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that doesn't mean much; everybody from everywhere may or may not return as well...
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On the character roster, producer Yoshinori Ono has commented, "It isn't finalised yet, but we're trying to use all the characters from ''[[Super Street Fighter II Turbo]]'', and we're obviously cooking up new characters as well."<ref name="edge-preview">{{cite journal|last = Anon. | date = [[20 December]], [[2007]] | title = 2D or not 2D | journal = [[Edge (magazine)|Edge]] | issue =issue 184 (Jan 2008) | pages = p. 47−53 | publisher = [[Future Publishing]] | location = [[Bath, Somerset|Bath]] | issn = | url = | language = | format = | accessdate = 2007-12-22}}</ref>
On the character roster, producer Yoshinori Ono has commented, "It isn't finalised yet, but we're trying to use all the characters from ''[[Super Street Fighter II Turbo]]'', and we're obviously cooking up new characters as well."<ref name="edge-preview">{{cite journal|last = Anon. | date = [[20 December]], [[2007]] | title = 2D or not 2D | journal = [[Edge (magazine)|Edge]] | issue =issue 184 (Jan 2008) | pages = p. 47−53 | publisher = [[Future Publishing]] | location = [[Bath, Somerset|Bath]] | issn = | url = | language = | format = | accessdate = 2007-12-22}}</ref>


A number of classic characters will be returning, with re-imagined designs and new special moves. All eight of the original "World Warriors" have been confirmed to be appearing as playable characters. <ref name="world-warriors">{{cite web |url=http://ruliweb.empas.com/ruliboard/read.htm?table=game_ps04&page=1&num=38274&main=ps&find=&ftext= |title=Ruliweb - Street Fighter IV Scans}}</ref> There is also a possibility of ''Street Fighter III'' characters returning as well.
A number of classic characters will be returning, with re-imagined designs and new special moves. All eight of the original "World Warriors" have been confirmed to be appearing as playable characters. <ref name="world-warriors">{{cite web |url=http://ruliweb.empas.com/ruliboard/read.htm?table=game_ps04&page=1&num=38274&main=ps&find=&ftext= |title=Ruliweb - Street Fighter IV Scans}}</ref>


On January 9, 2008, scans from an issue of ''[[Famitsu]]'' magazine revealed artwork of a new female character named Crimson Viper.<ref name="crimson-viper">{{cite web |url=http://kotaku.com/342767/new-sfiv-character-revealed |title=Street Fighter Iv: New SFIV Character Revealed |accessdate=2008-01-09 |format=html}}</ref>
On January 9, 2008, scans from an issue of ''[[Famitsu]]'' magazine revealed artwork of a new female character named Crimson Viper.<ref name="crimson-viper">{{cite web |url=http://kotaku.com/342767/new-sfiv-character-revealed |title=Street Fighter Iv: New SFIV Character Revealed |accessdate=2008-01-09 |format=html}}</ref>

Revision as of 09:38, 17 February 2008

Template:Future game

Street Fighter IV
Street Fighter IV
Developer(s)Capcom
Publisher(s)Capcom
Designer(s)Yoshinori Ono (producer)
Daigo Ikeno (character designer)
Platform(s)Arcade[2]
Release2008 (Tentative)[1]
Genre(s)Fighting
Arcade systemTaito Type X2[3]

Street Fighter IV (ストリートファイターⅣ, Sutorīto Faitā Fō) is a fighting game and the next installment in Capcom's long-running Street Fighter series. It was announced on October 17, 2007. A pre-rendered teaser trailer done in a 3D sumi-e style showed Ryu brawling with Ken in a dark meadow, but no gameplay was shown due to the project's infancy at the time.[4] Although Capcom USA owns the rights to Street Fighter, development has been contracted to an internal studio at Capcom of Japan.[5]

Development

Before producer Yoshinori Ono pitched the idea to Capcom R&D head Keiji Inafune, the prevailing attitude around Capcom was one where a new numeric entry to the Street Fighter series would not have been made. There was initially a lot of resistance to Ono's pitching of a new Street Fighter game so many years after the original. However, in light of fan clamor as well as the positive reaction to Street Fighter II': Hyper Fighting on Xbox Live Arcade, Ono's perseverance finally paid off when Inafune gave the greenlight to the project.[6] This would be Ono's first take on a new entry of the Street Fighter series.

