Powered exoskeleton: Difference between revisions
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Another variation is [[Bio-Armour]], which produces similar strength with organic technology (e.g. [[Peter F. Hamilton]]'s novel ''[[Fallen Dragon]]'', [[Jim Shooter]]'s ''[[X-O Manowar]]'' comic book, and the ''[[Bio Booster Armor Guyver]]'' Japanese manga series). Another example is the Nanosuit worn by Prophet and Alcatraz in the [[Crysis]] series, which augments the wearer's speed, strength and stealth, but does not look like traditional powered armor and is powered by advanced [[nanotechnology]], instead forming a bullet proof, tight fitting artificial muscle suit. |
Another variation is [[Bio-Armour]], which produces similar strength with organic technology (e.g. [[Peter F. Hamilton]]'s novel ''[[Fallen Dragon]]'', [[Jim Shooter]]'s ''[[X-O Manowar]]'' comic book, and the ''[[Bio Booster Armor Guyver]]'' Japanese manga series). Another example is the Nanosuit worn by Prophet and Alcatraz in the [[Crysis]] series, which augments the wearer's speed, strength and stealth, but does not look like traditional powered armor and is powered by advanced [[nanotechnology]], instead forming a bullet proof, tight fitting artificial muscle suit. |
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Most fictional power armors carry an on board, self-sufficient power source. [[Masamune Shirow]]'s Landmates in ''[[Appleseed (manga)|Appleseed]]'' used simple [[internal combustion engine]]s installed into the thigh assembly of the armor. The "hardsuits" of ''[[Bubblegum Crisis 2040]]'' have a battery the size of an American football between their shoulderblades, though the underlying technology is never described. More fantastic power sources have been introduced, for example, in the ''[[Halo (series)|Halo]]'' series the [[Master Chief (Halo)|Master Chief's]] and the rest of the Spartan II's [[MJOLNIR battle armor|MJOLNIR]] armor are each powered by miniaturized [[fusion power]] reactors. The suits are so stategically valuable, that to keep the technology out of enemy hand they are designed with a manually activated self-destruct mechanism, which involves the power source. The genius lies with the advanced technology that is employed to operate the suit. One such technology includes liquid-crystal gel reactive armor. The suit only allows the wearer a few, but crucial advantages, namely, an increase in strength, agility, endurance, and the ability to withstand hostile environments. Due to its ''relative'' simplicity, the suit is rather compact, only adding inches to the wearer's overall height, and weighing in at about 350 kg. The suit may be described as a full suit of plate armor, using similiar terminology such as 'pauldron', and 'grieve'. That being said, the armour is not made from metal, but alloy microfibre encased in ceramic. The suit itself is modular, and does not totally enclose the wearer, that responsibility is delegated to an undersuit. The end result, being that the wearer apears like an armoured astronaught. Mark VI armour, worn by Master Chief, requires assistance to don and remove, usually provided by a complicated dressing machine and several technicians. The Power Armor in the [[Fallout series]], which is usually worn by the ''[[Brotherhood of Steel]]'', a techno-religious group, is also described as being fueled by fusion power cells. In [[Privateer Press]]' [[Iron Kingdoms]] setting, a steam [[boiler]] powers pneumatics, which ultimately power the suit through triggers the wearer operates with his limbs. Similarly, in ''[[Final Fantasy: The Spirits Within]]'', the suits are powered by single-celled organisms cultured in ''Ovo Packs'' while in the "[[Metroid (series)|Metroid]]" series [[Samus Aran]]'s armour is alien in design and origin and unknown as to how it functions. The HEV suit in the Half-Life series contains small, portable armor batteries to charge up the suit. The Nanosuits from the Crysis series are designed with nano systems. They are powered with fusion energy batteries that almost instantly recharge after drainage and various other systems that collect usable energy from other sources like the sun and ambient radiation. The Augmented Reaction Suit (ARS) worn in the game ''[[Vanquish (video game)|Vanquish]]'' is a cutting-edge mechanical suit outfitted with a vast array of functions, including jet boosters attached to both arms and legs, powered by a miniature fusion reactor equipped with self cooling vents, that allow for both an increase in the user's speed and strength, although its only limitation is overheating if used for a duration of time. The suit does, however, also provide armor capabilities for its occupant. |
Most fictional power armors carry an on board, self-sufficient power source. [[Masamune Shirow]]'s Landmates in ''[[Appleseed (manga)|Appleseed]]'' used simple [[internal combustion engine]]s installed into the thigh assembly of the armor. The "hardsuits" of ''[[Bubblegum Crisis 2040]]'' have a battery the size of an American football between their shoulderblades, though the underlying technology is never described. More fantastic power sources have been introduced, for example, in the ''[[Halo (series)|Halo]]'' series the [[Master Chief (Halo)|Master Chief's]] and the rest of the Spartan II's [[MJOLNIR battle armor|MJOLNIR]] armor are each powered by miniaturized [[fusion power]] reactors. The suits are so stategically valuable, that to keep the technology out of enemy hand they are designed with a manually activated self-destruct mechanism, which involves the power source. The genius lies with the advanced technology that is employed to operate the suit. One such technology includes liquid-crystal gel reactive armor. The suit only allows the wearer a few, but crucial advantages, namely, an increase in strength, agility, endurance, and the ability to withstand hostile environments. Due to its ''relative'' simplicity, the suit is rather compact, only adding inches to the wearer's overall height, and weighing in at about 350 kg. The suit may be described as a full suit of plate armor, using similiar terminology such as 'pauldron', and 'grieve'. That being said, the armour is not made from metal, but alloy microfibre encased in ceramic. The suit itself is modular, and does not totally enclose the wearer, that responsibility is delegated to an undersuit. The end result, being that the wearer apears like an armoured astronaught. Mark VI armour, worn by Master Chief, requires assistance to don and remove, usually provided by a complicated dressing machine and several technicians. The Power Armor in the [[Fallout series]], which is usually worn by the ''[[Brotherhood of Steel]]'', a techno-religious group, is also described as being fueled by fusion power cells. In [[Privateer Press]]' [[Iron Kingdoms]] setting, a steam [[boiler]] powers pneumatics, which ultimately power the suit through triggers the wearer operates with his limbs. Similarly, in ''[[Final Fantasy: The Spirits Within]]'', the suits are powered by single-celled organisms cultured in ''Ovo Packs'' while in the "[[Metroid (series)|Metroid]]" series [[Samus Aran]]'s armour is alien in design and origin and unknown as to how it functions. The HEV suit in the [[Half-Life]] series contains small, portable armor batteries to charge up the suit. The Nanosuits from the Crysis series are designed with nano systems. They are powered with fusion energy batteries that almost instantly recharge after drainage and various other systems that collect usable energy from other sources like the sun and ambient radiation. The Augmented Reaction Suit (ARS) worn in the game ''[[Vanquish (video game)|Vanquish]]'' is a cutting-edge mechanical suit outfitted with a vast array of functions, including jet boosters attached to both arms and legs, powered by a miniature fusion reactor equipped with self cooling vents, that allow for both an increase in the user's speed and strength, although its only limitation is overheating if used for a duration of time. The suit does, however, also provide armor capabilities for its occupant. |
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Super-powered armor suits (super-suits) also appear in fiction. Super-suits have fantastic abilities and powers and are generally unique or very rare compared to "basic" powered armor (for example, [[Booster Gold]]'s suit which does not even look like powered armor). Super-suits tend to be used in settings with superheroes, such as [[Iron Man]]. |
Super-powered armor suits (super-suits) also appear in fiction. Super-suits have fantastic abilities and powers and are generally unique or very rare compared to "basic" powered armor (for example, [[Booster Gold]]'s suit which does not even look like powered armor). Super-suits tend to be used in settings with superheroes, such as [[Iron Man]]. |
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Many variations of exoskeletons can be found in science fiction and gaming (e.g. [[Warhammer 40,000]]). Powered armor also is a central feature in the science fiction novels ''[[Forever War|The Forever War]]'' by [[Joe Haldeman]], ''[[Armor (novel)|Armor]]'' by [[John Steakley]], ''[[Old Man's War]]'' by [[John Scalzi]], and ''[[Dominant Species (novel)|Dominant Species]]'' by [[Michael E. Marks]]. |
Many variations of exoskeletons can be found in science fiction and gaming (e.g. [[Warhammer 40,000]]). Powered armor also is a central feature in the science fiction novels ''[[Forever War|The Forever War]]'' by [[Joe Haldeman]], ''[[Armor (novel)|Armor]]'' by [[John Steakley]], ''[[Old Man's War]]'' by [[John Scalzi]], and ''[[Dominant Species (novel)|Dominant Species]]'' by [[Michael E. Marks]]. |
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While a realistic visual depiction of powered armor had long been a challenge for practical (live actor in a suit) filming, advances in [[computer animation]] have opened the door for several powered armor-centric movies including the film ''[[Iron Man (film)|Iron Man]]'', [[Iron Man 2|its sequel]], and ''[[G.I. Joe: The Rise of Cobra]]''. Science fiction video games such as [[Metroid]], [[Crysis]], [[Fallout (series)|Fallout]], [[Metal Gear]], [[Halo (series)|Halo]], [[Vanquish (video game)|Vanquish]], [[StarCraft]], and [[UFO: Enemy Unknown|X-COM: UFO Defense]] focus on elaborate representations of powered armor. Several cartoons and Japanese animation have also depicted similar concepts for powered exoskeletons such as ground troops in [[Exosquad]] (American series) and [[Appleseed (OVA)|Appleseed]] (Japanese [[Original video animation|OVA]]). In the game [[Shadow Complex]], the character finds the Omega XOS-7 armor, a prototype powered exoskeleton. Powered exoskeletons called AMP Suits also feature prominently in the film ''Avatar''. |
While a realistic visual depiction of powered armor had long been a challenge for practical (live actor in a suit) filming, advances in [[computer animation]] have opened the door for several powered armor-centric movies including the film ''[[Iron Man (film)|Iron Man]]'', [[Iron Man 2|its sequel]], and ''[[G.I. Joe: The Rise of Cobra]]''. Science fiction video games such as [[Metroid]], [[Crysis]], [[Fallout (series)|Fallout]], [[Metal Gear]], [[Halo (series)|Halo]], [[Vanquish (video game)|Vanquish]], [[Half-Life]],[[StarCraft]], and [[UFO: Enemy Unknown|X-COM: UFO Defense]] focus on elaborate representations of powered armor. Several cartoons and Japanese animation have also depicted similar concepts for powered exoskeletons such as ground troops in [[Exosquad]] (American series) and [[Appleseed (OVA)|Appleseed]] (Japanese [[Original video animation|OVA]]). In the game [[Shadow Complex]], the character finds the Omega XOS-7 armor, a prototype powered exoskeleton. Powered exoskeletons called AMP Suits also feature prominently in the film ''Avatar''. |
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While these technologies are clearly over the horizon in terms of current machine and material science, [[DARPA]] is actively pursuing a multi-million dollar program "Concepts of Operations for Exoskeletons for Human Performance Augmentation (EHPA)" to develop them.<ref>Concepts of Operations for Exoskeletons for Human Performance Augmentation (EHPA) [http://iac.dtic.mil/success/archives/FY03_1/FY03_1_hsiiac.pdf IAC.dtic.mil]</ref> |
While these technologies are clearly over the horizon in terms of current machine and material science, [[DARPA]] is actively pursuing a multi-million dollar program "Concepts of Operations for Exoskeletons for Human Performance Augmentation (EHPA)" to develop them.<ref>Concepts of Operations for Exoskeletons for Human Performance Augmentation (EHPA) [http://iac.dtic.mil/success/archives/FY03_1/FY03_1_hsiiac.pdf IAC.dtic.mil]</ref> |
Revision as of 06:41, 10 June 2013
![](http://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/US_Army_powered_armor.jpg/250px-US_Army_powered_armor.jpg)
A powered exoskeleton, also known as powered armor, exoframe, or exosuit, is a mobile machine consisting primarily of an outer framework (akin to an animal's exoskeleton) worn by a person, and a powered system of motors or hydraulics that delivers at least part of the energy for limb movement.
