Pokémon Ruby and Sapphire
Pokémon Ruby and Pokémon Sapphire, released in Japan as Pocket Monsters Ruby and Pocket Monsters Sapphire (ポケットモンスター ルビー・サファイア, Poketto Monsutā Rubī, Safaia), are both the third installments of the Pokémon series of role-playing games, succeeding Pokémon Gold, Silver, and Crystal. They were developed by Game Freak and published by Nintendo for the Game Boy Advance handheld video game console. The games were first released in Japan in late 2002; they later released to the rest of the world in 2003 (North America, Australia, and Europe). Pokémon Emerald, a special edition version, was released two years later in each region. These three games (Pokémon Ruby, Sapphire, and Emerald), along with Pokémon FireRed and LeafGreen, form the third generation of the Pokémon video game series, also known as the "advanced generation".
The games are set in Hoenn, a region in the Pokémon fictional universe. The story follows the progress of the central character in his or her quest to master Pokémon battling. Both games are independent of each other but have largely the same plot; though both can be played separately, it is necessary to trade between them in order to complete the games' Pokédexes.[3]
Ruby and Sapphire were critical and commercial successes: they received largely positive reviews and sold around 13 million copies, making them the best-selling games for the Game Boy Advance.
Setting and plot
Pokémon Ruby and Sapphire take place in Hoenn, a fictional region based on the island of Kyūshū in Japan.[4] The region contains nine cities and six towns along with different geographical locations, all of which are connected by Routes.[5] As in previous games, some areas are only accessible once the player fulfills a certain condition.[6]
The protagonist of Pokémon Ruby and Sapphire is a child who has recently moved to Littleroot Town. At the beginning of the games, the player chooses either Treecko, Torchic, or Mudkip as his or her starter Pokémon from Professor Birch. His child, the protagonist's rival, is also a Pokémon Trainer and occasionally battles the player.[7]
The basic goal of the game is to become the best trainer in all of Hoenn;[8] this is done by raising Pokémon, defeating the eight Gym Leaders for Gym Badges, and eventually challenging the Elite Four and the Champion.[9] Throughout the game, the player occasionally battles Team Magma or Team Aqua (depending on the version of the game being played), a criminal organization that abuses Pokémon.[10]
Gameplay
Like its predecessors, Pokémon Ruby and Sapphire are in third-person perspective. Different Pokémon species live in the region's different terrains; when the player encounters a Pokémon, the field switches to a turn-based "battle scene" where the Pokémon will fight.[11]
The games' two main goals are defeating the Elite Four to become the new Champion and completing the Pokédex by capturing, evolving, and trading to obtain all 386 Pokémon. A major aspect of this is raising the player's Pokémon by battling other Pokémon. This system of gaining experience points and leveling up controls the physical properties of the Pokémon, such as the battle statistics gained, and the moves learned.[12]
New features
The most prominent change in the battle mechanics is the introduction of double battles, in which the opposing parties each use two Pokémon at same time. Consequently, certain Pokémon moves can affect multiple combatants at once.[13] Also new to the games are innate abilities and natures; the former is shared by every Pokémon of a certain species, while the latter may vary among a particular species. Abilities grant their holders certain powers in battle, such as immunity against certain types of moves or strengthening a certain type of move. Natures, like innate abilities, affect the strength of Pokémon in battle; however, they do so by affecting the stats of the Pokémon rather than directly affecting the strength of the moves.[14] Another stat introduced in Pokémon Ruby and Sapphire is Condition, an important factor in Pokémon contests, mini-games in which participants use moves to display their Pokémon's Condition. Both Pokémon and their moves have a Condition; it is increased by using Pokéblocks (candies made from berries).[15]
Like Pokémon Gold, Silver, and Crystal, Ruby and Sapphire keep track of real-life time; this influences events like tides and berry plant growth. However, unlike their predecessors, Ruby and Sapphire do not differentiate between day and night; thus, the times of day do not determine the appearance of Pokémon. Also, due to the changes in battle structure as well as the new Pokémon statistics, Ruby and Sapphire cannot be linked with Pokémon games of previous generations.[16]
Connectivity with other devices
Ruby and Sapphire have limited e-Reader support. Nintendo released Battle-e Cards, a set of e-Reader cards that contained trainer battles in which the player could see previously-hidden Pokémon.[17] A special e-Reader card called the Eon Ticket was also released; obtained through the Mystery Gift function, the Ticket allows the player to board the ferry at Slateport City or Lilycove City and reach a place called Southern Island. There, the player faces either Latios or Latias, depending on which version the player is using.[18]
