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'''''Grand Theft Auto V'''''<!-- Please don't add the abbreviation "GTA V" here as it isn't used throughout the article and therefore isn't needed --> is an [[open world]], [[Action-adventure game|action-adventure]] video game developed by [[Rockstar North]] and published by [[Rockstar Games]]. It was released on 17 September 2013 for the [[PlayStation 3]] and [[Xbox 360]]. The game is the first main entry in the [[Grand Theft Auto (series)|''Grand Theft Auto'' series]] since ''[[Grand Theft Auto IV]]'' was released in 2008. Set within the fictional state of San Andreas, based on [[Southern California]], the game's [[Single-player video game|single-player]] story follows three criminals and their efforts to perform a number of heists while under pressure from a government agency. The game's use of open world design lets players freely roam San Andreas, which includes open countryside and the fictional city of [[Los Santos (Grand Theft Auto)|Los Santos]], based on [[Los Angeles]].
'''''Grand Theft Auto V'''''<!-- Please don't add the abbreviation "GTA V" here as it isn't used throughout the article and therefore isn't needed --> is an [[open world]], [[Action-adventure game|action-adventure]] video game developed by [[Rockstar North]] and published by [[Rockstar Games]]. It was released on 17 September 2013 for the [[PlayStation 3]] and [[Xbox 360]]. The game is the first main entry in the [[Grand Theft Auto (series)|''Grand Theft Auto'' series]] since ''[[Grand Theft Auto IV]]'' was released in 2008. Set within the fictional state of San Andreas, based on [[Southern California]], the [[Single-player video game|single-player]] story follows three criminals and their efforts to perform a number of heists while under pressure from a government agency. The open world design lets players freely roam San Andreas, which includes open countryside and the fictional city of [[Los Santos (Grand Theft Auto)|Los Santos]], based on [[Los Angeles]].


The game is played from a [[Third-person view|third-person perspective]] and its world is navigated on-foot or by vehicle. Players control the three lead protagonists throughout the single-player mode, switching between them both during and outside of missions. The story is framed by the heist sequences, and many of the missions have shooting and driving gameplay. The [[player character]]'s criminal activities may incite a response from the game's law enforcement agencies, measured by a "[[Fugitive|wanted]]" system that governs the aggression of their response. ''[[Grand Theft Auto Online]]'', the game's [[online multiplayer]] mode, lets up to 16 players explore the open world and engage in [[Cooperative gameplay|cooperative]] or competitive game matches.
The game is played from a [[Third-person view|third-person perspective]] and its world is navigated on-foot or by vehicle. Players control the three lead protagonists throughout the single-player mode, switching between them both during and outside of missions. The story is framed by the heist sequences, and many of the missions have shooting and driving gameplay. The [[player character]]'s criminal activities may incite a response from law enforcement agencies, measured by a "[[Fugitive|wanted]]" system that governs the aggression of their response. ''[[Grand Theft Auto Online]]'', the [[online multiplayer]] mode, lets up to 16 players explore the open world and engage in [[Cooperative gameplay|cooperative]] or competitive game matches.


[[Development of Grand Theft Auto V|Development]] began shortly following the release of ''Grand Theft Auto IV'' and lasted five years. The development team envisioned ''Grand Theft Auto V'' as a spiritual successor to many of their previous projects, such as ''[[Red Dead Redemption]]'' and ''[[Max Payne 3]]''. The game's use of three lead protagonists is a break from series tradition—a design choice from the developers to innovate on the core structure of its predecessors. As part of their extensive research for the game's open world, the developers conducted field research around California throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.
[[Development of Grand Theft Auto V|Development]] began in 2009 shortly following the release of ''Grand Theft Auto IV''. The development team envisioned ''Grand Theft Auto V'' as a spiritual successor to many of their previous projects, such as ''[[Red Dead Redemption]]'' and ''[[Max Payne 3]]''. The game's use of three lead protagonists is a break from series tradition—a design choice from the developers to innovate on the core structure of its predecessors. As part of their research for the open world, the developers conducted field research around California throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.


As one of the last titles to be released for the [[History of video game consoles (seventh generation)|seventh generation]] of video game consoles, ''Grand Theft Auto V'' was widely anticipated preceding its release. At release, the game was acclaimed by many reviewers, with praise particularly directed at the multiple protagonist design and open-ended gameplay. Critics were polarised by a scene depicting torture and the game's treatment of women. Some labelled the game as inherently violent and [[Misogyny|misogynistic]]. ''Grand Theft Auto V'' broke industry sales records and became the fastest selling entertainment product in history, earning US$800 million in its first day and US$1 billion in its first three days. The game won several year-end accolades, including [[Game of the Year]] awards from several [[Video game journalism|gaming publications]].
As one of the last titles to be released for the [[History of video game consoles (seventh generation)|seventh generation]] of video game consoles, ''Grand Theft Auto V'' was widely anticipated preceding its release. At release, it was acclaimed by many reviewers, with praise particularly directed at the multiple protagonist design and open-ended gameplay. Critics were polarised by a scene depicting torture and the game's treatment of women. Some labelled the game as inherently violent and [[Misogyny|misogynistic]]. ''Grand Theft Auto V'' broke industry sales records and became the fastest selling entertainment product in history, earning US$800 million in its first day and US$1 billion in its first three days. The game won several year-end accolades, including [[Game of the Year]] awards from several [[Video game journalism|gaming publications]].


==Gameplay==
==Gameplay==
''Grand Theft Auto V'' is an [[action-adventure game]] played from a [[third-person perspective]]. Players complete missions—linear scenarios with set objectives—to progress through the story.<ref name="IGN Reinventing">{{cite web |url=http://www.ign.com/articles/2012/11/12/grand-theft-auto-5-reinventing-the-open-world-rulebook |title=Grand Theft Auto V: Reinventing the Open-World Rulebook |first=Alex |last=Simmons |date=12 November 2012 |publisher=[[IGN]] |accessdate=9 April 2014}}</ref> Outside of missions, players can [[Nonlinear gameplay|freely roam]] the game's [[open world]]. Composed of the San Andreas open countryside area and the fictional city of [[Los Santos (Grand Theft Auto)|Los Santos]], the world of ''Grand Theft Auto V'' is larger in area than earlier entries in the series.<ref name="GTA V Biggest World">{{cite web |url=http://www.computerandvideogames.com/377702/gta-v-world-is-bigger-than-red-dead-redemption-san-andreas-and-gta-4-combined/|title=GTA V world 'is bigger than Red Dead Redemption, San Andreas and GTA 4 combined' |last=Hussain |first=Tamoor |work=[[Computer and Video Games]] |date=8 November 2012 |accessdate=10 November 2012}}</ref> The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.<ref name="Unseen Mastermind">{{cite web|title=Grand Theft Auto 5's Unseen Mastermind|url=http://www.ign.com/articles/2012/11/13/grand-theft-auto-vs-unseen-mastermind |last=Simmons |first=Alex |publisher=[[IGN]] |date=13 November 2012 |accessdate=20 November 2012}}</ref>
''Grand Theft Auto V'' is an [[action-adventure game]] played from a [[third-person perspective]]. Players complete missions—linear scenarios with set objectives—to progress through the story.<ref name="IGN Reinventing">{{cite web |url=http://www.ign.com/articles/2012/11/12/grand-theft-auto-5-reinventing-the-open-world-rulebook |title=Grand Theft Auto V: Reinventing the Open-World Rulebook |first=Alex |last=Simmons |date=12 November 2012 |publisher=[[IGN]] |accessdate=9 April 2014}}</ref> Outside of missions, players can [[Nonlinear gameplay|freely roam]] the [[open world]]. Composed of the San Andreas open countryside area and the fictional city of [[Los Santos (Grand Theft Auto)|Los Santos]], the world of ''Grand Theft Auto V'' is larger in area than earlier entries in the series.<ref name="GTA V Biggest World">{{cite web |url=http://www.computerandvideogames.com/377702/gta-v-world-is-bigger-than-red-dead-redemption-san-andreas-and-gta-4-combined/|title=GTA V world 'is bigger than Red Dead Redemption, San Andreas and GTA 4 combined' |last=Hussain |first=Tamoor |work=[[Computer and Video Games]] |date=8 November 2012 |accessdate=10 November 2012}}</ref> The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.<ref name="Unseen Mastermind">{{cite web|title=Grand Theft Auto 5's Unseen Mastermind|url=http://www.ign.com/articles/2012/11/13/grand-theft-auto-vs-unseen-mastermind |last=Simmons |first=Alex |publisher=[[IGN]] |date=13 November 2012 |accessdate=20 November 2012}}</ref>


Players use [[Melee#Use in gaming|melee]] attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the game's world. There is a [[first-person perspective]] option when using vehicles. To accommodate the map's size, the game introduces vehicle types absent in its predecessor ''[[Grand Theft Auto IV]]'', such as [[fixed-wing aircraft]].<ref name="GTA V Inside Story"/> In combat, [[auto-aim]] and a [[cover system]] can be used as assistance against enemies.<ref>{{cite news |url=http://www.telegraph.co.uk/technology/video-games/video-game-previews/10033217/Grand-Theft-Auto-V-preview.html |title=Grand Theft Auto V preview |first= Tom |last=Hoggins |date=2 May 2013 |publisher= ''[[The Daily Telegraph]]'' |accessdate=6 September 2013 |location=London}}</ref> Should players take damage, their health meter will gradually regenerate to its halfway point. If players commit crimes while playing, the game's law enforcement agencies may respond as indicated by a "[[fugitive|wanted]]" meter in the [[HUD (video gaming)|head-up display]] (HUD).<ref>{{cite news |url=http://www.theguardian.com/technology/2013/may/02/gta-5-preview-grand-theft-auto |title=Grand Theft Auto 5 preview: Rockstar invites you to Los Santos |first=Stuart |last=Keith |date=3 May 2013 |publisher= ''[[The Guardian]]'' |accessdate=27 April 2014}}</ref> On the meter, the displayed stars indicate the current wanted level (for example, at the maximum five-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight (as displayed on the [[mini-map]]).<ref name="Destructoid Review">{{cite web |url=http://www.destructoid.com/review-grand-theft-auto-v-261879.phtml |title=Review: Grand Theft Auto V |first=Jim |last=Sterling |date=16 September 2013 |publisher=[[Destructoid]] |accessdate=27 September 2013}}</ref>
Players use [[Melee#Use in gaming|melee]] attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the world. There is a [[first-person perspective]] option when using vehicles. To accommodate the map's size, the game introduces vehicle types absent in its predecessor ''[[Grand Theft Auto IV]]'', such as [[fixed-wing aircraft]].<ref name="GTA V Inside Story"/> In combat, [[auto-aim]] and a [[cover system]] can be used as assistance against enemies.<ref>{{cite news |url=http://www.telegraph.co.uk/technology/video-games/video-game-previews/10033217/Grand-Theft-Auto-V-preview.html |title=Grand Theft Auto V preview |first= Tom |last=Hoggins |date=2 May 2013 |publisher= ''[[The Daily Telegraph]]'' |accessdate=6 September 2013 |location=London}}</ref> Should players take damage, their health meter will gradually regenerate to its halfway point. If players commit crimes while playing, law enforcement agencies may respond as indicated by a "[[fugitive|wanted]]" meter in the [[HUD (video gaming)|head-up display]] (HUD).<ref>{{cite news |url=http://www.theguardian.com/technology/2013/may/02/gta-5-preview-grand-theft-auto |title=Grand Theft Auto 5 preview: Rockstar invites you to Los Santos |first=Stuart |last=Keith |date=3 May 2013 |publisher= ''[[The Guardian]]'' |accessdate=27 April 2014}}</ref> On the meter, the displayed stars indicate the current wanted level (for example, at the maximum five-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight (as displayed on the [[mini-map]]).<ref name="Destructoid Review">{{cite web |url=http://www.destructoid.com/review-grand-theft-auto-v-261879.phtml |title=Review: Grand Theft Auto V |first=Jim |last=Sterling |date=16 September 2013 |publisher=[[Destructoid]] |accessdate=27 September 2013}}</ref>


The game's single-player mode lets player control three characters: Michael De Santa, [[Trevor Philips]] and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three. Throughout single-player, players may switch between the protagonists at will by means of a directional compass on the HUD. The game may switch between characters automatically in single-player missions to complete certain objectives. A character's compass [[Avatar (computing)|avatar]] will flash red if he is in danger and needs help, and flash white if he has a strategic advantage.<ref name="GTA V Hands-On">{{cite web |url=http://www.ign.com/articles/2013/09/03/world-first-hands-on-with-grand-theft-auto-v |title=World-First Hands-On With Grand Theft Auto V |last=Reilly |first=Luke |publisher=[[IGN]] |date=3 September 2013 |accessdate=3 September 2013}}</ref> Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from [[Artificial intelligence|AI]]-controlled accomplices with unique skill sets, such as computer hacking or driving. They take a cut from the heist's cash reward upon completion.<ref>{{cite web |url=http://www.gamespot.com/articles/grand-theft-auto-v-the-making-of-a-great-heist-sequence/1100-6407826/ |title=Grand Theft Auto V: The Making of a Great Heist Sequence |last=Petit |first=Carolyn |publisher=[[Gamespot]] |date=2 May 2013 |accessdate=23 August 2013}}</ref> If an accomplice survives a successful heist, they may be available for later missions with improvements to their unique skills.<ref>{{cite web |url=http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/05/02/the-art-of-the-heist-in-gta-v.aspx |title=The Art Of The Heist In GTA V |first=Matt |last=Bertz |date=2 May 2013 |publisher=''[[Game Informer]]'' |accessdate=6 September 2013}}</ref> The game encourages differentiation in heist mission strategies—for example, in a [[Robbery|holdup]] mission, players may either stealthily subdue civilians with an [[incapacitating agent|agent]] or conspicuously storm the venue with guns drawn.<ref>{{cite web |url=http://www.ign.com/articles/2013/07/09/whats-new-in-the-grand-theft-auto-v-gameplay-trailer |title=What's New in the Grand Theft Auto V Gameplay Trailer |last=MacDonald |first=Keza |publisher=[[IGN]] |date=9 July 2013 |accessdate=23 August 2013}}</ref>
The single-player mode lets player control three characters: Michael De Santa, [[Trevor Philips]] and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three. Throughout single-player, players may switch between the protagonists at will by means of a directional compass on the HUD. The game may switch between characters automatically in single-player missions to complete certain objectives. A character's compass [[Avatar (computing)|avatar]] will flash red if he is in danger and needs help, and flash white if he has a strategic advantage.<ref name="GTA V Hands-On">{{cite web |url=http://www.ign.com/articles/2013/09/03/world-first-hands-on-with-grand-theft-auto-v |title=World-First Hands-On With Grand Theft Auto V |last=Reilly |first=Luke |publisher=[[IGN]] |date=3 September 2013 |accessdate=3 September 2013}}</ref> Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from [[Artificial intelligence|AI]]-controlled accomplices with unique skill sets, such as computer hacking or driving. They take a cut from the heist's cash reward upon completion.<ref>{{cite web |url=http://www.gamespot.com/articles/grand-theft-auto-v-the-making-of-a-great-heist-sequence/1100-6407826/ |title=Grand Theft Auto V: The Making of a Great Heist Sequence |last=Petit |first=Carolyn |publisher=[[Gamespot]] |date=2 May 2013 |accessdate=23 August 2013}}</ref> If an accomplice survives a successful heist, they may be available for later missions with improvements to their unique skills.<ref>{{cite web |url=http://www.gameinformer.com/games/grand_theft_auto_v/b/ps3/archive/2013/05/02/the-art-of-the-heist-in-gta-v.aspx |title=The Art Of The Heist In GTA V |first=Matt |last=Bertz |date=2 May 2013 |publisher=''[[Game Informer]]'' |accessdate=6 September 2013}}</ref> The game encourages differentiation in heist mission strategies—for example, in a [[Robbery|holdup]] mission, players may either stealthily subdue civilians with an [[incapacitating agent|agent]] or conspicuously storm the venue with guns drawn.<ref>{{cite web |url=http://www.ign.com/articles/2013/07/09/whats-new-in-the-grand-theft-auto-v-gameplay-trailer |title=What's New in the Grand Theft Auto V Gameplay Trailer |last=MacDonald |first=Keza |publisher=[[IGN]] |date=9 July 2013 |accessdate=23 August 2013}}</ref>


[[Image:Grand Theft Auto V combat.jpg|thumb|left|260px| Players may take cover behind objects during firefights to avoid taking damage from enemies|alt=The player character crouched behind a vehicle while in combat. The head-up display elements are visible on-screen.]]
[[Image:Grand Theft Auto V combat.jpg|thumb|left|260px| Players may take cover behind objects during firefights to avoid taking damage from enemies|alt=The player character crouched behind a vehicle while in combat. The head-up display elements are visible on-screen.]]
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==Development==
==Development==
{{Main|Development of Grand Theft Auto V}}
{{Main|Development of Grand Theft Auto V}}
[[Rockstar North]] began to [[Development of Grand Theft Auto V|develop ''Grand Theft Auto V'']] in 2009, following the release of ''Grand Theft Auto IV''.<ref name="Meet Dan Houser">{{cite web |first=Matt |last=Hill |url=http://www.theguardian.com/technology/2013/sep/07/grand-theft-auto-dan-houser |title=Grand Theft Auto V: meet Dan Houser, architect of a gaming phenomenon |publisher=''[[The Guardian]]'' |date=7 September 2013 |accessdate=9 September 2013}}</ref> Development was conducted by a team of over 1,000 people, including Rockstar North's core team and staff from parent company [[Rockstar Games]]'s studios around the world.<ref name="Inside Rockstar North 2">{{cite web |url=http://www.develop-online.net/studio-profile/inside-rockstar-north-part-2-the-studio/0184061 |title=Inside Rockstar North – Part 2: The Studio |last=French |first=Michael |publisher=''[[Develop (magazine)|Develop]]'' |date=4 October 2013 |accessdate=6 October 2013}}</ref> The game runs on the proprietary [[Rockstar Advanced Game Engine]] (RAGE), which was overhauled for the game to improve its [[draw distance]] rendering capabilities.<ref name="Game Informer Digital Issue 236">{{cite journal |last=Bertz |first=Matt |title=Go Big Or Go Home |publisher=United States: [[GameStop]] |journal=[[Game Informer]] |issue=236 |date=December 2012 |pages=72–95 }}</ref> The [[Euphoria (software)|Euphoria]] and [[Bullet (software)|Bullet]] software handle additional animation and rendering tasks.<ref name="GTA V Face-Off">{{cite web |url=http://www.eurogamer.net/articles/digitalfoundry-grand-theft-auto-5-face-off |title=Face-Off: Grand Theft Auto 5 |last=Morgan |first=Thomas |publisher=[[Eurogamer]] |date=17 September 2013 |accessdate=13 October 2013}}</ref> Having become familiar with the [[PlayStation 3]] and [[Xbox 360]] hardware over time, Rockstar found they were able to push the graphical capabilities of the consoles further than in previous games.<ref name="Building the World Of GTA V">{{cite web|publisher=[[BuzzFeed]] |first=Joseph |last=Bernstein |url=http://www.buzzfeed.com/josephbernstein/way-beyond-anything-weve-done-before-building-the-world-of-g |title="Way Beyond Anything We’ve Done Before": Building The World Of "Grand Theft Auto V" |date=13 August 2013 |accessdate=3 September 2013}}</ref> Analyst estimations place the game's combined development and marketing budget at over £170 million (US$265 million), which would make ''Grand Theft Auto V'' the most expensive game ever made.<ref>{{cite web |url=http://www.ibtimes.com/gta-5-costs-265-million-develop-market-making-it-most-expensive-video-game-ever-produced-report|title='GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report |last=Villapaz|first=Luke |date=8 September 2013|work=[[International Business Times]] |publisher=IBT Media|accessdate=9 September 2013 }}</ref>
[[Rockstar North]] began to [[Development of Grand Theft Auto V|develop ''Grand Theft Auto V'']] in 2009, following the release of ''Grand Theft Auto IV''.<ref name="Meet Dan Houser">{{cite web |first=Matt |last=Hill |url=http://www.theguardian.com/technology/2013/sep/07/grand-theft-auto-dan-houser |title=Grand Theft Auto V: meet Dan Houser, architect of a gaming phenomenon |publisher=''[[The Guardian]]'' |date=7 September 2013 |accessdate=9 September 2013}}</ref> Development was conducted by a team of over 1,000 people, including Rockstar North's core team and staff from parent company [[Rockstar Games]]'s studios around the world.<ref name="Inside Rockstar North 2">{{cite web |url=http://www.develop-online.net/studio-profile/inside-rockstar-north-part-2-the-studio/0184061 |title=Inside Rockstar North – Part 2: The Studio |last=French |first=Michael |publisher=''[[Develop (magazine)|Develop]]'' |date=4 October 2013 |accessdate=6 October 2013}}</ref> The game runs on the proprietary [[Rockstar Advanced Game Engine]] (RAGE), which was overhauled for the game to improve its [[draw distance]] rendering capabilities.<ref name="Game Informer Digital Issue 236">{{cite journal |last=Bertz |first=Matt |title=Go Big Or Go Home |publisher=United States: [[GameStop]] |journal=[[Game Informer]] |issue=236 |date=December 2012 |pages=72–95 }}</ref> The [[Euphoria (software)|Euphoria]] and [[Bullet (software)|Bullet]] software handle additional animation and rendering tasks.<ref name="GTA V Face-Off">{{cite web |url=http://www.eurogamer.net/articles/digitalfoundry-grand-theft-auto-5-face-off |title=Face-Off: Grand Theft Auto 5 |last=Morgan |first=Thomas |publisher=[[Eurogamer]] |date=17 September 2013 |accessdate=13 October 2013}}</ref> Having become familiar with the [[PlayStation 3]] and [[Xbox 360]] hardware over time, Rockstar found they were able to push the graphical capabilities of the consoles further than in previous games.<ref name="Building the World Of GTA V">{{cite web|publisher=[[BuzzFeed]] |first=Joseph |last=Bernstein |url=http://www.buzzfeed.com/josephbernstein/way-beyond-anything-weve-done-before-building-the-world-of-g |title="Way Beyond Anything We’ve Done Before": Building The World Of "Grand Theft Auto V" |date=13 August 2013 |accessdate=3 September 2013}}</ref> Analyst estimations place the game's combined development and marketing budget at over £170 million (US$265 million), which would make it the most expensive game ever made.<ref>{{cite web |url=http://www.ibtimes.com/gta-5-costs-265-million-develop-market-making-it-most-expensive-video-game-ever-produced-report|title='GTA 5' Costs $265 Million To Develop And Market, Making It The Most Expensive Video Game Ever Produced: Report |last=Villapaz|first=Luke |date=8 September 2013|work=[[International Business Times]] |publisher=IBT Media|accessdate=9 September 2013 }}</ref>


