Catherine (video game)

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

Catherine
Catherine Cover Art.png
Uncensored PS3 cover art featuring Catherine
Developer(s)Atlus[a]
Publisher(s)Catherine
Full Body
  • WW: Atlus
Director(s)
Producer(s)Katsura Hashino
Designer(s)Kazuhisa Wada
Programmer(s)Yujiro Kosaka
Artist(s)Shigenori Soejima
Writer(s)
  • Yuichiro Tanaka
  • Katsura Hashino
Composer(s)Shoji Meguro
EngineGamebryo
Platform(s)
Release
Genre(s)Puzzle-platformer
Mode(s)Single-player, multiplayer

Catherine[b] is a puzzle-platform game developed by Atlus. The game was released for the PlayStation 3 and Xbox 360 in Japan and North America in 2011, in PAL regions by Deep Silver in 2012, and for Microsoft Windows by Sega in 2019 as Catherine Classic. An expanded remake titled Catherine: Full Body[c] was released for PlayStation 4 and PlayStation Vita in 2019, with the Vita version being exclusive to Japan.

The story follows Vincent Brooks, a man who is beset by supernatural nightmares while torn between his feelings for longtime girlfriend Katherine and the similarly-named beauty Catherine. The gameplay is divided between the daytime, where Vincent interacts with the characters in a social simulation, and his dreams where he must navigate three-dimensional towers through combined platforming and puzzle-solving. The game's ending is affected by choices made by Vincent over the course of the story.

Catherine was developed by the same studio behind the Persona series, including producer and director Katsura Hashino, character designer Shigenori Soejima, and music composer Shoji Meguro. The game began production near the end of Persona 4's development in 2008, with the aim being to create something for a more adult audience. The English localization was handled by Atlus USA, with the English-speaking actors being allowed to ad lib some lines. Full Body was developed by Studio Zero, a then-recently formed division within Atlus led by Hashino. Remade using Persona 5's game engine, the team aimed to expand upon the original, bringing back the original cast while adding a new love interest named Rin, short for Qatherine.

Reception was generally positive, with critics praising its mature subject matter and gameplay, despite criticism towards its high difficulty. Several journalists also commented on its representation of gender stereotypes. Following its release, the game received and was nominated for multiple industry awards. It exceeded Atlus' sales expectations by having sold over half a million units worldwide by the end of 2011, and by 2017 had sold over one million copies worldwide.

Gameplay[edit]

Gameplay screenshot of the character Vincent navigating through a Nightmare stage

Catherine is a cross-genre video game in which players control Vincent Brooks, a man who is tormented by deadly nightmares after becoming involved with multiple women. The gameplay is divided into two parts; daytime social simulation segments where Vincent interacts with various characters at the Stray Sheep bar, and nightmare segments where he navigates deadly block towers using a combination of platforming and puzzle solving.[3][4] The game is split into three modes; the single-player story campaign dubbed "Golden Playhouse", and "Babel" multiplayer-exclusive "Colosseum" challenge levels unlocked after first completing the story.[4][5]

The daytime gameplay has Vincent interacting with his girlfriends and other characters in the Stray Sheep bar.[3] During dialogue and text segments, Vincent can choose several options to respond; these include standard dialogue options and composing text messages.[3][6] During his time in the Stray Sheep, Vincent can Purchase drinks which help his navigation of Nightmare stages, but also impede his movement if he has too many.[7][8] He can also play a minigame titled "Rapunzel" which mimics the gameplay in nightmares, or listen to a jukebox containing tracks from other Atlus games.[9] Leaving the Stray Sheep will trigger the next Nightmare section.[8]

The main gameplay takes place in the Nightmare stages. Vincent must climb towers made of blocks, which Vincent must arrange into a stairway to reach the exit. As he climbs, the tower collapses beneath him, and if he fails to arrange the blocks before the collapse reaches him, Vincent will fall and the game ends; he either restarts from the last checkpoint on the tower if Vincent has a pillow item, or the player must restart the game from their last save.[3][4][10] Blocks can be freely pushed and pulled, balanced on the edge of a similar block, and form stairways.[11] In addition to standard blocks, some blocks have additional functions such as springing Vincent higher, and some blocks are lethal traps.[4] Vincent can earn pillows that allow him to retry levels. There are also several items which can be found or purchased in between stages, such as spare blocks, lightning which removes enemies, and energy drinks that allow Vincent to climb more steps at a time.[12]

Completing a stage awards a score based on the time completed and items collected. These are posted on online leader boards accessed from the game's start menu.[13] In addition to the Golden Playhouse mode, Babel Mode features four large stages playable with up to two players, while Colosseum features two players simultaneously playing a stage in order to reach the top first.[5] The game has multiple endings depending on the choices made by the player during the course of the narrative.[6]

Additional elements are added in Full Body.[14] A new mode features rearranged versions of the game's puzzles, with the original game's arrangement featuring as a separate mode.[15] A new online multiplayer mode is also added, where players can enter both a randomised match or a context with a player of equal rank.[16] New character Rin can be called to halt the tower's collapse for a short time.[17] Players can access a new difficulty level called "Safety", which removes all threats and time limit, and allows players to skip puzzles and continue with the story.[14]

Synopsis[edit]

Setting and characters[edit]

