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Star Wars: Republic Infinities End is a star wars comic about jedi knight Quinlan Vos who is investigating the disappearance of the planet Ova and is on the look out for the Nightsisters who are going to destroy Coruscant. Zalem wishes to vanquish jedi forever. Vos teams up with her daughter Ros Lai to stop Zalem

He started performing for the public at the age of four. By the age of 18, Harkin was an accomplished singer, songwriter, guitarist, and popular live act. His sound is influenced by a diverse range of artists such as Led Zeppelin, John Martyn, Glenn Campbell, Jack Johnson, and Paul Brady, and has been compared to everyone from Jamiroquai to Paul Brady to Maroon 5[citation needed].

Born in Athens, Greece, Paliatsaras was attracted to opera immediately after hearing Maria Callas at the age of 7. He was taught at the National Concervatoire in Athens by Professor Maggie Karatza and at the Royal Academy of Music in London by Professor Constance Shacklock. He also studied with Maestro Andreas Paridis.[when?]

Hybrid difference scheme is a method used in the numerical solution for convection-diffusion problems. These problems play important roles in computational fluid dynamics. It can be described by the general partial equation as follows:[6]

Joseph Anthony Giordmaine (* 10. April 1933 in Toronto)[1] ist ein kanadischer Physiker, der sich mit Lasern, Optoelektronik, optischer Physik und Nichtlinearer Optik befasst.

Giordmaine studierte an der De La Salle[2] an der University of Toronto mit dem Bachelor Abschluss 1955 und an der Columbia University mit Master-Abschluss 1957 und der Promotion 1960 bei Charles H. Townes (über den Einsatz von Masern als Verstärker in der planetaren Astronomie). 1961 ging er an die Bell Laboratories, wo er sich zunächst mit den gerade erfundenen Rubinlasern und Frequenzverdopplung befasste und mit Nichtlinearer Optik. 1965 entwickelte er mit Robert C. Miller den der ersten durchstimmbaren optischen parametrischen Oszillatoren.[3] In den 1970er Jahren wurde er Direktor des Labors und hatte danach eine Reihe von Managementpositionen bei Bell Laboratories und auch bei ATT. Ende der 1980er Jahre wechselte er zu NEC, wo er mithalf ein Forschungszentrum in Princeton aufzubauen. Er war dort Vizepräsident für physikalische Forschung.

1986 erhielt er den R. W. Wood Prize.

Auston ist Fellow der American Physical Society, der IEEE, der American Association for the Advancement of Science und der Optical Society of America.

External links[edit]


  1. ^ Lebens- und Karrieredaten nach American Men and Women of Science, Thomson Gale 2004
  2. ^ [1]
  3. ^ Giordmaine, Miller Tunable Coherent Parametric Oscillation in at Optical Frequencies, Phys. Rev. Lett., Band 14, 1965, S. 973-976

Template:SORTIERUNG:Giordmaine, Joseph Kategorie:Physiker (20. Jahrhundert) Kategorie:Kanadier Kategorie:Geboren 1933 Kategorie:Mann

Acklay[edit] An Acklay is a large non-sentient creature resembling an Earth's praying mantis. It is a Crustacean. It is equipped with three eyes and six legs with four digits each, the fourth of which terminates in an elongated scythe-like claw and a crest to protect it from air attack. As a carnivore, it possesses a mouth full of long, sharp teeth that it uses for catching fish. It originated on Vendaxa, but has since adapted to other environments such as Felucia and Geonosis. One was killed by Obi-Wan Kenobi during his attempted execution. Acklay are night and day hunters.[1]

photos that should be added to the De La Salle College (Toronto) page

De La Salle Music Hall
the heritage house

Notable alumni[edit]

Joseph A. Giordmaine, 52' Notable Canadian physicist, noted for developments and research in the fields of nonlinear optics, lasers, and optoelectronics Michael Andlauer '81 minority owner, Montreal Canadiens 2009 to present Carl Brewer NHL Defenceman Toronto Maple Leafs 1958 - 1980 Robert Chisholm, Vice Chair, retired, Bank of Nova Scotia Tony Comper, '63, President and Chief Executive Officer, retired, Bank of Montreal Kris Draper, '90, NHL Forward Detroit Red Wings 1990 to 2011 John D'Amico, NHL Referee / Linesman, Member Hockey Hall of Fame, 1937–2005 Rishi Ganjoo, '91, a.k.a. Danko Jones, frontman of the Toronto-based rock trio of the same name Jamal Mayers NHL Forward St. Louis Blues, 1996-2007 Toronto Maple Leafs 2008, Calgary Flames 2010, Chicago Blackhawks 2011 Richard Park, '94, NHL Forward New York Islanders 1994-1996, Anaheim Ducks 1997-1998, Philadelphia Flyers 1999, Minnesota Wild 2001-2004, Vancouver Canucks 2005, New York Islanders 2006-2010 Keanu Reeves, actor, attended but did not graduate[16] Tim Ryan, '56, sportscaster for CBS Sports Sidney James "Sid" Smith, '44, NHL Forward Toronto Maple Leafs 1946 - 1958 Thomas Sutton, Chairman, President and Chief Executive Officer, retired Pacific Life Insurance Company Major Frederick Albert Tilston, VC, '24, Former De La Salle Cadet and Canadian war hero Victoria Cross recipient (the highest award in the Commonwealth for gallantry in the face of the enemy) Mike Wadsworth, Canadian Football League, Toronto Argonauts, Athletic Director Notre Dame University, former Canadian Ambassador to the Republic of Ireland Thomas Woods, '71, Chief Financial Officer, Chief Risk Officer Canadian Imperial Bank of Commerce Gerry Dee, '88, comedian, NBC (Last Comic Standing) 2007, Broadcaster, The Score Television Network, "Mr. D" sitcom, CBC Television [17]

The Order of the Stick
Author(s) Rich Burlew
Current status / schedule Active (no standard update schedule)
Launch date September 29, 2003[2]
Publisher(s) Giant in the Playground
Genre(s) Fantasy, comedy, parody

The Order of the Stick (OOTS) is a comedic webcomic that satirizes tabletop role-playing games and medieval fantasy. The comic is written and drawn by Rich Burlew, who illustrates the comic in a stick figure style.

