Jump to content

Tomb Raider: Chronicles

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia

Tomb Raider: Chronicles
Developer(s)Core Design[a]
Publisher(s)Eidos Interactive[b]
Producer(s)Troy Horton
Designer(s)
  • Andrea Cordella
  • Richard Morton
  • Andy Sandham
  • Joby Wood
Programmer(s)
  • Martin Gibbins
  • Derek Leigh-Gilchrist
Writer(s)
  • Andy Sandham
  • Richard Morton
Composer(s)Peter Connelly
SeriesTomb Raider
Platform(s)
ReleasePlayStation
  • EU: 17 November 2000
  • NA: 26 November 2000
Windows
  • EU: 24 November 2000
  • NA: 26 November 2000
Dreamcast
  • NA: 26 November 2000
  • EU: 15 December 2000
Mac OS
  • NA: 20 June 2001
Genre(s)Action-adventure, platform
Mode(s)Single-player

Tomb Raider: Chronicles is an action-adventure video game developed by Core Design and published by Eidos Interactive. It was first released for PlayStation, Windows, and Dreamcast in 2000, then on Mac OS the following year. It is the fifth instalment in the Tomb Raider series. The narrative continues from Tomb Raider: The Last Revelation with archaeologist-adventurer Lara Croft presumed dead, and three friends recall adventures from her early career. Gameplay follows Lara through linear levels, solving puzzles and fighting enemies. Some levels incorporate additional gameplay elements such as stealth.

Despite the intended death of Lara Croft in The Last Revelation, Core Design was told by Eidos to continue the series; while a new team worked on The Angel of Darkness for the PlayStation 2, a veteran team developed Chronicles based on concepts cut from The Last Revelation. It was to be the last Tomb Raider built on the original engine, with the team having little enthusiasm for the project. Journalistic opinions of Chronicles were mixed, with both positive and negative reviews noting a lack of new mechanics. It is remembered as one of the weakest Tomb Raider games, and at 1.5 million units is one of the worst-selling games in the series. A remastered version of the game will be included in Tomb Raider IV–VI Remastered, releasing in 2025.

Gameplay

[edit]
Lara Croft (centre) walks on a tightrope during an early level of Chronicles.

Tomb Raider: Chronicles is an action-adventure video game in which the player assumes the role of archaeologist-adventurer Lara Croft, exploring a series of locations in search of ancient artefacts. The events of Chronicles are portrayed as a series of flashbacks to adventures at different points in Lara's life.[4][5] The levels are split between four locations: Rome, the coast of Russia, an island near Ireland, and a corporate building in New York City.[6][7] The Windows version includes a level editor, allowing players to create levels using available Tomb Raider architecture and mechanics.[8]

As with earlier Tomb Raider titles, the game is presented from a third person perspective with a camera system which moves with Lara or remains fixed depending on the environment.[4] Key to progress is solving puzzles scattered through the level, which can rely on pulling different types of switches, completing platforming challenges, or finding key items.[9] Gameplay is mostly carried over from Tomb Raider: The Last Revelation; Lara is navigated via tank controls, can jump in four directions, walk, sprint, crawl and roll through narrow areas, swim and wade through bodies of water, climb up and along ledges and ladders, and use monkey bars to traverse gaps.[4][9][10] New additions are her ability to walk along tightropes, swing from horizontal poles, and flip out of crawl spaces.[6][11]

Lara can search the area, including cupboards, for items such as medipacks and secrets.[4][6] She has access to several tools including binoculars for seeing distant areas, a grapple gun for creating ropes to swing on, and a crowbar that can be used contextually to break locks.[4] Combat focuses on Lara firing at enemies with her equipped weapon; they are her trademark pistols with unlimited ammunition, and other weapons with limited ammunition that can be found in levels.[7][10] Each level has specific themes and mechanics: the Rome levels are inspired by earlier Tomb Raider titles, a Russian level includes an Extreme Depth Suit for exploring an underwater area, the Ireland levels portray a young Lara without access to weapons, while the New York levels focus on stealth and give Lara limited ammunition for her weapon.[6][7]

Plot

[edit]

Following the events of The Last Revelation, Lara Croft is presumed dead, buried under the collapsed Great Pyramid of Giza. At Lara's home of Croft Manor, three former friends and associates—Lara's butler Winston, the family priest Father Patrick Dunstan and Lara's history teacher Charles Kane—reminisce over some of Lara's early exploits following a memorial service.

