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List of Extra Credits episodes

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The first videos before the debut of webseries Extra Credits were released on YouTube by the series' co-creator Daniel Floyd. The show was then picked up by The Escapist for the first 54 episodes before a contractual dispute forced the show to leave and be picked up by PATV. Technical limitations with PATV's site forced the official episodes to be categorized in seasons of 26 episodes each since the move.

Beginning on January 1, 2014, episodes are being posted exclusively on Extra Credits' YouTube channel.

YouTube-released episodes

This list deals with the videos released by Floyd under the loose title Video Games And...

Total # Title Air date
11"Video Games and Storytelling"[1]February 17, 2008 (2008-02-17)
Talks about storytelling potential of video games. Created as a project for Daniel's art history course at SCAD.
22"Video Games and Sex"[2]May 29, 2008 (2008-05-29)
Talks about mishandling of sexuality in video games. Incorrectly flagged for mature content on YouTube.
33"Video Games and Learning"[3]September 8, 2008 (2008-09-08)
Introduces concept of tangential learning and its applications in video games. First video to include James Portnow.
44"Video Games and the Uncanny Valley"[4]November 1, 2008 (2008-11-01)
Talks about the uncanny valley in relation to video games.
55"Video Games and Choice"[5]April 19, 2009 (2009-04-19)
Talks about the difference between problems and choices in relation to game design.
66"Video Games and the Female Audience"[6]June 28, 2009 (2009-06-28)
Talks about the female demographic of video games. Features Gamasutra editor-at-large Leigh Alexander as writer instead of Portnow.
77"Video Games and Facing Controversy"[7]September 6, 2009 (2009-09-06)
Talks about controversy and how the game industry should face it. Includes clips from a debate video concerning Six Days in Fallujah.
88"Video Games and Moral Choices"[8]April 16, 2010 (2010-04-16)
Talks about how moral choice gameplay should be improved.

Season 1

Total # Title Air date
11"Bad Writing"[9]July 28, 2010 (2010-07-28)
Writing in video games and the importance of narrative is discussed.
22"The Future of MMOs"[10]August 4, 2010 (2010-08-04)
The team talks about the current state of the MMO genre and where it may go in the future.
33"Innovation"[11]August 11, 2010 (2010-08-11)
The Indie and AAA branches of the game industry are contrasted, and joining forces to help them to drive innovation is discussed.
44"Where Did Survival Horror Go?"[12]August 18, 2010 (2010-08-18)
The relative shortage of "true" horror games and why the genre has deteriorated is discussed.
55"No Redeeming Value"[13]August 25, 2010 (2010-08-25)
In a spin on the usual format, the team deconstructs the God of War series and its triumphs and failings in storytelling.
66"Free Speech"[14]September 1, 2010 (2010-09-01)
The team discusses the then-called Schwarzenegger v. EMA case (upcoming at the time) and what it could mean for the future of video games as a medium.
77"Enriching Lives"[15]September 8, 2010 (2010-09-08)
Taking deconstruction a step further, the team discusses a moral choice sequence in Mass Effect 2 and the power video games have to teach people about themselves.
88""Gamer""[16]September 15, 2010 (2010-09-15)
The term "gamer" and the problems associated with its current usage are discussed.
99"Video Game Music"[17]September 22, 2010 (2010-09-22)
The team takes a look at the way video game music has evolved over the years, and compare the strengths of today's game music with the chiptunes of gaming past.
1010"Project Ten Dollar"[18]September 29, 2010 (2010-09-29)
EA's post-market "Project Ten Dollar" is discussed and some alternatives are suggested.
1111"Kinect and Move"[19]October 6, 2010 (2010-10-06)
The Kinect and PlayStation Move peripherals are discussed, and their chances for success are speculated on.
1212"Diversity"[20]October 13, 2010 (2010-10-13)
As an opening to an ongoing episodic discussion, the team look at the lack of proper diversity in video games (and outlines numerous episode topics to come).
1313"Mailbag #1"[21]October 20, 2010 (2010-10-20)
The team goes over some of the more common requests in their email inboxes, including why there is a lack of FPS innovation, how to enter the game industry, what the team's game industry experience is, a brief analysis of the current state of PC gaming and JRPGs, and others.
1414"Symbolism 101"[22]October 27, 2010 (2010-10-27)
For Halloween, the team explores the use of symbols and psychology in horror games.
1515"Facing Controversy"[23]November 3, 2010 (2010-11-03)
The team reiterates the Season 0 video about how the industry should be facing the various controversies surrounding video games.
1616"So You Want to be a Game Designer"[24]November 10, 2010 (2010-11-10)
The team goes over some key points for those desiring to become a game designer.
1717"Easy Games"[25]November 17, 2010 (2010-11-17)
The team discusses why games appear to have gotten easier over the years.
1818"The Skinner Box"[26]November 24, 2010 (2010-11-24)
Operant conditioning (via the "skinner box") and its overuse in modern game design are discussed.
1919"Sex in Games"[27]December 1, 2010 (2010-12-01)
Before building upon sexual diversity as introduced in an earlier episode, a previous episode from the pre-Escapist era was remade to discuss the current state of sex in games.
2020"Sexual Diversity"[28]December 8, 2010 (2010-12-08)
To demonstrate the benefits of sexual diversity in games, the characters Kanji Tatsumi and Naoto Shirogane from Persona 4 are analyzed.
2121"Narrative Mechanics"[29]December 15, 2010 (2010-12-15)
Missile Command is deconstructed to demonstrate how games can express an idea using only their mechanics.
2222"A Season of Hope"[30]December 22, 2010 (2010-12-22)
The team takes a break from the "art and design" talk to appreciate the Child's Play Charity Dinner Auction.
2323"Choice and Conflict"[31]December 29, 2010 (2010-12-29)
The team discusses what "choice" is, and how the use of conflict separates it from the often-substituted "calculations".
2424"Mailbag #2"[32]January 5, 2011 (2011-01-05)
The team once again goes over some of the more common requests in their email inboxes, including the (over)use of gritty realism, the widespread poor translation of movies to games (and vice versa), e-sports, Minecraft, the decline of Sonic the Hedgehog, and others.
2525"Non-Combat Gaming"[33]January 12, 2011 (2011-01-12)
The potential for game experiences that aren't combat based is explored, particularly exploring the game Echo Bazaar.
2626"Piracy"[34]January 19, 2011 (2011-01-19)
The team carefully explores piracy as it affects games and the industry.

Season 2

Total # Title Air date
271"Amnesia and Story Structure"[35]January 26, 2011 (2011-01-26)
The team talks about Three-act structure, In Medias Res and amnesia as a plot device in games.
282"Playing Like a Designer (pt. 1)"[36]February 2, 2011 (2011-02-02)
In the first of a two-part discussion, the team explains how a designer analyzes games as he plays.
293"Playing Like a Designer (pt. 2)"[37]February 9, 2011 (2011-02-09)
In the conclusion of the two-part discussion, the team explains how a designer analyzes games as he plays.
304"Achievements"[38]February 16, 2011 (2011-02-16)
The winner of a Child's Play auction for the topic of a complete episode, ostensibly Sparrow the Cat, requested that the team discuss Achievements and their influence in games today.
315"An Open Letter to EA Marketing"[39]February 23, 2011 (2011-02-23)
The Extra Credits team calls out EA on their recent marketing campaigns.
326"Ludus Florentis"[40]March 2, 2011 (2011-03-02)
The team discusses a big paradigm shift that they see on the horizon of the game industry.
337"True Female Characters"[41]March 9, 2011 (2011-03-09)
As a continued look at sexual diversity in games, the team discusses how to design strong female characters.
348"Tutorials 101"[42]March 16, 2011 (2011-03-16)
As foreshadowed in a previous episode, the team goes over how to build an effective tutorial.
359"Tangential Learning"[43]March 23, 2011 (2011-03-23)
The team reiterates the concept of tangential learning, which involves the exposure of educational topics to facilitate learning rather than directly educating.
3610"Gamification"[44]March 30, 2011 (2011-03-30)
The team discusses how the principles of a game can be applied to various fields, related to tangential learning. Erin Siegel stars as the series' first guest artist.
3711"Metrics"[45]April 6, 2011 (2011-04-06)
The team discusses the increasing focus on metrics in the game industry, and the possible results this trend might have, for better or worse.
3812"Consoles Are the New Coin-Op"[46]April 13, 2011 (2011-04-13)
The team speculates that consoles are speculated to be going the way of the obsolete arcade, and why this may not be a bad thing.
3913"Games You Might Not Have Tried (Or Heard Of)"[47]April 20, 2011 (2011-04-20)
A list of games is compiled that the members of the team feel are important or influential, but not necessarily popular or even good. Includes Fate of the World, Knights in the Nightmare, Europa Universalis III, Victoria II, Hearts of Iron III, Valkyria Chronicles, The World Ends with You, King's Field: The Ancient City, Demon's Souls, Radiant Historia, Desktop Dungeons, Super Crate Box, Dissidia Final Fantasy, Amnesia: The Dark Descent, Ghost Trick: Phantom Detective, Professor Layton and the Curious Village, Today I Die, Every Day the Same Dream, One Chance, The Company of Myself, The End of Us, Freedom Bridge, Passage, Might & Magic: Clash of Heroes, SpaceChem, Ilomilo, Dungeon Fighter Online, and Minecraft (technically disqualified as "everyone has already heard of it").
4014"Learning from Other M"[48]April 27, 2011 (2011-04-27)
Metroid: Other M is deconstructed to analyze its shortcomings, especially as pertains to gender roles.
4115"Gamifying Education"[49]May 4, 2011 (2011-05-04)
Expanding on the previous gamification discussion, the team elaborates on how education could specifically benefit.
4216"Graphics vs. Aesthetics"[50]May 11, 2011 (2011-05-11)
The difference between the often-confused "graphics" and "aesthetics" are discussed.
4317"The Myth of the Gun"[51]May 18, 2011 (2011-05-18)
The team attempts to identify why the U.S. has always produced more first-person shooters than Japan.
4418"NOT a Security Episode"[52]May 25, 2011 (2011-05-25)
Following the aftermath of the 2011 hacking of PlayStation Network, the team discusses the changing relationship between corporation and consumer, and the trust that relationship is going to require.
4519"Anonymous"[53]June 1, 2011 (2011-06-01)
The team takes a quick break from all the games talk to discuss the internet group Anonymous, and whether or not they were actually behind the PSN outage.
4620"Our Oscars"[54]June 8, 2011 (2011-06-08)
The team talks about the need for video games to have their own "Oscars", and what that show might look like.
4721"The Role of the Player"[55]June 15, 2011 (2011-06-15)
The team gets into a little bit of video game theory, discussing the creative contribution of the player to a game.
4822"Game Reviews"[56]June 22, 2011 (2011-06-22)
They talk about reviewing games, how to pursue a game reviewing career, and how game reviewing might be improved overall.
4923"Race in Games"[57]June 29, 2011 (2011-06-29)
The team finally get around to talking about racial diversity and discrimination in games, thanks mostly to the release of L.A. Noire.
5024"Sharing Our Medium"[58]July 6, 2011 (2011-07-06)
The team discusses how challenging it is to introduce others to video games, and offers some tips for how to successfully do so. Erin Siegel returns as guest artist.
5125"Microtransactions"[59]July 13, 2011 (2011-07-13)
The team discusses microtransactions and how they are not fulfilling their potential within the games industry. Erin Siegel returns as a guest artist.
5226"S.978 and Operation Rainfall"[60]July 20, 2011 (2011-07-20)
The team shares some of their thoughts on the S.978 bill and Operation Rainfall.