The main function of a powered exoskeleton is to assist the wearer by boosting their strength and endurance. They are commonly designed for military use, to help soldiers carry heavy loads both in and out of combat. In civilian areas, similar exoskeletons could be used to help firefighters and other rescue workers survive dangerous environments.[1] The medical field is another prime area for exoskeleton technology, where it can be used for enhanced precision during surgery.
Working prototypes of powered exoskeletons, including XOS[2] by Sarcos, and HULC[3] by Lockheed Martin (both meant for military use), have been constructed but have not yet been deployed in the field. Several companies have also created exosuits for medical use,[4] including the HAL 5 by Cyberdyne Inc.
Various problems remain to be solved, the most daunting being the creation of a compact power supply powerful enough to allow an exoskeleton to operate for extended periods without being plugged into external power.[5]
A fictional mech is different from a powered exoskeleton in that the mecha is typically much larger than a normal human body, and does not directly enhance the motion or strength of the physical limbs. Instead the human operator occupies a cabin or pilot's control seat inside a small portion of the larger system. Within this cabin the human may wear a small lightweight exoskeleton that serves as a haptic control interface for the much larger exterior appendages.
History
The earliest exoskeleton-like device was a set of walking, jumping and running assisted apparatus developed in 1890 by a Russian named Nicholas Yagin. As a unit, the apparatus used compressed gas bags to store energy that would assist with movements, although it was passive in operation and required human power.[6] In 1917, US inventor Leslie C. Kelley developed what he called a pedomotor, which operated on steam power with artificial ligaments acting in parallel to the wearers movements.[7] With the pedomotor, energy could be generated apart from the user.
The first true exoskeleton in the sense of being a mobile machine integrated with human movements was co-developed by General Electric and the United States military in the 1960s. The suit was named Hardiman, and made lifting 250 pounds (110 kg) feel like lifting 10 pounds (4.5 kg). Powered by hydraulics and electricity, the suit allowed the wearer to amplify their strength by a factor of 25, so that lifting 25 pounds was as easy as lifting one pound without the suit. A feature dubbed force feedback enabled the wearer to feel the forces and objects being manipulated.
While the general idea sounded promising, the actual Hardiman had major limitations.[8] It was impractical due to its 1,500-pound (680 kg) weight. Another issue was the fact it is a slave-master system, where the operator is in a master suit which is in turn inside the slave suit which responds to the master and takes care of the work load. This multiple physical layer type of operation may work fine, but takes longer than a single physical layer. When the goal is physical enhancement, response time matters. Its slow walking speed of 2.5 ft/s further limited practical uses. The project was not successful. Any attempt to use the full exoskeleton resulted in a violent uncontrolled motion, and as a result it was never tested with a human inside. Further research concentrated on one arm. Although it could lift its specified load of 750 pounds (340 kg), it weighed three quarters of a ton, just over twice the liftable load. Without getting all the components to work together the practical uses for the Hardiman project were limited.[9]
![](http://upload.wikimedia.org/wikipedia/commons/thumb/9/93/DARPA_Exoskeleton.tiff/lossy-page1-220px-DARPA_Exoskeleton.tiff.jpg)
Los Alamos Laboratories worked on an exoskeleton project in the 1960s called Project Pitman. In 1986, an exoskeleton prototype called the LIFESUIT was created by Monty Reed, a US Army Ranger who had broken his back in a parachute accident.[10] While recovering in the hospital, he read Robert Heinlein's Starship Troopers and from Heinlein's description of Mobile Infantry Power Suits, he designed the LIFESUIT, and wrote letters to the military about his plans for the LIFESUIT. In 2001 LIFESUIT One (LSI) was built. In 2003 LS6 was able to record and play back a human gait. In 2005 LS12 was worn in a foot race known as the Saint Patrick's' Day Dash in Seattle, Washington. Monty Reed and LIFESUIT XII set the Land Speed Distance Record for walking in robot suits. LS12 completed the 3-mile race in 90 minutes. The current LIFESUIT prototype 14 can walk one mile on a full charge and lift 92 kg (203 lb) for the wearer.[citation needed]
In January 2007, Newsweek magazine reported that the Pentagon had granted development funds to The University of Texas at Dallas' nanotechnologist Ray Baughman to develop military-grade artificial electroactive polymers. These electrically-contractive fibers are intended to increase the strength-to-weight ratio of movement systems in military powered armor.[11]
Applications
![](http://upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Hybrid_Assistive_Limb.jpg/220px-Hybrid_Assistive_Limb.jpg)
One of the proposed main uses for an exoskeleton would be enabling a soldier to carry heavy objects (80–300 kg) while running or climbing stairs. Not only could a soldier potentially carry more weight, he could presumably wield heavier armor and weapons. Most models use a hydraulic system controlled by an on-board computer. They could be powered by an internal combustion engine, batteries or potentially fuel cells. Another area of application could be medical care, nursing in particular. Faced with the impending shortage of medical professionals and the increasing number of people in elderly care, several teams of Japanese engineers have developed exoskeletons designed to help nurses lift and carry patients.