The first story follows Lara's quest through the catacombs of Rome in search of the Philosopher's stone. She is pursued by Larson Conway and Pierre DuPont, adversaries she would encounter during the events of Tomb Raider. The second story, recounted by Kane, sees Lara hunting the Spear of Destiny, lost on the ocean floor since World War II. Infiltrating Zapadnaya Litsa, she smuggles herself aboard a Russian Naval submarine commanded by Admiral Yarofev and his Mafia handler Sergei Mikhailov, who also seeks the Spear. Lara recovers the Spear, but she is ambushed by Mikhailov. The Spear's power is unleashed, killing Mikhailov, damaging the submarine, and wounding Yarofev. Lara leaves in an escape pod, but Yarofev remains behind as the Spear destroys the submarine.

The third story, told by Dunstan, follows a teenage Lara when she secretly follows Dunstan to an island haunted by demonic forces. Lara confronts several apparitions and monsters which inhabit the island, including a horse-riding humanoid demon called Vladimir Kaleta who was trapped in a prison of running water by the island's former monastic community. Dunstan is taken hostage by Kaleta, who forces Lara to block the river imprisoning him. Using a book discovered in the ruined monastery's library, Lara says Kaleta's demon name "Verdelet", taking control of him and banishing him from Earth. The fourth story, related by Winston, shows Lara infiltrating the New York corporate headquarters of her former mentor Werner Von Croy to retrieve the Iris, the pursuit of which caused the schism between them.

Their stories completed, the three toast Lara. In parallel to these events, Von Croy digs through the rubble of the Great Pyramid in a desperate attempt to find her. He finally discovers Lara's backpack among the ruins of the Great Pyramid but no sign of her body: he declares "We've found her!", presuming that Lara is alive.

Development and release

[edit]

Core Design, developers of Tomb Raider since its inception, had grown fatigued of the series after producing three games successively since completing the original game. The team had attempted killing off Lara in The Last Revelation, but Eidos insisted that the series continue.[12] Core Design split into two teams; one new team worked on Tomb Raider: The Angel of Darkness for PlayStation 2, while a veteran team developed Chronicles.[13] Most of the team from The Last Revelation returned to create Chronicles.[14] Designer Andy Sandham, speaking in 2016, said that the staff created the game to earn a living rather than having any passion for it, deeming it as the worst title in his career.[15] He called it the hardest Tomb Raider title he worked on.[16] Reportedly the lead animator had fun creating new death animations for Lara, as the team as a whole disliked the project.[12] The full-motion video cutscenes were created by ExMachina, a French studio which had previously worked on a number of video game projects including Dark Earth and Final Fantasy IX, in addition to a series of SEAT commercials featuring Lara.[17][18]

Each area was designed around a different gameplay theme: Rome emulated classic Tomb Raider platforming, Russia was focused on action and stealth elements, Ireland was designed around having no weapons, and the fourth area brought more stealth and a remote companion helping Lara.[19] Several level ideas were originally pitched for The Last Revelation before Jeremy Heath-Smith, the head of Core Design, insisted that the latter game focus on tomb-based environments.[12][20] As with The Last Revelation, a separate tutorial area based in Lara's home was removed to reduce the workload.[20] Several gameplay elements were expanded, new moves were incorporated, and the inventory UI refined.[19][14] For the Windows version, Core Design released the level building tools as a level editor on a second disc, as Chronicles would be the last game using that generation of technology, and they wanted to allow fans the freedom to create levels of their own.[14][19][21]