The open world's design and in-game render constituted much of the game's early work.<ref name="Garbut on GTA V">{{cite web |url=http://www.edge-online.com/features/rockstar-norths-aaron-garbut-on-the-making-of-grand-theft-auto-v-our-game-of-2013/ |title=Rockstar North’s Aaron Garbut on the making of Grand Theft Auto V – our game of 2013 |author=Staff |publisher=''[[Edge (magazine)|Edge]]'' |date=2 January 2014 |accessdate=2 January 2014}}</ref> The game's open world was modelled on [[Southern California]] and [[Los Angeles]].<ref name="GTA V Back To San Andreas">{{cite web|publisher=''[[Wired (website)|Wired]]'' |first=Jason |last=Schreier |url=http://www.wired.com/gamelife/2011/11/grand-theft-auto-5-trailer/ |title=Grand Theft Auto V Rolls Back to San Andreas |date=2 November 2011 |accessdate=15 March 2012}}</ref> Key members of the game world production team took field research trips throughout the region and documented their research with photo and video footage.<ref name="Building the World Of GTA V"/> [[Google Maps]] projections of Los Angeles were used by the team to help design the road networks of Los Santos.<ref name="Game Informer Digital Issue 236"/><ref name="Inside Rockstar North 4">{{cite web |url=http://www.develop-online.net/studio-profile/inside-rockstar-north-part-4-the-art/0184150 |title=Inside Rockstar North – Part 4: The Art |last=French |first=Michael |publisher=''[[Develop (magazine)|Develop]]'' |date=7 October 2013 |accessdate=7 October 2013}}</ref> To reflect and reproduce the demographic spread of Los Angeles, the developers also studied census data and watched documentaries about the city.<ref name="Game Informer Digital Issue 236"/> The team considered the game's open world the most technically demanding aspect of the game's production.<ref name="Meet Dan Houser"/>
The open world's design and in-game render constituted much of the game's early work.<ref name="Garbut on GTA V">{{cite web |url=http://www.edge-online.com/features/rockstar-norths-aaron-garbut-on-the-making-of-grand-theft-auto-v-our-game-of-2013/ |title=Rockstar North’s Aaron Garbut on the making of Grand Theft Auto V – our game of 2013 |author=Staff |publisher=''[[Edge (magazine)|Edge]]'' |date=2 January 2014 |accessdate=2 January 2014}}</ref> The open world was modelled on [[Southern California]] and [[Los Angeles]].<ref name="GTA V Back To San Andreas">{{cite web|publisher=''[[Wired (website)|Wired]]'' |first=Jason |last=Schreier |url=http://www.wired.com/gamelife/2011/11/grand-theft-auto-5-trailer/ |title=Grand Theft Auto V Rolls Back to San Andreas |date=2 November 2011 |accessdate=15 March 2012}}</ref> Key members of the game world production team took field research trips throughout the region and documented their research with photo and video footage.<ref name="Building the World Of GTA V"/> [[Google Maps]] projections of Los Angeles were used by the team to help design the road networks of Los Santos.<ref name="Game Informer Digital Issue 236"/><ref name="Inside Rockstar North 4">{{cite web |url=http://www.develop-online.net/studio-profile/inside-rockstar-north-part-4-the-art/0184150 |title=Inside Rockstar North – Part 4: The Art |last=French |first=Michael |publisher=''[[Develop (magazine)|Develop]]'' |date=7 October 2013 |accessdate=7 October 2013}}</ref> To reflect and reproduce the demographic spread of Los Angeles, the developers also studied census data and watched documentaries about the city.<ref name="Game Informer Digital Issue 236"/> The team considered creating the open world the most technically demanding aspect of the game's production.<ref name="Meet Dan Houser"/>


A fundamental design goal from the outset was to innovate on the core structure of ''Grand Theft Auto'' games by giving players control of three lead protagonists instead of one.<ref name="Garbut on GTA V"/> The idea was first raised during ''[[Grand Theft Auto: San Andreas]]''{{'s}} development, but contemporaneous hardware restrictions made it infeasible.<ref name="Inside Rockstar North 1">{{cite web |url=http://www.develop-online.net/studio-profile/inside-rockstar-north-part-1-the-vision/0183989 |title=Inside Rockstar North – Part 1: The Vision |last=French |first=Michael |publisher=''[[Develop (magazine)|Develop]]'' |date=3 October 2013 |accessdate=4 October 2013}}</ref> Having developed two ''Grand Theft Auto IV'' episodic expansion packs featuring new protagonists in 2009, the team wanted to base ''Grand Theft Auto V'' around three simultaneously controlled protagonists.<ref name="GTA V Inside Story">{{cite web |url=http://www.theguardian.com/technology/gamesblog/2012/nov/12/grand-theft-auto-v-preview-gta-5 |title= Grand Theft Auto V preview: the inside story |publisher=''[[The Guardian]]'' |date=12 November 2012 |first= Keith | last= Stuart |accessdate=29 August 2013}}</ref> The team viewed the game as a spiritual successor to many of their previous games and designed it to improve upon the gameplay mechanics of games such as ''Grand Theft Auto IV'', ''[[Red Dead Redemption]]'' and ''[[Max Payne 3]]''.<ref name="GTA V Hands-On">{{cite web |url=http://www.ign.com/articles/2013/09/03/world-first-hands-on-with-grand-theft-auto-v |title=World-First Hands-On With Grand Theft Auto V |last=Reilly |first=Luke |publisher=[[IGN]] |date=3 September 2013 |accessdate=3 September 2013}}</ref><ref name="GTA V Sum Of All Peers">{{cite web |url= http://www.ign.com/articles/2013/09/05/grand-theft-auto-v-the-sum-of-all-peers |title= Grand Theft Auto V: The Sum of all Peers |publisher=[[IGN]] |date=5 September 2013 |first= Luke |last=Reilly |accessdate=6 September 2013}}</ref> They sought to improve the action gameplay by refining the shooting mechanics and cover system,<ref name="GTA V Gun Combat">{{cite web|publisher=''[[Wired (website)|Wired]]'' |first=Matt |last=Bertz |url=http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/07/09/grand-theft-auto-v-gun-combat.aspx |title=Grand Theft Auto V Q&A: Gun Combat |date=9 July 2013 |accessdate=24 August 2013}}</ref> and reworked the driving mechanics to correct ''Grand Theft Auto IV''{{'s}} difficult vehicle controls.<ref name="Game Informer Digital Issue 236"/>
A fundamental design goal from the outset was to innovate on the core structure of ''Grand Theft Auto'' games by giving players control of three lead protagonists instead of one.<ref name="Garbut on GTA V"/> The idea was first raised during ''[[Grand Theft Auto: San Andreas]]''{{'s}} development, but contemporaneous hardware restrictions made it infeasible.<ref name="Inside Rockstar North 1">{{cite web |url=http://www.develop-online.net/studio-profile/inside-rockstar-north-part-1-the-vision/0183989 |title=Inside Rockstar North – Part 1: The Vision |last=French |first=Michael |publisher=''[[Develop (magazine)|Develop]]'' |date=3 October 2013 |accessdate=4 October 2013}}</ref> Having developed two ''Grand Theft Auto IV'' episodic expansion packs featuring new protagonists in 2009, the team wanted to base ''Grand Theft Auto V'' around three simultaneously controlled protagonists.<ref name="GTA V Inside Story">{{cite web |url=http://www.theguardian.com/technology/gamesblog/2012/nov/12/grand-theft-auto-v-preview-gta-5 |title= Grand Theft Auto V preview: the inside story |publisher=''[[The Guardian]]'' |date=12 November 2012 |first= Keith | last= Stuart |accessdate=29 August 2013}}</ref> The team viewed ''Grand Theft Auto V'' as a spiritual successor to many of their previous games (such as ''Grand Theft Auto IV'', ''[[Red Dead Redemption]]'' and ''[[Max Payne 3]]''), and designed it to improve upon their gameplay mechanics.<ref name="GTA V Hands-On">{{cite web |url=http://www.ign.com/articles/2013/09/03/world-first-hands-on-with-grand-theft-auto-v |title=World-First Hands-On With Grand Theft Auto V |last=Reilly |first=Luke |publisher=[[IGN]] |date=3 September 2013 |accessdate=3 September 2013}}</ref><ref name="GTA V Sum Of All Peers">{{cite web |url= http://www.ign.com/articles/2013/09/05/grand-theft-auto-v-the-sum-of-all-peers |title= Grand Theft Auto V: The Sum of all Peers |publisher=[[IGN]] |date=5 September 2013 |first= Luke |last=Reilly |accessdate=6 September 2013}}</ref> They sought to improve the action gameplay by refining the shooting mechanics and cover system,<ref name="GTA V Gun Combat">{{cite web|publisher=''[[Wired (website)|Wired]]'' |first=Matt |last=Bertz |url=http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/07/09/grand-theft-auto-v-gun-combat.aspx |title=Grand Theft Auto V Q&A: Gun Combat |date=9 July 2013 |accessdate=24 August 2013}}</ref> and reworked the driving mechanics to correct ''Grand Theft Auto IV''{{'s}} difficult vehicle controls.<ref name="Game Informer Digital Issue 236"/>


After an audition process, Ned Luke, Shawn "Solo" Fonteno and [[Steven Ogg]] were selected to portray Michael, Franklin and Trevor, respectively.<ref name="USAT Interview">{{cite news |url=http://www.usatoday.com/story/tech/gaming/2013/10/09/grand-theft-auto-v-actors/2938165/ |title=Interview: Crime pays for 'Grand Theft Auto V' actors |work=[[USA Today]] |date=9 October 2013 |last=Molina |first=Brett |accessdate=8 March 2014}}</ref> Their performances were mostly recorded using [[motion capture]] technology,<ref name="Inside GTA V Creative">{{cite web |url=http://www.theguardian.com/technology/gamesblog/2013/sep/13/grand-theft-auto-5-dan-houser |title=Grand Theft Auto 5 – inside the creative process with Dan Houser |last=Stuart |first=Keith |publisher=''[[The Guardian]]'' |date=13 September 2013 |accessdate=4 October 2013}}</ref> but dialogue for scenes with characters seated in vehicles was recorded in studios instead.<ref name="TSA Ogg">{{cite web |url=http://www.thesixthaxis.com/2013/12/17/gta-vs-trevor-talks-to-tsa-an-exclusive-interview-with-steven-ogg/ |title=GTA V's Trevor Talks To TSA: An Exclusive Interview With Steven Ogg |work=The Sixth Axis |date=17 December 2013 |author=Tuffclub |accessdate=8 March 2014}}</ref> ''Grand Theft Auto V'' is the first entry in the series to feature [[The Music of Grand Theft Auto V|an original score]], which was composed by a team of producers collaborating with each-other over a number of years.<ref name="GTA V Soundscape">{{cite web |url=http://www.polygon.com/2013/10/3/4795292/the-accidental-excellence-of-gta-5s-soundscape |title= The accidental excellence of GTA 5's soundscape |website=[[Polygon (website)|Polygon]] |date=3 October 2013 |first=Alexa Ray |last=Corriea |accessdate=6 October 2013}}</ref> The game also uses [[Grand Theft Auto V soundtrack|licensed music provided by an in-game radio]].<ref name="Pav THR Interview">{{cite news |url=http://www.hollywoodreporter.com/news/rockstar-music-head-grand-theft-649258 |title= Rockstar Music Head on 'Grand Theft Auto V': We've Topped What's Come Before (Audio) |website=''[[The Hollywood Reporter]]'' |date=26 October 2013 |first=Colin |last=Stutz |accessdate=19 December 2013}}</ref> The team licensed over 241 tracks shared between fifteen radio stations, with an additional two stations providing [[talk radio]].<ref name="GTA V Soundtrack"/> Some of the tracks were written specifically for the game, such as rapper and producer [[Flying Lotus]]'s original work composed for the FlyLo FM radio station he hosts.<ref name="GTA V Soundtrack"/>
After an audition process, Ned Luke, Shawn "Solo" Fonteno and [[Steven Ogg]] were selected to portray Michael, Franklin and Trevor, respectively.<ref name="USAT Interview">{{cite news |url=http://www.usatoday.com/story/tech/gaming/2013/10/09/grand-theft-auto-v-actors/2938165/ |title=Interview: Crime pays for 'Grand Theft Auto V' actors |work=[[USA Today]] |date=9 October 2013 |last=Molina |first=Brett |accessdate=8 March 2014}}</ref> Their performances were mostly recorded using [[motion capture]] technology,<ref name="Inside GTA V Creative">{{cite web |url=http://www.theguardian.com/technology/gamesblog/2013/sep/13/grand-theft-auto-5-dan-houser |title=Grand Theft Auto 5 – inside the creative process with Dan Houser |last=Stuart |first=Keith |publisher=''[[The Guardian]]'' |date=13 September 2013 |accessdate=4 October 2013}}</ref> but dialogue for scenes with characters seated in vehicles was recorded in studios instead.<ref name="TSA Ogg">{{cite web |url=http://www.thesixthaxis.com/2013/12/17/gta-vs-trevor-talks-to-tsa-an-exclusive-interview-with-steven-ogg/ |title=GTA V's Trevor Talks To TSA: An Exclusive Interview With Steven Ogg |work=The Sixth Axis |date=17 December 2013 |author=Tuffclub |accessdate=8 March 2014}}</ref> ''Grand Theft Auto V'' is the first entry in the series to feature [[The Music of Grand Theft Auto V|an original score]], which was composed by a team of producers collaborating with each-other over a number of years.<ref name="GTA V Soundscape">{{cite web |url=http://www.polygon.com/2013/10/3/4795292/the-accidental-excellence-of-gta-5s-soundscape |title= The accidental excellence of GTA 5's soundscape |website=[[Polygon (website)|Polygon]] |date=3 October 2013 |first=Alexa Ray |last=Corriea |accessdate=6 October 2013}}</ref> [[Grand Theft Auto V soundtrack|Licensed music provided by an in-game radio]] is also used.<ref name="Pav THR Interview">{{cite news |url=http://www.hollywoodreporter.com/news/rockstar-music-head-grand-theft-649258 |title= Rockstar Music Head on 'Grand Theft Auto V': We've Topped What's Come Before (Audio) |website=''[[The Hollywood Reporter]]'' |date=26 October 2013 |first=Colin |last=Stutz |accessdate=19 December 2013}}</ref> The team licensed over 241 tracks shared between fifteen radio stations, with an additional two stations providing [[talk radio]].<ref name="GTA V Soundtrack"/> Some of the tracks were written specifically for the game, such as rapper and producer [[Flying Lotus]]'s original work composed for the FlyLo FM radio station he hosts.<ref name="GTA V Soundtrack"/>


''Grand Theft Auto V'' was first announced by Rockstar Games on 25 October 2011.<ref>{{cite web |url=http://www.gamespot.com/articles/rockstar-announces-gta-v/1100-6342136/ |title=Rockstar announces GTA V |date=25 October 2011 |author=GameSpot Staff |publisher=[[GameSpot]] |accessdate=15 March 2012}}</ref> They released the game's debut trailer one week later,<ref>{{cite web |url=http://www.theguardian.com/technology/gamesblog/2011/nov/02/gta-v-trailer |title=GTA 5 trailer: Rockstar unveils its Hollywood dream|work=The Guardian |last=Stuart |first=Keith |publisher=''[[The Guardian]]'' |date=2 November 2011 |accessdate=26 March 2012}}</ref> with an official press release acknowledging the game's setting.<ref>{{cite web |url=http://www.computerandvideogames.com/324860/gta-5-los-santos-confirmed-most-ambitious-rockstar-game-ever/ |title=GTA 5: Los Santos confirmed, 'most ambitious Rockstar game ever' |date=3 November 2011 |last=Robinson |first=Andy |publisher=''[[Computer and Video Games]]'' |accessdate=4 November 2011 }}</ref> Journalists noted that the game's announcement ignited widespread anticipation within the gaming industry, which they owed to the cultural significance of the series.<ref name="spike2012"/><ref>{{cite web |url=http://www.theguardian.com/technology/2012/mar/09/grand-theft-auto-bang-bang-youre-dead |title=Bang, bang, you're dead: how Grand Theft Auto stole Hollywood's thunder |last=Poole |first=Steven |date=9 March 2012 |publisher=''[[The Guardian]]'' |accessdate=3 April 2012}}</ref><ref>{{cite web |url=http://news.cnet.com/8301-10797_3-57414909-235/how-grand-theft-auto-changed-video-games-and-the-world/ |title=How Grand Theft Auto changed video games (and the world) |date=17 April 2012 |last=Terdiman |first=Daniel |publisher=[[CNET|c{{!}}net]] |accessdate=5 May 2012}}</ref> The game missed its original projected Q2 2013 release date, pushed back to 17 September 2013 to allow for further polishing.<ref>{{cite web|url=http://au.ign.com/articles/2013/01/31/grand-theft-auto-v-gets-a-september-release-date|title=Grand Theft Auto V Gets a September Release Date|last=Karmali|first=Luke|date=31 January 2013|accessdate=11 March 2014|publisher=[[IGN]]}}</ref> To spur [[pre-order]] game sales, Rockstar collaborated with several retail outlets to make a [[special edition]] with extra in-game features.<ref name="GTAV-SECE">{{cite web |url=http://www.eurogamer.net/articles/2013-05-23-grand-theft-auto-5-collectors-edition-includes-a-money-bag-and-cap |last=Win-Poole |first=Lesley |publisher=[[Eurogamer]] |title=Grand Theft Auto 5 Collector's Edition includes a real-life money bag and cap |date=23 May 2013 |accessdate=24 May 2013 }}</ref> Rockstar also ran a [[viral marketing]] strategy with a website for a fictional religious cult, "The Epsilon Program", that offered users the chance to feature in the game as members of the cult.<ref>{{cite web|last=Prescott |first=Shaun |url=http://www.computerandvideogames.com/403716/grand-theft-auto-5-rockstar-sends-casting-call-for-los-santos-cult-members/ |title=News: Grand Theft Auto 5: Rockstar sends casting call for Los Santos cult members |publisher=''[[Computer and Video Games]]'' |date=30 April 2013 |accessdate=30 April 2013}}</ref> Rockstar announced that they plan to release [[downloadable content]] for the game in 2014 that expands the single-player mode and creates new story for the lead characters.<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/51955/gta-online-update-free-deathmatch-race-creators-this-week-captur.html |title=GTA Online Update: Free Deathmatch & Race Creators this Week, Capture Mode and More on the Way |publisher=Rockstar Games |date=9 December 2013 |accessdate=30 December 2013 }}</ref>
''Grand Theft Auto V'' was first announced by Rockstar Games on 25 October 2011.<ref>{{cite web |url=http://www.gamespot.com/articles/rockstar-announces-gta-v/1100-6342136/ |title=Rockstar announces GTA V |date=25 October 2011 |author=GameSpot Staff |publisher=[[GameSpot]] |accessdate=15 March 2012}}</ref> They released its debut trailer one week later,<ref>{{cite web |url=http://www.theguardian.com/technology/gamesblog/2011/nov/02/gta-v-trailer |title=GTA 5 trailer: Rockstar unveils its Hollywood dream|work=The Guardian |last=Stuart |first=Keith |publisher=''[[The Guardian]]'' |date=2 November 2011 |accessdate=26 March 2012}}</ref> with an official press release acknowledging the game's setting.<ref>{{cite web |url=http://www.computerandvideogames.com/324860/gta-5-los-santos-confirmed-most-ambitious-rockstar-game-ever/ |title=GTA 5: Los Santos confirmed, 'most ambitious Rockstar game ever' |date=3 November 2011 |last=Robinson |first=Andy |publisher=''[[Computer and Video Games]]'' |accessdate=4 November 2011 }}</ref> Journalists noted that the announcement ignited widespread anticipation within the gaming industry, which they owed to the cultural significance of the series.<ref name="spike2012"/><ref>{{cite web |url=http://www.theguardian.com/technology/2012/mar/09/grand-theft-auto-bang-bang-youre-dead |title=Bang, bang, you're dead: how Grand Theft Auto stole Hollywood's thunder |last=Poole |first=Steven |date=9 March 2012 |publisher=''[[The Guardian]]'' |accessdate=3 April 2012}}</ref><ref>{{cite web |url=http://news.cnet.com/8301-10797_3-57414909-235/how-grand-theft-auto-changed-video-games-and-the-world/ |title=How Grand Theft Auto changed video games (and the world) |date=17 April 2012 |last=Terdiman |first=Daniel |publisher=[[CNET|c{{!}}net]] |accessdate=5 May 2012}}</ref> The game missed its original projected Q2 2013 release date, pushed back to 17 September 2013 to allow for further polishing.<ref>{{cite web|url=http://au.ign.com/articles/2013/01/31/grand-theft-auto-v-gets-a-september-release-date|title=Grand Theft Auto V Gets a September Release Date|last=Karmali|first=Luke|date=31 January 2013|accessdate=11 March 2014|publisher=[[IGN]]}}</ref> To spur [[pre-order]] game sales, Rockstar collaborated with several retail outlets to make a [[special edition]] with extra in-game features.<ref name="GTAV-SECE">{{cite web |url=http://www.eurogamer.net/articles/2013-05-23-grand-theft-auto-5-collectors-edition-includes-a-money-bag-and-cap |last=Win-Poole |first=Lesley |publisher=[[Eurogamer]] |title=Grand Theft Auto 5 Collector's Edition includes a real-life money bag and cap |date=23 May 2013 |accessdate=24 May 2013 }}</ref> Rockstar also ran a [[viral marketing]] strategy with a website for a fictional religious cult, "The Epsilon Program", that offered users the chance to feature in the game as members of the cult.<ref>{{cite web|last=Prescott |first=Shaun |url=http://www.computerandvideogames.com/403716/grand-theft-auto-5-rockstar-sends-casting-call-for-los-santos-cult-members/ |title=News: Grand Theft Auto 5: Rockstar sends casting call for Los Santos cult members |publisher=''[[Computer and Video Games]]'' |date=30 April 2013 |accessdate=30 April 2013}}</ref> Rockstar have announced that they plan to release [[downloadable content]] in 2014 that expands the single-player mode and creates new story for the lead characters.<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/51955/gta-online-update-free-deathmatch-race-creators-this-week-captur.html |title=GTA Online Update: Free Deathmatch & Race Creators this Week, Capture Mode and More on the Way |publisher=Rockstar Games |date=9 December 2013 |accessdate=30 December 2013 }}</ref>


