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==Technology==
==Technology==
Arcades catering to video games began to gain momentum in the late 1970s with games such as ''[[Gee Bee (arcade game)|Gee Bee]]'' ([[1978 in video gaming|1978]]) and ''[[Galaxian]]'' ([[1979 in video gaming|1979]]) and became widespread in [[1980 in video gaming|1980]] with ''[[Pac-Man]]'', ''[[Missile Command]]'', ''[[Defender (video game)|Defender]]'', and others. The [[central processing unit]] in these games allowed for more complexity than earlier [[digital|discrete circuitry]] games such as Atari's ''[[Pong]]'' ([[1972 in video gaming|1972]]).
Arcades catering to video games began to gain momentum in the late 1970s with games such as ''[[Space Invaders]]'' ([[1978 in video gaming|1978]]), ''[[Gee Bee (arcade game)|Gee Bee]]'' (1978) and ''[[Galaxian]]'' ([[1979 in video gaming|1979]]) and became widespread in [[1980 in video gaming|1980]] with ''[[Pac-Man]]'', ''[[Missile Command]]'', ''[[Defender (video game)|Defender]]'', and others. The [[central processing unit]] in these games allowed for more complexity than earlier [[digital|discrete circuitry]] games such as Atari's ''[[Pong]]'' ([[1972 in video gaming|1972]]).


During this period, arcade video games began shifting away from [[Flip-screen|single-screen]] titles towards [[scrolling game]]s. Early examples were [[Sega]]'s [[side-scrolling shooter]]s ''[[Shoot 'em up#Origins and rise|Bomber]]'' (1977)<ref>{{KLOV game|12797|Bomber}}</ref> and ''[[Shoot 'em up#Origins and rise|Secret Base]]'' (1978),<ref>{{allgame|10991|Secret Base}}</ref> with the latter allowing two-player [[cooperative gameplay]].<ref>{{KLOV game|9464|Secret Base}}</ref> Sega's 1980 release ''Space Tactics'' was an early [[First-person shooter|first-person]] [[Space flight simulator game|space combat]] [[shooter game]] with multi-directional [[scrolling]] as the player moved the [[cross-hair]]s on the screen.<ref>{{KLOV game|id=9683|name=Space Tactics}}</ref> By the early 1980s, scrolling had become popular among arcade video games and would make its way to [[History of video game consoles (third generation)|third-generation consoles]], where it would prove nearly as pivotal as the move to [[3D computer graphics|3D graphics]] during the [[History of video game consoles (fifth generation)|fifth generation]].<ref name="IGN-Sega">[http://uk.retro.ign.com/articles/974/974695p2.html IGN Presents the History of SEGA: Coming Home], [[IGN]]</ref>
The Golden Age saw developers experimenting with [[vector monitor|vector displays]], which produced crisp lines that couldn't be duplicated by [[raster graphics|raster display]]s. A few of these games became great hits, such as [[1980 in video gaming|1980]]'s ''[[Battlezone (1980 video game)|Battlezone]]'' and ''[[Tempest (arcade game)|Tempest]]'' and [[1983 in video gaming|1983]]'s ''[[Star Wars (1983 video game)|Star Wars]]'', all from Atari, but vector technology fell out of favor with arcade game companies due to the high cost of repairing vector displays.


The Golden Age also saw developers experimenting with [[vector monitor|vector displays]], which produced crisp lines that couldn't be duplicated by [[raster graphics|raster display]]s. An early example was Sega's 1978 release ''[[Shoot 'em up#Origins and rise|Space Ship]]'', a space combat [[multi-directional shooter]] game.<ref>{{KLOV game|12823|Space Ship}}</ref> A few of these vector games became great hits, such as [[1980 in video gaming|1980]]'s ''[[Battlezone (1980 video game)|Battlezone]]'' and ''[[Tempest (arcade game)|Tempest]]'' and [[1983 in video gaming|1983]]'s ''[[Star Wars (1983 video game)|Star Wars]]'' from Atari, as well as 1982's ''[[Star Trek (arcade game)|Star Trek]]'' from Sega. However, vector technology fell out of favor with arcade game companies due to the high cost of repairing vector displays.
Developers also experimented with [[laserdisc]] players for delivering movie-quality animation. The first game to exploit this technology, [[1983 in video gaming|1983]]'s ''[[Dragon's Lair]]'' from [[Cinematronics]], was three years in the making. It was a sensation when it was released (and, in fact, the laserdisc players in many machines broke due to overuse), but the genre dwindled in popularity because the games were fairly linear and depended less on reflexes than on memorizing sequences of moves.


