Jump to content

Grand Theft Auto V: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Refining first paragraph of lead. Czar, your changes made the sentence about the setting\story too fragmented with all those commas, and could potentially confuse readers as it read "Set within Los Santos", which is only 25% of the map.
(4 intermediate revisions by the same user not shown)
Line 30: Line 30:
[[Development of Grand Theft Auto V|Development]] began shortly following the release of ''Grand Theft Auto IV'' and lasted five years. The development team envisioned ''Grand Theft Auto V'' as a spiritual successor to many of their previous projects, such as ''[[Red Dead Redemption]]'' and ''[[Max Payne 3]]''. To innovate on the core structure of its predecessors, the team expanded the gameplay and story from three lead characters. As part of their extensive research for the game's open world, the developers conducted field research around California throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.
[[Development of Grand Theft Auto V|Development]] began shortly following the release of ''Grand Theft Auto IV'' and lasted five years. The development team envisioned ''Grand Theft Auto V'' as a spiritual successor to many of their previous projects, such as ''[[Red Dead Redemption]]'' and ''[[Max Payne 3]]''. To innovate on the core structure of its predecessors, the team expanded the gameplay and story from three lead characters. As part of their extensive research for the game's open world, the developers conducted field research around California throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.


As one of the last titles to be released for the [[History of video game consoles (seventh generation)|seventh generation]] of video game consoles, ''Grand Theft Auto V'' was widely anticipated preceding its release. At release, the game was acclaimed by many reviewers, with praise particularly directed at the multiple protagonist design and open-ended gameplay. Critics were polarised by a scene depicting torture and the game's treatment of women. Some labelled the game as inherently violent and [[Misogyny|misogynistic]]. ''Grand Theft Auto V'' was a commercial success, and broke industry sales records by earning US$800 million in the first 24 hours of its release and US$1 billion within its first three days, making it the fastest selling entertainment product in history. ''Grand Theft Auto V'' has earned several year-end accolades, including [[Game of the Year]] awards from several [[Video game journalism|gaming publications]].
As one of the last titles to be released for the [[History of video game consoles (seventh generation)|seventh generation]] of video game consoles, ''Grand Theft Auto V'' was widely anticipated preceding its release. At release, the game was acclaimed by many reviewers, with praise particularly directed at the multiple protagonist design and open-ended gameplay. Critics were polarised by a scene depicting torture and the game's treatment of women. Some labelled the game as inherently violent and [[Misogyny|misogynistic]]. ''Grand Theft Auto V'' broke industry sales records and became the fastest selling entertainment product in history, earning US$800 million in its first day and US$1 billion in its first three days. The game won several year-end accolades, including [[Game of the Year]] awards from several [[Video game journalism|gaming publications]].


==Gameplay==
==Gameplay==
''Grand Theft Auto V'' is an [[action-adventure game]] played from a [[third-person perspective]]. Players may progress through the story by completing missions, which are linear gameplay scenarios with objectives to complete.<ref name="IGN Reinventing">{{cite web |url=http://www.ign.com/articles/2012/11/12/grand-theft-auto-5-reinventing-the-open-world-rulebook |title=Grand Theft Auto V: Reinventing the Open-World Rulebook |first=Alex |last=Simmons |date=12 November 2012 |publisher=[[IGN]] |accessdate=9 April 2014}}</ref> The game makes use of [[open world]] design, which allows players to [[Nonlinear gameplay|freely roam]] the world when not partaking in missions. Composed of the open countryside area San Andreas and the fictional city of [[Los Santos (Grand Theft Auto)|Los Santos]], the world of ''Grand Theft Auto V'' is comparatively larger in area than earlier entries in the series.<ref name="GTA V Biggest World">{{cite web |url=http://www.computerandvideogames.com/377702/gta-v-world-is-bigger-than-red-dead-redemption-san-andreas-and-gta-4-combined/|title=GTA V world 'is bigger than Red Dead Redemption, San Andreas and GTA 4 combined' |last=Hussain |first=Tamoor |work=[[Computer and Video Games]] |date=8 November 2012 |accessdate=10 November 2012}}</ref> The world may be fully explored from the beginning of the game without restrictions, although progressing through missions grants players access to more gameplay content.<ref name="Unseen Mastermind">{{cite web|title=Grand Theft Auto 5’s Unseen Mastermind|url=http://www.ign.com/articles/2012/11/13/grand-theft-auto-vs-unseen-mastermind |last=Simmons |first=Alex |publisher=[[IGN]] |date=13 November 2012 |accessdate=20 November 2012}}</ref>
''Grand Theft Auto V'' is an [[action-adventure game]] played from a [[third-person perspective]]. Players complete missions—linear scenarios with set objectives—to progress through the story.<ref name="IGN Reinventing">{{cite web |url=http://www.ign.com/articles/2012/11/12/grand-theft-auto-5-reinventing-the-open-world-rulebook |title=Grand Theft Auto V: Reinventing the Open-World Rulebook |first=Alex |last=Simmons |date=12 November 2012 |publisher=[[IGN]] |accessdate=9 April 2014}}</ref> Outside of missions, players can [[Nonlinear gameplay|freely roam]] the game's large [[open world]]. Composed of the San Andreas open countryside area and the fictional city of [[Los Santos (Grand Theft Auto)|Los Santos]], the world of ''Grand Theft Auto V'' is larger in area than earlier entries in the series.<ref name="GTA V Biggest World">{{cite web |url=http://www.computerandvideogames.com/377702/gta-v-world-is-bigger-than-red-dead-redemption-san-andreas-and-gta-4-combined/|title=GTA V world 'is bigger than Red Dead Redemption, San Andreas and GTA 4 combined' |last=Hussain |first=Tamoor |work=[[Computer and Video Games]] |date=8 November 2012 |accessdate=10 November 2012}}</ref> The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.<ref name="Unseen Mastermind">{{cite web|title=Grand Theft Auto 5’s Unseen Mastermind|url=http://www.ign.com/articles/2012/11/13/grand-theft-auto-vs-unseen-mastermind |last=Simmons |first=Alex |publisher=[[IGN]] |date=13 November 2012 |accessdate=20 November 2012}}</ref>


Players use [[Melee#Use in gaming|melee]] attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a [[first-person perspective]] option when using vehicles. To accommodate for the size of the map, the game introduces vehicle types that were absent in its predecessor ''[[Grand Theft Auto IV]]'', such as [[fixed-wing aircraft]].<ref name=details/> In combat, [[auto-aim]] and a [[cover system]] may be used as assistance against enemies.<ref>{{cite web |url=http://www.telegraph.co.uk/technology/video-games/video-game-previews/10033217/Grand-Theft-Auto-V-preview.html |title=Grand Theft Auto V preview |first= Tom |last=Hoggins |date=2 May 2013 |publisher= ''[[The Daily Telegraph|The Telegraph]]'' |accessdate=6 September 2013}}</ref> Should players take damage, their health meter will gradually regenerate to its halfway point. If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "[[fugitive|wanted]]" meter in the [[HUD (video gaming)|head-up display]] (HUD).<ref>{{cite web |url=http://kotaku.com/ive-seen-grand-theft-auto-v-this-ones-radically-diff-487200782 |title=I've Seen Grand Theft Auto V. This One's Radically Different. |first=Stephen |last=Totilo |date=2 May 2013 |publisher= [[Kotaku]] |accessdate=6 September 2013}}</ref> On the meter, stars are displayed to indicate the current wanted level; for example, at the maximum five-star level, efforts by law enforcement to incapacitate players become very aggressive. Should players escape the immediate area in which they are wanted, law enforcement officers will search for them. At this point, the line of sight of officers displays on the [[mini-map]]. When line of sight is broken and players are hidden, the wanted meter enters a cooldown mode and eventually recedes.<ref name="Destructoid Review">{{cite web |url=http://www.destructoid.com/review-grand-theft-auto-v-261879.phtml |title=Review: Grand Theft Auto V |first=Jim |last=Sterling |date=16 September 2013 |publisher=[[Destructoid]] |accessdate=27 September 2013}}</ref>
Players use [[Melee#Use in gaming|melee]] attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a [[first-person perspective]] option when using vehicles. To accommodate the map's size, the game introduces vehicle types absent in its predecessor ''[[Grand Theft Auto IV]]'', such as [[fixed-wing aircraft]].<ref name=details/> In combat, [[auto-aim]] and a [[cover system]] can be used as assistance against enemies.<ref>{{cite web |url=http://www.telegraph.co.uk/technology/video-games/video-game-previews/10033217/Grand-Theft-Auto-V-preview.html |title=Grand Theft Auto V preview |first= Tom |last=Hoggins |date=2 May 2013 |publisher= ''[[The Daily Telegraph|The Telegraph]]'' |accessdate=6 September 2013}}</ref> Should players take damage, their health meter will gradually regenerate to its halfway point. If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "[[fugitive|wanted]]" meter in the [[HUD (video gaming)|head-up display]] (HUD).<ref>{{cite web |url=http://kotaku.com/ive-seen-grand-theft-auto-v-this-ones-radically-diff-487200782 |title=I've Seen Grand Theft Auto V. This One's Radically Different. |first=Stephen |last=Totilo |date=2 May 2013 |publisher= [[Kotaku]] |accessdate=6 September 2013}}</ref> On the meter, the displayed stars indicate the current wanted level (for example, at the maximum five-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight (as displayed on the [[mini-map]]).<ref name="Destructoid Review">{{cite web |url=http://www.destructoid.com/review-grand-theft-auto-v-261879.phtml |title=Review: Grand Theft Auto V |first=Jim |last=Sterling |date=16 September 2013 |publisher=[[Destructoid]] |accessdate=27 September 2013}}</ref>