Set in an unnamed North American city, the plot of Catherine is presented as a story within a story on Golden Playhouse, a television program described as "like a Saturday morning theatre, with a bit of a Twilight Zone vibe".[18] The Stray Sheep, a bar where the main cast frequently meets, acts as the stage for the game's major events.[19][20] The game focuses on three main characters:[21]

  • Vincent Brooks, a 32-year-old systems engineer who acts as the game's protagonist and player character. Unambitious and lackadaisical, Vincent lives a stereotypical bachelor's life; he avoids the challenges of adulthood, including his uninspiring job, his run-down apartment, and his unwillingness to marry his girlfriend, Katherine.[21][22] Vincent is voiced by Koichi Yamadera in Japanese,[22] and Troy Baker in English.[23]
  • Catherine, a 22-year-old woman. She meets Vincent at the Stray Sheep seemingly by accident, and ends up spending the night with him. This encounter, and Catherine's continued attempts to romance Vincent, become the catalyst for the game's events. Outwardly Catherine is a playful, seductive, and free spirited; in reality, she is a succubus who tempts men for her own ends.[19][21] Catherine is voiced by Miyuki Sawashiro in Japanese,[22] and Laura Bailey in English.[23]
  • Katherine McBride, a 32-year-old woman working as an office manager at a clothing manufacturer. A high school friend of Vincent's, they reconnected five years prior to the game's events and began dating. Katherine wishes to marry Vincent, and is increasingly irritated by his indecisiveness.[21][24] Katherine is voiced by Kotono Mitsuishi in Japanese,[24] and Michelle Ruff in English.[23]
  • Rin, short for Qatherine, is a character exclusive to Full Body. An amnesiac who plays the piano at the Stray Sheep, Rin becomes a comforting presence during Vincent's journey.[15][16] The character is voiced by Aya Hirano in Japanese,[15] and Brianna Knickerbocker in English.[25]

The supporting cast includes Vincent's regular drinking partners at the Stray Sheep: Orlando Haddick (Hiroaki Hirata/Liam O'Brien[26]), an old friend and divorcee who holds cynical views on marriage; Johnny Ariga (Takehito Koyasu/Travis Willingham)[26] an idealist searching for a soulmate; and Toby Nebbins (Kishō Taniyama/Yuri Lowenthal[26]), Johnny's co-worker who has a crush on Erica Anderson (Junko Minagawa/Erin Fitzgerald[20][23]) a waitress at the Stray Sheep.[19][27] Thomas Mutton (Norio Wakamoto/Kirk Thornton[26]), nicknamed "Boss", is the owner of the Stray Sheep. The game is narrated by Trisha,[d] (Junko Minagawa/Erin Fitzgerald[23][26]) who is the host of Golden Playhouse dubbed the "Midnight Venus".[19][28]

Plot[edit]

Vincent Brooks is unwilling to commit to marrying his longtime girlfriend Katherine. One night at the Stray Sheep Bar, a drunken Vincent meets an enigmatic young woman named Catherine; they have a one-night stand which turns into an affair. Simultaneously, Vincent begins experiencing surreal nightmares where he and other men must ascend a tower while outrunning terrifying demons; if they fail in the dream, they die in real life. The stress of his double life and the growing intensity of his nightmares eventually compel Vincent to end the affair with Catherine. In a violent confrontation between Vincent, Catherine, and Katherine, Catherine is seemingly killed; however, the incident is revealed to have occurred in the nightmare, from which Vincent and Katherine escape. The next day, Katherine—who has retained no memory of the nightmare—breaks off their relationship.[29]

Vincent realizes he is the only person aware of Catherine's existence, and that all of her messages have vanished from his phone. Vincent confronts Mutton, the proprietor of the Stray Sheep who is the only other person he has witnessed Catherine speaking to. He learns that Mutton is Dumuzid the Shepherd, and that Catherine is a succubus who aided Mutton in his game to kill men who would not commit to marriage and family. Vincent enters the nightmare world one last time, on the condition that he and the other men will be freed if he reaches the top of the tower. Vincent is victorious and defeats Dumuzid, who is revealed to be an associate of Astaroth.[29]

In Full Body, Rin moves in next door to Vincent after taking a job at the Stray Sheep playing piano. Vincent and Rin grow close, with Rin comforting him in his nightmares by playing the piano. During one meeting, Vincent accidentally discovers that Rin is a cross-dressing man, which causes a rift between them following Vincent's shocked reaction. If Vincent chooses to reconnect with Rin, he appears in Vincent's nightmare and is captured by Mutton, with Vincent rescuing him by defeating Astaroth. Alternate endings for Katherine and Catherine are unlocked if Vincent sends them a recording of Rin's piano music.