The script was written by Sandham, based on a story by Sandham and Richard Morton.[4] Chronicles was a direct follow-up to The Last Revelation, continuing to assume that Lara was dead.[19] Due to this style, the narrative structure broke away from the linear style used in earlier titles in favour of an anthology format, with four separate adventures loosely tied together by framing sequences.[12] Sandham wrote the game's script after the game's level structure was finalised. There was a continuity error in the Rome segment of Chronicles related to Pierre's apparent death, attributed by Sandham to not "properly" referring to the original game's script.[16] The use of flashbacks rather than a continuous contemporary narrative allowed Core Design to create very different levels without being tied together with an overarching story. It was also designed to close off the original era of Tomb Raider—including its technology and storyline—prior to the release of The Angel of Darkness.[14] The Irish levels were included by Sandham, who had a love of Irish folklore and was inspired by the cover art of The Black Island, a book from The Adventures of Tintin.[16][21] Jean-Yves, a character from The Last Revelation, was initially the narrator of the Russian section. Due to a controversy about the character's similarity to real-life archaeologist Jean-Yves Empereur, Jean-Yves was replaced with Charles Kane.[22][23][24]

The music was composed by Peter Connelly, who returned from The Last Revelation.[25] As with his other projects, Connelly used early level builds as inspiration for his compositions. Taking inspiration from the narrative's gloomy tone, Chronicles used a darker musical style while retaining established Tomb Raider musical motifs.[26] The main theme is short compared to earlier Tomb Raider games, but Connelly had wanted something "epic". Time constraints meant that Chronicles did not have a proper main theme, with the closest being an opening segment that was inspired by Connelly's original plans.[25]

Chronicles was announced in August 2000 for PlayStation, Windows, and Dreamcast for a release in November.[27] Eidos marketed Chronicles extensively through commercials alongside promotional advertisements for the movie adaptation Lara Croft: Tomb Raider.[28] Development was completed on 15 November, with Eidos confirming that the game was declared gold (indicating that it was being prepared for duplication and release).[29] Chronicles was released in Europe on 17 November for PlayStation, and 24 November for Windows.[30][31] The Dreamcast version was released in Europe on 15 December.[32] In North America, all three versions arrived on 26 November.[33] The Windows version was published in Japan by Eidos on 19 January 2001, being the English version with a Japanese language manual.[34] The PlayStation version was published in Japan by Capcom on 31 May.[2] A version for Mac OS was developed by Westlake Interactive and published by Aspyr on 20 June 2001.[35] Like the Windows version, the Mac OS port included the level editor.[1][3]

Reception

[edit]

The game received "mixed" reviews on all platforms according to the review aggregation website Metacritic.[36][37][38]

While reviewers were divided on specific elements they liked or disliked, all noted that the game had few new mechanics, with the series becoming stale and lacking innovation compared to other popular game series.[43][48][51][52][56] Edge referred to the overall game as mediocre due to its underwhelming graphics and lack of new mechanics.[40] Game Informer journalists had varied opinions: Andrew Reiner enjoyed the premise and sound design, Andy McNamara enjoyed the puzzles but felt the series was growing stale in other areas, while Kristian Brogger and Erik Reppen were both negative due to the lack of mechanical or graphical improvements across five consecutive releases, and all reviewers felt it was time for a series reboot.[43][44]

David Zdyrko of IGN was primarily mixed about the PlayStation release, calling it the best game in the series yet lacking significant differences from earlier entries.[51] GameSpot's Joe Fielder praised the PlayStation version's graphics, details, and level design.[9] GamePro remarked that the game had improved graphics and a good story but the controls had become antiquated.[46] David Chen of Next Generation was positive about the PlayStation version, but similarly noted a feeling of series fatigue.[52] Electronic Gaming Monthly dismissed the game as a "cash grab" from Eidos, with reviewers noting attempts at new ideas but faulting their poor execution and the clear limitations of the game's engine.[41] Greg Sewart, writing for Official U.S. PlayStation Magazine described Chronicles as the best Tomb Raider sequel to date, but was tired of the series' formula and by-now unfair puzzle and trap design.[53] Japanese gaming magazine Famitsu noted a lack of clear direction in finding puzzle elements while enjoying the character movement.[42]

