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Wii
E3 2006 version of console
ManufacturerNintendo
TypeVideo game console
GenerationSeventh generation era
LifespanNA SA November 19, 2006
JP December 2, 2006
AU IT December 7, 2006
EU December 8, 2006
Units soldWorldwide: 3.52 million+ (see below)

NA 1,250,000 as of December 31 2006[1]
JP 1,523,121 as of February 11 2007[2]
EU 700,000 as of December 31 2006[3]

AU 51,744 as of December 31 2006[4]
Media12 cm Wii Optical disc|
8 cm Nintendo GameCube Game Disc
CPUIBM PowerPC-based[5] "Broadway"
Storage512MB Internal flash memory
Nintendo GameCube Memory Card
Secure Digital card
GraphicsATI "Hollywood"
ConnectivityWi-Fi
Bluetooth
USB 2.0 x2
LAN Adapter (via USB)
Online servicesNintendo Wi-Fi Connection
WiiConnect24
Virtual Console
Wii Channels
Best-selling gameWii Sports (pack-in, except Japan)
The Legend of Zelda: Twilight Princess[6]
Backward
compatibility
Nintendo GameCube
PredecessorNintendo GameCube

The Wii (pronounced as the pronoun we, IPA: [wi?]) is the fifth video game console released by Nintendo. The console was previously known by its project code name of Revolution, and is the successor to the Nintendo GameCube. Nintendo states that its console targets a broader demographic than that of Microsoft's Xbox 360 and Sony's PlayStation 3,[7] but it competes with both as part of the seventh generation of gaming systems.

A distinguishing feature of the console is its wireless controller, the Wii Remote, which can be used as a handheld pointing device and can detect motion and rotation in three dimensions. Another is WiiConnect24, which enables it to receive messages and updates over the Internet while in standby mode.[8]

Nintendo first mentioned the console at the 2004 E3 press conference and later unveiled the system at the 2005 E3. Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show.[9] In the 2006 E3, the console won the first of several awards.[10] By December 8 2006, it completed its launch in four key markets.

History

The console was originally conceived in 2001, as the Nintendo GameCube was first seeing release. According to an interview with Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was that power isn't everything for a console. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs. They might fight and hasten their own extinction."[11]

Two years later, engineers and designers were brought together to further develop the concept. By 2005, the controller interface had taken form, but a public showing at that year's E3 was withdrawn. Miyamoto stated that "we had some troubleshooting to do. So we decided not to reveal the controller and instead we displayed just the console."[11]

The Nintendo DS is stated to have influenced the Wii design. Designer Ken'ichiro Ashida noted "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and even came up with a prototype." The idea was eventually rejected, with the notion that the two gaming systems would be identical. Miyamoto also expressed that "if the DS had flopped, we might have taken the Wii back to the drawing board."[11]

Name

The console was known by the codename of "Revolution" until April 27 2006, immediately prior to E3.[12] According to the Nintendo Style Guide, the name "is simply Wii, not Nintendo Wii." This means it is the first home console Nintendo has marketed outside of Japan without the company name featured in its trademark. While "Wiis" is a commonly used pluralization of the console, Nintendo has stated that the official plural form is "Wii Systems" or "Wii Consoles."[13] Nintendo spells "Wii" with two lower-case "i" characters meant to resemble two people standing side by side, representing players gathering together, as well as to represent the console's controllers. The company has given many reasons for this choice of name since the announcement; however, the most well known is:

Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.[14]

Despite Nintendo's justification for the name, some game developers and members of the press initially reacted negatively towards the change. They preferred "Revolution" over "Wii"[15] and expressed fear "that the name would convey a continued sense of 'kidiness' [sic] to the console."[16] The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.[17] Reggie Fils-Aime acknowledged the initial reaction and further explained the change:

Revolution as a name is not ideal; it's long, and in some cultures, it's hard to pronounce. So we wanted something that was short, to the point, easy to pronounce, and distinctive. That's how 'Wii,' as a console name, was created.[18]

Nintendo defended its choice of "Wii" over "Revolution" and responded to critics of the name by stating: "live with it, sleep with it, eat with it, move along with it."[19]

Launch

Starting September 14, 2006, Nintendo announced release information for Japan, North and South America, Australasia (Oceania), Asia, and Europe, including dates, prices, and distribution. At an earlier policy briefing, Nintendo revealed plans to release 6 million console units and 17 million software units during the fiscal year ending March 31, 2007.[20] This included the 4 million or more console units they expected to ship by the end of the 2006 calendar year.[21] It was announced that the majority of the 2006 shipments would be allotted to the Americas[22] and that 33 titles would be available in the 2006 launch window.[23] As reported, the United Kingdom suffered a massive shortage of console units, as many high-street and online stores were unable to fulfill all preorders.[24]