From here, there are several possible endings, depending on the player's actions throughout the game:

  • Katherine Ending: Vincent meets with Katherine, and asks her to take him back. In the "bad" ending, she refuses. In the "good" ending, she forgives him after Mutton and Vincent's friends reveal his ordeal. In the "true" ending, they are married. In the Full Body ending, Katherine again leaves Vincent, gaining new self-confidence while fondly remembering her time with Vincent.
  • Catherine Ending: Vincent summons Catherine, and asks to marry her. In the "bad" ending, she refuses. In the "good" ending, she accepts; they live together in Hell despite the objections of Nergal, the King of Hell and Catherine's father. In the "true" ending, Vincent overthrows Nergal, becoming the King of Hell with Catherine as his queen. In the Full Body version, Catherine transports Vincent back to his high school days and appears as a human, allowing them to fall in love and start a family.
  • Freedom Ending: Vincent realizes he does not desire marriage. Having won against Mutton, he demands payment from him, which he immediately uses to bet on a wrestling match. In the "good" ending, he loses the bet. In the "true" ending, he wins and uses the money to fulfill his dream of visiting outer space.
  • Rin Ending: In the "bad" ending, Rin leaves while wishing Vincent the best following Astaroth's defeat. In the "good" ending, Rin is revealed to be part of an alien race of "angels" after his brother challenges Vincent to a final challenge to determine mankind's fate; Vincent wins, and he and Rin become a couple. In the "true" ending, Rin performs a piano concert for humans and many alien races, with Vincent as his producer and partner.

In all of the game's endings, Trisha states in a closing narration that the purpose of Vincent's story, and the player's actions in directing his story, was to determine whether the player desired a life of comfort or a life of excitement. She explains that tower was a metaphor for the journey to adulthood, and that "there is no right way to climb the tower."[19] In a secret ending unlocked when the player clears the game's challenge stages, Trisha speaks directly to the player and reveals that she is Ishtar, with Astaroth having been one of her avatars. Tired of Dumuzid's infidelity, the events of Catherine were a test to find someone worthy of her love. She offers to make the player into a deity so that they can become her consort.[19]

Development[edit]

Uncensored Xbox 360 cover art featuring Katherine. The differing covers of the 360 and PS3 versions were intended to catch consumer eyes in stores, and exemplify the contrasting appeal of the two heroines.[30]

Catherine was developed by the "2nd Creative Production Department", a team within Atlus who had previously handled development for the Persona series, a subseries within the Megami Tensei franchise.[1][31] Planning for Catherine began while the development team were performing final polishing work for Persona 4 prior to the latter's 2008 release.[31][32] The three key staff members were all veterans of the Persona series: director and producer Katsura Hashino had helmed both Persona 3 and Persona 4; art director and character designer Shigenori Soejima had designed characters for both Persona 3 and Persona 4; and composer Shoji Meguro had created music for multiple Megami Tensei titles, including the Persona series. The chief designer was Kazuhisa Wada, while the chief programmer was Yujiro Kosaka.[22][31][33]

Catherine was the very first title developed by Atlus for high-definition (HD) video game consoles, specifically the PlayStation 3 (PS3) and Xbox 360 (360).[22][32] Using HD consoles they were able to fully portray the world of Catherine. Despite the shift onto HD consoles making their vision easier to realize, debugging for multiple consoles caused problems that pushed back the planned development schedule.[32] In a 2012 statement, an Atlus staff member said that Catherine was a "difficult" game for the company to make.[34] The game would later be called a "test" for the development of Persona 5.[31]

Catherine was first announced in August 2010, along with its prospective platforms.[35] Upon its announcement, Catherine proved unexpectedly popular, garnering as much public attention and fan expectation as recent releases in the Persona series.[36] Due to the game's content, Atlus found it difficult to gain their wished-for rating from Japan's CERO ratings board.[32] Beginning from October 2010, Atlus and its then-parent Index Media began an "aggressive" advertising campaign to promote the title in Japan.[37] Catherine released on February 17, 2011.[38] A PS3 demo for the game was released in January, but in early February Atlus pulled the demo, stating that it had achieved the maximum number of planned downloads.[39] Following player complaints about the game's difficulty, Atlus created a patch which added a lower difficulty. The patches for both the PS3 and 360 versions released in March.[40][41] The PS3 version was released in mainland Asia on July 26, 2011, distributed by Softsource. The 360 version was not released in the region due to unspecified coding issues.[42]

Different cover artwork was created by Soejima for the 360 and PS3 versions—the PS3 cover showed Catherine showing off her cleavage, while the 360 cover had Katherine lying on her front showing her behind. Soejima was originally told by Hashino to create covers that would catch people's eyes in stores; the different cover arts for different versions was chosen as they felt it would be interesting. The two characters were originally going to be in identical, near-naked poses. This was changed due to the character's different charms, which it was felt would be lost if they were posed in such a way. Soejima went through multiple cover designs, with one being the two characters holding different cutlery utensils. Hashino had little involvement beyond his initial instruction, but did ask that more of Katherine's back be shown in the image. The covers exemplified each character's contrasting appeal: Catherine's cleavage showed off her youthful beauty, while displaying Katherine's behind was meant to evoke her more motherly charms.[30] This artwork was used for retail posters, but Atlus also created alternate artwork for stores that wanted something less risqué.[28]

Catherine protagonist Vincent made a cameo appearance in Persona 3 Portable, the PlayStation Portable remake of Persona 3. The port's female protagonist runs into Vincent, who makes reference to the events of Catherine.[43] Vincent was included in Persona 3 Portable as it was created by the same development team as Catherine, but the version of Vincent in Persona 3 Portable is not the same as that used in Catherine.[44] Despite the possibility, staff have discounted either an anime adaptation or further games in the series, the latter due to its challenging production.[18][34]

Scenario and design[edit]

The aim with Catherine was to create a game that was not within the role-playing genre as with the majority of Atlus' titles, in addition to making something that was aimed at adults. The main aim was to create something new as a change prior to developing a new role-playing game.[22] It used the third-party Gamebryo game engine.[45] Hashino had wanted an in-house engine, but the team's lack of experience with HD consoles meant this was impracticable.[46] While they had the option of developing the title for handheld consoles or mobile devices, Hashino felt that the game would lose its charm on less powerful hardware.[32]

