Costume Quest: Difference between revisions
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''Costume Quest'' is a result of a series of "Amnesia Fortnights" that [[Double Fine Productions|Double Fine]] had used during the period of ''[[Brütal Legend]]''{{'}}s development when they were unsure of their publisher. During the Amnesia Fortnights, the team split into four smaller groups and worked on prototypes for potential future games, later presenting these to the rest of the Double Fine team for review. All four prototypes were well received internally, and the ideas were set aside once they began work on ''Brütal Legend'' again. Following completion of that game, Double Fine believed that [[Electronic Arts]] had authorized them to continue work on a ''Brütal Legend'' sequel, but discovered later that the sequel had been put on hold indefinitely, leaving the studio with no projects. Instead, [[Tim Schafer]] turned back to the Amnesia Fortnight products and sought to develop those as smaller games among several publishers.<ref>{{cite web | url = http://www.gamasutra.com/view/news/29450/Develop_Double_Fines_Schafer_On_Amnesia_Fortnights_And_The_Pitfalls_Of_AAA.php | title = Develop: Double Fine's Schafer On 'Amnesia Fortnights' And The Pitfalls Of AAA | first = Simon | last = Parkin | date = 2010-07-15 | accessdate = 2010-07-15 | publisher = [[Gamasutra]] }}</ref> Two of them, ''Costume Quest'' and ''[[Stacking (video game)|Stacking]]'', were picked by [[THQ]] for publication as downloadable titles.<ref name="ugo announce"/> |
''Costume Quest'' is a result of a series of "Amnesia Fortnights" that [[Double Fine Productions|Double Fine]] had used during the period of ''[[Brütal Legend]]''{{'}}s development when they were unsure of their publisher. During the Amnesia Fortnights, the team split into four smaller groups and worked on prototypes for potential future games, later presenting these to the rest of the Double Fine team for review. All four prototypes were well received internally, and the ideas were set aside once they began work on ''Brütal Legend'' again. Following completion of that game, Double Fine believed that [[Electronic Arts]] had authorized them to continue work on a ''Brütal Legend'' sequel, but discovered later that the sequel had been put on hold indefinitely, leaving the studio with no projects. Instead, [[Tim Schafer]] turned back to the Amnesia Fortnight products and sought to develop those as smaller games among several publishers.<ref>{{cite web | url = http://www.gamasutra.com/view/news/29450/Develop_Double_Fines_Schafer_On_Amnesia_Fortnights_And_The_Pitfalls_Of_AAA.php | title = Develop: Double Fine's Schafer On 'Amnesia Fortnights' And The Pitfalls Of AAA | first = Simon | last = Parkin | date = 2010-07-15 | accessdate = 2010-07-15 | publisher = [[Gamasutra]] }}</ref> Two of them, ''Costume Quest'' and ''[[Stacking (video game)|Stacking]]'', were picked by [[THQ]] for publication as downloadable titles.<ref name="ugo announce"/> |
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''Costume Quest''{{'}}s development was led by [[Tasha Harris]], Double Fine's lead animator and a former [[Pixar]] artist, with Tim Schafer providing support where needed, particularly in writing.<ref name="ugo announce">{{Cite web|url=http://www.ugo.com/games/costume-quest-double-fine-preview |title=Exclusive First Look at Double Fine's New Game: Costume Quest |publisher=[[UGO]] |first=Chris |last=Plante |date=2010-08-10 |accessdate=2010-08-10 |deadurl=yes |archiveurl=https://web.archive.org/web/20100816235906/http://www.ugo.com |
