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;Articles on checkmates
;Articles on checkmates

Revision as of 15:25, 26 April 2013

The black king is checkmated; the game is over.

Checkmate (often shortened to mate) is a game position in chess (and in other board games of the chaturanga family) in which a player's king is threatened with capture (i.e. is in check) and there is no way to counter the threat. Or, simply put, the king is under direct attack and cannot avoid being captured.

Delivering checkmate is the ultimate goal in chess: a player who is checkmated loses the game. In chess the king is never actually captured – the game ends as soon as the king is checkmated because checkmate leaves the defending player with no legal moves.[note 1] In practice, most players resign an inevitably lost game before being checkmated, and it is considered bad etiquette to continue playing in a completely hopeless position (Burgess 2009:526).[note 2]

If a player's king is in check but the threat can be met, then it is not in checkmate. If a player is not in check but has no legal move (that is, every possible move would place the king in check), then it is stalemate, and the game immediately ends in a draw. (See rules of chess.)

A checkmating move is recorded in algebraic notation using the hash symbol (#) – for example, 34.Qh8#. (The symbol "++" is sometimes if rarely used, which can also mean double check.)

Examples

abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
e5 black pawn
g4 white pawn
h4 black queen
f3 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
White has been checkmated.
D. Byrne vs. Fischer
abcdefgh
8
b8 white queen
f7 black pawn
g7 black king
c6 black pawn
g6 black pawn
b5 black pawn
e5 white knight
h5 black pawn
b4 black bishop
h4 white pawn
b3 black bishop
c3 black knight
c2 black rook
g2 white pawn
c1 white king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate after 41...Rc2#
Checkmate with a rook
abcdefgh
8
d8 black king
g8 white rook
d6 white king
8
77
66
55
44
33
22
11
abcdefgh
Black is mated.

A checkmate may occur in as few as two moves with all of the pieces still on the board (as in Fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer),[1] or after many moves with as few as three pieces in an endgame position.

History

In early Sanskrit chess (c. 500–700) the king could be captured and this ended the game. The Persians (c. 700–800) introduced the idea of warning that the king was under attack (announcing check in modern terminology). This was done to avoid the early and accidental end of a game. Later the Persians added the additional rule that a king could not be moved into check or left in check. As a result, the king could not be captured (Davidson 1949:22). Checkmate was thus the logical and only decisive way of ending a game (since if it was checkmate, any move would be illegal) (Davidson 1949:63–64).

Before about 1600 the game could also be won by capturing all of the opponent's pieces other than the king (annihilation or robado) (see bare king). In Medieval times players began to consider it nobler to win by checkmate, so annihilation became a half-win for a while, until it was abandoned (Davidson 1949:63–64).

Etymology

The term checkmate is an alteration of the Persian phrase "Shāh Māt" which means, literally, "the King is helpless" (or "ambushed", "defeated", or "stumped", but not "dead").[2][3] It is a common misconception that it means "the King is dead", as chess reached Europe via the Islamic world, and Arabic māta مَاتَ means "died" or "is dead" (Hooper & Whyld 1992), (Davidson 1949:70), (Sunnucks 1970), (McKean 2005), (Golombek 1976:27), (Murray 2012:159).[4] However, in the Pashto language, the word "mát مات" still exists meaning "destroyed, broken".

Moghadam traced the etymology of the word mate. It comes from a Persian verb mandan, meaning "to remain", which is cognate with the Latin word maneo and the Greek μενω (meno, which means "I remain"). It means "remained" in the sense of "abandoned" and the formal translation is "surprised", in the military sense of "ambushed" (not in the sense of "astonished") (Davidson 1949:70–71). "Shāh" is the modern Persian word for the monarch. Players would announce "Shāh" when the king was under attack (in check). "Māt" is a Persian adjective for "at a loss", "helpless", or "defeated". So the king is in mate when he is ambushed, at a loss, helpless, defeated, or abandoned to his fate (Murray 2012:159).

The term checkmate in modern parlance is a metaphor for an irrefutable and strategic victory.[5]

Two major pieces

Two major pieces (queens or rooks) can easily force checkmate on the edge of the board, even without the help of their king. The process is to put the two pieces on adjacent ranks or files and gradually force the king to the side of the board, where one piece keeps the king on the edge of the board while the other delivers checkmate (Pandolfini 1988:18–20).