On October 17, 2007, a teaser video showing series stalwarts Ryu and Ken fighting using a heavily stylized cel-shaded art style made to mimic Japanese sumi-e art was released officially announcing the game.

The game runs on the Taito Type X2 arcade board inside a Taito Viewlix cabinet[3], this marks the first time that a roman numeral Street Fighter game will run on non Capcom-proprietary hardware. A playable version will be shown at the AOU show on February 18, 2008.

Story

While no details of the story have been revealed yet, it was revealed in the January 2008 issue of EGM that the game will take place in between Street Fighter II and Street Fighter III making it (storywise) a sequel to the former and a prequel to the latter.[6]

In the same issue, Ono hinted that Ryu and Ken's master, Gouken, might be featured in the game, after mentioning EGM's infamous April Fool's "Sheng Long" prank about Street Fighter II and III --Sheng Long was once assumed to be the name of Ryu and Ken's master, due to a mistranslated win quote said by Ryu in the original Street Fighter II.

Gameplay

While Street Fighter IV will feature 3D rendered characters and backgrounds, the game will still play in traditional 2D, thus creating a "2.5D" effect. While more concrete details on the game's gameplay have yet to be revealed, producer Ono has stated that he wants to keep the game closer to Street Fighter II than to its sequels, and as such the "parry system" from Street Fighter III has been dropped. A new system temporarily called "Saving" has been introduced, as well as Ultra moves. The traditional six-button control scheme will return, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.[7] On December 30, 2007, a gameplay trailer showed how typical gameplay worked, with the 2D plane of fighting shifting and rotating, characters reacting facially to particularly hard blows.[8]

Saving/Revenge

The system that has been referred to as "Saving" for the time being is a new system that is being introduced in SFIV. The system features a four-segment "Revenge" gauge that builds up as the character takes damage. A player can use one segment of the gauge in combat by simultaneously pressing both strong punch and strong kick to unleash a special attack that will deal instant damage and render the opponent immobile for a short time. The buttons can also be held down and charged to unleash a devastating unblockable attack at the cost of 3/4s of the full "Revenge" gauge. The gauge can also be used to fuel EX Specials - stronger versions of regular special moves - at the cost of one stock of the gauge. Both the Saving move and EX Specials can be "canceled" by dashing towards the opponent (the move will still be performed and will still do damage however), this dash can again be "canceled" by performing another EX Special or Saving move, this however will require pinpoint timing so that only skilled players may execute this kind of combo.

Ono has stated that this system was incorporated in order to shift the emphasis away from combos and toward a more realistic system he has compared to boxing, in which "the skill is in reading your opponent's move before he starts moving … We haven't forgotten about combos and linked moves, but saving makes it so that you have to read your opponent."[9] The system aims to make ground attacks as viable a way of approaching opponents as jumping was in previous games.[9] The saving system is a core part of Street Fighter IV's gameplay and will continue to evolve as the game is developed.[6]

Super Moves

Super moves will return in Street Fighter IV, however, the team is still undecided on how to implement them. Currently, the team is considering three options, the first being similar to Super Street Fighter II Turbo where each character has one set super, the second is based on the Street Fighter Alpha series where characters have multiple supers (but without the Alpha series' mutlilevel chargeable supers) and the third follow Street Fighter III where the players choose which super they want to use for their character before the match.[6]

Ultra Moves

In addition to the series staple (since Super Street Fighter II Turbo) Super Moves, the game will also feature "Ultras". These are performed by performing a characters Super move but executing it with 2 attack buttons. The Ultra is a long and cinematic move featuring a devastating combination of punches, kicks, etc. Along with the regular Super moves, the Ultra will be the only time wherein the camera will break from its normal fixed position to offer a more dynamic, cinematic view of the action.[6]

Online Play

Street Fighter IV will feature online gaming and is the fifth game in the series to do so (the first four being Super Street Fighter II X - Grand Master Challenge for Matching Service which was only released in Japan for the Sega Dreamcast, the Xbox version of Street Fighter Anniversary Collection, the Xbox Live Arcade version of Street Fighter II′ Turbo: Hyper Fighting and the latest being Super Street Fighter II Turbo HD Remix for the Xbox 360 and PlayStation 3). Unlike other games such as Virtua Fighter 5 or Tekken 6, Street Fighter IV will reportedly not feature any item collection or customization. Producer Ono is also looking into the possibility of utilizing microtransactions for future downloadable content updates which might include new characters and stages, however, he stated that the final decision for that would be up to the Capcom as a whole.[6]

Bonus stages

It is intended that the car-smashing bonus rounds from earlier Street Fighter games will return. Ono has joked, "They'll be in there if I have to program them myself!" although he noted that there may be problems if the game's vehicles resemble models by real-life manufacturers.[9]

Graphics

Ryu in Street Fighter IV.