Exoskeletons could also be applied in the area of rehabilitation of stroke or Spinal cord injury patients. Such exoskeletons are sometimes also called Step Rehabilitation Robots. An exo-skeleton could reduce the number of therapists needed by allowing even the most impaired patient to be trained by one therapist, whereas several are currently needed. Also training could be more uniform, easier to analyze retrospectively and can be specifically customized for each patient. At this time there are several projects designing training aids for rehabilitation centers (LOPES exoskeleton, Lokomat, ALTACRO and the gait trainer, Hal 5.)
Exoskeletons could also be regarded as wearable robots: A wearable robot is a mechatronic system that is designed around the shape and function of the human body, with segments and joints corresponding to those of the person it is externally coupled with. Teleoperation and power amplification were said to be the first applications, but after recent technological advances the range of application fields is said to have widened. Increasing recognition from the scientific community means that this technology is now employed in telemanipulation, man-amplification, neuromotor control research and rehabilitation, and to assist with impaired human motor control (Wearable Robots: Biomechatronic Exoskeletons).[12]
Current exoskeletons
- Sarcos/Raytheon XOS Exoskeleton arms/legs. For use in the military, weighs 68 kg (150 lb) and allows the wearer to lift 90 kg (200 lb) with little or no effort.[13] Recently, the XOS 2 was unveiled, which featured more fluid movement, increase in power output and decrease in power consumption.[2]
- Ekso Bionics/Lockheed Martin HULC (Human Universal Load Carrier) legs, the primary competitor to Sarcos/Raytheon. Weighs 24 kg (53 lb)[14] and allows the user to carry up to 91 kg (201 lb) on a backpack attached to the exoskeleton independent of the user.[15] A modified version of HULC is also in development for medical use, to help patients walk.[16]
- Ekso Bionics eLEGS: a hydraulically powered exoskeleton system allowing paraplegics to stand and walk with crutches or a walker
- Cyberdyne's HAL 5 arms/legs. The first cyborg-type wearable robot allows the wearer to lift 10 times as much as they normally could.[17] HAL 5 is currently in use in Japanese hospitals, and was given global safety certification in 2013.[18]
- Honda Exoskeleton Legs. Weighs 6.5 kg (14 lb) and features a seat for the wearer.[19]
- M.I.T. Media Lab's Biomechatronics Group legs. Weighs 11.7 kg (26 lb).[20]
- Rex Bionics' Rex, Robotic Exoskeleton Legs. Weighs 38 kg (84 lb). Enables wheelchair users to stand up, walk, move sideways, turn around, go up and down steps as well as walk on flat hard surfaces including ramps and slopes.[21] It is the only exoskeleton to be sold for personal use instead of renting like HAL exoskeleton or testing. It costs 150,000 NZD (based in New Zealand) and international sales started 2011; the price is expected to drop once demand increases. The FDA has yet to approve it for sale in the US as a personal device, though it is available to rehabilitation centres.
- Activelink Co Ltd's PowerLoader Robot. Currently with its PLL (PowerLoader Light) version. Uses Mechanical Feedback and Force Sensors to power the user's legs motion.
- Argo Medical Technologies ReWalk The ReWalk has two versions, ReWalk "I" for institutions to use for research or for ReWalking therapy. It is designed for use under the supervision of a healthcare professional, like a physical therapist. Many health benefits have been reported for paraplegics who stand erect, and in robotic devices that mechanically move their legs. These benefits and more are expected when a patient is ReWalking. The other version is the ReWalk "P" personal unit. The ReWalk P is intended for personal use by patients at home or in the community. The ReWalk I is now available for sale to rehab centers in Europe and USA. It is listed with the FDA. The ReWalk P has been submitted to the FDA, and clearance is pending. The ReWalk P is CE marked, and became available in Europe in 2012. The ReWalk P will not be available for sale in the US until it is cleared by the FDA.
Exoskeletons under development
- European Commission's MINDWALKER:[22] a mind-controlled exoskeleton for disabled people
- Vrije Universiteit Brussel's Altacro: an exoskeleton for disabled people[23]
Limitations and design issues
This section needs additional citations for verification. (September 2012) |
Engineers of powered exoskeletons face a number of large technological challenges to build a suit that is capable of quick and agile movements, yet is also safe to operate without extensive training.
Power supply
One of the largest problems facing designers of powered exoskeletons is the power supply.[24] There are currently few power sources of sufficient energy density to sustain a full-body powered exoskeleton for more than a few hours.
Non-rechargeable primary cells tend to have more energy density and store it longer than rechargeable secondary cells, but then replacement cells must be transported into the field for use when the primary cells are depleted, of which may be a special and uncommon type. Rechargeable cells can be reused but may require transporting a charging system into the field, which either must recharge rapidly or the depleted cells need to be able to be swapped out in the field, to be replaced with cells that have been slowly charging.[25]
Internal combustion engine power supplies offer high energy output, but they also typically idle, or continue to operate at a low power level sufficient to keep the engine running, when not actively in use which continuously consumes fuel. Battery based power sources are better at providing instantaneous and modulated power; stored chemical energy is conserved when load requirements cease. Engines which do not idle are possible, but require energy storage for a starting system capable of rapidly accelerating the engine to full operating speed, and the engine must be extremely reliable and never fail to begin running immediately.