==Reception==
==Reception==
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''Grand Theft Auto V'' was released to critical acclaim.<ref>{{cite web |url=http://www.computerandvideogames.com/429560/gta-5-review-round-up-ten-ton-hammer/ |title=GTA 5 review round-up: Ten ton hammer |last=Hussain |first=Tamoor |date=17 September 2013 |publisher=''[[Computer and Video Games]]'' |accessdate=21 April 2014}}</ref> Among its strengths, reviewers cited its multiple lead character formula, presentation and open world gameplay. According to review aggregator [[Metacritic]], the game received an average review score of 97/100 for both consoles.<ref name="MCPS3"/><ref name="MCX360"/> It is the fifth-highest rated game on Metacritic, tied with a number of other games.{{efn|''Grand Theft Auto V'' shares its status as fifth-highest rated game on Metacritic with a number of other games. The games that are rated higher than ''Grand Theft Auto V'' are ''[[The Legend of Zelda: Ocarina of Time]]'', ''[[Tony Hawk's Pro Skater 2]]'', ''[[Soulcalibur]]'' and ''Grand Theft Auto IV''.<ref>{{cite web |url=http://www.metacritic.com/browse/games/score/metascore/all/all?view=condensed&sort=desc |title=Highest and Lowest Scoring Games |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=25 September 2013 }}</ref>}} [[GameRankings]] assigned the game an average review score of 97% and 96% for the PlayStation 3 and Xbox 360, respectively.<ref name="GRPS3"/><ref name="GRX360"/> It is also one of the highest-rated games on GameRankings.{{efn|GameRankings rates ''Grand Theft Auto V'' as their second-best reviewed PlayStation 3 game behind ''Grand Theft Auto IV'', and as their third-best reviewed Xbox 360 game, behind its predecessor and ''[[The Orange Box]]''.<ref>{{cite web |url=http://www.gamerankings.com/browse.html |title=All-Time Best |work=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdate=27 September 2013 }}</ref>}}
''Grand Theft Auto V'' was released to critical acclaim.<ref>{{cite web |url=http://www.computerandvideogames.com/429560/gta-5-review-round-up-ten-ton-hammer/ |title=GTA 5 review round-up: Ten ton hammer |last=Hussain |first=Tamoor |date=17 September 2013 |publisher=''[[Computer and Video Games]]'' |accessdate=21 April 2014}}</ref> Among its strengths, reviewers cited its multiple lead character formula, presentation and open world gameplay. According to review aggregator [[Metacritic]], the game received an average review score of 97/100 for both consoles.<ref name="MCPS3"/><ref name="MCX360"/> It is the fifth-highest rated game on Metacritic, tied with a number of other games.{{efn|''Grand Theft Auto V'' shares its status as fifth-highest rated game on Metacritic with a number of other games. The games that are rated higher than ''Grand Theft Auto V'' are ''[[The Legend of Zelda: Ocarina of Time]]'', ''[[Tony Hawk's Pro Skater 2]]'', ''[[Soulcalibur]]'' and ''Grand Theft Auto IV''.<ref>{{cite web |url=http://www.metacritic.com/browse/games/score/metascore/all/all?view=condensed&sort=desc |title=Highest and Lowest Scoring Games |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=25 September 2013 }}</ref>}} [[GameRankings]] assigned it an average review score of 97% and 96% for the PlayStation 3 and Xbox 360, respectively.<ref name="GRPS3"/><ref name="GRX360"/> It is also one of the highest-rated games on GameRankings.{{efn|GameRankings rates ''Grand Theft Auto V'' as their second-best reviewed PlayStation 3 game behind ''Grand Theft Auto IV'', and as their third-best reviewed Xbox 360 game, behind its predecessor and ''[[The Orange Box]]''.<ref>{{cite web |url=http://www.gamerankings.com/browse.html |title=All-Time Best |work=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdate=27 September 2013 }}</ref>}}


Reviewers praised the character switching mechanic. Jeff Bakalar of [[CNET]] felt that the game encouraged players to engage with all three characters.<ref>{{cite web|last=Bakalar |first=Jeff |url=http://reviews.cnet.com/playstation-3-games/grand-theft-auto-v/4505-9992_7-35542313.html |title=Grand Theft Auto V – PlayStation 3 Games – CNET Reviews |publisher=[[CNET|c{{!}}net]] |date=16 September 2013 |accessdate=16 October 2013}}</ref> ''[[Edge (magazine)|Edge]]'' staff found that switching players was helpful for avoiding long travel times to mission start points.<ref name="Edge Review">{{cite journal |author=Edge Staff |title=Play: Economies of scale |publisher=[[Future plc]] |journal=''[[Edge (magazine)|Edge]]'' |issue=259 |date=November 2013 |pages=85–88 |url=http://www.edge-online.com/review/grand-theft-auto-v-review/}}</ref> Character switching was considered to improve the pace of action sequences as well, with Matt Bertz of ''[[Game Informer]]'' noting that players are kept "in the thick of the action" during shootouts.<ref name="Game Informer Review">{{cite web |url=http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/09/16/grand-theft-auto-v-review.aspx |title=Grand Theft Auto V – The Seedy Side Of A Sunny State |last=Bertz |first=Matt |date=16 September 2013 |publisher=''[[Game Informer]]'' |accessdate=16 September 2013}}</ref> Tom Bramwell of ''[[Eurogamer]]'' wrote that switching added a tactical element to shootouts since characters set up in strategic outposts would result in fewer "shooting gallery" situations than previous installments.<ref name="Eurogamer Review">{{cite web |url=http://www.eurogamer.net/articles/2013-09-16-grand-theft-auto-5-review |title=Grand Theft Auto 5 review |last=Bramwell |first=Tom |publisher=[[Eurogamer]] |date=16 September 2013 |accessdate=17 September 2013 }}</ref> Keza MacDonald of [[IGN]] similarly felt that the feature gave players more choice in their approach and made missions less predictable.<ref name="IGN Review"/>
Reviewers praised the character switching mechanic. Jeff Bakalar of [[CNET]] felt that the game encouraged players to engage with all three characters.<ref>{{cite web|last=Bakalar |first=Jeff |url=http://reviews.cnet.com/playstation-3-games/grand-theft-auto-v/4505-9992_7-35542313.html |title=Grand Theft Auto V – PlayStation 3 Games – CNET Reviews |publisher=[[CNET|c{{!}}net]] |date=16 September 2013 |accessdate=16 October 2013}}</ref> ''[[Edge (magazine)|Edge]]'' staff found that switching players was helpful for avoiding long travel times to mission start points.<ref name="Edge Review">{{cite journal |author=Edge Staff |title=Play: Economies of scale |publisher=[[Future plc]] |journal=''[[Edge (magazine)|Edge]]'' |issue=259 |date=November 2013 |pages=85–88 |url=http://www.edge-online.com/review/grand-theft-auto-v-review/}}</ref> Character switching was considered to improve the pace of action sequences as well, with Matt Bertz of ''[[Game Informer]]'' noting that players are kept "in the thick of the action" during shootouts.<ref name="Game Informer Review">{{cite web |url=http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/09/16/grand-theft-auto-v-review.aspx |title=Grand Theft Auto V – The Seedy Side Of A Sunny State |last=Bertz |first=Matt |date=16 September 2013 |publisher=''[[Game Informer]]'' |accessdate=16 September 2013}}</ref> Tom Bramwell of ''[[Eurogamer]]'' wrote that switching added a tactical element to shootouts since characters set up in strategic outposts would result in fewer "shooting gallery" situations than previous installments.<ref name="Eurogamer Review">{{cite web |url=http://www.eurogamer.net/articles/2013-09-16-grand-theft-auto-5-review |title=Grand Theft Auto 5 review |last=Bramwell |first=Tom |publisher=[[Eurogamer]] |date=16 September 2013 |accessdate=17 September 2013 }}</ref> Keza MacDonald of [[IGN]] similarly felt that the feature gave players more choice in their approach and made missions less predictable.<ref name="IGN Review"/>


[[Jeff Gerstmann]] of [[Giant Bomb]] considered the heist missions a welcome deviation from the typical missions structure of the series.<ref name="Giant Bomb Review">{{cite web |url=http://www.giantbomb.com/reviews/grand-theft-auto-v-review/1900-598/ |title=Grand Theft Auto V Review |last=Gertsmann |first=Jeff |date=16 September 2013 |publisher=[[Giant Bomb]] |accessdate=4 October 2013}}</ref> ''Eurogamer''{{'s}} Bramwell felt that the heists felt like "blockbuster set-pieces",<ref name="Eurogamer Review"/> and Carolyn Petit of [[GameSpot]] cited the 1995 film ''[[Heat (1995 film)|Heat]]'' as a stylistic influence on their design.<ref name="Gamespot Review"/> Xav de Matos of [[Joystiq]] praised the game for encouraging creativity and methodical approaches.<ref name="Joystiq Review"/> Chris Plante of ''[[Polygon (website)|Polygon]]'' likened rapid character switching during heist missions to "film editing, with the player serving as editor, switching rapidly to the most interesting perspective for any moment".<ref name="Polygon Review"/> Andy Kelly of ''[[Computer and Video Games]]'' felt that the game's overall mission design was more diverse than and lacked the escort errands of its predecessors.<ref name="CVG Review">{{cite web |url=http://www.computerandvideogames.com/429399/reviews/review-grand-theft-auto-v-achieves-the-extraordinary-review/ |title=GTA 5 review: Grand Theft Auto V achieves the extraordinary |last=Kelly |first=Andy |publisher=''[[Computer and Video Games]]'' |date=16 September 2013 |accessdate=17 September 2013 }}</ref>
[[Jeff Gerstmann]] of [[Giant Bomb]] considered the heist missions a welcome deviation from the typical missions structure of the series.<ref name="Giant Bomb Review">{{cite web |url=http://www.giantbomb.com/reviews/grand-theft-auto-v-review/1900-598/ |title=Grand Theft Auto V Review |last=Gertsmann |first=Jeff |date=16 September 2013 |publisher=[[Giant Bomb]] |accessdate=4 October 2013}}</ref> ''Eurogamer''{{'s}} Bramwell felt that the heists felt like "blockbuster set-pieces",<ref name="Eurogamer Review"/> and Carolyn Petit of [[GameSpot]] cited the 1995 film ''[[Heat (1995 film)|Heat]]'' as a stylistic influence on their design.<ref name="Gamespot Review"/> Xav de Matos of [[Joystiq]] felt creativity and methodical approaches were encouraged.<ref name="Joystiq Review"/> Chris Plante of ''[[Polygon (website)|Polygon]]'' likened rapid character switching during heist missions to "film editing, with the player serving as editor, switching rapidly to the most interesting perspective for any moment".<ref name="Polygon Review"/> Andy Kelly of ''[[Computer and Video Games]]'' felt that overall mission design was more diverse than and lacked the escort errands of its predecessors.<ref name="CVG Review">{{cite web |url=http://www.computerandvideogames.com/429399/reviews/review-grand-theft-auto-v-achieves-the-extraordinary-review/ |title=GTA 5 review: Grand Theft Auto V achieves the extraordinary |last=Kelly |first=Andy |publisher=''[[Computer and Video Games]]'' |date=16 September 2013 |accessdate=17 September 2013 }}</ref>


[[Image:Grand Theft Auto V Los Santos.jpg|thumb|left|Los Santos, the city featured in ''Grand Theft Auto V''{{'}}s open world. Reviewers praised its design and similarity to Los Angeles. The departure from ''Grand Theft Auto IV''{{'}}s Liberty City was warmly received.|alt=The player character with their back to the camera, and the sprawl of an urban city centre in front of them.]]
[[Image:Grand Theft Auto V Los Santos.jpg|thumb|left|Los Santos, the city featured in ''Grand Theft Auto V''{{'}}s open world. Reviewers praised its design and similarity to Los Angeles. The departure from ''Grand Theft Auto IV''{{'}}s Liberty City was warmly received.|alt=The player character with their back to the camera, and the sprawl of an urban city centre in front of them.]]
Reviewers lauded the open world design, some further complimenting the game for streamlining the geography of Los Angeles into a well-designed city space.<ref name="Destructoid Review">{{cite web |url=http://www.destructoid.com/review-grand-theft-auto-v-261879.phtml |title=Review: Grand Theft Auto V |last=Sterling |first=Jim |date=16 September 2013 |publisher=[[Destructoid]] |accessdate=16 September 2013}}</ref><ref name="Eurogamer Review"/> Brandon Jones of [[GameTrailers]] considered the game's emulation of Los Angeles authentic, and felt the open world is "full of voice and personality".<ref name="gametrailers">{{cite web|url=http://www.gametrailers.com/reviews/3d7x5s/grand-theft-auto-v-review|accessdate=17 September 2013 |title=Grand Theft Auto V Review |date=16 September 2013 |publisher=[[GameTrailers]]}}</ref> ''Edge'' directed praise at the game's graphical fidelity and absence of [[Loading screen|load screens]].<ref name="Edge Review"/> Luke Albiges of ''[[Play (UK magazine)|Play]]'' further complimented the draw distances as well as the weather and lighting systems.<ref name="Play Review">{{cite web |url=http://www.play-mag.co.uk/reviews/ps3-reviews/grand-theft-auto-v-review/ |title=Grand Theft Auto V review |publisher=''[[Play (UK magazine)|Play]]'' |accessdate=17 September 2013 }}</ref> IGN and ''[[PlayStation Official Magazine]]'' (''OPM'') made favourable comparisons were made between Los Santos and ''Grand Theft Auto IV''{{'}}s Liberty City.<ref name="IGN Review"/><ref name="OPM UK Review">{{cite web |url=http://www.officialplaystationmagazine.co.uk/review/gta-5-ps3-review-grand-theft-auto-v-score-from-official-playstation-magazine/ |title=GTA 5 PS3 review – Three men and a little LA deed sign the generation off in style |last=Gregory |first=Joel |date=16 September 2013 |publisher=''[[PlayStation Official Magazine]]'' |accessdate=16 September 2013 |archiveurl=http://webcache.googleusercontent.com/search?q=cache:http://www.officialplaystationmagazine.co.uk/review/gta-5-ps3-review-grand-theft-auto-v-score-from-official-playstation-magazine/ |archivedate=23 September 2013 |deadurl=no}}</ref> Mikel Reparez of ''[[Official Xbox Magazine]]'' felt Los Santos surpassed ''Grand Theft Auto IV''{{'}}s "grey and gritty" open world.<ref name="OXM Review">{{cite web |url=http://www.oxmonline.com/grand-theft-auto-5-review |title=Grand Theft Auto 5 review |last=Reparaz |first=Mikel |date=16 September 2013 |publisher=''[[Official Xbox Magazine]]'' |accessdate=16 September 2013}}</ref> Many praised the game and its world as a satire of contemporary American culture<ref name="Destructoid Review"/><ref name="Eurogamer Review"/><ref name="IGN Review"/><ref name="Joystiq Review">{{cite web |url=http://www.joystiq.com/2013/09/16/grand-theft-auto-5-review/ |title=Grand Theft Auto 5 review: How to take it in America |last=de Matos |first=Xav |date=16 September 2013 |publisher=[[Joystiq]] |accessdate=16 September 2013}}</ref><ref name="CVG Review"/>—Joel Gregory of ''OPM'' opined that "the scathing social commentary is, of course, present and correct".<ref name="OPM UK Review"/>
Reviewers lauded the open world design, some further complimenting the game for streamlining the geography of Los Angeles into a well-designed city space.<ref name="Destructoid Review">{{cite web |url=http://www.destructoid.com/review-grand-theft-auto-v-261879.phtml |title=Review: Grand Theft Auto V |last=Sterling |first=Jim |date=16 September 2013 |publisher=[[Destructoid]] |accessdate=16 September 2013}}</ref><ref name="Eurogamer Review"/> Brandon Jones of [[GameTrailers]] considered the emulation of Los Angeles authentic, and felt the open world is "full of voice and personality".<ref name="gametrailers">{{cite web|url=http://www.gametrailers.com/reviews/3d7x5s/grand-theft-auto-v-review|accessdate=17 September 2013 |title=Grand Theft Auto V Review |date=16 September 2013 |publisher=[[GameTrailers]]}}</ref> ''Edge'' directed praise at the graphical fidelity and absence of [[Loading screen|load screens]].<ref name="Edge Review"/> Luke Albiges of ''[[Play (UK magazine)|Play]]'' further complimented the draw distances as well as the weather and lighting systems.<ref name="Play Review">{{cite web |url=http://www.play-mag.co.uk/reviews/ps3-reviews/grand-theft-auto-v-review/ |title=Grand Theft Auto V review |publisher=''[[Play (UK magazine)|Play]]'' |accessdate=17 September 2013 }}</ref> IGN and ''[[PlayStation Official Magazine]]'' (''OPM'') made favourable comparisons were made between Los Santos and ''Grand Theft Auto IV''{{'}}s Liberty City.<ref name="IGN Review"/><ref name="OPM UK Review">{{cite web |url=http://www.officialplaystationmagazine.co.uk/review/gta-5-ps3-review-grand-theft-auto-v-score-from-official-playstation-magazine/ |title=GTA 5 PS3 review – Three men and a little LA deed sign the generation off in style |last=Gregory |first=Joel |date=16 September 2013 |publisher=''[[PlayStation Official Magazine]]'' |accessdate=16 September 2013 |archiveurl=http://webcache.googleusercontent.com/search?q=cache:http://www.officialplaystationmagazine.co.uk/review/gta-5-ps3-review-grand-theft-auto-v-score-from-official-playstation-magazine/ |archivedate=23 September 2013 |deadurl=no}}</ref> Mikel Reparez of ''[[Official Xbox Magazine]]'' felt Los Santos surpassed ''Grand Theft Auto IV''{{'}}s "grey and gritty" open world.<ref name="OXM Review">{{cite web |url=http://www.oxmonline.com/grand-theft-auto-5-review |title=Grand Theft Auto 5 review |last=Reparaz |first=Mikel |date=16 September 2013 |publisher=''[[Official Xbox Magazine]]'' |accessdate=16 September 2013}}</ref> Many praised the world as a satire of contemporary American culture<ref name="Destructoid Review"/><ref name="Eurogamer Review"/><ref name="IGN Review"/><ref name="Joystiq Review">{{cite web |url=http://www.joystiq.com/2013/09/16/grand-theft-auto-5-review/ |title=Grand Theft Auto 5 review: How to take it in America |last=de Matos |first=Xav |date=16 September 2013 |publisher=[[Joystiq]] |accessdate=16 September 2013}}</ref><ref name="CVG Review"/>—Joel Gregory of ''OPM'' opined that "the scathing social commentary is, of course, present and correct".<ref name="OPM UK Review"/>