Taking place in a magical world that loosely operates by the rules of the 3.5 edition of the role-playing game Dungeons and Dragons (D&D), the comic follows the sometimes farcical exploits of six adventurers as they strive to save the world from an evil lich sorcerer. Much of the comic's humor stems from these characters either being aware of the game rules that affect their lives or having anachronistic knowledge of modern culture, which in turn is often used by the author to parody various aspects of role-playing games and fantasy fiction. While primarily comedic in nature, The Order of the Stick features a continuing storyline serialized in one- to four-page episodes, with over 900 such episodes released so far.

Although it is principally distributed online at the website Giant in the Playground, seven book collections have been published, including several print-only stories (On the Origin of PCs & Start of Darkness). An alternate version of the strip appeared monthly in Dragon magazine for 22 issues; these strips, among others, are collected in Snips, Snails and Dragon Tales.


The Order of the Stick began its run on September 29, 2003, on what was Rich Burlew's personal site for gaming articles at the time. Burlew initially intended the strip to feature no plot whatsoever—depicting an endless series of gags drawn from the D&D rules instead—but Burlew quickly changed his mind, and began laying down hints of a storyline as early as strip #13.[3] The strip was originally produced to entertain people who came to his website to read articles, but it quickly became the most popular feature, leading Burlew to eventually abandon writing articles almost entirely.[4]

The comic is created directly on a computer using the vector-based software Adobe Illustrator, and the art style has been upgraded several times.[5] In strip #103, the curved and crooked panel borders were replaced with straight—though still slanted—black lines. Burlew now questions how he ever thought the initial format was acceptable.[n 1][6] After he sprained his wrist in 2005, Burlew used some of the time he took off from writing the comic to improve the designs of the main cast, straightening their lines and adding tiny details like the runes stitched along the edge of Vaarsuvius' cloak.[7] These changes were humorously acknowledged by the characters themselves when they premiered.[n 2] Burlew made adjustments to the colors that were required when the material was to appear in print for the first time.[7] The later comics feature more frequent double- and even triple-page strips than in the early days, when longer strips were reserved for special occasions (such as reaching #200). In addition to these permanent improvements to the art, two variant art styles are used to distinguish the events of certain comics from those taking place in the story's present. Historical events relating to the plot are portrayed in a hand-drawn crayon style both in the online comic and in Start of Darkness,[n 3][n 4] while events in the "prequel" print-exclusive stories are shown in black-and-white.

The Order of the Stick began as a twice-weekly comic that debuted new strips on Mondays and Thursdays. When presales of the first OOTS compilation book allowed Burlew to make writing his full-time job, he increased the number to three per week.[8] Since 2007, the comic has been published on an irregular schedule due to the author's ongoing health concerns.[9]

In September 2012, Burlew had an accident in which the tendons in his right hand were severed,[10] resulting in a hiatus until December 31, 2012.[11]

Dragon Magazine[edit]

On September 30, 2005, Burlew announced that The Order of the Stick would begin appearing in Dragon, the long-running official D&D magazine.[12] The strip debuted in the December 2005 issue, on the last page of the magazine.[13] The following issue, OOTS appeared as a four-panel strip in the magazine's interior,[13] but by the February 2006 issue, it had returned to a full-page strip on the last page, a position it would hold until the magazine's last print issue in September 2007.[14][15]

The Dragon version of OOTS featured the same main cast of six adventurers, but saw them adventuring in an unspecified underground location. None of the villains or supporting characters from the online strip appeared, with the exception of Mr. Jones and Mr. Rodriguez, who appeared together twice.[n 5][n 6] Burlew has stated that the events of the Dragon strips take place in an alternate universe from the online strip, and events in one storyline do not affect the other.[16] This status quo was broken for the sake of a joke, however, when a character in the online strip referred to the July 2006 Dragon strip by claiming that "I told you that in one of the Dragon Magazine comics, so I'm not even sure that's the same continuity."[n 7][n 8]

Starting in January 2013, a new version of the comic has started appearing in Gygax Magazine, a new tabletop gaming magazine published in print and digital formats.[17]



The comic's central protagonists, known collectively as "The Order of the Stick," are a party of adventurers who are questing to destroy an evil lich that is planning to conquer the world. Though they have many allies, the official members of the Order of the Stick are:

  • Roy Greenhilt: A 29-year-old[18] veteran fighter, Roy assembled the Order and acted as party leader. Roy is a counterstereotype of the traditional dumb fighter cliché.
  • Belkar Bitterleaf: A barefoot halfling ranger at the start of the Order's adventures, he has since taken at least three levels of barbarian.
  • Durkon Thundershield: A 55-year-old dwarf, Durkon is the party's cleric, worshipping Thor as his patron deity. He was later turned into a vampire by Malack.
  • Elan: Originally a bard, he has now taken levels as a Dashing Swordsman, an obscure but effective prestige class.
  • Haley Starshine: A 24-year-old[19] red-haired human rogue, she is the only obvious female on the team, and the Second-in-Command of the team.
  • Vaarsuvius: A high-elven wizard, Vaarsuvius' gender is intentionally unclear, which goes as a running joke.


The comic's central antagonists include the following:

  • Xykon (Formerly human Lich Sorcerer, unspecified Evil[n 9]): The archvillain of the story,[n 10] Xykon is engaged in a plot to conquer the world by controlling a world-destroying beast known as the Snarl.[n 11] While he has a notoriously short attention span and requires near-constant amusement, he is also capable of truly horrific acts of evil.[n 12]
  • Redcloak (Goblin Cleric of the Dark One, Lawful Evil[n 13]): Xykon's main ally, he is a high priest of his deity and commander of the goblinoids that serve as the lich's minions. He is motivated by concern for the goblin people and their poor lot in life, believing that harnessing the power of the Snarl will allow his god to bargain for a better place for all goblins.[n 14] Unlike his boss, Redcloak is a patient planner and a competent leader,[n 15] and has shown an inclination for scientific thought.[n 13]
  • The Monster in the Dark: An enigmatic, childlike monster whom Redcloak and Right-eye, his brother, rescued from a circus. Although designated as Xykon's secret weapon, the Monster is terrified of almost everything, including the dark. On the rare occasions he has used force, he demonstrates incredible power, causing an earthquake by lightly stomping on the ground and smashing a high-level paladin and her war-horse through a wall after hitting them "as lightly as he can". The paladin O-Chul deemed the Monster "a good man" after befriending him while imprisoned.
  • Tsukiko: A female human Mystic Theurge who was originally imprisoned in Azure City for necromancy, she was released by the Azurites to help them during the battle against Xykon, but betrayed them to join Xykon instead. She is a necrophiliac attracted to Xykon, who has firmly rejected her advances. She plans to supplant Redcloak as Xykon's second-in-command. She died as of comic #830, by Redcloak's orders.
  • The Linear Guild: An adventuring party comprising "evil opposites" to the Order, led by Elan's literal evil twin, Nale. While the Guild originally sought a powerful magic artifact, its purpose turned solely toward defeating the Order after their first encounter with them.
  • Miko Miyazaki (Human Monk/Paladin, Lawful Good): Strongest warrior of the Sapphire Guard,[n 16] Miko is dispatched to apprehend the Order at the request of her liege. Her sanctimonious attitude and her frequent judgment of others on moral grounds[n 17] create conflict with the Order, although both oppose the forces of Evil. She was killed in comic #464.[n 18]
  • General Tarquin: The de facto ruler of the Empire of Blood on the Western Continent and the father of Elan and Nale, General Tarquin is a lawful evil fighter who has schemes within schemes, and always seems to be one or two steps ahead of the heroes. He has deep connections with the Order of the Stick and the Linear Guild, and has been set up in later comics as a major player.


While the online version of The Order of the Stick unfolds continuously, the strips have been broken down into plot arcs for purposes of publication; the plot summary that follows breaks the story down into these arcs for clarity. Burlew notes in the commentary of War and XPs that the strips contained within that volume were the first to be plotted with publication in mind from the very beginning.[20] Several volumes have been released in book-only format: On the Origin of PCs, a prequel to the heroes' adventures;[21] Start of Darkness, a prequel to the villains' escapades;[22] and Snips, Snails and Dragon Tails, a collection of all the Dragon Magazine comics plus 80 pages of new material.

Dungeon Crawlin' Fools[edit]

The webcomic begins with the Order fighting goblins and other monsters on their way through the Dungeon of Dorukan (although the first volume of the printed edition later included a preamble showing how the Order finds and enters the Dungeon). They are led by Roy Greenhilt on a quest to destroy a lich sorcerer named Xykon. Roy is motivated by nightly visits from the ghost of his father, from whom he receives a cryptic warning. The Order briefly joins forces with an adventuring party known as the Linear Guild, led by Nale (the evil twin of the Order's happy-go-lucky bard, Elan). The Guild eventually betrays the Order, but the Order prevails due to Roy's sudden understanding of his father's prophecy. The Order goes on to battle Xykon near a mysterious magical gate. Xykon shatters Roy's ancestral sword, but before he can release his ace-in-the-hole (a powerful monster shrouded in darkness), Roy flings him into a deadly mystic rune that protects the gate. Xykon's body is destroyed, but his disembodied soul is ferreted to safety by his lieutenant, Redcloak. The book ends with Elan accidentally destroying the entire dungeon, including the gate, by activating another magic rune. The Order escapes to safety.[23]

No Cure for the Paladin Blues[edit]

The Order travels to Wooden Forest, where they slay a black dragon and loot its hoard in order to retrieve a rare "starmetal" to repair Roy's broken sword. The party is arrested by the paladin Miko Miyazaki for the capital crime of destroying the magical gate in the Dungeon of Dorukan. While stopping at an inn, the party loses the dragon's treasure in an explosion, the shock of which renders Haley unable to speak coherently (rendered as cryptograms in the comic). In Azure City, Miko's liege Lord Shojo informs the Order that the gate they destroyed is one of five gates that reinforce the structure of the universe. Without them, a god-killing abomination known as the Snarl would escape and destroy all of creation. The Order is put on trial, but acquitted with the help of Celia, a sylph they had aided in the Dungeon of Dorukan. Shojo later explains that the trial was a sham to get the Order's assistance in defending the remaining gates. Roy reluctantly agrees once he learns that Xykon has survived and is recruiting a massive army of hobgoblins to seize the remaining gates. As payment for their future aid, each member of the Order receives a boon, one of which is the repair of Roy's sword.[24]

War and XPs[edit]

The Order makes a brief diversion to Cliffport to confront the Linear Guild, during which Haley recovers her speech and confesses her love for Elan. The Order returns to Azure City to ask Lord Shojo for further directions. Miko, who does not know about the plan to find the gates but does know about Xykon's army, overhears the conversation and jumps to the conclusion that both are in league with Xykon. She strikes her master down, and is immediately stripped of her paladin status by her gods and imprisoned. Xykon's hobgoblins attack the city the next day. The Order helps Shojo's heir, Hinjo, hold the city walls. Xykon attempts to circumvent the defenders, but Roy leaps up to the zombified dragon that Xykon is riding, and the two duel once more. Xykon overpowers Roy and sends him falling to his death. Xykon and Redcloak attempt to activate the gate hidden within the castle's throne room, but Miko, having escaped from prison, destroys the gate in an attempt to protect it. In the ensuing explosion, Miko is killed, and Xykon and Redcloak escape. The city falls to the hobgoblins. Haley and Belkar become separated from the party when they go to recover Roy's corpse, while the others sail away with Hinjo and the surviving Azurites.[25]

Don't Split the Party[edit]

Roy finds himself in the Afterlife with his father, who cannot rest until Xykon is gone. Roy is found worthy of entrance to paradise, but he returns to his father's side when he learns that almost four months have passed. Looking down, he sees that Haley and Belkar have formed an underground resistance movement in hobgoblin-occupied Azure City. Haley accidentally summons Celia, who convinces her to look for the other half of the party. Their travels take them to Greysky City, where Haley formerly was a member of the Thieves' Guild. Haley is betrayed by one of her old friends, but the Order triumphs over the Guild in the ensuing battle. Meanwhile, Elan, Durkon, and Vaarsuvius stop the nobleman Kubota's plot to assassinate Hinjo, and Vaarsuvius kills Kubota during his escape. S/he then flies to an isolated island to search for Haley, where s/he is attacked and defeated by the mother of the black dragon whom s/he had killed during No Cure for the Paladin Blues. After the dragon threatens to kill Vaarsuvius' children, Vaarsuvius contracts with fiends to rent out the souls of three evil spellcasters. Vaarsuvius then kills the black dragon and her entire lineage by "renting" an epic Familicide spell. Loath to waste his/her increased arcane power, s/he teleports to Azure City to defeat Xykon, but is knocked out during the battle and loses control of the souls. Witnessing this, the paladin O-Chul escapes from prison, wounds Redcloak, and attempts to destroy Xykon's phylactery, but it falls into a storm drain and is lost. Vaarsuvius and O-Chul are teleported to Hinjo's fleet by Xykon's monster in the darkness, which O-Chul had befriended during his imprisonment. There, the Order regroups and Durkon completes the ritual to resurrect Roy. The story arc ends with the Order sailing towards the next gate and Vaarsuvius apologising to his/her neglected familiar Blackwing, who tells him/her that it saw what appeared to be another world in the rift in space caused by the Snarl.