Season 3

Total # Title Air date
531"The Pre-Production Problem"[61]July 27, 2011 (2011-07-27)
The Guest Art Marathon is kicked off with a discussion on why games really need to start making time for pre-production. Features guest artist Molly Maloney.
542""Art" is Not the Opposite of Fun"[62]August 3, 2011 (2011-08-03)
The team addresses a common claim that advancing games as an art means making them less fun. Features guest artist Annelie "Gab" Kretzschmar.
553"The MMORTS"[63]August 10, 2011 (2011-08-10)
The team addresses the potential for the MMORTS (massive multiplayer online real-time strategy) genre, as well as the reasons why making one seems to be such a difficult challenge. Features guest artist Cat Sze.
564"Game Addiction, Pt. 1"[64]August 17, 2011 (2011-08-17)
The team begins a two-part series on the much-debated topic of game addiction, properly referred to here as "game compulsion". Features guest artist Hyunwoo "Mac" Ko.
575"Game Addiction, Pt. 2"[65]August 24, 2011 (2011-08-24)
The team concludes the two-part series on the much-debated topic of game addiction. At over 25 minutes long, the video is a drastic departure from the usual format of the series, as it consists of a live-action recording by writer James Portnow as he shares his life experiences as an example of game compulsion. Features guest artist Hyunwoo "Mac" Ko.
586"Let's Talk About Publishing"[66]August 31, 2011 (2011-08-31)
This episode discusses how the excess money from the fundraiser regarding artist Allison Theus's surgery would be put into a fund for indie games. Features guest artist Andrew Gregoire.
597"Pacing"[67]September 7, 2011 (2011-09-07)
The team discusses proper pacing and its influence on game design. Features the brief return of Allison Theus.
608"Cutscenes"[68]September 14, 2011 (2011-09-14)
The role (and frequent misuse) of cutscenes in video games is discussed. Features guest artist Shannon Meissner.
619"Pro Gaming"[69]September 21, 2011 (2011-09-21)
The team considers the reasons why professional gaming hasn't really yet caught on in the West. Features guest artist Miel Daroqui.
6210"Games You Might Not Have Tried #2"[70]September 28, 2011 (2011-09-28)
The team expands their list of recent video games worth mentioning, but often forgotten. Daniel Floyd additionally takes over art duties for this episode. Includes Outland, Terraria, Kingdom of Loathing, Metro 2033, Depths of Peril, Monday Night Combat, Trenched, OGame, World of Tanks, The Cat and the Coup, Earth Defense Force 2017, Panzer Corps, Runespell: Overture, Catherine, Monster Hunter, Bastion, and The Stanley Parable.
6311"So You Want to be a Producer"[71]October 5, 2011 (2011-10-05)
The team takes a close look at one of the game industry's less-appreciated roles: the producer. Features guest artist LeeLee Scaldaferri.
6412"Propaganda Games"[72]October 12, 2011 (2011-10-12)
With the return of Allison, the team considers the unfortunate potential games have as tools for propaganda, and the potential to terribly misinform their audience in a similar way.
6513"Call of Juarez: The Cartel"[73]October 19, 2011 (2011-10-19)
The team further examines the "lazy design" briefly discussed in the previous episode by picking apart Call of Juarez: The Cartel.
6614"Zombies"[74]October 26, 2011 (2011-10-26)
To commemorate Halloween the same week, the team talks about zombies in video games.
6715"Working Conditions"[75]November 2, 2011 (2011-11-02)
The team looks into the working conditions of the game industry.
6816"The Uncanny Valley"[76]November 9, 2011 (2011-11-09)
The team reiterates their pre-Escapist video on the Uncanny Valley and its use in games.
6917"The Diablo III Marketplace"[77]November 16, 2011 (2011-11-16)
The team considers the intended goal (and possible results) of Blizzard's plan for a "real money" marketplace in Diablo III.
7018"Deus Ex: Human Revolution"[78]November 23, 2011 (2011-11-23)
Deus Ex: Human Revolution is picked apart to identify what makes it appealing.
7119"The Singularity"[79]November 30, 2011 (2011-11-30)
The team begins a two-episode "science distraction" derived from the previous episode by looking at what role games might play in the path to technological singularity.
7220"Technobabble"[80]December 7, 2011 (2011-12-07)
The team concludes the two-episode "science distraction" by examining the common "technobabble" cliche in video games.
7321"Playtesting"[81]December 14, 2011 (2011-12-14)
The team explains the value of playtesting one's game, and offers some tips on how to get the best data possible.
7422"Puzzle Games"[82]December 21, 2011 (2011-12-21)
Departing from the usual deconstruction format, Bejeweled 2 is instead analyzed on the surface with actual data points (in segments so the viewer can do so as well) to show just how complex and elegantly designed even a simple game can be.
7523"Skyrim's Opening"[83]January 11, 2012 (2012-01-11)
The team deconstructs the first several minutes of The Elder Scrolls V: Skyrim and compares it to an early part of Call of Duty 4: Modern Warfare to demonstrate the importance of a game's introduction.
7624"SOPA & PIPA"[84]January 25, 2012 (2012-01-25)
The team criticizes the SOPA and PIPA bills in their various forms, rather than try to keep up with its legislative status. Released 2 weeks after the last episode, as the skipped week instead held the release of an affiliated video calling for game developers and journalists to protest E3 2012 as part of the anti-SOPA protests.
7725"Mailbag #3"[85]February 1, 2012 (2012-02-01)
The team once again goes over many questions that have piled up since their last Mailbag episode. The questions include how to become a producer in the game industry, requesting a look at other fields in the industry, how to start an independent studio and the reason for region locking in games.
7826"Mailbag #4"[86]February 8, 2012 (2012-02-08)
The team does a second mailbag to clear up more questions with Erin Siegel aiding in the art once again. They go over questions such as the show's resources for information, how to pitch an idea for a video game and what game design books are recommended for designers.

