Solid Snake
Solid Snake | |
---|---|
Metal Gear series character | |
File:MGS1 Solid Snake.jpg Solid Snake in Metal Gear Solid, drawn by Yoji Shinkawa. Shinkawa's design would mark the beginning of consistency and continuity in Snake's design, and similar designs would appear in all later games. | |
First game | Metal Gear (1987) |
Created by | Hideo Kojima |
Solid Snake (ソリッド・スネーク, Soriddo Sunēku) is the protagonist of the Metal Gear series of video games by Konami.[1][2] Introduced in the 1987 video game Metal Gear and created by series creator Hideo Kojima, Solid Snake is a combination spy, special operations agent, and mercenary who works for FOXHOUND, a fictional black ops and espionage unit, and Philanthropy in later games. He is repeatedly tasked with disarming and destroying the latest incarnation of Metal Gear, a bipedal, nuclear-weapon-armed mecha. He is voiced in the Japanese- and English language-language releases of the games by seiyū Akio Ōtsuka and actor/screenwriter David Hayter, respectively.
Controlled by the player, Solid Snake must act alone, supported via radio by commanding officers and specialists. He enters armed only with a two-way radio (the "codec" in later games), binoculars, and a pack of cigarettes. All additional equipment must be acquired (such as weapons, rations, or his signature cardboard box disguise) on site.
Early Metal Gear games
Metal Gear, initially released in 1987 on the MSX2 home computer and later ported to the Nintendo Entertainment System, introduces Solid Snake, the rookie recruit of the elite special-forces unit FOXHOUND. Snake is sent by team leader Big Boss into the rogue nation Outer Heaven to rescue his missing teammate Gray Fox and discover who or what the "METAL GEAR" mentioned in Gray Fox's last transmission is. After rescuing a member of the resistance, Snake discovers that he has been set up; the leader of Outer Heaven is actually Big Boss, who intends to use Metal Gear—an experimental, nuclear-armed mecha—to establish Outer Heaven as a nuclear power. After destroying the Metal Gear itself, he then confronts Big Boss and defeats him.
Much as Metal Gear began as a pastiche of action movies of the time, Solid Snake began as a pastiche of contemporary action movie heroes. For example, on the cover artwork of the original Metal Gear, he resembles Michael Biehn in The Terminator, and the in-game portrait of Snake in Metal Gear 2: Solid Snake resembles Mel Gibson[3] (who was then starring in the Lethal Weapon movies). Solid Snake was even named after an action movie hero: Snake Plissken, Kurt Russell's character in Escape from New York.[4] Kojima's fondness of Escape from New York meant that later revisions of Solid Snake would show more and more similarity to Snake Plissken.[citation needed] Kojima later described Snake's role in the original Metal Gear as the "player's presence", contrasting the defined personality Solid Snake acquired in Metal Gear Solid.[5]
The NES port of Metal Gear was an unexpected million-seller in North America.[3] Konami commissioned the production of an NES sequel for the North American market titled Snake's Revenge, which was developed without the involvement of the first game's director, Hideo Kojima. Given the North American success of his game and its sequel, Kojima went on to develop his own sequel to Metal Gear.[4][3] This sequel, titled Metal Gear 2: Solid Snake and initially released only in Japan for the MSX2, follows after the original Metal Gear rather than Snake's Revenge; indeed, all later games ignore the events of Snake's Revenge.[6]
Metal Gear 2: Solid Snake sees Solid Snake once again called up to infiltrate a heavily-fortified enemy base, this time in Zanzibar Land. Zanzibar Land has aggravated an international oil crisis and declared themselves a nuclear power by kidnapping Dr. Kio Marv, the creator a bio-engineered algae that produces an oil substitute, and Dr. Pettrovich Madnar, the developer of the original Metal Gear. Snake infiltrates the base and discovers that Pettrovich and his former comrade Gray Fox have defected to Zanzibar Land, and that Zanzibar Land is led by none other than Big Boss. Snake destroys their new Metal Gear D, confronts and kills both Gray Fox and Big Boss.
Metal Gear Solid series
Following the release of Metal Gear 2: Solid Snake, Solid Snake did not appear in another game until 1998 (a full eight years later), when he re-emerged as the protagonist of the PlayStation game Metal Gear Solid. This game, which debuted at the 1997 Electronic Entertainment Expo to great fanfare, soon became an international hit and garnered critical acclaim worldwide.[7][8]
Metal Gear Solid sees Solid Snake pulled out of retirement by Colonel Campbell to deal with FOXHOUND. Under the leadership of Liquid Snake, FOXHOUND has gone rogue, seizing Shadow Moses, an isolated American nuclear weapons disposal facility. Snake infiltrates the base and meets up with Meryl Silverburgh, a rookie soldier, and Dr. Hal "Otacon" Emmerich, the designer of Metal Gear REX. Snake defeats each member of FOXHOUND one by one, destroys Metal Gear REX, and confronts Liquid Snake. Liquid Snake reveals that he and Solid Snake both are clones of Big Boss. He then challenges his brother to show who is truly superior, a confrontation which ends in Liquid Snake's death.