The characters and environments will be rendered in 3D computer graphics and appear to use a stylized cel-shading effect to lend the characters and environments a hand-drawn look.[7] The gameplay video featured a full 3D, cel-shaded environment and characters, fighting on a 2D plane that shifted and rotated.[8] The version of the game shown to EGM ran at consistent 60 frames per second.[6]

The character designs will stay true to the Street Fighter II style, though Akiman no longer works for Capcom. The art director and character designer for Street Fighter IV is Daigo Ikeno.[10]

File:CViper-SF4.png
Crimson Viper.

Characters

On the character roster, producer Yoshinori Ono has commented, "It isn't finalised yet, but we're trying to use all the characters from Super Street Fighter II Turbo, and we're obviously cooking up new characters as well."[9]

A number of classic characters will be returning, with re-imagined designs and new special moves. All eight of the original "World Warriors" have been confirmed to be appearing as playable characters. [11]

On January 9, 2008, scans from an issue of Famitsu magazine revealed artwork of a new female character named Crimson Viper.[12]

On February 11, 2008, more details were provided from Capcom regarding C. Viper, "Nothing has been revealed about this mysterious female fighter. Her sunglasses, leather gloves, and form-fitting suit give little clue as to the type of moves she will dish out. What circumstances will cause her path to cross those of Ryu, Ken, and other warriors? And how will the battles play out?”[13]

File:Street Fighter IV Abel.jpg
Abel

On February 14, 2008 a new character named Abel was revealed.[14]

Capcom provided the following info regarding Abel, "“A Man With No Past: ABEL. With no memory of his past, this young man has no choice but to move forward, using any clue he can get his hands on to rout out what may be left of Shadaloo. His fighting style represents a mix of multiple martial arts. Though he appears gruff and unfriendly on the surface, he is not the misanthrope he seems to be. His serious and polite nature is easy to misinterpret as indifference, but these still waters run deep indeed. Abel’s integrated martial arts technique holds many secrets. What exactly does he have up his sleeve?”.[13]

All the characters announced so far, including the original SFII cast and newcomers Crimson Viper and Abel, will be playable in the game's demo build at the AOU Amusement Expo.[14]

Returning Characters

New Characters

References

  1. ^ http://www.capcom-fc.com/sf4/
  2. ^ Street Fighter 4 Confirmed For Arcades
  3. ^ a b 【プレイリポートその1】『ストリートファイターIV』あいつらが帰ってきた!!
  4. ^ Official teaser trailer
  5. ^ Forum post by Christian Svensson
  6. ^ a b c d e f g Bettenhausen, Shane. "The Big Comeback". EGM. Ziff Davis. pp. 62–72. {{cite news}}: |access-date= requires |url= (help)
  7. ^ a b Street Fighter IV Unveiled news from 1UP.com
  8. ^ a b GameVideos: Street Fighter IV gameplay video
  9. ^ a b c d Anon. (20 December, 2007). "2D or not 2D". Edge (issue 184 (Jan 2008)). Bath: Future Publishing: p. 47−53. {{cite journal}}: |access-date= requires |url= (help); |issue= has extra text (help); |pages= has extra text (help); Check date values in: |date= (help)
  10. ^ Capcom art director Daigo Ikeno discusses Street Fighter IV's new visual style.
  11. ^ "Ruliweb - Street Fighter IV Scans".
  12. ^ a b "Street Fighter Iv: New SFIV Character Revealed" (html). Retrieved 2008-01-09.
  13. ^ a b "One More SFIV Update" (htmll). Retrieved 2008-02-15.
  14. ^ a b c "New Character Announced For Street Fighter IV" (html). Retrieved 2008-02-14.
  15. ^ "AOU 2007 Footage" (html).

External links