The single-player mode of ''Grand Theft Auto V'' allows players to control three characters: Michael De Santa, [[Trevor Philips]] and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three. Throughout single-player, players may switch between the protagonists at will by means of a directional compass on the HUD. Franklin corresponds to the north point, Michael to the west and Trevor to the east The south point on the compass corresponds to a character that players create for use in the multiplayer mode. During some missions in single-player, the game may switch between characters automatically in order to complete certain objectives. A character's [[Avatar (computing)|avatar]] will flash red if they are in danger and need assistance, and flash white if that character has a strategic advantage or position which may aid in the success of the mission.<ref name="GTA V Hands-On">{{cite web |url=http://www.ign.com/articles/2013/09/03/world-first-hands-on-with-grand-theft-auto-v |title=World-First Hands-On With Grand Theft Auto V |last=Reilly |first=Luke |publisher=[[IGN]] |date=3 September 2013 |accessdate=3 September 2013}}</ref> Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from [[Artificial intelligence|AI]]-controlled accomplices who have unique skill sets such as computer hacking or driving, and they will take a cut from the mission's cash reward upon completion.<ref>{{cite web |url=http://www.gamespot.com/articles/grand-theft-auto-v-the-making-of-a-great-heist-sequence/1100-6407826/ |title=Grand Theft Auto V: The Making of a Great Heist Sequence |last=Petit |first=Carolyn |publisher=[[Gamespot]] |date=2 May 2013 |accessdate=23 August 2013}}</ref> If an accomplice survives a successful heist, they may be re-used in later missions with improvements to their unique skills.<ref>{{cite web |url=http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/05/02/the-art-of-the-heist-in-gta-v.aspx |title=The Art Of The Heist In GTA V |first=Matt |last=Bertz |date=2 May 2013 |publisher=''[[Game Informer]]'' |accessdate=6 September 2013}}</ref> Employing different strategies towards the completion of a heist mission is also encouraged by the game; for example, in a [[Robbery|holdup]] mission players may subdue civilians with an [[incapacitating agent|agent]] if stealth is favoured, or storm the venue with guns drawn.<ref>{{cite web |url=http://www.ign.com/articles/2013/07/09/whats-new-in-the-grand-theft-auto-v-gameplay-trailer |title=What's New in the Grand Theft Auto V Gameplay Trailer |last=MacDonald |first=Keza |publisher=[[IGN]] |date=9 July 2013 |accessdate=23 August 2013}}</ref>
The game's single-player mode lets player control three characters: Michael De Santa, [[Trevor Philips]] and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three. Throughout single-player, players may switch between the protagonists at will by means of a directional compass on the HUD. The game may switch between characters automatically in single-player missions to complete certain objectives. A character's compass [[Avatar (computing)|avatar]] will flash red if he is in danger and needs help, and flash white if he has a strategic advantage.<ref name="GTA V Hands-On">{{cite web |url=http://www.ign.com/articles/2013/09/03/world-first-hands-on-with-grand-theft-auto-v |title=World-First Hands-On With Grand Theft Auto V |last=Reilly |first=Luke |publisher=[[IGN]] |date=3 September 2013 |accessdate=3 September 2013}}</ref> Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from [[Artificial intelligence|AI]]-controlled accomplices with unique skill sets, such as computer hacking or driving. They take a cut from the heist's cash reward upon completion.<ref>{{cite web |url=http://www.gamespot.com/articles/grand-theft-auto-v-the-making-of-a-great-heist-sequence/1100-6407826/ |title=Grand Theft Auto V: The Making of a Great Heist Sequence |last=Petit |first=Carolyn |publisher=[[Gamespot]] |date=2 May 2013 |accessdate=23 August 2013}}</ref> If an accomplice survives a successful heist, they may be available for later missions with improvements to their unique skills.<ref>{{cite web |url=http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/05/02/the-art-of-the-heist-in-gta-v.aspx |title=The Art Of The Heist In GTA V |first=Matt |last=Bertz |date=2 May 2013 |publisher=''[[Game Informer]]'' |accessdate=6 September 2013}}</ref> The game encourages differentiation in heist mission strategies—for example, in a [[Robbery|holdup]] mission, players may either stealthily subdue civilians with an [[incapacitating agent|agent]] or conspicuously storm the venue with guns blazing.<ref>{{cite web |url=http://www.ign.com/articles/2013/07/09/whats-new-in-the-grand-theft-auto-v-gameplay-trailer |title=What's New in the Grand Theft Auto V Gameplay Trailer |last=MacDonald |first=Keza |publisher=[[IGN]] |date=9 July 2013 |accessdate=23 August 2013}}</ref>


[[Image:Grand Theft Auto V combat.jpg|thumb|left|260px| In ''Grand Theft Auto V'', players may take cover behind objects in firefights to avoid taking damage from enemies.|alt=The player character crouched behind a vehicle while in combat. The head-up display elements are visible on-screen.]]
[[Image:Grand Theft Auto V combat.jpg|thumb|left|260px| Players may take cover behind objects during firefights to avoid taking damage from enemies|alt=The player character crouched behind a vehicle while in combat. The head-up display elements are visible on-screen.]]
Each character has a set of eight skills that represent their ability in certain areas, such as shooting and driving. While players improve the skills of each character as they play, there is a skill assigned to each character that they have expertise in by default, such as Trevor's skill as a pilot.<ref name="Open World Rulebook ">{{cite web |url=http://www.computerandvideogames.com/403297/previews/preview-gta-v-rewrites-the-open-world-rulebook-again/ |title=Preview: GTA V rewrites the open-world rulebook... again |first=Tim |last=Weaver |date=3 May 2013 |publisher=''[[Computer and Video Games]]'' |accessdate=6 September 2013}}</ref> In addition, the eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters [[bullet time]] in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat.<ref name="Running And Gunning">{{cite web |url=http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/05/02/running-and-gunning-in-grand-theft-auto-v.aspx |title=Running And Gunning In Grand Theft Auto V |first=Matt |last=Bertz |date=2 May 2013 |publisher=''[[Game Informer]]'' |accessdate=6 September 2013}}</ref> A meter on each character's HUD depletes when an ability is being used and gradually regenerates over time.<ref name="detailsDestructoid">{{cite web |url=http://www.destructoid.com/grand-theft-auto-v-everything-is-bigger-and-better-252852.phtml|title=Grand Theft Auto V Everything is Bigger and Better |last=Aziz |first=Hamza |publisher=[[Destructoid]] |date=2 May 2013 |accessdate=4 May 2013}}</ref>
Each character has a set of eight skills that represent their ability, such as shooting and driving. Though players improve each character's skills as they play, each character has a skill with expertise by default (e.g., Trevor's flying skill as a pilot).<ref name="Open World Rulebook ">{{cite web |url=http://www.computerandvideogames.com/403297/previews/preview-gta-v-rewrites-the-open-world-rulebook-again/ |title=Preview: GTA V rewrites the open-world rulebook... again |first=Tim |last=Weaver |date=3 May 2013 |publisher=''[[Computer and Video Games]]'' |accessdate=6 September 2013}}</ref> In addition, the eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters [[bullet time]] in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat.<ref name="Running And Gunning">{{cite web |url=http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/05/02/running-and-gunning-in-grand-theft-auto-v.aspx |title=Running And Gunning In Grand Theft Auto V |first=Matt |last=Bertz |date=2 May 2013 |publisher=''[[Game Informer]]'' |accessdate=6 September 2013}}</ref> A meter on each character's HUD depletes when an ability is being used and gradually regenerates over time.<ref name="detailsDestructoid">{{cite web |url=http://www.destructoid.com/grand-theft-auto-v-everything-is-bigger-and-better-252852.phtml|title=Grand Theft Auto V Everything is Bigger and Better |last=Aziz |first=Hamza |publisher=[[Destructoid]] |date=2 May 2013 |accessdate=4 May 2013}}</ref>


While free roaming the game world, players may engage in context-specific activities; for example, players are given a [[scuba set]] to explore the underwater sections of the world, or a parachute to partake in [[BASE jumping]]. Each character is equipped with a [[smartphone]] which may be used to contact friends, engage in activities and access an in-game Internet.<ref name="detailsDestructoid"/> The Internet may be used to purchase properties such as homes and businesses, and access a stock market that allows players to become [[Stakeholder (corporate)|stakeholders]] in businesses and buy or sell shares.<ref name="details">{{cite web |url=http://www.videogamer.com/xbox360/gta5/news/gta_5_all_the_game_informer_details.html|title=Activities and friends in GTA5 |last=Scammell |first=David |publisher=[[VideoGamer.com]] |date=9 November 2012 |accessdate=9 November 2012}}</ref> Players may purchase upgrades for the weapons and vehicles in each character's arsenal, and customise their appearance by purchasing outfits, haircuts, tattoos and jewellery.<ref>{{cite web |url=http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/putting-your-personal-stamp-on-grand-theft-auto-v.aspx |title=Putting Your Personal Stamp On Grand Theft Auto V
While free roaming the game world, players may engage in context-specific activities such as [[scuba]] underwater or [[BASE jumping]] via parachute. Each character has a [[smartphone]] for contacting friends, starting activities and accessing an in-game Internet.<ref name="detailsDestructoid"/> The Internet lets players purchase properties such as homes and businesses, and trade in stocks via a [[stock market]].<ref name="details">{{cite web |url=http://www.videogamer.com/xbox360/gta5/news/gta_5_all_the_game_informer_details.html|title=Activities and friends in GTA5 |last=Scammell |first=David |publisher=[[VideoGamer.com]] |date=9 November 2012 |accessdate=9 November 2012}}</ref> Players may purchase upgrades for the weapons and vehicles in each character's arsenal, and customise their appearance by purchasing outfits, haircuts, tattoos and jewellery.<ref>{{cite web |url=http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/05/02/putting-your-personal-stamp-on-grand-theft-auto-v.aspx |title=Putting Your Personal Stamp On Grand Theft Auto V
|first=Matt |last=Bertz |date=2 May 2013 |publisher=''[[Game Informer]]'' |accessdate=6 September 2013}}</ref>
|first=Matt |last=Bertz |date=2 May 2013 |publisher=''[[Game Informer]]'' |accessdate=6 September 2013}}</ref>
{{clear}}
{{clear}}


