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→‎Further examples of the genre: Removing Ghoul School. There's no reliable reviews I could find and in the creator's interview he describes it as Zelda 2 with ghostbusters - this isn't SH.
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A number of earlier horror-themed games which existed before the term '''Survival horror''' had been used may have had some influence in the creation of the genre. Amongst others these titles include ''[[Halloween (video game)|Halloween]]'' ([[1983 in video gaming|1983]]), ''[[Friday the 13th (video game)|Friday the 13th]]'' ([[1985 in video gaming|1985]]), ''[[Ghost Hunters (video game)|Ghost Hunters]]'' ([[1986 in video gaming|1986]]), ''[[Transylvania (computer game)|Transylvania]]'' ([[1986 in video gaming|1986]]) and ''[[Splatterhouse]]'' ([[1988 in video gaming|1988]]).
A number of earlier horror-themed games which existed before the term '''Survival horror''' had been used may have had some influence in the creation of the genre. Amongst others these titles include ''[[Halloween (video game)|Halloween]]'' ([[1983 in video gaming|1983]]), ''[[Friday the 13th (video game)|Friday the 13th]]'' ([[1985 in video gaming|1985]]), ''[[Ghost Hunters (video game)|Ghost Hunters]]'' ([[1986 in video gaming|1986]]), ''[[Transylvania (computer game)|Transylvania]]'' ([[1986 in video gaming|1986]]) and ''[[Splatterhouse]]'' ([[1988 in video gaming|1988]]).


''[[Sweet Home (video game)|Sweet Home]]'' ([[1989 in video gaming|1989]]) served as inspiration for [[Shinji Mikami]] to create ''[[Resident Evil (video game)|Resident Evil]]'',<ref name="NTSC-uk"/> the first game to use the '''''Survival horror''''' term.<ref name="HRE"/>
''[[Sweet Home (video game)|Sweet Home]]'' ([[1989 in video gaming|1989]]) in particular served as inspiration for [[Shinji Mikami]] to create ''[[Resident Evil (video game)|Resident Evil]]'',<ref name="NTSC-uk"/> the first game to use the '''''Survival horror''''' term.<ref name="HRE"/>


The 1990s saw the introduction of gameplay mechanics found regularly in more modern examples of the genre, as the capabilities of computers and consoles steadily increased. Although the survival horror genre was popularized by ''Resident Evil'',<ref name="3DAP">{{cite web | author = Calfee, Michael | url = http://www.3dactionplanet.com/features/interviews/survivalhorror/ | title = Survival Horror on The Horizon | work = 3D Action Planet | accessdate=2007-03-06}}</ref> it was predated by earlier works such as [[Capcom]]'s ''[[Clock Tower: The First Fear]]''<ref name="NTSC-uk"/> ([[1995 in video gaming|1995]]) and [[Infogrames]]' ''[[Alone in the Dark]]'' ([[1992 in video gaming|1992]]), which may have had an influence on the creation of ''Resident Evil''.<ref>{{cite web | author = Nelson, Ian | url = http://www.thejadedgamer.net/interview_callofcthulhu.shtml | title = Call of Cthulhu Interview | work = The Jaded Gamer | accessdate=2007-03-06}}</ref><ref name="3DAP"/><ref name="HRE"/>
The 1990s saw the introduction of gameplay mechanics found regularly in more modern examples of the genre, as the capabilities of computers and consoles steadily increased. Although the survival horror genre was popularized by ''Resident Evil'',<ref name="3DAP">{{cite web | author = Calfee, Michael | url = http://www.3dactionplanet.com/features/interviews/survivalhorror/ | title = Survival Horror on The Horizon | work = 3D Action Planet | accessdate=2007-03-06}}</ref> it was predated by earlier works such as [[Capcom]]'s ''[[Clock Tower: The First Fear]]''<ref name="NTSC-uk"/> ([[1995 in video gaming|1995]]) and [[Infogrames]]' ''[[Alone in the Dark]]'' ([[1992 in video gaming|1992]]), which may have had an influence on the creation of ''Resident Evil''.<ref>{{cite web | author = Nelson, Ian | url = http://www.thejadedgamer.net/interview_callofcthulhu.shtml | title = Call of Cthulhu Interview | work = The Jaded Gamer | accessdate=2007-03-06}}</ref><ref name="3DAP"/><ref name="HRE"/>
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==See also==
==See also==
*[[Alone in the Dark (series)]]
*[[Alone in the Dark (series)]]
*[[Clock Tower (series)]]
*[[Resident Evil (series)]]
*[[Resident Evil (series)]]
*[[Silent Hill]]
*[[Silent Hill]]

Revision as of 19:34, 24 March 2007

File:Silenthilloriginsxx.JPG
Three enemies from Silent Hill 4: The Room, a survival horror title released by Konami in 2004.