Engines which are small and lightweight typically must operate at high speed to extract sufficient energy from a small engine cylinder volume, which both can be difficult to silence and induces vibrations into the overall system. Internal combustion engines can also get extremely hot, which may require additional weight from cooling systems or heat shielding.
Electrochemical fuel cells such as solid oxide fuel cells (SOFC) are also being considered as a power source since they can produce instantaneous energy like batteries and conserve the fuel source when not needed. They can also easily be refueled in the field with liquid fuels such as methanol. However they require high temperatures to function; 600 °C is considered a low operating temperature for SOFCs.
Most research designs are tethered to a much larger separate power source. For a powered exoskeleton that will not need to be used in completely standalone situations such as a battlefield soldier, this limitation may be acceptable, and the suit may be designed to be used with a permanent power umbilical.
Strong but lightweight skeleton
(Section reference[26])
Initial exoskeleton experiments are commonly done using inexpensive and easy to mold materials such as steel and aluminum. However steel is heavy and the powered exoskeleton must work harder to overcome its own weight in order to assist the wearer, reducing efficiency. The aluminium alloys used are lightweight, but fail through fatigue quickly; it would be unacceptable for the exoskeleton to fail catastrophically in a high-load condition by "folding up" on itself and injuring the wearer.
As the design moves past the initial exploratory steps, the engineers move to progressively more expensive and strong but lightweight materials such as titanium, and use more complex component construction methods, such as molded carbon-fiber plates.
Strong but lightweight actuators
The powerful but lightweight design issues are also true of the joint actuators. Standard hydraulic cylinders are powerful and capable of being precise, but they are also heavy due to the fluid-filled hoses and actuator cylinders, and the fluid has the potential to leak onto the user. Pneumatics are generally too unpredictable for precise movement since the compressed gas is springy, and the length of travel will vary with the gas compression and the reactive forces pushing against the actuator.
Generally electronic servomotors are more efficient and power-dense, utilizing high-gauss permanent magnets and step-down gearing to provide high torque and responsive movement in a small package. Geared servomotors can also utilize electronic braking to hold in a steady position while consuming minimal power.
Joint flexibility
Flexibility is another design issue, and which also affects the design of unpowered hard shell space suits. Several human joints such as the hips and shoulders are ball and socket joints, with the center of rotation inside the body. It is difficult for an exoskeleton to exactly match the motions of this ball joint using a series of external single-axis hinge points, limiting flexibility of the wearer.
A separate exterior ball joint can be used alongside the shoulder or hip, but this then forms a series of parallel rods in combination with the wearer's bones. As the external ball joint is rotated through its range of motion, the positional length of the knee/elbow joint will lengthen and shorten, causing joint misalignment with the wearer's body. This slip in suit alignment with the wearer can be permitted, or the suit limbs can be designed to lengthen and shorten under power assist as the wearer moves, to keep the knee/elbow joints in alignment.
A partial solution for more accurate free-axis movement is a hollow spherical ball joint that encloses the human joint, with the human joint as the center of rotation for the hollow sphere. Rotation around this joint may still be limited unless the spherical joint is composed of several plates that can either fan out or stack up onto themselves as the human ball joint moves through its full range of motion.
Spinal flexibility is another challenge since the spine is effectively a stack of limited-motion ball joints. There is no simple combination of external single-axis hinges that can easily match the full range of motion of the human spine. A chain of external ball joints behind the spine can perform a close approximation, though it is again the parallel-bar length problem. Leaning forward from the waist, the suit shoulder joints would press down into the wearer's body. Leaning back from the waist, the suit shoulder joints would lift off the wearer's body. Again, this alignment slop with the wearer's body can be permitted, or the suit can be designed to rapidly lengthen or shorten the exoskeleton spine under power assist as the wearer moves.
NASA AX-5 hard shell space suit
The NASA Ames research center experimental AX-5 hard-shell space suit (1988), had a flexibility rating of 95%, compared to what movements are possible while not wearing the suit. It is composed of gasketed hard shell sections joined with free-rotating mechanical bearings that spin around as the person moves.
However, the free-rotating hard sections have no limit on rotation and can potentially move outside the bounds of joint limits. It requires high precision manufacturing of the bearing surfaces to prevent binding, and the bearings may jam if exposed to lunar dust.[27]
Power control and modulation
Control and modulation of excessive and unwanted movement is a third large problem. It is not enough to build a simple single-speed assist motor, with forward/hold/reverse position controls and no on-board computer control. Such a mechanism can be too fast for the user's desired motion, with the assisted motion overshooting the desired position. If the wearer's body is enclosed with simple contact surfaces that trigger suit motion, the overshoot can result the wearer's body lagging behind the suit limb position, resulting in contact with a position sensor to move the exoskeleton in the opposite direction. This lagging of the wearer's body can lead to an uncontrolled high-speed oscillatory motion, and a powerful assist mechanism can batter or injure the operator unless shut down remotely. (An underdamped servo typically exhibits oscillations like this.)[28]
A single-speed assist mechanism which is slowed down to prevent oscillation is then restrictive on the agility of the wearer. Sudden unexpected movements such as tripping or being pushed over requires fast precise movements to recover and prevent falling over, but a slow assist mechanism may simply collapse and injure the user inside. (This is known as an overdamped servo.)[28]
Fast and accurate assistive positioning is typically done using a range of speeds controlled using computer position sensing of both the exoskeleton and the wearer, so that the assistive motion only moves as fast or as far as the motion of the wearer and does not overshoot or undershoot. (This is called a critically damped servo.)[28] This may involve rapidly accelerating and decelerating the motion of the suit to match the wearer, so that their limbs slightly press against the interior of the suit and then it moves out of the way to match the wearer's motion. The computer control also needs to be able to detect unwanted oscillatory motions and shut down in a safe manner if damage to the overall system occurs.