Developers also experimented with [[laserdisc]] players for delivering movie-quality animation. The first [[laserdisc video game]] to exploit this technology was [[1983 in video gaming|1983]]'s ''[[Astron Belt]]'' from Sega,<ref name="AtariHQ">{{cite web|title=ASTRON BELT|publisher=Atari HQ|url=http://www.atarihq.com/coinops/laser/astbelt.html|accessdate=2011-03-25}}</ref><ref name="Astron-Belt">{{allgame|9550|Astron Belt}}</ref> followed by ''[[Dragon's Lair]]'' from [[Cinematronics]]. The latter was a sensation when it was released (and, in fact, the laserdisc players in many machines broke due to overuse), but the genre dwindled in popularity because the games were fairly linear and depended less on reflexes than on memorizing sequences of moves.
New controls cropped up in a few games, though, arguably, [[joystick]]s and buttons remained the favorites for most manufacturers. Atari introduced the [[trackball]] with [[1978 in video gaming|1978]]'s ''Football''. ''[[Night Driver]]'' included a life-like [[steering wheel]], ''[[Paperboy (video game)|Paperboy]]'' used a [[bicycle handlebar]] and ''[[Hogan's Alley (arcade game)|Hogan's Alley]]'' introduced tethered [[light gun]]s to the arcade market. Other specialty controls, such as pedals in racing games and a crossbow-shaped light gun in ''[[Crossbow (video game)|Crossbow]]'', also debuted in this era.

New controls cropped up in a few games, though, arguably, [[joystick]]s and buttons remained the favorites for most manufacturers. A [[racing wheel]] was included in [[racing video game]]s such as ''[[Racing video game#1970s|Road Race]]''<ref>{{KLOV game|12733|Road Race}}</ref> and ''[[Night Driver]]'', ''[[Fonz (arcade)|Fonz]]'' introduced a [[motorcycle handlebar]] with vibrating [[Haptic technology|force feedback]] technology,<ref>Mark J. P. Wolf (2008), ''The video game explosion: a history from PONG to Playstation and beyond'', p. 39, [[ABC-CLIO]], ISBN 031333868X</ref> Atari introduced the [[trackball]] with [[1978 in video gaming|1978]]'s ''[[Atari Football]]'', ''[[Paperboy (video game)|Paperboy]]'' used a [[bicycle handlebar]], and ''[[Hogan's Alley (arcade game)|Hogan's Alley]]'' introduced tethered [[light gun]]s to the arcade video game market. Other specialty controls, such as pedals in racing games, and a crossbow-shaped light gun in ''[[Crossbow (video game)|Crossbow]]'', also debuted in this era.


==Gameplay==
==Gameplay==
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{{-}}
{{-}}


==List of notable games==
==List of popular games==
{{see also|Timeline of video arcade game history}}
[[Image:Donkey Kong arcade.png|thumb|upright|''[[Donkey Kong (video game)|Donkey Kong]]'']]
[[Image:Donkey Kong arcade.png|thumb|upright|''[[Donkey Kong (video game)|Donkey Kong]]'']]


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| align="center" | 1980
| align="center" | 1980
| [[Atari, Inc.|Atari]]
| [[Atari, Inc.|Atari]]
| Custom cabinet with novel dual-joystick controls and periscope-like viewer.
| Custom cabinet with novel dual-joystick controls, using two 2-way joysticks for movement, and periscope-like viewer.<ref>{{KLOV game|id=7059|name=Battlezone}}</ref>


|- bgcolor="#FFE8A9"
|- bgcolor="#FFE8A9"
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| align="center" | 1980
| align="center" | 1980
| [[Namco]] (Japan) / [[Midway Games|Midway]] (U.S.)
| [[Namco]] (Japan) / [[Midway Games|Midway]] (U.S.)
| One of the most popular and influential games, it had the first gaming [[mascot]], established [[List of maze video games#Maze chase games|maze chase]] genre, opened gaming to female audiences,<ref>[http://www.1up.com/do/feature?cId=3122102 The Essential 50 - Pac-Man], [[1UP]]</ref> and introduced [[power-up]]s<ref>[http://www.1up.com/do/feature?cId=3151392 Playing With Power: Great Ideas That Have Changed Gaming Forever], [[1UP]]</ref> and [[cutscene]]s.<ref>[http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 Gaming's Most Important Evolutions], [[GamesRadar]]</ref>
| Widely held as one of the most popular and influential video games ever.