Season 4

Total # Title Air date
791"So You Want to be a Developer, Part 1"[87]February 15, 2012 (2012-02-15)
The start of a two-part look into how to be a programmer or developer. Assisted by Stack Exchange Network.
802"So You Want to be a Developer, Part 2"[88]February 22, 2012 (2012-02-22)
The end of a two-part look into how to be a programmer or developer. Assisted by Stack Exchange Network.
813"Western & Japanese RPGs, Part 1"[89]February 29, 2012 (2012-02-29)
The start of a three-part look into discussing (and defining) Western RPGs and JPRGs.
824"Western & Japanese RPGs, Part 2"[90]March 7, 2012 (2012-03-07)
The second of a three-part look into discussing (and defining) Western RPGs and JPRGs.
835"Western & Japanese RPGs, Part 3"[91]March 14, 2012 (2012-03-14)
The end of a three-part look into discussing (and defining) Western RPGs and JPRGs.
846"Mass Effect 3 DLC"[92]March 21, 2012 (2012-03-21)
The group observes both the positive and negative aspects of Mass Effect 3's DLC.
857"TransGaming"[93]March 28, 2012 (2012-03-28)
The group discusses the positive aspects of exposure to gaming through other mediums and experience through different genres.
868"Games You Might Not Have Tried #3"[94]April 4, 2012 (2012-04-04)
The team goes over another list of games that are either underrated or worth learning from. Includes Rock of Ages, The Dark Meadow, Xotic, Recettear: An Item Shop's Tale, Dungeon Defenders, Triple Town, King Arthur II: The Role-playing Wargame, PoxNora, Realm of the Mad God, and Dear Esther.
879"Kinect Disconnect"[95]April 11, 2012 (2012-04-11)
Months after the first time they've analyzed it, the team deconstructs the Kinect after much exposure to it to examine the positive and negative aspects of its motion control and how to improve it.
8810"Crowdfunding"[96]April 19, 2012 (2012-04-19)
This week, the team discusses the exciting possibilities of crowd-funded games.
8911"Harassment"[97]April 25, 2012 (2012-04-25)
This week, the team tackles the rampant bullying, misogyny and hate speech that occurs within the gaming community.
9012"ARGs (Part 1)"[98]May 2, 2012 (2012-05-02)
This week, the team begins a two-part discussion on ARGs, starting with Alternate Reality Games.
9113"ARGs (Part 2)"[99]May 9, 2012 (2012-05-09)
This week, the team concludes their discussion on ARGs, this time with Augmented Reality Games.
9214"EC Fund Update"[100]May 16, 2012 (2012-05-16)
This week, the team give a progress update on the EC Indie Fund.
9315"Spectrum Crunch"[101]May 30, 2012 (2012-05-30)
This week, the team discusses a major bandwidth problem we're about to run into.
9416"Hard-Boiled"[102]June 6, 2012 (2012-06-06)
Using Max Payne 3 as an example, the team goes over how making a series more mature can go wrong and what actually makes a game mature.
9517"Politics"[103]June 13, 2012 (2012-06-13)
This week, the team offers a handy guide to making your voice heard in U.S. politics. Guest appearance by Jared Polis.
9618"Games You Might Not Have Tried #4"[104]June 20, 2012 (2012-06-20)
This week, the team recommends some more interesting, "under the radar" games. Includes Lone Survivor, DayZ, A Valley Without Wind, Legend of Grimrock, Avernum: Escape from the Pit, Artemis, and Crusader Kings II.
9719"Power Creep"[105]June 27, 2012 (2012-06-27)
This week, the team finally gets around to talking about the trouble with power creep. Features guest artist Scott DeWitt.
9820"The Hero's Journey (Part 1)"[106]July 4, 2012 (2012-07-04)
This week, the team begins a two-part series on the Hero's Journey as applied to games. LeeLee Scaldaferri returns as guest artist.
9921"The Hero's Journey (Part 2)"[107]July 11, 2012 (2012-07-11)
This week, the team concludes their two-part series on the Hero's Journey as applied to games (like Journey). Annelie "Gab" Kretzschmar returns as guest artist.
10022"Perfect Imbalance"[108]July 18, 2012 (2012-07-18)
This week, the team discusses the benefits of subtle imbalances in games (and welcomes LeeLee Scaldaferri as their newest team member).
10123"Games You Might Not Have Tried: 16-bit"[109]July 25, 2012 (2012-07-25)
This week, the team list some under-appreciated titles from the beloved 16-bit era. Includes Starflight, E.V.O.: Search for Eden, Warsong, Shadowrun , Terranigma, Uncharted Waters: New Horizons, Inindo: Way of the Ninja, and U.N. Squadron.
10224"Digital Resale"[110]August 1, 2012 (2012-08-01)
This week, the team speculates on the future possibilities of reselling digital copies of games.
10325"Mechanics as Metaphor (Part 1)"[111]August 8, 2012 (2012-08-08)
This week, the team discuss how games can convey meaning through mechanics alone. Shannon Meissner returns as guest artist.
10426"Mechanics as Metaphor (Part 2)"[112]August 15, 2012 (2012-08-15)
This week, the team finishes discussing how games can convey meaning through mechanics alone.

Season 5

Total # Title Air date
1051"Spec Ops: The Line (Part1)"[113]August 22, 2012 (2012-08-22)
The team talks about what makes Spec Ops: The Line so great (without spoilers). Guest art by Arvydas.
1062"Spec Ops: The Line (Part2)"[114]August 29, 2012 (2012-08-29)
The team continues their talk about Spec Ops: The Line this time with spoilers.
1073"On Game Schools"[115]September 5, 2012 (2012-09-05)
This week, the team gives a step-by-step guide on how to choose a good game school.
1084"Energy Systems"[116]September 12, 2012 (2012-09-12)
This week, the gang talks about those playtime-limiting systems often found in social games.
1095"Starting Off Right"[117]September 19, 2012 (2012-09-19)
This week, the team talk about the crucial "first five minutes" of a game.
1106"Digital Rentals and the Online Arcade"[118]September 26, 2012 (2012-09-26)
This week, the gang discusses two alternate monetization methods that could work for certain games.
1117"Mailbag #5"[119]October 3, 2012 (2012-10-03)
This week, we are reminded once again that Mailbags are a thing we do.
1128"Beyond Fun"[120]October 10, 2012 (2012-10-10)
This week, we explain why games shouldn't be constrained exclusively to "Fun".
1139"Aesthetics of Play"[121]October 17, 2012 (2012-10-17)
This week, we talk genres and some game design theory.
11410"Demo Daze"[122]October 24, 2012 (2012-10-24)
This week, we explain why you don't see more game demos being released.
11511"Horror Protagonists"[123]October 31, 2012 (2012-10-31)
This week, we talk about the importance of protagonists in the horror genre.
11612""My Name Is Ozymandias…""[124]November 14, 2012 (2012-11-14)
This week, we discuss the unfortunate lack of preservation for gaming's history.
11713"Counter Play"[125]November 21, 2012 (2012-11-21)
This week, we discuss the design concept of Counter Play (with thanks to Tom Cadwell)
11814"Combining Genres"[126]November 28, 2012 (2012-11-28)
This week, we discuss the best way to approach genre blending.
11915"Balancing For Skill"[127]December 5, 2012 (2012-12-05)
This week, we talk about the factor of player skill when balancing multiplayer games.
12016"Religion in Games (Part 1)"[128]December 12, 2012 (2012-12-12)
This week, we start discussing religion in games. Finally.
12117"Religion in Games (Part 2)"[129]December 19, 2012 (2012-12-19)
This week, we talk a bit about Faith in games.
12218""God Does Not Play Dice""[130]January 9, 2013 (2013-01-09)
This week, we address the rather large reaction to our previous episode.
12319"Depth vs. Complexity"[131]January 16, 2013 (2013-01-16)
The team talks about the importance of balancing a game's depth and complexity.
12420"How to Start Your Game Narrative"[132]January 23, 2013 (2013-01-23)
The team explains why settling on a story before you've started your game may be a bad idea.
12521"The Beast Macabre"[133]January 30, 2013 (2013-01-30)
The team does a (somewhat premature) horror monsters episode.
12622"Global Games: Brazil"[134]February 6, 2013 (2013-02-06)
The team begins a series on the potential for game industry growth in new regions around the world. First up: Brazil!
12723"Funding XCOM (Part 1)"[135]February 13, 2013 (2013-02-13)
The team entertains ourselves by pondering the question: "Should we fund a real-life Xcom?"
12824"Funding XCOM (Part 2)"[136]February 20, 2013 (2013-02-20)
The team concludes our musing on the need for a real XCOM program.
12925"More Than Exposition"[137]February 27, 2013 (2013-02-27)
The team discusses some basic story principles as they apply to games.
13026"Word Choice"[138]March 6, 2013 (2013-03-06)
The team continues talking about effectively handling exposition in games.

Season 6

Total # Title Air date
1311"Intrinsic or Extrinsic"[139]March 13, 2013 (2013-03-13)
The team explains the difference between intrinsic and extrinsic rewards.
1322"Why Console Specs Don't Matter"[140]March 20, 2013 (2013-03-20)
The team enjoys some speculation on Sony's PlayStation 4.
1333"Differences in Scale vs Differences in Kind"[141]March 27, 2013 (2013-03-27)
The team discusses two fundamental game design principles (the ones in the titles).
1344"Raising the Dead"[142]April 3, 2013 (2013-04-03)
The team begins a three week series on various topics relating to Telltalle's The Walking Dead.
1355""For Whom the Bell Tolls""[143]April 10, 2013 (2013-04-10)
The team talks about one of The Walking Dead's major themes.
1366"Minority"[144]April 17, 2013 (2013-04-17)
The team concludes our little series about The Walking Dead's numerous strengths.
1377"Games You Might Not Have Tried #5"[145]April 24, 2013 (2013-04-24)
The team lists off a few more interesting games you may not have looked into yet. Includes Thomas Was Alone, Tokyo Jungle, Home, Mark of the Ninja, FTL, Natural Selection 2, Commander: The Great War, Kerbal Space Program, The Unfinished Swan.
1388"Like a Ninja"[146]May 1, 2013 (2013-05-01)
The team talks about how to make good stealth games.
1399"Global Games: Mexico, Argentina & Chile"[147]May 8, 2013 (2013-05-08)
The team takes a look at some more Latin American nations and their potential for game industry growth.
14010"The JC Penny's Effect"[148]May 15, 2013 (2013-05-15)
The team examines the pros and cons of the loot system design in Firefall.
14111"Toxicity"[149]May 22, 2013 (2013-05-22)
The team discusses how members of the gaming community treat each other.
14212"Dansky"[150]May 29, 2013 (2013-05-29)
The team talks about an early example of games attempting to push boundaries and do good.
14313"Moving Forward"[151]June 5, 2013 (2013-06-05)
The team discusses the need to change the conversation around video games.
14414"In Service to the Brand"[152]June 12, 2013 (2013-06-12)
The team discusses BioShock Infinite and the problem with clinging to "the brand".
14515"When Difficult is Fun"[153]June 19, 2013 (2013-06-19)
The team discusses how to make a game challenging, yet still enjoyable.
14616"Not a Babysitter"[154]June 26, 2013 (2013-06-26)
The team talks about how games can be a shared experience between kids and their parents.
14717"Used Games"[155]July 3, 2013 (2013-07-03)
The team talks some more about the used games issue.
14818"Designing for a Touch Screen"[156]July 10, 2013 (2013-07-10)
The team lays out some basic guidelines for designing a game on touch devices.
14919"A Little Bit of Yesterday"[157]July 17, 2013 (2013-07-17)
The team tries to figure out why it is we cherish that "retro" era of games so much.
15020"Game Compulsion (Part 3)"[158]July 24, 2013 (2013-07-24)
The team returns to the subject of game compulsion and its causes.
15121"So You Want to be an Indie"[159]July 31, 2013 (2013-07-31)
The team offers some tips on how to be a successful indie game developer.
15222"Games in Education"[160]August 7, 2013 (2013-08-07)
The team discusses some of the difficulties of integrating games into our education system.
15323"A Case for Board Games"[161]August 14, 2013 (2013-08-14)
The team discusses the importance of board games in the study of game design.
15424"Myers Briggs and Character Creation"[162]August 21, 2013 (2013-08-21)
The team discusses a handy method for broadly defining one's character.
15525"Games You Might Not Have Tried #6"[163]August 28, 2013 (2013-08-28)
The team brings you a fresh batch of interesting games worth checking out. Includes "Cart Life", "Papers, Please", "Crimson Shroud", "Eador Genesis", "Etrian Odyssey IV", "Guns of Icarus Online", "Rogue Legacy", "Warframe", and "Sifteo Cubes".