In addition to expanding Solid Snake's backstory, as the first Metal Gear game to feature voice acting Metal Gear Solid established his characteristic voice and appearance.[9] Yoji Shinkawa's Solid Snake design, characterized by his navy blue bandanna and "sneaking suit", would serve as the template for all future incarnations of Snake in later Metal Gear games. According to Shinkawa, Snake's physique was based on that of action star Jean-Claude Van Damme, while his facial appearance was originally inspired by actor Christopher Walken. Shinkawa described his rendition of Solid Snake from Metal Gear Solid as a "middle ground" between the younger Snake who graced the cover artwork of the first Metal Gear and the middle-aged Snake from the MSX2 version of Metal Gear 2.[10][11]
Solid Snake is the playable protagonist of the extensive prologue sequence of Metal Gear Solid 2: Sons of Liberty, in which he is sent by the anti-proliferation organization Philanthropy to infiltrate a cargo tanker and photograph Metal Gear RAY, the latest Metal Gear model. During the operation, however, the Metal Gear RAY is hijacked and the tanker destroyed, with the apparently-dead Snake framed for the deed.
The remainder of the game follows the actions of the rookie FOXHOUND agent Raiden (the character now controlled by the player), who has been assigned to rescue the U.S. President and a number of other government officials being held hostage at a remote offshore facility. Solid Snake, who survived the explosion in the prologue, appears throughout the main portion of the game (initially adopting the pseudonym Iroquois Pliskin, taken from the name of the character Snake Plissken from Escape from New York) as a non-playable character who assists Raiden.
The PlayStation 3 game Metal Gear Solid 4: Guns of the Patriots features an aged Snake under the new codename Old Snake. Advanced cellular degeneration caused by the cloning process used to create him has aged him prematurely. In the game, he wears a sneaking suit outfitted with "Octocamo" technology, which allows him to blend with his environment, as well as a face mask which alters his appearance. This new character design is based upon actor Lee Van Cleef.[12] According to Ryan Payton of Konami, Guns of the Patriots will be the final canonical Metal Gear game to feature Solid Snake as the main character.[13]
In spinoffs
Shinta Nojiri, who worked as an event planner in Metal Gear Solid[9], directed a trilogy of Metal Gear spinoffs which are side-stories, unrelated to the main, Kojima-directed series.[14] The first of these games is the Game Boy Color title Metal Gear: Ghost Babel (released outside Japan as Metal Gear Solid). In Ghost Babel, Solid Snake infiltrates a rebuilt Outer Heaven (now called Galuade) to defeat a FOXHOUND-like team of rogue agents called Black Chamber and destroy a new Metal Gear prototype, Gander. While the promotional art for the game were drawn by Yoji Shinkawa, the actual in-game character designs were done by Ikuya Nakamura, who would go on to direct the Kojima-produced Boktai series.
In Metal Gear Acid, Solid Snake must infiltrate the Lobito Physics and Research Laboratory, in order to retrieve "Pythagoras", to satisfy hijackers who have kidnapped presidential candidate Viggo Hach. This mission is complicated by La Clown, an expert mimic who impersonates Teliko (Solid Snake's intended inside contact), and subtle brainwashing that nearly convinces him that he is Hans Davis, a ruthless scientist that worked at the Lobito facility. He overcomes both and contacts the real Teliko, then destroys the latest model of Metal Gear, Metal Gear KODOQUE. The character designs in Metal Gear Acid were done by Tsubasa Masao (character designer of Zone of the Enders: The 2nd Runner). In Metal Gear Ac!d, the in-game models do not reflect Masao's anime-style designs, instead closely resembling the designs used in the Metal Gear Solid series.