Detection of unsafe/invalid motions
A fourth issue is detection and prevention of invalid or unsafe motions, which is managed by an on-board realtime computational Self-Collision Detection System.[29]
It would be unacceptable for an exoskeleton to be able to move in a manner that exceeds the range of motion of the human body and tear muscle ligaments. This problem can be partially solved using designed limits on hinge motion, such as not allowing the knee or elbow joints to flex backwards onto themselves.
However, the wearer of a powered exoskeleton can additionally damage themselves or the suit by moving the hinge joints through a series of combined and otherwise valid movements which together cause the suit to collide with itself or the wearer.
A powered exoskeleton would need to be able to computationally track limb positions and limit movement so that the wearer does not casually injure themselves through unintended assistive motions, such as when coughing, sneezing, when startled, or if experiencing a sudden uncontrolled seizure or muscle spasm.
Pinching and joint fouling
An exoskeleton is typically constructed of very strong and hard materials, while the human body is much softer than the alloys and hard plastics used in the exoskeleton. An exoskeleton typically cannot be worn directly in contact with bare skin due to the potential for skin pinching where the exoskeleton plates and servos slide across each other. Instead the wearer may be enclosed in a heavy fabric suit to protect them from joint pinch hazards.
The exoskeleton joints themselves are also prone to environmental fouling from sand and grit, and may need protection from the elements to keep operating effectively. A traditional way of handling this is with seals and gaskets around rotating parts, but can also be accomplished by enclosing the exoskeleton mechanics in a tough fabric suit separate from the user, which functions as a protective "skin" for the exoskeleton. This enclosing suit around the exoskeleton can also protect the wearer from pinch hazards.
Adaptation to user size variations
Most exoskeletons pictured in this article typically show a fixed length distance between joints. But humans exhibit a wide range of physical size differences and skeletal bone lengths, so a one-size-fits all fixed-size exoskeleton would not work. Although military use would generally use only larger adult sizes, civilian use may extend across all human size ranges, including physically disabled babies and small children.
There are several possible solutions to this problem:
- A wide range of fixed-sized exoskeletons can be constructed, stored, and issued to each differently sized user. This is materially expensive due to the wide variety of different sizes of users, but may be feasible where only one person is ever expected to use the exoskeleton, such as when one is issued to a physically disabled person for their personal mobility. Exoskeletons in a wartime service would be custom sized to the user and not sharable, making it difficult to supply the wide range of repair parts needed for the many different possible model sizes.
- The users can be required to be of a specific physical size in order to be issued an exoskeleton. Physical body size restrictions already occur in the military for jobs such as aircraft pilots, due to the problems of fitting seats and controls to very large and very small people.[30]
- Adjustable-length exoskeleton limbs and frames can be constructed, allowing size flexibility across a range of users. Due to the large variety of potential user bone lengths, it may still be necessary to have several adjustable exoskeleton models each covering certain size ranges, such as one model only for people that are 5' - 7' tall.
A further difficulty is that not only is there variation in bone lengths, but also limb girth due to bone density, muscle build, fat, and any user clothing layering such as insulation for extreme cold or hot environments. An exoskeleton will generally need to fit the user's limb girth snugly so that their arms and legs are not loose inside and flopping around an oversized exoskeleton cavity, or so tight that the user's skin is lesioned from abrasion from a too-small exoskeleton cavity.
- Again, this can be handled in a military environment by requiring certain degrees of muscle density and body fitness of the potential users, so that exoskeletons designed for a particular limb girth will fit the majority of soldiers. Many people would be excluded due to incompatibly thin or thick bodies, even if they are within the correct height range.
- A rigid shell exoskeleton may be able to use an adjustable suspension harness within the shell. The rigid outer shell still imposes a maximum girth but may be able to accommodate many smaller girths inside.
- A fully enclosing flexible armored exoskeleton using small overlapping sectioned sliding plates could dynamically expand and contract the overlap distance of its many outer plates, both to adapt to the wearer's limb length and girth, and as the plates move in coordination with the wearer's body in general use.
In fiction
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Powered armor has appeared in a wide variety of fiction, beginning with E. E. Smith's Lensman series in 1937. Since then, it has featured in science fiction movies and literature, comic books, video games, and tabletop role-playing games. One of the most famous early versions was Robert A. Heinlein's 1959 novel Starship Troopers, which can be seen as spawning the entire sub-genre concept of military "powered armor."[31][32]
In addition to heightened strength and protection provided by the exoskeleton, other popular features include internal life support for hostile environments, protection from environmental hazards such as radiation and vacuum, weapons targeting systems, firearms affixed directly to the suit itself, and transportation mechanisms that allow the wearer to fly, make giant leaps, or speed by on ground.
In some portrayals of powered armor, the suit is not much larger than a human. These depictions can be described as a battlesuit with mechanical and electronic mechanisms designed to augment the wearer's abilities. Other power armors are portrayed as being much larger, more like a bipedal vehicle the size of a tank or much larger. These latter are frequently termed Mecha, from the Japanese “メカ” (meka), an adaptation of the English “mechanical”. The line between mecha and power armor is necessarily vague. The usual distinction is that powered armor is form-fitting and worn; mecha have cockpits and are driven,[33] or that powered exoskeletons augment the user's natural abilities, whilst mechas replace them entirely. However, the line between the two can be difficult to determine at times, especially considering that force feedback systems are often included for delicate maneuvers. Even in a larger mecha meant to be driven like a walking tank rather than worn, a realistic control system would have to be either cybernetic or form-fitting[citation needed]: In the BattleTech universe, a cybernetic system is necessary to provide a sense of balance.