Nintendo announced that they would release their console in South Korea by the end of 2007.[25]

Demographic

Nintendo hopes to target a wider demographic with its console than that of others in the seventh generation.[7] At a press conference for Dragon Quest IX, Satoru Iwata iterated "We're not thinking about fighting Sony, but about how many people we can get to play games. The thing we're thinking about most is not portable systems, consoles, and so-forth, but that we want to get new people playing games."[26]

This is reflected in Nintendo's series of television advertisements in North America, directed by Academy Award-winner Stephen Gaghan, as well as Internet ads. The ad slogans are "Wii would like to play" and "Experience a new way to play." These ads ran starting November 15 2006 and had a total budget of over US$200 million throughout the year.[27] The productions are Nintendo's first broad-based advertising strategy and include a two-minute video clip showing a varied assortment of people enjoying the Wii system, such as urban apartment-dwellers, country ranchers, grandparents and parents with their children. [28]

Hardware

File:Wii Blockbuster Display.jpg
Wii retail display boxes

The Wii console is Nintendo's smallest home unit yet; it measures 44 mm (1.73 in.) wide, 157 mm (6.18 in.) tall, and 215.4 mm (8.48 in.) deep in its vertical orientation. The included stand measures 55.4 mm (2.18 in.) wide, 44 mm (1.73 in.) tall, and 225.6 mm (8.88 in.) deep. The system weighs 1.2 kg (2.7 lbs),[29] which makes it the lightest of the three major seventh generation consoles. The console can be placed either horizontally or vertically. The prefix for the numbering scheme of the system and its parts and accessories is "RVL-" after its project code name of "Revolution".[30]

The front of the console features an illuminated slot-loading optical media drive that accepts both 12cm Wii Optical Discs and Nintendo GameCube Game Discs. The blue light in the disc slot illuminates briefly when the console is turned on, and pulsates when new data is received through WiiConnect24. When there is no WiiConnect24 information, the light is off. The disc slot light remains off during game play or when using other features. Two USB ports are located at its rear, and an SD card slot hides behind the cover on the front of the console. The SD card can be used for uploading photos as well as backing up saved game data and downloaded Virtual Console games. As a presently impenetrable system of digital rights management, Virtual Console data cannot be restored to any system except the unit of origin.[31] To use the SD slot, a software update must be downloaded, so game saves cannot be transferred to or from a system that has not been connected to the Internet.

Nintendo has shown the console and the Wii Remote in white, black, silver, lime green, and red,[32][33] but has initially been available only in white. At E3 2006, the Wii Remote was shown in light blue. Shigeru Miyamoto stated that other colors would be available after the easing of supply limitations, which were stated to continue until Spring.[34] Numerous minor changes were made to the design between its original unveiling and launch, including the Nintendo branding used and button placements.

The Wii launch package includes the console, a stand to allow the console to be placed vertically, a circular clear stabilizer for the main stand, one Wii Remote, one Nunchuk attachment, one Sensor Bar, a removable stand for the sensor bar, one external main power adapter, two AA batteries, one composite AV cable with RCA connectors (component video and other types of cables are available separately), operation documentation, and (in all regions excluding Japan) a copy of Wii Sports.

A Nintendo spokesperson has announced that the company plans to release a version of the console with DVD-Video playback capabilities in 2007.[35] This corroborates an earlier press release by digital media company Sonic Solutions, stating that Nintendo had chosen their CinePlayer CE DVD Navigator software engine to provide this functionality. Even though software will be used to enable DVD-Video functionality, it apparently "requires more than a firmware upgrade" and cannot therefore be implemented through the WiiConnect24 network.[35]

Wii Remote

From left to right: Nintendo DS Lite, Nunchuk, Wii Remote, and strap

The Wii Remote is a one-handed controller that uses a combination of accelerometers and infrared detection (from an array of LEDs inside the Sensor Bar) to sense its position in 3D space. This design allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the console using Bluetooth, and features force feedback, 4KB non-volatile memory[36] and an internal speaker. The Wii Remote can connect to other devices through a proprietary port at the base of the controller. The device bundled with the Wii retail package is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons. In addition, an attachable wrist strap can be used to prevent the player from unintentionally dropping or throwing the Wii Remote. In response to incidences of strap failures, Nintendo is offering a stronger replacement for all straps.[37]

Technical specifications

Nintendo itself has released few technical details regarding the Wii system, but some key facts have leaked from the press.[5][36] Though none of these reports have been officially confirmed, most point to the Wii as being an extension or advancement of the previous Nintendo GameCube architecture.