{{anchor|Multiplayer}}
{{anchor|Multiplayer}}
Developed in tandem with the single-player mode, the online multiplayer mode ''Grand Theft Auto Online'' was conceived as a separate experience, which would be played in a continually evolving world.<ref>{{cite web|url=http://www.computerandvideogames.com/423020/gta-v-interview-rockstar-north-president-leslie-benzies-on-gta-online/ |title=Interview: Rockstar North president Leslie Benzies on GTA Online and GTA V |last=Weaver |first=Tim |publisher=''[[Computer and Video Games]]'' |date=16 August 2013 |accessdate=17 August 2013}}</ref> In it, up to 16 players are given free roam over a re-creation of the single-player setting.<ref>{{cite web |url=http://www.computerandvideogames.com/424264/gta-online-first-look-rockstars-persistent-online-world-is-its-most-ambitious-project-in-years/ |title=GTA Online first look: Rockstar's persistent online world is its most ambitious project in years |last=Dawkins |first=Daniel |publisher=''[[Computer and Video Games]]'' |date=15 August 2013 |accessdate=16 August 2013 }}</ref> Within the world, players enter lobbies to complete jobs, which are story-driven competitive and cooperative modes. The Content Creator toolset allows players to create their own parameters for custom jobs; examples include creating tracks for races and specifying [[Spawning (video gaming)|spawn points]] for weapons in deathmatches.<ref name="CVG-online">{{cite web |url=http://www.gamespot.com/articles/why-grand-theft-auto-online-is-crazy-enough-to-work/1100-6412714/ |title=Why Grand Theft Auto Online is Crazy Enough to Work |publisher=[[Gamespot]] |last=McInnis |first=Shaun |date=16 August 2013 |accessdate=16 August 2013 }}</ref> Players may band together in crews, which are organised teams of players who complete jobs together. Crews from the multiplayer mode of ''[[Max Payne 3]]'' may carry over to ''Grand Theft Auto Online'', because the [[Rockstar Games Social Club]] connects the multiplayer experiences together. A player may be a member of up to five crews or create their own, and success in multiplayer matches earns players experience points for their crew, allowing them to progress in online leaderboards.<ref name="krupa1">{{cite web |url=http://www.ign.com/articles/2012/03/22/max-payne-3-rockstars-multiplayer-reinvention |title=Max Payne 3: Rockstar's Multiplayer Reinvention |last=Krupa |first=Daniel |publisher=[[IGN]] |date=22 March 2012 |accessdate=28 March 2012}}</ref>
Developed in tandem with the single-player mode, the online multiplayer mode ''Grand Theft Auto Online'' was conceived as a separate experience to be played in a continually evolving world<ref>{{cite web|url=http://www.computerandvideogames.com/423020/gta-v-interview-rockstar-north-president-leslie-benzies-on-gta-online/ |title=Interview: Rockstar North president Leslie Benzies on GTA Online and GTA V |last=Weaver |first=Tim |publisher=''[[Computer and Video Games]]'' |date=16 August 2013 |accessdate=17 August 2013}}</ref> where up to 16 players freely roam across a recreation of the single-player world.<ref>{{cite web |url=http://www.computerandvideogames.com/424264/gta-online-first-look-rockstars-persistent-online-world-is-its-most-ambitious-project-in-years/ |title=GTA Online first look: Rockstar's persistent online world is its most ambitious project in years |last=Dawkins |first=Daniel |publisher=''[[Computer and Video Games]]'' |date=15 August 2013 |accessdate=16 August 2013 }}</ref> Within the world, players enter lobbies to complete jobs (story-driven competitive and cooperative modes). The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and [[deathmatch]] weapon [[Spawning (video gaming)|spawn points]].<ref name="CVG-online">{{cite web |url=http://www.gamespot.com/articles/why-grand-theft-auto-online-is-crazy-enough-to-work/1100-6412714/ |title=Why Grand Theft Auto Online is Crazy Enough to Work |publisher=[[Gamespot]] |last=McInnis |first=Shaun |date=16 August 2013 |accessdate=16 August 2013 }}</ref> Players may band together in organised player teams called crews to complete jobs together. [[Rockstar Games Social Club]] extends crews formed in ''[[Max Payne 3]]''{{'s}} multiplayer mode to ''Grand Theft Auto Online''{{'s}}. Players can create their own crews and join up to five total. Crews win multiplayer matches to earn [[experience points]] and climb [[online leaderboards]].<ref name="krupa1">{{cite web |url=http://www.ign.com/articles/2012/03/22/max-payne-3-rockstars-multiplayer-reinvention |title=Max Payne 3: Rockstar's Multiplayer Reinvention |last=Krupa |first=Daniel |publisher=[[IGN]] |date=22 March 2012 |accessdate=28 March 2012}}</ref>


==Plot==
==Plot==

Revision as of 20:56, 12 April 2014

Grand Theft Auto V
The game's cover art. The text "gRand theFt auto V" is in the centre, with the text "FIVE" written on a banner wrapped around the Roman numeral "V".
Developer(s)Rockstar North
Publisher(s)Rockstar Games
Producer(s)Leslie Benzies[1]
Imran Sarwar[2]
Designer(s)Leslie Benzies
Imran Sarwar
Programmer(s)Adam Fowler[3]
Artist(s)Aaron Garbut[4]
Writer(s)Dan Houser
Rupert Humphries[5]
Composer(s)Tangerine Dream
Woody Jackson
The Alchemist
Oh No[6]
SeriesGrand Theft Auto
EngineRAGE, with Euphoria and Bullet Physics
Platform(s)PlayStation 3
Xbox 360
Release17 September 2013
Genre(s)Action-adventure
Mode(s)Single-player, online multiplayer

Grand Theft Auto V is an open world, action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 17 September 2013 for the PlayStation 3 and Xbox 360. The game is the first main entry in the Grand Theft Auto series since Grand Theft Auto IV released in 2008. Set within the fictional state of San Andreas, based on Southern California, the game's single-player story follows three criminals and their efforts to perform a number of heists while under pressure from a government agency. The game's use of open world design lets players freely roam San Andreas, which includes open countryside and the fictional city of Los Santos, based on Los Angeles.

The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control the three lead protagonists throughout the single-player mode, switching between them both during and outside of missions. The story is framed by the heist sequences, and many of the missions have shooting and driving gameplay. The player character's illegal actions, such as car theft or murder, may incite a response from the game's law enforcement agencies. The online multiplayer mode allows up to 16 players to explore the open world and engage in cooperative or competitive game matches.

Development began shortly following the release of Grand Theft Auto IV and lasted five years. The development team envisioned Grand Theft Auto V as a spiritual successor to many of their previous projects, such as Red Dead Redemption and Max Payne 3. To innovate on the core structure of its predecessors, the team expanded the gameplay and story from three lead characters. As part of their extensive research for the game's open world, the developers conducted field research around California throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.

As one of the last titles to be released for the seventh generation of video game consoles, Grand Theft Auto V was widely anticipated preceding its release. At release, the game was acclaimed by many reviewers, with praise particularly directed at the multiple protagonist design and open-ended gameplay. Critics were polarised by a scene depicting torture and the game's treatment of women. Some labelled the game as inherently violent and misogynistic. Grand Theft Auto V broke industry sales records and became the fastest selling entertainment product in history, earning US$800 million in its first day and US$1 billion in its first three days. The game won several year-end accolades, including Game of the Year awards from several gaming publications.

Gameplay

Grand Theft Auto V is an action-adventure game played from a third-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story.[7] Outside of missions, players can freely roam the game's large open world. Composed of the San Andreas open countryside area and the fictional city of Los Santos, the world of Grand Theft Auto V is larger in area than earlier entries in the series.[8] The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.[1]

Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a first-person perspective option when using vehicles. To accommodate the map's size, the game introduces vehicle types absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft.[9] In combat, auto-aim and a cover system can be used as assistance against enemies.[10] Should players take damage, their health meter will gradually regenerate to its halfway point. If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD).[11] On the meter, the displayed stars indicate the current wanted level (for example, at the maximum five-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight (as displayed on the mini-map).[12]

The game's single-player mode lets player control three characters: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three. Throughout single-player, players may switch between the protagonists at will by means of a directional compass on the HUD. The game may switch between characters automatically in single-player missions to complete certain objectives. A character's compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage.[13] Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets, such as computer hacking or driving. They take a cut from the heist's cash reward upon completion.[14] If an accomplice survives a successful heist, they may be available for later missions with improvements to their unique skills.[15] The game encourages differentiation in heist mission strategies—for example, in a holdup mission, players may either stealthily subdue civilians with an agent or conspicuously storm the venue with guns blazing.[16]

The player character crouched behind a vehicle while in combat. The head-up display elements are visible on-screen.
Players may take cover behind objects during firefights to avoid taking damage from enemies

Each character has a set of eight skills that represent their ability, such as shooting and driving. Though players improve each character's skills as they play, each character has a skill with expertise by default (e.g., Trevor's flying skill as a pilot).[17] In addition, the eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat.[18] A meter on each character's HUD depletes when an ability is being used and gradually regenerates over time.[19]

While free roaming the game world, players may engage in context-specific activities such as scuba underwater or BASE jumping via parachute. Each character has a smartphone for contacting friends, starting activities and accessing an in-game Internet.[19] The Internet lets players purchase properties such as homes and businesses, and trade in stocks via a stock market.[9] Players may purchase upgrades for the weapons and vehicles in each character's arsenal, and customise their appearance by purchasing outfits, haircuts, tattoos and jewellery.[20]

Developed in tandem with the single-player mode, the online multiplayer mode Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world[21] where up to 16 players freely roam across a recreation of the single-player world.[22] Within the world, players enter lobbies to complete jobs (story-driven competitive and cooperative modes). The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and deathmatch weapon spawn points.[23] Players may band together in organised player teams called crews to complete jobs together. Rockstar Games Social Club extends crews formed in Max Payne 3's multiplayer mode to Grand Theft Auto Online's. Players can create their own crews and join up to five total. Crews win multiplayer matches to earn experience points and climb online leaderboards.[24]

Plot

Nine years after a botched robbery in Ludendorff, North Yankton, that left two of his accomplices dead and forced a third into hiding, former bank robber Michael Townley is living under witness protection with his family in Los Santos, San Andreas, under the alias Michael De Santa. Franklin Clinton, who works as a repo man for a car dealership alongside his best friend Lamar Davis, is asked to reclaim a car from Michael's twenty year old son, Jimmy, who is overdue on his loan payment. Correctly deducing that his son is about to become a victim of credit fraud, Michael confronts Franklin and orders him to crash the car through the dealership. Franklin is fired, but he and Michael become friends. When Michael discovers his wife Amanda in bed with her tennis coach, he and Franklin chase the man to a mansion, which Michael destroys out of anger. However, the mansion belongs to Mexican drug lord Martin Madrazo, who demands compensation. They acquiesce, paying their debt with Madrazo using money earned from a jewellery shop heist with assistance from Michael's friend, Lester Crest. Trevor Philips, the only other survivor of the Ludendorff robbery, hears about the heist and, realising that the perpetrator could be none other than Michael himself, reunites with his former partner after tracking him down to Los Santos.

The personal lives of the protagonists begin to spiral out of control. Trevor's unexpected reappearance triggers reckless and erratic behaviour from Michael, which prompts his family to leave. Michael's attempts to make something of himself bring him into conflict with Devin Weston, a self-made billionaire venture capitalist and corporate raider who develops a grudge against him and vows revenge. Franklin is disturbed by the way Lamar falls under the influence of Harold "Stretch" Joseph, a gangster who defected to a rival gang in prison and who repeatedly attempts to kill Lamar to prove himself to his new brethren. Trevor's efforts to consolidate his control over the methamphetamine market in Blaine County see him waging war against the San Andreas chapter of The Lost outlaw motorcycle club, a number of Latin American street gangs, rival meth dealers, government-sponsored mercenaries and a Triad led by Wei Chang, one of the most senior figures in the Chinese criminal underworld.