The initial story was written by Hashino, who originally worked alone on the scenario before other writers were brought on to help.[36] The scenario's main writer was Yuichiro Tanaka, previously lead writer for the Persona series.[47] The setting incorporated both Japanese and American influences.[48] Hashino felt that Catherine was an ambitious title due to its themes and subject matter, saying that no-one but Atlus would have supported the project. The main theme is love between men and women, although in its infancy the project was themed around conflict. In order to make the love triangle between Vincent, Catherine and Katherine sound realistic, he asked other members of Atlus staff for their experiences. One story, where a woman detailed killing people in her dreams, was almost directly referenced within the game.[36] Vincent was a very unlikeable character, but based on staff feedback he was adjusted to appear more sympathetic. As the initial premise could not be changed, the team instead added Mutton's plot and worked to make Vincent a more sympathetic character within this framework.[48]

Soejima, who had mainly worked on the Persona series up to this point, was most focused on making the characters' expressions seem realistic within the context of the story.[22] All the characters were designed around being realistic, with their proportions being more akin to real people rather than stylized figures.[49][50] According to him, he was influenced by the game's themes of instinctual desire intruding into everyday life, the desire for sleep, and the concept of greed. Vincent exemplified these themes.[51] Vincent's character was based on and named after Vincent Gallo, specifically his appearance in the 1998 film Buffalo '66. The younger "Catherine" was designed to be beautiful and youthful when compared to "Katherine", who had an adult charm.[36] The pink coloring of the game's user interface was intended to evoke its sensual and "kitschy" atmosphere.[52] The cutscenes were created by anime production studio Studio 4°C.[33] While the Persona games up to that point boasted around half an hour of cutscenes, the number in Catherine came to considerably more. Studio 4 °C spent around a year working on the anime cutscenes.[36]

Localization[edit]

Catherine was initially not planned for a Western release.[53] After an initial leak through listings on EB Games and Gamestop, Atlus USA confirmed that Catherine would be released in North America.[54] The game was localized for the West by Atlus USA, who had previously handled many of the company's earlier titles.[23] Main localization staff included editors Mike Meeker and Clayton S. Chan; and quality assurance staff Scott Williams, Jonathon Reinhold, Kourtnie McKenzie, Allie Doyon and Charles Chaikaew.[55] Compared to previous Atlus titles, which had focused on Japanese culture, Atlus USA had comparatively little work adjusting things for a Western audience as the game was set within a North American city environment. Their main issue was with the dialogue, which was meant to be naturalistic despite some tongue-in-cheek dialogue, alongside jokes and references that needed adjusting so they would make sense to a Western audience. According to the localizers, the problem "[wasn't] translating the definition, it's translating the intent".[18]

A major issue the team faced was with the quotes used in loading screens. While they were apparently all famous quotes, they had been taken from a Japanese book of quotes without any authors being mentioned, in addition to their translation into Japanese sometimes being poor. In the event, Atlus USA went with new quotes to put in their place rather than trying to identify and translate the existing quotes. The quotes used were from multiple sources, including Douglas Adams, George Carlin and Rodney Dangerfield. According to Chan, the main advantage of Catherine compared to other projects was that the situations and characters were ones he and other team members could understand rather than typical fantasy scenarios.[55]

Atlus USA initially had difficulty persuading mainstream stores like Target and Walmart to take Catherine due to its suggestive cover art and marketing calling it an "adult" title, which was mostly associated with erotic games not sold in such stores. To convince them that the game was suitable for mainstream stores, Atlus USA put together a film reel of clips from unspecified triple-A games those stores did sell that featured more explicit content than Catherine. When they met the retailer representatives, they showcased the film and pointed out that Catherine had none of that content, before showing off the most explicit scenes in the game to prove their point. The retailers were convinced and allowed Catherine to be sold in mainstream stores, while also looking through their stocks after seeing the content of currently-stocked titles.[56] As with the Japanese version, Atlus used alternate covers for the 360 and PS3 versions, and alternate versions of those covers toning down the suggestive elements for stores catering to more sensitive consumers.[57] Catherine released in North America on July 26, 2011.[58] In addition to the standard edition, a special limited "Love is Dead" edition was created for both PS3 and 360.[59]

Though initial statements from Atlus said that Catherine would not be released in Europe,[60] its release in the region was leaked through a rating for the 360 version in Germany.[61] Its official release was confirmed in a press release from Atlus shortly after the leak. The title was published by Deep Silver across all PAL territories, and featured written language support for English, Spanish, German, French, and Italian. Deep Silver was chosen as the publisher as they shared Atlus' enthusiasm about the game.[62] Catherine released in Europe on February 10, 2012.[63] As with North America, the PS3 and 360 versions had a limited special edition. Called the "Stray Sheep Edition" after a central location in the game, it had differing content to the North American edition.[64] In Australia, the title was distributed by QV Software.[65] The PS3 version released on February 16,[66] while the 360 version released on February 23.[67] A Microsoft Windows version, titled Catherine Classic, was published worldwide by Sega on January 10, 2019 through Steam.[68] This port was the first modern Atlus title ported to the platform, as the company were previously averse to. The port included expanded graphics options, controller customization, and the English and Japanese voice tracks.[69]