Reviewing the Dreamcast version for Electronic Gaming Monthly, Sewart noted the improved lighting over the PlayStation version, but negatively noted simplified character models.[11] Fielder summed it up as a duplicate of the PlayStation version, but praised its controls and graphics as presenting better than The Last Revelation's Dreamcast version.[47] Writing for IGN, Anthony Chau praised it as graphically the best console version of Chronicles, but expected more differences from the PlayStation version.[49] These sentiments were echoed by GamePro.[45] Dylan Davies of Official Dreamcast Magazine (UK) noted a few new ideas being implemented and varied level environments, but felt the series had seen little innovation and criticised the port as lacking for the console's power.[55]

Eurogamer's John Bye criticised the lack of PC-specific features such as mouse support and updated graphics.[10] Ron Dulin of GameSpot was mixed on the PC version, saying that the series had not grown with the times.[48] IGN's Erik Peterson noted low-quality graphics carried over from the PlayStation version.[50] Joshua Roberts of X-Play, while generally positive about the gameplay, noticed that the game and the series should have gone into a new direction.[54] Steve Bauman of Computer Games Strategy Plus was more critical, faulting Eidos for publishing yearly titles, and contributing to its decline and formula.[57] Jason Babler of Computer Gaming World, alongside general criticism of a lack of fresh elements, noted increased technical problems and game-breaking bugs.[39] Reviewing the Mac OS version, Frank O'Connor of MacAddict felt the game was "the best Tomb Raider yet", but noted the series had not kept up with the rest of the gaming industry.[56]

The PlayStation version received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[58] indicating sales of at least 100,000 units in the UK.[59] In their financial report in February 2001, Eidos included Chronicles among the successful titles published during the late 2000 period.[60] The game has sold 1.5 million units worldwide as of 2009; this made Chronicles the worst-selling Core Design-developed Tomb Raider game, and the second worst-selling main title up to that point.[12][61]

Legacy

[edit]

Retrospective staff opinions of Chronicles have been mixed, with many staff feeling it was their worst Tomb Raider project at that time due to a lack of enthusiasm and franchise fatigue.[12][15][62] In journalistic retrospectives, Chronicles has been ranked as one of the weakest 32-bit entries, and one of the worst Tomb Raider entries.[6][15][63][64] Core Design's last Tomb Raider title, The Angel of Darkness (2003), was beset with production issues and released to poor critical reception, leading to Eidos taking the property away from Core Design.[13][12][65]

Chronicles is set for is being re-released as part of Tomb Raider IV–VI Remastered, a high-definition remaster for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S. Releasing on 14 February 2025, it is being developed and published by Aspyr in partnership with Crystal Dynamics. The remaster includes options for new control schemes, and revamped graphics.[66]