''Costume Quest''{{'}}s development was led by [[Tasha Harris]], Double Fine's lead animator and a former [[Pixar]] artist, with Tim Schafer providing support where needed, particularly in writing.<ref name="ugo announce">{{Cite web|url=http://www.ugo.com/games/costume-quest-double-fine-preview |title=Exclusive First Look at Double Fine's New Game: Costume Quest |publisher=[[UGO]] |first=Chris |last=Plante |date=2010-08-10 |accessdate=2010-08-10 |deadurl=yes |archiveurl=https://web.archive.org/web/20100816235906/http://www.ugo.com/games/costume-quest-double-fine-preview |archivedate=2010-08-16 |df= }}</ref> The concept of the game was an idea that Harris had had prior to joining Double Fine, but never had a chance to expand on while at Pixar.<ref name="gamasutra harris">{{Cite web | url = http://www.gamasutra.com/view/news/30960/Interview_Double_Fines_Harris__From_Pixar_To_Costume_Quest.php | title = Interview: Double Fine's Harris – From Pixar To Costume Quest | first = Christaan | last = Nutt | date = 2010-10-20 | accessdate = 2010-10-21 | publisher = [[Gamasutra]]}}</ref> She wanted the game to capture "that nostalgic feeling of these kids playing dress-up", and used old photographs of children in Halloween costumes to flesh out the game.<ref name="gamasutra harris"/> Harris had mentioned the idea to Schafer, and Schafer chose her project as one of the four to be developed during the Amnesia Fortnights.<ref name="gamasutra harris"/> Though Harris' original concept was not based on a role-playing game, she considers the game to have been influenced by older [[Nintendo Entertainment System|Nintendo]] games such as ''[[Dragon Quest]]'' and ''[[Final Fantasy]]'', and games that take place in a modern setting like ''[[EarthBound (series)|EarthBound]]'' and ''[[Pokémon]]''.<ref name="gamasutra harris"/> She also took cues from ''[[The Legend of Zelda]]'' series, where exploration would be paced through the acquisition of new items within the game.<ref name="gamasutra harris"/> Harris stated that she wanted to "make a game that was like the RPGs that [she] loved growing up, but make it modernized so it looks cool and people enjoy playing it now" to take advantage of the growing popularity of titles available as [[downloadable content]].<ref name="gamasutra harris"/> |
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Compared to Double Fine's previous games that have had four to five year development cycles, ''Costume Quest'' was completed in under a year. The time frame and team size were based on Schafer's previous experience in developing ''[[The Secret of Monkey Island]]''. Schafer reflected that this limited time scale was beneficial to their development process.<ref name="gamasutra schafer">{{cite web | url = http://www.gamasutra.com/view/feature/6174/flying_with_four_engines_tim_.php | title = Flying With Four Engines: Tim Schafer On Double Fine's New Mission | first = Christian | last = Nutt | date = 2010-10-15 | accessdate = 2010-10-15 | publisher = [[Gamasutra]] }}</ref> The shortened schedule forced them to limit the scope of the game and prevented "[[feature creep]]", the addition of interesting but unnecessary gameplay elements. With limited scope, they were also able to focus on making the core gameplay features fun and enjoyable throughout the course of the game. There was also better communication through the smaller team, and with individual members given more control of their own responsibilities within the game.<ref name="gamasutra schafer"/> The work done on the game engine for ''Brütal Legend'' was "essential" for ''Costume Quest'', allowing the team to quickly reuse the existing technology without the licensing costs for other third-party engines.<ref name="gamasutra schafer"/> Schafer estimated the total budget for the game at about $2 million.<ref name="gb interview">{{cite web | url = http://www.giantbomb.com/news/16-million-and-counting/3981/ |title = $1.6 Million and Counting | first = Patrick | last = Klepek | date = 2012-02-13 | accessdate = 2012-02-13 | publisher = [[Giant Bomb]] }}</ref> A software bug that interfered with game saving was discovered after release, and while Double Fine was able to isolate and correct it, the cost of certifying the patch, estimated to be about $40,000, prevented them from releasing it at first.<ref>{{cite web | url = http://www.edge-online.com/news/schafer-console-patches-cost-40000 | title = Schafer: console patches cost $40,000 | first = Nathan | last = Brown | date = 2012-02-13 | accessdate= 2012-02-13 | work = [[Edge (magazine)|Edge]] }}</ref> They did release it later as a Title Update. |