Reviewers praised the sound design. Jim Sterling of [[Destructoid]] called it "impeccable" and praised the actors' performances, the original soundtrack and the use of licensed music.<ref name="Destructoid Review"/> IGN's MacDonald also commented the licensed music selection, and added that the original score "builds tension" on missions.<ref name="IGN Review"/> Giant Bomb's Gertsmann agreed that the score helped enhance dramatic tension during missions,<ref name="Giant Bomb Review"/> and GameSpot's Petit wrote that the score "lends missions more cinematic flavour".<ref name="Gamespot Review"/> ''Edge'' said that the licensed music enhanced the city's "already remarkable sense of space" and that the original score improved the atmosphere of the gameplay. They summarised ''Grand Theft Auto V'' as "a compendium of everything Rockstar has learnt about the power of game music in the past decade".<ref>{{cite journal |author=Edge Staff |title=Play: Post Script |publisher=[[Future plc]] |journal=''[[Edge (magazine)|Edge]]'' |issue=259 |date=November 2013 |page=89}}</ref>
Reviewers praised the sound design. Jim Sterling of [[Destructoid]] called it "impeccable" and praised the actors' performances, the original soundtrack and the use of licensed music.<ref name="Destructoid Review"/> IGN's MacDonald also commented the licensed music selection, and added that the original score "builds tension" on missions.<ref name="IGN Review"/> Giant Bomb's Gertsmann agreed that the score helped enhance dramatic tension during missions,<ref name="Giant Bomb Review"/> and GameSpot's Petit wrote that the score "lends missions more cinematic flavour".<ref name="Gamespot Review"/> ''Edge'' said that the licensed music enhanced the city's "already remarkable sense of space" and that the original score improved the atmosphere of the gameplay. They summarised the game as "a compendium of everything Rockstar has learnt about the power of game music in the past decade".<ref>{{cite journal |author=Edge Staff |title=Play: Post Script |publisher=[[Future plc]] |journal=''[[Edge (magazine)|Edge]]'' |issue=259 |date=November 2013 |page=89}}</ref>


Many reviewers found the land-based vehicles more responsive and easier to control than in previous games.<ref name="Edge Review"/><ref name="Gamespot Review"/><ref name="Play Review"/><ref name="OPM UK Review"/><ref name="OXM Review"/> "Cars have a proper sense of weight, while retaining the agility necessary for navigating through traffic at high speeds", Bertz of ''Game Informer'' explained.<ref name="Game Informer Review"/> In addition to the vehicle handling, most reviewers noted the shooting mechanics were tighter than they had been in previous games,<ref name="Game Informer Review"/><ref name="Gamespot Review"/><ref name="IGN Review"/> but Destructoid's Sterling felt that in spite of the improvements, auto-aim was "twitchy and unreliable", and cover mechanics "still come off as dated and unwieldy".<ref name="Destructoid Review"/> Some reviewers felt the game solved a continual problem by adding mid-mission [[Saved game#Checkpoints|checkpoints]].<ref name="Eurogamer Review"/><ref name="IGN Review"/><ref name="Telegraph Review">{{cite news |url= http://www.telegraph.co.uk/technology/video-games/10312515/GTA-5-review.html |title=GTA 5 review |last=Hoggins |first=Tom |date=16 September 2013 |publisher=''[[The Daily Telegraph]]'' |accessdate=16 September 2013 |location=London}}</ref>
Many reviewers found the land-based vehicles more responsive and easier to control than in previous games.<ref name="Edge Review"/><ref name="Gamespot Review"/><ref name="Play Review"/><ref name="OPM UK Review"/><ref name="OXM Review"/> "Cars have a proper sense of weight, while retaining the agility necessary for navigating through traffic at high speeds", Bertz of ''Game Informer'' explained.<ref name="Game Informer Review"/> In addition to the vehicle handling, most reviewers noted the shooting mechanics were tighter than they had been in previous games,<ref name="Game Informer Review"/><ref name="Gamespot Review"/><ref name="IGN Review"/> but Destructoid's Sterling felt that in spite of the improvements, auto-aim was "twitchy and unreliable", and cover mechanics "still come off as dated and unwieldy".<ref name="Destructoid Review"/> Some reviewers felt the game solved a continual problem by adding mid-mission [[Saved game#Checkpoints|checkpoints]].<ref name="Eurogamer Review"/><ref name="IGN Review"/><ref name="Telegraph Review">{{cite news |url= http://www.telegraph.co.uk/technology/video-games/10312515/GTA-5-review.html |title=GTA 5 review |last=Hoggins |first=Tom |date=16 September 2013 |publisher=''[[The Daily Telegraph]]'' |accessdate=16 September 2013 |location=London}}</ref>


The story and characters—particularly Trevor—polarised reviewers. Some felt that the narrative was not as well-written as previous Rockstar games and cited the plot strengths of ''Grand Theft Auto IV'' and ''Red Dead Redemption''.<ref name="Eurogamer Review"/><ref name="Game Informer Review"/><ref name="Joystiq Review"/><ref name="OXM Review"/> Other reviewers felt that having multiple lead protagonists with contrasting personalities gave the narrative of the game tighter pacing.<ref name="Destructoid Review"/><ref name="Edge Review"/><ref name="IGN Review"/><ref name="Polygon Review"/> Hollander Cooper of [[GamesRadar]] thought that ''Grand Theft Auto V'' negated inconsistencies in the story of previous entries, whose single lead protagonists had muddled morality.<ref name="GRadar">{{cite web |last=Cooper |first=Hollander |url=http://www.gamesradar.com/gta-5-review/ |title=GTA 5 review |publisher=[[GamesRadar]] |date=24 October 2013 |accessdate=29 October 2013}}</ref> GameSpot's Petit considered Trevor in particular a "truly horrible, terrifying, psychotic human being—and a terrific character".<ref name="Gamespot Review"/> Bramwell found Trevor "shallow and unconvincing", and felt that his eccentricities hurt the narrative and overshadowed Michael and Franklin's character development.<ref name="Eurogamer Review"/> Joystiq's de Matos faulted the protagonists' lack of likability, and found the ambivalence between Michael and Trevor a tired plot device as their conflict grew into a "seemingly endless cycle".<ref name="Joystiq Review"/> Greg Tito of ''[[The Escapist (magazine)|The Escapist]]'' had difficulty connecting with the characters' emotions since they acted out of greed with no sense of morality and thus gave players little reason to support them.<ref name="Escapist Review"/>
The story and characters—particularly Trevor—polarised reviewers. Some felt that the narrative was not as well-written as previous Rockstar games and cited the plot strengths of ''Grand Theft Auto IV'' and ''Red Dead Redemption''.<ref name="Eurogamer Review"/><ref name="Game Informer Review"/><ref name="Joystiq Review"/><ref name="OXM Review"/> Other reviewers felt that having multiple lead protagonists with contrasting personalities gave the narrative tighter pacing.<ref name="Destructoid Review"/><ref name="Edge Review"/><ref name="IGN Review"/><ref name="Polygon Review"/> Hollander Cooper of [[GamesRadar]] thought that the game negated inconsistencies in the story of previous entries, whose single lead protagonists had muddled morality.<ref name="GRadar">{{cite web |last=Cooper |first=Hollander |url=http://www.gamesradar.com/gta-5-review/ |title=GTA 5 review |publisher=[[GamesRadar]] |date=24 October 2013 |accessdate=29 October 2013}}</ref> GameSpot's Petit considered Trevor in particular a "truly horrible, terrifying, psychotic human being—and a terrific character".<ref name="Gamespot Review"/> Bramwell found Trevor "shallow and unconvincing", and felt that his eccentricities hurt the narrative and overshadowed Michael and Franklin's character development.<ref name="Eurogamer Review"/> Joystiq's de Matos faulted the protagonists' lack of likability, and found the ambivalence between Michael and Trevor a tired plot device as their conflict grew into a "seemingly endless cycle".<ref name="Joystiq Review"/> Greg Tito of ''[[The Escapist (magazine)|The Escapist]]'' had difficulty connecting with the characters' emotions since they acted out of greed with no sense of morality and thus gave players little reason to support them.<ref name="Escapist Review"/>


===Multiplayer launch===
===Multiplayer launch===
Line 126: Line 126:
Because of the widespread technical issues present at launch, many reviewers bemoaned their experience with ''Grand Theft Auto Online''.<ref name="GameSpot GTA Online"/><ref name="GRYOnline GTA Online"/> Chris Carter of Destructoid criticised the "messy launch" and felt that Rockstar should have delayed it.<ref name="Destructoid GTA Online"/> IGN's MacDonald considered her initial play sessions in ''Grand Theft Auto Online'' "disastrous",<ref name="IGN GTA Online">{{cite web |url=http://www.ign.com/articles/2013/10/22/grand-theft-auto-online-review |title=Grand Theft Auto Online Review |last=MacDonald |first=Keza |publisher=[[IGN]] |date=22 October 2013 |accessdate=15 March 2014}}</ref> and Liam Martin of [[Digital Spy]] reported glitches including loss of his character data. While generally praising the scope of the experience, he considered ''Grand Theft Auto Online'' underwhelming as beholden to pre-launch anticipation let down by its technical issues.<ref name="Digital Spy GTA Online"/> The character creation system was panned by critics, who felt that the system only produced unattractive avatars.<ref name="Destructoid GTA Online"/><ref name="Digital Spy GTA Online"/><ref name="GRYOnline GTA Online"/><ref name="IGN GTA Online"/> MacDonald of IGN noted an "addictive rhythm" to character progression and was enthusiastic about some of the job missions, although most eventually became monotonous.<ref name="IGN GTA Online"/> GameSpot's Petit agreed with MacDonald, writing that "early on, your mission options are dominated by bland [[Last man standing (gaming)|last team standing]] [[deathmatch]]es".<ref name="GameSpot GTA Online"/> However, reviewers generally recognised the open-ended exploration and dynamic content as the strength of ''Grand Theft Auto Online''.<ref name="GameSpot GTA Online"/><ref name="Digital Spy GTA Online"/><ref name="IGN GTA Online"/> Jon Denton of [[VideoGamer.com]] was particularly enthusiastic, and wrote that the "endlessness" of the gameplay made up for the technical issues.<ref name="VideoGamer GTA Online"/>
Because of the widespread technical issues present at launch, many reviewers bemoaned their experience with ''Grand Theft Auto Online''.<ref name="GameSpot GTA Online"/><ref name="GRYOnline GTA Online"/> Chris Carter of Destructoid criticised the "messy launch" and felt that Rockstar should have delayed it.<ref name="Destructoid GTA Online"/> IGN's MacDonald considered her initial play sessions in ''Grand Theft Auto Online'' "disastrous",<ref name="IGN GTA Online">{{cite web |url=http://www.ign.com/articles/2013/10/22/grand-theft-auto-online-review |title=Grand Theft Auto Online Review |last=MacDonald |first=Keza |publisher=[[IGN]] |date=22 October 2013 |accessdate=15 March 2014}}</ref> and Liam Martin of [[Digital Spy]] reported glitches including loss of his character data. While generally praising the scope of the experience, he considered ''Grand Theft Auto Online'' underwhelming as beholden to pre-launch anticipation let down by its technical issues.<ref name="Digital Spy GTA Online"/> The character creation system was panned by critics, who felt that the system only produced unattractive avatars.<ref name="Destructoid GTA Online"/><ref name="Digital Spy GTA Online"/><ref name="GRYOnline GTA Online"/><ref name="IGN GTA Online"/> MacDonald of IGN noted an "addictive rhythm" to character progression and was enthusiastic about some of the job missions, although most eventually became monotonous.<ref name="IGN GTA Online"/> GameSpot's Petit agreed with MacDonald, writing that "early on, your mission options are dominated by bland [[Last man standing (gaming)|last team standing]] [[deathmatch]]es".<ref name="GameSpot GTA Online"/> However, reviewers generally recognised the open-ended exploration and dynamic content as the strength of ''Grand Theft Auto Online''.<ref name="GameSpot GTA Online"/><ref name="Digital Spy GTA Online"/><ref name="IGN GTA Online"/> Jon Denton of [[VideoGamer.com]] was particularly enthusiastic, and wrote that the "endlessness" of the gameplay made up for the technical issues.<ref name="VideoGamer GTA Online"/>


Post-release content is continually added to ''Grand Theft Auto Online'' through free title updates. The Beach Bum Update, released on 19 November 2013, added additional beach-themed jobs and customisation content for players.<ref>{{cite web |url=http://www.theguardian.com/technology/2013/nov/13/gta-online-beach-bum-update-release-date |title=GTA Online: release date announced for Beach Bum update |author=Stuart, Keith |publisher=''[[The Guardian]]'' |date=14 November 2013 |accessdate=15 November 2013 }}</ref> Coinciding with the 2014 [[Valentine's Day]], the Valentine's Day Massacre update added [[Bonnie and Clyde]]-themed content to the game for a limited time.<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/52186/Coming-this-Friday-The-GTA-Online-Valentine-s-Day-Massacre|title=Coming this Friday: The GTA Online Valentine's Day Massacre Special |work=[[Rockstar Games]] |date=11 February 2014 |accessdate=16 March 2014}}</ref> [[Take-Two Interactive]], Rockstar's parent company, stated that by February 2014, 70 percent of ''Grand Theft Auto V'' players with Internet access had played ''Grand Theft Auto Online'', and that the game's microtransactions system was the largest contributor to the company's digital revenue since the launch of ''Grand Theft Auto Online''.<ref>{{cite web |url=http://www.mcvuk.com/news/read/70-of-gta-v-gamers-have-played-gta-online/0127604 |title=70% of GTA V gamers have played GTA Online |last=Dring |first=Christopher |publisher=''[[Market for Home Computing and Video Games|MCV]]'' |date=3 February 2014 |accessdate=16 March 2014}}</ref>
Post-release content is continually added to ''Grand Theft Auto Online'' through free title updates. The Beach Bum Update, released on 19 November 2013, added additional beach-themed jobs and customisation content for players.<ref>{{cite web |url=http://www.theguardian.com/technology/2013/nov/13/gta-online-beach-bum-update-release-date |title=GTA Online: release date announced for Beach Bum update |author=Stuart, Keith |publisher=''[[The Guardian]]'' |date=14 November 2013 |accessdate=15 November 2013 }}</ref> Coinciding with the 2014 [[Valentine's Day]], the Valentine's Day Massacre update added [[Bonnie and Clyde]]-themed content to the game for a limited time.<ref>{{cite web |url=http://www.rockstargames.com/newswire/article/52186/Coming-this-Friday-The-GTA-Online-Valentine-s-Day-Massacre|title=Coming this Friday: The GTA Online Valentine's Day Massacre Special |work=[[Rockstar Games]] |date=11 February 2014 |accessdate=16 March 2014}}</ref> [[Take-Two Interactive]], Rockstar's parent company, stated that by February 2014, 70 percent of players with Internet access had played ''Grand Theft Auto Online'', and that the game's microtransactions system was the largest contributor to the company's digital revenue since the launch of ''Grand Theft Auto Online''.<ref>{{cite web |url=http://www.mcvuk.com/news/read/70-of-gta-v-gamers-have-played-gta-online/0127604 |title=70% of GTA V gamers have played GTA Online |last=Dring |first=Christopher |publisher=''[[Market for Home Computing and Video Games|MCV]]'' |date=3 February 2014 |accessdate=16 March 2014}}</ref>


===Sales===
===Sales===
Within twenty-four hours of its release, ''Grand Theft Auto V'' generated more than $800 million in worldwide revenue, equating to approximately 11.21 million copies sold for Take Two,<ref name="guinness">{{cite web |url=http://www.ign.com/articles/2013/10/09/gta-5-currently-holds-seven-guinness-world-records |title=GTA 5 Currently Holds Seven Guinness World Records |last=Karmali |first=Luke |publisher=[[IGN]] |date=9 October 2013 |accessdate=10 October 2013 }}</ref>.{{efn|''Grand Theft Auto V''{{'}}s first-day sales record beat the previous record of $500 million set by ''[[Call of Duty: Black Ops II]]''}} The numbers nearly doubled analysts' expectations for the title.<ref>{{cite news | url = http://variety.com/2013/digital/news/grand-theft-auto-v-earns-800-million-in-a-day-more-than-worldwide-haul-of-man-of-steel-1200616706/ | title = 'Grand Theft Auto V' Earns $800 Million in a Day, More than Worldwide Haul of 'Man of Steel' | first= Marc | last = Graser | date = 18 September 2013 | accessdate = 14 March 2014 | publisher = ''[[Variety (magazine)|Variety]]'' }}</ref><ref>{{cite news |last=Nayak |first=Malathi |title=Take Two's GTA V starts strong with $800 mln in first-day sales |url=http://www.reuters.com/article/2013/09/18/us-taketwo-gta-idUSBRE98H0Z720130918 |publisher=Reuters |accessdate=19 September 2013 |date=18 September 2013}}</ref> Three days after release, the game had surpassed one billion dollars in sales, making it the fastest selling entertainment product in history.<ref>{{cite web |url=http://www.ign.com/articles/2013/09/20/gta-5-sales-hit-1-billion-in-three-days |title=GTA 5 Sales Hit $1 Billion in Three Days |last=Goldfarb |first=Andrew |publisher=[[IGN]] |date=20 September 2013 |accessdate=21 September 2013 }}</ref> This broke the previous record set by ''Call of Duty: Black Ops II'', which took 15 days to surpass $1 billion in sales.<ref>{{cite web|title='Grand Theft Auto V' sets record by earning $1 billion in just three days|url=http://www.theverge.com/2013/9/20/4752458/grand-theft-auto-v-earns-one-billion-in-three-days|publisher=''[[The Verge]]'' |last=Webster|first=Andrew|date=20 September 2013|accessdate=20 September 2013}}</ref> Six weeks after the release, Rockstar had shipped nearly 29 million copies of the game to retailers, exceeding ''Grand Theft Auto IV''{{'}}s lifetime figures.<ref>{{cite web |url=http://www.eurogamer.net/articles/2013-10-29-gta5-has-exceeded-gta4s-lifetime-sales-to-retail-in-six-weeks |title=GTA5 has exceeded GTA4's lifetime sales to retail in six weeks |last=Matulef |first=Jeffrey |publisher=[[Eurogamer]] |date=29 October 2013 |accessdate=30 October 2013}}</ref> On 7 October 2013, ''Grand Theft Auto V'' became the best-selling digital release on [[PlayStation Store]] for PlayStation 3, breaking the previous record set by ''[[The Last of Us]]'', though numerical sales figures were not disclosed.<ref>{{cite web |url=http://www.computerandvideogames.com/432724/gta-5-is-ps3s-biggest-ever-digital-release/ |title=GTA 5 is PS3's biggest ever digital release |last=Ivan |first=Tom |publisher=''[[Computer and Video Games]]'' |date=8 October 2013 |accessdate=8 October 2013 }}</ref><ref>{{cite web |url=http://www.ign.com/articles/2013/10/07/gta-5-overtakes-gta-4s-uk-lifetime-sales-in-three-weeks/ |title=GTA 5 Overtakes GTA 4's UK Lifetime Sales in Three Weeks |last=Karmali |first=Luke |publisher=IGN |date=7 October 2013 |accessdate=7 October 2013 }}</ref> ''Grand Theft Auto V'' broke seven [[Guinness World Records]] on 8 October 2013: best-selling video game in 24 hours, best-selling action-adventure video game in 24 hours, highest grossing video game in 24 hours, fastest entertainment property to gross $1 billion, fastest video game to gross $1 billion, highest revenue generated by an entertainment product in 24 hours, and most viewed trailer for an action-adventure video game.<ref>{{cite web |url=http://www.polygon.com/2013/10/9/4819272/grand-theft-auto-5-smashes-7-guinness-world-records |title=Grand Theft Auto 5 smashes 7 Guinness World Records |last=Pitcher |first=Jenna |publisher=[[Polygon (website)|Polygon]] |date=9 October 2013 |accessdate=9 October 2013 }}</ref> A digital version of the game was released on 18 October 2013 for the Xbox 360,<ref>{{cite web |url=http://www.computerandvideogames.com/434568/gta-v-gets-digital-release-on-xbox-360 |title=GTA V gets digital release on Xbox 360 |last=Jackson |first=Mike |publisher=''[[Computer and Video Games]]'' |date=19 October 2013 |accessdate=20 October 2013 }}</ref> which went on to become the highest grossing day-one and week-one release on [[Xbox Live]].<ref>{{cite web |url=http://www.computerandvideogames.com/435831/gta-v-sales-near-29-million-in-six-weeks |title=GTA V sales near 29 million in six weeks |last=Jackson |first=Mike |publisher=''[[Computer and Video Games]]'' |date=30 October 2013 |accessdate= 1 November 2013 }}</ref> As of February 2014, the game has sold over 32.5 million units worldwide.<ref name=gtavsales>{{cite web|title=Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Third Quarter 2014|url=http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1896337&highlight=|publisher=Take-Two Interactive|date=February 3, 2014|accessdate=February 3, 2014|quote=Grand Theft Auto V finished as the best-selling video game of 2013.* To date, Grand Theft Auto V has sold-in more than 32.5 million units.}}</ref>
Within twenty-four hours of its release, ''Grand Theft Auto V'' generated more than $800 million in worldwide revenue, equating to approximately 11.21 million copies sold for Take Two,<ref name="guinness">{{cite web |url=http://www.ign.com/articles/2013/10/09/gta-5-currently-holds-seven-guinness-world-records |title=GTA 5 Currently Holds Seven Guinness World Records |last=Karmali |first=Luke |publisher=[[IGN]] |date=9 October 2013 |accessdate=10 October 2013 }}</ref>.{{efn|''Grand Theft Auto V''{{'}}s first-day sales record beat the previous record of $500 million set by ''[[Call of Duty: Black Ops II]]''}} The numbers nearly doubled analysts' expectations for the title.<ref>{{cite news | url = http://variety.com/2013/digital/news/grand-theft-auto-v-earns-800-million-in-a-day-more-than-worldwide-haul-of-man-of-steel-1200616706/ | title = 'Grand Theft Auto V' Earns $800 Million in a Day, More than Worldwide Haul of 'Man of Steel' | first= Marc | last = Graser | date = 18 September 2013 | accessdate = 14 March 2014 | publisher = ''[[Variety (magazine)|Variety]]'' }}</ref><ref>{{cite news |last=Nayak |first=Malathi |title=Take Two's GTA V starts strong with $800 mln in first-day sales |url=http://www.reuters.com/article/2013/09/18/us-taketwo-gta-idUSBRE98H0Z720130918 |publisher=Reuters |accessdate=19 September 2013 |date=18 September 2013}}</ref> Three days after release, the game had surpassed one billion dollars in sales, making it the fastest selling entertainment product in history.<ref>{{cite web |url=http://www.ign.com/articles/2013/09/20/gta-5-sales-hit-1-billion-in-three-days |title=GTA 5 Sales Hit $1 Billion in Three Days |last=Goldfarb |first=Andrew |publisher=[[IGN]] |date=20 September 2013 |accessdate=21 September 2013 }}</ref> This broke the previous record set by ''Call of Duty: Black Ops II'', which took 15 days to surpass $1 billion in sales.<ref>{{cite web|title='Grand Theft Auto V' sets record by earning $1 billion in just three days|url=http://www.theverge.com/2013/9/20/4752458/grand-theft-auto-v-earns-one-billion-in-three-days|publisher=''[[The Verge]]'' |last=Webster|first=Andrew|date=20 September 2013|accessdate=20 September 2013}}</ref> Six weeks after its release, Rockstar had shipped nearly 29 million copies of the game to retailers, exceeding ''Grand Theft Auto IV''{{'}}s lifetime figures.<ref>{{cite web |url=http://www.eurogamer.net/articles/2013-10-29-gta5-has-exceeded-gta4s-lifetime-sales-to-retail-in-six-weeks |title=GTA5 has exceeded GTA4's lifetime sales to retail in six weeks |last=Matulef |first=Jeffrey |publisher=[[Eurogamer]] |date=29 October 2013 |accessdate=30 October 2013}}</ref> On 7 October 2013, the game became the best-selling digital release on [[PlayStation Store]] for PlayStation 3, breaking the previous record set by ''[[The Last of Us]]'', though numerical sales figures were not disclosed.<ref>{{cite web |url=http://www.computerandvideogames.com/432724/gta-5-is-ps3s-biggest-ever-digital-release/ |title=GTA 5 is PS3's biggest ever digital release |last=Ivan |first=Tom |publisher=''[[Computer and Video Games]]'' |date=8 October 2013 |accessdate=8 October 2013 }}</ref><ref>{{cite web |url=http://www.ign.com/articles/2013/10/07/gta-5-overtakes-gta-4s-uk-lifetime-sales-in-three-weeks/ |title=GTA 5 Overtakes GTA 4's UK Lifetime Sales in Three Weeks |last=Karmali |first=Luke |publisher=IGN |date=7 October 2013 |accessdate=7 October 2013 }}</ref> It broke seven [[Guinness World Records]] on 8 October 2013: best-selling video game in 24 hours, best-selling action-adventure video game in 24 hours, highest grossing video game in 24 hours, fastest entertainment property to gross $1 billion, fastest video game to gross $1 billion, highest revenue generated by an entertainment product in 24 hours, and most viewed trailer for an action-adventure video game.<ref>{{cite web |url=http://www.polygon.com/2013/10/9/4819272/grand-theft-auto-5-smashes-7-guinness-world-records |title=Grand Theft Auto 5 smashes 7 Guinness World Records |last=Pitcher |first=Jenna |publisher=[[Polygon (website)|Polygon]] |date=9 October 2013 |accessdate=9 October 2013 }}</ref> A digital version was released on 18 October 2013 for the Xbox 360,<ref>{{cite web |url=http://www.computerandvideogames.com/434568/gta-v-gets-digital-release-on-xbox-360 |title=GTA V gets digital release on Xbox 360 |last=Jackson |first=Mike |publisher=''[[Computer and Video Games]]'' |date=19 October 2013 |accessdate=20 October 2013 }}</ref> which went on to become the highest grossing day-one and week-one release on [[Xbox Live]].<ref>{{cite web |url=http://www.computerandvideogames.com/435831/gta-v-sales-near-29-million-in-six-weeks |title=GTA V sales near 29 million in six weeks |last=Jackson |first=Mike |publisher=''[[Computer and Video Games]]'' |date=30 October 2013 |accessdate= 1 November 2013 }}</ref> As of February 2014, the game has sold over 32.5 million units worldwide.<ref name=gtavsales>{{cite web|title=Take-Two Interactive Software, Inc. Reports Strong Results for Fiscal Third Quarter 2014|url=http://ir.take2games.com/phoenix.zhtml?c=86428&p=irol-newsArticle&ID=1896337&highlight=|publisher=Take-Two Interactive|date=February 3, 2014|accessdate=February 3, 2014|quote=Grand Theft Auto V finished as the best-selling video game of 2013.* To date, Grand Theft Auto V has sold-in more than 32.5 million units.}}</ref>