Current storyline[edit]

While Hinjo's fleet sails north to one of the remaining gates, the Order travels to the Western Continent in search of Girard's gate. While gathering information, Haley, Vaarsuvius, and Elan are captured by bounty hunters who mistake them for the Linear Guild, and are brought to the Empire of Blood. They are released when Tarquin, the Empress's chief general (and the true power behind the throne), dramatically reveals himself to be Elan's father. When the rest of the Order attempts to mount a rescue effort, Roy and Belkar are sentenced to the gladiatorial pits. Tarquin, impressed with their skill during the gladiatorial games, offers pardons to them and gives the Order a tip that Girard's distant descendant Orrin Draketooth can be found in Windy Canyon. Unbeknownst to them, Tarquin and the real Linear Guild have joined forces and are plotting to seize the gate for themselves. The Order discovers a magically cloaked pyramid in Windy Canyon but once inside finds the entire Draketooth clan dead — an unexpected result of Vaarsuvius's Familicide spell. Vaarsuvius, horrified by the unforeseen consequences of his/her actions, flees into the pyramid. The Linear Guild arrives shortly after in hot pursuit and the two parties battle once again.

Meanwhile in Azure City, the Azure City resistance suffers two major setbacks when Xykon's phylactery is retrieved, and Redcloak's troops discover the location of their base. In the brutal fight that follows, the base is destroyed and only Niu (the resistance's second-in-command) escapes. Redcloak returns to the command tower and encounters Xykon's loyal minion Tsukiko, who (truthfully) accuses him of plotting against Xykon. Redcloak kills Tsukiko to keep his secret, and gives Xykon a fake phylactery, keeping the real one for himself.

The Order again triumphs over the Linear Guild at the pyramid, and Tarquin leaves the group. Belkar and Durkon become separated from the group and encounter Tarquin's cleric Malack, who reveals himself to be a vampire. Malack kills Durkon, turning him into a vampire thrall, but leaves Belkar alive as part of Durkon's last request. Belkar reunites with the Order and they continue deeper into the pyramid, overcoming various traps and illusions along the way. When they discover the gate, Roy decides to destroy it rather than risk it falling into the hands of Evil. Vaarsuvius, trying to prevent them from destroying the Gate, is sent to Hell by the archfiends. Xykon, Redcloak and The Monster in the Dark arrive just in time to witness its destruction, and promptly teleport themselves to the final gate. With Tarquin gone, Nale takes the opportunity to kill Malack by exposing him to the sun, freeing Durkon who rejoins the Order. After triumphing over a monster left behind by Redcloak, the Order finds themselves surrounded by a vast army led by Tarquin. Tarquin kills Nale for disobedience and sends the army to attack the Order.

Fictional world[edit]

The world the characters inhabit is similar to those depicted in Dungeons & Dragons, complete with functional magic and monsters. According to an introductory strip included in Dungeon Crawlin' Fools, the world operates under three sets of laws: Physics, Magic, and Gaming (specifically, paper-and-pencil roleplaying games).[n 19] Though ostensibly medieval in nature, the OOTS world is rife with anachronisms, both social (such as college admissions standards for the Evil Ivy League[n 20]) and technological (such as coffee makers[n 21]). The characters make references to real-life individuals (Michael Jackson[n 22] or Jessica Biel[n 23]), fictional characters from other sources (Green Lantern and Firestorm),[n 24] or pop culture in general. Sometimes, fictional characters (or explicit "third-rate knock-offs" thereof) from other fantasy works cross paths with the main characters, such as the halfling "Frudu Biggins".[n 19][n 25]


Three main areas of the world's geography have been mentioned: a mainland continent consisting of the Northern Lands and the Southern Lands,[n 26] and the separate Western Continent.[n 27] The Northern Lands seem to consist mostly of grassy plains and mountains, which resemble medieval Europe in setting, but with a wider variety of skin colors than was present in medieval Europe. For example, Roy Greenhilt and his family have dark brown skin, and are not referred to as coming from a different area or having a different cultural background than the characters with light skin. Other characters, such as the lawyer Phil Rodriguez, show a third (light brown) skin color. Non-human races, which are often player characters in D&D, such as dwarves and gnomes, have both dark- and light-skinned members as well.

Most of the seen Southern Lands seem to be extremely mountainous, rocky and barren, though what seems to be a more tropical forested nation and a colder region have briefly been seen. The people of the Southern Lands are significantly different ethnically and culturally, with nations roughly analogous to real-world Asian cultures such as China and India, the most prominent of which was Azure City, which greatly resembled feudal Japan (though a few Chinese elements were present). Four separate areas in the South besides Azure city are briefly shown.[n 28]

The Western Continent is split into an Elven forest in the north and an expansive desert in the south, separated from each other by the Goaway Mountains. Due to the continent's fragile political state, an extremely large amount of nations cluster around the edges of the desert. The Western Continent includes Vaarsuvius's homeland, and is close to an island with abandoned Elven ruins, where (s)he teleported the Azurite fleet.


Like most of the worlds of Dungeons & Dragons, the Order of the Stick universe contains a verifiable afterlife—a series of planes to which dead souls are drawn. The afterlife in the OOTS world resembles the Great Wheel cosmology, with separate planes for the departed of each alignment.[n 29] To enter the afterlife, a planar being must assess whether or not a soul has fulfilled the tenets of their alignment throughout their life.[n 30] Some Dwarves might be exempt from this rule, as those who do not die honorably in battle (or from liver failure due to alcohol poisoning) are sent to the plane of Hel upon death, regardless of alignment.