Season 7

Total # Title Air date
1561"The Feeling of Agency"[164]September 11, 2013 (2013-09-11)
The team kicks off a series of episodes on Choice in games.
1572"The Illusion of Choice"[165]September 18, 2013 (2013-09-18)
The team discusses the use of the illusion of choice in game design.
1583"How Much Agency Do Games Need?"[166]September 25, 2013 (2013-09-25)
The team attempts to reframe the question of how much choice a game needs to successfully engage the player.
1594"Negative Possibility Space"[167]October 2, 2013 (2013-10-02)
The team concludes their month-long discussion of Choice in video games.
1605"Overlooked"[168]October 9, 2013 (2013-10-09)
The team familiarizes themselves with an often-ignored game genre, hidden object games.
1616"Competitive Storytelling"[169]October 15, 2013 (2013-10-15)
The team examines the difficult challenge of storytelling in a competitive multiplayer game space.
1627"Spectacle Creep"[170]October 23, 2013 (2013-10-23)
The team discusses the increase in franchise scale and spectacle over time.
1638"Games You REALLY Might Not Have Tried"[171]October 30, 2013 (2013-10-30)
In time for Halloween, the team pulls out some creepy games you REALLY may never have heard of. Includes Memories of a Broken Dimension, Castle Doctrine, I Have No Mouth, and I Must Scream, No One Has to Die, Starseed Pilgrim, OFF, Pathologic, Song of Saya (Saya no Uta), and Outlast.
1649"Collectible Games (Part 1)"[172]November 6, 2013 (2013-11-06)
The team begins a two-part series on the Collectable monetization model.
16510"Collectible Games (Part 2)"[173]November 13, 2013 (2013-11-13)
The team continues the discussion of Collectable Games, their benefits and their potential dangers.
16611"Community Management"[174]November 20, 2013 (2013-11-20)
The team discusses the under-appreciated role of the Community Manager.
16712"What Is a Game?"[175]November 26, 2013 (2013-11-26)
The team discusses the debate over what does and doesn't qualify as a "game".
16813"Incentive Systems and Politics (Part 1)"[176]December 11, 2013 (2013-12-11)
The team starts a series looking at design problems in the US political system.
16914"Incentive Systems and Politics (Part 2)"[177]December 18, 2013 (2013-12-18)
The team continues their series about design problems in the U.S. political system. Grey Jenkins is a guest artist.
17015"Incentive Systems and Politics (Part 3)"[178]December 25, 2013 (2013-12-25)
The team concludes their series on design problems in the US political system. Gerrymandering and filibustering are discussed.

Post-Penny Arcade Episodes

Total Title Air date
171"The Good We Do"[179]January 8, 2014 (2014-01-08)
The team discusses some of the positive impact the gamer community has on the world, including gaming charities and charitable events.
172"Games You Might Not Have Tried: Collectable Games"[180]January 15, 2014 (2014-01-15)
Following up on previous episodes on collectable games, the team recommends some interesting collectable games on mobile and tablet platforms. Includes Fantastica, Tyrant Unleashed, Puzzle & Dragons, Puzzle Trooper, Dragon Era, Quiz RPG: The World of Mystic Wiz, Rev Ersi Quest, Injustice: Gods Among Us (tablet version), Order & Chaos Duels, and Assassin's Creed: Recollection.
173"The Magic Circle"[181]January 22, 2014 (2014-01-22)
The team discusses a crucial storytelling device, the magic circle, and how it is used in video games.
174"Affordances"[182]January 29, 2014 (2014-01-29)
The team discusses intuitive design in games.
175"Fail Faster"[183]February 5, 2014 (2014-02-05)
The team discusses why it is important to identify problems early in production.
176"Growing With Our Heroes"[184]February 12, 2014 (2014-02-12)
The team postulates that gritty reboots in films, comics and games are a reflection of an audience's desire for the properties they loved during their childhood to be relevant and mature enough to enjoy as adults.
177"Simulation Sickness"[185]February 19, 2014 (2014-02-19)
The team discusses a disorientation that affects players, most commonly while playing first person shooters.
178"Quest Design Part 1"[186]February 26, 2014 (2014-02-26)
The team discusses how to design quests that do not simply fall into the categories of "Kill X Enemies", "Collect X Items" or "Transport Item/Person from A to B".
179"Quest Design Part 2"[187]March 5, 2014 (2014-03-05)
The team continues to discuss how to design an immersive and interesting quest, drawing on some prime examples.
180"Games You Might Not Have Tried: Cyberpunk"[188]March 12, 2014 (2014-03-12)
The team offers a list of potentially interesting cyberpunk-themed games, including Snatcher, Shadowrun (SNES), Shadowrun (Genesis), Shadowrun Returns, System Shock 2, Uplink, Hacker Evolution, Gemini Rue, Burn Cycle and Chaos Overlords. The book Burning Chrome is also mentioned.
181"Collectable Games Part 3"[189]March 19, 2014 (2014-03-19)
Part 3 of the series on collectable games, focusing on the positive aspects of the genre.
182"Designing for Youth"[190]March 26, 2014 (2014-03-26)
The team discusses the importance of distinguishing between age groups when designing for children.
183"Net Neutrality"[191]April 2, 2014 (2014-04-02)
The team discusses the importance of net neutrality and the effect it will have on games should it vanish.
184"Doing Free to Play Wrong"[192]April 9, 2014 (2014-04-09)
The team discusses why poor monetization in free-to-play games harms both the consumer and the developer.
185"Comedic Games"[193]April 16, 2014 (2014-04-16)
The team discusses the general lack of comedy-oriented video games, and the potential of interactive comedy.
186"Candy Crush's Success"[194]April 23, 2014 (2014-04-23)
The team discusses why Candy Crush had been phenomenally successful compared to other Bejeweled-style match 3 games.
187"Education: An End to Fear"[195]April 30, 2014 (2014-04-30)
The team discusses how video games could benefit education by personalized assessment, instant feedback and easing the work load on the teacher .
188"Education: Responsive Learning"[196]May 7, 2014 (2014-05-07)
The team continue their discussion on education and games, and consider how educational games could track student progress and relay information to teachers.
189"Education: 21st Century Skills"[197]May 14, 2014 (2014-05-14)
The team continue their discussion on education and games and emphasise the importance of using modern teaching techniques over rote learning.
190"Education: Agency"[198]May 21, 2014 (2014-05-21)
The team continue their discussion on games and education, and emphasise the importance of seeing the consequences of one's choices.
191"Why Games Do Cthulhu Wrong"[199]May 28, 2014 (2014-05-28)
The team talk about using Cthulhu as a force or as part of the atmosphere rather than as an enemy in Lovecraft-based games.
192"Minecraft Generation"[200]June 4, 2014 (2014-06-04)
The team postulate a shift in market domination from the traditional combat focus of most games to a more creation-based focus, in the wake of games like Minecraft.
193"Roguelike Returns"[201]June 11, 2014 (2014-06-11)
The team talk about the current revival in roguelike RPGs.
194"The Fighting Game Problem"[202]June 18, 2014 (2014-06-18)
The team talk about how fighting games' vast skill set deters many new players from becoming good at the game.
195"Why the Vita Failed"[203]June 25, 2014 (2014-06-25)
The team talk about why the Vita failed to break the market and become the dominant handheld system.
196"Early Access"[204]July 2, 2014 (2014-07-02)
The team talk about the pitfalls of allowing players to access incomplete versions of games.
197"The Waiting Game"[205]July 9, 2014 (2014-07-09)
The team talk about a curious emergence of games whose primary gameplay only becomes apparent with perseverance.
198"Open World Design"[206]July 16, 2014 (2014-07-16)
The team talk about two different methods of designing quests in open world games.
199"Choices vs Consequences"[207]July 23, 2014 (2014-07-23)
The team talk about how building a game around players actively making a decision and seeing the results of such affects gameplay.
200"Episode 200"[208]July 30, 2014 (2014-07-30)
The team celebrate their 200th episode and mention the progress in the video game industry since 2008.

Other Series

Extra Curricular

Extra Curricular is a series of Podcasts of a similar nature to the main video series.