Survival horror is a video game genre in which the player has to survive against often undead or otherwise supernatural enemies, typically in claustrophobic environments in a third-person perspective.[1] Western and Japanese horror film elements are used liberally.[2][3] The term Survival horror was first used as a genre for the original Japanese release of Resident Evil (1996), known as Biohazard. The term has since been used often to describe games of a similar nature.[4]

Themes of survival horror games

Survival horror is possibly the only video game genre that is defined as much by theme as gameplay style. Though most commonly associated with the Resident Evil mechanics described above, games where the player is made to feel underpowered,[5] fighting alone for the bulk of the game,[6] with limited supplies (especially ammunition and health - hence "survival").[7] They also deal with dark, violent and supernatural themes typical of horror movies. This helps to define the genre more than any specific gameplay mechanic.[1]

The player is typically armed, but not nearly as well-armed as a player in a first-person shooter would be. The player's goal is generally to escape from an isolated house or town that is overrun by zombies and/or monsters through fighting or avoiding enemies, puzzle solving and exploration.[6][8]

One detail a player may notice is the character always has a reason for being there, and more often than not the character does not originate from the said area. This makes as if the character has no real association with the area, or does not know the area. This way the character seemingly doesn't know his way around. Perfect examples can be found in any game, such as the Silent Hill series, the Resident Evil series (except Resident Evil 3 and the Outbreak series), and even the Doom series, although the list is not limited to these. Isolation is one of the most recurrent themes within this genre.

Because of this, the genre is also home to beat 'em ups (Nightmare Creatures, Grabbed by the Ghoulies), point-and-click adventures (Clock Tower, D), role playing games (Sweet Home), first-person shooters (Call of Cthulhu: Dark Corners of the Earth, Condemned). Other games such as the Doom and Legacy of Kain series include horror elements, but give the player a sense of being very powerful. Such games are not typically considered survival horror because they do not inspire fear in the player. However, the subjective nature of such discrepancies can make survival horror a difficult genre to classify.

History

A number of earlier horror-themed games which existed before the term Survival horror had been used may have had some influence in the creation of the genre. Amongst others these titles include Halloween (1983), Friday the 13th (1985), Ghost Hunters (1986), Transylvania (1986) and Splatterhouse (1988).

Sweet Home (1989) in particular served as inspiration for Shinji Mikami to create Resident Evil,[1] the first game to use the Survival horror term.[2]

The 1990s saw the introduction of gameplay mechanics found regularly in more modern examples of the genre, as the capabilities of computers and consoles steadily increased. Although the survival horror genre was popularized by Resident Evil,[9] it was predated by earlier works such as Capcom's Clock Tower: The First Fear[1] (1995) and Infogrames' Alone in the Dark (1992), which may have had an influence on the creation of Resident Evil.[10][9][2]

The term Survival horror was first used by Resident Evil (1996). The original Japanese version of Resident Evil (known as Biohazard) was marketed under the previously non-existent Survival horror genre on the game's cover. A line of text also displayed the phrase "Enter the world of survival horror..." while the game was loading.

Clock Tower (1997) and Silent Hill (1999) created a group of survival horror games that focus on psychological horror rather than violence and gore. This category deemphasizes combat in order to increase the vulnerability of the protagonist and build tension.[8] Similar titles include the Fatal Frame series and Siren.[5][7]

D (1996) is one of a group of point-and-click horror games produced in Japan in the mid 1990s.

See also

Further examples of the genre

References

  1. ^ a b c d Davies, Jamie. "Surviving Horror: a brief timeline of evil". NTSC-uk. Retrieved 2007-02-28.
  2. ^ a b c Speer, Justin and O'Neill, Cliff. "The History of Resident Evil". GameSpot. Retrieved 2007-03-12.{{cite web}}: CS1 maint: multiple names: authors list (link)
  3. ^ Pruett, Chris. ""Chris' Guide to Understanding Japanese Horror"". Chris' Survival Horror Quest. Retrieved 2007-03-18.
  4. ^ Todd, Brett. ""A Modern History of Horror Games part 1"". GameSpot. Retrieved 2007-03-18.
  5. ^ a b Hwang, Kaiser. "Fatal Frame 2 Interview". IGN. Retrieved 2007-03-03.
  6. ^ a b "Left 4 Dead Q&A - First Details". Gamespot. Retrieved 2007-03-10.
  7. ^ a b Pruett, Chris. "Designing Characters to be Scared For". Chris' Survival Horror Quest. Retrieved 2007-02-28.
  8. ^ a b Sluganski, Randy. "Rule of Rose Interview". Just Adventure. Retrieved 2007-03-07.
  9. ^ a b Calfee, Michael. "Survival Horror on The Horizon". 3D Action Planet. Retrieved 2007-03-06.
  10. ^ Nelson, Ian. "Call of Cthulhu Interview". The Jaded Gamer. Retrieved 2007-03-06.