The Lawful Good afterlife plane has been portrayed in the comic as a mountain with seven plateaus loosely based on Mount Celestia, and the side of the mountain the deceased enter from in depends on their nationality. The first plateau is dedicated to satisfying physical desires, such as for sex and food, while higher levels offer spiritual satisfaction. The seventh level, at the mountain's peak, holds “true perfect enlightenment.”[n 31] Below the mountain is a demi plane of blue skies and clouds, where dead souls, archons, and gods from all of the Good-aligned planes can look down on the mortal world.[n 32]

Commentary on role-playing games[edit]

Much of the humor of The Order of the Stick is based on roleplaying games (particularly the Dungeons and Dragons 3rd Edition ruleset), with characters freely discussing game mechanics, such as experience points, skill sets, and random encounters.[26] The characters know very well that they live in a world controlled by the rules of roleplaying games, but attempt to function normally within it, often with nonsensical results.[26][27] Characters have been shown browsing through rulebooks for the D&D game to select a certain monster for use,[n 33] or to learn about a new class.[n 34] Common techniques of players and Dungeon Masters are spoofed, such as the weather of the campaign world changing to herald a dramatic encounter,[28] or a player who does not bother to complete the details of his character's backstory.[29] Burlew's satirical humor addresses many of the clichés of the fantasy genre as a whole, often by twisting them in new and different ways.[30]

Burlew occasionally creates characters and situations specifically to highlight what he considers common problems and deficits among roleplayers. The controversial paladin Miko Miyazaki is one such character; Burlew has said that she represents the division among players of the game over whether or not one character should be allowed to "police" the remainder of an adventuring party.[31] He has referred to her as being "one of the WORST ways to play a paladin."[7] Another example is the creation myth of the OOTS world, which shows a group of gods bickering over how to create the world—accidentally creating the world-devouring Snarl through their refusal to compromise. In the commentary for No Cure for the Paladin Blues, Burlew likens this story to the squabbles that might arise in a group of roleplayers, which threaten to destroy the fun that they have created together.[32]

The comic occasionally directly comments on current events in the roleplaying game industry by the inclusion of characters that represent the participants. In the last three comics to appear in Dragon, the OOTS members encounter a green dragon that serves as a self-identified allegorical figure for the magazine itself.[33] The dragon recounts the magazine's long history, complete with representations of its various publishers, including a wizard of the coast and Mr. Potato Head (the signature toy of Wizards of the Coast's corporate parent, Hasbro).[34] In the final issue, the dragon escapes the wizard of the coast's lawyers by flying through a room featuring characters from many of the comics that have appeared in Dragon over the years, such as Wormy, Knights of the Dinner Table, and What's New with Phil & Dixie, before the OOTS characters directly thank the dragon for its long years of service. This theme was employed again when a character in the online strip voiced Burlew's eulogy to D&D co-creator Gary Gygax immediately after his death was announced.[35][36] The memorial comic was widely cited among websites covering Gygax's death.[37][38][39][40] Burlew created a similar tribute strip for D&D co-creator Dave Arneson after his death.[41]


Due to its reflection of the comical excesses of gaming culture,[42] The Order of the Stick has been hailed as "must reading" for those who play roleplaying games[27] and "the roleplaying comic to beat".[43] Critics sometimes cite the insular nature of in-jokes regarding the D&D rules that crop up regularly (especially in the early part of the comic's run) as a barrier to new readers, noting that without a working knowledge of fantasy roleplaying games, much of the humor may fall flat.[44][45] However, the comic is just as often seen as being accessible to casual readers without such gaming knowledge due to the strength of the main cast's portrayals and abundance of character-based humor.[26][27][43] The comic has been praised for its "shrewd writing" and "increasingly intricate and cleverly scripted adventures", as well as its execution.[28][44][46] One webcomic critic has called it "one of the few very simplistically drawn comics that can pull [off] an extensive storyline."[47] Particular praise has been given to the scenes depicting the siege of Azure City, which has been called "a war worthy of Peter Jackson."[48]

The comic's stick figure art has received mixed reviews. Some critics praise its "surprisingly expressive art,",[46] with PvP cartoonist Scott Kurtz adding that the comic would not be as funny or have as much heart if the characters were drawn in any other style.[49] Others denounce its simple geometric characters as "merely functional"[45] or (as fellow webcomic creator Josh Lesnick put it) only "good for someone who isn't really an artist".[50] Burlew has defended his art style several times in public statements, stating he has no lack of proficiency at drawing, but intentionally developed a clean and simple style to help the reader focus on the humor.[20] He has pointed out that the primary goal of comic art is to communicate the actions of the characters, which his style does as well as any other.[20][51][52] Burlew has addressed similar criticisms within the comic itself several times, either by contrasting his usual art with more realistic drawings or by simply putting self-deprecating dialogue regarding his style into the mouths of characters.[n 35][n 36]

Surveys of webcomic site traffic held since May 2007 have consistently placed The Order of the Stick as one of the 10 most widely-read webcomics in existence.[53][54][55][56] Burlew has estimated that he has about 650,000 dedicated readers and up to one million additional casual readers.[57] Every day, thousands of the comic's readers participate in the comic's official forums, which feature discussion of The Order of the Stick and roleplaying games in general. Many participants are noted for adopting avatars drawn in emulation of Burlew's stick figure style, with some fans even creating additional "fancomics" in that style on the site's message board or their own sites.

Awards and recognition[edit]

The Order of the Stick received two nominations for Britain's 2008 Eagle Awards, for Favourite Web-Based Comic and Favourite Original Graphic Novel (for Start of Darkness). OOTS won the former category, but lost the latter one to Alan Moore's The League of Extraordinary Gentlemen: Black Dossier.[58] In announcing the results on his site, Burlew stated he was pleased that he didn't win the Favourite Original Graphic Novel category, saying, "I don't think I want to live in a world where a parody stick figure comic beats one of the comic industry's top writers."[59] No Cure for the Paladin Blues, the comic's second print compilation, won a 2007 Gold ENnie award.[60] OOTS has been nominated for ten Web Cartoonist's Choice Awards, of which it has won five. It was named Best Long Form Comic in 2008,[61] Best Gaming Comic and Best Long Form Comic in 2007, Best Fantasy Comic in 2006, and tied for Best Fantasy Comic in 2005.