Compared to Double Fine's previous games that have had four to five year development cycles, ''Costume Quest'' was completed in under a year. The time frame and team size were based on Schafer's previous experience in developing ''[[The Secret of Monkey Island]]''. Schafer reflected that this limited time scale was beneficial to their development process.<ref name="gamasutra schafer">{{cite web | url = http://www.gamasutra.com/view/feature/6174/flying_with_four_engines_tim_.php | title = Flying With Four Engines: Tim Schafer On Double Fine's New Mission | first = Christian | last = Nutt | date = 2010-10-15 | accessdate = 2010-10-15 | publisher = [[Gamasutra]] }}</ref> The shortened schedule forced them to limit the scope of the game and prevented "[[feature creep]]", the addition of interesting but unnecessary gameplay elements. With limited scope, they were also able to focus on making the core gameplay features fun and enjoyable throughout the course of the game. There was also better communication through the smaller team, and with individual members given more control of their own responsibilities within the game.<ref name="gamasutra schafer"/> The work done on the game engine for ''Brütal Legend'' was "essential" for ''Costume Quest'', allowing the team to quickly reuse the existing technology without the licensing costs for other third-party engines.<ref name="gamasutra schafer"/> Schafer estimated the total budget for the game at about $2 million.<ref name="gb interview">{{cite web | url = http://www.giantbomb.com/news/16-million-and-counting/3981/ |title = $1.6 Million and Counting | first = Patrick | last = Klepek | date = 2012-02-13 | accessdate = 2012-02-13 | publisher = [[Giant Bomb]] }}</ref> A software bug that interfered with game saving was discovered after release, and while Double Fine was able to isolate and correct it, the cost of certifying the patch, estimated to be about $40,000, prevented them from releasing it at first.<ref>{{cite web | url = http://www.edge-online.com/news/schafer-console-patches-cost-40000 | title = Schafer: console patches cost $40,000 | first = Nathan | last = Brown | date = 2012-02-13 | accessdate= 2012-02-13 | work = [[Edge (magazine)|Edge]] }}</ref> They did release it later as a Title Update. |
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===Other media=== |
===Other media=== |
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Double Fine has teamed with [[Oni Press]] to produce a one-off comic book, ''Costume Quest: Invasion of the Candy Snatchers'', written and drawn by Zac Gorman, to be released around the same time as the game sequel's release. Gorman had previously drawn a ''Costume Quest'' comic for his ''Magical Game Time'' webcomic series, which got the attention of Double Fine and led to this collaboration.<ref>{{cite web |
Double Fine has teamed with [[Oni Press]] to produce a one-off comic book, ''Costume Quest: Invasion of the Candy Snatchers'', written and drawn by Zac Gorman, to be released around the same time as the game sequel's release. Gorman had previously drawn a ''Costume Quest'' comic for his ''Magical Game Time'' webcomic series, which got the attention of Double Fine and led to this collaboration.<ref>{{cite web|url=http://comicsalliance.com/costume-quest-invasion-of-the-candy-snatchers-oni-press-graphic-novel-zac-gorman-interview/ |title=Zac Gorman Expands The World Of ‘Costume Quest’ With ‘Invasion Of The Candy Snatchers’ Graphic Novel |publisher=[[Comics Alliance]] |first=Caleb |last=Goellner |date=2014-04-10 |accessdate=2014-04-10 |deadurl=yes |archiveurl=https://web.archive.org/web/20140411234705/http://comicsalliance.com/costume-quest-invasion-of-the-candy-snatchers-oni-press-graphic-novel-zac-gorman-interview/ |archivedate=2014-04-11 |df= }}</ref> |