Michael is forced by FIB agents Dave Norton and Steve Haines to perform a series of operations with Franklin and Trevor with the objective of undermining a rival agency, the IAA.[a] Under Haines' direction, they attack an armoured convoy carrying funds intended for the IAA and raid a bank containing the payroll for all of the corrupt police and public officials in Los Santos. Michael and Trevor perform a job for Madrazo, and Trevor demands compensation for their efforts. He kidnaps Madrazo's wife instead, temporarily forcing himself and Michael into hiding. As Haines comes under increasing scrutiny for his methods, he forces them to infiltrate the FIB headquarters and erase any evidence being used against him from their servers. Michael takes the opportunity to wipe any data on his own activities in the process, destroying Haines' leverage over him. After Trevor returns Madrazo's wife, the trio start making plans for their most daring feat ever: raiding the gold bullion reserve from the Union Depository.

After returning to Los Santos, Michael makes amends with his family and they start living together again. Trevor, however, discovers that a former accomplice of them was killed during the Ludendorff heist and is not in prison as he was led to believe, but was buried at the grave that was meant for Michael instead. Trevor feels betrayed by Michael, which causes friction within the group and threatens to undermine their plans for the Union Depository. When Michael and Norton are caught in a Mexican stand-off between the FIB, IAA and private security firm Merryweather, Trevor aids in their escape claiming that only he has the right of killing Michael. Despite not forgiving Michael, Trevor agrees to part ways with him after they perform the Union Depository heist as planned.

The trio carry out the Union Depository heist, which is a success, but Franklin ends up being pressured by Haines to kill Trevor and by Weston to kill Michael. Franklin has three options: to kill Trevor, kill Michael, or let them live and face their enemies. Should Franklin kill either Michael or Trevor, he ceases contact with the survivor and returns to his old life. Alternatively, if he kills neither, the trio joins forces to withstand an onslaught from the FIB and Merryweather before going on to kill Haines, Stretch, Wei and Weston. With all their enemies disposed, the three cease working together, but remain friends.[27]

Development

Rockstar North began development of Grand Theft Auto V in 2008, following the release of Grand Theft Auto IV.[5] Development lasted five years and was conducted by a team of over 1,000 people, including the core team at Rockstar North as well as a number of other studios around the world owned by parent company Rockstar Games.[28] Grand Theft Auto V runs on the proprietary Rockstar Advanced Game Engine (RAGE), which was overhauled for the game to improve the draw distances it could be capable of rendering.[29] The game additionally makes use of the Euphoria and Bullet software to handle additional animation and rendering tasks.[30] Developing on the PlayStation 3 and Xbox 360 hardware, Rockstar found they were able to push the graphical capabilities of the consoles further than in previous games, because they had become familiar with the hardware over time.[4] Analyst estimations place the game's combined development and marketing budget at over £170 million (US$265 million), which would make Grand Theft Auto V the most expensive game ever made.[31]

Early work on Grand Theft Auto V involved designing the open world space, where preliminary models were rendered in the game engine.[32] The game is set within the fictional state of San Andreas, which is based on Southern California. Players are also given free roam over the fictional city of Los Santos, which is based on Los Angeles.[33] Production of the game world demanded field research trips throughout Southern California and Los Angeles, taken by key members of the development team. On these trips, the team would document their research with photo and video footage that was then shared with the design team.[4] Google Maps projections of Los Angeles were used by the team to help design the road networks of Los Santos.[34] To reflect and reproduce the demographic spread of Los Angeles, the developers also studied census data and watched documentaries about the city.[29] Creating the game's open world was considered by the team to be the most technically demanding aspect of the game's production.[5]

A fundamental design goal from the outset was to innovate on the core structure of Grand Theft Auto games by giving players control of three lead protagonists instead of one.[32] The idea first came about during development of Grand Theft Auto: San Andreas, however hardware restrictions at the time made the idea infeasible.[35] Having developed two episodic expansion packs featuring new protagonists for Grand Theft Auto IV in 2009, the team were motivated to base Grand Theft Auto V around three protagonists that players simultaneously control.[36] The team viewed Grand Theft Auto V a spiritual successor to many of their previous games, and considered how they could innovate upon the mechanics of games such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3.[13][37] They sought to improve the action gameplay by refining the shooting mechanics and cover system,[38] and reworked the driving mechanics based on the notion that vehicles in Grand Theft Auto IV were too difficult to control.[29]

After an audition process, Ned Luke, Shawn "Solo" Fonteno and Steven Ogg were selected to portray Michael, Franklin and Trevor, respectively.[39] Their performances were mostly recorded using motion capture technology,[40] but dialogue for scenes with characters seated in vehicles was recorded in studios instead.[41] Grand Theft Auto V is the first entry in the series to feature an original score, which was composed by a team of producers collaborating with each-other over a number of years.[42] The game also makes use of licensed music provided by an in-game radio.[43] The team licensed over 241 tracks shared between fifteen radio stations, with an additional two stations providing talk radio.[6] Some of the tracks were written specifically for the game; for example, rapper and producer Flying Lotus hosts the station FlyLo FM which includes original work that he composed for the soundtrack.[6]

Grand Theft Auto V was first announced by Rockstar Games on 25 October 2011.[44] They released the game's debut trailer one week later,[45] with an official press release acknowledging the game's setting.[46] Grand Theft Auto V missed its original projected Q2 2013 release date, pushed back to 17 September 2013 to allow for further time polishing the title.[47] To encourage pre-order sales for the game, Rockstar collaborated with several retail outlets to provide special edition versions of the game.[48] A viral marketing strategy was also employed, with a website for a fictional religious cult, "The Epsilon Program", offering users the chance to feature in the game as members of the cult.[49] Rockstar have announced that they plan to release downloadable content for the game in 2014, expanding the single-player mode and creating new story for the lead characters.[50]

Reception

Grand Theft Auto V was released to critical acclaim; reviewers cited the game's multiple lead character formula, presentation and open world gameplay as its strengths. According to review aggregating website Metacritic, the game received an average review score of 97/100 for both consoles,[53][54] and according to GameRankings, the game received an average review score of 97.01% and 96.20% for the PlayStation 3 and Xbox 360, respectively.[51][52] GameRankings rates its as the second-best reviewed PlayStation 3 game, behind Grand Theft Auto IV, and third-best reviewed Xbox 360 game, behind its predecessor and The Orange Box.[63] It is the fifth-highest rated game on Metacritic, tying with multiple other games, and behind The Legend of Zelda: Ocarina of Time, Tony Hawk's Pro Skater 2, SoulCalibur and Grand Theft Auto IV.[64]

Consensus among many critics was that Grand Theft Auto V was one of the best games of the seventh generation era of video game consoles, and a great closing title before the emergence of the eighth generation era.[65][66][67] Chris Plante of Polygon observed that the game would be "a bridge between games' present and the future", and declared it "the closure of this generation, and the benchmark for the next".[68] Kyle Prahl of PlayStation Universe felt that the game "gives this console generation the send-off it deserves".[69] Simon Miller of VideoGamer.com considered Grand Theft Auto V "the ultimate swansong for this console cycle", and that it would "cast a long shadow over the next [console cycle] too".[70]

Acclaim was directed towards the character switching mechanic for broadening the scope of the game, with Jeff Bakalar of CNET noting the game encouraged players to engage with all three characters throughout play.[71] The staff at Edge found that players may explore the open world with one character and then switch to another to begin a mission, avoiding long travel times to mission start points.[55] Character switching was considered to improve the pace of action sequences as well, with Matt Bertz of Game Informer noting that players are kept "in the thick of the action" during shootouts.[57] Tom Bramwell of Eurogamer noted that it added a tactical element to shootouts because players may have characters set up in strategic outposts, resulting in "far fewer standard shooting galleries" than previous Grand Theft Auto games.[56] Keza MacDonald of IGN felt that having multiple characters prevented missions from being "formulaic" by granting players choice in their approach.[59]

The heist missions were well received by reviewers, with Jeff Gerstmann of Giant Bomb considering them a welcome deviation from the typical missions structure of Grand Theft Auto games.[72] Bramwell felt that "each heist has a blockbuster set-piece feel to it",[56] and Carolyn Petit of GameSpot cited the 1995 film Heat as a stylistic influence on their design.[58] Xav de Matos of Joystiq found players must be methodical in their approach to the mission, praising the game for encouraging creativity.[60] Plante likened rapid character switching during the heist missions to "film editing, with the player serving as editor, switching rapidly to the most interesting perspective for any moment".[68] Andy Kelly of Computer and Video Games felt that the game's mission design was more diverse than its predecessors, noting that "there's no 'drive character X from A to B' filler here".[73]

The player character with their back to the camera, and the sprawl of an urban city centre in front of them.
Los Santos, a city featured in Grand Theft Auto V. Reviewers praised the design of the game world and similarities with Los Angeles. The departure from Grand Theft Auto IV's Liberty City was warmly received.