The Museum of Comic and Cartoon Art in New York City included The Order of the Stick #443 in its first webcomic-only exhibit, Infinite Canvas: The Art of Webcomics.[62]


The Order of the Stick books are published by Giant in the Playground Games, a small press publishing company formed by OOTS creator Rich Burlew. The books are widely distributed to online and brick-and-mortar retailers in the hobby game market,[63][64] as well as to comic book direct retailers. All four books feature an introduction by the author, as well as a preface written in the voice of one of the characters from the strip. The compilation books feature a number of pages of "bonus material", primarily additional strips inserted into various points in the story. The bonus material for Dungeon Crawlin' Fools, for example, includes a nine-page opening to the story that Burlew felt introduced the characters in a more organic way than the online comic's cast page.[4]

On Jan. 22nd, 2012, Burlew launched a Kickstarter [65][66][67] campaign to get The Order of the Stick: War and XPs back into print, which eventually raised enough money to reprint the whole book series.[68] The drive was the most funded creative work in Kickstarter up to that point,[68] getting more than twenty times the original goal for a total of $1,254,120.[69][70] During the reprint drive Burlew committed, as rewards for meeting increasing funding goals,[71] to write eight new short stories either about specific characters or in alternative non-canon settings; the characters for three of these stories were chosen by backers as part of the pledge reward.[72]

Title Year ISBN Volume Strips Pages Colors
Dungeon Crawlin' Fools 2005 978-0-9766580-0-3 1 1–121 120 Full color
On the Origin of PCs 2005 978-0-9766580-1-1 0 Print-exclusive prequel 72 Black-and-white
No Cure for the Paladin Blues 2006 978-0-9766580-3-8 2 121a-301 244 Full color
Start of Darkness 2007 978-0-9766580-4-7 −1 Print-exclusive prequel 96 Black-and-white with color inserts
War And XPs 2008 978-0-9766580-5-4 3 302–484 288 Full color[73][74]
Don't Split the Party 2009 978-0-9766580-6-1 4 485–672 272 Full color
Snips, Snails, and Dragon Tales 2011 978-0-9766580-7-8 D Dragon content, plus print-only content 112 Mixed color and black-and-white

Board game[edit]

In partnership with APE Games, Giant in the Playground released the first OOTS game, The Order of the Stick Adventure Game: The Dungeon of Dorukan. The game, which was released in September 2006, utilizes cards and a board, and has strong influences from games such as Talisman and Dungeon!, as well as the less-known "Kings & Things".

The Dungeon of Dorukan is designed for 2–6 people, aged twelve and older. Each player controls one member of the OOTS team to explore the dungeon and hunt down Xykon. The player is able to train their chosen member with a variety of shtick cards. Each character provides a different gaming experience, and the players have the ability to either aid or harm their team mates.

The game has received two expansion sets. The first one, The Shortening, released in 2011 by APE Games,[75][76] included new cards and rules to reduce the duration of the game. The second 20 card mini-expansion, Sticky Shticks, was announced as a pledge reward for the 2012 "reprint drive" Kickstarter campaign.[77] It features cards that can be stuck to characters giving them some penalties.

A second, stand-alone game, The Order of the Stick Adventure Game: The Linear Guild, was set to be released by APE Games in the Fall of 2008,[73] but has not been released. Players would be able to take on the parts of Nale, Thog, Sabine, and other members of the Linear Guild in their own dungeon adventure, or they can combine the materials in the game with those from the Dungeon of Dorukan set for a massive Order of the Stick vs. Linear Guild head-to-head adventure.