Another variation is Bio-Armour, which produces similar strength with organic technology (e.g. Peter F. Hamilton's novel Fallen Dragon, Jim Shooter's X-O Manowar comic book, and the Bio Booster Armor Guyver Japanese manga series). Another example is the Nanosuit worn by Prophet and Alcatraz in the Crysis series, which augments the wearer's speed, strength and stealth, but does not look like traditional powered armor and is powered by advanced nanotechnology, instead forming a bullet proof, tight fitting artificial muscle suit.
Most fictional power armors carry an on board, self-sufficient power source. Masamune Shirow's Landmates in Appleseed used simple internal combustion engines installed into the thigh assembly of the armor. The "hardsuits" of Bubblegum Crisis 2040 have a battery the size of an American football between their shoulderblades, though the underlying technology is never described. More fantastic power sources have been introduced, for example, in the Halo series the Master Chief's and the rest of the Spartan II's MJOLNIR armor are each powered by miniaturized fusion power reactors. The suits are so stategically valuable, that to keep the technology out of enemy hand they are designed with a manually activated self-destruct mechanism, which involves the power source. The genius lies with the advanced technology that is employed to operate the suit. One such technology includes liquid-crystal gel reactive armor. The suit only allows the wearer a few, but crucial advantages, namely, an increase in strength, agility, endurance, and the ability to withstand hostile environments. Due to its relative simplicity, the suit is rather compact, only adding inches to the wearer's overall height, and weighing in at about 350 kg. The suit may be described as a full suit of plate armor, using similiar terminology such as 'pauldron', and 'grieve'. That being said, the armour is not made from metal, but alloy microfibre encased in ceramic. The suit itself is modular, and does not totally enclose the wearer, that responsibility is delegated to an undersuit. The end result, being that the wearer apears like an armoured astronaught. Mark VI armour, worn by Master Chief, requires assistance to don and remove, usually provided by a complicated dressing machine and several technicians. The Power Armor in the Fallout series, which is usually worn by the Brotherhood of Steel, a techno-religious group, is also described as being fueled by fusion power cells. In Privateer Press' Iron Kingdoms setting, a steam boiler powers pneumatics, which ultimately power the suit through triggers the wearer operates with his limbs. Similarly, in Final Fantasy: The Spirits Within, the suits are powered by single-celled organisms cultured in Ovo Packs while in the "Metroid" series Samus Aran's armour is alien in design and origin and unknown as to how it functions. The HEV suit in the Half-Life series contains small, portable armor batteries to charge up the suit. The Nanosuits from the Crysis series are designed with nano systems. They are powered with fusion energy batteries that almost instantly recharge after drainage and various other systems that collect usable energy from other sources like the sun and ambient radiation. The Augmented Reaction Suit (ARS) worn in the game Vanquish is a cutting-edge mechanical suit outfitted with a vast array of functions, including jet boosters attached to both arms and legs, powered by a miniature fusion reactor equipped with self cooling vents, that allow for both an increase in the user's speed and strength, although its only limitation is overheating if used for a duration of time. The suit does, however, also provide armor capabilities for its occupant.
Super-powered armor suits (super-suits) also appear in fiction. Super-suits have fantastic abilities and powers and are generally unique or very rare compared to "basic" powered armor (for example, Booster Gold's suit which does not even look like powered armor). Super-suits tend to be used in settings with superheroes, such as Iron Man.
Many variations of exoskeletons can be found in science fiction and gaming (e.g. Warhammer 40,000). Powered armor also is a central feature in the science fiction novels The Forever War by Joe Haldeman, Armor by John Steakley, Old Man's War by John Scalzi, and Dominant Species by Michael E. Marks.
While a realistic visual depiction of powered armor had long been a challenge for practical (live actor in a suit) filming, advances in computer animation have opened the door for several powered armor-centric movies including the film Iron Man, its sequel, and G.I. Joe: The Rise of Cobra. Science fiction video games such as Metroid, Crysis, Fallout, Metal Gear, Halo, Vanquish, Half-Life,StarCraft, and X-COM: UFO Defense focus on elaborate representations of powered armor. Several cartoons and Japanese animation have also depicted similar concepts for powered exoskeletons such as ground troops in Exosquad (American series) and Appleseed (Japanese OVA). In the game Shadow Complex, the character finds the Omega XOS-7 armor, a prototype powered exoskeleton. Powered exoskeletons called AMP Suits also feature prominently in the film Avatar.
While these technologies are clearly over the horizon in terms of current machine and material science, DARPA is actively pursuing a multi-million dollar program "Concepts of Operations for Exoskeletons for Human Performance Augmentation (EHPA)" to develop them.[34]
A realistic and practical representation of a power-assist suit as it might actually develop can be seen in both the 1967 spy-spoof film The Ambushers and the 1986 sci-fi film Aliens: both films depict a female protagonist commandeering a power-assist forklift-like utility suit (in both films, a full-sized practical prop) as a means to fight an antagonist.