References

[edit]
  1. ^ a b "Tomb Raider Chronicles/TR Editor (June 13)". Westlake Interactive. Archived from the original on 21 February 2002. Retrieved 9 June 2022.
  2. ^ a b Nakamura, Seiji (28 March 2001). カプコン、PS版「トゥームレイダー5」を東京ゲームショウ2001春に出展 [Capcom exhibits PS version of "Tomb Raider 5" at Tokyo Game Show Spring 2001]. Game Watch Impress (in Japanese). Archived from the original on 29 June 2013. Retrieved 9 June 2022.
  3. ^ a b "Tomb Raider: Chronicles Ships". Inside Mac Games. 20 June 2001. Archived from the original on 27 October 2020. Retrieved 9 June 2022.
  4. ^ a b c d e f Core Design (2000). Tomb Raider: Chronicles Instruction Booklet (PC). Eidos Interactive.
  5. ^ Blache, Fabian; Fielder, Lauren (31 October 2000). "GameSpot's History of Tomb Raider - Tomb Raider: Chronicles". GameSpot. ZDNet. Archived from the original on 25 July 2008. Retrieved 1 June 2010.
  6. ^ a b c d e Daujam, Mathieu; Price, James (11 April 2006). "Previous Adventures". Lara Croft Tomb Raider Legend Complete Guide. Piggyback Interactive. p. 179. ISBN 1-9035-1181-X.
  7. ^ a b c "It's Here: Tomb Raider Chronicles". IGN. Ziff Davis. 19 August 2000. Archived from the original on 17 September 2012. Retrieved 8 June 2022.
  8. ^ "The Tomb Raider Level Editor FAQ". IGN. Ziff Davis. 27 September 2000. Archived from the original on 6 June 2014. Retrieved 8 June 2022.
  9. ^ a b c d Fielder, Joe (20 November 2000). "Tomb Raider Chronicles Review (PS)". GameSpot. Red Ventures. Archived from the original on 24 January 2001. Retrieved 11 December 2021.
  10. ^ a b c d Bye, John "Gestalt" (14 December 2000). "Tomb Raider Chronicles (PC)". Eurogamer. Gamer Network. Archived from the original on 3 March 2001. Retrieved 11 December 2021.
  11. ^ a b c Sewart, Greg (February 2001). "Tomb Raider Chronicles (DC)". Electronic Gaming Monthly. No. 139. Ziff Davis. p. 133. Archived from the original on 11 February 2001. Retrieved 11 December 2021.
  12. ^ a b c d e f g Thorpe, Nick; Jones, Darran (December 2016). "20 Years of an Icon: Tomb Raider". Retro Gamer. No. 163. Future plc. pp. 16–29.
  13. ^ a b "Making Of: Tomb Raider: The Angel Of Darkness". Edge Online. Future plc. 17 January 2011. Archived from the original on 31 May 2013. Retrieved 16 December 2013.
  14. ^ a b c d Lopez, Vincent (19 October 2000). "Tomb Raider: Chronicles Interview". IGN. Ziff Davis. Archived from the original on 3 August 2018. Retrieved 15 August 2018.
  15. ^ a b c Yin-Poole, Wesley (27 October 2016). "20 years on, the Tomb Raider story told by the people who were there". Eurogamer. Gamer Network. Archived from the original on 27 October 2016. Retrieved 11 March 2018.
  16. ^ a b c "Andy Sandham Interview". Tomb Raider of Core Design. 4 March 2016. Archived from the original on 28 August 2016. Retrieved 15 August 2018.
  17. ^ "Jeux vidéo". ExMachina (in French). Archived from the original on 27 January 2001. Retrieved 9 June 2022.
  18. ^ "Films publicitaires". ExMachina (in French). Archived from the original on 28 January 2001. Retrieved 9 June 2022.
  19. ^ a b c d "Adrian Smith On The Tomb Raider Chronicles". GameSpot UK. ZDNet. 12 September 2000. Archived from the original on 9 December 2000. Retrieved 15 August 2018.
  20. ^ a b Kapriyelov, Ash (2013). "Interview with Andy Sandham (Core Design)". Core-Design.com. Archived from the original on 29 April 2017. Retrieved 15 August 2018.
  21. ^ a b Kapriyelov, Ash (2013). "Interview with Andy Sandham (Part II)". Core-Design.com. Archived from the original on 18 January 2018. Retrieved 15 August 2018.
  22. ^ Perry, Douglass C. (7 November 2000). "Preview: Tomb Raider Chronicles". IGN. Ziff Davis. Archived from the original on 3 January 2013. Retrieved 18 October 2020.
