Nintendo 3DS: Difference between revisions
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| '''Preloaded applications<ref name="andriasang1">{{cite web|url=http://www.andriasang.com/e/blog/2011/01/08/updated_3ds_specs/|title=Nintendo Shares Updated 3DS Specs|publisher=Andriasang|date=|accessdate=2011-01-08}}''' |
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|3DS Sound, <br> [[Mii]] Channel, <br> [[PictoChat]], <br>Download Service, <br> Camera app, <br> [[Augmented reality]] games, <br> 3DS Shop, <br> [[Internet Browser]] <br>||[[PictoChat]], <br>[[DS Download Play]], <br>[[Nintendo DSi Browser]], <br>Nintendo DSi Sound, <br>Nintendo DSi Camera, <br> Nintendo DSi Shop, <br>[[Flipnote Studio]], <br> [[Brain Age Express: Arts & Letters]], <br>[[Brain Age Express: Math]], <br> Photo Clock <br> || [[PictoChat]], <br>[[DS Download Play]], <br>[[Nintendo DSi Browser]], <br>Nintendo DSi Sound, <br>Nintendo DSi Camera, <br> Nintendo DSi Shop, <br>[[Flipnote Studio]] ||colspan="2" align="center" | [[PictoChat]],<br>[[DS Download Play]] |
|3DS Sound, <br> [[Mii]] Channel, <br> [[PictoChat]], <br>Download Service, <br> Camera app, <br> [[Augmented reality]] games, <br> 3DS Shop, <br> [[Internet Browser]] <br>||[[PictoChat]], <br>[[DS Download Play]], <br>[[Nintendo DSi Browser]], <br>Nintendo DSi Sound, <br>Nintendo DSi Camera, <br> Nintendo DSi Shop, <br>[[Flipnote Studio]], <br> [[Brain Age Express: Arts & Letters]], <br>[[Brain Age Express: Math]], <br> Photo Clock <br> || [[PictoChat]], <br>[[DS Download Play]], <br>[[Nintendo DSi Browser]], <br>Nintendo DSi Sound, <br>Nintendo DSi Camera, <br> Nintendo DSi Shop, <br>[[Flipnote Studio]] ||colspan="2" align="center" | [[PictoChat]],<br>[[DS Download Play]] |
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Revision as of 16:39, 8 January 2011
Manufacturer | Nintendo |
---|---|
Product family | Nintendo 3DS |
Type | Handheld game console |
Media | Nintendo 3DS, and DS Game Cards |
Storage | Cartridge save, SD card, Flash Memory |
Graphics | Digital Media Professionals (DMP) PICA200 GPU[4][5] |
Connectivity | 2.4 GHz Wi-Fi |
Online services | Nintendo Wi-Fi Connection |
Backward compatibility | Nintendo DS, Nintendo DSi |
Predecessor | Nintendo DS series (DS, DS Lite, DSi and DSi XL) |
Website | Official Website |
The Nintendo 3DS (ニンテンドー3DS, Nintendō Surii Dii Esu) is an upcoming portable game console by Nintendo, which can produce "3D effects without the need for any special glasses" via a process called autostereoscopy.[6] It will be released in Japan on February 26, 2011 for ¥25,000, and will succeed the Nintendo DS series of handhelds,[6] which primarily shares the handheld console market with Sony's PSP.[7] The Nintendo 3DS will feature backward compatibility with Nintendo DS series software, including Nintendo DSi software.[6]
Announcing the device on March 23, 2010, Nintendo officially unveiled the device at the 2010 Electronic Entertainment Expo (E3)[6] on June 15,[8] with the company inviting attendees to play with the console.[9]
History
Background
Although it had been discussed before then, speculation about a true successor to the Nintendo DS series began to ramp up in late 2009. In mid-October, tech tabloid Bright Side of News reported that graphics processing unit (GPU) developer Nvidia had won the microprocessor contract for the device with its Nvidia Tegra system-on-a-chip series.[10] Later that month, speaking about the future for Nintendo's portable consoles, company president Satoru Iwata mentioned that while mobile connectivity via subscription mobile broadband "doesn't fit Nintendo customers," he was interested in exploring an option similar to the Whispernet service for the Amazon Kindle, in which users are not charged for the mobile connectivity, and the costs are cross-subsidized.[11]
Though Nintendo has expressed interest in including motion-sensing capabilities in its handhelds since before the release of the original Nintendo DS,[12] in January 2010 an alleged comment by Satoru Iwata from an interview with Asahi Shimbun led to a minor dispute between the publication and Nintendo over whether Iwata confirmed that the successor to the Nintendo DS would incorporate a motion sensor.[13] Later that month, analyst Jesse Divnich of Electronic Entertainment Design and Research (EEDAR) stated that the firm believes that Nintendo will launch a Nintendo DS successor "within the next 15 months."[7][14]
In February 2010, video gaming website Computer and Video Games (CVG) reported that a select "handful" of Japanese developers were in possession of software development kits (SDKs) for the Nintendo DS successor, with The Pokémon Company given special priority. According to CVG's insider at an unspecified third-party development studio, the hardware features a "tilt" function that is similar to that of the iPhone, "but does a lot more." The insider noted that the distributed hardware is not for the final product, but of trial hardware for developers to provide feedback on.[15]