See also
- Berkeley Lower Extremity Exoskeleton
- Future Force Warrior
- Hardiman
- List of emerging technologies
- Walking truck, also known as the "cybernetic anthropomorphous machine"
References
- ^ Robotic Exoskeletons from Cyberdyne Could Help Workers Clean Up Fukushima Nuclear Mess
- ^ a b Raytheon unveils lighter, faster, stronger second generation exoskeleton robotic suit
- ^ Lockheed Martin - HULC
- ^ Exoskeleton Suits for Wheelchair Users
- ^ "Ask him how he's going to power it."
- ^ Yagin, Nicholas. “Apparatus for Facilitating Walking”. US patent 440684 filed February 11, 1890 and issued November 18, 1890.
- ^ Kelley, C. Leslie. “Pedomotor”. US Patent 1308675 filed April 24, 1917 and issued July 1, 1919.
- ^ Specialty Materials Handling Products Operation General Electric Company,“Final Report On Hardiman Prototype For Machine Augmentation Of Human Strength And Endurance,” 30 August 1971.
- ^ Exoskeleton
- ^ TheyShallWalk.org
- ^ Spiegel.de
- ^ Pons, J. L. "Wearable Robots: Biomechatronic Exoskeletons". Retrieved 2008-02-10.
- ^ Building the Real Iron Man
- ^ http://www.engadget.com/2010/07/21/hulc-exo-skeleton-ready-for-testing-set-to-hit-the-ground-runni
- ^ Lockheed Unleashes 'HULC' Super-Strength Gear
- ^ Building the Real Iron Man
- ^ "Real-Life Iron Man: A Robotic Suit That Magnifies Human Strength", April 30, 2008, by Larry Greenemeier, Scientific American
- ^ Japan robot suit gets global safety certificate
- ^ "Trouble walking? Try Honda's new exoskeleton legs", November 10, 2008 by Larry Greenemeier, Scientific American.
- ^ "The Future of Exoskeletons: Lighter Loads, Limbs and More" by Larry Greenemeier, Scientific American, September 21, 2007
- ^ [http://www.stripes.com/news/exoskeleton-could-benefit-troops-with-spinal-cord-injuries-1.113657? "Exoskeleton could benefit troops with spinal injuries" August 8, 2010 by Seth Robson, Stars and Stripes
- ^ Mindwalker project
- ^ Altacro
- ^ Meeting the energy needs of future warriors, National Research Council (U.S.). Committee on Soldier Power/Energy Systems, National Academies Press, Aug 31, 2004, 113 pages
- ^ Meeting the energy needs of future warriors, National Research Council (U.S.). Committee on Soldier Power/Energy Systems, National Academies Press, Aug 31, 2004, page 44
- ^ History and Future of Rehabilitation Robotics, An Interactive Qualifying Project Report submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for the Degree of Bachelor of Science, by Christopher Frumento, Ethan Messier, Victor Montero, Article link
- ^ Investigation of a Cable-driven Parallel Mechanism for Pressure Suit Arm Resizing and Motion Assistance, Elizabeth Ann Benson, University of Maryland, College Park. Aerospace Engineering, ProQuest, 2007 - 148 pages, p 19-22, Google Scholar Lookup
- ^ a b c The Mechanical Systems Design Handbook: Modeling, Measurement, and Control,Osita D. I. Nwokah, Yildirim Hurmuzlu, CRC Press, 2002 - 839 pages, p563-565 Google Books Lookup
- ^ Real-time and Precise Self Collision Detection System for Humanoid Robots, Robotics and Automation, 2005. ICRA 2005. Proceedings of the 2005 IEEE International Conference on, Okada, K., Inaba, M., Inoue, H., pp 1060 - 1065 IEEE Xplore Digital Library ref access
- ^ Anthropometric Cockpit Compatibility Assessment of US Army Aircraft for Large and Small Personnel Wearing A Cold Weather, Armored Vest, Chemical Defense Protective Clothing Configuration, Corporate Author: ARMY AEROMEDICAL RESEARCH LAB FORT RUCKER AL, Personal Author(s) : Cote, D. O. ; Schopper, A. W., Report Date : JUL 1984, PDF available at United States Defense Technical Information Center, Accession Number: ADA145472
- ^ Erik Sofge (April 8, 2010). "A History of Iron Men: Science Fiction's 5 Most Iconic Exoskeletons". Popular mechanics.
- ^ Noah Shachtman (December 12, 2004). "Exoskeleton Strength". The New York Times.
- ^ Ramsay, David (2005-02-09). "Armored Fighting Suit". TrooperPX.com. Retrieved 2007-09-26.
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(help) - ^ Concepts of Operations for Exoskeletons for Human Performance Augmentation (EHPA) IAC.dtic.mil
External links
![](http://upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/30px-Commons-logo.svg.png)
- A list of exoskeletons available and in development
- Fictitious Powered Exoskeletons (power suits) Concept Art
- aolnews: Army Gears Up to Outfit Soldiers in 'Iron Man' Suit
- Official website of REX exoskeleton
- Video, images and articles about the Bleex exoskeleton project
- Berkeley Bleex press release
- Soldier Bionic Exoskeleton
- University of California- Santa Cruz - Exo Arm Project
- Wired Magazine Issue 13.01 - January 2005 - Ironmen, the world's first exoskeleton weight-lifting competition
- Mecha in AK
- SpringWalker Walking Aid
- Japanese nurse assisting skeleton
- Yamamoto, Keijirou. "Wearable Power Assist Suit". Retrieved 2006-10-10.
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(help) - The Rise of the Body Bots, IEEE Spectrum
- CNN video report on a powered exoskeleton made by Sarcos
- Video and abstract about the GAIT Robotic Orthosis (via IEEE Xplore)
- SARCOS Military Humanoid Exoskeleton (Youtube)