|- bgcolor="#FFE8A9"
|- bgcolor="#FFE8A9"
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| align="center" | 1981
| align="center" | 1981
| [[Nintendo]]
| [[Nintendo]]
| Introduced [[Mario]], the character who would become Nintendo's mascot
| Set the template for [[platform game]]s, and introduced [[Mario]], the character who would become Nintendo's mascot.
|- bgcolor="#C9DAFF"
| ''[[Eliminator (video game)|Eliminator]]''
| align="center" | 1981
| [[Sega]]
| A space combat [[multi-directional shooter]], it is the only four-player vector game created,<ref name="Wolf-69">{{citation|author=Mark J. P. Wolf|year=2008|title=The video game explosion: a history from PONG to Playstation and beyond|url=http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA69&lpg=PA69|page=69|publisher=[[ABC-CLIO]]|isbn=031333868X|accessdate=2011-03-28}}</ref> featuring color vector graphics and both [[cooperative gameplay]] and competitive [[multiplayer]].<ref>{{KLOV game|7704|Eliminator}}</ref>
|- bgcolor="#FFE8A9"
|- bgcolor="#FFE8A9"
| ''[[Frogger]]''
| ''[[Frogger]]''
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| align="center" | 1981
| align="center" | 1981
| [[Konami]] / [[Stern (game company)|Stern]] (North America)
| [[Konami]] / [[Stern (game company)|Stern]] (North America)
| Horizontal scrolling shooter game
| Horizontal [[scrolling shooter]] game
|- bgcolor="#FFE8A9"
|- bgcolor="#FFE8A9"
| ''[[Galaga]]''
| ''[[Galaga]]''
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| [[Namco]] (Japan) / [[Midway Games|Midway]] (North America)
| [[Namco]] (Japan) / [[Midway Games|Midway]] (North America)
| Leapfrogged its predecessor, ''[[Galaxian]]'', in popularity
| Leapfrogged its predecessor, ''[[Galaxian]]'', in popularity
|- bgcolor="#FFE8A9"
| ''[[Gorf]]''
| align="center" | 1981
| [[Midway Games|Midway]]
| Consisted of several levels, all clones of other popular games. Featured synthesized speech.
|- bgcolor="#FFE8A9"
|- bgcolor="#FFE8A9"
| ''[[Ms. Pac-Man]]''
| ''[[Ms. Pac-Man]]''
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| The objective is to fence off a supermajority of the play area
| The objective is to fence off a supermajority of the play area
|- bgcolor="#FFE8A9"
|- bgcolor="#FFE8A9"
| ''[[Gorf]]''
| ''[[Vanguard (video game)|Vanguard]]''
| align="center" | 1981
| align="center" | 1981
| [[SNK]] (Japan) / [[Centuri]] (US)
| [[Midway Games|Midway]]
| Early scrolling shooter that scrolls in multiple directions, and allows shooting in four directions,<ref>{{KLOV game|10293|Vanguard}}</ref><ref name=1UP-SNK>[http://www.1up.com/do/feature?pager.offset=2&cId=3181467 Where Were They Then: The First Games of Nintendo, Konami, and More (SNK)], [[1UP]]</ref> using four direction buttons, similar to dual-stick controls.<ref>Matt Barton & Bill Loguidice, [http://www.gamasutra.com/view/feature/4099/the_history_of_robotron_2084__.php?page=2 The History of Robotron: 2084 - Running Away While Defending Humanoids], [[Gamasutra]]</ref>
| Consisted of several levels, all clones of other popular games. Featured synthesized speech.
|- bgcolor="#FFE8A9"
|- bgcolor="#FFE8A9"
| ''[[BurgerTime]]''
| ''[[BurgerTime]]''
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| [[Williams Electronics]]