† None of the clock rates have been confirmed by Nintendo, IBM, or ATI.

Technical issues

The first firmware update via WiiConnect24 reportedly caused a small portion of units to become unusable. This forced users to either send their units to Nintendo for repairs (if they wished to retain their saved data), or exchange it for a free replacement.[46] It has also been reported that during standby mode, the Wii can overheat to the point of damaging the GPU, causing pixelation problems, such as random dark or green pixels, to appear. Currently, it is possible to contact Nintendo and send it for repair.[47]

Interlink Electronics filed a patent-infringement lawsuit against Nintendo over the pointing functionalities of the Wii Remote, claiming, "loss of reasonable royalties, reduced sales and/or lost profits as a result of the infringing activities" of Nintendo.[48] Anascape Ltd, a Texas-based firm, also filed a lawsuit against Nintendo for patent infringements.[49][50] Green Welling LLP filed a class action lawsuit against Nintendo for their "defective wrist straps."[51]

Features

The console contains a number of internal features made available from its hardware and firmware components. The hardware allows for extendability through expansion ports while the firmware can receive periodic updates via the WiiConnect24 service.

Wii Channels

File:Nintendo Wii Channels.jpg
Wii Channels menu

The operating system interface for the console is designed around the concept of television channels, with a Wii menu used to access them. Separate channels are graphically displayed in a 4x3 grid, and are navigated using the pointer capability of the Wii Remote. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel, and News Channel. The Forecast Channel was released on December 19 2006.[52] The News Channel was released on January 26 2007.[53] There are a number of channels for each Virtual Console download, and two additional downloadable through Wii Ware: the Internet Channel and the Everybody Votes Channel. A Trial Version of the Internet Channel was released on December 22 2006 and is available for download on the Wii Shop Channel. The full version is to be released in March, which will be free until June. After June, a fee of 500 Wii Points will be required for purchase.[54] The Everybody Votes Channel was released on February 13, 2007.[55]

Backward compatibility

Nintendo GameCube ports on the top of the Wii unit

The Wii console is backward compatible with all Nintendo GameCube software and most GameCube peripherals. Compatibility with software is achieved with the slot-loading drive's ability to accept GameCube discs. Peripherals can be connected via set of four GameCube controller ports and two Memory Card slots concealed by flip-open panels.[5] A GameCube controller is required to play GameCube games, as neither the Wii Remote nor the Classic Controller functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save, as the Wii internal flash memory will not save GameCube games. Nintendo has stated that the console is not compatible with the GameCube modem adapter, broadband adapter, Game Boy Player, AV cable, or AC adaptor.

Nintendo DS connectivity

The Wii system supports wireless connectivity with the Nintendo DS. Shigeru Miyamoto said Nintendo was still working out when features using this connectivity would be available, but that it would be soon after the launch of the system, due to the popularity of the Nintendo DS.[56] At Nintendo's corporate policy meeting in June 2006, Satoru Iwata explained that the DS uses its wireless connectivity to communicate with the console and that no further accessories are needed.[20]

The connectivity allows the player to use functions like the Nintendo DS microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either Pokémon Diamond or Pearl are able to play battles using their Nintendo DS as a controller.[57] It has also been announced that the Nintendo DS is able to play game demos downloaded from the console, which they would receive from Nintendo, similar to a DS Download Station.[58] The console is also able to expand Nintendo DS games.[57]

Online connectivity

The Wii unit is able to connect to the Internet through its built-in 802.11b/g Wi-Fi and through a USB-to-Ethernet adaptor, with both methods allowing players to access the established Nintendo Wi-Fi Connection service.[5] Nintendo has stated that the console implements standard Wi-Fi protocols. Wireless encryption by WEP, WPA (TKIP/RC4) and WPA2 (CCMP/AES) are supported.[59] Just as for the Nintendo DS, Nintendo does not charge fees for playing via the service[7][60] and the Friend Code system controls how players connect to one another. It is reported that only one Wii system code is required.[61][60] This system also implements console-based software such as the Wii Message Board, for which a feature is being considered for alerting registered friends for the Wii Message Board about new games that have been purchased.[62]

The service has several features for the console including the Virtual Console, WiiConnect24, Internet Channel, Forecast Channel, and the News Channel. The console can also communicate and connect with other Wii systems through a self-generated wireless LAN, enabling local wireless multiplayer on different television sets. Battalion Wars 2 first demonstrated this feature for non-split screen multiplayer between two or more televisions.[63]

Parental controls

The console features parental controls, prohibiting younger users from playing games with content considered unsuitable for their age level. When a Wii or Virtual Console game is attempted to be played, it reads the content rating encoded in the game data; if this rating is greater than the system's set age level the game will not load without a correct override password. However, the parental controls setting does not affect Nintendo GameCube titles.