Since release, Catherine has occasionally been played competitively in esport tournaments. The game's professional scene began when FGC member David "Dacidbro" Broweleit desired to learn the insides of the game's engine.[70] The first notable tournament was an event called Super NorCal Install, which took place in 2012. The tournament would become the basis for the game's competitive scene.[71] Publisher Atlus would later officially sponsor the game as a side event at Evo 2015, while streaming it on their Twitch.tv account.[72] The attention surrounding the event would later carry on into Evo 2016, CEOtaku 2016, Genesis 4, as well as a dedicated event in San Jose called The King of Catherine, which had awarded a US$5,000 prize pool to winners.[70][73][74] Speaking later, the developers said they were surprised with how popular the game became in the international esports scene.[46]

Voice cast[edit]

A 34-year-old man with spiky blonde hair, smiling at something to the left of the camera.
A 34-year-old woman with long, brown hair, smiling at someone to the right side the camera.
Troy Baker (left) and Laura Bailey (right) were the respective English voices for Vincent and Catherine. Describing the localization as a positive experience, they were free to adlib with their respective characters.[75][76]

Valerie Arem of PCB Productions was the voice director for dubbing.[23] Rather than recording as a team, each actor recorded their lines separately.[77] Baker, Bailey and Willingham, the respective voices of Vincent, Catherine and Johnny, described the voice recording period as a positive experience, reinforced by the fact that they were all old friends. Baker noted that it was a relative rarity for this to be the case in general voice acting.[75][76] Ruff, the voice of Katherine, was helped in her performance by both Arem and Atlus staff.[77] In contrast to the majority of Japanese game localizations, the lip movements for some cutscenes were adjusted so they would sync with the English voices. This was done to give the acting and performances a more natural feel. This meant that the voice actors had more freedom to adlib parts of their performance: a cited example was the fight between Katherine and Catherine, where the two actresses adlibed the majority of the characters' argument. The aim for realism also meant that the performances were more restrained than those given for Japanese anime, which leaned towards stylized performances.[23] For real-time cutscenes, lines had to be matched with gestures and line lengths to within 0.2 seconds; the Atlus staff needed to go through the Japanese script and create a dedicated column for speaking times, then they acted out the lines themselves so they had a reference for the voice actors, and finally they would allow an actor to alter things a little to suit their performance and document those changes so the subtitles matched.[55]

Baker, Bailey and Ruff had all previously worked with Atlus on the Persona series: Ruff voiced Yukari Takeba in Persona 3 while Baker and Bailey respectively voiced Kanji Tatsumi and Rise Kujikawa from Persona 4.[75][77][78] In an interview, Baker described the Atlus USA staff as giving him and the other English actors a great deal of freedom when it came to delivering lines and portraying their characters. He noted that the themes in Catherine were far more controversial compared to earlier titles he and Atlus had worked on, and that it was a unique voice acting opportunity.[75] Bailey was working on another Atlus project when she was offered the opportunity to voice Catherine. Having already heard of the project in the press, Bailey accepted the offer; during her time recording lines, she found the experience strange as she considered Baker to be a brotherly figure, starkly contrasting the relationship between Vincent and Catherine.[76]

Ruff was offered the role of Katherine based on her acting abilities and her previous work with Atlus. She saw some footage of Katherine to get a feeling for her relationship with Vincent, but did not try to sync her performance with the Japanese. This was partly because of the planned English sync adjustments, and partly because she heard Japanese voice recording and cutscene finalization was still in progress.[77] This was confirmed by Arem in a separate interview. Arem described each main actor's strengths during recording: Baker had good timing when it came to delivering his lines, Bailey required few retakes, while Ruff was able to realistically convey a variety of emotions. She also noted the work done by Fitzgerald, the voice actress for both Trisha and Erica; Fitzgerald had difficulty with the timing for Trisha's lines, but managed to "pull it off".[23] The amount of voice acting involved was so large that the actors felt they could not finish it.[75] Looking back on the production, Arem said she would not recast any of the characters.[23]

Catherine: Full Body[edit]

Promotion at TGS 2018

Full Body was developed by Studio Zero, an internal team founded by Hashino with multiple Persona staff to work on a new fantasy IP. Hashino envisioned the game as the definitive version of Catherine, the aim being to present the team's mission to create new and innovative gaming experiences by returning to one of their more unconventional titles.[2] Hashino and Soejima returned as producer and character designer respectively. The director was Kenichi Goto, who worked as battle planner for the PlayStation 2 Devil Summoner games and Persona 5.[15] Studio 4 °C returned to produce twenty more anime cutscenes.[79][15] The game was ported directly into the in-house Persona 5 engine.[17] The gameplay was tweaked based on fan feedback, and easier difficulty was added so players could enjoy the story.[46]

The keyword for the project was "diversity", expressed in both the narrative and the unconventional gameplay compared to other titles on the market.[46] Rin was included in Full Body as part of Hashino's wish to update the game's sensibilities and subject matter based on current trends.[79] When asked to create a third "Catherine", Soejima was initially unsure how to proceed. As he designed Catherine and Katherine as "hot" and "cool" respectively, he chose a "cute" design for Rin.[80] Soejima designed Rin around a lack of aggression, from the character's expression and coloring reflecting this.[2] Hashino also asked Soejima to redesign Trisha's hairstyle, which was changed into twin bun-style afros on either side of her head.[46]