| [[Williams Electronics]]
| Contained a design flaw so popular it was intentionally touted by producers as a "hidden feature"
| Contained a design flaw so popular it was intentionally touted by producers as a "hidden feature"
|- bgcolor="#FFE8A9"
| ''[[Jungle Hunt|Jungle King]]''
| align="center" | 1982
| [[Taito Corporation|Taito]]
| An early horizontal and diagonal scrolling platformer, featuring vine-swinging mechanics, run & jump sequences, climbing hills, and swimming.<ref>{{KLOV game|8258|Jungle King}}</ref>
|- bgcolor="#FFE8A9"
|- bgcolor="#FFE8A9"
| ''[[Moon Patrol]]''
| ''[[Moon Patrol]]''
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| [[Irem]] (Japan) / [[Williams Electronics]] (U.S.)
| [[Irem]] (Japan) / [[Williams Electronics]] (U.S.)
| The first arcade game to feature [[parallax scrolling]].<ref name="parallax">[http://www.thocp.net/software/games/golden_age.htm History of Computing: Video games - Golden Age]</ref>
| The first arcade game to feature [[parallax scrolling]].<ref name="parallax">[http://www.thocp.net/software/games/golden_age.htm History of Computing: Video games - Golden Age]</ref>
|- bgcolor="#FFE8A9"
| ''[[Pengo (video game)|Pengo]]''
| align="center" | 1982
| [[Sega]]
| A [[List of maze video games|maze game]] set in an environment full of ice blocks, which can be used by the player's penguin, who can slide them to attack enemies.<ref>{{KLOV game|id=8989|name=Pengo}}</ref>
|- bgcolor="#FFE8A9"
|- bgcolor="#FFE8A9"
| ''[[Pole Position]]''
| ''[[Pole Position]]''
Line 226: Line 249:
| [[Williams Electronics]]
| [[Williams Electronics]]
| Featured novel dual joystick gameplay
| Featured novel dual joystick gameplay
|- bgcolor="#C9DAFF"
| ''[[Star Trek (arcade game)|Star Trek]]''
| align="center" | 1982
| [[Sega]]
| [[Space flight simulator game|Space combat sim]] featuring five different controls, six different enemies, and 40 different [[Simulation video game|simulation]] levels. One of the most elaborate [[vector game]]s released.<ref>Mark J. P. Wolf (2008), ''The video game explosion: a history from PONG to Playstation and beyond'', [http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA70&lpg=PA70 p. 70], [[ABC-CLIO]], ISBN 031333868X</ref>
|- bgcolor="#FFE8A9"
|- bgcolor="#FFE8A9"
| ''[[Time Pilot]]''
| ''[[Time Pilot]]''
Line 250: Line 278:
| align="center" | 1983
| align="center" | 1983
| [[Sega]] (Japan) / [[Midway Games|Midway]] (U.S.)
| [[Sega]] (Japan) / [[Midway Games|Midway]] (U.S.)
| The first [[laserdisc video game]].<ref name="AtariHQ">{{cite web|title=ASTRON BELT|publisher=Atari HQ|url=http://www.atarihq.com/coinops/laser/astbelt.html|accessdate=2011-03-25}}</ref><ref>{{allgame|9550|Astron Belt}}</ref>
| The first [[laserdisc video game]].<ref name="AtariHQ"/><ref name="Astron-Belt"/>
|- bgcolor="#FFE8A9"
|- bgcolor="#FFE8A9"
| ''[[Dragon's Lair]]''
| ''[[Dragon's Lair]]''
Line 270: Line 298:
| align="center" | 1983
| align="center" | 1983
| [[Namco]] (Japan) / [[Bally Midway]] (U.S.)
| [[Namco]] (Japan) / [[Bally Midway]] (U.S.)
| One of the first to feature side-scrolling platforming action
| Featured early side-scrolling platforming action
|- bgcolor="#FFE8A9"
|- bgcolor="#FFE8A9"
| ''[[Mario Bros.]]''
| ''[[Mario Bros.]]''