In the United Kingdom, it became the fastest-selling game of all time, selling over 2.25 million copies in five days. This broke the record set by ''[[Call of Duty: Black Ops]]'' at two million copies over the same period. ''Grand Theft Auto V'' also broke the day one record by selling 1.57 million copies and generating £65 million.<ref>{{cite web|last=Karmali |first=Luke |url=http://ign.com/articles/2013/09/23/grand-theft-auto-v-uk-sales-figures-revealed |title=Grand Theft Auto V UK Sales Figures Revealed |publisher=[[IGN]] |date=23 September 2013 |accessdate=27 September 2013}}</ref> In two weeks, ''Grand Theft Auto V'' sold over 2.6 million copies and generated £90 million, which accounted for 52% of games sold September 2013.<ref>{{cite web |url=http://www.vg247.com/2013/10/03/grand-theft-auto-5-accounted-for-52-of-games-sold-in-uk-during-september-market-up-45-yoy/ |title=Grand Theft Auto 5 accounted for 52% of games sold in UK during September, market up 45% yoy |last=Nunneley |first=Stephany |publisher=''[[VG247]]'' |date=4 October 2013 |accessdate=8 October 2013 }}</ref> After three weeks on sale, ''Grand Theft Auto V'' beat the lifetime sales of ''Grand Theft Auto IV'' in the United Kingdom.<ref>{{cite web |url=http://www.eurogamer.net/articles/2013-10-07-gta5-beats-gta4s-lifetime-sales-in-uk-after-just-three-weeks |title=GTA5 beats GTA4's lifetime sales in UK after just three weeks |last=Yin-Poole |first=Wesley |publisher=[[Eurogamer]] |date=7 October 2013 |accessdate=8 October 2013 }}</ref> In its fourth week, it became the fastest-selling title to break the three million barrier in the UK, thus overtaking lifetime sales of ''Black Ops II''.<ref>{{cite web |url=http://www.eurogamer.net/articles/2013-10-17-grand-theft-auto-5-sales-top-three-million-in-uk |title=Grand Theft Auto 5 sales top three million in UK |last=Phillips |first=Tom |publisher=[[Eurogamer]] |date=17 October 2013 |accessdate=20 October 2013 }}</ref> The game was similarly successful in North America: ''Grand Theft Auto V'' was the best selling game in September 2013, representing over 50% of software sales<ref>{{cite web |url=http://www.gamespot.com/articles/npd-gtav-leads-surging-september/1100-6415643/ |title=ND: GTAV leads surging September |last=Makuch |first=Eddie |publisher=[[Gamespot]] |date=17 October 2013 |accessdate=19 October 2013 }}</ref> and boosting overall software sales by 52% compared to September 2012.<ref>{{cite web |url=http://www.computerandvideogames.com/434414/gta-5-revitalises-declining-us-games-market-npd/ |title=GTA 5 revitalises declining US games market – NPD |last=Prescott |first=Shaun |publisher=[[Computer and Video Games]] |date=18 October 2013 |accessdate=19 October 2013 }}</ref>
In the United Kingdom, the game became the fastest-selling game of all time, selling over 2.25 million copies in five days. This broke the record set by ''[[Call of Duty: Black Ops]]'' at two million copies over the same period. It also broke the day one record by selling 1.57 million copies and generating £65 million.<ref>{{cite web|last=Karmali |first=Luke |url=http://ign.com/articles/2013/09/23/grand-theft-auto-v-uk-sales-figures-revealed |title=Grand Theft Auto V UK Sales Figures Revealed |publisher=[[IGN]] |date=23 September 2013 |accessdate=27 September 2013}}</ref> In two weeks, the game sold over 2.6 million copies and generated £90 million, which accounted for 52% of games sold September 2013.<ref>{{cite web |url=http://www.vg247.com/2013/10/03/grand-theft-auto-5-accounted-for-52-of-games-sold-in-uk-during-september-market-up-45-yoy/ |title=Grand Theft Auto 5 accounted for 52% of games sold in UK during September, market up 45% yoy |last=Nunneley |first=Stephany |publisher=''[[VG247]]'' |date=4 October 2013 |accessdate=8 October 2013 }}</ref> After three weeks on sale, it beat the lifetime sales of ''Grand Theft Auto IV'' in the United Kingdom.<ref>{{cite web |url=http://www.eurogamer.net/articles/2013-10-07-gta5-beats-gta4s-lifetime-sales-in-uk-after-just-three-weeks |title=GTA5 beats GTA4's lifetime sales in UK after just three weeks |last=Yin-Poole |first=Wesley |publisher=[[Eurogamer]] |date=7 October 2013 |accessdate=8 October 2013 }}</ref> In its fourth week, it became the fastest-selling title to break the three million barrier in the UK, thus overtaking lifetime sales of ''Black Ops II''.<ref>{{cite web |url=http://www.eurogamer.net/articles/2013-10-17-grand-theft-auto-5-sales-top-three-million-in-uk |title=Grand Theft Auto 5 sales top three million in UK |last=Phillips |first=Tom |publisher=[[Eurogamer]] |date=17 October 2013 |accessdate=20 October 2013 }}</ref> The game was similarly successful in North America: ''Grand Theft Auto V'' was the best selling game in September 2013, representing over 50% of software sales<ref>{{cite web |url=http://www.gamespot.com/articles/npd-gtav-leads-surging-september/1100-6415643/ |title=ND: GTAV leads surging September |last=Makuch |first=Eddie |publisher=[[Gamespot]] |date=17 October 2013 |accessdate=19 October 2013 }}</ref> and boosting overall software sales by 52% compared to September 2012.<ref>{{cite web |url=http://www.computerandvideogames.com/434414/gta-5-revitalises-declining-us-games-market-npd/ |title=GTA 5 revitalises declining US games market – NPD |last=Prescott |first=Shaun |publisher=[[Computer and Video Games]] |date=18 October 2013 |accessdate=19 October 2013 }}</ref>


===Awards===
===Awards===
''Grand Theft Auto V'' received multiple nominations and awards from [[Video game journalism|gaming publications]]. Prior to its release, the game received Most Anticipated Game at the [[VGX (award show)#2012 Awards|2012]] [[VGX (award show)|Spike Video Game Awards]].<ref name="spike2012"/> The game was review aggregators Metacritic and GameRankings' highest rated for the year 2013.<ref>{{cite web |url=http://www.metacritic.com/browse/games/score/metascore/year/all?sort=desc&year_selected=2013 |title=Highest Rated Video Games for 2013 |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=24 April 2014 }}</ref><ref>{{cite web |url=http://www.gamerankings.com/browse.html?year=2013 |title=Browse and Search Games - Highest Rated Video Games for 2013 |work=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdate=24 April 2014 }}</ref> The game appeared on several year-end lists of the best games of 2013, and was placed at number one by independent journalist [[Tom Chick]],<ref>{{cite web|url=http://www.quartertothree.com/fp/2013/12/20/best-games-2013/ |title=The top ten games of 2013 |date=20 December 2013 |publisher=Quarter to Three |last=Chick |first=Tom |authorlink=Tom Chick |accessdate=25 April 2014}}</ref> [[CNET|c<nowiki>|</nowiki>net]]<ref>{{cite web |url=http://www.cnet.com/pictures/the-15-best-video-games-of-2013-pictures/15/ |title=The 15 best video games of 2013 (pictures) |date=18 December 2013 |publisher=[[CNET|c<nowiki>|</nowiki>net]] |last=Bakalar |first=Jeff |accessdate=25 April 2014}}</ref> ''Edge'',<ref name="EdgeBG"/><!--''[[GamePro]]'',{{Citation needed|date=April 2014}} ''[[GamesTM]]'',{{Citation needed|date=April 2014}},--> the [[Golden Joystick Awards|31st Golden Joystick Awards]],<ref name="goldenjoy"/> the [[Machinima.com#Inside Gaming|5th Annual Inside Gaming Awards]]<ref name="InsideGaming2013"/> the [[VGX (award show)#2013 Awards|Spike VGX 2013 Awards]],<ref name="VGX-win"/> [[Slant Magazine]]<ref>{{cite web |url=http://www.slantmagazine.com/features/article/the-25-best-video-games-of-2013/P5 |title=The 25 Best Video Games of 2013 |date=9 December 2013 |publisher=[[Slant Magazine]] |author=Staff |accessdate=25 April 2014}}</ref> and ''[[Time (magazine)|Time]]'';<ref>{{cite news|url=http://techland.time.com/2013/12/04/technology/slide/top-10-video-games/|title=Top 10 Video Games of 2013 |date=3 December 2013 |publisher=''[[Time (magazine)|Time]]''}}</ref> runner-up by [[Game Revolution]];<ref>{{cite web |url=http://www.gamerevolution.com/news/game-of-the-year-2013-23173 |title=Game of the Year 2013 |date=20 December 2013 |publisher=[[Game Revolution]] |last=Severino |first=Anthony |accessdate=25 April 2014}}</ref> second by ''[[Electronic Gaming Monthly]]'',<ref>{{cite web |url=http://www.egmnow.com/platforms/xbox_360/egms-best-of-2013-part-five-05-01/ |title=EGM's Best of 2013: Part Five: #05 ~ #01 |date=29 December 2013 |publisher=''[[Electronic Gaming Monthly]]'' |author=Staff |accessdate=25 April 2014}}</ref> IGN Australia,<ref>{{cite web|url=http://au.ign.com/videos/2013/12/21/ign-aus-top-12-games-of-2013 |title=IGN AU's Top 12 Games of 2013 |date=21 December 2013 |publisher=[[IGN]] |accessdate=25 April 2014}}</ref> and ''[[The New Zealand Herald]]'';<ref>{{cite web |url=http://www.nzherald.co.nz/entertainment/news/article.cfm?c_id=1501119&objectid=11174700 |title=2013 in review: The year's best games |date=19 December 2013 |publisher=''[[The New Zealand Herald]]'' |last=Keogh |first=Siobhan |accessdate=25 April 2014}}</ref> within the top three by [[GameTrailers]];<ref>{{cite web |url=http://www.gametrailers.com/full-episodes/ofqexm/gametrailers-game-of-the-year-awards-game-of-the-year |title=GameTrailers Game of the Year Awards |date=3 January 2014 |publisher=[[GameTrailers]] |accessdate=25 April 2014}}</ref> third by ''[[Entertainment Weekly]]'';<ref>{{cite web |url=http://www.ew.com/ew/gallery/0,,20760444_20760457,00.html |title=Top 10 (and 3 Worst) Videogames of 2013 |date=20 December 2013 |publisher=''[[Entertainment Weekly]]'' |last=Franich |first=Darren |accessdate=25 April 2014}}</ref> fourth by [[Ars Technica]],<ref>{{cite web |url=http://arstechnica.com/gaming/2013/12/the-20-best-and-three-most-disappointing-video-games-of-2013/4/ |title=The 20 best (and three most disappointing) video games of 2013 |date=26 December 2013 |publisher=[[Ars Technica]] |last=Orland |first=Kyle |accessdate=25 April 2014}}</ref> GamesRadar<ref>{{cite web |url=http://www.gamesradar.com/best-games-2013/ |title=Game of the year 2013 |date=21 January 2014 |publisher=[[GamesRadar]] |author=Staff |accessdate=25 April 2014}}</ref> and ''[[The Guardian]]'';<ref>{{cite web |url=http://www.theguardian.com/technology/gamesblog/2013/dec/20/top-25-video-games-2013-top-five |title=Top 25 video games of 2013: 5-1 |date=20 December 2013 |publisher=''[[The Guardian]]'' |last=Stuart |first=Keith |accessdate=25 April 2014}}</ref> fifth by Digital Spy<ref>{{cite web |url=http://www.digitalspy.com.au/gaming/levelup/a537206/digital-spys-best-games-of-2013-5-1.html#~oCrwCE0enZMBQD |title=Digital Spy's best games of 2013: 5-1 |date=20 December 2013 |publisher=[[Digital Spy]] |last=Lee |first=Ben |accessdate=25 April 2014}}</ref> and the Canadian edition of ''[[The Huffington Post]]'';<ref>{{cite web |url=http://www.huffingtonpost.ca/joshua-ostroff/video-games-2013_b_4522031.html |title=10 Best Video Games Of 2013 |date=31 December 2013 |publisher=''[[The Huffington Post]]'' |last=Ostroff |first=Joshua |accessdate=25 April 2014}}</ref> seventh by Polygon,<ref>{{cite web|url=http://www.polygon.com/2014/1/14/5304504/game-of-the-year-2013-grand-theft-auto-5 |title=Polygon's Games of the Year 2013 #7: Grand Theft Auto 5 |date=14 January 2014 |publisher=[[Polygon (website)|Polygon]] |last=Sarkar |first=Samit |accessdate=25 April 2014}}</ref> and; eighth by ''[[Wired (magazine)|Wired]]''.<ref>{{cite web |url=http://www.wired.com/2013/12/games-of-2013/ |title=The 10 Best Videogames of 2013 |date=20 December 2013 |publisher=''[[Wired (magazine)|Wired]]'' |author=Staff |accessdate=25 April 2014}}</ref> Additionally, the game was named the Best Xbox Game by [[Postmedia News|Canada.com]],<ref>{{cite web |url=http://o.canada.com/technology/gaming/best-video-games-of-2013-whats-this-years-best-game/ |title=Top video games of 2013: What’s this year’s best game? |date=17 December 2013 |publisher=[[Postmedia News]] |work=Canada.com |last=O'Rourke |first=Patrick |accessdate=25 April 2014}}</ref> GameSpot,<ref name="GSXBOX"/> and IGN,<ref name="IGNXBOX"/> and the Best Multiplatform Game by Destructoid.<ref name="Dest-MULT"/> Rockstar Games and Rockstar North won Best Studio and Best Developer from ''Edge'',<ref name="EdgeSOTY"/> and the [[BAFTA Academy Fellowship Award]] at the [[10th British Academy Video Games Awards]].<ref name="bafta"/>
''Grand Theft Auto V'' received multiple nominations and awards from [[Video game journalism|gaming publications]]. Prior to its release, it received Most Anticipated Game at the [[VGX (award show)#2012 Awards|2012]] [[VGX (award show)|Spike Video Game Awards]].<ref name="spike2012"/> The game was review aggregators Metacritic and GameRankings' highest rated for the year 2013.<ref>{{cite web |url=http://www.metacritic.com/browse/games/score/metascore/year/all?sort=desc&year_selected=2013 |title=Highest Rated Video Games for 2013 |work=[[Metacritic]] |publisher=[[CBS Interactive]] |accessdate=24 April 2014 }}</ref><ref>{{cite web |url=http://www.gamerankings.com/browse.html?year=2013 |title=Browse and Search Games - Highest Rated Video Games for 2013 |work=[[GameRankings]] |publisher=[[CBS Interactive]] |accessdate=24 April 2014 }}</ref> The game appeared on several year-end lists of the best games of 2013, and was placed at number one by independent journalist [[Tom Chick]],<ref>{{cite web|url=http://www.quartertothree.com/fp/2013/12/20/best-games-2013/ |title=The top ten games of 2013 |date=20 December 2013 |publisher=Quarter to Three |last=Chick |first=Tom |authorlink=Tom Chick |accessdate=25 April 2014}}</ref> [[CNET|c<nowiki>|</nowiki>net]]<ref>{{cite web |url=http://www.cnet.com/pictures/the-15-best-video-games-of-2013-pictures/15/ |title=The 15 best video games of 2013 (pictures) |date=18 December 2013 |publisher=[[CNET|c<nowiki>|</nowiki>net]] |last=Bakalar |first=Jeff |accessdate=25 April 2014}}</ref> ''Edge'',<ref name="EdgeBG"/><!--''[[GamePro]]'',{{Citation needed|date=April 2014}} ''[[GamesTM]]'',{{Citation needed|date=April 2014}},--> the [[Golden Joystick Awards|31st Golden Joystick Awards]],<ref name="goldenjoy"/> the [[Machinima.com#Inside Gaming|5th Annual Inside Gaming Awards]]<ref name="InsideGaming2013"/> the [[VGX (award show)#2013 Awards|Spike VGX 2013 Awards]],<ref name="VGX-win"/> [[Slant Magazine]]<ref>{{cite web |url=http://www.slantmagazine.com/features/article/the-25-best-video-games-of-2013/P5 |title=The 25 Best Video Games of 2013 |date=9 December 2013 |publisher=[[Slant Magazine]] |author=Staff |accessdate=25 April 2014}}</ref> and ''[[Time (magazine)|Time]]'';<ref>{{cite news|url=http://techland.time.com/2013/12/04/technology/slide/top-10-video-games/|title=Top 10 Video Games of 2013 |date=3 December 2013 |publisher=''[[Time (magazine)|Time]]''}}</ref> runner-up by [[Game Revolution]];<ref>{{cite web |url=http://www.gamerevolution.com/news/game-of-the-year-2013-23173 |title=Game of the Year 2013 |date=20 December 2013 |publisher=[[Game Revolution]] |last=Severino |first=Anthony |accessdate=25 April 2014}}</ref> second by ''[[Electronic Gaming Monthly]]'',<ref>{{cite web |url=http://www.egmnow.com/platforms/xbox_360/egms-best-of-2013-part-five-05-01/ |title=EGM's Best of 2013: Part Five: #05 ~ #01 |date=29 December 2013 |publisher=''[[Electronic Gaming Monthly]]'' |author=Staff |accessdate=25 April 2014}}</ref> IGN Australia,<ref>{{cite web|url=http://au.ign.com/videos/2013/12/21/ign-aus-top-12-games-of-2013 |title=IGN AU's Top 12 Games of 2013 |date=21 December 2013 |publisher=[[IGN]] |accessdate=25 April 2014}}</ref> and ''[[The New Zealand Herald]]'';<ref>{{cite web |url=http://www.nzherald.co.nz/entertainment/news/article.cfm?c_id=1501119&objectid=11174700 |title=2013 in review: The year's best games |date=19 December 2013 |publisher=''[[The New Zealand Herald]]'' |last=Keogh |first=Siobhan |accessdate=25 April 2014}}</ref> within the top three by [[GameTrailers]];<ref>{{cite web |url=http://www.gametrailers.com/full-episodes/ofqexm/gametrailers-game-of-the-year-awards-game-of-the-year |title=GameTrailers Game of the Year Awards |date=3 January 2014 |publisher=[[GameTrailers]] |accessdate=25 April 2014}}</ref> third by ''[[Entertainment Weekly]]'';<ref>{{cite web |url=http://www.ew.com/ew/gallery/0,,20760444_20760457,00.html |title=Top 10 (and 3 Worst) Videogames of 2013 |date=20 December 2013 |publisher=''[[Entertainment Weekly]]'' |last=Franich |first=Darren |accessdate=25 April 2014}}</ref> fourth by [[Ars Technica]],<ref>{{cite web |url=http://arstechnica.com/gaming/2013/12/the-20-best-and-three-most-disappointing-video-games-of-2013/4/ |title=The 20 best (and three most disappointing) video games of 2013 |date=26 December 2013 |publisher=[[Ars Technica]] |last=Orland |first=Kyle |accessdate=25 April 2014}}</ref> GamesRadar<ref>{{cite web |url=http://www.gamesradar.com/best-games-2013/ |title=Game of the year 2013 |date=21 January 2014 |publisher=[[GamesRadar]] |author=Staff |accessdate=25 April 2014}}</ref> and ''[[The Guardian]]'';<ref>{{cite web |url=http://www.theguardian.com/technology/gamesblog/2013/dec/20/top-25-video-games-2013-top-five |title=Top 25 video games of 2013: 5-1 |date=20 December 2013 |publisher=''[[The Guardian]]'' |last=Stuart |first=Keith |accessdate=25 April 2014}}</ref> fifth by Digital Spy<ref>{{cite web |url=http://www.digitalspy.com.au/gaming/levelup/a537206/digital-spys-best-games-of-2013-5-1.html#~oCrwCE0enZMBQD |title=Digital Spy's best games of 2013: 5-1 |date=20 December 2013 |publisher=[[Digital Spy]] |last=Lee |first=Ben |accessdate=25 April 2014}}</ref> and the Canadian edition of ''[[The Huffington Post]]'';<ref>{{cite web |url=http://www.huffingtonpost.ca/joshua-ostroff/video-games-2013_b_4522031.html |title=10 Best Video Games Of 2013 |date=31 December 2013 |publisher=''[[The Huffington Post]]'' |last=Ostroff |first=Joshua |accessdate=25 April 2014}}</ref> seventh by Polygon,<ref>{{cite web|url=http://www.polygon.com/2014/1/14/5304504/game-of-the-year-2013-grand-theft-auto-5 |title=Polygon's Games of the Year 2013 #7: Grand Theft Auto 5 |date=14 January 2014 |publisher=[[Polygon (website)|Polygon]] |last=Sarkar |first=Samit |accessdate=25 April 2014}}</ref> and; eighth by ''[[Wired (magazine)|Wired]]''.<ref>{{cite web |url=http://www.wired.com/2013/12/games-of-2013/ |title=The 10 Best Videogames of 2013 |date=20 December 2013 |publisher=''[[Wired (magazine)|Wired]]'' |author=Staff |accessdate=25 April 2014}}</ref> Additionally, it was named the Best Xbox Game by [[Postmedia News|Canada.com]],<ref>{{cite web |url=http://o.canada.com/technology/gaming/best-video-games-of-2013-whats-this-years-best-game/ |title=Top video games of 2013: What’s this year’s best game? |date=17 December 2013 |publisher=[[Postmedia News]] |work=Canada.com |last=O'Rourke |first=Patrick |accessdate=25 April 2014}}</ref> GameSpot,<ref name="GSXBOX"/> and IGN,<ref name="IGNXBOX"/> and the Best Multiplatform Game by Destructoid.<ref name="Dest-MULT"/> Rockstar Games and Rockstar North won Best Studio and Best Developer from ''Edge'',<ref name="EdgeSOTY"/> and the [[BAFTA Academy Fellowship Award]] at the [[10th British Academy Video Games Awards]].<ref name="bafta"/>