# Title Air date
1"Microtransactions, DLC and Price"[209]September 13, 2011 (2011-09-13)
2"Genre"[210]September 20, 2011 (2011-09-20)
3"Sound Design"[211]September 27, 2011 (2011-09-27)
4"Genericism"[212]October 4, 2011 (2011-10-04)
5"Modding"[213]October 11, 2011 (2011-10-11)
6"Tutorials"[214]October 18, 2011 (2011-10-18)
7"Diversity (with Dan & James)"[215]October 25, 2011 (2011-10-25)
8"Horror Games"[216]October 31, 2011 (2011-10-31)
9"Localisation"[217]November 8, 2011 (2011-11-08)
10"Culture and Games"[218]November 15, 2011 (2011-11-15)
11"Role Playing in Games"[219]November 22, 2011 (2011-11-22)
12"The Portrayal of War"[220]November 29, 2011 (2011-11-29)
13"Content Ratings"[221]December 6, 2011 (2011-12-06)
14"Licensed Games"[222]December 20, 2011 (2011-12-20)
15"The Extra Curricular Holiday Special"[223]December 25, 2011 (2011-12-25)
16"Science Fiction in Games"[224]March 12, 2012 (2012-03-12)
17"Science Fiction in Games... Continued!"[225]March 13, 2012 (2012-03-13)
18"Sexism in Gaming"[226]March 20, 2012 (2012-03-20)
19"Games Journalism"[227]March 27, 2012 (2012-03-27)
20"Social Media in Gaming"[228]April 3, 2012 (2012-04-03)
21"Easter Special"[229]April 10, 2012 (2012-04-10)
22"Video Game Award Shows"[230]April 17, 2012 (2012-04-17)
23"Religion in Games"[231]April 24, 2012 (2012-04-24)
24"Sexuality in Games"[232]May 1, 2012 (2012-05-01)
25"Difficulty in Games"[233]May 8, 2012 (2012-05-08)
26"Authentic Combat in Games"[234]May 15, 2012 (2012-05-15)
27"The Role of Avatars"[235]May 22, 2012 (2012-05-22)
28"The Rise of Indie Games"[236]May 29, 2012 (2012-05-29)
29"Games Communities"[237]June 19, 2012 (2012-06-19)
30"RPG Combat Systems"[238]June 26, 2012 (2012-06-26)
31"Romance in Games"[239]October 13, 2012 (2012-10-13)
32"Psychological Horror"[240]October 28, 2012 (2012-10-28)
33"End of Year Special"[241]December 30, 2012 (2012-12-30)

Extra History

The Punic Wars

# Title Air date
EH1"The Punic Wars Begin"[242]September 6, 2013 (2013-09-06)
Extra Credits begins its 4-part look into the Punic Wars. A miniseries cosponsored by The Creative Assembly, made in conjunction with the release of Total War: Rome II.
EH2"The Second Punic War Begins"[243]September 13, 2013 (2013-09-13)
Part 2 of Extra Credits' 4-part look into the Punic Wars. Features the start of the Second Punic War.
EH3"The Second Punic War Rages On"[244]September 20, 2013 (2013-09-20)
Part 3 of Extra Credits' 4-part look into the Punic Wars. Features Hannibal's continued victories in Italy and his push toward the Roman capital.
EH4"The Conclusion of the Second Punic War"[245]September 27, 2013 (2013-09-27)
The final part of Extra Credits' 4-part look into the Punic Wars. Features the Romans turning the tide against Hannibal and ultimately winning the Second Punic War.

The Seminal Tragedy

# Title Air date
EH5"The Concert of Europe"[246]October 3, 2014 (2014-10-03)
Extra Credits begins its 4-part look into the events that started World War I.
EH6"One Fateful Day in June"[247]October 3, 2014 (2014-10-03)
Part 2 of Extra Credits' 4-part look into the events that started World War I.
EH7"The July Crisis"[248]October 3, 2014 (2014-10-03)
Part 3 of Extra Credits' 4-part look into the events that started World War I.
EH8"The Final Act"[249]October 11, 2014 (2014-10-11)
The final part of Extra Credits' 4-part look into the events that started World War I.
EHL1"WW1 Lies"[250]October 25, 2014 (2014-10-25)
The lies, omissions, glossing overs and corrections of Extra Credits' 4-part look into the events that started World War I.

Warring States Japan: Sengoku Jidai

# Title Air date
EH9"The Battle of Okehazama"[251]November 8, 2014 (2014-11-08)
The first part of Extra Credits' 6-part look into the events of the Sengoku period.
EH10"The Siege of Inabayama Castle"[252]November 22, 2014 (2014-11-22)
The second part of Extra Credits' 6-part look into the events of the Sengoku period.
EH11"Warrior Monks of Hongan-ji and Hiei"[253]December 6, 2014 (2014-12-06)
The third part of Extra Credits' 6-part look into the events of the Sengoku period.
EH12"The Death of Oda Nobunaga"[254]December 20, 2014 (2014-12-20)
The fourth part of Extra Credits' 6-part look into the events of the Sengoku period.
EH13"The Battle of How Toyotomi Unified Japan"[255]January 17, 2015 (2015-01-17)
The fifth part of Extra Credits' 6-part look into the events of the Sengoku period.
EH14"The Campaign of Sekigahara"[256]January 31, 2015 (2015-01-31)
The sixth part of Extra Credits' 6-part look into the events of the Sengoku period.
EHL2"Sengoku Jidai Lies"[257]February 14, 2015 (2015-02-14)
The lies, omissions, glossing overs and corrections of Extra Credits' 6-part look into the events of the Sengoku period.

England: The South Sea Bubble

# Title Air date
EH15"The Sharp Mind of John Blunt"[258]February 28, 2015 (2015-02-28)
The first part of Extra Credits' 5-part look into the events of the South Sea Company.
EH16"Too Big to Fail"[259]March 14, 2015 (2015-03-14)
The second part of Extra Credits' 5-part look into the events of the South Sea Company.
EH17"Buying Out Britain"[260]March 28, 2015 (2015-03-28)
The third part of Extra Credits' 5-part look into the events of the South Sea Company.
EH18"The Bubble Pops"[261]April 11, 2015 (2015-04-11)
The fourth part of Extra Credits' 5-part look into the events of the South Sea Company.
EH19"One Little Green Ledger"[262]April 25, 2015 (2015-04-25)
The fifth part of Extra Credits' 5-part look into the events of the South Sea Company.
EHL3"South Sea Company Lies"[263]May 9, 2015 (2015-05-09)
The lies, omissions, glossing overs and corrections of Extra Credits' 5-part look into the events of the South Sea Company.

Africa: Zulu Empire I

# Title Air date
EH20"Shaka Zulu Becomes King"[264]May 16, 2015 (2015-05-16)
The first part of Extra Credits' 4-part look into the Zulu Empire.
EH21"The Wrath of Shaka Zulu"[265]May 23, 2015 (2015-05-23)
The second part of Extra Credits' 4-part look into the Zulu Empire.
EH22"Diamonds in South Africa"[266]May 30, 2015 (2015-05-30)
The third part of Extra Credits' 4-part look into the Zulu Empire.
EH23"Last Stands and Changing Fortunes"[267]June 6, 2015 (2015-06-06)
The fourth part of Extra Credits' 4-part look into the Zulu Empire.
EHL4"Zulu Empire Lies"[268]June 13, 2015 (2015-06-13)
The lies, omissions, glossing overs and corrections of Extra Credits' 4-part look into the events of the Zulu Kingdom.

Byzantine Empire: Justinian and Theodora

# Title Air date
EH24"From Swineherd to Emperor"[269]June 20, 2015 (2015-06-20)
The first part of Extra Credits' 6-part look into the Byzantine Empire and the reign of Justinian.
EH25"The Reforms of Justinian"[270]June 27, 2015 (2015-06-27)
The second part of Extra Credits' 6-part look into the Byzantine Empire and the reign of Justinian.
EH26"Purple is the Noblest Shroud"[271]July 4, 2015 (2015-07-04)
The third part of Extra Credits' 6-part look into the Byzantine Empire and the reign of Justinian.
EH27"Vanquishing the Vandals"[272]July 11, 2015 (2015-07-11)
The fourth part of Extra Credits' 6-part look into the Byzantine Empire and the reign of Justinian.
EH28"Impossible Burden of Fate"[273]July 18, 2015 (2015-07-18)
The fifth part of Extra Credits' 6-part look into the Byzantine Empire and the reign of Justinian.
EH29"Fighting for Rome"[274]July 25, 2015 (2015-07-25)
The sixth and final part of Extra Credits' 6-part look into the Byzantine Empire and the reign of Justinian.
EHL5"Byzantine Empire Lies"[275]August 1, 2015 (2015-08-01)
The lies, omissions, glossing overs and corrections of Extra Credits' 6-part look into the events of the Byzantine Empire and the reign of Justinian.
EH48"The Cracks Begin to Spread"[276]January 23, 2016 (2016-01-23)
The first part of Extra Credits' 6-part look back into the Byzantine Empire and the reign of Justinian.
EH49"Bad Faith"[277]January 30, 2016 (2016-01-30)
The second part of Extra Credits'6-part look back into the Byzantine Empire and the reign of Justinian.
EH50"Justinian's Comet"[278]February 6, 2016 (2016-02-06)
The third part of Extra Credits 6-part look back into the Byzantine Empire and the reign of Justinian.
EH51"Theodora: This is My Empire"[279]February 13, 2016 (2016-02-13)
The fourth part of Extra Credits 6-part look back into the Byzantine Empire and the reign of Justinian.
EH53"The Emperor Who Never Sleeps"[280]February 20, 2016 (2016-02-20)
The fifth part of Extra Credits' 6-part look back into the Byzantine Empire and the reign of Justinian.
EH54"Caesar I was, and am Justinian"[281]February 27, 2016 (2016-02-27)
The sixth and final part of Extra Credits' 6-part look back into the Byzantine Empire and the reign of Justinian.
EHL9"Justinian & Theodora Lies 2"[282]March 5, 2016 (2016-03-05)
The lies, omissions, glossing overs and corrections of Extra Credits' second 6-part look into the events of the Byzantine Empire and the reign of Justinian.