Revision as of 15:54, 4 April 2011

The golden age of video arcade games was a peak era of video arcade game popularity, innovation, and earnings. Although there is no consensus as to its exact time period, most sources place it around the early 1980s.

Overview

During the late 1970s, video arcade game technology had become sophisticated enough to offer good-quality graphics and sounds, but it was still fairly basic (realistic images and full motion video were not yet available, and only a few games used spoken voice) and so the success of a game had to rely on simple and fun gameplay. This emphasis on the gameplay is why many of these games continue to be enjoyed today despite their technology being vastly outdated by modern computing technology.

Relevant time period

Walter Day of Twin Galaxies places it as lasting from January 18, 1982 to January 5, 1986.[1]

Video game journalist Steven L. Kent, in his book The Ultimate History of Video Games, places it at 1979 to 1983.[2] The book pointed out that 1979 was the advent of vector graphics technology, which in turn spawned many of the popular early arcade games. However, 1983 was the period that began "a fairly steady decline" in the coin-operated video game business and when many arcades started disappearing.[2]

The History of Computing Project defines the Golden Age as 1971-1983, covering the “mainsteam appearance of video games as a consumer market” and “the rise of dedicated hardware systems and the origin of multi-game cartridge based systems”.[3] 1971 was chosen as an earlier start date by the project for two reasons: the creator of Pong filed a pivotal patent regarding video game technology, and it was the release of the first arcade video game machine, Computer Space.[4]

Other opinions place this period's beginning in the late 1970s, when color arcade games became more prevalent and video arcades themselves started appearing outside of their traditional bowling alley and bar locales, through to its ending in the mid-1980s.[5]

Business

The Golden Age was a time of great technical and design creativity in arcade games. Games were designed in a wide variety of genres while developers had to work within strict limits of available processor power and memory. The era also saw the rapid spread of video arcades across North America, Europe and Japan.

At this time, video arcade games started to appear in supermarkets, restaurants, liquor stores, gas stations and many other retail establishments looking for extra income.

The two most successful arcade game companies of this era were Namco (the Japanese company that created Pac-Man, Pole Position and Dig Dug) and Atari (the company that introduced video games into arcades). These two companies wrestled for the number one and two slots in American arcades for several years. Other companies such as Sega (who later entered the home console market against its former arch rival, Nintendo), Nintendo (whose mascot, Mario, was introduced in 1981's Donkey Kong), Bally Midway Manufacturing Company (which was later purchased by Williams), Capcom, Cinematronics, Konami, Centuri, Taito, Williams, and SNK entered around this era.

Technology

Arcades catering to video games began to gain momentum in the late 1970s with games such as Space Invaders (1978), Gee Bee (1978) and Galaxian (1979) and became widespread in 1980 with Pac-Man, Missile Command, Defender, and others. The central processing unit in these games allowed for more complexity than earlier discrete circuitry games such as Atari's Pong (1972).

During this period, arcade video games began shifting away from single-screen titles towards scrolling games. Early examples were Sega's side-scrolling shooters Bomber (1977)[6] and Secret Base (1978),[7] with the latter allowing two-player cooperative gameplay.[8] Sega's 1980 release Space Tactics was an early first-person space combat shooter game with multi-directional scrolling as the player moved the cross-hairs on the screen.[9] By the early 1980s, scrolling had become popular among arcade video games and would make its way to third-generation consoles, where it would prove nearly as pivotal as the move to 3D graphics during the fifth generation.[10]

The Golden Age also saw developers experimenting with vector displays, which produced crisp lines that couldn't be duplicated by raster displays. An early example was Sega's 1978 release Space Ship, a space combat multi-directional shooter game.[11] A few of these vector games became great hits, such as 1980's Battlezone and Tempest and 1983's Star Wars from Atari, as well as 1982's Star Trek from Sega. However, vector technology fell out of favor with arcade game companies due to the high cost of repairing vector displays.

Developers also experimented with laserdisc players for delivering movie-quality animation. The first laserdisc video game to exploit this technology was 1983's Astron Belt from Sega,[12][13] followed by Dragon's Lair from Cinematronics. The latter was a sensation when it was released (and, in fact, the laserdisc players in many machines broke due to overuse), but the genre dwindled in popularity because the games were fairly linear and depended less on reflexes than on memorizing sequences of moves.

New controls cropped up in a few games, though, arguably, joysticks and buttons remained the favorites for most manufacturers. A racing wheel was included in racing video games such as Road Race[14] and Night Driver, Fonz introduced a motorcycle handlebar with vibrating force feedback technology,[15] Atari introduced the trackball with 1978's Atari Football, Paperboy used a bicycle handlebar, and Hogan's Alley introduced tethered light guns to the arcade video game market. Other specialty controls, such as pedals in racing games, and a crossbow-shaped light gun in Crossbow, also debuted in this era.

Gameplay

Galaga, a successful game of the Golden Age, borrows its theme from Galaxian and adds twists of its own.

With the enormous success of the early games, dozens of developers jumped into the development and manufacturing of video arcade games. Some simply copied the "invading alien hordes" idea of Space Invaders and turned out successful imitators like Galaxian, Galaga, and Gaplus, while others tried new concepts and defined new genres. Rapidly evolving hardware allowed new kinds of games which surpassed the shoot-em-up gameplay of the earliest games.