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[[Frederator Studios]] had announced in May 2015 that it was producing an animated short based on ''Costume Quest''. The short had been planned to be written and storyboarded by Zac Gorman and directed by [[Patrick McHale (artist)|Pat McHale]].<ref>{{cite web | url = https://www.polygon.com/2015/5/15/8612095/costume-quest-cartoon-frederator | title = Costume Quest is getting an animated cartoon from Frederator Studios | first = Susano | last = Polo | date = 2015-05-15 | accessdate = 2015-05-15 | publisher = [[Polygon (website)|Polygon]] }}</ref><ref>https://www.facebook.com/frederatorstudios/photos/a.457982807612466.1073741827.420893914654689/824939304250146/?type=1</ref> In February 2017, Frederator Studios announced the project has now become an animated series to be distributed as [[List of original programs distributed by Amazon|original programming for Amazon]], scheduled to premiere in 2018.<ref>{{cite web | url = http://www.eurogamer.net/articles/2017-02-13-costume-quest-tv-series-to-launch-on-amazon-in-2018 | title = Costume Quest TV series to launch on Amazon in 2018 | first= Tom | last = Philips | date = February 13, 2017 | accessdate = February 13, 2017 | work = [[Eurogamer]] }}</ref> For the series, [[Will McRobb]] will serve as the showrunner with [[Fred Seibert]], Kevin Kolde and Eric Homan serving as executive producers. ''Costume Quest'' is Federator's first project with Amazon.<ref>{{cite web | url = http://www.polygon.com/tv/2017/2/13/14598072/costume-quest-cartoon-amazon-video-frederator | title = Costume Quest cartoon headed to Amazon Video next year | first = Samit | last= Sarkar | date = February 13, 2017 | accessdate = February 13, 2017 | work = [[Polygon (website)|Polygon]] }}</ref> |
[[Frederator Studios]] had announced in May 2015 that it was producing an animated short based on ''Costume Quest''. The short had been planned to be written and storyboarded by Zac Gorman and directed by [[Patrick McHale (artist)|Pat McHale]].<ref>{{cite web | url = https://www.polygon.com/2015/5/15/8612095/costume-quest-cartoon-frederator | title = Costume Quest is getting an animated cartoon from Frederator Studios | first = Susano | last = Polo | date = 2015-05-15 | accessdate = 2015-05-15 | publisher = [[Polygon (website)|Polygon]] }}</ref><ref>https://www.facebook.com/frederatorstudios/photos/a.457982807612466.1073741827.420893914654689/824939304250146/?type=1</ref> In February 2017, Frederator Studios announced the project has now become an animated series to be distributed as [[List of original programs distributed by Amazon|original programming for Amazon]], scheduled to premiere in 2018.<ref>{{cite web | url = http://www.eurogamer.net/articles/2017-02-13-costume-quest-tv-series-to-launch-on-amazon-in-2018 | title = Costume Quest TV series to launch on Amazon in 2018 | first= Tom | last = Philips | date = February 13, 2017 | accessdate = February 13, 2017 | work = [[Eurogamer]] }}</ref> For the series, [[Will McRobb]] will serve as the showrunner with [[Fred Seibert]], Kevin Kolde and Eric Homan serving as executive producers. ''Costume Quest'' is Federator's first project with Amazon.<ref>{{cite web | url = http://www.polygon.com/tv/2017/2/13/14598072/costume-quest-cartoon-amazon-video-frederator | title = Costume Quest cartoon headed to Amazon Video next year | first = Samit | last= Sarkar | date = February 13, 2017 | accessdate = February 13, 2017 | work = [[Polygon (website)|Polygon]] }}</ref> |
Revision as of 22:19, 31 March 2017
Costume Quest | |
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![]() | |
Developer(s) | Double Fine Productions |
Publisher(s) |
|
Director(s) | Tasha Harris |
Designer(s) | David Gardner Gabe Miller Elliott Roberts |
Writer(s) | Tim Schafer Elliott Roberts |
Platform(s) | Microsoft Windows, PlayStation 3, Xbox 360, OS X, Linux, iOS, Android |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Costume Quest is a role-playing video game developed by Double Fine Productions and published by THQ. In the game, the player controls a child that is trick-or-treating with their twin on Halloween night when they encounter a monster that kidnaps the sibling. The player must travel around the local neighborhood collecting items for their costume, candy and fellow children as companions in order to face the monster and rescue the sibling. The costume aspects are used in battle segments, where the player character and companions are transformed into the monsters and creatures they are dressed as to fight other monsters. The sequel, Costume Quest 2, was released in 2014.