Reviewers praised the open world design, some further complimenting the game for streamlining the geography of Los Angeles into a well-designed city space.[12][56] Brandon Jones of GameTrailers considered the game's emulation of Los Angeles authentic, and felt the open world is "full of voice and personality".[74] Edge directed praise at the game's graphical fidelity and absence of load screens.[55] Luke Albiges of Play further complimented the draw distances, as well as the weather and lighting systems.[61] Favourable comparisons were made between Los Santos and Grand Theft Auto IV's Liberty City.[59][75] Mikel Reparez of Official Xbox Magazine felt Los Santos exceeded Grand Theft Auto IV's "grey and gritty" open world.[76] Many praised the game and its world as a satire of contemporary American culture;[12][73][56][59][60] Joel Gregory of PlayStation Official Magazine opined that "the scathing social commentary is, of course, present and correct".[75]

Reviewers praised the sound design; Jim Sterling of Destructoid considered it "impeccable", praising the actors' performances, the original soundtrack and the use of licensed music.[12] McDonald felt that the licensed music had been selected well, and that the original score "builds tension" on missions.[59] Gerstmann agreed that the score helped enhance dramatic tension during missions,[72] and Petit wrote that the score "lends missions more cinematic flavour".[58] Edge wrote that the licensed music "enrich[es] Los Santos' already remarkable sense of space" and considered that the original score enhanced the atmosphere of the gameplay, summarising Grand Theft Auto V as "a compendium of everything Rockstar has learnt about the power of game music in the past decade".[77]

Many reviewers favoured the responsiveness of land-based vehicles over previous entries, noting that they were easier to control.[55][58][61][75][76] "Cars have a proper sense of weight, while retaining the agility necessary for navigating through traffic at high speeds", Bertz explained.[57] Most noted the shooting mechanics were tighter than they had been in previous games,[57][58][59] but Sterling felt that in spite of the improvements "the auto-targeting system is twitchy and unreliable, while cover mechanics still come off as dated and unwieldy".[12] Some reviewers felt the game solved a problem from previous entries by adding checkpoints to the game's missions.[56][59][78]

The story and characters, particularly Trevor, polarised reviewers. Some felt that the narrative was not as well-written as previous Rockstar games, citing the plot strengths of Grand Theft Auto IV and Red Dead Redemption.[56][57][60][76] Other reviewers felt that having multiple lead protagonists with contrasting personalities gave the narrative of the game tighter pacing.[12][55][59][68] Hollander Cooper of GamesRadar felt that Grand Theft Auto V negated inconsistencies in the story of previous entries, which he felt had a single lead protagonist whose moral complex was muddled.[79] Petit considered Trevor in particular a "truly horrible, terrifying, psychotic human being—and a terrific character".[58] Bramwell found Trevor "shallow and unconvincing", and felt that "his antics derail[ed] the narrative" and overshadowed the character development of Michael and Franklin.[56] de Matos faulted the lack of likability of the protagonists, and found the ambivalence between Michael and Trevor became a tired plot device as it digressed into a "seemingly endless cycle" of conflict between them.[60] Greg Tito of The Escapist found the characters were difficult to emotionally connect with because they acted out of greed, with no sense of morality to "pull [players] along in supporting them".[62]

Multiplayer launch

Grand Theft Auto Online launched on 1 October 2013, two weeks after the release of Grand Theft Auto V.[89] Shortly thereafter, many players reported that they had difficulties connecting to the game's servers and the Social Club service, and others further reported that the game would freeze during load screens for early missions.[90][91] Rockstar released a technical patch on 5 October in an effort to resolve the issues.[92] The microtransaction system, which allows players to purchase game content using real money, was also suspended as a fail-safe.[93] Problems persisted during the second week of launch, as some players reported progress for their characters disappearing.[94] Another technical patch was released on 10 October combating the issues, with advice administered to players experiencing the issues to not create their multiplayer avatars again.[95] As compensation to players for the technical issues, a stimulus of GTA$500,000, an in-game currency, was funded to the accounts of all players connected to the mode since launch.[96]

Because of the widespread technical issues present at launch, many reviewers bemoaned their experience with Grand Theft Auto Online.[85][88] Chris Carter of Destructoid criticised the "messy launch" and felt that Rockstar should have delayed it.[84] MacDonald considered her initial play sessions in Grand Theft Auto Online "disastrous".[97] Liam Martin of Digital Spy reported glitches including loss of his character data, and, while generally praising the scope of the experience, considered Grand Theft Auto Online underwhelming as it was beholden to pre-launch anticipation let down by its technical issues.[87] The character creation system was panned by critics, who felt that the system only produced unattractive avatars.[84][87][88][97] MacDonald noted an "addictive rhythm" to character progression and was enthusiastic to some of the jobs, but felt that most eventually became monotonous to play.[97] Petit agreed with MacDonald's sentiment, writing that "early on, your mission options are dominated by bland last team standing deathmatches".[85] However, reviewers generally recognised the open-ended exploration and dynamic content as Grand Theft Auto Online's strength;[85][87][97] Jon Denton of VideoGamer.com was particularly enthusiastic, writing that the "endlessness" of the gameplay made up for the technical issues.[86]

Post-release content is continually added to Grand Theft Auto Online through free title updates. The Beach Bum Update, released on 19 November 2013, adds additional beach-themed jobs and customisation content for players.[98] Coinciding with the 2014 Valentine's Day, the Valentine's Day Massacre update added Bonnie and Clyde-themed content to the game for a limited time.[99] Take-Two Interactive, Rockstar's parent company, stated that by February 2014, 70 percent of Grand Theft Auto V players with Internet access had played Grand Theft Auto Online, and that the game's microtransactions system was the largest contributor to the company's digital revenue since Grand Theft Auto Online's launch.[100]

Sales

Grand Theft Auto V met with high commercial success. Within twenty-four hours of its release, the game generated more than $800 million in worldwide revenue, equating to approximately 11.21 million copies sold for Take Two,[101] exceeding the previous first-day sales record of $500 million set by Call of Duty: Black Ops II. The numbers nearly doubled analysts' expectations for the title.[102][103] Three days after release, the game had surpassed one billion dollars in sales, making it the fastest selling entertainment product in history.[104] This broke the previous record set by Call of Duty: Black Ops II, which took 15 days to surpass $1 billion in sales.[105][106] Six weeks after the release, Rockstar had shipped nearly 29 million copies of the game to retailers, exceeding Grand Theft Auto IV's lifetime figures.[107] On 7 October 2013, Grand Theft Auto V become the largest digital release on PlayStation Store for PlayStation 3, breaking the previous record set by The Last of Us, though numerical sales figures were not disclosed.[108][109] Grand Theft Auto V broke seven Guinness World Records on 8 October 2013: best-selling action-adventure videogame in 24 hours; best-selling videogame in 24 hours; fastest entertainment property to gross $1 billion; fastest videogame to gross $1 billion; highest grossing videogame in 24 hours; highest revenue generated by an entertainment product in 24 hours, and; most viewed trailer for an action-adventure videogame.[110] A digital version of the game was released on 18 October 2013 for the Xbox 360,[111] which went on to become the highest grossing day-one and week-one release on Xbox Live.[112] As of February 2014, the game has sold over 32.5 million units worldwide.[113]

In the United Kingdom, it became the fastest-selling game of all time, selling over 2.25 million copies in five days. This broke the previous record, set by Call of Duty: Black Ops at two million copies over the same period. Grand Theft Auto V also broke the day one record by selling 1.57 million copies, generating £65 million.[114] In two weeks, Grand Theft Auto V sold over 2.6 million copies, generating £90 million, which accounted for 52% of games sold September 2013.[115] After three weeks on sale, Grand Theft Auto V beat the lifetime sales of Grand Theft Auto IV.[116] In its fourth week, it became the fastest-selling title to break the three million barrier in the UK, thus overtaking lifetime sales of Black Ops II.[117] The game was similarly successful in North America: Grand Theft Auto V was the best selling game in September 2013, representing over 50% of software sales[118] and boosting overall software sales by 52% compared to September 2012.[119]

Awards

Pre-release, Grand Theft Auto V was awarded Most Anticipated Game by the Spike Video Game Awards in 2012.[120] Three days after its release, Grand Theft Auto V was ranked second on IGN's list of "The Top 25 Xbox 360 Games".[121] Hardcore Gamer placed the game at number three on their "Top 100 Games of the Generation" list on 8 November 2013.[122] Time named it the best game of 2013.[123] The game received the Game of the Year award at the 2013 Golden Joystick Awards.[124] In the series finale of Good Game, Grand Theft Auto V was nominated for Best Game and Most Memorable Moment.[125][126] At the 2013 PlayStation Awards, the game received the Platinum Award and User Choice Award.[127] It received five nominations from the Inside Gaming Awards, winning for Game of the Year and Most Immersive.[128] The game received five nominations at Cheat Code Central's 7th Annual Cody Awards, with Rockstar North also receiving a nomination for Studio of the Year.[129]

For the 2013 Spike VGX awards, the game was nominated for ten awards, winning two: Game of the Year and Best Soundtrack.[130] At GameSpot's Game of the Year 2013 Awards, the game was nominated for three Game of the Year awards: overall, PlayStation 3 and Xbox 360, winning the latter.[131] There were three nominations for the game at Game Revolution's Best of 2013 Awards, and seven nominations at Hardcore Gamer's Game of the Year Awards 2013, both of which nominated Grand Theft Auto Online for Biggest Disappointment.[132][133] Grand Theft Auto V won Best Game[134] and was awarded runner-up for Best Audio Design[135] at the Edge Awards 2013, with Rockstar North also winning Studio of the Year.[136] It later received seven nominations from Destructoid's Best of 2013, winning Best Multiplatform Game.[137] The game received two nominations at Giant Bomb's 2013 Game of the Year Awards, winning one,[138] and later received eight nominations at the Telegraph Video Game Awards 2013, winning two.[139]

In 2014, GameTrailers nominated the game for five awards, of which it won two.[140] It later received a nomination from The Escapist for Best Action-Adventure Game. At IGN's Best of 2013 awards, Grand Theft Auto V was nominated for a total of fifteen awards, winning seven of them.[141] At the 18th Satellite Awards, the game was nominated for Best Action/Adventure Game.[142] Grand Theft Auto V was also later nominated for nine awards at the 10th British Academy Video Games Awards, winning three, for Best British Game, Best Game Design, and Best Multiplayer.[143] Additionally, Rockstar was awarded the Academy Fellowship at the same event, with Dan Houser, Sam Houser, Leslie Benzies and Aaron Garbut accepting the award.[144] The game was also been nominated for four awards at the 14th Annual Game Developers Choice Awards, winning Best Technology.[145]

Controversies

Depiction of torture

Various torture devices, such as pliers and a gasoline tank, are laid out on a table for the player character Trevor. A text prompt in the upper left-hand corner reads "Use [Left-Stick]/[D-Pad] and X to pick a torture weapon."
The mission "By the Book" involves a sequence wherein players select torture equipment to use in the interrogation of a man. The sequence ignited debate among journalists, who noted the mission's function as political commentary. Some felt that the use of torture was in poor taste, but others felt that it was necessary for the sequence's purpose.