Various in-game elements were recognised with awards. Two characters from the game, Trevor Philips and [[List of Grand Theft Auto V characters#Lamar Davis|Lamar Davis]], received numerous nominations for Best Character, and Lamar won the award from Giant Bomb.<ref name="GiantBomb"/> The music in the game also received awards from Spike VGX,<ref name="VGX-win"/> ''[[Hardcore Gamer]]''<ref name="HG-Sound"/> and ''[[The Daily Telegraph]]''.<ref name="Telegraph"/> The online multiplayer mode for the game, ''Grand Theft Auto Online'', won Best Multiplayer from GameTrailers<ref name="GameTrailers"/> and BAFTA,<ref name="bafta"/> and Best Xbox 360 Multiplayer from IGN.<ref name="IGN-XBOXMultiplayer" /> ''Online'' was also nominated for Biggest Disappointment by [[Game Revolution]]<ref name="GR-Disappoint"/> and ''Hardcore Gamer''.<ref name="HG-Disappoint"/> ''Grand Theft Auto V'' won Best Technical Achievement in the ''Telegraph'' Video Game Awards,<ref name="Telegraph"/> and Best Technology at the 14th Annual [[Game Developers Choice Awards]].<ref name="GameDevelopersAwards"/> In addition, the graphical and artistic design of the game received awards from IGN,<ref name="IGN-XBOXGraphics" /> ''The Daily Telegraph''<ref name="Telegraph"/> and BAFTA,<ref name="bafta"/> and a nomination at the Game Developers Choice Awards.<ref name="GameDevelopersAwards"/>
Various in-game elements were recognised with awards. Two characters, Trevor Philips and [[List of Grand Theft Auto V characters#Lamar Davis|Lamar Davis]], received numerous nominations for Best Character, and Lamar won the award from Giant Bomb.<ref name="GiantBomb"/> The music also received awards from Spike VGX,<ref name="VGX-win"/> ''[[Hardcore Gamer]]''<ref name="HG-Sound"/> and ''[[The Daily Telegraph]]''.<ref name="Telegraph"/> ''Grand Theft Auto Online'' won Best Multiplayer from GameTrailers<ref name="GameTrailers"/> and BAFTA,<ref name="bafta"/> and Best Xbox 360 Multiplayer from IGN.<ref name="IGN-XBOXMultiplayer" /> ''Online'' was also nominated for Biggest Disappointment by [[Game Revolution]]<ref name="GR-Disappoint"/> and ''Hardcore Gamer''.<ref name="HG-Disappoint"/> ''Grand Theft Auto V'' won Best Technical Achievement in the ''Telegraph'' Video Game Awards,<ref name="Telegraph"/> and Best Technology at the 14th Annual [[Game Developers Choice Awards]].<ref name="GameDevelopersAwards"/> In addition, the graphical and artistic design received awards from IGN,<ref name="IGN-XBOXGraphics" /> ''The Daily Telegraph''<ref name="Telegraph"/> and BAFTA,<ref name="bafta"/> and a nomination at the Game Developers Choice Awards.<ref name="GameDevelopersAwards"/>


''Grand Theft Auto V'' also received numerous other awards. It was awarded the title of Most Immersive Game at the Inside Gaming Awards.<ref name="InsideGaming2013"/> The general public also voted for the game to receive some accolades, such as the User Choice Award at the PlayStation Awards 2013,<ref name="PlayStationAwards 2013"/> and the Community Choice award from Destructoid.<ref name="Dest-COMM"/> ''Grand Theft Auto V'' received the Platinum Award at the PlayStation Awards,<ref name="PlayStationAwards 2013 "/> and was named the Best British Game from BAFTA.<ref name="bafta"/> At IGN's Best of 2013 Awards, the game received multiple wins, including Best Xbox 360 Graphics,<ref name="IGN-XBOXGraphics"/> Best Xbox 360 Sound,<ref name="IGN-XBOXSound"/> and Best Action Game on Xbox 360,<ref name="IGNXBOX"/> PlayStation 3<ref name="IGN-PS3Action"/> and overall.<ref name="IGN-Action"/>
''Grand Theft Auto V'' also received numerous other awards. It was awarded the title of Most Immersive Game at the Inside Gaming Awards.<ref name="InsideGaming2013"/> The general public also voted for the game to receive some accolades, such as the User Choice Award at the PlayStation Awards 2013,<ref name="PlayStationAwards 2013"/> and the Community Choice award from Destructoid.<ref name="Dest-COMM"/> ''Grand Theft Auto V'' received the Platinum Award at the PlayStation Awards,<ref name="PlayStationAwards 2013 "/> and was named the Best British Game from BAFTA.<ref name="bafta"/> At IGN's Best of 2013 Awards, it received multiple wins, including Best Xbox 360 Graphics,<ref name="IGN-XBOXGraphics"/> Best Xbox 360 Sound,<ref name="IGN-XBOXSound"/> and Best Action Game on Xbox 360,<ref name="IGNXBOX"/> PlayStation 3<ref name="IGN-PS3Action"/> and overall.<ref name="IGN-Action"/>


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===Accusations of sexism===
===Accusations of sexism===
Some reviewers concluded that the game's depiction of women is [[misogyny|misogynistic]]. In her review, Petit of GameSpot observed misogynistic undertones in the game's treatment of women as "strippers, prostitutes, long-suffering wives, humourless girlfriends and goofy, new-age feminists", and felt that the game's satirical representation of misogyny legitimises it.<ref name="Gamespot Review"/> Her review was met with backlash as users responded with 20,000 largely negative comments on the webpage and a [[Change.org]] petition for her firing.<ref>{{cite web |url=http://www.mcvuk.com/news/read/gamers-petition-for-sacking-of-gamespot-writer-who-criticised-gtav-for-misogyny/0121238 |title=Gamers petition for sacking of GameSpot writer who criticised GTAV for misogyny |last=Parfitt |first=Ben |date=18 September 2013 |publisher=[[Market for Home Computing and Video Games]] |accessdate=20 September 2013}}</ref> Similarly, ''Polygon''{{'s}} Plante felt that the supporting female characters in the game were constructed on stereotypes, and wrote that the game's "treatment of women is a relic from the current generation".<ref name="Polygon Review"/> Todd Martens of the ''[[Los Angeles Times]]'' considered the game's satirical portrayals of women uncreative, and added that violent and sexist themes hurt the game experience.<ref>{{cite news |url=http://herocomplex.latimes.com/games/theft-is-the-least-of-the-sins-of-grand-theft-auto-v/ |title=‘Grand Theft Auto V’ review: Stubborn sexism, violence ruin game play |last=Martens |first=Todd |date=20 September 2013 |publisher=''[[Los Angeles Times]]'' |accessdate=8 October 2013}}</ref> ''Edge'' noted that while "every female in the game exists solely to be sneered, leered or laughed at", the game treated its all-male lead characters in a similar vein through their stereotyped tendencies towards violence.<ref name="Edge Review"/> Dave Cook of [[VG247]] reinforced the sentiment that the female characters were constructed on stereotypes in an editorial: "They're either there to be rescued, shouted at, fucked,<!-- Wikipedia is not censored unless the direct quote itself is. --> to be seen fucking, put up with, killed, heard prattling away like dullards on their mobile phones or shopping".<ref>{{cite web |url=http://www.vg247.com/2013/09/20/gta-5-misogyny-teeth-pulling-and-subjectivity/ |title=GTA 5: misogyny, teeth-pulling and subjectivity |last=Cook |first=Dave |date=23 September 2013 |publisher=''[[VG247]]'' |accessdate=8 October 2013}}</ref>
Some reviewers concluded that the game's depiction of women is [[misogyny|misogynistic]]. In her review, Petit of GameSpot observed misogynistic undertones in the treatment of women as "strippers, prostitutes, long-suffering wives, humourless girlfriends and goofy, new-age feminists", and felt that the satirical representation of misogyny legitimises it.<ref name="Gamespot Review"/> Her review was met with backlash as users responded with 20,000 largely negative comments on the webpage and a [[Change.org]] petition for her firing.<ref>{{cite web |url=http://www.mcvuk.com/news/read/gamers-petition-for-sacking-of-gamespot-writer-who-criticised-gtav-for-misogyny/0121238 |title=Gamers petition for sacking of GameSpot writer who criticised GTAV for misogyny |last=Parfitt |first=Ben |date=18 September 2013 |publisher=[[Market for Home Computing and Video Games]] |accessdate=20 September 2013}}</ref> Similarly, ''Polygon''{{'s}} Plante felt that the supporting female characters were constructed on stereotypes, and wrote that the game's "treatment of women is a relic from the current generation".<ref name="Polygon Review"/> Todd Martens of the ''[[Los Angeles Times]]'' considered the satirical portrayals of women uncreative, and added that violent and sexist themes hurt the game experience.<ref>{{cite news |url=http://herocomplex.latimes.com/games/theft-is-the-least-of-the-sins-of-grand-theft-auto-v/ |title=‘Grand Theft Auto V’ review: Stubborn sexism, violence ruin game play |last=Martens |first=Todd |date=20 September 2013 |publisher=''[[Los Angeles Times]]'' |accessdate=8 October 2013}}</ref> ''Edge'' noted that while "every female in the game exists solely to be sneered, leered or laughed at", it treated its all-male lead characters in a similar vein through their stereotyped tendencies towards violence.<ref name="Edge Review"/> Dave Cook of [[VG247]] reinforced the sentiment that the female characters were constructed on stereotypes in an editorial: "They're either there to be rescued, shouted at, fucked,<!-- Wikipedia is not censored unless the direct quote itself is. --> to be seen fucking, put up with, killed, heard prattling away like dullards on their mobile phones or shopping".<ref>{{cite web |url=http://www.vg247.com/2013/09/20/gta-5-misogyny-teeth-pulling-and-subjectivity/ |title=GTA 5: misogyny, teeth-pulling and subjectivity |last=Cook |first=Dave |date=23 September 2013 |publisher=''[[VG247]]'' |accessdate=8 October 2013}}</ref>


{{Quote box|quote=But is their [critics'] argument that in a game about gangsters and thugs and street life, there are prostitutes and strippers—that that is inappropriate? I don't think we revel in the mistreatment of women at all. I just think in the world we're representing, in ''Grand Theft Auto'', that it's appropriate. |align=left|source=Dan Houser, Rockstar head writer and VP for creative, ''The New York Times'', 9 November 2012<ref name="Americana Felonious">{{cite news |url=http://www.nytimes.com/2012/11/10/arts/video-games/q-and-a-rockstars-dan-houser-on-grand-theft-auto-v.html?_r=0&pagewanted=all |title=Americana at Its Most Felonious — Q. and A.: Rockstar’s Dan Houser on Grand Theft Auto V |last=Suellentrop |first=Chris |publisher=''[[The New York Times]]'' |date=9 November 2012 |accessdate=9 September 2012}}</ref> |width=30em |quoted=1}} Petit of GameSpot's comments and the backlash against them prompted a wider discussion about the role of women in ''Grand Theft Auto V'' and the gaming community's defensiveness towards criticism.<ref>{{cite news |url=http://www.telegraph.co.uk/women/womens-life/10355275/Grand-Theft-Auto-V-is-designed-deliberately-to-degrade-women.html |title=Grand Theft Auto V is designed deliberately to degrade women |last=Hoggins|first=Tom |publisher=''[[The Daily Telegraph]]'' |date=4 October 2013 |accessdate=9 October 2013 |location=London}}</ref><ref name="GTA5 Misogynistic Violent">{{cite web |url=http://www.theguardian.com/technology/2013/sep/21/grand-theft-auto-5-women-misogynistic-violent |title=Yes, it's misogynistic and violent, but I still admire Grand Theft Auto |last=Lewis |first=Helen |publisher=''[[The Guardian]]'' |date=22 September 2013 |accessdate=4 October 2013}}</ref> Rob Fahey of [[GamesIndustry.biz]] felt that debate about games' thematic concerns could become stigmatised if gamers opposed criticism, writing, "This isn't just about women—it's robbing every single one of us of the opportunity to have intelligent, interesting discussions about how our medium deals with ... complex topics. ... It's frustrating, it's stupid, and it's downright boring—and it risks making our games stupid and boring too".<ref>{{cite web |url=http://www.gamesindustry.biz/articles/2013-09-20-gta-v-may-not-be-misogynist-but-its-supporters-are |title=GTA V may not be misogynist – but its 'supporters' are |last=Fahey |first=Rob |publisher=[[Eurogamer#Subsidiaries|GamesIndustry.biz]] |date=20 September 2013 |accessdate=9 October 2013}}</ref> Journalist [[Tom Bissell]] agreed with Petit's "defensible position", and wrote that gamers respond to game criticism more aggressively than fans of other entertainment mediums.<ref>{{cite web |url=http://grantland.com/features/tom-bissell-writes-letter-niko-bellic-grand-theft-auto-v/ |title=Poison Tree - A letter to Niko Bellic about Grand Theft Auto V |author=[[Tom Bissell|Bissell, Tom]] |publisher=[[Grantland]] |date=25 September 2013 |accessdate=17 March 2014}}</ref> [[Sam Houser]], Rockstar Games co-founder, felt that the development team sometimes overlooked their portrayal of women in ''Grand Theft Auto'' games, but that the game's weight towards male characters "fit with the story we wanted to tell".<ref name="Comedy of Violence">{{cite news |url=http://www.nytimes.com/2013/09/17/arts/video-games/grand-theft-auto-v-is-a-return-to-the-comedy-of-violence.html |title=Grand Theft Auto V Is a Return to the Comedy of Violence |last=Suellentrop |first=Chris |publisher=''[[The New York Times]]'' |date=16 September 2013 |accessdate=4 October 2013}}</ref>
{{Quote box|quote=But is their [critics'] argument that in a game about gangsters and thugs and street life, there are prostitutes and strippers—that that is inappropriate? I don't think we revel in the mistreatment of women at all. I just think in the world we're representing, in ''Grand Theft Auto'', that it's appropriate. |align=left|source=Dan Houser, Rockstar head writer and VP for creative, ''The New York Times'', 9 November 2012<ref name="Americana Felonious">{{cite news |url=http://www.nytimes.com/2012/11/10/arts/video-games/q-and-a-rockstars-dan-houser-on-grand-theft-auto-v.html?_r=0&pagewanted=all |title=Americana at Its Most Felonious — Q. and A.: Rockstar’s Dan Houser on Grand Theft Auto V |last=Suellentrop |first=Chris |publisher=''[[The New York Times]]'' |date=9 November 2012 |accessdate=9 September 2012}}</ref> |width=30em |quoted=1}} Petit of GameSpot's comments and the backlash against them prompted a wider discussion about the role of women in ''Grand Theft Auto V'' and the gaming community's defensiveness towards criticism.<ref>{{cite news |url=http://www.telegraph.co.uk/women/womens-life/10355275/Grand-Theft-Auto-V-is-designed-deliberately-to-degrade-women.html |title=Grand Theft Auto V is designed deliberately to degrade women |last=Hoggins|first=Tom |publisher=''[[The Daily Telegraph]]'' |date=4 October 2013 |accessdate=9 October 2013 |location=London}}</ref><ref name="GTA5 Misogynistic Violent">{{cite web |url=http://www.theguardian.com/technology/2013/sep/21/grand-theft-auto-5-women-misogynistic-violent |title=Yes, it's misogynistic and violent, but I still admire Grand Theft Auto |last=Lewis |first=Helen |publisher=''[[The Guardian]]'' |date=22 September 2013 |accessdate=4 October 2013}}</ref> Rob Fahey of [[GamesIndustry.biz]] felt that debate about games' thematic concerns could become stigmatised if gamers opposed criticism, writing, "This isn't just about women—it's robbing every single one of us of the opportunity to have intelligent, interesting discussions about how our medium deals with ... complex topics. ... It's frustrating, it's stupid, and it's downright boring—and it risks making our games stupid and boring too".<ref>{{cite web |url=http://www.gamesindustry.biz/articles/2013-09-20-gta-v-may-not-be-misogynist-but-its-supporters-are |title=GTA V may not be misogynist – but its 'supporters' are |last=Fahey |first=Rob |publisher=[[Eurogamer#Subsidiaries|GamesIndustry.biz]] |date=20 September 2013 |accessdate=9 October 2013}}</ref> Journalist [[Tom Bissell]] agreed with Petit's "defensible position", and wrote that gamers respond to game criticism more aggressively than fans of other entertainment mediums.<ref>{{cite web |url=http://grantland.com/features/tom-bissell-writes-letter-niko-bellic-grand-theft-auto-v/ |title=Poison Tree - A letter to Niko Bellic about Grand Theft Auto V |author=[[Tom Bissell|Bissell, Tom]] |publisher=[[Grantland]] |date=25 September 2013 |accessdate=17 March 2014}}</ref> [[Sam Houser]], Rockstar Games co-founder, felt that the development team sometimes overlooked their portrayal of women in ''Grand Theft Auto'' games, but that the weight towards male characters "fit with the story we wanted to tell".<ref name="Comedy of Violence">{{cite news |url=http://www.nytimes.com/2013/09/17/arts/video-games/grand-theft-auto-v-is-a-return-to-the-comedy-of-violence.html |title=Grand Theft Auto V Is a Return to the Comedy of Violence |last=Suellentrop |first=Chris |publisher=''[[The New York Times]]'' |date=16 September 2013 |accessdate=4 October 2013}}</ref>