Ruby and Sapphire are also able to connect to the GameCube games Pokémon Colosseum and Pokémon Box. In the former, once players reach a certain point in the game, they are able to transfer Pokémon between Colosseum and Ruby/Sapphire.[19] Additionally, those who pre-ordered Colosseum were able to access the Pokémon Jirachi and see a preview of the movie Pokémon: Jirachi Wish Maker. Box, a so-called Pokémon "Microsoft Office", allows players to store and organize their Pokémon on the GameCube.[20]
Development
Pokémon Ruby and Sapphire were developed by Game Freak and Nintendo under the direction of Junichi Masuda. As with its predecessors, Ken Sugimori was the art director, although these were the first games in which he did not single-handedly produce all of the art.[21] When asked where his design team came up with the ideas for all of the new Pokémon, Sugimori stated that they get their ideas from past experiences in their childhood involving nature, animals, and the media and then base them on insects. Even looking at the world in a different perspective sometimes provided inspiration for the creatures. "First we select an insect and after that we add essential elements to the insects to make it more like Pokemon, such as adding some hard shape to it, to be more like steel," Sugimori said, describing the process of creating a Pokémon.[22]
As the Game Boy Advance was able to handle newer, enhanced graphics, Ruby and Sapphire were the first games in the series that allowed up to four people to share information at one time, as opposed to the previous limit of two. However, the development team used a more basic graphics engine in order to keep the game simple and not overly confusing. The team wanted the games to appeal to a large audience, so the software was designed to be easy enough for younger generations of children to play, but new features were added to bring the veteran gamers back.[22]
Masuda stated that the basic philosophy of all Pokémon games is communication; in the Pokémon series, this is manifested in trading and battling with other people. When asked about the new concept of double battles, the developers noted that they tried to focus more on the original one-on-one battles as the main type of competition and only added the double battles as a "new challenge". They stated that if they receive positive feedback about the double battles, the feature may appear more in future generations.[22]
The games were the first in the series that did not contain all of the Pokémon from previous generations. Sugimori stated that the team tried to include all the new Pokémon as well as some from previous generations. When asked about any features that could not be included due to technical restrictions, Masuda noted that he wanted each individual Pokémon to make up to three different cries depending on its mood.[22]
The North American release of Ruby and Sapphire used revised box covers that had "dynamic colored background texture[s]" and changes in font style and size of the names.[23][24]
It is also worth mentioning that ruby and sapphire were released with a development error which was patchable via a post release update these were first GBA games to receive such an update. known as the "Berry Update" this update fixed an issue in which after a year of playing the berry trees would stop growing. There are several different ways to have this patch applied. Add Jirachi to Your Team from your Pokémon Colosseum Bonus Disc connect to Pokémon Colosseum and use a "connective feature" Connect to Pokémon Box Connect to Pokémon FireRed, Pokmon LeafGreen, or Pokémon Emerald using a Game Boy Advance Link Cable. Once they are connected, power on the system. When the Pokémon FireRed/LeafGreen title screen appears, hold down the B Button and SELECT, then follow the instructions that appear on-screen. also by sending your game cartridge back to Nintendo where they will apply the update. There are also rumors of a "special gift" that players can receive In addition to fixing the glitch. [25][26]
Sales and reception
To promote Ruby and Sapphire, Nintendo launched a USD$7 million campaign that lasted from March to May 2003.[27] In addition to rewarding pre-orders of the games with merchandise, Nintendo held a contest in which participants submitted videos of themselves singing the Pokemon theme song with their own re-written lyrics; the grand prize for that event was a Lugia PT Cruiser.[28][29] Later that year, Nintendo launched the EON Ticket Summer Tour, in which 125 Toys 'R' Us stores across the United States offered the Eon Ticket for download from July 19 to September 1.[18][30]
Aggregator | Score |
---|---|
GameRankings | 84% (55 reviews)[31][32] |
Metacritic | 82% (33 reviews)[33][34] |
Publication | Score |
---|---|
GameSpot | 8.1/10 |
IGN | 9.5/10 |
Pokémon Ruby and Sapphire met with largely positive reception: the games were commercial successes and garnered favorable reviews from the gaming industry. By April 2003 (within one month of their North American release), Nintendo moved around 2.2 million units of the games in North America alone; sales of the games in Japan totaled around 4.4 million within six weeks of release.[35] With around 13 million units sold worldwide, Ruby and Sapphire are the best-selling games ever for the Game Boy Advance.[36]