The mission "By the Book" generated controversy from reviewers and commentators for its depiction of torture. In the mission, Trevor interrogates a man, Mr K, in order to extract information about an Azerbaijani fugitive who poses a threat to the FIB. Trevor uses torture equipment on the restrained man, which players select from a table. Once Mr K provides the FIB with the information, Trevor is asked to kill him, but instead drives him to the airport, providing him an opportunity to escape. While driving Mr K, Trevor monologues about the ineffectiveness of torture, pointing out Mr K's readiness to supply the FIB with the information without being tortured, and expressing that torture is used as a power play "to assert ourselves".[147] A sentiment echoed among reviewers that while the mission served as political commentary on the use of torture by the United States government, the use of torture was in poor taste. Petit felt that placing the torture scene in context with the monologue created a hypocrisy in the mission's function as a commentary device;[58] MacDonald felt it "pushed the boundaries of taste".[59]

In an editorial, Bramwell discussed whether the political commentary was overshadowed by the violent content, comparing the mission to Call of Duty: Modern Warfare 2's "No Russian" controversy. He considered the sequence lacking enough context to justify its violence, summarising its function as "flawed".[148] Dan Silver of the Daily Mirror felt that the sequence transgressed beyond commentary and detracted from "the subtlety of Rockstar's message".[26] Keith Best of Freedom from Torture said the mission "crossed a line by effectively forcing people to take on the role of a torturer and perform a series of unspeakable acts".[149] Labour MP Keith Vaz expressed concern that underage players could be exposed to the mission, stating that "it is important that the video game industry takes steps to fully inform the public about the level of extreme content".[150] Independent journalist Tom Chick defended the torture sequence, and wrote that unlike the "No Russian" mission or the 2012 film Zero Dark Thirty, "By the Book" had an underlying commentary that made the violent content necessary.[25]

Accusations of sexism

Some reviewers concluded that the game's depiction of women is misogynistic. In her review, Petit observed misogynistic undertones in the game's treatment of women as "strippers, prostitutes, long-suffering wives, humourless girlfriends and goofy, new-age feminists", and felt that the game's satirical representation of misogyny legitimises it.[58] Her comments were met with backlash from some gamers; user comments on her review amassed 20,000, many negative, and a Change.org petition was started calling for her firing.[151] Some other reviewers were critical of the game's depiction of women as well. Plante felt that the supporting female characters in the game were constructed on stereotypes, writing that the game's "treatment of women is a relic from the current generation".[68] Todd Martens of the Los Angeles Times considered the game's satirical portrayals of women uncreative, and felt that violent and sexist themes were factors detrimental to the game experience.[152] Edge noted that while "every female in the game exists solely to be sneered, leered or laughed at", the game treated its all-male lead characters in a similar vein through their stereotyped tendencies towards violence.[55] An article published by The Guardian condemned the potential for violence against prostitutes in the game.[153] Dave Cook of VG247 reinforced the sentiment that the female characters were constructed on stereotypes in an editorial; "They're either there to be rescued, shouted at, fucked, to be seen fucking, put up with, killed, heard prattling away like dullards on their mobile phones or shopping", he wrote.[154]

Petit's comments and the backlash against them prompted a wider discussion about the role of women in Grand Theft Auto V, and the notion that the gaming community is too defensive towards criticism.[155][156] Rob Fahey of GamesIndustry.biz (a subsidiary website of Eurogamer) felt that debate about thematic concerns within games could become stigmatised if gamers opposed criticism. "This isn't just about women – it's robbing every single one of us of the opportunity to have intelligent, interesting discussions about how our medium deals with [...] complex topics. [...] It's frustrating, it's stupid, and it's downright boring – and it risks making our games stupid and boring too", he wrote.[157] Journalist Tom Bissell agreed with Petit's "defensible position", and wrote that gamers respond to criticisms against games more aggressively than fans of other entertainment mediums.[158] Sam Houser, Rockstar Games co-founder, felt that the development team sometimes overlooked their portrayal of women in Grand Theft Auto games, but that the game's weight towards male characters "fit with the story we wanted to tell".[159] Dan Houser responded to the criticisms of misogyny in an interview prior to the release of Grand Theft Auto V; "Is their (critics) argument that in a game about gangsters and thugs and street life, there are prostitutes and strippers — that that is inappropriate? I don't think we revel in the mistreatment of women at all. I just think in the world we're representing, in Grand Theft Auto, that it's appropriate".[160]

Legal actions

In October 2013, hip-hop artist Daz "Dat Nigga Daz" Dillinger issued a cease-and-desist letter to Rockstar Games and Take-Two Interactive for allegedly using two of his songs without authorisation. According to Dillinger, Rockstar offered him US$4,271 to allow the material to be used in the game; he declined, but the songs were used regardless. The songs are "C-Walk" by Kurupt and "Nothin' But the Cavi Hit" by Mack 10 and Tha Dogg Pound, which were both produced by Dillinger and included in the West Coast Classics station. In the order, Dillinger and his lawyers requested "a better offer", or recall and destroy unsold copies of the game. Dillinger has afforded the publisher fourteen days to comply with the suit.[161] The result of the suit remains undisclosed.

In February 2014, American television personality Karen Gravano filed a US$40 million suit at the Manhattan Supreme Court against Rockstar Games. Gravano is the daughter of former Gambino crime family underboss Salvatore "Sammy the Bull" Gravano, and she featured in the first three seasons of the reality television programme Mob Wives, which follows women whose husbands or fathers have been arrested and imprisoned for Mafia-related crimes. Gravano alleges that a character in Grand Theft Auto V, Antonia Bottino, is based off her likeness and story, and was depicted without her consent. She is seeking US$20 million in compensation and US$20 million in punitive damages. A spokesperson for Rockstar provided a "no comment".[162]