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/1/18/Costume-quest-battle.jpg/220px-Costume-quest-battle.jpg)
Costume Quest incorporates elements of exploration of adventure games and character growth of role-playing video games. In the exploration part of the game, the player character explores their neighborhood, seeking out quests through trick-or-treating that reward the character with hints to the sibling's location, more candy (a type of currency for interactions with other children), and costume parts that can be used to alter the character's costume. The character can also befriend up to 4 non-player characters that can help with some aspects of quest solving.[2]
At times, the player characters will encounter monsters, leading to the battle mode for the game. Here the children become giant versions of what costumes they are wearing, along with abilities reflected by that costume; for example, a child wearing a makeshift robot costume becomes a giant mechanized robot, while a child wearing a medieval sweater becomes a knight in armor and sword. Battles are turn-based, allowing the player to select attacks, blocks, or a special move that requires hitting a quick time event at the right moment to achieve maximum damage to their foes. Winning battles leads to additional rewards towards the player's main quest.[2]
Plot
The game takes place on Halloween. Fraternal twin siblings Reynold and Wren are new in their neighborhood and are asked by their mom to use their trick-or-treating to make new friends in the neighborhood. The player at this point chooses which sibling to play as. The two dress in their costumes, with the non-playable character dressing as a piece of candy corn and the playable character dressing as a robot. A monster with a sweet tooth sees the non-playable sibling, and kidnaps him or her. The player character must now save their sibling in time and be home before curfew.[2]
Development
Costume Quest is a result of a series of "Amnesia Fortnights" that Double Fine had used during the period of Brütal Legend's development when they were unsure of their publisher. During the Amnesia Fortnights, the team split into four smaller groups and worked on prototypes for potential future games, later presenting these to the rest of the Double Fine team for review. All four prototypes were well received internally, and the ideas were set aside once they began work on Brütal Legend again. Following completion of that game, Double Fine believed that Electronic Arts had authorized them to continue work on a Brütal Legend sequel, but discovered later that the sequel had been put on hold indefinitely, leaving the studio with no projects. Instead, Tim Schafer turned back to the Amnesia Fortnight products and sought to develop those as smaller games among several publishers.[3] Two of them, Costume Quest and Stacking, were picked by THQ for publication as downloadable titles.[2]
Costume Quest's development was led by Tasha Harris, Double Fine's lead animator and a former Pixar artist, with Tim Schafer providing support where needed, particularly in writing.[2] The concept of the game was an idea that Harris had had prior to joining Double Fine, but never had a chance to expand on while at Pixar.[4] She wanted the game to capture "that nostalgic feeling of these kids playing dress-up", and used old photographs of children in Halloween costumes to flesh out the game.[4] Harris had mentioned the idea to Schafer, and Schafer chose her project as one of the four to be developed during the Amnesia Fortnights.[4] Though Harris' original concept was not based on a role-playing game, she considers the game to have been influenced by older Nintendo games such as Dragon Quest and Final Fantasy, and games that take place in a modern setting like EarthBound and Pokémon.[4] She also took cues from The Legend of Zelda series, where exploration would be paced through the acquisition of new items within the game.[4] Harris stated that she wanted to "make a game that was like the RPGs that [she] loved growing up, but make it modernized so it looks cool and people enjoy playing it now" to take advantage of the growing popularity of titles available as downloadable content.[4]
Compared to Double Fine's previous games that have had four to five year development cycles, Costume Quest was completed in under a year. The time frame and team size were based on Schafer's previous experience in developing The Secret of Monkey Island. Schafer reflected that this limited time scale was beneficial to their development process.[5] The shortened schedule forced them to limit the scope of the game and prevented "feature creep", the addition of interesting but unnecessary gameplay elements. With limited scope, they were also able to focus on making the core gameplay features fun and enjoyable throughout the course of the game. There was also better communication through the smaller team, and with individual members given more control of their own responsibilities within the game.[5] The work done on the game engine for Brütal Legend was "essential" for Costume Quest, allowing the team to quickly reuse the existing technology without the licensing costs for other third-party engines.[5] Schafer estimated the total budget for the game at about $2 million.[6] A software bug that interfered with game saving was discovered after release, and while Double Fine was able to isolate and correct it, the cost of certifying the patch, estimated to be about $40,000, prevented them from releasing it at first.[7] They did release it later as a Title Update.