European units mainly use the PEGI rating system,[64] whereas North American units use the ESRB rating system.[65] The Wii unit supports the native rating systems of many countries, including CERO in Japan, the USK in Germany, both the PEGI and BBFC in the United Kingdom and the OFLC in Australia and New Zealand.

Software library

Games representing Nintendo's flagship franchises, including the The Legend of Zelda, Metroid, Mario, Animal Crossing, Pokémon, Super Smash Bros., and Fire Emblem series have been announced for the console, with only The Legend of Zelda: Twilight Princess and WarioWare being released to date in all territories. Likewise, there are original titles for it as well as expected third party games.[66] Ubisoft announced eight titles for release over the launch period, and have stated that they have a further six currently in development while Midway Games has announced six titles.[67] EA has declared their '100%' support for the system[68] and has since gone on to purchase long-time partner Headgate Studios, which now develops exclusively for Nintendo's console.[69]

Though Perrin Kaplan had originally stated that the system would be region-free,[70] corrections from Nintendo of America and Nintendo of Europe concurred that the console does support regional lockout.[71]

Retail copies of Wii games are supplied on DVD-like optical discs and are packaged in a keep case. As with Nintendo GameCube games, these are distinguishable by a green triangle printed at the bottom corner on the side keep case paper insert sleeve.

Reception

At E3 2006, Nintendo's console won the Game Critics Awards for Best of Show and Best Hardware.[10] In the December 2006 issue of Popular Science the console was awarded with the Grand Award Winner in Home Entertainment.[72] Spike TV's Video Games Award also granted the console the award in breakthrough technology.[73] GameSpot chose the console as the Best Hardware on their Best and Worst 2006 awards show.[74] The system was also chosen as one of PC World magazine's 20 Most Innovative Products of the Year.[75]

Criticism of the Wii Remote and the Wii hardware has also surfaced. Jeff Gerstmann of CNET has stated that the controller's speaker produces low-quality sound.[76] Factor 5 President Julian Eggebrecht criticized the hardware audio as being substandard for a console of the seventh generation, saying "It's essentially GameCube 1.5."[77] Free Radical Design has stated that the Wii hardware would lack the power needed to run their software set for release on other seventh generation consoles.[78] An executive for Frontline Studios expressed that major publishers are wary of releasing exclusive titles for the console due to the perception that third-party companies are not strongly supported by consumers.[79] The online connectivity of the Wii was also subject to criticism, as Matt Casamassina of IGN compared it to the "entirely unintuitive" service provided for the Nintendo DS.[80]