References

Notes
  1. ^ In Grand Theft Auto V, the FIB and IAA are fictionalised parodies of the Federal Bureau of Investigation (FBI) and Central Intelligence Agency (CIA), respectively.[25][26]
Footnotes
  1. ^ a b Simmons, Alex (13 November 2012). "Grand Theft Auto 5's Unseen Mastermind". IGN. Retrieved 20 November 2012.
  2. ^ Robinson, Andy (11 July 2013). "GTA 5 o'clock: Rockstar reveals new info in our interview special". Computer and Video Games. Retrieved 25 August 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  3. ^ French, Michael (5 October 2013). "Inside Rockstar North – Part 3: The Tech". Develop. Retrieved 6 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  4. ^ a b c Bernstein, Joseph (13 August 2013). ""Way Beyond Anything We've Done Before": Building The World Of "Grand Theft Auto V"". BuzzFeed. Retrieved 3 September 2013.
  5. ^ a b c Hill, Matt (7 September 2013). "Grand Theft Auto V: meet Dan Houser, architect of a gaming phenomenon". The Guardian. Retrieved 9 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  6. ^ a b c Shamoon, Evan (28 August 2013). "Inside the 'Grand Theft Auto V' Soundtrack". Rolling Stone. Retrieved 29 August 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  7. ^ Simmons, Alex (12 November 2012). "Grand Theft Auto V: Reinventing the Open-World Rulebook". IGN. Retrieved 9 April 2014.
  8. ^ Hussain, Tamoor (8 November 2012). "GTA V world 'is bigger than Red Dead Redemption, San Andreas and GTA 4 combined'". Computer and Video Games. Retrieved 10 November 2012.
  9. ^ a b Scammell, David (9 November 2012). "Activities and friends in GTA5". VideoGamer.com. Retrieved 9 November 2012.
  10. ^ Hoggins, Tom (2 May 2013). "Grand Theft Auto V preview". The Telegraph. Retrieved 6 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  11. ^ Totilo, Stephen (2 May 2013). "I've Seen Grand Theft Auto V. This One's Radically Different". Kotaku. Retrieved 6 September 2013.
  12. ^ a b c d e f Sterling, Jim (16 September 2013). "Review: Grand Theft Auto V". Destructoid. Retrieved 27 September 2013. Cite error: The named reference "Destructoid Review" was defined multiple times with different content (see the help page).
  13. ^ a b Reilly, Luke (3 September 2013). "World-First Hands-On With Grand Theft Auto V". IGN. Retrieved 3 September 2013.
  14. ^ Petit, Carolyn (2 May 2013). "Grand Theft Auto V: The Making of a Great Heist Sequence". Gamespot. Retrieved 23 August 2013.
  15. ^ Bertz, Matt (2 May 2013). "The Art Of The Heist In GTA V". Game Informer. Retrieved 6 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  16. ^ MacDonald, Keza (9 July 2013). "What's New in the Grand Theft Auto V Gameplay Trailer". IGN. Retrieved 23 August 2013.
  17. ^ Weaver, Tim (3 May 2013). "Preview: GTA V rewrites the open-world rulebook... again". Computer and Video Games. Retrieved 6 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  18. ^ Bertz, Matt (2 May 2013). "Running And Gunning In Grand Theft Auto V". Game Informer. Retrieved 6 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  19. ^ a b Aziz, Hamza (2 May 2013). "Grand Theft Auto V Everything is Bigger and Better". Destructoid. Retrieved 4 May 2013.
  20. ^ Bertz, Matt (2 May 2013). "Putting Your Personal Stamp On Grand Theft Auto V". Game Informer. Retrieved 6 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  21. ^ Weaver, Tim (16 August 2013). "Interview: Rockstar North president Leslie Benzies on GTA Online and GTA V". Computer and Video Games. Retrieved 17 August 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  22. ^ Dawkins, Daniel (15 August 2013). "GTA Online first look: Rockstar's persistent online world is its most ambitious project in years". Computer and Video Games. Retrieved 16 August 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  23. ^ McInnis, Shaun (16 August 2013). "Why Grand Theft Auto Online is Crazy Enough to Work". Gamespot. Retrieved 16 August 2013.
  24. ^ Krupa, Daniel (22 March 2012). "Max Payne 3: Rockstar's Multiplayer Reinvention". IGN. Retrieved 28 March 2012.
  25. ^ a b Chick, Tom (21 September 2013). "Is Grand Theft Auto V the most relevant story about torture since Zero Dark Thirty?". Quarter to Three. Retrieved 17 March 2014.
  26. ^ a b Silver, Dan (17 September 2013). "Why GTA 5's most controversial mission may be unpleasant and repulsive but there is a message behind the degradation". Daily Mirror. Retrieved 20 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  27. ^ Rockstar North (17 September 2013). Grand Theft Auto V (PlayStation 3 and Xbox 360) (1.0 ed.). Rockstar Games.
  28. ^ French, Michael (4 October 2013). "Inside Rockstar North – Part 2: The Studio". Develop. Retrieved 6 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  29. ^ a b c Bertz, Matt (December 2012). "Go Big Or Go Home". Game Informer (236). United States: GameStop: 72–95.
  30. ^ Morgan, Thomas (17 September 2013). "Face-Off: Grand Theft Auto 5". Eurogamer. Retrieved 13 October 2013.
  31. ^ GameCentral (9 September 2013). "GTA 5 is most expensive video game ever at $265 million". Metro. Retrieved 9 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  32. ^ a b Staff (2 January 2014). "Rockstar North's Aaron Garbut on the making of Grand Theft Auto V – our game of 2013". Edge. Retrieved 2 January 2014. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  33. ^ Schreier, Jason (2 November 2011). "Grand Theft Auto V Rolls Back to San Andreas". Wired. Retrieved 15 March 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  34. ^ French, Michael (7 October 2013). "Inside Rockstar North – Part 1: The Art". Develop. Retrieved 7 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  35. ^ French, Michael (3 October 2013). "Inside Rockstar North – Part 1: The Vision". Develop. Retrieved 4 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  36. ^ Stuart, Keith (12 November 2012). "Grand Theft Auto V preview: the inside story". The Guardian. Retrieved 29 August 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  37. ^ Reilly, Luke (5 September 2013). "Grand Theft Auto V: The Sum of all Peers". IGN. Retrieved 6 September 2013.
  38. ^ Bertz, Matt (9 July 2013). "Grand Theft Auto V Q&A: Gun Combat". Wired. Retrieved 24 August 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  39. ^ Molina, Brett (9 October 2013). "Interview: Crime pays for 'Grand Theft Auto V' actors". USA Today. Retrieved 8 March 2014.
  40. ^ Stuart, Keith (13 September 2013). "Grand Theft Auto 5 – inside the creative process with Dan Houser". The Guardian. Retrieved 4 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  41. ^ Tuffclub (17 December 2013). "GTA V's Trevor Talks To TSA: An Exclusive Interview With Steven Ogg". The Sixth Axis. Retrieved 8 March 2014.
  42. ^ Corriea, Alexa Ray (3 October 2013). "The accidental excellence of GTA 5's soundscape". Polygon. Retrieved 6 October 2013.
  43. ^ Stutz, Colin (26 October 2013). "Rockstar Music Head on 'Grand Theft Auto V': We've Topped What's Come Before (Audio)". The Hollywood Reporter. Retrieved 19 December 2013. {{cite web}}: Italic or bold markup not allowed in: |website= (help)
  44. ^ GameSpot Staff (25 October 2011). "Rockstar announces GTA V". GameSpot. Retrieved 15 March 2012.
  45. ^ Stuart, Keith (2 November 2011). "GTA 5 trailer: Rockstar unveils its Hollywood dream". The Guardian. The Guardian. Retrieved 26 March 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  46. ^ Robinson, Andy (3 November 2011). "GTA 5: Los Santos confirmed, 'most ambitious Rockstar game ever'". Computer and Video Games. Retrieved 4 November 2011. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  47. ^ Karmali, Luke (31 January 2013). "Grand Theft Auto V Gets a September Release Date". IGN. Retrieved 11 March 2014.
  48. ^ Win-Poole, Lesley (23 May 2013). "Grand Theft Auto 5 Collector's Edition includes a real-life money bag and cap". Eurogamer. Retrieved 24 May 2013.
  49. ^ Prescott, Shaun (30 April 2013). "News: Grand Theft Auto 5: Rockstar sends casting call for Los Santos cult members". Computer and Video Games. Retrieved 30 April 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  50. ^ "GTA Online Update: Free Deathmatch & Race Creators this Week, Capture Mode and More on the Way". Rockstar Games. 9 December 2013. Retrieved 30 December 2013.
  51. ^ a b "Grand Theft Auto V for PlayStation 3". GameRankings. CBS Interactive. Retrieved 15 November 2013.
  52. ^ a b "Grand Theft Auto V for Xbox 360". GameRankings. CBS Interactive. Retrieved 15 November 2013.
  53. ^ a b "Grand Theft Auto V for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved 15 November 2013.
  54. ^ a b "Grand Theft Auto V for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved 15 November 2013.
  55. ^ a b c d e f Edge Staff (November 2013). "Play: Economies of scale". Edge (259). Future plc: 85–88. {{cite journal}}: Italic or bold markup not allowed in: |journal= (help)
  56. ^ a b c d e f g h Bramwell, Tom (16 September 2013). "Grand Theft Auto 5 review". Eurogamer. Retrieved 17 September 2013.
  57. ^ a b c d e Bertz, Matt (16 September 2013). "Grand Theft Auto V – The Seedy Side Of A Sunny State". Game Informer. Retrieved 16 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  58. ^ a b c d e f g h Petit, Carolyn (16 September 2013). "Grand Theft Auto V Review: City of Angels and Demons". GameSpot. Retrieved 16 September 2013.
  59. ^ a b c d e f g h i MacDonald, Keza (16 September 2013). "Grand Theft Auto V Review". IGN. Retrieved 16 September 2013.
  60. ^ a b c d e de Matos, Xav (16 September 2013). "Grand Theft Auto 5 review: How to take it in America". Joystiq. Retrieved 16 September 2013.
  61. ^ a b c "Grand Theft Auto V review". Play. Retrieved 17 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  62. ^ a b Tito, Greg (17 September 2013). "Grand Theft Auto 5 Review – People Suck". The Escapist. Retrieved 26 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  63. ^ "All-Time Best". GameRankings. CBS Interactive. Retrieved 27 September 2013.
  64. ^ "Highest and Lowest Scoring Games". Metacritic. CBS Interactive. Retrieved 25 September 2013.
  65. ^ Quekel, Sebastiaan (18 September 2013). "Grand Theft Auto 5 Recensie". XGN. Retrieved 19 October 2013.
  66. ^ Cooper, Hollander (16 September 2013). "GTA 5 Review". GamesRadar. Retrieved 19 October 2013.
  67. ^ Cullinane, James (17 September 2013). "Grand Theft Auto V review". Gameplanet. Retrieved 19 October 2013.
  68. ^ a b c d Plante, Chris (16 September 2013). "Grand Theft Auto 5 review: golden years". Polygon. Retrieved 17 September 2013.
  69. ^ Prahl, Kyle (21 September 2013). "Grand Theft Auto V Review". PlayStation Universe. Retrieved 19 October 2013.
  70. ^ Miller, Simon (16 September 2013). "Grand Theft Auto 5 Review". VideoGamer.com. Retrieved 27 September 2013.
  71. ^ Bakalar, Jeff (16 September 2013). "Grand Theft Auto V – PlayStation 3 Games – CNET Reviews". c|net. Retrieved 16 October 2013.
  72. ^ a b Gertsmann, Jeff (16 September 2013). "Grand Theft Auto V Review". Giant Bomb. Retrieved 4 October 2013.
  73. ^ a b Kelly, Andy (16 September 2013). "GTA 5 review: Grand Theft Auto V achieves the extraordinary". Computer and Video Games. Retrieved 17 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  74. ^ "Grand Theft Auto V Review". GameTrailers. 16 September 2013. Retrieved 17 September 2013.
  75. ^ a b c Gregory, Joel (16 September 2013). "GTA 5 PS3 review – Three men and a little LA deed sign the generation off in style". PlayStation Official Magazine. Archived from the original on 23 September 2013. Retrieved 16 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help); Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  76. ^ a b c Reparaz, Mikel (16 September 2013). "Grand Theft Auto 5 review". Official Xbox Magazine. Retrieved 16 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  77. ^ Edge Staff (November 2013). "Play: Post Script". Edge (259). Future plc: 89. {{cite journal}}: Italic or bold markup not allowed in: |journal= (help)
  78. ^ Hoggins, Tom (16 September 2013). "GTA 5 review". The Telegraph. Retrieved 16 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  79. ^ Cooper, Hollander (24 October 2013). "GTA 5 review". GamesRadar. Retrieved 29 October 2013.
  80. ^ "Grand Theft Auto Online for PlayStation 3". GameRankings. CBS Interactive. Retrieved 15 March 2014.
  81. ^ "Grand Theft Auto Online for Xbox 360". GameRankings. CBS Interactive. Retrieved 15 March 2014.
  82. ^ "Grand Theft Auto Online for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved 15 March 2014.
  83. ^ "Grand Theft Auto Online for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved 15 March 2014.
  84. ^ a b c Carter, Chris (8 October 2013). "Review: Grand Theft Auto Online". Destructoid. Retrieved 15 March 2014.