Release
The game is a downloadable title and was released on October 20, 2010 on the PlayStation Network and Xbox Live Arcade services.[8] A port to Microsoft Windows through the Steam platform was released about a year later.[9] It was later released on Mac OS X and Linux as part of the Double Fine Humble Bundle.[10] The original Costume Quest prototype was released for Microsoft Windows as part of the Amnesia Fortnight 2012 bundle on November 19, 2012.[11]
Expansions
An additional downloadable chapter, "Grubbins on Ice", was made available in December alongside a free patch to correct some of the game's performance and gameplay problems.[12] Taking place some time after the events of the main game while winter falls upon the kids, they find a portal to the monster's world, Repugia, where Lucy is captured by the monsters during a revolution. The other three kids don their costumes to help save Lucy. While many of the core game's features carry over into the add-on, new costumes and abilities are available in the expansion.[13]
Windows version
Costume Quest was originally released as an Xbox 360 and PlayStation 3 downloadable game. According to Schafer, while they would have liked to create a version for Microsoft Windows, they as the developer did not have the final say on which platforms would be supported. Schafer commented that THQ did not see a financial benefit for creating the Windows version at the time.[14]
However, a year after Costume Quest's initial release, a version of the game for Windows was released through the Steam platform. This version was funded by Steven Dengler's Dracogen Strategic Investments, who had also previously funded a Mac OS X port of Double Fine's Psychonauts a few weeks before this new release.[15] The Windows release includes the "Grubbins on Ice" content.[9] Dengler had contacted Schafer and Double Fine in 2011 after Schafer jokingly sent a Twitter message about the cost of porting games like Costume Quest to other platforms. Though the initial discussions were humorous, Dengler soon entered into serious negotiations to provide the necessary funding for the porting; a full contract was completed within 18 days of Dengler's first message to the company.[16] Though the full terms of the deal was not announced, Dengler stated that he didn't expect to make a large profit on the investment but to at least repay the investment "and then some".[16]
Costume Quest, along with Stacking, were owned by publisher THQ at the time of their bankruptcy, and at the time, these assets were sold to Nordic Games. In November 2013, Double Fine and Nordic Games negotiated a deal for Double Fine to take over publishing rights for both games, while Nordic will help to publish and distribute retail copies of these games and Double Fine's Psychonauts for Windows and Mac OS X systems in early 2014.[17]
Sequel
Costume Quest 2 was announced in March 2014, and was released on October 7 of that year.[18] It was released for Linux, OS X, PC, PlayStation 3, PlayStation 4, Wii U, Xbox 360, Xbox One in October 2014.
Wren and Reynold return in the sequel, which introduces more costumes and features a "deeper and juicier" battle system according to Schafer.[19] The game's plot involves Wren and Reynold traveling into both the past and the future in order to undo the actions of the evil time-traveling dentist Dr. Orel White, DDS.
Other media
Double Fine has teamed with Oni Press to produce a one-off comic book, Costume Quest: Invasion of the Candy Snatchers, written and drawn by Zac Gorman, to be released around the same time as the game sequel's release. Gorman had previously drawn a Costume Quest comic for his Magical Game Time webcomic series, which got the attention of Double Fine and led to this collaboration.[20]
Frederator Studios had announced in May 2015 that it was producing an animated short based on Costume Quest. The short had been planned to be written and storyboarded by Zac Gorman and directed by Pat McHale.[21][22] In February 2017, Frederator Studios announced the project has now become an animated series to be distributed as original programming for Amazon, scheduled to premiere in 2018.[23] For the series, Will McRobb will serve as the showrunner with Fred Seibert, Kevin Kolde and Eric Homan serving as executive producers. Costume Quest is Federator's first project with Amazon.[24]
Reception
Aggregator | Score |
---|---|
GameRankings | 76% (360) 78% (PS3) |
Metacritic | 75/100 (360) 77/100 (PS3) |
Publication | Score |
---|---|
1Up.com | A- |
Game Informer | 6/10 |
GamePro | 4.5/5 |
GameSpot | 7/10 |
IGN | 7.5/10 |
![]() | This section needs expansion. You can help by adding to it. (December 2010) |
Costume Quest has received generally positive review score. Some[who?] praised the game's uniqueness and charm, but citing stale gameplay mechanics.[citation needed] Costume Quest was named "PSN Game of the Year 2010" in PlayStation: The Official Magazine.[citation needed] It was given the "Best Downloadable Game" award at the 2010 Spike Video Game Awards.[25]
References
- ^ "Double Fine Partners with Nordic Games for Retail Release". Nordic Games. 26 November 2013. Retrieved 27 September 2014.
