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* [http://www.startrekonline.com/ StarTrekOnline.com] The official Star Trek Online MMORPG site by its developers at Cryptic Studios.
* [http://www.startrekonline.com/ StarTrekOnline.com] The official Star Trek Online MMORPG site by its developers at Cryptic Studios.



===Community===
* [http://www.stogeek.com/ Star Trek Online Geekipedia] - Community-driven, community created, STO resource wiki.
* [http://www.hailingfrequency.co.uk/ Hailing Frequency] - The Internet's First Podcast Dedicated to Star Trek Gaming.
* [http://www.stosource.com/ STOSource.com] - STO Fansite, with upcoming mini game.
* [http://www.sto-zone.com/ STOZone] - The Original Internet Radio Broadcast Dedicated To Star Trek Online
* [http://www.sto-zone.net/ STOZone.net] - The Star Trek Online website from the producers of Hailing Frequency
* [http://www.stationk7.com/ Station K-7] - To Boldly Split Infinitives Like No STO Fansite Has Before!
* [http://www.stocenter.net/ STO Center] - STO Information resource site with news, fleet database, and forums.
* [http://www.warcry.com/news/view/84809-Star-Trek-Online-Fan-Site-Retrospect Information on game news items]
*[http://www.klingonalliance.co.nr Klingon Alliance] A fansite with star trek RPs, forums and more!


===Articles===
===Articles===

Revision as of 23:42, 19 August 2008

Template:Future game

Star Trek Online
File:Startrekonline.png
Developer(s)Cryptic Studios
Publisher(s)TBA
EngineCryptic Engine [1]
Platform(s)PC
ReleaseTBA (Before 2012)
Genre(s)science fiction MMORPG
Mode(s)Persistent world

Star Trek Online is the working title of an MMORPG set in the Star Trek science fiction universe and being developed by Cryptic Studios. Aside from the title's appeal to the many worldwide fans of the Star Trek franchise, the game is already widely known for the travails of its previous developer, Perpetual Entertainment.

Cryptic Studios development process

On January 15, 2008, Warcry Network reported that Perpetual Entertainment, the previous developer, had ceased work on the title. The license and other assets were transferred to another San Francisco Bay Area development studio.[2] On January 18, all STO developers were laid off by P2 Entertainment.[3]

The new developer was unnamed at first, but several clues pointed toward Cryptic, original developers of the superhero MMORPG City of Heroes. This was confirmed officially on July 28, 2008, as a countdown timer on Cryptic's web site reached zero and the new official site was launched. [4] With official forums available on the web site, Cryptic's community relations for the game are already positioned ahead of where Perpetual was when development was halted. A letter was sent out from Jack Emmert, the game's online producer, detailing some aspects of Cryptic's approach. [5]

Conference in Las Vegas

On August 10th, 2008, a conference was held in the Hilton hotel in Las Vegas. Along with Leonard Nimoy, and the leader of Cryptic studios revealed the first gameplay trailer, featuring various Federation and Klingon starships in combat with each other and Borg vessels, as well as footage of a Klingon squad boarding a Federation ship's bridge.[6] The release date was not publicly revealed except that it would be less than three years.

Platforms

Cryptic has announced that they will release a Windows version of ST:O, and possibly a version for either the Xbox 360 and/or PlayStation 3, as a "console release" is hinted at in the FAQs on StarTrekOnline.com.[7] During the August 10 Las Vegas conference, Cryptic announced that there would be neither Linux nor Mac versions for the original launch, though they did not rule out the possibility of later releases.[8]

Gameplay and dynamics

According to the official web site[9], each player can be captain of his or her own ship, with explicit mention of a "Federation Captain" and a "Klingon Warrior" as possibilities. It also stated that players will be able to beam down onto the surfaces of different planets "for face-to-face confrontations." Exploration of the inside of starships is also implied.