Silman
abcdefgh
8
e5 black king
g2 white queen
f1 white rook
h1 white king
8
77
66
55
44
33
22
11
abcdefgh
White checkmates easily.
abcdefgh
8
f2 white rook
e1 black king
g1 white queen
h1 white king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate with queen and rook, after 5.Qg1#

In the first diagram, White checkmates easily by forcing the black king to the edge a rank at a time or a file at a time:

1. Qg5+ Kd4 2. Rf4+ Ke3 3. Qg3+ Ke2 4. Rf2+ Ke1 5. Qg1# (second diagram) (Silman 2007:7–8).

The checkmate with two queens or with two rooks is similar (Pandolfini 1988:18–20).

Basic checkmates

Here are the common fundamental checkmates when one side has only his king and the other side has only the minimum material needed to force checkmate, i.e. (1) one queen, (2) one rook, (3) two bishops on opposite-colored squares, or (4) a bishop and a knight. The king must help in accomplishing all of these checkmates. If the superior side has more material, checkmates are easier (Silman 2007:33).

The checkmate with the queen is the most important, but it is also very easy to achieve. It often occurs after a pawn has queened. The next most important one is the checkmate with the rook, and it is also very easy to achieve. The checkmates with the two bishops and with a bishop and knight are not nearly as important, since they only occur infrequently. The two bishop checkmate is fairly easy to accomplish, but the bishop and knight checkmate is difficult and requires precision.

King and queen

The first two diagrams show representatives of the basic checkmate positions with a queen, which can occur on any edge of the board. Naturally, the exact position can vary from the diagram. In the first of the checkmate positions, the queen is directly in front of the opposing king and the white king is protecting its queen. In the second checkmate position, the kings are in opposition and the queen mates on the rank (or file) of the king. See Wikibooks – Chess/The Endgame for a demonstration of how the king and queen versus king mate is achieved.

Support mate
abcdefgh
8
c7 black circle
a6 black king
b6 white queen
c6 white king
c5 black circle
8
77
66
55
44
33
22
11
abcdefgh
White king can also be on c5 or c7 (Pandolfini 2009:22)
Right triangle mate
abcdefgh
8
h8 black circle
f6 white king
h6 black king
h4 black circle
h3 black circle
h2 black circle
h1 white queen
8
77
66
55
44
33
22
11
abcdefgh
White queen can also be on marked squares (Pandolfini 2009:23)
Cornered mate
abcdefgh
8
h8 black circle
h7 black circle
h6 black circle
h5 black circle
h4 white queen
h3 black circle
f2 white king
h1 black king
8
77
66
55
44
33
22
11
abcdefgh
White queen can also be on marked squares (Pandolfini 2009:23)
Outer row mate
abcdefgh
8
h5 white queen
h3 black king
f2 white king
8
77
66
55
44
33
22
11
abcdefgh

With the side with the queen to move, checkmate can be forced in at most ten moves from any starting position, with optimal play by both sides, but usually fewer moves are required (Fine & Benko 2003:1–2). (Müller & Lamprecht 2001:16). In positions in which a pawn has just promoted to a queen, at most nine moves are required (Levy & Newborn 1991:144).

abcdefgh
8
e4 black king
a1 white queen
b1 white king
8
77
66
55
44
33
22
11
abcdefgh
White checkmates easily

In this position, White checkmates by confining the black king to a rectangle and shrinking the rectangle to force the king to the edge of the board:

1. Qf6 Kd5 2. Qe7 Kd4 3. Kc2 Kd5 4. Kc3 Kc6 5. Kc4 Kb6 6. Qd7 Ka6 7. Qb5+ Ka7 8. Kc5 Ka8 9. Kc6 Ka7 10. Qb7# (Seirawan 2003:4–5).

Avoid stalemate

abcdefgh
8
a8 black king
c7 white queen
8
77
66
55
44
33
22
11
abcdefgh
Stalemate if Black is to move. The white king can be anywhere (except a7, b7, or b8, which would be an illegal position).
abcdefgh
8
c7 white queen
a6 black king
c5 white king
8
77
66
55
44
33
22
11
abcdefgh
Stalemate if Black is to move

The superior side must be careful to not stalemate the opposing king, whereas the defender would like to get into such a position. There are two general types of stalemate positions that can occur, which the winning side must avoid (Fine & Benko 2003:2).