  1. ^ [2]
  2. ^ Burlew, Rich (2003). "New Edition". The Order of the Stick. (#1). Retrieved 2008-04-22. 
  3. ^ Burlew, Dungeon Crawlin' Fools, Author Commentary, p. 20.
  4. ^ a b Burlew, Dungeon Crawlin' Fools, Introduction, p. 5.
  5. ^ Burlew, Rich (2005-03-04). "How do you make the OOTS strips?". Giant in the Playground FAQ. Retrieved 2008-04-12. 
  6. ^ Burlew, Dungeon Crawlin' Fools, Author Commentary, p. 158.
  7. ^ a b c Burlew, No Cure for the Paladin Blues, Author Commentary, p. 108.
  8. ^ Burlew, Rich (2005-02-17). "Do Quit Your Day Job". Giant in the Playground News. Retrieved 2008-04-12. 
  9. ^ Burlew, Rich (2007-07-07). "An Important Announcement About OOTS". Giant in the Playground News. Retrieved 2008-04-12. 
  10. ^ Burlew, Mrs. (2012-09-19). "Hi Everyone". Giant in the Playground News. 
  11. ^ Burlew, Rich (2012-12-31). "There's a New Comic". Giant in the Playground News. 
  12. ^ Paizo Publishing Creates Strategic Alliance with The Order of the Stick creator Rich Burlew,, September 30, 2005. Retrieved on November 10, 2007
  13. ^ a b Burlew, Rich (2005). "The Order of the Stick: Goo goo g' chuul". Dragon. Paizo Publishing, LLC. (338).  Unknown parameter |month= ignored (help) Cite error: Invalid <ref> tag; name "Dragon338" defined multiple times with different content (see the help page).
  14. ^ Burlew, Rich (2007-04-19). "No More OOTS in Dragon Magazine". Giant in the Playground News. Retrieved 2008-04-12. 
  15. ^ Burlew, Rich (2006). "The Order of the Stick: Save vs. Rods, Staves, and Schadenfreude". Dragon. Paizo Publishing, LLC. (340).  Unknown parameter |month= ignored (help)
  16. ^ Burlew, Rich (2005-10-10). "UberCon and Paizo". Giant in the Playground News. Retrieved 2008-04-12. 
  17. ^ Gilsdorf, Ethan (25 January 2013). "A New TSR to Launch Gygax Magazine Saturday". Wired. Condé Nast. Retrieved 24 May 2013. 
  18. ^ "A Reason To Keep Trying". Episode 500. 
  19. ^ "The Order of the Stick # 168". Retrieved 2010-01-20. 
  20. ^ a b c Burlew, War and XPs, Introduction, p. 5. Cite error: Invalid <ref> tag; name "WAXPp5" defined multiple times with different content (see the help page).
  21. ^
  22. ^
  23. ^ Burlew, Dungeon Crawlin' Fools.
  24. ^ Burlew, No Cure for the Paladin Blues.
  25. ^ Burlew, War and XPs.
  26. ^ a b c Summers, Matt. "The Order of the Stick by Rich Burlew",, August 2005. Retrieved on November 8, 2007
  27. ^ a b c Mishler, James. "The Order of the Stick: Dungeon Crawlin' Fools", Comic Buyer's Guide, January 2006, No. 1613. Reposted online, Retrieved January 24, 2008. Link has expired, as at March 25, 2011.
  28. ^ a b Burns, Eric. "Wait... thumbnailed graphic... parentheses... my God, Eric's SNARKING A WEBCOMIC!". Websnark, July 6, 2005. Retrieved on November 8, 2007
  29. ^ Burlew, On the Origin of PCs, Introduction, p. 4.
  30. ^ Rothfuss, Patrick. Foreword to War and XPs. p. 3.
  31. ^ Burlew, No Cure for the Paladin Blues, Author Commentary, p. 106.
  32. ^ Burlew, No Cure for the Paladin Blues, Author Commentary, p. 180.
  33. ^ Burlew, Rich (2007). "The Order of the Stick: Stop Dragon My Art Around". Dragon. Paizo Publishing, LLC. (357).  Unknown parameter |month= ignored (help)
  34. ^ Burlew, Rich (2007). "The Order of the Stick: Claw/Claw/Bite the Hand That Feeds Me". Dragon. Paizo Publishing, LLC. (358).  Unknown parameter |month= ignored (help)
  35. ^ Burlew, Rich (2008-03-04). "In Memorium: E. Gary Gygax". Giant in the Playground News. Retrieved 2008-04-12. 
  36. ^ Burlew, Rich (2008). "A Brief Tribute". The Order of the Stick. (#536). Retrieved 2008-04-22. 
  37. ^ Grossman, Lev. Exploding Runes: A Roundup of Gygax Tributes,, March 5, 2008. Retrieved March 8, 2008.
  38. ^ Taylor, Howard. Requiescat: Gary Gygax – 1938–2008, Shlock Mercenary, March 5, 2008. Retrieved March 8, 2008.
  39. ^ Jackson, Steve. Daily Illuminator: Gary Gygax, March 5, 2008. Retrieved March 8, 2008.
  40. ^ Utter, David A. Gary Gygax Departs for Ethereal Plane, WebProNews, March 5, 2008. Retrieved March 8, 2008.
  41. ^ Burlew, Rich (2009). "An Unsung Legend". The Order of the Stick. (#644). Retrieved 2009-08-15. 
  42. ^ Godek, Tym (2005). "Who Talks Like That? (The Use and Importance of Dialect in Webcomic Narrative)". The Webcomics Examiner. Archived from the original on 2007-10-06. Retrieved 2008-04-23.  Unknown parameter |month= ignored (help)
  43. ^ a b Roney, Brian. The Order of the Stick, Brian Roney's Webcomic Reviews, August 15, 2007. Retrieved March 10, 2008.
  44. ^ a b Bowman, Donna; Murray, Noel; Phipps, Keith; Robinson, Tasha. "Comics of Note 4205", The A.V. Club, February 1, 2006. Retrieved on November 8, 2007
  45. ^ a b Creer, Jeff. Order of the Stick: 4.5 out of 6, The Official Time-Waster's Guide, August 18, 2005. Retrieved March 10, 2008.
  46. ^ a b Grossman, Lev. "Webcomics Are the New Blogs: The Order of the Stick",, January 31, 2007. Retrieved on November 8, 2007
  47. ^ "Writing vs Art", The Webcomic Beacon, December 14, 2007. Retrieved January 8, 2008.
  48. ^ Kingston-Gabai, Diana. "Diana Goes Digital #4: Natural Twenties", The Savage Critics, February 26, 2008. Retrieved on November 17, 2008
  49. ^ Kurtz, Scott. Foreword to No Cure for the Paladin Blues, p. 3.
  50. ^ Lesnick, Josh. "Artistic Critiques...", Josh Lesnick's Horsejournal, June 10, 1007. Retrieved on November 8, 2007
  51. ^ Burlew, Rich (2005-03-04). "How come your art sucks so much? Can't you draw?". Giant in the Playground FAQ. Retrieved 2008-04-12. 
  52. ^ Israel, Cecily. "Order of the Interview: Rich Burlew". Sequential Tart, March 1, 2007. Retrieved on November 9, 2007
  53. ^ Campbell, T (2007-05-31). "What We Don't Know". Lowdown. Broken Frontier. Archived from the original on 2008-02-21. Retrieved 2008-04-22. 
  54. ^ Campbell, T (2007-11-18). "What Are the Most Popular Comics?". Archived from the original on 2008-03-08. Retrieved 2008-04-22. 
  55. ^ Campbell, T (2008-02-14). "The Unreliable Survey, February 2008". Archived from the original on 2008-03-04. Retrieved 2008-04-22. 
  56. ^ Campbell, T (2008-04-07). "The Unreliable Survey, April 2008". Archived from the original on 2008-04-11. Retrieved 2008-04-22. 
  57. ^ Allen, Todd (27 February 2013). "Rich Burlew Talks About His $1 Million Kickstarter Book Project". Publisher's Weekly. Retrieved 24 May 2013. 
  58. ^ "Eagle Awards". The Eagle Awards. 2008. Retrieved 2008-06-25. 
  59. ^ "OOTS Goes 1-for-2 at Eagles". Giant in the Playground Games. Retrieved 2008-06-25. 
  60. ^ "2007 ENnie Awards Archives". The ENnies. ENWorld. 2007-09-09. Archived from the original on 2008-04-18. Retrieved 2008-04-22. 
  61. ^ "The Web Cartoonists' Choice Awards – 2008 List of Winners & Finalists". Web Cartoonists' Choice Awards. 2008-03-08. Retrieved 2008-04-22. 
  62. ^ Tyrell, Gary (2007-09-14). "This Woman Wants To Bring Webcomics Into The Rarefied World Of Museums". Fleen. Retrieved 2008-04-22. 
  63. ^ Greater Games Industry Catalog, Fall 2007, page 151.
  64. ^ "Company Listing for Giant in the Playground". Alliance Game Disrtibutors Online Catalog. Alliance Game Distribution. Retrieved 2008-04-22. 
  65. ^ Kickstarter: The Order of the Stick Reprint Drive, Jan. 22, 2012. Retrieved on Feb. 4, 2012
  66. ^ Diesel Sweeties and Kickstarter — Another Established Webcomic Getting Big Bucks on Kickstarter
  67. ^ Best Webcomics Ever (This Week) 2.5.12
  68. ^ a b Rich Burlew on the Record-Breaking Success of the 'Order of the Stick Kickstarter' [Interview]
  69. ^ Updates: Update #28: End of the Line—All Aboard!
  70. ^ Updates: Update #25: You Knew This Was Coming
  71. ^ Todd Allen. "The $235K (And Counting) Kickstarter Comic". Comics Beat. 
  72. ^ Updates: Update #4: And the Mystery Prize is...
  73. ^ a b GTS Special: Order of the Stick Fall 2007 Releases., April 26, 2007. Retrieved on November 9, 2007
  74. ^ The Order of the Stick: War and XPs. Giant in the Playground Games, July 17, 2008. Retrieved on July 18, 2008
  75. ^ Order of the Stick Adventure Game: The Shortening (2011)
  76. ^ News 3/14/2011
  77. ^ Updates: Update #19: The Game and More