===Legal actions===
===Legal actions===
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==Legacy==
==Legacy==
Critics concurred that ''Grand Theft Auto V'' was one of the best games of the [[Seventh generation of video games consoles|seventh generation era of video game consoles]],<ref name="GamesRadar Review">{{cite web |url=http://www.gamesradar.com/gta-5-review/ |title=''GTA 5'' Review |last=Cooper |first=Hollander |date=16 September 2013 |publisher=[[GamesRadar]] |accessdate=19 October 2013}}</ref> and a great closing title before the emergence of the [[History of video game consoles (eight generation)|eighth generation]].<ref name="XGN Review">{{cite web |url=http://www.xgn.nl/360/review/49648/grand-theft-auto-v/ |title=''Grand Theft Auto 5'' Recensie |last=Quekel |first=Sebastiaan |date=18 September 2013 |publisher=XGN |accessdate=19 October 2013}}</ref><ref name="Gameplanet Review">{{cite web |url=http://www.gameplanet.com.au/xbox-360/reviews/g5236c2093eedd/Grand-Theft-Auto-V-review/ |title=''Grand Theft Auto V'' review |last=Cullinane |first=James |date=17 September 2013 |publisher=[[Gameplanet (New Zealand)|Gameplanet]] |accessdate=19 October 2013}}</ref> ''Polygon''{{'}}s Plante observed that the game would be "a bridge between games' present and the future", and declared it "the closure of this generation, and the benchmark for the next".<ref name="Polygon Review">{{cite web |url=http://www.polygon.com/2013/9/16/4720458/gta-5-review-grand-theft-auto |title=Grand Theft Auto 5 review: golden years |last=Plante |first=Chris |publisher=[[Polygon (website)|Polygon]] |date=16 September 2013 |accessdate=17 September 2013 }}</ref><!--Kyle Prahl of [[PSU.com|PlayStation Universe]] felt that the game "gives this console generation the send-off it deserves",<ref name="PSU.com Review">{{cite web |url=http://www.psu.com/a021077/Grand-Theft-Auto-V-Review--A-stunning-triumph-one-of-the-greatest-games-ever-made?page=5 |title=''Grand Theft Auto V'' Review |last=Prahl |first=Kyle |date=21 September 2013 |publisher=[[PSU.com|PlayStation Universe]] |accessdate=19 October 2013}}</ref> and--> VideoGamer.com's Simon Miller considered ''Grand Theft Auto V'' "the ultimate [[swan song|swansong]] for this console cycle" that would "cast a long shadow over the next".<ref name="VideoGamer.com Review">{{cite web |url=http://www.videogamer.com/reviews/gta5_review.html |title=''Grand Theft Auto 5'' Review |last=Miller |first=Simon |date=16 September 2013 |publisher=[[VideoGamer.com]] |accessdate=27 September 2013}}</ref> Three days after its release, ''Grand Theft Auto V'' ranked second on IGN's list of "The Top 25 Xbox 360 Games". Editor Ryan McCaffrey considered that the scale and detail of the game's open world succeeded the majority of other Xbox 360 games. He wrote that the game is "a triumph both for gamers and for the medium itself, and it deserves its runaway success".<ref>{{cite web|author=IGN Staff |url=http://ign.com/articles/2013/09/20/the-top-25-xbox-360-games-4?page=5 |title= The Top 25 Xbox 360 Games – The best of Xbox 360 and Xbox Live Arcade. |page=5 |publisher= [[IGN]] |date= 20 September 2013 |accessdate=27 September 2013 }}</ref> ''[[Hardcore Gamer]]'' placed the game at number three on their "Top 100 Games of the Generation" list. They cited the game's improved shooting and driving mechanics over its predecessors. They also considered that the game's multiple protagonist design "was a welcome change of pace" and could become a benchmark for the eighth generation of gaming.<ref>{{cite web|url=http://www.hardcoregamer.com/2013/11/08/the-top-ten-games-of-the-generation/60954/|title=Top 100 Games of the Generation: The Top Ten Games of the Generation |author=HG Staff |date=8 November 2013 |publisher=''[[Hardcore Gamer]]'' |accessdate=13 November 2013 }}</ref>
Critics concurred that ''Grand Theft Auto V'' was one of the best games of the [[Seventh generation of video games consoles|seventh generation era of video game consoles]],<ref name="GamesRadar Review">{{cite web |url=http://www.gamesradar.com/gta-5-review/ |title=''GTA 5'' Review |last=Cooper |first=Hollander |date=16 September 2013 |publisher=[[GamesRadar]] |accessdate=19 October 2013}}</ref> and a great closing title before the emergence of the [[History of video game consoles (eight generation)|eighth generation]].<ref name="XGN Review">{{cite web |url=http://www.xgn.nl/360/review/49648/grand-theft-auto-v/ |title=''Grand Theft Auto 5'' Recensie |last=Quekel |first=Sebastiaan |date=18 September 2013 |publisher=XGN |accessdate=19 October 2013}}</ref><ref name="Gameplanet Review">{{cite web |url=http://www.gameplanet.com.au/xbox-360/reviews/g5236c2093eedd/Grand-Theft-Auto-V-review/ |title=''Grand Theft Auto V'' review |last=Cullinane |first=James |date=17 September 2013 |publisher=[[Gameplanet (New Zealand)|Gameplanet]] |accessdate=19 October 2013}}</ref> ''Polygon''{{'}}s Plante observed that the game would be "a bridge between games' present and the future", and declared it "the closure of this generation, and the benchmark for the next".<ref name="Polygon Review">{{cite web |url=http://www.polygon.com/2013/9/16/4720458/gta-5-review-grand-theft-auto |title=Grand Theft Auto 5 review: golden years |last=Plante |first=Chris |publisher=[[Polygon (website)|Polygon]] |date=16 September 2013 |accessdate=17 September 2013 }}</ref><!--Kyle Prahl of [[PSU.com|PlayStation Universe]] felt that the game "gives this console generation the send-off it deserves",<ref name="PSU.com Review">{{cite web |url=http://www.psu.com/a021077/Grand-Theft-Auto-V-Review--A-stunning-triumph-one-of-the-greatest-games-ever-made?page=5 |title=''Grand Theft Auto V'' Review |last=Prahl |first=Kyle |date=21 September 2013 |publisher=[[PSU.com|PlayStation Universe]] |accessdate=19 October 2013}}</ref> and--> VideoGamer.com's Simon Miller considered it "the ultimate [[swan song|swansong]] for this console cycle" that would "cast a long shadow over the next".<ref name="VideoGamer.com Review">{{cite web |url=http://www.videogamer.com/reviews/gta5_review.html |title=''Grand Theft Auto 5'' Review |last=Miller |first=Simon |date=16 September 2013 |publisher=[[VideoGamer.com]] |accessdate=27 September 2013}}</ref> Three days after its release, the game ranked second on IGN's list of "The Top 25 Xbox 360 Games". Editor Ryan McCaffrey considered that the scale and detail of the open world succeeded the majority of other Xbox 360 games. He wrote that the game is "a triumph both for gamers and for the medium itself, and it deserves its runaway success".<ref>{{cite web|author=IGN Staff |url=http://ign.com/articles/2013/09/20/the-top-25-xbox-360-games-4?page=5 |title= The Top 25 Xbox 360 Games – The best of Xbox 360 and Xbox Live Arcade. |page=5 |publisher= [[IGN]] |date= 20 September 2013 |accessdate=27 September 2013 }}</ref> ''[[Hardcore Gamer]]'' placed it at number three on their "Top 100 Games of the Generation" list. They cited the game's improved shooting and driving mechanics over its predecessors. They also considered that the multiple protagonist design "was a welcome change of pace" and could become a benchmark for the eighth generation of gaming.<ref>{{cite web|url=http://www.hardcoregamer.com/2013/11/08/the-top-ten-games-of-the-generation/60954/|title=Top 100 Games of the Generation: The Top Ten Games of the Generation |author=HG Staff |date=8 November 2013 |publisher=''[[Hardcore Gamer]]'' |accessdate=13 November 2013 }}</ref>


==References==
==References==

Revision as of 14:51, 30 April 2014

Grand Theft Auto V
The game's cover art. The text "gRand theFt auto V" is in the centre, with the text "FIVE" written on a banner wrapped around the Roman numeral "V".
Developer(s)Rockstar North
Publisher(s)Rockstar Games
Producer(s)Leslie Benzies[1]
Imran Sarwar[2]
Designer(s)Leslie Benzies
Imran Sarwar
Programmer(s)Adam Fowler[3]
Artist(s)Aaron Garbut[4]
Writer(s)Dan Houser
Rupert Humphries[5]
Composer(s)Tangerine Dream
Woody Jackson
The Alchemist
Oh No[6]
SeriesGrand Theft Auto
EngineRAGE, with Euphoria and Bullet Physics
Platform(s)PlayStation 3
Xbox 360
Release17 September 2013
Genre(s)Action-adventure
Mode(s)Single-player, online multiplayer

Grand Theft Auto V is an open world, action-adventure video game developed by Rockstar North and published by Rockstar Games. It was released on 17 September 2013 for the PlayStation 3 and Xbox 360. The game is the first main entry in the Grand Theft Auto series since Grand Theft Auto IV was released in 2008. Set within the fictional state of San Andreas, based on Southern California, the single-player story follows three criminals and their efforts to perform a number of heists while under pressure from a government agency. The open world design lets players freely roam San Andreas, which includes open countryside and the fictional city of Los Santos, based on Los Angeles.

The game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control the three lead protagonists throughout the single-player mode, switching between them both during and outside of missions. The story is framed by the heist sequences, and many of the missions have shooting and driving gameplay. The player character's criminal activities may incite a response from law enforcement agencies, measured by a "wanted" system that governs the aggression of their response. Grand Theft Auto Online, the online multiplayer mode, lets up to 16 players explore the open world and engage in cooperative or competitive game matches.

Development began in 2009 shortly following the release of Grand Theft Auto IV. The development team envisioned Grand Theft Auto V as a spiritual successor to many of their previous projects, such as Red Dead Redemption and Max Payne 3. The game's use of three lead protagonists is a break from series tradition—a design choice from the developers to innovate on the core structure of its predecessors. As part of their research for the open world, the developers conducted field research around California throughout development and captured footage for the design team. Development duties were shared between many of Rockstar's studios worldwide.

As one of the last titles to be released for the seventh generation of video game consoles, Grand Theft Auto V was widely anticipated preceding its release. At release, it was acclaimed by many reviewers, with praise particularly directed at the multiple protagonist design and open-ended gameplay. Critics were polarised by a scene depicting torture and the game's treatment of women. Some labelled the game as inherently violent and misogynistic. Grand Theft Auto V broke industry sales records and became the fastest selling entertainment product in history, earning US$800 million in its first day and US$1 billion in its first three days. The game won several year-end accolades, including Game of the Year awards from several gaming publications.

Gameplay

Grand Theft Auto V is an action-adventure game played from a third-person perspective. Players complete missions—linear scenarios with set objectives—to progress through the story.[7] Outside of missions, players can freely roam the open world. Composed of the San Andreas open countryside area and the fictional city of Los Santos, the world of Grand Theft Auto V is larger in area than earlier entries in the series.[8] The world may be fully explored from the beginning of the game without restrictions, although story progress unlocks more gameplay content.[1]

Players use melee attacks, firearms and explosives to fight enemies, and may run, jump, swim or use vehicles to navigate the world. There is a first-person perspective option when using vehicles. To accommodate the map's size, the game introduces vehicle types absent in its predecessor Grand Theft Auto IV, such as fixed-wing aircraft.[9] In combat, auto-aim and a cover system can be used as assistance against enemies.[10] Should players take damage, their health meter will gradually regenerate to its halfway point. If players commit crimes while playing, law enforcement agencies may respond as indicated by a "wanted" meter in the head-up display (HUD).[11] On the meter, the displayed stars indicate the current wanted level (for example, at the maximum five-star level, efforts by law enforcement to incapacitate players become very aggressive). Law enforcement officers will search for players who leave the wanted vicinity. The wanted meter enters a cooldown mode and eventually recedes when players are hidden from the officers' line of sight (as displayed on the mini-map).[12]

The single-player mode lets player control three characters: Michael De Santa, Trevor Philips and Franklin Clinton—criminals whose stories interconnect as they complete missions. Some missions are completed with only one character and others feature two or three. Throughout single-player, players may switch between the protagonists at will by means of a directional compass on the HUD. The game may switch between characters automatically in single-player missions to complete certain objectives. A character's compass avatar will flash red if he is in danger and needs help, and flash white if he has a strategic advantage.[13] Though players complete missions as any of the three protagonists, the more difficult heist missions require aid from AI-controlled accomplices with unique skill sets, such as computer hacking or driving. They take a cut from the heist's cash reward upon completion.[14] If an accomplice survives a successful heist, they may be available for later missions with improvements to their unique skills.[15] The game encourages differentiation in heist mission strategies—for example, in a holdup mission, players may either stealthily subdue civilians with an agent or conspicuously storm the venue with guns drawn.[16]

The player character crouched behind a vehicle while in combat. The head-up display elements are visible on-screen.
Players may take cover behind objects during firefights to avoid taking damage from enemies

Each character has a set of eight skills that represent their ability in certain areas such as shooting and driving. Though players improve each character's skills as they play, each character has a skill with expertise by default (e.g., Trevor's flying skill as a pilot).[17] In addition, the eighth "special" skill determines the effectiveness in performing an ability that is unique to each respective character. Michael enters bullet time in combat, Franklin slows down time while driving, and Trevor deals twice as much damage to enemies while taking half as much in combat.[18] A meter on each character's HUD depletes when an ability is being used and gradually regenerates over time.[19]

While free roaming the game world, players may engage in context-specific activities such as scuba diving underwater or BASE jumping via parachute. Each character has a smartphone for contacting friends, starting activities and accessing an in-game Internet.[19] The Internet lets players trade in stocks via a stock market.[20] Players may purchase properties such as homes as businesses, upgrade the weapons and vehicles in each character's arsenal, and customise their appearance by purchasing outfits, haircuts, tattoos and jewellery.[21]

Developed in tandem with the single-player mode, the online multiplayer mode Grand Theft Auto Online was conceived as a separate experience to be played in a continually evolving world[22] where up to 16 players freely roam across a recreation of the single-player world.[23] Within the world, players enter lobbies to complete jobs (story-driven competitive and cooperative modes). The Content Creator toolset lets players create their own parameters for custom jobs, like racetracks and deathmatch weapon spawn points.[24] Players may band together in organised player teams called crews to complete jobs together. Rockstar Games Social Club extends crews formed in Max Payne 3's multiplayer mode to that of Grand Theft Auto Online. Players can create their own crews and join up to five total. Crews win multiplayer matches to earn experience points and climb online leaderboards.[25]

Plot

Nine years after a botched robbery in Ludendorff, North Yankton, that left two of his accomplices dead and forced a third into hiding, former bank robber Michael Townley is living under witness protection with his family in Los Santos, San Andreas, under the alias Michael De Santa. Franklin Clinton, who works as a repo man for a car dealership alongside his best friend Lamar Davis, is asked to reclaim a car from Michael's twenty-year-old son Jimmy, who is overdue on his loan payment. Correctly deducing that his son is about to become a victim of credit fraud, Michael confronts Franklin and orders him to crash the car through the dealership. Franklin is fired, but he and Michael become friends. When Michael discovers his wife Amanda in bed with her tennis coach, he and Franklin chase the man to a mansion, which Michael destroys out of anger. The mansion's owner, the Mexican drug lord Martin Madrazo, demands compensation, so Michael and Franklin perform a jewellery shop heist to pay their debt. Michael's sole surviving partner in the Ludendorff robbery, Trevor Philips, hears of the jewellery heist and realises that Michael's death was faked and that the heist was his handiwork. The two reunite.

The personal lives of the protagonists begin to spiral out of control. Trevor's unexpected reappearance triggers reckless and erratic behaviour in Michael, which prompts his family to leave. Michael's attempts to make something of himself bring him into conflict with Devin Weston, a self-made billionaire venture capitalist and corporate raider who develops a grudge against him and vows revenge. Franklin becomes disturbed by the way Lamar falls under the influence of gangster Harold "Stretch" Joseph, who defected to a rival gang in prison and repeatedly attempts to kill Lamar to prove himself to his new brethren. Trevor's reckless efforts to consolidate his control over the methamphetamine market in Blaine County see him waging war against the San Andreas chapter of The Lost outlaw motorcycle club, a number of Latin American street gangs, rival meth dealers, government-sponsored mercenaries and Triad kingpin Wei Cheng.

FIB government agents Dave Norton and Steve Haines contact Michael and demand that he perform a series of operations with Franklin and Trevor to undermine a rival agency, the IAA.[a] Under Haines's direction, they attack an armoured convoy carrying funds intended for the IAA and raid a bank containing the payroll for all of the corrupt police and public officials in Los Santos. Michael and Trevor perform a job for the drug lord Madrazo, and Trevor demands compensation for their efforts. He kidnaps Madrazo's wife instead, temporarily forcing himself and Michael into hiding. As Haines comes under increasing scrutiny for his methods, he forces them to infiltrate the FIB headquarters and erase any evidence being used against him from their servers. Michael takes the opportunity to wipe any data on his own activities in the process, destroying Haines's leverage on him. After Trevor returns Madrazo's wife, the trio start making plans for their most daring feat ever: raiding the Union Depository's gold bullion reserve.

After returning to Los Santos, Michael makes amends with his family and they start living together again. Trevor, however, discovers that a former Ludendorff heist accomplice was not in prison as he was led to believe, but killed during the heist and buried in the grave marked for Michael. Trevor's feelings of betrayal cause friction within the group and threaten to undermine their Union Depository plans. When Michael and Norton are caught in a Mexican stand-off between the FIB, IAA and private security firm Merryweather, Trevor aids in their escape, holding that only he has the right to kill Michael. Without having forgiven Michael, Trevor agrees to perform the Union Depository heist as planned and part ways with Michael afterwards. The Union Depository heist is completed successfully.