The first announcement of the game structure took place at a media event in Las Vegas in August 2008. it was announced that players could play as a Starfleet or Klingon officer, or can create entirely new races. Adventures will be possible in space, on planets, or aboard ships. [10] [11] [12] [13] Every player will be captain of their own individual ship. [7]

According to an interview by Gamespot with Cryptic Studios' executive producer Craig Zinkievich, there will be references to several famous storylines, ships and characters from various Star Trek shows. Players will be able to explore uncharted star systems, and may find content which opens up new resources and technologies. Players may find races with various special abilities who can be recruited to the players' crew. [14]

The game will feature two very different combat systems. Away-team missions will feature fast paced "run and gun" combat. Space combat will stress the long-term tactical aspect of combat between capital ships, in concert with the Star Trek storyline, and will entail positioning, shifting power from weapons to shields, and finding various weaknesses. [14]

There may be a Galactic Economy, which would be based on trade, and might fluctuate like a stock market. It will be possible for players to pool resources to form fleets or guilds. Fleets will be able to build space stations, mining platforms, satellites, shipyards and more. Quests will be issued from Central Command, and players can join together on the ground. Gameplay will be fully co-operative, and dynamic events will be one part of the game. A "system of infinite exploration" will enable players to find and explore random, uncharted planets. [15]

Previous development version

Until January 2008, Perpetual Entertainment was the developer for Star Trek Online.

Perpetual Entertainment development process

On September 7, 2004, Perpetual Entertainment and Viacom issued a press release announcing the grant of the coveted Star Trek MMORPG license to Perpetual, a brand new development firm.[16] It soon came to light that Perpetual was still in the very earliest stages of pre-production on the title, and many observers noted that the press release was issued prematurely, building unsustainable hype for a product that was still years away from beta testing.[citation needed] Indeed, information from Perpetual was scant, although a few in-engine screenshots were released and Perpetual interacted with potential customers via fan-created message boards.

Several veteran production staff were known to have been involved in STO, including Mike Okuda, Andrew Probert[17] and John Eaves,[18] all of whom contributed primarily in the art departments relating to their specific expertise in the franchise. In particular, Okuda worked on concepts for a new LCARS interface to match the advanced timeline, and Probert produced detailed interior views of the iconic Galaxy class starship, including areas never seen on-screen.

In late 2007, just as Perpetual was gearing up to start production and begin publicizing the game in earnest, several rounds of negative news hit in quick succession. In October, Perpetual placed development of its other MMORPG, Gods and Heroes, on hold, despite already being in beta test, to focus resources on Star Trek Online, which was believed to have more revenue potential. Soon after, it was announced that Perpetual Entertainment was under new management: a non-gaming company seeking to enter gaming. It was announced that Star Trek Online would have a more "casual" approach, and was considering alternative payment strategies, such as allowing players to spend money on in-game items, instead of paying subscription fees. According to an anonymous source, "a number" of employees may have left due to dissatisfaction over the game's new direction. [19]

An exclusive sneak preview of Perpetual Entertainment's Star Trek Online was included on the Star Trek: The Original Series HD DVD released on November 20, 2007. The DVD set included Star Trek Online developer interviews, comments from the art team, brand new star ship designs and other info.[20]

In December, Perpetual released Star Trek Online's first two in-game screenshots, one of the space/shipboard environment and one of a planetary combat encounter. In an interview with WarCry Network released with the second screenshot, executive producer Daron Stinnett said that Perpetual had decided to "keep the stylized avatars in a stylized world." Their aim was to "take the look of Star Trek in a new direction whilst staying true to its core values." Stinnett, responding to previous allegations about the team and project shakeup, confirmed that while they were indeed exploring alternate payment methods, no decision had been made in that regard, and nobody had left the team as had been reported.[21]

On December 12, 2007, Perpetual's former public relations firm Kohnke Communications launched a lawsuit against the company, including allegations of fraud. Allegedly, "Perpetual canceled Gods & Heroes: Rome Rising mostly because of over $280,000 in incentives that would be owed to Kohnke upon the launch of the game and the subsequent financial impact on the development of Star Trek Online". [22]

Despite the lawsuit, the other developments were encouraging to fans, although the postponement of Gods and Heroes so late in development was a cause for concern. On January 14, 2008, though, Perpetual announced that it was no longer developing Star Trek Online. The license for the game and all of its assets except for the code were transferred to another, unnamed, developer (now known to be Cryptic Studios).[23][24]

The long-running fan based forum StarTrek-Online.net, an independent site formerly in close contact with Perpetual and dedicated to monitoring the development of the game, closed its forum doors on February 29, 2008, citing lack of continued interest on the part of the staff.[25]

Perpetual's version

When Perpetual Entertainment folded in early 2008, three and a half years after the initial press release, the exact form that Perpetual's version of the game would have taken remained largely a mystery. What was known of the game is presented below. At this time, it is still unclear how much of this will survive under Cryptic Studios' development.