In March 2010, veteran video game journalist Raymond Padilla reported additional rumors about a Nintendo DS successor from the San Francisco Game Developers Conference. According to developers claiming to be working on the system, the handheld would feature two display screens like the Nintendo DS, but with bigger, higher-resolution display screens, and a smaller gap between them—negligible enough that they can be used together as a single large screen. An accelerometer would be incorporated into the device. The SDK is reportedly "similar in power to the GameCube," with an easy learning curve for developers familiar working with Nintendo's GameCube or Wii home consoles. The developers claimed that their games for the new handheld would be finished before the end of the year, which Padilla said indicates a likely announcement of the console at E3 2010 in June, and a launch in late 2010.[16] In the same month, several developers spoke publicly about features they wished to see in a Nintendo DS successor, including stronger online functionality,[17] dual multi-touch screens,[18] a Global Positioning System (GPS) receiver, and 3G mobile broadband connectivity.[19] On March 23, Nintendo officially announced the Nintendo 3DS.[20] According to industry analysts, the timing of Nintendo's original announcement, which had drawn attention away from the launch of the company's still-new Nintendo DSi XL handheld, was likely intended to preempt impending news leaks about the product by the Japanese press.[21]
In April 2010, a picture of a possible development build of the internal components of the 3DS was released as part of a U.S. Federal Communications Commission (FCC) filing by Mitsumi.[22] An analysis of the image showed that it was likely genuine as it featured components known to be used in the Nintendo DS line along with features of the 3DS that had not been announced like a 5:3 top screen, and a control nub similar to those used in Sony PSP systems.[23]
E3 Unveiling
In June 2010, video gaming website IGN reported that according to "several developers who have experienced 3DS in its current form", the system possesses processing power that "far exceed[s] the Nintendo Wii" and with 3D shaders, they could make games that "look close to current generation visuals on the Xbox 360 and PlayStation 3". They also cited "several developer sources" as saying that the system does not use the Nvidia Tegra mobile chipset.[24]
The system was officially revealed at Nintendo's conference at E3 2010 on June 15, 2010. The first game revealed was Kid Icarus: Uprising, with several other titles from third parties also announced, including Square Enix with Kingdom Hearts and Final Fantasy, Konami with Metal Gear Solid 3: Snake Eater 3D, Warner Bros. Interactive with a Batman title, Ubisoft with Assassin's Creed: Lost Legacy, Capcom with Resident Evil: Revelations and Super Street Fighter 4 3D Edition, and Activision with DJ Hero. Other Nintendo titles were later revealed after the conference, such as Mario Kart 3DS, a remake of Star Fox 64,[25] Animal Crossing and a remake of The Legend of Zelda: Ocarina of Time in 3D.[26] On July 29, 2010, it was officially announced that the 3DS release date & price would be announced on September 29, 2010.[27] The 3DS design shown at E3 is almost final, and is subject to minor changes.[28]
September 29 Conference
On September 29, 2010, Nintendo of Japan announced the release date of the Nintendo 3DS in Japan to be February 26, 2011. North America, Europe and Australia would all have March 2011 as their release dates. Furthermore, several additional features were announced. The inclusion of a Mii Studio (similar to the Mii Channel on Wii), Virtual Console (including Game Boy, Game Boy Color, and "Classic Games" in 3D), a cradle for recharging the system's battery, multitasking, several included augmented reality games, included 2 gigabyte SD card, and stored game data as well as the final name for the 3DS tag mode, now called StreetPass and SpotPass collectively. The colors available at launch will be Aqua Blue and Cosmo Black, and the launch price in Japan will be 25,000 yen . [29] The final physical design was also revealed at this event.[30]
January 19 conference
On January 19, 2011, Nintendo will be holding a press conference where it is expected the release date for the Nintendo 3DS will be announced for Europe.[31] Nintendo will also be holding a preview event on the same day in New York City.[32]
Hardware
The Nintendo 3DS is based on a custom PICA200 graphics processor from a Japanese start-up Digital Media Professionals (DMP).[33] It has two screens; the top screen is a 3.53 in (90 mm) 5:3 3D screen with a resolution of 800×240 pixels (400×240 pixels per eye, WQVGA) that is able to produce an autostereoscopic three-dimensional effect (one without 3D glasses), while the bottom screen is a 3.02 in (77 mm) 4:3 non-3D touch panel with a resolution of 320×240 pixels (QVGA).[34] The 3DS weighs approximately 230 grams (8.1 oz) and, when closed, is 134 mm (5.3 in) wide, 74 mm (2.9 in) broad, and 21 mm (0.83 in) thick.[34]