Europe: The First Crusade

# Title Air date
EH30"The People's Crusade"[283]August 8, 2015 (2015-08-08)
The first part of Extra Credits' 6-part look into the First Crusade.
EH31"Peter the Hermit"[284]August 15, 2015 (2015-08-15)
The second part of Extra Credits' 6-part look into the First Crusade.
EH32"A Good Crusade?"[285]August 22, 2015 (2015-08-22)
The third part of Extra Credits' 6-part look into the First Crusade.
EH33"Men of Iron"[286]August 29, 2015 (2015-08-29)
The fourth part of Extra Credits' 6-part look into the First Crusade.
EH34"Siege of Antioch"[287]September 5, 2015 (2015-09-05)
The fifth part of Extra Credits' 6-part look into the First Crusade.
EH35"On to Jerusalem"[288]September 12, 2015 (2015-09-12)
The sixth and final part of Extra Credits' 6-part look into the First Crusade.
EHL6"First Crusade Lies"[289]September 19, 2015 (2015-09-19)
The lies, omissions, glossing overs and corrections of Extra Credits' 6-part look into the events of the First Crusade.

Korea: Admiral Yi

# Title Air date
EH36"Keep Beating The Drum (formerly "Beat the Drums of War")"[290]September 26, 2015 (2015-09-26)
The first part of Extra Credits' 5-part look into the career of Admiral Yi Sun-sin.
EH37"Be Like a Mountain"[291]October 3, 2015 (2015-10-03)
The second part of Extra Credits' 5-part look into the career of Admiral Yi Sun-sin.
EH38"The Bright Moonlight of Hansando"[292]October 10, 2015 (2015-10-10)
The third part of Extra Credits' 5-part look into the career of Admiral Yi Sun-sin.
EH39"Those Who Seek Death Shall Live"[293]October 17, 2015 (2015-10-17)
The fourth part of Extra Credits' 5-part look into the career of Admiral Yi Sun-sin.
EH40"Martial Lord of Loyalty"[294]October 24, 2015 (2015-10-24)
The fifth and final part of Extra Credits' 5-part look into the career of Admiral Yi Sun-sin.
EHL7"Admiral Yi Lies"[295]November 7, 2015 (2015-11-07)
The lies, omissions, glossing overs, and corrections of Extra Credits' 5-part look into the career of Admiral Yi Sun-sin.

England: The Broad Street Pump

# Title Air date
EH42"You Know Nothing, John Snow"[296]November 14, 2015 (2015-11-14)
The first part of Extra Credits' 4-part look into John Snow and the Broad Street pump.
EH43"Epidemiology Begins!"[297]November 21, 2015 (2015-11-21)
The second part of Extra Credits' 4-part look into John Snow and the Broad Street pump.
EH44"Map of the Blue Death"[298]November 28, 2015 (2015-11-28)
The third part of Extra Credits' 4-part look into John Snow and the Broad Street pump.
EH45"The Sanitary Movement"[299]December 5, 2015 (2015-12-05)
The fourth part of Extra Credits' 4-part look into John Snow and the Broad Street pump.
EHL8"Broad Street Pump Lies"[300]December 12, 2015 (2015-12-12)
The lies, omissions, glossing overs, and corrections of Extra Credits' 4-part look into John Snow and the Broad Street pump.

Mary Seacole

# Title Air date
EH46"A Bold Front to Fortune"[301]January 9, 2016 (2016-01-09)
The first part of Extra Credits' multi-part look into Mary Seacole.
EH47"Mother Seacole in the Crimea"[302]January 16, 2016 (2016-01-16)
The second part of Extra Credits' two-part look into Mary Seacole.

World War II: The Battle of Kursk

# Title Air date
EH52"Operation Barbarossa"[303]February 15, 2016 (2016-02-15)
The first part of Extra Credits' 4-part look into the Battle of Kursk. Sponsored by Wargaming, creator of World of Tanks.
EH55"Preparations"[304]February 29, 2016 (2016-02-29)
The second part of Extra Credits' 4-part look into the Battle of Kursk. The episode featured Richard "The Challenger" Cutland, military specialist for Wargaming.
EH58"Day One"[305]March 21, 2016 (2016-03-21)
The third part of Extra Credits' r-part look into the Battle of Kursk.
EH60"Control of the Eastern Front"[306]March 28, 2016 (2016-03-28)
The fourth and final part of Extra Credits' 4-part look into the Battle of Kursk.

Suleiman the Magnificent

# Title Air date
EH56"A Lion Takes the Throne"[307]March 12, 2016 (2016-03-12)
The first part of Extra Credits' 6-part look into Suleiman the Magnificent.
EH57"The Fate of Princes"[308]March 19, 2016 (2016-03-19)
The second part of Extra Credits' 6-part look into Suleiman the Magnificent.
EH59"The Lawgiver"[309]March 26, 2016 (2016-03-26)
The third part of Extra Credits' 6-part look into Suleiman the Magnificent.
EH61"The Shadow of God"[310]April 2, 2016 (2016-04-02)
The fourth part of Extra Credits' 6-part look into Suleiman the Magnificent.
EH63"Slave of God"[311]April 9, 2016 (2016-04-09)
The fifth part of Extra Credits' 6-part look into Suleiman the Magnificent.
EH65"Custodian of the Two Holy Mosques"[312]April 9, 2016 (2016-04-09)
The sixth and final part of Extra Credits' 6-part look into Suleiman the Magnificent.
EHL10"Suleiman the Magnificent Lies"[313]April 23, 2016 (2016-04-23)
The lies, omissions, glossing overs, and corrections of Extra Credits' 6-part look into Suleiman the Magnificent.

WW2: The Resource War

# Title Air date
EH62"Arsenal of Democracy"[314]April 5, 2016 (2016-04-05)
The first part of Extra Credits' 4-part look into the economics of World War II. Sponsored by Paradox Interactive, makers of Hearts of Iron IV.
EH64"Lend-Lease"[315]April 12, 2016 (2016-04-12)
The second part of Extra Credits' 4-part look into the economics of World War II. Sponsored by Paradox Interactive, makers of Hearts of Iron IV.
EH66"The Engines of War"[316]April 19, 2016 (2016-04-19)
The third part of Extra Credits' 4-part look into the economics of World War II. Sponsored by Paradox Interactive, makers of Hearts of Iron IV.
EH67"Strategic Bombing"[317]April 26, 2016 (2016-04-26)
The fourth part of Extra Credits' 4-part look into the economics of World War II.

Early Christian Schisms

# Title Air date
EH68"Before Imperium"[318]April 30, 2016 (2016-04-30)
The first part of Extra Credits' 4-part look into the early Christian heresies.
EH69"The Woes of Constantine"[319]May 7, 2016 (2016-05-07)
The second part of Extra Credits' 4-part look into the early Christian heresies.
EH70"The Council of Nicaea"[320]May 14, 2016 (2016-05-14)
The third part of Extra Credits' 4-part look into the early Christian heresies.
EH71"Ephesus, the Robber Council, and Chalcedon"[321]May 21, 2016 (2016-05-21)
The fourth part of Extra Credits' 4-part look into the early Christian heresies.
EHL11"Early Christian Schisms Lies"[322]May 28, 2016 (2016-05-28)
The lies, omissions, glossing overs, and corrections of Extra Credits' 4-part look into the early Christian heresies.

First Opium War

# Title Air date
EH74"Trade Deficits and the Macartney Embassy"[323]June 18, 2016 (2016-06-18)
The first part of Extra Credits' four-part look into the First Opium War.
EH75"The Righteous Minister"[324]June 25, 2016 (2016-06-25)
The second part of Extra Credits' four-part look into the First Opium War.
EH76"Gunboat Diplomacy"[325]July 2, 2016 (2016-07-02)
The third part of Extra Credits' four-part look into the First Opium War.
EH77"Conflagration and Surrender"[326]July 9, 2016 (2016-07-09)
The fourth and final part of Extra Credits' four-part look into the First Opium War.
EHL12"First Opium Wars Lies"[327]July 23, 2016 (2016-07-23)
The lies, omissions, glossing overs, and corrections of Extra Credits' 4-part look into the First Opium Wars..

The Brothers Gracchi

# Title Air date
EH80"How Republics Fall"[328]August 6, 2016 (2016-08-06)
The first part of Extra Credits' multi-part look into the Brothers Gracchi.
EH81"Populares"[329]August 13, 2016 (2016-08-13)
The second part of Extra Credits' multi-part look into the Brothers Gracchi.
EH82"Ochlocracy"[330]August 20, 2016 (2016-08-20)
The third part of Extra Credits' multi-part look into the Brothers Gracchi.
EH84"Enter Gaius"[331]August 27, 2016 (2016-08-27)
The fourth part of Extra Credits' multi-part look into the Brothers Gracchi.
EH86"The Final Fall"[332]September 3, 2016 (2016-09-03)
The fifth part of Extra Credits' multi-part look into the Brothers Gracchi.

Hiawatha

# Title Air date
EH83"The Great Law of Peace"[333]August 25, 2016 (2016-08-25)
The first part of Extra Credits' two-part look into Hiawatha. Sponsored by DomiNations.
EH85"Government for the People"[334]September 1, 2016 (2016-09-01)
The second part of Extra Credits' two-part look into Hiawatha. Sponsored by DomiNations.