The game was released in Japan on February 14, 2019.[81] The Japanese version included pre-order downloadable content (DLC) which featured Persona 5 protagonist Joker being a playable character.[82] Also included were the "Nero Glasses", an in-game item that allowed Vincent to view characters in their underwear.[16] A notable addition to the Japanese version was a choice of eleven different voice actresses for Catherine, nine of which were DLC. All the actresses had previously played adulterous characters.[79] The voices available in the base came were the original voice Sawashiro and Mamiko Noto. The Japanese DLC actresses were Ami Koshimizu, Aoi Yūki, Yui Horie, Kana Asumi, Haruka Tomatsu, Megumi Toyoguchi, Rie Kugimiya, Rina Satō, and Nana Mizuki.[83] Each actress portrayed Catherine in a different way, with Noto's version being described as "yandere lady".[79]

The original English voice cast reprised their roles for new dialogue, with newcomer Knickerbocker voicing the character of Rin.[25] A notable adjustment for the Western release of Full Body was in reference to the transgender character Erica. She was originally referred to in the English credits using her birth name with her chosen name in parentheses—this was an example of deadnaming, which is strongly associated with transphobia. The Japanese version of Full Body retained this, but Atlus changed it for the Western release to "properly name" Erica.[84] Some dialogue within the game related to Erica was also changed for similar reasons.[17] The PS4 version will release in North American and Europe on September 3, 2019; Atlus published the game in both regions.[85] The lack of an English localization for the Vita version was attributed to the console's discontinuation outside of Japan that year.[69]

Music[edit]

Meguro began working on the first demo tracks for the game in August 2009. Meguro worked as the main composer, leading a team composed of himself, Kenichi Tsuchiya, Atsushi Kitajoh, and Toshiki Konishi. Kitajoh was the general coordinator and managed sound effects for the action scenes.[86] Meguro did not have much freedom with the project, as Hashino was specific about that he wanted the music to be like, giving him the key words of "classic", "adult oriented" and "erotic".[22] The music team used multiple genres for the music in Catherine, switching genre depending on the flow of gameplay; action segments used remixes of classical music, quiet moments used jazz, and the animated cutscenes used symphonic-based music.[87] As the animated cutscenes were produced by an external company, Meguro found creating music for them difficult when compared to previous projects of his, as he had to sync the music to something he had no creative input with.[88] Meguro was highly impressed by both the sound quality compared to his previous work, and the amount of control were was adjusting the relative volume of music and sound effects.[22][88] Rapper L-VOKAL contributed to the score.[89]

For Full Body, in addition to Meguro's original work on the score, music company Inspion Izene was brought on to both arrange and add to the soundtrack. The company had previously helped with the original game's sound design, and were brought in to help distinguish the game's sound from that of the Persona series and its parent Megami Tensei.[90] L-VOKAL returned to help remix tracks.[89] Inspion Izene composed seventeen new tracks for the game.[90] The theme song for the game is "Re:set" by Sekai no Owari.[91] The theme was performed by Chinese singer Satsuki; the team wanted a voice that would stand out, so they sought out a foreign singer who could speak Japanese.[89]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(X360) 82/100[92]
(PS3) 79/100[93]
(PC) 80/100[94]
Review scores
PublicationScore
CVG8/10[95]
GameSpot8.5/10[96]
GamesRadar+8/10[6]
GameTrailers7.8/10[97]
IGN9/10[98]
The Telegraph4/5 stars[99]

Catherine received mostly positive reviews, according to review aggregator Metacritic.[92][93] In an import review, GamesRadar praised the story, but criticized the game's difficulty due to random enemy AI,[100] though they later gave the English release 8/10, citing changes had removed most of the game's annoyances.[6] Some Japanese gamers complained that the game was too difficult, thus making Atlus release a patch that included an easier difficulty mode.[101] IGN gave the North American version of Catherine an overall score of 9.0.[98] Computer and Video Games gave the game an 8.0.[95] Tom Bissell of Grantland.com, was pleasantly surprised by the game and gave it a very positive review.[102]

In 2013, Liz Lanier of Game Informer included Catherine and Katherine among the top ten female villains in video games, stating that "...Vincent can't catch a break between Catherine seducing him one minute and manipulating him the next; Katherine isn't much better with her passive-aggressive push toward marriage. Considering both appear as horrifying boss battles, they can easily be any man's worst nightmare."[103] In 2014, David Auerbach of Slate claimed Catherine to be sexist, writing that its treatment of relationships and sex exemplified a misogynous tendency in video game culture that became a topic of media discussion over the next several years. Among other complaints, Auerbach claimed that the game is "a bellwether for what tech culture and gaming have come to mean for a lot of men: a safe playspace from the realities that they believe women force on them."[104]

Emily Short, a game writer and designer, wrote that she found the game's characters generally unsympathetic for a variety of reasons, She was also annoyed by its approach to gender roles due to its negative message about women in relationships and lack of non-standard relationship types, describing the narrative as "both misogynist and misandrist" despite late-game attempts to recognise the complexity of gender relations.[105] In a 2011 feature on faith in video game narratives, GameSpot said that the game succeeded in "personalizing the emotional weight of everyday sin" without carrying an overtly Christian message.[106]

Sales[edit]