  85. ^ a b c d Petit, Petit (11 October 2013). "Grand Theft Auto Online Review". GameSpot. Retrieved 15 March 2014.
  86. ^ a b Denton, Jon (25 October 2013). "GTA Online Review". VideoGamer.com. Retrieved 15 March 2014.
  87. ^ a b c d Martin, Liam (17 October 2013). "'GTA Online' review (Xbox 360): Full of untapped potential". Digital Spy. Retrieved 15 March 2014.
  88. ^ a b c Antares (11 October 2013). "Recenzja gry Grand Theft Auto Online - multiplayer z potencjałem" (in Polish). GRY-OnLine. Retrieved 15 March 2014. {{cite web}}: Unknown parameter |trans_title= ignored (|trans-title= suggested) (help)
  89. ^ Dyer, Mitch (30 September 2013). "When Can We Start Playing GTA Online". IGN. Retrieved 1 October 2013.
  90. ^ Karmali, Luke (4 October 2013). "GTA Online Launch Issues – Rockstar Speaks". IGN. Retrieved 8 October 2013.
  91. ^ Sarkar, Samit (1 October 2013). "GTA Online now live, Rockstar looking into server issues (update)". Polygon. Retrieved 8 October 2013.
  92. ^ Farokhmanesh, Megan (6 October 2013). "GTA Online connection issues resolved, lost items still being investigated". Polygon. Retrieved 8 October 2013.
  93. ^ Stuart, Keith (4 October 2013). "GTA V Online: Rockstar launches update to fix PS3 problems". The Guardian. Retrieved 8 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  94. ^ Scammell, David (7 October 2013). "GTA Online: Rockstar investigating missing characters, progress and money". VideoGamer.com. Retrieved 8 October 2013.
  95. ^ Karmali, Luke (10 October 2013). "GTA Online Deleted Character Fix Released by Rockstar". IGN. Retrieved 13 October 2013.
  96. ^ Matulef, Jeffrey (7 November 2013). "GTA Online's stimulus package is live". Eurogamer. Retrieved 17 March 2014.
  97. ^ a b c d MacDonald, Keza (22 October 2013). "Grand Theft Auto Online Review". IGN. Retrieved 15 March 2014.
  98. ^ Stuart, Keith (14 November 2013). "GTA Online: release date announced for Beach Bum update". The Guardian. Retrieved 15 November 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  99. ^ GameCentral (11 February 2014). "GTA Online planning Valentine's Day Massacre Special DLC". Metro. Retrieved 16 March 2014. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  100. ^ Dring, Christopher (3 February 2014). "70% of GTA V gamers have played GTA Online". MCV. Retrieved 16 March 2014. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  101. ^ Karmali, Luke (9 October 2013). "GTA 5 Currently Holds Seven Guinness World Records". IGN. Retrieved 10 October 2013.
  102. ^ Graser, Marc (18 September 2013). "'Grand Theft Auto V' Earns $800 Million in a Day, More than Worldwide Haul of 'Man of Steel'". Variety. Retrieved 14 March 2014. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  103. ^ Nayak, Malathi. "Take Two's GTA V starts strong with $800 mln in first-day sales". Reuters. Retrieved 19 September 2013.
  104. ^ Goldfarb, Andrew (20 September 2013). "GTA 5 Sales Hit $1 Billion in Three Days". IGN. Retrieved 21 September 2013.
  105. ^ Webster, Andrew (20 September 2013). "'Grand Theft Auto V' sets record by earning $1 billion in just three days". The Verge. Retrieved 20 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  106. ^ Westbrook, Caroline (21 September 2013). "Grand Theft Auto 5: Game smashes records to become 'fastest selling entertainment product ever' after passing $1bn mark | Metro News". Metro. Retrieved 27 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  107. ^ Matulef, Jeffrey (29 October 2013). "GTA5 has exceeded GTA4's lifetime sales to retail in six weeks". Eurogamer. Retrieved 30 October 2013.
  108. ^ Ivan, Tom (8 October 2013). "GTA 5 is PS3's biggest ever digital release". Computer and Video Games. Retrieved 8 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  109. ^ Karmali, Luke (7 October 2013). "GTA 5 Overtakes GTA 4's UK Lifetime Sales in Three Weeks". IGN. Retrieved 7 October 2013.
  110. ^ Pitcher, Jenna (9 October 2013). "Grand Theft Auto 5 smashes 7 Guinness World Records". Polygon. Retrieved 9 October 2013.
  111. ^ Jackson, Mike (19 October 2013). "GTA V gets digital release on Xbox 360". Computer and Video Games. Retrieved 20 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  112. ^ Jackson, Mike (30 October 2013). "GTA V sales near 29 million in six weeks". Computer and Video Games. Retrieved 1 November 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  113. ^ "Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Third Quarter 2014". Take-Two Interactive. 3 February 2014. Retrieved 3 February 2014. Grand Theft Auto V finished as the best-selling video game of 2013.* To date, Grand Theft Auto V has sold-in more than 32.5 million units.
  114. ^ Karmali, Luke (23 September 2013). "Grand Theft Auto V UK Sales Figures Revealed". IGN. Retrieved 27 September 2013.
  115. ^ Nunneley, Stephany (4 October 2013). "Grand Theft Auto 5 accounted for 52% of games sold in UK during September, market up 45% yoy". VG247. Retrieved 8 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  116. ^ Yin-Poole, Wesley (7 October 2013). "GTA5 beats GTA4's lifetime sales in UK after just three weeks". Eurogamer. Retrieved 8 October 2013.
  117. ^ Phillips, Tom (17 October 2013). "Grand Theft Auto 5 sales top three million in UK". Eurogamer. Retrieved 20 October 2013.
  118. ^ Makuch, Eddie (17 October 2013). "ND: GTAV leads surging September". Gamespot. Retrieved 19 October 2013.
  119. ^ Prescott, Shaun (18 October 2013). "GTA 5 revitalises declining US games market – NPD". Computer and Video Games. Retrieved 19 October 2013.
  120. ^ a b Video Game Awards (13 December 2011). "Every VGA Winner From Years Past". Spike. Retrieved 10 November 2013.
  121. ^ IGN Staff (20 September 2013). "The Top 25 Xbox 360 Games – The best of Xbox 360 and Xbox Live Arcade". IGN. p. 5. Retrieved 27 September 2013.
  122. ^ HG Staff (8 November 2013). "Top 100 Games of the Generation: The Top Ten Games of the Generation". Hardcore Gamer. Retrieved 13 November 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  123. ^ "Top 10 Video Games of 2013". Time. 3 December 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  124. ^ a b Hussain, Tamoor (25 October 2013). "Golden Joysticks 2013: Full list of winners". Computer and Video Games. Retrieved 27 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  125. ^ a b Good Game (3 December 2013). "Good Game Stories - Award - Best Game". Australian Broadcasting Corporation. Retrieved 14 December 2013.
  126. ^ a b Good Game (3 December 2013). "Good Game Stories - Award - Most Memorable Moment". Australian Broadcasting Corporation. Retrieved 14 December 2013.
  127. ^ a b Ray Corriea, Alexa (4 December 2013). "Grand Theft Auto 5 goes platinum at Sony PlayStation Awards". Polygon. Retrieved 6 December 2013.
  128. ^ a b P Rubin, Brian (4 December 2013). "Winners of the 5th Annual Inside Gaming Awards Announced". Machinima.com. Retrieved 5 December 2013.
  129. ^ a b Sources that refer to the wins and nominations for Grand Theft Auto V at Cheat Code Central's 7th Annual Cody Awards include:
  130. ^ a b Dane, Patrick (7 December 2013). "'Grand Theft Auto V' Tops Spike VGX 2013 Award Winners List". Gamerant. Retrieved 8 December 2013.
  131. ^ a b Sources that refer to the wins and nominations for Grand Theft Auto V at GameSpot's Game of the Year 2013 Awards include:
  132. ^ a b Sources that refer to the wins and nominations for Grand Theft Auto V at Game Revolution's Best of 2013 Awards include:
  133. ^ a b Sources that refer to the wins and nominations for Grand Theft Auto V at Hardcore Gamer's Game of the Year Awards 2013 include:
  134. ^ a b "The Edge awards 2013: best game". Edge. Future plc. 26 December 2013. Retrieved 7 January 2014.
  135. ^ a b "The Edge awards 2013: best audio design". Edge. Future plc. 28 December 2013. Retrieved 7 January 2014.
  136. ^ a b "The Edge awards 2013: studio of the year". Edge. Future plc. 30 December 2013. Retrieved 7 January 2014.
  137. ^ a b Sources that refer to the wins and nominations for Grand Theft Auto V at Destructoid's Best of 2013 awards include:
  138. ^ a b Giant Bomb Staff (24 December 2013). "Giant Bomb's 2013 Game of the Year Awards: Day Two". Giant Bomb. Retrieved 8 January 2014.
  139. ^ a b Hoggins, Tom (31 December 2013). "Telegraph Video Game Awards 2013". The Daily Telegraph. Retrieved 8 January 2014. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  140. ^ a b "GameTrailers Game of the Year Awards Video - Winners Montage". GameTrailers. 7 January 2014. Retrieved 8 January 2014.
  141. ^ a b Sources that refer to the wins and nominations for Grand Theft Auto V at IGN's Best of 2013 awards include:
  142. ^ a b "Satellite Awards - 2013 Nominations". International Press Academy. 2 December 2013. Retrieved 15 December 2013.
  143. ^ Hoggins, Tom (12 March 2014). "Bafta video game awards 2014: The Last of Us cleans up". Telegraph. Retrieved 24 March 2014.
  144. ^ a b "10th British Academy Video Games Awards Nominees". British Academy Video Games Awards. 12 February 2014. Retrieved 15 February 2014.
  145. ^ a b "14th Annual Game Developers Choice Awards". Game Developers Choice Awards. 9 January 2014. Retrieved 21 March 2014.
  146. ^ The Escapist Staff (1 January 2014). "The Winners of The Escapist Awards and Game of the Year Nominees". The Escapist. Retrieved 8 January 2014. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  147. ^ Rockstar North (17 September 2013). Grand Theft Auto V (PlayStation 3 and Xbox 360) (1.0 ed.). Rockstar Games. Level/area: By the Book. Trevor: The media and the government would have us believe that torture is some necessary thing. We need it to get information, to assert ourselves. Did we get any information out of you? / Mr K: I would have told you everything. / Trevor: Exactly. Torture's for the torturer. Or the guy giving the orders to the torturer. You torture for the good times – we should admit that. It's useless as a means of getting information!
  148. ^ Bramwell, Tom (22 September 2013). "Is the most disturbing scene in GTA5 justified?". Eurogamer. Retrieved 16 September 2013.
  149. ^ Hern, Alex (19 September 2013). "Grand Theft Auto 5 under fire for graphic torture scene". The Guardian. Retrieved 20 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  150. ^ Bagot, Martin (17 September 2013). "GTA 5 torture row: Teachers slam scenes of extreme violence in most expensive game ever made". Daily Mirror. Retrieved 20 September 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  151. ^ Parfitt, Ben (18 September 2013). "Gamers petition for sacking of GameSpot writer who criticised GTAV for misogyny". Market for Home Computing and Video Games. Retrieved 20 September 2013.
  152. ^ Martens, Todd (20 September 2013). "'Grand Theft Auto V' review: Stubborn sexism, violence ruin game play". Los Angeles Times. Retrieved 8 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  153. ^ Rodenberg, Cassie (27 December 2013). "Grand Theft Auto V makes it cool to pick up – even kill – prostitutes". The Guardian. Retrieved 28 December 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  154. ^ Cook, Dave (23 September 2013). "GTA 5: misogyny, teeth-pulling and subjectivity". VG247. Retrieved 8 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  155. ^ Hoggins, Tom (4 October 2013). "Grand Theft Auto V is designed deliberately to degrade women". The Telegraph. Retrieved 9 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  156. ^ Lewis, Helen (22 September 2013). "Yes, it's misogynistic and violent, but I still admire Grand Theft Auto". The Guardian. Retrieved 4 October 2013. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  157. ^ Fahey, Rob (20 September 2013). "GTA V may not be misogynist – but its 'supporters' are". GamesIndustry.biz. Retrieved 9 October 2013.
  158. ^ Bissell, Tom (25 September 2013). "Poison Tree - A letter to Niko Bellic about Grand Theft Auto V". Grantland. Retrieved 17 March 2014.
  159. ^ Suellentrop, Chris (16 September 2013). "Grand Theft Auto V Is a Return to the Comedy of Violence". The New York Times. Retrieved 4 October 2013. {{cite news}}: Italic or bold markup not allowed in: |publisher= (help)
  160. ^ Suellentrop, Chris (9 November 2012). "Americana at Its Most Felonious — Q. and A.: Rockstar's Dan Houser on Grand Theft Auto V". The New York Times. Retrieved 9 September 2012. {{cite news}}: Italic or bold markup not allowed in: |publisher= (help)
  161. ^ Staff (11 October 2013). "Daz Dillinger accuses Grand Theft Auto V of Stealing his Beats". Pitchfork Media. Retrieved 14 October 2013.
  162. ^ Yaniv, Oren (25 February 2014). "Former 'Mob Wives' star says 'Grand Theft Auto V' ripped off her life story for character in game: suit". New York Daily News. Retrieved 3 March 2014.

External links

Template:Euphoria Engine games Template:Active editnotice