One-Shots

# Title Air date
EH41"Middle East: Odenathus - Ghosts of the Desert"[335]October 31, 2015 (2015-10-31)
Extra Credits' look into Odenathus.
EH72"The History of Writing - Where the Story Begins"[336]June 4, 2016 (2016-06-04)
Extra Credits' look into the history of the written word in Sumer.
EH73"Samuel HaNagid - A Prince of Jews"[337]June 11, 2016 (2016-06-11)
Extra Credits' look into Samuel HaNagid.
EH78"Urbino - The Light of Italy: Federico da Montefeltro"[338]July 16, 2016 (2016-07-16)
Extra Credits' look into Urbino and Federico da Montefeltro
EH79"Lindisfarne - An Age Borne in Fire"[339]July 30, 2016 (2016-07-30)
Extra Credits' look into Lindisfarne and the beginning of the Viking Age.

Series on The Brothers Gracchi (Special Episode to be aired on Sept 10th then Lies on Sept 24th for the crew to have a break after PAX) , The History of Paper Money, Gran Colombia and Catherine the Great have been voted on by Patreon subscribers and are currently in production.

James Recommends

# Title Air date
JR1"The Swapper"[340]March 28, 2014 (2014-03-28)
JR2"Dragon's Dogma"[341]April 4, 2014 (2014-04-04)
JR3"Two Brothers"[342]April 11, 2014 (2014-04-11)
JR4"Brothers: A Tale of Two Sons"[343]April 18, 2014 (2014-04-18)
JR5"Pandora: First Contact"[344]April 25, 2014 (2014-04-25)
JR6"Risk of Rain"[345]May 2, 2014 (2014-05-02)
JR7"Long Live the Queen"[346]May 9, 2014 (2014-05-09)
JR8"Device 6"[347]May 16, 2014 (2014-05-16)
JR9"Last Dream"[348]May 23, 2014 (2014-05-23)
JR10"Pretentious Game"[349]May 30, 2014 (2014-05-30)
JR11"One Finger Death Punch"[350]June 6, 2014 (2014-06-06)
JR12"Emperor of the Fading Suns"[351]June 13, 2014 (2014-06-13)
JR13"Enemy Mind"[352]June 20, 2014 (2014-06-20)
JR14"Capsule"[353]June 27, 2014 (2014-06-27)
JR15"Ether One"[354]July 4, 2014 (2014-07-04)
JR16"King's Field: The Ancient City"[355]July 11, 2014 (2014-07-11)
JR17"Divekick"[356]July 16, 2014 (2014-07-16)
JR18"Kentucky Route Zero"[357]July 26, 2014 (2014-07-26)

Extra Remix

# Title Air date
ER1"CarboHydroM"[358]April 15, 2014 (2014-04-15)
ER2"Big Giant Circles"[359]April 22, 2014 (2014-04-22)
ER3"Bladiator"[360]April 29, 2014 (2014-04-29)
ER4"djpretzel"[361]May 6, 2014 (2014-05-06)
ER5"OverClocked Remix"[362]May 13, 2014 (2014-05-13)
ER6"Sixto"[363]May 20, 2014 (2014-05-20)
ER7"zircon"[364]May 27, 2014 (2014-05-27)
ER8"Jillian Aversa"[365]June 3, 2014 (2014-06-03)
ER9"Benjamin Briggs"[366]June 10, 2014 (2014-06-10)
ER10"Metroid Metal"[367]June 17, 2014 (2014-06-17)

Design Club

# Title Air date
DC1"Level 1-1"[368]June 5, 2014 (2014-06-05)
The team discusses the tutorial elements used in the first level of Super Mario Bros..
DC2"Summoner's Rift"[369]June 19, 2014 (2014-06-19)
The team discusses the level layout of a map in League of Legends and how it forces the players to think tactically.
DC3"Portal: Test Chambers"[370]July 3, 2014 (2014-07-03)
The team discusses the early levels of Portal and the tutorial contained within.
DC4"Mark of the Ninja"[371]July 17, 2014 (2014-07-17)
The team discusses Mark of the Ninja and how to make stealth games fair, yet challenging.
DC5"The Animation of Punch Out!! - How the Wii Sequel Scored a KO"[372]December 18, 2014 (2014-12-18)
The team discusses how animation in video games is different from that in film, and how Punch Out!! manages to work with this.