The PlayStation 3 version topped the Japanese charts in its opening week with over 140,000 copies sold while the Xbox 360 version came in 7th with over 21,000, and was able to outsell Marvel vs. Capcom 3: Fate of Two Worlds, which was released on the same day, by a margin of two-to-one.[107] The game has also been commercially successful in America, selling 78,000 copies across both systems to consumers in its first six days, making it Atlus' biggest launch yet for a game.[108] The game has sold around 500,000 copies by the end of 2011, being a huge success for the company;[109] 260,000 copies were sold in Japan and 230,000 in North America.[110] By 2017, the original game had shipped one million copies worldwide.[15]

Upon its Japanese debut, the PS4 version of Full Body reached second place in sales charts with sales of nearly 52,000 units. The Vita version was thirteenth with sales of over 9,000 units, with combined sales being just over 61,000 units. This was considerably less than the original game's regional debut.[111] It remained in the top 20 best-selling into early March.[112]

Awards[edit]

Award Category Result Ref
Annie Awards Best Animated Video Game Nominated [113]
National Academy of Video Game Trade Reviewers Game of the Year Nominated [114]
Direction in a Game Cinema Nominated [114]
Lead Performance in a Drama — Troy Baker as "Vincent Brooks" Nominated [114]
Supp Performance in a Drama — Michelle Ruff as "Katherine McBride" Won [115]
Supp Performance in a Drama — Yuri Lowenthal as "Tobias Nebbins" Nominated [115]
Use of Sound in New IP Nominated [114]
Writing in a Drama Won [115]
Game — Original Adventure Nominated [114]

Notes[edit]

  1. ^ Original game developed by "2nd Creative Production Department",[1] Full Body developed by Studio Zero.[2]
  2. ^ Kyasarin (Japanese: キャサリン)
  3. ^ Kyasarin: Furu Bodi (キャサリン・フルボディ)
  4. ^ Known in Japanese as Rue Ishida (石田☆ルウ, Ishida Rū)

References[edit]