Gameplay

Players' characters were to begin as Starfleet cadets and have the opportunity to advance in rank up to Captain and even Admiral. The game would have mainly been played from a 3rd person perspective, though there were hints that it might have been possible to zoom into a first person view under certain circumstances. Players would have been able to travel, explore space and the surface of planets, and engage in Player versus player (PvP) combat and Player versus environment (PvE) combat.

File:STO Astrometrics.jpg
Astrometrics concept art.

After a player had chosen a career, the selection would have become permanent for the character's entire existence. Characters would have physically aged as they progressed through the game and gain more experience, thus the experience of higher-ranking officers would have been accurately portrayed in game. The final list of playable races had not yet been announced by the time the game was effectively cancelled; candidates included Human, Vulcan, Klingon, Bajoran, Bolian, Cardassian, Ferengi, Gorn, Tellarite and Andorian.[26]

Setting

File:Sprint2Final sShots 0023 obRm02m.jpg
Galaxy-class Observation Lounge.

The game was to be set in the early years of the 25th Century[27] (just beyond the eras of The Next Generation, Deep Space Nine, and Voyager), approximately twenty years after Star Trek Nemesis (the latest movie); the developers were using this interregnum to allow for some evolution in the Star Trek universe for the sake of better playability. Missions would have included storylines that involve established characters from the Star Trek franchise. Players would have begun at Starfleet Academy, where they would have learned basic game skills, before progressing to Starship assignments. Players would then have been able to participate in activities on ships, on planets, or on stations and starbases.

The game would have begun during a time of relative peace for the Federation, a time known as the "En'ock tu Ch'enock," which roughly translates to "The Calm before the Inferno.", approximately twenty years after the Dominion War. All of the Federation's traditional enemies (such as the Borg, the Romulans, the Cardassians and the Klingon Empire) have either tentatively made peace or ceased to be a threat. The developers had stated that a new enemy from deep within the Beta quadrant would have been the main antagonists.[28]

Players would have travelled through the gameworld by foot, by transporter beam, at impulse power, at warp, and transwarp conduits constructed by the Federation in the twenty years since Star Trek Nemesis.[citation needed]

Starship operations

Starship assignments and missions would have been one of the key components of this game. Players would have congregated and socialized aboard large starship "hubs" such as the Galaxy-class, and use them as jumping-off points to go on missions aboard their smaller personal starships, which would have been operated as advanced mounts from a 3rd person perspective, where each player would have had different controls relating to ship functions relevant to their department.[29]

There would have been over a hundred ships recreated in the game, at least 50 of these would have been obtainable by players.[30] It had been indicated that player ship interiors would not have been available at the initial release, with ship systems being controlled from an exterior view during combat, though interior gameplay was an important aspect of STO and would have been represented in a number of ways.[31][32]

Most missions would not have been "instanced," according to statements by Star Trek Online executive producer Daron Stinnett. [33]


Combat

Star Trek Online would have include both personal and ship-to-ship combat. However, the developers had released very little information as to how combat will work.

Personal combat

It was believed that the game will operate using both first-person and third-person cameras; personal combat was expected to be primarily third-person, with the use of first-person views from time to time. It would have take place on the ground and aboard ships.

Ship-to-ship combat

Perpetual Entertainment had stated that they wanted every player to be able to command their own ship, even if only a runabout. Large-scale ship-to-ship combat, however, would have required teamwork. Full-size starships would have required a bridge crew to operate and probably at least one person in Engineering.

Space combat in Star Trek Online would have been three-dimensional and not based on a 2D plane as previously supposed. Player-Controlled starships would have been piloted by their captains via a system of coordinated instructions and not by a player in a separate flight control position, though an NPC pilot would have been present at the helm.