The system will support a 2.4 GHz 802.11 wi-fi connectivity with enhanced security (WPA|WPA2).[35]
On the issue of piracy, game developer THQ claims that the Nintendo 3DS features sophisticated anti-piracy technology which Nintendo believes is able to significantly curb video game piracy, which had increasingly depressed the handheld market with the proliferation of cheap flash memory and the rise in illegal file sharing.[36]
An included cradle allows for faster downloads and uploads, and will act as a charger.[34]
The system features several additions to the design of the original DS, including a slider on the side of the device that adjusts the intensity of the 3D effect, a round nub analog input called the "Slide Pad", an accelerometer, and a gyroscope.
The 3DS has two cameras on the outside of the device, capable of taking 3D photos, as well as a camera positioned above the top screen on the inside of the device which faces the player, capable of taking 2D photos and capturing 2D video; both cameras have a resolution of 640×480 pixels (0.3 megapixel).
Features
Augmented reality
Several augmented reality games will be included on the 3DS with 6 paper cards that interact with the games.[29]
Backward compatibility
In addition to its own software, the Nintendo 3DS will be backward compatible with Nintendo DS software, including DSi software. At launch, the Nintendo 3DS cards will hold up to 2GB of game data and look almost exactly the same as those of the current DS. However, there is a small tab jutting out on the one side, most likely to prevent 3DS cards from being inserted in a Nintendo DS.[37]
Virtual Console service
It was announced at the Nintendo of Japan press event on September 29, 2010 that the 3DS will have a Virtual Console Service with Game Boy, Game Boy Color and games in 3D.[38]
StreetPass and SpotPass Mode
The system supports multiplayer gameplay via a local wireless connection or over the Internet. Expanding upon the connectivity of the Nintendo DS, the Nintendo 3DS features an "always on" background connectivity system that trademarks suggested was named "CrossPass",[39] which can automatically seek and connect to wireless network nodes such as Wi-Fi hotspots, sending and downloading information in the background while in sleep mode or while playing a game. In Nintendo's September 29th conference, the confirmed Western names of the CrossPass Tag Mode service would be StreetPass and SpotPass, with SpotPass being the ability for the 3DS to seek Wi-Fi signals and automatically download content while in sleep mode and StreetPass being the passive communication between 3DS systems held by users, an example being the sharing of Mii avatars.[40]
One application being considered is functionality to "automatically acquire magazine and newspaper articles", similar to networked e-book reader applications.[41] The background connectivity will allows users to exchange software content regardless of what software is currently in the console.
Sharing content is stored in a "data slot" in the console. Using this data slot, Nintendo 3DS users can readily share and exchange content for multiple games at the same time, whenever they are connected, even when playing unrelated games.[42] Using the console's background connectivity, a Nintendo 3DS in StreetPass Mode can automatically discover other 3DS units within range, establish a connection, and exchange content for mutually-played games, all transparently and without requiring any user input, even when the console is dormant. For example, in Super Street Fighter IV: 3D Edition, if the user passes someone with the same software, he has a battle to collect trophies from the other player.[43]
It can be customized to fit the user's preferences, including opting out of it altogether for selected software.[44] An included cradle allows for faster downloads and uploads, and will act as a charger.[34]
3-D films
The system also has 3D movie playback capability; Nintendo has made deals with Warner Bros, Disney, and DreamWorks to deliver 3D movies.[45] Although no titles have been announced yet, the trailers for DreamWorks' How to Train Your Dragon, Warner Bros' Legend of the Guardians: The Owls of Ga'Hoole, and Disney’s film Tangled were shown on the 3DS during the E3 Expo.[46]
Mii
Mii will be available on the system. There will be a new Mii Creator on 3DS with the ability to import from the Wii and create a Mii from a photo taken by one of the cameras. Miis can also be loaded by capturing special QR codes with one of the cameras. There also will be a 3DS Mii Plaza to house all the Miis the player has gathered in StreetPass Mode.