Two parties approach Franklin separately and demand that he kill Trevor or Michael. Haines and Norton contend that Trevor is a liability, and Weston wants retribution for Michael's betrayal. Franklin has three choices: kill Michael, kill Trevor or kill neither and face their enemies together. Should Franklin kill either Michael or Trevor, he ceases contact with the survivor and returns to his old life.[27][28] Should he kill neither, the trio join forces to withstand an onslaught from the FIB and Merryweather before going on to kill Weston, Stretch, Cheng and Haines. With all their enemies disposed, the three cease working together, but remain friends.[29]

Development

Rockstar North began to develop Grand Theft Auto V in 2009, following the release of Grand Theft Auto IV.[5] Development was conducted by a team of over 1,000 people, including Rockstar North's core team and staff from parent company Rockstar Games's studios around the world.[30] The game runs on the proprietary Rockstar Advanced Game Engine (RAGE), which was overhauled for the game to improve its draw distance rendering capabilities.[31] The Euphoria and Bullet software handle additional animation and rendering tasks.[32] Having become familiar with the PlayStation 3 and Xbox 360 hardware over time, Rockstar found they were able to push the graphical capabilities of the consoles further than in previous games.[4] Analyst estimations place the game's combined development and marketing budget at over £170 million (US$265 million), which would make it the most expensive game ever made.[33]

The open world's design and in-game render constituted much of the game's early work.[34] The open world was modelled on Southern California and Los Angeles.[35] Key members of the game world production team took field research trips throughout the region and documented their research with photo and video footage.[4] Google Maps projections of Los Angeles were used by the team to help design the road networks of Los Santos.[31][36] To reflect and reproduce the demographic spread of Los Angeles, the developers also studied census data and watched documentaries about the city.[31] The team considered creating the open world the most technically demanding aspect of the game's production.[5]

A fundamental design goal from the outset was to innovate on the core structure of Grand Theft Auto games by giving players control of three lead protagonists instead of one.[34] The idea was first raised during Grand Theft Auto: San Andreas's development, but contemporaneous hardware restrictions made it infeasible.[37] Having developed two Grand Theft Auto IV episodic expansion packs featuring new protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously controlled protagonists.[9] The team viewed Grand Theft Auto V as a spiritual successor to many of their previous games (such as Grand Theft Auto IV, Red Dead Redemption and Max Payne 3), and designed it to improve upon their gameplay mechanics.[13][38] They sought to improve the action gameplay by refining the shooting mechanics and cover system,[39] and reworked the driving mechanics to correct Grand Theft Auto IV's difficult vehicle controls.[31]

After an audition process, Ned Luke, Shawn "Solo" Fonteno and Steven Ogg were selected to portray Michael, Franklin and Trevor, respectively.[40] Their performances were mostly recorded using motion capture technology,[41] but dialogue for scenes with characters seated in vehicles was recorded in studios instead.[42] Grand Theft Auto V is the first entry in the series to feature an original score, which was composed by a team of producers collaborating with each-other over a number of years.[43] Licensed music provided by an in-game radio is also used.[44] The team licensed over 241 tracks shared between fifteen radio stations, with an additional two stations providing talk radio.[6] Some of the tracks were written specifically for the game, such as rapper and producer Flying Lotus's original work composed for the FlyLo FM radio station he hosts.[6]

Grand Theft Auto V was first announced by Rockstar Games on 25 October 2011.[45] They released its debut trailer one week later,[46] with an official press release acknowledging the game's setting.[47] Journalists noted that the announcement ignited widespread anticipation within the gaming industry, which they owed to the cultural significance of the series.[48][49][50] The game missed its original projected Q2 2013 release date, pushed back to 17 September 2013 to allow for further polishing.[51] To spur pre-order game sales, Rockstar collaborated with several retail outlets to make a special edition with extra in-game features.[52] Rockstar also ran a viral marketing strategy with a website for a fictional religious cult, "The Epsilon Program", that offered users the chance to feature in the game as members of the cult.[53] Rockstar have announced that they plan to release downloadable content in 2014 that expands the single-player mode and creates new story for the lead characters.[54]

Reception

Grand Theft Auto V was released to critical acclaim.[67] Among its strengths, reviewers cited its multiple lead character formula, presentation and open world gameplay. According to review aggregator Metacritic, the game received an average review score of 97/100 for both consoles.[57][58] It is the fifth-highest rated game on Metacritic, tied with a number of other games.[b] GameRankings assigned it an average review score of 97% and 96% for the PlayStation 3 and Xbox 360, respectively.[55][56] It is also one of the highest-rated games on GameRankings.[c]

Reviewers praised the character switching mechanic. Jeff Bakalar of CNET felt that the game encouraged players to engage with all three characters.[70] Edge staff found that switching players was helpful for avoiding long travel times to mission start points.[59] Character switching was considered to improve the pace of action sequences as well, with Matt Bertz of Game Informer noting that players are kept "in the thick of the action" during shootouts.[61] Tom Bramwell of Eurogamer wrote that switching added a tactical element to shootouts since characters set up in strategic outposts would result in fewer "shooting gallery" situations than previous installments.[60] Keza MacDonald of IGN similarly felt that the feature gave players more choice in their approach and made missions less predictable.[63]

Jeff Gerstmann of Giant Bomb considered the heist missions a welcome deviation from the typical missions structure of the series.[71] Eurogamer's Bramwell felt that the heists felt like "blockbuster set-pieces",[60] and Carolyn Petit of GameSpot cited the 1995 film Heat as a stylistic influence on their design.[62] Xav de Matos of Joystiq felt creativity and methodical approaches were encouraged.[64] Chris Plante of Polygon likened rapid character switching during heist missions to "film editing, with the player serving as editor, switching rapidly to the most interesting perspective for any moment".[72] Andy Kelly of Computer and Video Games felt that overall mission design was more diverse than and lacked the escort errands of its predecessors.[73]

The player character with their back to the camera, and the sprawl of an urban city centre in front of them.
Los Santos, the city featured in Grand Theft Auto V's open world. Reviewers praised its design and similarity to Los Angeles. The departure from Grand Theft Auto IV's Liberty City was warmly received.

Reviewers lauded the open world design, some further complimenting the game for streamlining the geography of Los Angeles into a well-designed city space.[12][60] Brandon Jones of GameTrailers considered the emulation of Los Angeles authentic, and felt the open world is "full of voice and personality".[74] Edge directed praise at the graphical fidelity and absence of load screens.[59] Luke Albiges of Play further complimented the draw distances as well as the weather and lighting systems.[65] IGN and PlayStation Official Magazine (OPM) made favourable comparisons were made between Los Santos and Grand Theft Auto IV's Liberty City.[63][75] Mikel Reparez of Official Xbox Magazine felt Los Santos surpassed Grand Theft Auto IV's "grey and gritty" open world.[76] Many praised the world as a satire of contemporary American culture[12][60][63][64][73]—Joel Gregory of OPM opined that "the scathing social commentary is, of course, present and correct".[75]

Reviewers praised the sound design. Jim Sterling of Destructoid called it "impeccable" and praised the actors' performances, the original soundtrack and the use of licensed music.[12] IGN's MacDonald also commented the licensed music selection, and added that the original score "builds tension" on missions.[63] Giant Bomb's Gertsmann agreed that the score helped enhance dramatic tension during missions,[71] and GameSpot's Petit wrote that the score "lends missions more cinematic flavour".[62] Edge said that the licensed music enhanced the city's "already remarkable sense of space" and that the original score improved the atmosphere of the gameplay. They summarised the game as "a compendium of everything Rockstar has learnt about the power of game music in the past decade".[77]

Many reviewers found the land-based vehicles more responsive and easier to control than in previous games.[59][62][65][75][76] "Cars have a proper sense of weight, while retaining the agility necessary for navigating through traffic at high speeds", Bertz of Game Informer explained.[61] In addition to the vehicle handling, most reviewers noted the shooting mechanics were tighter than they had been in previous games,[61][62][63] but Destructoid's Sterling felt that in spite of the improvements, auto-aim was "twitchy and unreliable", and cover mechanics "still come off as dated and unwieldy".[12] Some reviewers felt the game solved a continual problem by adding mid-mission checkpoints.[60][63][78]

The story and characters—particularly Trevor—polarised reviewers. Some felt that the narrative was not as well-written as previous Rockstar games and cited the plot strengths of Grand Theft Auto IV and Red Dead Redemption.[60][61][64][76] Other reviewers felt that having multiple lead protagonists with contrasting personalities gave the narrative tighter pacing.[12][59][63][72] Hollander Cooper of GamesRadar thought that the game negated inconsistencies in the story of previous entries, whose single lead protagonists had muddled morality.[79] GameSpot's Petit considered Trevor in particular a "truly horrible, terrifying, psychotic human being—and a terrific character".[62] Bramwell found Trevor "shallow and unconvincing", and felt that his eccentricities hurt the narrative and overshadowed Michael and Franklin's character development.[60] Joystiq's de Matos faulted the protagonists' lack of likability, and found the ambivalence between Michael and Trevor a tired plot device as their conflict grew into a "seemingly endless cycle".[64] Greg Tito of The Escapist had difficulty connecting with the characters' emotions since they acted out of greed with no sense of morality and thus gave players little reason to support them.[66]

Multiplayer launch

Grand Theft Auto Online launched on 1 October 2013, two weeks after the release of Grand Theft Auto V.[89] Shortly thereafter, many players reported that they had difficulties connecting to the game's servers and the Social Club web service, and others further reported that the game would freeze while loading early missions.[90][91] Rockstar released a technical patch on 5 October in an effort to resolve the issues.[92] The microtransaction system, which allows players to purchase game content using real money, was also suspended as a fail-safe.[93] Problems persisted the second week following launch, and some players reported their player-character progress as having disappeared.[94] Another technical patch was released on 10 October combating the issues, and players experiencing issues were told not to recreate their multiplayer avatars.[95] As recompense for the technical issues, Rockstar offered a stimulus of GTA $500,000 (in-game currency) to the accounts of all players connected to Online since launch.[96]

Because of the widespread technical issues present at launch, many reviewers bemoaned their experience with Grand Theft Auto Online.[85][88] Chris Carter of Destructoid criticised the "messy launch" and felt that Rockstar should have delayed it.[84] IGN's MacDonald considered her initial play sessions in Grand Theft Auto Online "disastrous",[97] and Liam Martin of Digital Spy reported glitches including loss of his character data. While generally praising the scope of the experience, he considered Grand Theft Auto Online underwhelming as beholden to pre-launch anticipation let down by its technical issues.[87] The character creation system was panned by critics, who felt that the system only produced unattractive avatars.[84][87][88][97] MacDonald of IGN noted an "addictive rhythm" to character progression and was enthusiastic about some of the job missions, although most eventually became monotonous.[97] GameSpot's Petit agreed with MacDonald, writing that "early on, your mission options are dominated by bland last team standing deathmatches".[85] However, reviewers generally recognised the open-ended exploration and dynamic content as the strength of Grand Theft Auto Online.[85][87][97] Jon Denton of VideoGamer.com was particularly enthusiastic, and wrote that the "endlessness" of the gameplay made up for the technical issues.[86]

Post-release content is continually added to Grand Theft Auto Online through free title updates. The Beach Bum Update, released on 19 November 2013, added additional beach-themed jobs and customisation content for players.[98] Coinciding with the 2014 Valentine's Day, the Valentine's Day Massacre update added Bonnie and Clyde-themed content to the game for a limited time.[99] Take-Two Interactive, Rockstar's parent company, stated that by February 2014, 70 percent of players with Internet access had played Grand Theft Auto Online, and that the game's microtransactions system was the largest contributor to the company's digital revenue since the launch of Grand Theft Auto Online.[100]

Sales

Within twenty-four hours of its release, Grand Theft Auto V generated more than $800 million in worldwide revenue, equating to approximately 11.21 million copies sold for Take Two,[101].[d] The numbers nearly doubled analysts' expectations for the title.[102][103] Three days after release, the game had surpassed one billion dollars in sales, making it the fastest selling entertainment product in history.[104] This broke the previous record set by Call of Duty: Black Ops II, which took 15 days to surpass $1 billion in sales.[105] Six weeks after its release, Rockstar had shipped nearly 29 million copies of the game to retailers, exceeding Grand Theft Auto IV's lifetime figures.[106] On 7 October 2013, the game became the best-selling digital release on PlayStation Store for PlayStation 3, breaking the previous record set by The Last of Us, though numerical sales figures were not disclosed.[107][108] It broke seven Guinness World Records on 8 October 2013: best-selling video game in 24 hours, best-selling action-adventure video game in 24 hours, highest grossing video game in 24 hours, fastest entertainment property to gross $1 billion, fastest video game to gross $1 billion, highest revenue generated by an entertainment product in 24 hours, and most viewed trailer for an action-adventure video game.[109] A digital version was released on 18 October 2013 for the Xbox 360,[110] which went on to become the highest grossing day-one and week-one release on Xbox Live.[111] As of February 2014, the game has sold over 32.5 million units worldwide.[112]

In the United Kingdom, the game became the fastest-selling game of all time, selling over 2.25 million copies in five days. This broke the record set by Call of Duty: Black Ops at two million copies over the same period. It also broke the day one record by selling 1.57 million copies and generating £65 million.[113] In two weeks, the game sold over 2.6 million copies and generated £90 million, which accounted for 52% of games sold September 2013.[114] After three weeks on sale, it beat the lifetime sales of Grand Theft Auto IV in the United Kingdom.[115] In its fourth week, it became the fastest-selling title to break the three million barrier in the UK, thus overtaking lifetime sales of Black Ops II.[116] The game was similarly successful in North America: Grand Theft Auto V was the best selling game in September 2013, representing over 50% of software sales[117] and boosting overall software sales by 52% compared to September 2012.[118]

Awards

Grand Theft Auto V received multiple nominations and awards from gaming publications. Prior to its release, it received Most Anticipated Game at the 2012 Spike Video Game Awards.[48] The game was review aggregators Metacritic and GameRankings' highest rated for the year 2013.[119][120] The game appeared on several year-end lists of the best games of 2013, and was placed at number one by independent journalist Tom Chick,[121] c|net[122] Edge,[123] the 31st Golden Joystick Awards,[124] the 5th Annual Inside Gaming Awards[125] the Spike VGX 2013 Awards,[126] Slant Magazine[127] and Time;[128] runner-up by Game Revolution;[129] second by Electronic Gaming Monthly,[130] IGN Australia,[131] and The New Zealand Herald;[132] within the top three by GameTrailers;[133] third by Entertainment Weekly;[134] fourth by Ars Technica,[135] GamesRadar[136] and The Guardian;[137] fifth by Digital Spy[138] and the Canadian edition of The Huffington Post;[139] seventh by Polygon,[140] and; eighth by Wired.[141] Additionally, it was named the Best Xbox Game by Canada.com,[142] GameSpot,[143] and IGN,[144] and the Best Multiplatform Game by Destructoid.[145] Rockstar Games and Rockstar North won Best Studio and Best Developer from Edge,[146] and the BAFTA Academy Fellowship Award at the 10th British Academy Video Games Awards.[147]

Various in-game elements were recognised with awards. Two characters, Trevor Philips and Lamar Davis, received numerous nominations for Best Character, and Lamar won the award from Giant Bomb.[148] The music also received awards from Spike VGX,[126] Hardcore Gamer[149] and The Daily Telegraph.[150] Grand Theft Auto Online won Best Multiplayer from GameTrailers[151] and BAFTA,[147] and Best Xbox 360 Multiplayer from IGN.[152] Online was also nominated for Biggest Disappointment by Game Revolution[153] and Hardcore Gamer.[154] Grand Theft Auto V won Best Technical Achievement in the Telegraph Video Game Awards,[150] and Best Technology at the 14th Annual Game Developers Choice Awards.[155] In addition, the graphical and artistic design received awards from IGN,[156] The Daily Telegraph[150] and BAFTA,[147] and a nomination at the Game Developers Choice Awards.[155]

Grand Theft Auto V also received numerous other awards. It was awarded the title of Most Immersive Game at the Inside Gaming Awards.[125] The general public also voted for the game to receive some accolades, such as the User Choice Award at the PlayStation Awards 2013,[157] and the Community Choice award from Destructoid.[158] Grand Theft Auto V received the Platinum Award at the PlayStation Awards,[157] and was named the Best British Game from BAFTA.[147] At IGN's Best of 2013 Awards, it received multiple wins, including Best Xbox 360 Graphics,[156] Best Xbox 360 Sound,[159] and Best Action Game on Xbox 360,[144] PlayStation 3[160] and overall.[161]

Controversies

Depiction of torture

A man is strapped to an overturned chair with a cloth concealing his face. Player character Trevor stands over him with a canister, about to pour water on his face. A text prompt in the upper left-hand corner reads "Hold [left stick] to pour water."
The mission "By the Book" involves a sequence wherein players use torture techniques including waterboarding to interrogate a man. The sequence ignited debate among journalists, who noted the mission's function as political commentary. Some felt that the use of torture was in poor taste, but others felt that it was necessary for the sequence's purpose.

The mission "By the Book" generated controversy from reviewers and commentators for its depiction of torture. In the mission, Trevor interrogates a man, Mr K, in order to extract information about an Azerbaijani fugitive who poses a threat to the FIB. Trevor uses torture equipment on the restrained man, which players select from a table. Once Mr K provides the FIB with the information, Trevor is asked to kill him, but instead drives him to the airport, providing him an opportunity to escape. While driving Mr K, Trevor monologues about the ineffectiveness of torture, pointing out Mr K's readiness to supply the FIB with the information without being tortured, and expressing that torture is used as a power play "to assert ourselves".[196]

Reviewers echoed that while the mission served as political commentary on the use of torture by the United States government, its use of torture was in poor taste. GameSpot's Petit felt that placing the torture scene in context with the monologue created a hypocrisy in the mission's function as a commentary device,[62] and IGN's MacDonald felt it "pushed the boundaries of taste".[63] In an editorial, Bramwell discussed whether the political commentary was overshadowed by the violent content, comparing the mission to Call of Duty: Modern Warfare 2's "No Russian" controversy. He considered the sequence lacking enough context to justify its violence and summarised its function as "flawed".[197] Keith Best of Freedom from Torture said the torturer role-play "crossed a line".[198] Labour MP Keith Vaz expressed concern that underage players could be exposed to the mission.[199] Tom Chick defended the torture sequence, and wrote that unlike the "No Russian" mission or the 2012 film Zero Dark Thirty, the underlying political commentary on torture in "By the Book" necessitated the violent content.[26]

Accusations of sexism

Some reviewers concluded that the game's depiction of women is misogynistic. In her review, Petit of GameSpot observed misogynistic undertones in the treatment of women as "strippers, prostitutes, long-suffering wives, humourless girlfriends and goofy, new-age feminists", and felt that the satirical representation of misogyny legitimises it.[62] Her review was met with backlash as users responded with 20,000 largely negative comments on the webpage and a Change.org petition for her firing.[200] Similarly, Polygon's Plante felt that the supporting female characters were constructed on stereotypes, and wrote that the game's "treatment of women is a relic from the current generation".[72] Todd Martens of the Los Angeles Times considered the satirical portrayals of women uncreative, and added that violent and sexist themes hurt the game experience.[201] Edge noted that while "every female in the game exists solely to be sneered, leered or laughed at", it treated its all-male lead characters in a similar vein through their stereotyped tendencies towards violence.[59] Dave Cook of VG247 reinforced the sentiment that the female characters were constructed on stereotypes in an editorial: "They're either there to be rescued, shouted at, fucked, to be seen fucking, put up with, killed, heard prattling away like dullards on their mobile phones or shopping".[202]

But is their [critics'] argument that in a game about gangsters and thugs and street life, there are prostitutes and strippers—that that is inappropriate? I don't think we revel in the mistreatment of women at all. I just think in the world we're representing, in Grand Theft Auto, that it's appropriate.

Dan Houser, Rockstar head writer and VP for creative, The New York Times, 9 November 2012[203]

Petit of GameSpot's comments and the backlash against them prompted a wider discussion about the role of women in Grand Theft Auto V and the gaming community's defensiveness towards criticism.[204][205] Rob Fahey of GamesIndustry.biz felt that debate about games' thematic concerns could become stigmatised if gamers opposed criticism, writing, "This isn't just about women—it's robbing every single one of us of the opportunity to have intelligent, interesting discussions about how our medium deals with ... complex topics. ... It's frustrating, it's stupid, and it's downright boring—and it risks making our games stupid and boring too".[206] Journalist Tom Bissell agreed with Petit's "defensible position", and wrote that gamers respond to game criticism more aggressively than fans of other entertainment mediums.[207] Sam Houser, Rockstar Games co-founder, felt that the development team sometimes overlooked their portrayal of women in Grand Theft Auto games, but that the weight towards male characters "fit with the story we wanted to tell".[208]

In October 2013, hip-hop artist Daz Dillinger issued a cease-and-desist letter to Rockstar Games and Take-Two Interactive for allegedly using two of his songs without authorisation.[209][e] American television personality Karen Gravano of the reality television programme Mob Wives filed suit against Rockstar Games in February 2014 in allegation that a character in the game is based off her likeness and story and was depicted without her consent.[210][f] Rockstar filed to dismiss Gravano's lawsuit in April, and stated that the allegations are foreclosed by the First Amendment.[211]

Legacy

Critics concurred that Grand Theft Auto V was one of the best games of the seventh generation era of video game consoles,[20] and a great closing title before the emergence of the eighth generation.[212][213] Polygon's Plante observed that the game would be "a bridge between games' present and the future", and declared it "the closure of this generation, and the benchmark for the next".[72] VideoGamer.com's Simon Miller considered it "the ultimate swansong for this console cycle" that would "cast a long shadow over the next".[214] Three days after its release, the game ranked second on IGN's list of "The Top 25 Xbox 360 Games". Editor Ryan McCaffrey considered that the scale and detail of the open world succeeded the majority of other Xbox 360 games. He wrote that the game is "a triumph both for gamers and for the medium itself, and it deserves its runaway success".[215] Hardcore Gamer placed it at number three on their "Top 100 Games of the Generation" list. They cited the game's improved shooting and driving mechanics over its predecessors. They also considered that the multiple protagonist design "was a welcome change of pace" and could become a benchmark for the eighth generation of gaming.[216]

References

Notes
  1. ^ In Grand Theft Auto V, the FIB and IAA are fictionalised parodies of the Federal Bureau of Investigation (FBI) and Central Intelligence Agency (CIA), respectively.[26]
  2. ^ Grand Theft Auto V shares its status as fifth-highest rated game on Metacritic with a number of other games. The games that are rated higher than Grand Theft Auto V are The Legend of Zelda: Ocarina of Time, Tony Hawk's Pro Skater 2, Soulcalibur and Grand Theft Auto IV.[68]
  3. ^ GameRankings rates Grand Theft Auto V as their second-best reviewed PlayStation 3 game behind Grand Theft Auto IV, and as their third-best reviewed Xbox 360 game, behind its predecessor and The Orange Box.[69]
  4. ^ Grand Theft Auto V's first-day sales record beat the previous record of $500 million set by Call of Duty: Black Ops II
  5. ^ The songs are "C-Walk" by Kurupt and "Nothin' But the Cavi Hit" by Mack 10 and Tha Dogg Pound, which were both produced by Dillinger and included in the West Coast Classics station.[209]
  6. ^ Gravano is the daughter of former Gambino crime family underboss Salvatore "Sammy the Bull" Gravano and she featured in the first three seasons of Mob Wives, which follows women whose husbands or fathers have been arrested and imprisoned for Mafia-related crimes.[210]
Footnotes
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