Games such as Donkey Kong and Qix introduced new types of games where skill and timing are more important than shooting as fast as possible. Other examples of innovative games are Atari Games' Paperboy where the goal is to successfully deliver newspapers to customers, and Namco's Phozon where the object is to duplicate a shape shown in the middle of the screen. The theme of Exidy's Venture is dungeon exploration and treasure-gathering. One innovative game, Q*Bert, played upon the user's sense of depth perception to deliver a novel experience.

Some games of this era were so popular that they entered the popular culture. The release of Pac-Man in 1980 caused such a sensation that it initiated what is now referred to as "Pac-Mania" (which later became the title of the last coin-operated game in the series, released in 1987). Released by Namco, the game featured a yellow, circle-shaped creature trying to eat dots through a maze while avoiding pursuing enemies. Though no one could agree what the "hero" or enemies represented (They were variously referred to as ghosts, goblins or monsters), the game was extremely popular; there are anecdotes to the effect that some game owners had to empty the game's coin bucket every hour in order to prevent the game's coin mechanism from jamming from having too many coins in the receptacle. The game spawned an animated television series, numerous clones, Pac-Man-branded foods, toys, and a hit pop song, Pac-Man Fever. Though many popular games quickly entered the lexicon of popular culture, most have since left, and Pac-Man is unusual in remaining a recognized term in pop culture, along with Donkey Kong, Mario Bros., and Frogger.

Strategy guides

The enormous popularity of video arcade games also led to the very first video game strategy guides; these guides (rare to find today) discussed in detail the patterns and strategies of each game, including variations, to a degree that few guides seen since can match. "Turning the machine over"—making the score counter overflow and reset to zero—was often the final challenge of a game for those who mastered it, and the last obstacle to getting the highest score.

Donkey Kong

The games below are some of the most popular and/or influential games of the era.[16]