References

  1. ^ Video Games and Storytelling
  2. ^ Video Games and Sex
  3. ^ Video Games and Learning
  4. ^ Video Games and the Uncanny Valley
  5. ^ Video Games and Choice
  6. ^ Video Games and the Female Audience
  7. ^ Video Games and Facing Controversy
  8. ^ Video Games and Moral Choices
  9. ^ Bad Writing
  10. ^ The Future of MMOs
  11. ^ Innovation
  12. ^ Where Did Survival Horror Go?
  13. ^ No Redeeming Value
  14. ^ Free Speech
  15. ^ Enriching Lives
  16. ^ "Gamer"
  17. ^ Video Game Music
  18. ^ Project Ten Dollar
  19. ^ Kinect and Move
  20. ^ Diversity
  21. ^ Mailbag #1
  22. ^ Symbolism 101
  23. ^ Facing Controversy
  24. ^ So You Want to be a Game Designer
  25. ^ Easy Games
  26. ^ The Skinner Box
  27. ^ Sex in Games
  28. ^ Sexual Diversity
  29. ^ Narrative Mechanics
  30. ^ A Season of Hope
  31. ^ Choice and Conflict
  32. ^ Mailbag #2
  33. ^ Non-Combat Gaming
  34. ^ Piracy
  35. ^ Amnesia and Story Structure
  36. ^ Playing Like a Designer (pt. 1)
  37. ^ Playing Like a Designer (pt. 2)
  38. ^ Achievements
  39. ^ An Open Letter to EA Marketing
  40. ^ Ludus Florentis
  41. ^ True Female Characters
  42. ^ Tutorials 101
  43. ^ Tangential Learning
  44. ^ Gamification
  45. ^ Metrics
  46. ^ Consoles Are the New Coin-Op
  47. ^ Games You Might Not Have Tried (Or Heard Of)
  48. ^ Learning from Other M
  49. ^ Gamifying Education
  50. ^ Graphics vs. Aesthetics
  51. ^ The Myth of the Gun
  52. ^ NOT a Security Episode
  53. ^ Anonymous
  54. ^ Our Oscars
  55. ^ The Role of the Player
  56. ^ Game Reviews
  57. ^ Race in Games
  58. ^ Sharing Our Medium
  59. ^ Microtransactions
  60. ^ S.978 and Operation Rainfall
  61. ^ The Pre-Production Problem
  62. ^ "Art" is Not the Opposite of Fun
  63. ^ The MMORTS
  64. ^ Game Addiction, Pt. 1
  65. ^ Game Addiction, Pt. 2
  66. ^ Let's Talk About Publishing
  67. ^ Pacing
  68. ^ Cutscenes
  69. ^ Pro Gaming
  70. ^ Games You Might Not Have Tried #2
  71. ^ So You Want to be a Producer
  72. ^ Propaganda Games
  73. ^ Call of Juarez: The Cartel
  74. ^ Zombies
  75. ^ Working Conditions
  76. ^ The Uncanny Valley
  77. ^ The Diablo III Marketplace
  78. ^ Deus Ex: Human Revolution
  79. ^ The Singularity
  80. ^ Technobabble
  81. ^ Playtesting
  82. ^ Puzzle Games
  83. ^ Skyrim's Opening
  84. ^ SOPA & PIPA
  85. ^ Mailbag #3
  86. ^ Mailbag #4
  87. ^ So You Want to be a Developer, Part 1
  88. ^ So You Want to be a Developer, Part 2
  89. ^ Western & Japanese RPGs, Part 1
  90. ^ Western & Japanese RPGs, Part 2
  91. ^ Western & Japanese RPGs, Part 3
  92. ^ Mass Effect 3 DLC
  93. ^ TransGaming
  94. ^ Games You Might Not Have Tried #3
  95. ^ Kinect Disconnect
  96. ^ Crowdfunding
  97. ^ Harassment
  98. ^ ARGs (Part 1)
  99. ^ ARGs (Part 2)
  100. ^ EC Fund Update
  101. ^ Spectrum Crunch
  102. ^ Hard-Boiled
  103. ^ Politics
  104. ^ Games You Might Not Have Tried #4
  105. ^ Power Creep
  106. ^ The Hero's Journey (Part 1)
  107. ^ The Hero's Journey (Part 2)
  108. ^ Perfect Imbalance
  109. ^ Games You Might Not Have Tried: 16-bit
  110. ^ Digital Resale
  111. ^ Mechanics as Metaphor (Part 1)
  112. ^ Mechanics as Metaphor (Part 2)
  113. ^ Spec Ops: The Line (Part1)
  114. ^ Spec Ops: The Line (Part2)
  115. ^ On Game Schools
  116. ^ Energy Systems
  117. ^ Starting Off Right
  118. ^ Digital Rentals and the Online Arcade
  119. ^ Mailbag #5
  120. ^ Beyond Fun
  121. ^ Aesthetics of Play
  122. ^ Demo Daze
  123. ^ Horror Protagonists
  124. ^ "My Name Is Ozymandias…"
  125. ^ Counter Play
  126. ^ Combining Genres
  127. ^ Balancing For Skill
  128. ^ Religion in Games (Part 1)
  129. ^ Religion in Games (Part 2)
  130. ^ "God Does Not Play Dice"
  131. ^ Depth vs. Complexity
  132. ^ How to Start Your Game Narrative
  133. ^ The Beast Macabre
  134. ^ Global Games: Brazil
  135. ^ Funding XCOM (Part 1)
  136. ^ Funding XCOM (Part 2)
  137. ^ More Than Exposition
  138. ^ Word Choice
  139. ^ Intrinsic or Extrinsic
  140. ^ Why Console Specs Don't Matter
  141. ^ Differences in Scale vs Differences in Kind
  142. ^ Raising the Dead
  143. ^ "For Whom the Bell Tolls"
  144. ^ Minority
  145. ^ Games You Might Not Have Tried #5
  146. ^ Like a Ninja
  147. ^ Global Games: Mexico, Argentina & Chile
  148. ^ The JC Penny's Effect
  149. ^ Toxicity
  150. ^ Dansky
  151. ^ Moving Forward
  152. ^ In Service to the Brand
  153. ^ When Difficult is Fun
  154. ^ Not a Babysitter
  155. ^ Used Games
  156. ^ Designing for a Touch Screen
  157. ^ A Little Bit of Yesterday
  158. ^ Game Compulsion (Part 3)
  159. ^ So You Want to be an Indie
  160. ^ Games in Education
  161. ^ A Case for Board Games
  162. ^ Myers Briggs and Character Creation
  163. ^ Games You Might Not Have Tried #6
  164. ^ The Feeling of Agency
  165. ^ The Illusion of Choice
  166. ^ How Much Agency Do Games Need?
  167. ^ Negative Possibility Space
  168. ^ Overlooked
  169. ^ Competitive Storytelling
  170. ^ Spectacle Creep
  171. ^ Games You REALLY Might Not Have Tried
  172. ^ Collectible Games (Part 1)
  173. ^ Collectible Games (Part 2)
  174. ^ Community Management
  175. ^ What Is a Game?
  176. ^ Incentive Systems and Politics (Part 1)
  177. ^ Incentive Systems and Politics (Part 2)
  178. ^ Incentive Systems and Politics (Part 3)
  179. ^ The Good We Do
  180. ^ Games You Might Not Have Tried: Collectable Games
  181. ^ The Magic Circle
  182. ^ Affordances
  183. ^ Fail Faster
  184. ^ Growing With Our Heroes
  185. ^ Simulation Sickness
  186. ^ Quest Design Part 1
  187. ^ Quest Design Part 2
  188. ^ Games You Might Not Have Tried: Cyberpunk
  189. ^ Collectable Games Part 3
  190. ^ Designing for Youth
  191. ^ Net Neutrality
  192. ^ Doing Free to Play Wrong
  193. ^ Comedic Games
  194. ^ Candy Crush's Success
  195. ^ Education: An End to Fear
  196. ^ Education: Responsive Learning
  197. ^ Education: 21st Century Skills
  198. ^ Education: Agency
  199. ^ Why Games Do Cthulhu Wrong
  200. ^ Minecraft Generation
  201. ^ Roguelike Returns
  202. ^ The Fighting Game Problem
  203. ^ Why the Vita Failed
  204. ^ Early Access
  205. ^ The Waiting Game
  206. ^ Open World Design
  207. ^ Choices vs Consequences
  208. ^ Episode 200
  209. ^ Microtransactions, DLC and Price
  210. ^ Genre
  211. ^ Sound Design
  212. ^ Genericism
  213. ^ Modding
  214. ^ Tutorials
  215. ^ Diversity (with Dan & James)
  216. ^ Horror Games
  217. ^ Localisation
  218. ^ Culture and Games
  219. ^ Role Playing in Games
  220. ^ The Portrayal of War
  221. ^ Content Ratings
  222. ^ Licensed Games
  223. ^ The Extra Curricular Holiday Special
  224. ^ Science Fiction in Games
  225. ^ Science Fiction in Games... Continued!
  226. ^ Sexism in Gaming
  227. ^ Games Journalism
  228. ^ Social Media in Gaming
  229. ^ Easter Special
  230. ^ Video Game Award Shows
  231. ^ Religion in Games
  232. ^ Sexuality in Games
  233. ^ Difficulty in Games
  234. ^ Authentic Combat in Games
  235. ^ The Role of Avatars
  236. ^ The Rise of Indie Games
  237. ^ Games Communities
  238. ^ RPG Combat Systems
  239. ^ Romance in Games
  240. ^ Psychological Horror
  241. ^ End of Year Special
  242. ^ The Punic Wars Begin
  243. ^ The Second Punic War Begins
  244. ^ The Second Punic War Rages On
  245. ^ The Conclusion of the Second Punic War
  246. ^ The Concert of Europe
  247. ^ One Fateful Day in June
  248. ^ The July Crisis
  249. ^ The Final Act
  250. ^ WW1 Lies
  251. ^ The Battle of Okehazama
  252. ^ The Siege of Inabayama Castle
  253. ^ Warrior Monks of Hongan-ji and Hiei
  254. ^ The Death of Oda Nobunaga
  255. ^ The Battle of How Toyotomi Unified Japan
  256. ^ The Campaign of Sekigahara
  257. ^ Sengoku Jidai Lies
  258. ^ The Sharp Mind of John Blunt
  259. ^ Too Big to Fail
  260. ^ Buying Out Britain
  261. ^ The Bubble Pops
  262. ^ One Little Green Ledger
  263. ^ South Sea Company Lies
  264. ^ Shaka Zulu Becomes King
  265. ^ The Wrath of Shaka Zulu
  266. ^ Diamonds in South Africa
  267. ^ Last Stands and Changing Fortunes
  268. ^ Zulu Empire Lies
  269. ^ From Swineherd to Emperor
  270. ^ The Reforms of Justinian
  271. ^ Purple is the Noblest Shroud
  272. ^ Vanquishing the Vandals
  273. ^ Impossible Burden of Fate
  274. ^ Fighting for Rome
  275. ^ Byzantine Empire Lies
  276. ^ The Cracks Begin to Spread
  277. ^ Bad Faith
  278. ^ Justinian's Comet
  279. ^ Theodora: This is My Empire
  280. ^ The Emperor Who Never Sleeps
  281. ^ Caesar I was, and am Justinian
  282. ^ Justinian & Theodora Lies 2
  283. ^ The People's Crusade
  284. ^ Peter the Hermit
  285. ^ A Good Crusade?
  286. ^ Men of Iron
  287. ^ Siege of Antioch
  288. ^ On to Jerusalem
  289. ^ First Crusade Lies
  290. ^ Keep Beating The Drum (formerly "Beat the Drums of War")
  291. ^ Be Like a Mountain
  292. ^ The Bright Moonlight of Hansando
  293. ^ Those Who Seek Death Shall Live
  294. ^ Martial Lord of Loyalty
  295. ^ Admiral Yi Lies
  296. ^ You Know Nothing, John Snow
  297. ^ Epidemiology Begins!
  298. ^ Map of the Blue Death
  299. ^ The Sanitary Movement
  300. ^ Broad Street Pump Lies
  301. ^ A Bold Front to Fortune
  302. ^ Mother Seacole in the Crimea
  303. ^ Operation Barbarossa
  304. ^ Preparations
  305. ^ Day One
  306. ^ Control of the Eastern Front
  307. ^ A Lion Takes the Throne
  308. ^ The Fate of Princes
  309. ^ The Lawgiver
  310. ^ The Shadow of God
  311. ^ Slave of God
  312. ^ Custodian of the Two Holy Mosques
  313. ^ Suleiman the Magnificent Lies
  314. ^ Arsenal of Democracy
  315. ^ Lend-Lease
  316. ^ The Engines of War
  317. ^ Strategic Bombing
  318. ^ Before Imperium
  319. ^ The Woes of Constantine
  320. ^ The Council of Nicaea
  321. ^ Ephesus, the Robber Council, and Chalcedon
  322. ^ Early Christian Schisms Lies
  323. ^ Trade Deficits and the Macartney Embassy
  324. ^ The Righteous Minister
  325. ^ Gunboat Diplomacy
  326. ^ Conflagration and Surrender
  327. ^ First Opium Wars Lies
  328. ^ How Republics Fall
  329. ^ Populares
  330. ^ Ochlocracy
  331. ^ Enter Gaius
  332. ^ The Final Fall
  333. ^ The Great Law of Peace
  334. ^ Government for the People
  335. ^ Middle East: Odenathus - Ghosts of the Desert
  336. ^ The History of Writing - Where the Story Begins
  337. ^ Samuel HaNagid - A Prince of Jews
  338. ^ Urbino - The Light of Italy: Federico da Montefeltro
  339. ^ Lindisfarne - An Age Borne in Fire
  340. ^ The Swapper
  341. ^ Dragon's Dogma
  342. ^ Two Brothers
  343. ^ Brothers: A Tale of Two Sons
  344. ^ Pandora: First Contact
  345. ^ Risk of Rain
  346. ^ Long Live the Queen
  347. ^ Device 6
  348. ^ Last Dream
  349. ^ Pretentious Game
  350. ^ One Finger Death Punch
  351. ^ Emperor of the Fading Suns
  352. ^ Enemy Mind
  353. ^ Capsule
  354. ^ Ether One
  355. ^ King's Field: The Ancient City
  356. ^ Divekick
  357. ^ Kentucky Route Zero
  358. ^ CarboHydroM
  359. ^ Big Giant Circles
  360. ^ Bladiator
  361. ^ djpretzel
  362. ^ OverClocked Remix
  363. ^ Sixto
  364. ^ zircon
  365. ^ Jillian Aversa
  366. ^ Benjamin Briggs
  367. ^ Metroid Metal
  368. ^ Level 1-1
  369. ^ Summoner's Rift
  370. ^ Portal: Test Chambers
  371. ^ Mark of the Ninja
  372. ^ The Animation of Punch Out!! - How the Wii Sequel Scored a KO