- ^ a b c d e Plante, Chris (2010-08-10). "Exclusive First Look at Double Fine's New Game: Costume Quest". UGO. Archived from the original on 2010-08-16. Retrieved 2010-08-10.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Parkin, Simon (2010-07-15). "Develop: Double Fine's Schafer On 'Amnesia Fortnights' And The Pitfalls Of AAA". Gamasutra. Retrieved 2010-07-15.
- ^ a b c d e f Nutt, Christaan (2010-10-20). "Interview: Double Fine's Harris – From Pixar To Costume Quest". Gamasutra. Retrieved 2010-10-21.
- ^ a b c Nutt, Christian (2010-10-15). "Flying With Four Engines: Tim Schafer On Double Fine's New Mission". Gamasutra. Retrieved 2010-10-15.
- ^ Klepek, Patrick (2012-02-13). "$1.6 Million and Counting". Giant Bomb. Retrieved 2012-02-13.
- ^ Brown, Nathan (2012-02-13). "Schafer: console patches cost $40,000". Edge. Retrieved 2012-02-13.
- ^ Totilo, Stephen (2010-10-04). "Costume Quest Will Be Out Before Halloween". Kotaku. Retrieved 2010-10-04.
- ^ a b Kohlar, Phil (2011-10-14). "Costume Quest Now Available On PC". Game Informer. Retrieved 2011-10-14.
- ^ Nunneley, Stephany (7 May 2013). "The Double Fine Humble Bundle has gone live". VG247. Retrieved 17 October 2014.
- ^ "The Double Fine Humble Bundle has gone live". The Escapist. 2012-11-19. Retrieved 2013-06-10.
- ^ Lee, Garnett (2010-12-08). "Costume Quest DLC 'Grubbins on Ice' Hits Xbox Live Today, PS3 Dec 21". Shacknews. Retrieved 2010-12-08.
- ^ Tong, Sophia (2010-11-18). "Costume Quest – Grubbins on Ice First Look". GameSpot. Retrieved 2010-11-18.
- ^ Dutton, Fred (2010-11-24). "Why Double Fine doesn't do PC". Eurogamer. Retrieved 2011-10-15.
- ^ Meer, Alec (2011-10-14). "Costume Quest: Double Fine Return To PC". Rock Paper Shotgun. Retrieved 2011-10-15.
- ^ a b Klepek, Patrick (2012-02-09). "Double Fine Making Crazy Business Deals Isn't New". Giant Bomb. Retrieved 2012-02-13.
- ^ Nunneley, Stephany (2013-11-26). "Nordic Games hands back rights to Costume Quest and Stacking to Double Fine". VG247. Retrieved 2013-11-26.
- ^ Conduit, Jessica (2014-08-29). "Costume Quest 2 treats players to Oct. 7 launch on Steam". Joystiq. Retrieved 2014-08-29.
- ^ Dyer, Mitch (2014-03-10). "Costume Quest 2: Double Fine's Sequel Arriving Halloween 2014". IGN. Retrieved 2014-03-10.
- ^ Goellner, Caleb (2014-04-10). "Zac Gorman Expands The World Of 'Costume Quest' With 'Invasion Of The Candy Snatchers' Graphic Novel". Comics Alliance. Archived from the original on 2014-04-11. Retrieved 2014-04-10.
{{cite web}}
: Unknown parameter|deadurl=
ignored (|url-status=
suggested) (help) - ^ Polo, Susano (2015-05-15). "Costume Quest is getting an animated cartoon from Frederator Studios". Polygon. Retrieved 2015-05-15.
- ^ https://www.facebook.com/frederatorstudios/photos/a.457982807612466.1073741827.420893914654689/824939304250146/?type=1
- ^ Philips, Tom (February 13, 2017). "Costume Quest TV series to launch on Amazon in 2018". Eurogamer. Retrieved February 13, 2017.
- ^ Sarkar, Samit (February 13, 2017). "Costume Quest cartoon headed to Amazon Video next year". Polygon. Retrieved February 13, 2017.
- ^ "VGAs Honor Red Dead Redemption, Debut SSX: Deadly Descents, Mass Effect 3, Forza 4". Gamasutra. 2010-12-12. Retrieved 2010-12-17.
External links
- 2010 video games
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- Android (operating system) games
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