Legend
Vector display
Raster display
Name Year Manufacturer Notes
Space Invaders 1978 Taito (Japan) / Midway (U.S.) Considered the game that revolutionized the video game industry.[17] The first blockbuster video game,[18] it established the shoot 'em up genre,[19] and has influenced most shooter games since.[20]
Asteroids 1979 Atari Atari's most successful coin-operated game.
Galaxian 1979 Namco (Japan) / Midway (U.S.) Created to compete with Space Invaders. Featured a color screen and had aliens attack in swooping formation. It also featured levels and boss encounters.[21]
Lunar Lander 1979 Atari First Atari game to use vector graphics
Battlezone 1980 Atari Custom cabinet with novel dual-joystick controls, using two 2-way joysticks for movement, and periscope-like viewer.[22]
Berzerk 1980 Stern Electronics Early use of speech synthesis was also translated into other languages in Europe.
Centipede 1980 Atari One of the first games to use trackball control, vertical monitor orientation.
Defender 1980 Williams Electronics Was predicted to be outsold by Rally-X, but Defender trounced it, going on to sell 60,000 units
Missile Command 1980 Atari One of the first games to use trackball control. Originally to have a localities-option that named the cities, but was determined too complicated.
Pac-Man 1980 Namco (Japan) / Midway (U.S.) One of the most popular and influential games, it had the first gaming mascot, established maze chase genre, opened gaming to female audiences,[23] and introduced power-ups[24] and cutscenes.[25]
Phoenix 1980 Amstar Electronics / Centuri (U.S.) / Taito (Japan) Notable for its haunting melody accompaniment.
Rally-X 1980 Namco First game to feature a "bonus" round, background music,[26] multi-directional scrolling,[27] and a radar.[28] When released, was predicted to outsell two other new releases: Pac-Man and Defender.
Star Castle 1980 Cinematronics The colors of the rings and screen are provided by a transparent plastic screen overlay
Tempest 1980 Atari One of the first games to use a color vector display
Wizard of Wor 1980 Midway Game featured maze-like dungeons infested with monsters.
Donkey Kong 1981 Nintendo Set the template for platform games, and introduced Mario, the character who would become Nintendo's mascot.
Eliminator 1981 Sega A space combat multi-directional shooter, it is the only four-player vector game created,[29] featuring color vector graphics and both cooperative gameplay and competitive multiplayer.[30]
Frogger 1981 Konami Novel gameplay free of fighting and shooting
Scramble 1981 Konami / Stern (North America) Horizontal scrolling shooter game
Galaga 1981 Namco (Japan) / Midway (North America) Leapfrogged its predecessor, Galaxian, in popularity
Gorf 1981 Midway Consisted of several levels, all clones of other popular games. Featured synthesized speech.
Ms. Pac-Man 1981 Midway (North America) / Namco Created from a bootlegged hack of Pac-Man
Qix 1981 Taito The objective is to fence off a supermajority of the play area
Vanguard 1981 SNK (Japan) / Centuri (US) Early scrolling shooter that scrolls in multiple directions, and allows shooting in four directions,[31][32] using four direction buttons, similar to dual-stick controls.[33]
BurgerTime 1982 Data East (Japan) / Bally Midway (US) Original title changed from Hamburger when brought to the U.S. from Japan
Dig Dug 1982 Namco (Japan) / Atari (North America) Rated the sixth most popular coin-operated video game of all time[34]
Donkey Kong Junior 1982 Nintendo The last time Nintendo's mascot, Mario, was featured as an antagonist in a Nintendo game
Joust 1982 Williams Electronics Contained a design flaw so popular it was intentionally touted by producers as a "hidden feature"
Jungle King 1982 Taito An early horizontal and diagonal scrolling platformer, featuring vine-swinging mechanics, run & jump sequences, climbing hills, and swimming.[35]
Moon Patrol 1982 Irem (Japan) / Williams Electronics (U.S.) The first arcade game to feature parallax scrolling.[36]
Pengo 1982 Sega A maze game set in an environment full of ice blocks, which can be used by the player's penguin, who can slide them to attack enemies.[37]
Pole Position 1982 Namco (Japan) / Atari (U.S.) Popularized the "rear-view racer format" player perspective
Q*bert 1982 Gottlieb Became one of the most merchandised arcade games behind Pac-Man and Donkey Kong.[38][39]
Robotron 2084 1982 Williams Electronics Featured novel dual joystick gameplay
Star Trek 1982 Sega Space combat sim featuring five different controls, six different enemies, and 40 different simulation levels. One of the most elaborate vector games released.[40]
Time Pilot 1982 Konami (Japan) / Centuri (U.S.) Background moves in the opposite direction to the player's plane, which always remains in the center.
Tron 1982 Bally Midway Earned more than the film it was based on[41]
Xevious 1982 Namco (Japan) / Atari (U.S.) The first arcade video game to have a TV commercial[42]
Zaxxon 1982 Sega First game to employ isometric axonometric projection, which the game was named after
Astron Belt 1983 Sega (Japan) / Midway (U.S.) The first laserdisc video game.[12][13]
Dragon's Lair 1983 Cinematronics (U.S.) / Taito (Japan) An early laserdisc video game, which allowed film-quality animation in the game
Elevator Action 1983 Taito Protagonist must traverse the building's numerous levels via a series of elevators and escalators while acquiring documents
Gyruss 1983 Konami (Japan) / Centuri (U.S.) Often remembered for its musical score that plays throughout the game, Bach's "Toccata and Fugue in D minor"[43]
Mappy 1983 Namco (Japan) / Bally Midway (U.S.) Featured early side-scrolling platforming action
Mario Bros. 1983 Nintendo The first game featuring Nintendo's mascot, Mario, along with his brother, Luigi
Spy Hunter 1983 Bally Midway Memorable for its music, "The Peter Gunn Theme", that plays throughout the game
Star Wars 1983 Atari Features several digitized samples of actor's voices from the movie
Tapper 1983 Bally Midway Originally aligned with American beer Budweiser, was revamped as Root Beer Tapper, so as not to be construed as attempting to peddle alcohol to minors
1942 1984 Capcom Capcom's first hit game
Paperboy 1984 Atari Novel controls and high resolution display
Punch-Out!! 1984 Nintendo Digitized voice and dual monitors

The end of the era

The Golden Age cooled as copies of popular games began to saturate the arcades. Arcades remained commonplace through the early 1990s and there were still new genres being explored, but most new games were fighting games, shooters, maze games, and other variations on old familiar themes.

New generations of home computers and home video game consoles also sapped interest from arcades. Earlier consoles, such as the Atari 2600 and Mattel's Intellivision, were general-purpose and were meant to play a variety of games, and often could not measure up to video arcade game hardware, which was built for the singular purpose of providing a single game well. In fact, the glut of poor-quality home video game systems contributed in no small way to the video game crash of 1983.

But the debut of the Nintendo Entertainment System (1985) began to level the playing field by providing a reasonably good video arcade experience at home. In the early to mid 1990s, the Super Nintendo Entertainment System and the Sega Mega Drive (Sega Genesis in North America) greatly improved home play and some of the technology was even integrated into a few video arcade machines. By the time of the PlayStation (1995) and the Nintendo 64 (1996), both of which boasted true 3D graphics, many video game arcades across the country had gone out of business.