King and rook

abcdefgh
8
d8 black king
g8 white rook
d6 white king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate with the rook
abcdefgh
8
f8 white rook
h8 black king
g6 white king
8
77
66
55
44
33
22
11
abcdefgh
A cornered checkmate with the rook (Pandolfini 2009:36)
abcdefgh
8
e5 black king
e2 white king
e1 white rook
8
77
66
55
44
33
22
11
abcdefgh
White checkmates by boxing in the black king.

The first diagram shows the basic checkmate position with a rook, which can occur on any edge of the board. The black king can be on any square on the edge of the board, the white king is in opposition to it, and the rook can check from any square on the rank or file (assuming that it can not be captured). The second diagram shows a slightly different position where the kings are not in opposition but the defending king must be in a corner.

With the side with the rook to move, checkmate can be forced in at most sixteen moves from any starting position (Fine & Benko 2003:2). Again, see Wikibooks – Chess/The Endgame for a demonstration of how the king and rook versus king mate is achieved.

In the third diagram position, White checkmates by confining the black king to a rectangle and shrinking the rectangle to force the king to the edge of the board:

1. Kd3+ Kd5 2. Re4 Kd6 3. Kc4! Kc6 4. Re6+ Kc7 5. Kc5 Kd7 6. Kd5 Kc7 7. Rd6 Kb7 8. Rc6 Ka7 9. Kc5 Kb7 10. Kb5 Ka7 11. Rb6 Ka8 12. Kc6 Ka7 13. Kc7 Ka8 14. Ra6# (second checkmate position) (Seirawan 2003:1–4).

There are two stalemate positions to watch out for: (Fine & Benko 2003:2–3):

abcdefgh
8
a8 black king
b7 white rook
c6 white king
8
77
66
55
44
33
22
11
abcdefgh
Stalemate if Black is to move
abcdefgh
8
a8 black king
c8 white king
h7 white rook
8
77
66
55
44
33
22
11
abcdefgh
Stalemate if Black is to move

King and two bishops

abcdefgh
8
a8 black king
c7 white bishop
b6 white king
c6 white bishop
8
77
66
55
44
33
22
11
abcdefgh
Checkmate with two bishops

Here are the two basic checkmate positions with two bishops (on opposite-colored squares), which can occur in any corner. (Two or more bishops on the same color, which could occur because of pawn promotion, cannot checkmate.) The first is a checkmate in the corner. The second position is a checkmate in a side square next to the corner square. With the side with the bishops to move, checkmate can be forced in at most nineteen moves (Müller & Lamprecht 2001:17). If the side with the bishops is to move, they can force checkmate except in some very rare positions (Speelman, Tisdall & Wade 1993:7).

abcdefgh
8
a7 black king
b7 white bishop
c7 white king
c5 white bishop
8
77
66
55
44
33
22
11
abcdefgh
A second checkmate with two bishops

It is not too difficult for two bishops to force checkmate, with the aid of their king. Two principles apply:

  • The bishops are best when they are near the center of the board and on adjacent diagonals. This cuts off the opposing king.
  • The king must be used aggressively, in conjunction with the bishops.
abcdefgh
8
d4 black king
c1 white bishop
d1 white king
f1 white bishop
8
77
66
55
44
33
22
11
abcdefgh
Two bishops (and king) can force checkmate. From Seirawan.