Reviewers were divided in their critiques of the games. IGN praised the "deep design" of the games and the "high quality" of the music and tune composition while criticizing the fact that "the overworld and battle graphics only received minor upgrades from the Game Boy Color version [Gold and Silver]". GameSpot, however, declared the graphics "clear and effective" while calling the games "a cakewalk from start to finish [...] One thing Pokémon Ruby and Sapphire don't offer is much of a challenge".[37] Gamepro thought that the graphics and music were "much better than the GBC games" and that the addition of double battles "add[ed] challenge" and "made the harder battles far more strategic than before—the way the game should be".[38] Other complaints included the removal of the time system of Gold and Silver and the inability to import Pokémon from the games of previous generations. In 2007, the games were collectively named the tenth best Game Boy Advance game of all time in an IGN article.[39]
Other games
Pokémon Emerald
Pokémon Emerald is the twelfth game in the Pokémon video game series in Japan, and the eleventh in North America and Europe. The game, an enhanced remake of Ruby and Sapphire, was released in Japan on September 16, 2004 as Pocket Monsters Emerald (ポケットモンスター エメラルド, Poketto Monsutā Emerarudo); it was released in North America on May 1, 2005, Australia on June 9, 2005, and Europe on October 21, 2005.[40]
Though the gameplay is largely the same as that of Ruby and Sapphire, Emerald introduces new features. The plot is modified; both Team Magma and Aqua are villains who awaken Groudon and Kyogre respectively. When the two legendary Pokémon begin to battle each other, the protagonist must unleash Rayquaza (pictured on the box cover) to calm them. Some of the game mechanics are changed as well. Though double battles were clearly marked in Ruby and Sapphire, they are more sporadic in Emerald; two separate trainers might come together to battle as a pair. After the Elite Four is defeated, the player may re-battle Gym Leaders in a double battle. Also, Pokémon sprites are animated in battle like they were in Pokémon Crystal.[41] Probably the most significant addition is the Battle Frontier, an expanded version of the Battle Tower in Ruby and Sapphire.
Emerald has been generally well-received.[42][43] The game has an aggregate rating of 77% on Game Rankings.[44] Gamespot gave it a 7.5 rating;[45] IGN gave it an "Impressive" rating of 8.0 out of a possible 10.[41] Eurogamer, however, gave Emerald a score of 6/10. Though it praised Emerald for looking better than either Ruby or Sapphire and for having harder and longer gameplay, it criticized the game for not even being a "half changed update [...] but more of a director's cut".[46] Emerald was the second best-selling game in the United States of 2005; it sold 6.32 million copies, making it the third-best selling game for the Game Boy Advance.[47]
Pokémon Box: Ruby and Sapphire
Pokémon Box: Ruby and Sapphire, or Pokémon Box, is a spin-off Pokémon game for the Nintendo GameCube console, bundled with a Nintendo GameCube Game Boy Advance Cable and a Memory Card 59.[48] It was released in Japan on May 30, 2003 and in North America on July 11, 2004,[49] but only through the New York Pokémon Center and its online store.[48] It is no longer available in either location. The game was released in Europe as Pokémon Memory Magic due to translation problems,[50] and Europeans only could get the game by using points from Nintendo of Europe's loyalty program, or by buying the Pokémon Colosseum Mega Pak.[51]
The game is essentially a storage system for the Game Boy Advance Pokémon games that allows players to trade and store Pokémon that they have caught in Ruby, Sapphire, Emerald, FireRed, and LeafGreen onto a GameCube memory card. Players can then organize and interact with their Pokémon on the GameCube, such as allowing them to mate. Unique Pokémon can also be acquired. Another feature allows the games to be played on the television via the GameCube Game Boy Advance Cable. Options such as taking screenshots of the game are available in this mode.[52] Another addition is the "Showcase", where players can create and display game pieces of Pokémon.[53]
Nintendo referred to the game as "the most exclusive Pokémon software ever offered to North American Pokémon fans,"[54] but it was generally considered to be unnecessary, receiving an aggregate score of 50% on Game Rankings.[55] Craig Harris of IGN gave the game a "Meh" rating of 5.0, praising the interface, which makes the organization of Pokémon much easier as compared to the Game Boy Advance interface, as well as the emulator which allows Ruby and Sapphire to be played on the GameCube. He also stated that the game was a good deal due to the inclusion of a Memory Card and Cable. However, Harris cited the "Showcase" as "entirely unnecessary and completely out of place," and said that overall the game lacked much to do. He wrote, "It's targeted specifically for the truly die-hard Pokemon fan, but it requires so many specific elements to actually be useful to anyone."[53] Allgame gave the game three and a half out of five stars.[54]
References
- Game Freak (March 18, 2003). Pokémon Ruby. Nintendo.