The video arcade game industry still exists today, but in a greatly reduced form. Video arcade game hardware is often based on home game consoles to facilitate porting a video arcade game to a home system; there are video arcade versions of Dreamcast (NAOMI, Atomiswave), PlayStation 2 (System 246), Nintendo GameCube (Triforce), and Microsoft Xbox (Chihiro) home consoles. Some arcades have survived by expanding into ticket-based prize redemption and more physical games with no home console equivalent, such as skee ball and whack-a-mole. Some genres, such as dancing and rhythm games (such as Dance Dance Revolution) continue to be popular in arcades.

The relative simplicity yet solid gameplay of many of these early games has inspired a new generation of fans who can play them on mobile phones or with emulators such as MAME. Some classic arcade games are reappearing in commercial settings, such as Namco's Ms. Pac-Man 20 Year Reunion / Galaga Class of 1981 two-in-one game,[44] or integrated directly into controller hardware (joysticks) with replaceable flash drives storing game ROMs.

Legacy

The Golden Age of Video Arcade Games spawned numerous cultural icons and even gave some companies their identity. Elements from games such as Space Invaders, Pac-Man, Donkey Kong, Frogger, and Centipede are still recognized in today's popular culture.

The success of these early video games has led many hobbyists who were teenagers during the Golden Age to collect some of these classic games. Since few have any commercial value any longer, they can be acquired for US$200 to US$750 (though fully restored games can cost much more).

Some fans of these games have companies devoted to restoring the classic games, and others, such as Arcade Renovations, which produces reproduction art for classic arcade games, focus solely on one facet of the restoration activity. Many of these restorers have set up websites full of tips and advice on restoring games to mint condition. There are also several newsgroups devoted to discussion around these games, and a few conventions, such as California Extreme,[45] dedicated to classic arcade gaming.

See also

References

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  3. ^ http://www.thocp.net/software/games/games.htm
  4. ^ http://www.thocp.net/software/games/golden_age.htm#1971
  5. ^ Day, Walter (1998-02-08). "Chapter 13 - The Golden Age Ends". The Golden Age of Video Game Arcades. Twin Galaxies. Retrieved 2007-08-21.
  6. ^ Bomber at the Killer List of Videogames
  7. ^ Template:Allgame
  8. ^ Secret Base at the Killer List of Videogames
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  10. ^ IGN Presents the History of SEGA: Coming Home, IGN
  11. ^ Space Ship at the Killer List of Videogames
  12. ^ a b "ASTRON BELT". Atari HQ. Retrieved 2011-03-25.
  13. ^ a b Template:Allgame
  14. ^ Road Race at the Killer List of Videogames
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  24. ^ Playing With Power: Great Ideas That Have Changed Gaming Forever, 1UP
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  27. ^ Gaming's Most Important Evolutions (Page 3), GamesRadar
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  31. ^ Vanguard at the Killer List of Videogames
  32. ^ Where Were They Then: The First Games of Nintendo, Konami, and More (SNK), 1UP
  33. ^ Matt Barton & Bill Loguidice, The History of Robotron: 2084 - Running Away While Defending Humanoids, Gamasutra
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  36. ^ History of Computing: Video games - Golden Age
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  38. ^ Sellers, John (2001). Arcade Fever: The Fan's Guide to The Golden Age of Video Games. Running Press. pp. 108–109. ISBN 0762409371. {{cite book}}: Unknown parameter |month= ignored (help)
  39. ^ Wild, Kim (2008). "The Making of Q*bert". Retro Gamer (54). Imagine Publishing: 70–73. {{cite journal}}: Unknown parameter |month= ignored (help)
  40. ^ Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, p. 70, ABC-CLIO, ISBN 031333868X
  41. ^ "Trivia for TRON" (Web). www.imdb.com. Retrieved 2007-09-15. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help); External link in |publisher= (help)
  42. ^ Xevious at the Killer List of Videogames
  43. ^ Gyruss at the Killer List of Videogames
  44. ^ "Ms. Pac-Man/Galaga — Class Of 1981". KLOV. Retrieved 2006-09-10.
  45. ^ "California Extreme". California Extreme. Retrieved 2006-11-24.
  • The Official Price Guide to Classic Video Games by David Ellis (2004), ISBN 0-375-72038-3