In the position from Seirawan, White wins by first forcing the black king to the side of the board, then to a corner, and then checkmates. It can be any side of the board and any corner. The process is:

1. Ke2 Ke4
Black tries to keep his king near the center.
2. Be3 Ke5
Forcing the king back, which is done often.
3. Kd3 Kd5 4. Bd4 Ke6 5. Ke4 Kd6
Black tries a different approach to stay near the center.
6. Bc4
White has a fine position. The bishops are centralized and the king is active.
6... Kc6
Black avoids going toward the side.
7. Ke5 Kd7
Black is trying to avoid the a8 corner.
8. Bd5
Keeping the black king off c6.
8... Kc7 9. Bc5 Kd7 10. Bd6!
An important move that forces the king to the edge of the board.
10... Ke8
Black is still avoiding the corner.
11. Ke6
Now the black king cannot get off the edge of the board.
11... Kd8 12. Bc6
Forcing the king toward the corner.
12... Kc8
Black's king is confined to c8 and d8. The white king must cover a7 and b7.
13. Kd5
13. Ke7? is stalemate.
13...Kd8 14. Kc5 Kc8 15. Kb6 Kd8
Now White must allow the king to move into the corner.
16. Bc5 Kc8 17. Be7!
An important move that forces the king toward the corner.
17... Kb8 18. Bd7!
The same principle as the previous move.
18... Ka8 19. Bd8
White must make a move that gives up a tempo. This move is such a move, along with Bc5, Bf8, Be6, or Ka6.
19... Kb8 20. Bc7+ Ka8 21. Bc6#
As in the first diagram in this section (Seirawan 2003:5–7).

Note that this is not the shortest forced checkmate from this position. Müller and Lamprecht give a fifteen-move solution, however it contains an inaccurate move by Black (according to endgame tablebases) (Müller & Lamprecht 2001:17). With optimal play by both sides, checkmate in this position requires seventeen moves. An optimal variation is:

1. Ke2 Ke4 2. Be3 Ke5 3. Kd3 Kd5 4. Bd4 Ke6 5. Ke4 Kd6 6. Bb5! (the only move winning in 12 moves from this position) 6...Ke6 7. Be5 Ke7 8. Kf5 Kd8 9. Ke6 Kc8 10. Kd6 Kb8 11. Kc6+ Kc8 12. Bd6 Kd8 13. Kb6 Kc8 14. Be7 Kb8 15. Ba6 Ka8 16. Bb7+ Kb8 17. Bd6#, as in the second diagram.

King, bishop and knight

Of the basic checkmates, this is the most difficult one to force, because these two pieces cannot form a linear barrier to the enemy king from a distance. Also, the checkmate can be forced only in a corner that the bishop controls. (Müller & Lamprecht 2001:18) If the side with the bishop and knight is to move, they can force checkmate except in some rare positions (Speelman, Tisdall & Wade 1993:7).

abcdefgh
8
a8 black king
a6 white knight
b6 white king
e4 white bishop
8
77
66
55
44
33
22
11
abcdefgh
A checkmate with a bishop and knight
abcdefgh
8
b8 black king
b7 white bishop
a6 white knight
b6 white king
8
77
66
55
44
33
22
11
abcdefgh
A second checkmate with a bishop and knight

Two basic checkmate positions are shown with a bishop and a knight, or the bishop and knight checkmate. The first position is a checkmate by the bishop, with the king in the corner. The second position is a checkmate by the knight, with the king in a side square next to the corner. Alternatively, the knight can be on c6 or d7 in the second position.

With the side with the bishop and knight to move, checkmate can be forced in at most thirty-three moves from any starting position (Müller & Lamprecht 2001:19), except those in which the defending king is initially forking the bishop and knight and it is not possible to defend both. However, the mating process requires accurate play, since a few errors could result in a draw either by the fifty-move rule or stalemate.

Opinions differ as to whether or not a player should learn this checkmate procedure. James Howell omits the checkmate with two bishops in his book because it rarely occurs but includes the bishop and knight checkmate. Howell says that he has had it three times (always on the defending side) and that it occurs more often than the checkmate with two bishops (Howell 1997:138). On the other hand, Jeremy Silman includes the checkmate with two bishops but not the bishop plus knight checkmate because he has had it only once and his friend John Watson has never had it (Silman 2007:33, 188). Silman says:

... mastering it would take a significant chunk of time. Should the chess hopeful really spend many of his precious hours he's put aside for chess study learning an endgame he will achieve (at most) only once or twice in his lifetime?