3DS vs DS Series
Comparison of Nintendo 3DS, Nintendo DSi XL, Nintendo DSi, Nintendo DS Lite, and Nintendo DS | |||||
---|---|---|---|---|---|
Model | Nintendo 3DS | Nintendo DSi XL | Nintendo DSi | Nintendo DS Lite | Nintendo DS |
Console | |||||
Production status | Current | Current | Current | Current | Discontinued |
Price | JP¥25,000 | US$169.99 GBP£159.99 |
US$149.99 GBP£149.99 |
US$129.99 CA$149.99 AU$199.95 |
US$149.99 GBP£99.99 AU$199.95 |
Weight | 230 grams (8.1 oz)[47] | 314 grams (11.1 oz) | 214 grams (7.5 oz) | 218 grams (7.7 oz) | 300 grams (11 oz) |
Display1 | 3.5 in (90 mm), 800 x 240 px (effectively 400 x 240 WQVGA per eye) at 238 ppi | 4.2 in (107 mm), 256 x 192 px at 76 ppi | 3.3 in (83 mm), 256 x 192 px at 99 ppi | 3.1 in (79 mm), 256 x 192 px at 107 ppi | 3.0 in (76 mm), 256 x 192 px at 107 ppi |
3.0 in (77 mm), 320 x 240 QVGA at 133 ppi[47] | |||||
Brightness levels TBA | 5 brightness levels | 4 brightness levels | 1 brightness level (on/off) | ||
Battery | 3-5 hours for 3DS games, 5-8 hours for DS games[48] | 13 to 17 hours, depending on screen brightness (1050 mAh)[49] | 9 to 14 hours, depending on screen brightness (840 mAh)[50] | 15 to 19 hours, depending on screen brightness (1000 mAh) | 10 to 14 hours (850 mAh) |
Camera | One front-facing 2D and two rear-facing 3D 0.3 MP (VGA) sensors [51] |
Front and rear-facing 0.3 MP sensors | — | ||
Physical controls | Push-buttons, D-pad, analog stick, touchscreen, volume slider, 3D slider, wireless communications switch | Push-buttons, D-pad, touchscreen, volume slider | |||
Connectivity | Integrated 802.11b/g, 3-axis accelerometer, 3-axis gyroscope, microphone[35] | Integrated 802.11b/g, microphone[52] | Integrated 802.11b, microphone | Integrated 802.11 (802.11b only compatible with WEP support), microphone[53] | |
Card slots | 3DS/DSi/DS,[54] SD | DSi/DS, SD | DS, Game Boy Advance | ||
Storage | Internal - TBA Expandable via SD card slot (2 GB included)[55] |
Internal 256 MB NAND flash memory | Internal 256 KB NAND flash memory | ||
Memory | TBA | 16 MB SRAM | 4 MB SRAM Expandable via Game Boy Advance slot | ||
Processor | TBA | 133 MHz ARM9 and 33 MHz ARM7 | 67 MHz ARM9[33][56] and 33 MHz ARM7 | ||
Graphics | PICA200 by DMP [57] | Nintendo Proprietary | |||
Dimensions | 134 mm (5.3 in) wide × 74 mm (2.9 in) deep × 21 mm (0.83 in) high[47] | 161 mm (6.3 in) wide × 91.4 mm (3.60 in) deep × 21.2 mm (0.83 in) high | 137 mm (5.4 in) wide × 74.9 mm (2.95 in) deep × 18.9 mm (0.74 in) high | 133 mm (5.2 in) wide × 73.9 mm (2.91 in) deep × 21.87 mm (0.861 in) high | 148.7 mm (5.85 in) wide × 84.7 mm (3.33 in) deep × 28.9 mm (1.14 in) high |
Stylus | extendable up to ~4 inches (100 mm)[54] | 129.3 mm (5.09 in) long × 10 mm (0.39 in) wide | 92 mm (3.6 in) long × 4.9 mm (0.19 in) wide | 87.5 mm (3.44 in) long × 4.9 mm (0.19 in) wide | 75 mm (3.0 in) long × 4 mm (0.16 in) wide |
Preloaded applicationsCite error: A <ref> tag is missing the closing </ref> (see the help page). although the American Optometric Association has assured parents that 3D gaming in moderation would not be harmful for children.[58]
See also
References
External linksWikimedia Commons has media related to Nintendo 3DS. |