- Game Freak (March 18, 2003). Pokémon Sapphire. Nintendo.
- Pokémon Sapphire Version instruction booklet. Nintendo(2003). AGB-AXPE-USA.
- Hollinger, Elizabeth M. (2003). Pokémon Ruby Version [and] Sapphire Version: Prima's Official Strategy Guide. USA: Prima Games.
Notes
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ignored (|access-date=
suggested) (help) - ^ "Walkthrough: Badge #7". IGN.
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suggested) (help) - ^ "Walkthrough: Badge #1". IGN.
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: Unknown parameter|accessmonthday=
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ignored (|access-date=
suggested) (help) - ^ Pokémon Sapphire instruction booklet, p.09
- ^ "Guides: Pokemon Ruby/Sapphire Guide (GBA) Walkthrough: Pokemon League Championship". IGN.
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: Unknown parameter|accessmonthday=
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suggested) (help) - ^ "Walkthrough: Badge #2". IGN.
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: Unknown parameter|accessmonthday=
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ignored (|access-date=
suggested) (help) - ^ Harris, Craig. "Pokemon: Ruby Version". IGN.
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: Text "March 17, 2003" ignored (help) - ^ "Basics". IGN.
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ignored (|access-date=
suggested) (help) - ^ Hollinger, p.3
- ^ Hollinger, p.6
- ^ Hollinger, p.76
- ^ Pokémon Sapphire Version instruction booklet, p.50.
- ^ Harris, Craig (September 12, 2003). "Pokemon Battle-e Cards". IGN.
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: Unknown parameter|accessmonthday=
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{{cite web}}
: Unknown parameter|accessmonthday=
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: Unknown parameter|accessmonthday=
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ignored (|access-date=
suggested) (help) - ^ "Pokemon Ruby Version Info". GameFAQs.
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{{cite web}}
: Unknown parameter|accessmonthday=
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suggested) (help) - ^ Harris, Craig (December 18, 2002). "Updated Pokemon Boxes". IGN.
{{cite web}}
: Unknown parameter|accessmonthday=
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ignored (|access-date=
suggested) (help) - ^ Harris, Craig (November 19, 2002). "Pokemon GBA US Boxart". IGN.
{{cite web}}
: Unknown parameter|accessmonthday=
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suggested) (help) - ^ "Special udate gift". March 26, 2004 19:17 PM PST.
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(help); Unknown parameter|accessmonthday=
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- ^ Harris, Craig (March 12, 2003). "Pokemon Hit the Road". IGN.
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: Unknown parameter|accessmonthday=
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suggested) (help) - ^ Harris, Craig (February 11, 2003). "Pokemon Pre-Sell Goodies". IGN.
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: Unknown parameter|accessmonthday=
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ignored (|access-date=
suggested) (help) - ^ Harris, Craig (August 29, 2003). "Nintendo Celebrates Pokemoniversary". IGN.
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: Unknown parameter|accessmonthday=
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: Unknown parameter|accessmonthday=
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: Unknown parameter|accessmonthday=
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{{cite web}}
: Unknown parameter|accessmonthday=
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suggested) (help) - ^ "Nintendo Makes Money". IGN. April 4, 2003.
{{cite web}}
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suggested) (help) - ^ "Consolidated Financial Statements" (PDF). Nintendo. November 25, 2004.
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: Unknown parameter|accessmonthday=
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suggested) (help) - ^ Kasavin, Greg (March 18, 2003). "Pokemon Ruby Version". GameSpot.
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: Unknown parameter|accessmonthday=
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: Unknown parameter|accessmonthday=
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ignored (|access-date=
suggested) (help) - ^ Craig Harris (March 16, 2007). "Top 25 Game Boy Advance Games of All Time". IGN.com.
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suggested) (help) - ^ "Pokemon Emerald Info". GameFAQs.
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: Unknown parameter|accessmonthday=
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