See also

References and notes

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  6. ^ Anoop Gantayat (2006-12-07). "One Million Wiis Worldwide". IGN. Retrieved 2006-12-08.
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  39. ^ Template:Ja icon"Wii??? (Wii??)". Nintendo. Retrieved 2006-05-22.
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  42. ^ Casamassina, Matt (July 17, 2006). "Macronix Supplies Wii". IGN. Retrieved 2006-07-18. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessyear=, |accessmonthday=, and |coauthors= (help); More than one of |author= and |last= specified (help)
  43. ^ consolewatcher.com Wii Component Cable Supports 480p Output
  44. ^ Images reveal RGB SCART compatibility
  45. ^ "Dolby Technology to Power the Sound of the Wii Console" (Press release). Dolby Laboratories. 2006-09-21. Retrieved 2006-09-23.
  46. ^ "Wii Connect 24 Kills Wiis".
  47. ^ Wii Overheat Causes Video Output Error qj.net. Retrieved on February 16 2007.
  48. ^ Micah Seff (2006-12-08). "Nintendo Sued for Patent Infringement". IGN. Retrieved 2006-12-08.
  49. ^ INQUIRER staff (2006-8-03). "Microsoft, Nintendo sued over games controller". The Inquirer. Retrieved 2006-12-08. {{cite web}}: Check date values in: |date= (help)
  50. ^ Jeremy Reimer (2006-8-04). "Microsoft, Nintendo sued over game controller patents". arctechnica. Retrieved 2006-12-08. {{cite web}}: Check date values in: |date= (help)
  51. ^ "Nintendo Recalls Defective Wii Wrist Straps After Class Action Filed by Green Welling LLP". Yahoo. 2006-12-15. Retrieved 2006-12-21.
  52. ^ "Nintendo's Wii Forecast Channel now live in Oz". Aussie-Nintendo.com. 2006-12-19. Retrieved 2006-12-19.
  53. ^ "Wii Menu". Nintendo. Retrieved 2006-12-19.
  54. ^ "Wii Opera Browser Beta Available December 22". Retrieved 2006-12-20.
  55. ^ Nintendo Players - Nintendo Unleashes 'Everybody Votes' Channel
  56. ^ "Gamasutra - E3: Miyamoto Discusses Wii/DS Connectivity, Wii Pricing". Retrieved December 28. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  57. ^ a b Gantayat, Anoop (June 7, 2006). "Connectivity Returns". IGN. Retrieved 2006-06-07. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |month=, |curly=, |accessyear=, and |coauthors= (help)
  58. ^ Naoki Asami (2006-05-25). "Regaining what we have lost: Nintendo CEO Iwata's Ambitions for the "Wii"". Tech-On!. Nikkei Business Publications. p. 3. Retrieved 2006-06-09. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |curly=, |accessyear=, and |month= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  59. ^ "Choosing a Wireless Router". Nintendo.com. Retrieved 2006-12-13.
  60. ^ a b sjohnson (2006-07-18). "Secret Wii Details Revealed". The Feed. G4 Media, Inc. Retrieved 2006-07-20. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |curly=, |accessyear=, |coauthors=, and |month= (help)
  61. ^ Casamassina, Matt (2006-05-11). "Wii Wi-Fi Just Like DS". IGN.com. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |accessyear=, |month=, |accessmonthday=, and |coauthors= (help)
  62. ^ "Iwata Asks". Nintendo.
  63. ^ Battalion Wars 2 - Hands On IGN. Retrieved on January 25 2007.
  64. ^ "Revolution To Feature Parental Controls". Planet GameCube. 2005-11-16.
  65. ^ "Nintendo Announces Play Control System For Next Hardware" (Press release). Nintendo of America. 2005-11-16. {{cite press release}}: Check date values in: |date= (help)
  66. ^ Matt Casamassina (2006-05-09). "E3 2006: Wii Game List". IGN. Retrieved 2006-09-04. {{cite web}}: Check date values in: |date= (help)
  67. ^ Matt Wales (2006-08-02). "Ubisoft and Midway suck up Wii". computerandvideogames. Retrieved 2006-08-07. {{cite web}}: Check date values in: |date= (help)
  68. ^ Simon Carless (2006-08-01). "EA Sees Larger Loss, Ramps Up Wii Production". Gamasutra. Retrieved 2006-08-07. {{cite web}}: Check date values in: |date= (help)
  69. ^ iTZKooPA (2006-12-01). "EA Snaps Up Headgate Studios". Totalgaming.net. Retrieved 2006-12-05. {{cite web}}: Check date values in: |date= (help)
  70. ^ "First-party Wii games would be region-free [update 2]". joystiq. 2006-09-14. Retrieved 2006-11-03. {{cite web}}: Unknown parameter |Author= ignored (|author= suggested) (help)
  71. ^ "Wii not even remotely region-free". Joystiq. 2006-09-14. Retrieved 2006-12-06. {{cite web}}: Unknown parameter |Author= ignored (|author= suggested) (help)
  72. ^ Template:Harvard reference
  73. ^ "Oblivion nabs Spike TV top honors".
  74. ^ "GameSpot Best Games and Worst Games of 2006".
  75. ^ "PC World 20 Most Innovative Products of the Year 2006".
  76. ^ Gerstmann, Jeff (2006-12-12). "The Legend of Zelda: Twilight Princess". CNET. Retrieved 2007-01-18. {{cite web}}: Check date values in: |date= (help)
  77. ^ Radd, David (2006-11-17). "Wii Won't Rock You". GameDaily BIZ. Retrieved 2007-01-31. {{cite web}}: Check date values in: |date= (help)
  78. ^ "Free Radical Design FAQ".
  79. ^ Martin, Matt (2007-01-24). "Publishers wary of creating Nintendo titles, says Wii developer". GamesIndustry.biz. Retrieved 2007-01-27. {{cite web}}: Check date values in: |date= (help)
  80. ^ Casamassina, Matt (January 24 2007). N-Query. IGN. Retrieved on January 27 2007.
Official sites
Unofficial coverage