  23. ^ "Eidos apologises to archaeologist over Lara Croft". The Irish Times. PA Media. 2 August 2001. Archived from the original on 18 October 2020.
  24. ^ "Tomb Raider Chronicles". PlayStation Store. Sony Interactive Entertainment. Archived from the original on 18 October 2020. Retrieved 10 December 2021.
  25. ^ a b Greening, Chris (October 2010). "Interview with Peter Connelly". Vgmo -Video Game Music Online-. Archived from the original on 3 September 2014. Retrieved 19 November 2015.
  26. ^ "An Interview With Peter Connelly". Planet Lara. April 2007. Archived from the original on 10 July 2007. Retrieved 1 August 2018.
  27. ^ Boardman, Julian (22 August 2000). "Tomb Raider Chronicles Announced". GameSpot. ZDNet. Archived from the original on 2 December 2000. Retrieved 9 June 2022.
  28. ^ "Tomb Raider Chronicles Will Promote Movie and Watch". IGN. 14 November 2000. Archived from the original on 9 February 2007. Retrieved 9 June 2022.
  29. ^ Walker, Trey (15 November 2000). "Tomb Raider: Chronicles Gold". GameSpot. ZDNet. Archived from the original on 4 April 2014. Retrieved 9 June 2022.
  30. ^ "She's Back!!". Eidos Interactive. 17 November 2000. Archived from the original on 14 January 2001. Retrieved 9 June 2022.
  31. ^ "Tomb Raider Chronicles Released". Tomb Raider Chronicles. Eidos Interactive. 17 November 2000. Archived from the original on 27 October 2020. Retrieved 9 June 2022.
  32. ^ "Retro Diary; 5 December - 9 January". Retro Gamer. No. 123. Future plc. 14 December 2013. p. 13.
  33. ^ Ajami, Amer (18 August 2000). "Tomb Raider: Chronicles Preview". GameSpot. ZDNet. Archived from the original on 1 September 2014. Retrieved 9 June 2022.
  34. ^ トゥームレイダー最終章,ついに発売 [Tomb Raider final chapter finally released]. 4Gamer.net (in Japanese). Aetas Inc. 13 December 2000. Archived from the original on 9 June 2022. Retrieved 9 June 2022.
  35. ^ "Aspyr: Inside Aspyr". Aspyr. 20 June 2003. Archived from the original on 20 June 2003. Retrieved 28 March 2023.
  36. ^ a b "Tomb Raider: Chronicles for Dreamcast". Metacritic. Fandom, Inc. Archived from the original on 5 September 2015. Retrieved 1 August 2011.
  37. ^ a b "Tomb Raider: Chronicles for PC". Metacritic. Fandom, Inc. Archived from the original on 30 October 2015. Retrieved 1 August 2011.
  38. ^ a b "Tomb Raider: Chronicles for PlayStation". Metacritic. Fandom, Inc. Archived from the original on 30 May 2015. Retrieved 1 August 2011.
  39. ^ a b Babler, Jason (March 2001). "Tomb Raider: Chronicles" (PDF). Computer Gaming World. No. 200. Ziff Davis. p. 112. Retrieved 11 December 2021.
  40. ^ a b c d "Tomb Raider Chronicles" (PDF). Edge. No. 92. Future plc. Christmas 2000. p. 106. Retrieved 11 December 2021.
  41. ^ a b Sewart, Greg; Boyer, Crispin; Dudlak, Jonathan (February 2001). "Tomb Raider Chronicles (PS)" (PDF). Electronic Gaming Monthly. No. 139. Ziff Davis. p. 139.
  42. ^ a b "トゥームレイダー5:クロニクル [PS]". Famitsu (in Japanese). Enterbrain. Archived from the original on 11 December 2015. Retrieved 11 December 2021.
  43. ^ a b c Brogger, Kristian (February 2001). "Tomb Raider Chronicles (PC)". Game Informer. No. 94. FuncoLand. Archived from the original on 31 January 2008. Retrieved 11 December 2021.
  44. ^ a b Reiner, Andrew (January 2001). "Tomb Raider Chronicles (PS)". Game Informer. No. 93. FuncoLand. p. 96. Archived from the original on 31 January 2008. Retrieved 11 December 2021.
  45. ^ a b Jake the Snake (28 November 2000). "Tomb Raider Chronicles Review for Dreamcast". GamePro. IDG Entertainment. Archived from the original on 13 January 2005. Retrieved 11 December 2021.
  46. ^ a b Jake the Snake (7 February 2001). "Tomb Raider Chronicles Review for PlayStation". GamePro. IDG Entertainment. Archived from the original on 12 October 2004. Retrieved 11 December 2021.