Metal Gear Acid 2 forces upon Snake a different kind of identity crisis. An amnesiac Snake, framed for the death of the president of the Serena Republic, is coerced into teaming up with an agent named Venus to infiltrate SaintLogic Labs to investigate illegal military experiments rumored to be taking place there. The illegal experiments turn out to be a rebuilt Metal Gear KODOQUE and its successor, Metal Gear Chaioth Ha Qadesh, but their destruction is no end to Snake's troubles. It is revealed that he is not Solid Snake at all, but instead a clone based on tissue samples from Lobito Island. After this revelation and his separation from Venus, Snake commandeers the Chaioth Ha Qadesh to launch himself into the ocean, where he is rescued by his "CO" and reunited with his Serena Republic resistance comrades. The character designs in the sequel were once again done by Tsubasa Masao, with the game's cel-shaded graphical style and more-stylized character designs adhering closely to his colourful, clearly-inked concept art.
Other appearances
Solid Snake has appeared in a number of other games, including other Konami games, and more unusually, under license in games developed and published by other companies, such as Sony and Nintendo.
Hideo Kojima makes a habit of referencing his previous work. In the MSX2 RPG SD Snatcher, Gillian Seed adopts the alias of Solid Snake to infiltrate the Spider Skull Church, a Snatcher-worshiping cult. In the futuristic racing game Speed King, one of the cars is called the "Solid Snake". In the console versions of Policenauts, a bar named after Solid Snake can be seen in front of Jonathan Ingram's Detective Agency at Old LA during the opening credits. Moreover, the supplemental title Policenauts Pilot Disk for the 3DO (later ported to the PlayStation as Policenauts: Private Collection) features early conceptual artwork of Solid Snake, Meryl Silverburgh and members of FOXHOUND for the then-unreleased Metal Gear Solid when one looks for FOXHOUND in the interactive glossary. In the second and third games in the Kojima-produced, Konami-published Boktai series, Solid Snake makes cameos identified as "a man with no name" (maintaining the Spaghetti Western motif of the Boktai series, with character names such as Django and Sabata).
Solid Snake also appears in both halves of two different series crossovers. In Evolution Skateboarding, from Konami, Snake, along with Raiden, appears as hidden playable characters. The game includes two levels based on the Big Shell stage featured in Metal Gear Solid 2. (A demo of Evolution Skateboarding is, in turn, included in the PlayStation 2 version of Metal Gear Solid 2: Substance). Metal Gear Solid 3: Snake Eater, features a mini-game titled "Snake vs. Monkey, where Solid Snake (portrayed by the Naked Snake model from the main game) is sent by Campbell to capture monkeys at the wilderness. In Ape Escape 3, he appears in the corresponding mini-game Mesal Gear Solid, where he helps out Pipo Snake.
He has also appeared in a pair of cross-company fighting games. In DreamMix TV World Fighters, Solid Snake appears as a playable character alongside other third-party characters such as Bomberman and Convoy (Optimus Prime). Similarly, in Super Smash Bros. Brawl, a popular fighting game from Nintendo, Solid Snake appeared alongside Nintendo-owned characters such as Mario, Donkey Kong, and Pikachu, and SEGA's Sonic the Hedgehog.
Snake has been confirmed to be a playable character in the upcoming Nintendo DS game, New International Track & Field, alongside fellow Konami characters such as Sparkster and Simon Belmont, as well as new original characters.
References
- ^ Ben Karl, "Metal Gear Solid Mobile: Sneaky Snake", GamePro 235 (April 2008): 42.
- ^ Jeremy Parish, “Solid Snake,” Electronic Gaming Monthly 225 (January 2008): 93.
- ^ a b c Metal Gear Saga Vol. 1 (DVD). Konami Digital Entertainment, Inc. 2006.
- ^ a b Kent, Steven. "Hideo Kojima: Game Guru, Movie Maniac". Gamers Today. Retrieved 2005-07-15.
- ^ "METAL GEAR SOLID 4 INTEGRATED SITE".
- ^ "The History of Metal Gear Solid". UGO.com. Retrieved 2005-07-15.
- ^ "News: World". Acorn Gaming. September 4, 1999.
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(help) - ^ "Metal Gear Breaks Into Rentals". IGN. November 19, 1998.
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(help) - ^ a b Chen, David. "Retro/Active: Kojima's Productions". 1up.com. Retrieved 2005-07-15.
- ^ "Yoji Shinkawa's Art Gallery from the official Metal Gear Solid website" (in Japanese). Konami. 9. Retrieved 2006-07-19.
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ignored (help) - ^ Hodgson, David S.J. (1998). Metal Gear Solid: Official Mission Handbook. Millennium Publications Inc. p. 142.
- ^ MacDonald, Mark (2005). "Metal Gear Solid 4 101". 1up.com. Ziff Davis Media Inc. Retrieved 2006-12-25.
- ^ "More Metal Gear, No More Solid Snake".
- ^ "GameSpot: Metal Gear Saga Q&A - The Inside Scoop". Retrieved 2007-02-03.