Economy

As in Star Trek, money would not have been emphasized, but it would have been present in the form of Federation Credits. All of the player's basic needs (i.e. "food, lodging, uniforms, simple entertainment, and standard equipment")[34] would have been provided for free, but players could have chosen to spend credits on things the Federation does not normally provide—for instance, special items of value, special entertainment, or special treatment. Players would also have amassed "prestige", an intangible currency that reflects their favor with Starfleet. Obtaining command of a starship would not have cost any credits but would have required a great deal of prestige, with different ships costing different amounts. Prestige would have been earned by impressing Starfleet and making special achievements.

References

Footnotes

  1. ^ http://www.startrekonline.com/about_star_trek_online
  2. ^ Dana Massey (2008-01-15). "P2 Out As Star Trek Online Developer". Warcry Network.
  3. ^ startrek-online.net forum[dead link]
  4. ^ Cryptic Studios Confirmed For Star Trek Online, Gamasutra news, July 28, 2008.
  5. ^ producer's letter, accessed 7/29/08.
  6. ^ Gameplay trailer.
  7. ^ a b Star Trek Online official FAQ, at game website.
  8. ^ Forum thread detailing the Las Vegas conference, accessed 8/10/08.
  9. ^ http://www.startrekonline.com/about_star_trek_online
  10. ^ New Enterprise: Online ‘Trek’, by DERRIK J. LANG, Associated Press via Miami Herald, Sunday, August 10, 2008.
  11. ^ Newsfactor article Barry Levine, newsfactor.com, Mon Aug 11, via yahoo news.
  12. ^ Online 'Star Trek' game coming soon, by DERRIK J. LANG, Conn Post, Aug. 8, 2008.
  13. ^ Star Trek Online Unveiled:First gameplay trailer released, by Charles Onyett, ign.com, August 10, 2008.
  14. ^ a b Interview with Craig Zinkievich, Cryptic Studios' executive producer, By Staff, GameSpot, Posted Aug 10, 2008 2:00 pm PT. (Star Trek Online Q&A - Overview, New Developer, Early DetailsWe sit down with developer Cryptic Studios to discuss this upcoming massively multiplayer online game based on the classic sci-fi universe.)
  15. ^ Star Trek Online out within three years by Rob Purchese, erogamer.net, Aug. 11, 2008.
  16. ^ http://www.startrek.com/startrek/view/gaming/online/article/6630.html
  17. ^ perpetual.com
  18. ^ stocast.net
  19. ^ Star Trek Online to Become "More Casual," Developer Perpetual Acquired by New Ownership, by Chris Remo, shacknews.com, 11/26/07.
  20. ^ Press Release: Star Trek Remastered on HD DVD
  21. ^ WarCry - Interview with Daron Stinnett
  22. ^ TenTonHammer - Kohnke v. Perpetual
  23. ^ WarCry: P2 Out As Star Trek Online Developer
  24. ^ Star Trek Online Developers Dropped
  25. ^ StarTrek-Online.net
  26. ^ Lorien Gremore (2006-05-01). "Star Trek Online Official FAQ". Perpetual Entertainment.
  27. ^ Mike Stemmle (2004-12-023). "Star Trek Online Official Devblog 'A holiday story'". Perpetual Entertainment. {{cite web}}: Check date values in: |year= (help)
  28. ^ Mike Stemmle (2005-12-13). "Re: Official F.A.Q. Updated". Star Trek Online .Net. Retrieved 2006-07-18.
  29. ^ Posting re game features, sto gamona site
  30. ^ Posting re game features, sto gamona site]
  31. ^ startrek-online.net/
  32. ^ http://www.startrek-online.net/messageboard/showthread.php?p=123583#post123583 startrek-online.net]
  33. ^ Question answered by Daron Stinnett, August 15th, 2007. StarTrek-Online.net.
  34. ^ Eric Heimburg (2005-11-18). "Development Logs: Space Combat". Perpetual Entertainment.

Notations

See also

External links

Official

  • StarTrekOnline.com The official Star Trek Online MMORPG site by its developers at Cryptic Studios.


Articles