Two and three knights

Two knights
abcdefgh
8
b8 black king
b6 white king
d6 white knight
b4 white knight
8
77
66
55
44
33
22
11
abcdefgh
Two knights cannot force checkmate:
abcdefgh
8
h8 black king
f7 white king
f6 white knight
g6 white knight
8
77
66
55
44
33
22
11
abcdefgh
if Black makes a mistake, checkmate is possible...
abcdefgh
8
b8 black king
a6 white knight
b6 white king
b5 white knight
8
77
66
55
44
33
22
11
abcdefgh
...but it can never be forced. Here, Ka8 allows checkmate, but Kc8 avoids it.

It is impossible to force checkmate with a king and two knights, although checkmate positions are possible (see the first diagram). In the second diagram, if Black plays 1... Ka8? White can checkmate with 2. Nbc7#, but Black can play 1... Kc8 and escape the threat. The defender's task is easy — he simply has to avoid moving into a position in which he can be checkmated on the next move, and he always has another move available in such situations (Speelman, Tisdall & Wade 1993:11).

In the third diagram, White can play 1. Nc6+ Ka8, but now if White plays 2. Nb5 or 2. Ne8 threatening 3. Nc7#, Black is stalemated. It is sometimes possible to force checkmate with two knights against a pawn, because in some positions, having a pawn removes this stalemate defence.

Under some circumstances, two knights and a king can force checkmate against a king and pawn (or rarely more pawns). The winning plan, quite difficult to execute in practice, is to blockade the enemy pawn(s) with one of the knights, maneuver the enemy king into a stalemated position, then bring the other knight over to checkmate. (See two knights endgame.)

Three knights

Three knights and a king can force checkmate against a lone king within twenty moves (assuming that the lone king cannot quickly win a knight) (Fine 1941:5–6). These situations are generally only seen in chess problems, since at least one of the knights must be a promoted piece, and there is very rarely a reason (e.g., avoidance of stalemate) to promote a pawn to anything other than a queen (see underpromotion).

Other checkmate positions

Back-rank checkmate

From Burgess, p. 16
abcdefgh
8
d8 black circle
g8 black king
d7 white rook
f7 black pawn
g7 black pawn
h7 black pawn
8
77
66
55
44
33
22
11
abcdefgh
White wins with 1.Rd8#
abcdefgh
8
e8 white queen
h8 black king
a7 black pawn
b7 black pawn
c7 black pawn
g7 black pawn
h7 black pawn
d6 black pawn
c5 black bishop
e5 black pawn
e4 white pawn
d3 white pawn
f3 white pawn
h3 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
f2 white pawn
a1 white rook
f1 white rook
g1 white king
8
77
66
55
44
33
22
11
abcdefgh
Back-rank mate after 22.Qxe8#. White captured the black rook on e8 with his queen.

A back-rank checkmate is a checkmate delivered by a rook or queen along a back rank (that is, the row on which the pieces [not pawns] stand at the start of the game) in which the mated king is unable to move up the board because the king is blocked by friendly pieces (usually pawns) on the second rank (Burgess 2009:16). An example of a back-rank checkmate is shown in one of the diagrams. It is also known as the corridor mate.

Scholar's mate

abcdefgh
8
a8 black rook
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 white queen
g7 black pawn
h7 black pawn
c6 black knight
f6 black knight
e5 black pawn
c4 white bishop
e4 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
e1 white king
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Scholar's Mate – Black is checkmated.
Animation demonstrating Scholar's Mate

Scholar's Mate (also known as the four-move checkmate) is the checkmate achieved by the moves:

1. e4 e5
2. Qh5 Nc6
3. Bc4 Nf6?
4. Qxf7#

The moves might be played in a different order or in slight variation, but the basic idea is the same: the queen and bishop combine in a simple mating attack on f7 (or f2 if Black is performing the mate). There are also other ways to checkmate in four moves.

Fool's mate

abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
e5 black pawn
g4 white pawn
h4 black queen
f3 white pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
Fool's Mate – White is checkmated.
Animation demonstrating Fool's Mate

Fool's Mate, also known as the "Two-Move Checkmate", is the quickest possible checkmate. A prime example consists of the moves:

1. f3 e5
2. g4 Qh4#

resulting in the position shown. (The pattern can have slight variations, for example White might play f2–f4 instead of f2–f3 or move the g-pawn first, and Black might play e7–e6 instead of e7–e5.)

Rare checkmate positions

In some rare positions it is possible to force checkmate with a king and bishop versus a king and pawn or a king and knight versus a king and pawn.