  47. ^ a b Fielder, Joe (20 November 2000). "Tomb Raider Chronicles Review (DC)". GameSpot. Red Ventures. Archived from the original on 11 February 2001. Retrieved 11 December 2021.
  48. ^ a b c Dulin, Ron (29 November 2000). "Tomb Raider: Chronicles Review (PC)". GameSpot. Red Ventures. Archived from the original on 8 February 2001. Retrieved 11 December 2021.
  49. ^ a b Chau, Anthony (30 November 2000). "Tomb Raider Chronicles (SDC)". IGN. Ziff Davis. Archived from the original on 21 March 2012. Retrieved 8 June 2020.
  50. ^ a b Peterson, Erik (5 December 2000). "Tomb Raider: Chronicles (PC)". IGN. Ziff Davis. Archived from the original on 20 October 2012. Retrieved 8 June 2020.
  51. ^ a b c Zdyrko, David (21 December 2000). "Tomb Raider Chronicles". IGN. Ziff Davis. Archived from the original on 21 March 2012. Retrieved 4 July 2012.
  52. ^ a b c Chen, David (February 2001). "Tomb Raider: Chronicles (PS)". NextGen. No. 74. Imagine Media. p. 80. Retrieved 11 December 2021.
  53. ^ a b Sewart, Greg (February 2001). "Tomb Raider: Chronicles". Official U.S. PlayStation Magazine. No. 41. Ziff Davis. Archived from the original on 20 February 2001. Retrieved 11 December 2021.
  54. ^ a b Roberts, Joshua (2 February 2001). "Tomb Raider Chronicles Review (PC)". Extended Play. TechTV. Archived from the original on 6 June 2001. Retrieved 11 December 2021.
  55. ^ a b Davies, Dylan (30 November 2000). "Reviews - Tomb Raider: Chronicles" (PDF). Official Dreamcast Magazine. No. 15. Dennis Publishing. pp. 80–82.
  56. ^ a b O'Connor, Frank (October 2001). "Tomb Raider Chronicles". MacAddict. No. 62. Imagine Media. p. 61. Retrieved 11 December 2021.
  57. ^ Bauman, Steve (22 December 2000). "Tomb Raider Chronicles". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 18 May 2003. Retrieved 11 December 2021.
  58. ^ "ELSPA Sales Awards: Silver". Entertainment and Leisure Software Publishers Association. Archived from the original on 21 February 2009.
  59. ^ Caoili, Eric (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Game Developer. Informa. Archived from the original on 18 September 2017. Retrieved 14 October 2023.
  60. ^ Walker, Trey (28 February 2001). "Eidos Reports Profits". GameSpot. Red Ventures. Archived from the original on 3 April 2014. Retrieved 15 August 2018.
  61. ^ "Corporate Strategy Meeting" (PDF). Square Enix. 22 April 2009. p. 16. Archived from the original (PDF) on 30 September 2013. Retrieved 3 July 2012.
  62. ^ Gard, Toby; Smith, Jeremy Heath; Livingstone, Ian (interviews); Hawes, Keeley (narrator) (2007). Unlock the Past: A Retrospective Tomb Raider Documentary (Tomb Raider Anniversary Bonus DVD). Eidos Interactive / GameTap. Also known as Ten Years of Tomb Raider: A GameTap Retrospective
  63. ^ Wainwright, Lauren (4 November 2011). "The Redemption of Lara Croft". IGN. Ziff Davis. Archived from the original on 10 May 2008. Retrieved 26 June 2013.
  64. ^ Marshall, Rick (9 March 2013). "History of Tomb Raider: Shaking the Dust Off 17 Years of Lara Croft". Digital Trends. Designtechnica. Archived from the original on 26 June 2015. Retrieved 12 January 2018.
  65. ^ "Hype - Tomb Raider: Legend". Official U.S. PlayStation Magazine. No. 93. Ziff Davis. June 2005. pp. 54–55. Retrieved 14 October 2023.
  66. ^ Smith, Graham (11 October 2024). "Tomb Raider IV-VI Remastered will arrive in February 2025, perhaps make Angel Of Darkness playable at last". Rock Paper Shotgun. Gamer Network. Retrieved 14 October 2024.

Notes

[edit]
  1. ^ Mac OS port developed by Westlake Interactive[1]
  2. ^ Japanese PlayStation version published by Capcom[2] and Mac OS port by Aspyr[3]
[edit]