Story notes[edit]

  1. ^ Burlew, Rich (2004). "Man-to-Man Chat". The Order of the Stick. (#101). Retrieved 2008-04-22. 
  2. ^ Burlew, Rich (2005). "The Great Kazoo". The Order of the Stick. (#198). Retrieved 2008-04-22. 
  3. ^ Burlew, Rich (2006). "The Crayons of Time: Doodles on the Sketch Pad of Eternity". The Order of the Stick. (#273). Retrieved 2008-04-22. 
  4. ^ Burlew, Start of Darkness, p. 36.
  5. ^ Burlew, Rich (2007). "The Order of the Stick: It Was Just a Matter of Time Anyway". Dragon. Paizo Publishing, LLC. (351).  Unknown parameter |month= ignored (help)
  6. ^ Burlew, Rich (2007). "The Order of the Stick: End of the Line, Thanks for Riding". Dragon. Paizo Publishing, LLC. (359).  Unknown parameter |month= ignored (help)
  7. ^ Burlew, Rich (2006). "The Order of the Stick: The Tongue is Mightier Than the Sword". Dragon. Paizo Publishing, LLC. (345).  Unknown parameter |month= ignored (help)
  8. ^ Burlew, Rich (2007). "Crashing the Party". The Order of the Stick. (#475). Retrieved 2008-04-22. 
  9. ^ Burlew, Rich (2007). "Hell of a Job". The Order of the Stick. (#446). Retrieved 2008-04-22. 
  10. ^ Burlew, Rich (2003). "Meanwhile.". The Order of the Stick. (#23). Retrieved 2008-04-22. 
  11. ^ Burlew, Start of Darkness, p. 45.
  12. ^ Burlew, Start of Darkness, p. 98.
  13. ^ a b Burlew, Rich (2008). "O-Chul's Razor". The Order of the Stick. (#546). Retrieved 2008-04-22. 
  14. ^ Burlew, Start of Darkness, p. 47.
  15. ^ Burlew, Rich (2007). "Periodic Bombardment". The Order of the Stick. (#423). Retrieved 2008-04-22. 
  16. ^ Burlew, Rich (2007). "Intercession". The Order of the Stick. (#409). Retrieved 2008-04-22. 
  17. ^ Burlew, Rich (2005). "Oh No, He DIDN'T". The Order of the Stick. (#250). Retrieved 2008-04-22. 
  18. ^ Burlew, Rich (2007). "Not For Everyone". The Order of the Stick. (#464). Retrieved 2010-11-20. 
  19. ^ a b Burlew, Dungeon Crawlin' Fools', p. 8.
  20. ^ Burlew, Rich (2004). "Teenage Boys Are CR 1". The Order of the Stick. (#100). Retrieved 2008-04-22. 
  21. ^ Burlew, Rich (2006). "The Best Part of Waking Up". The Order of the Stick. (#317). Retrieved 2008-04-22. 
  22. ^ Burlew, Rich (2007). "Not to Scale". The Order of the Stick. (#413). Retrieved 2008-11-14. 
  23. ^ Burlew, Rich (2008). "The Philosophy of Chaos". The Order of the Stick. (#606). Retrieved 2008-11-14. 
  24. ^ Burlew, Rich (2006). "Roll Over". The Order of the Stick. (#359). Retrieved 2008-11-14. 
  25. ^ Burlew, Rich (2007). "Idiot Box". The Order of the Stick. (#415). Retrieved 2008-11-14. 
  26. ^ Burlew, Rich (2005). "What's My Motivation?". The Order of the Stick. (#204). Retrieved 2008-04-22. 
  27. ^ Burlew, On the Origin of PCs, p. 11.
  28. ^ Burlew, Rich. "No Cure for the Wedding Bell Blues". The Order of the Stick. (#501). 
  29. ^ Burlew, Rich (2007). "A Song for the Departed". The Order of the Stick. (#445). Retrieved 2008-04-22. 
  30. ^ Burlew, Rich (2007). "Their Concierge Service is Heavenly". The Order of the Stick. (#487). Retrieved 2008-10-23. 
  31. ^ Burlew, Rich (2007). "Led Zeppelin Lied to Us All". The Order of the Stick. (#493). Retrieved 2008-04-22. 
  32. ^ Burlew, Rich (2007). "Next on "As the Plane Turns"..". The Order of the Stick. (#486). Retrieved 2008-10-05. 
  33. ^ Burlew, Rich (2007). "The Three Xykons". The Order of the Stick. (#431). Retrieved 2008-10-23. 
  34. ^ Burlew, Rich (2006). "In a Class All His Own". The Order of the Stick. (#390). Retrieved 2008-10-23. 
  35. ^ Burlew, Rich (2006). "C.P.P.D. Blue". The Order of the Stick. (#339). Retrieved 2008-04-22. 
  36. ^ Burlew, Rich (2005). "No Offense, Aaron". The Order of the Stick. (#229). Retrieved 2008-04-22. 

External links[edit]

Category:2000s webcomics Category:Dungeons & Dragons Category:Fantasy webcomics Category:Fantasy parodies Category:Kickstarter projects Category:Metafictional works Category:Parody webcomics Category:Webcomics in print Category:Web Cartoonists' Choice Award winners