Stamma's mate

abcdefgh
8
a3 black pawn
d3 white knight
a2 black king
c2 white king
8
77
66
55
44
33
22
11
abcdefgh
White wins by Stamma's mate, with either side to move.

In the diagram showing Stamma's mate (named for Philipp Stamma), White to move wins (Emms 2004:122):

1. Nb4+ Ka1 2. Kc1 a2 3. Nc2#

White also wins if Black is to move first:

1 ... Ka1 2. Nc1 a2 3. Nb3#

Nogueiras vs. Gongora

Nogueiras vs. Gongora
abcdefgh
8
d7 white knight
a3 black pawn
a2 black king
d2 white king
8
77
66
55
44
33
22
11
abcdefgh
White to move wins

This checkmate has occurred in actual games, see the game between Jesus Nogueiras and Maikel Gongora[6] from the 2001 Cuban Championship, (see diagram) which proceeded:

81. Kc2 Ka1 82. Nc5 Ka2
If 82... a2 then 83. Nb3#
83. Nd3
Reaching the position in the first diagram, with Black to move.
83... Ka1 84. Nc1
Black resigned here, but play would continue:
84... a2 85. Nb3#
(Snape 2003:55).

Unusual checkmate positions

There are also positions in which a king and a knight can checkmate a king and a bishop, knight, or rook; or a king and a bishop can checkmate a king with a bishop on the other color of squares or with a knight, but the checkmate cannot be forced if there is no other material on the board (see the diagrams for some examples). Nevertheless, it keeps these material combinations from being ruled a draw because of "insufficient mating material" or "impossibility of checkmate" under the FIDE rules of chess.[note 3]

abcdefgh
8
g8 black bishop
h8 black king
g6 white king
e5 white bishop
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but cannot be forced
Pandolfini
abcdefgh
8
h8 black king
f7 white king
g7 white bishop
h7 black knight
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but cannot be forced
Pandolfini
abcdefgh
8
a3 white king
b3 white knight
a1 black king
b1 black bishop
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but cannot be forced
Pandolfini
abcdefgh
8
g3 white knight
f2 white king
h2 black knight
h1 black king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but cannot be forced
 
abcdefgh
8
b3 white knight
a2 black rook
a1 black king
c1 white king
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but cannot be forced
 
abcdefgh
8
h8 black king
f7 white king
f6 white knight
g6 white knight
8
77
66
55
44
33
22
11
abcdefgh
Checkmate, but cannot be forced

See also

Articles on checkmates

Notes

  1. ^ Under US Chess Federation rules for blitz chess, which is fast chess with no more than nine minutes per player, there is an optional variation of the rules that allows the king to be captured (with loss of the game) if a player leaves it in check (Just & Burg 2003:291).
  2. ^ Hooper and Whyld write: "Weak players seldom resign because frequent blunders swing the advantage, and stalemate is a common resource. At a competent level it is considered discourteous to play on in a clearly lost position [...]" (Hooper & Whyld 1992:336). Burgess says "While it is bad etiquette to refuse to resign in a completely hopeless position, if you are in any doubt as to whether your position is hopeless, play on."(Burgess 2009:526).
  3. ^ The U.S. Chess Federation rules are different. In a typical position with a minor piece versus a minor piece, a player would be able to claim a draw if he has a limited amount of time left (Just & Burg 2003:49, 291).

References

Footnotes
  1. ^ "D. Byrne vs. Fischer, 1956". Chessgames.com. Retrieved 2012-06-18.
  2. ^ Harper, Douglas. "Online Etymology Dictionary". Retrieved May 29, 2010. {{cite web}}: |archive-url= is malformed: timestamp (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  3. ^ New Oxford American Dictionary
  4. ^ "The King Isn't Dead After All! The Real Meaning of Shah Mat or the Lesson of the Commode", Jan Newton, GoddessChess.com, September 2003
  5. ^ "Checkmate – Definition and More from the Free Merriam-Webster Dictionary". Merriam-webster.com. 2010-08-13. Retrieved 2012-06-18.
  6. ^ "Nogueiras vs. Gongora". Chessgames.com. 2005-02-08. Retrieved 2012-06-18.
Bibliography