  1. ^ a b 開発スタッフ募集 / ペルソナチーム. Atlus. Archived from the original on June 9, 2015. Retrieved November 14, 2015.
  2. ^ a b c Dengeki PlayStation (in Japanese). ASCII Media Works (653): 79–81. December 28, 2017.
  3. ^ a b c d Moriarty, Colin (May 17, 2011). "Catherine Straddles Genres". IGN. Archived from the original on January 18, 2013. Retrieved June 3, 2019.
  4. ^ a b c d Ton, Sophia (May 12, 2011). "Catherine Exclusive Preview". GameSpot. Archived from the original on May 26, 2019. Retrieved June 3, 2019.
  5. ^ a b Jackson, Mike (January 27, 2011). "Multiplayer detailed for Atlus' 'Catherine'". Computer and Video Games. Archived from the original on January 30, 2011. Retrieved February 15, 2011.
  6. ^ a b c d "Catherine Review". GamesRadar. July 25, 2011. Archived from the original on October 13, 2012. Retrieved July 10, 2012.
  7. ^ "All About Catherine's Drinks". Andriasang.com. Archived from the original on July 7, 2011. Retrieved July 22, 2011.
  8. ^ a b Atlus 2011, p. 18-20.
  9. ^ Winterhalter, Ryan (February 2, 2011). "New mini-games revealed for Catherine". GamesRadar. Archived from the original on October 13, 2012. Retrieved February 15, 2011.
  10. ^ Atlus 2011, p. 8-9.
  11. ^ Atlus 2011, p. 10-11.
  12. ^ Atlus 2011, p. 16.
  13. ^ Atlus 2011, p. 6-7.
  14. ^ a b 『キャサリン・フルボディ』20以上のアニメシーンが新規で制作。前作にはないステージが登場. Dengeki Online. September 21, 2018. Archived from the original on September 22, 2018. Retrieved June 3, 2019.
  15. ^ a b c d e f Romano, Sal (December 27, 2017). "Catherine: Full Body first details, screenshots". Gematsu. Archived from the original on May 21, 2019. Retrieved May 27, 2019.
  16. ^ a b c Romano, Sal (November 7, 2018). "Catherine: Full Body details Rin episodes, Nero Glasses DLC, online play, Joker DLC, more". Gematsu. Archived from the original on November 14, 2018. Retrieved May 27, 2019.
  17. ^ a b c Defreitas, Casey (May 23, 2019). "Catherine: Full Body Preview - Every Reason To Play And Replay". IGN. Archived from the original on May 24, 2019. Retrieved May 27, 2019.
  18. ^ a b c Rubenstain, Jeff (July 22, 2011). "Inside the Twisted Psyche of Catherine". PlayStation Blog. Archived from the original on May 1, 2016. Retrieved December 26, 2016.
  19. ^ a b c d e f キャサリン 公式ビジュアル&シナリオコレクション [Catherine Official Visual & Scenario Collection] (in Japanese). ASCII Media Works. August 10, 2011. ISBN 4-0487-0638-1.
  20. ^ a b Gantayat, Anoop (January 12, 2011). "Catherine: Stray Sheep Bar Detailed". Andriasang.com. Archived from the original on September 30, 2012. Retrieved December 26, 2016.
  21. ^ a b c d Romano, Sal (April 25, 2011). "New Catherine screenshots and character bios". Gematsu. Archived from the original on December 10, 2011. Retrieved December 26, 2016.
  22. ^ a b c d e f g h i 『キャサリン』アダルト&ホラーな完全新作 (in Japanese). Famitsu. August 19, 2010. Archived from the original on September 4, 2016. Retrieved December 26, 2016. English Archived December 26, 2016, at the Wayback Machine
  23. ^ a b c d e f g h i j Sahdev, Ishaan (July 25, 2011). "Acting Out A Slice Of Life: An Interview With The Voice Director Of Catherine". Siliconera. Archived from the original on December 4, 2014. Retrieved December 26, 2016.
  24. ^ a b Gantayat, Anoop (September 11, 2010). "Catherine: Meet Katherine". Andriasang.com. Archived from the original on July 8, 2015. Retrieved December 26, 2016.
  25. ^ a b Romano, Sal (May 23, 2019). "Catherine: Full Body English gameplay". Gematsu. Archived from the original on May 23, 2019. Retrieved May 27, 2019.
  26. ^ a b c d e "Voices of Catherine - Side by Side". Behind the Voice Actors. Archived from the original on April 30, 2016. Retrieved December 26, 2016.
  27. ^ Gantayat, Anoop (October 26, 2010). "Catherine: Meet Vincent's Friends (Again)". Andriasang.com. Archived from the original on December 25, 2012. Retrieved December 26, 2016.
  28. ^ a b Sahdev, Ishaan (February 3, 2011). "Let Midnight Venus Introduce You To Catherine". Siliconera. Archived from the original on December 25, 2016. Retrieved December 26, 2016.
  29. ^ a b Atlus (July 26, 2011). Catherine. PlayStation 3, Xbox 360. Atlus.
  30. ^ a b Gantayat, Anoop (January 12, 2011). "Why Catherine Has Two Packages". Andriasang.com. Archived from the original on December 25, 2012. Retrieved December 26, 2016.
  31. ^ a b c d 「ペルソナ5」橋野 桂氏インタビュー。“心を盗む怪盗”をテーマにした本作と,20周年を迎える「ペルソナ」シリーズに込められた思いを聞いた. 4Gamer.net. August 20, 2016. Archived from the original on August 19, 2016. Retrieved August 20, 2016.
  32. ^ a b c d e Romano, Sal (August 27, 2010). "Catherine is twenty-hours long, has multiple endings". Gematsu. Archived from the original on March 5, 2016. Retrieved December 26, 2016.
  33. ^ a b Manry, Gia (October 19, 2010). "Catherine Horror Game Opening Streamed with Credits (Updated)". Anime News Network. Archived from the original on November 13, 2015. Retrieved December 26, 2016.
  34. ^ a b Gantayat, Anoop (June 6, 2012). "Atlus Key Person Naoto Hiraoka Discusses Catherine's Success, Shin Megami Tensei IV, and Platform Choice". Andriasang.com. Archived from the original on November 26, 2015. Retrieved December 26, 2016.
  35. ^ Romano, Sal (August 17, 2010). "Atlus announces Catherine for PS3, 360". Gematsu. Archived from the original on December 11, 2011. Retrieved December 26, 2016.
  36. ^ a b c d e Gantayat, Anoop (September 29, 2010). "Team Catherine on Love Triangles, Bust Sizes and Foreign Interest". Andriasang.com. Archived from the original on December 25, 2012. Retrieved December 26, 2016.
  37. ^ Sahdev, Ishaan (October 21, 2010). "A Message From Catherine Director, Katsura Hashino". Siliconera. Archived from the original on May 16, 2016. Retrieved December 26, 2016.
  38. ^ Teolentino, Joch (October 21, 2010). "Go buy Catherine on February 17, 2011". Destructoid. Archived from the original on October 29, 2012. Retrieved December 26, 2016.
  39. ^ Fletcher, JC (February 7, 2011). "Catherine demo pulled from Japanese PSN". Joystiq. Archived from the original on February 9, 2015. Retrieved February 15, 2011.
  40. ^ Leo, Jon (March 10, 2011). "Catherine patch makes game easier". GameSpot. Archived from the original on September 12, 2011. Retrieved March 10, 2011.
  41. ^ Yip, Spencer. "Catherine Patch Dodges Deadly Fork, Reaches Xbox Live". Siliconera. Archived from the original on May 21, 2013. Retrieved March 31, 2011.
  42. ^ Leo, Jon (July 25, 2011). "Asia Shippin' Out July 24–30: Catherine". GameSpot. Archived from the original on January 10, 2014. Retrieved December 26, 2016.
  43. ^ Yip, Spencer (August 18, 2010). "Catherine's Connection To Persona 3 Portable". Siliconera. Archived from the original on March 12, 2016. Retrieved December 26, 2016.
  44. ^ Dengeki PlayStation (in Japanese). ASCII Media Works (485): 179. December 9, 2010.
  45. ^ Lee, Aaron (March 20, 2013). "The top 14 game engines: Gamebryo". Develop. Archived from the original on May 2, 2015. Retrieved May 21, 2016.
  46. ^ a b c d e 『キャサリン・フルボディ』キーマンに聞く、新たに描かれる大人のアクションパズル・ADVの魅力【電撃PS】. Dengeki Online. September 25, 2018. Archived from the original on May 24, 2019. Retrieved June 3, 2019.
  47. ^ Tanaka, Yuichiro (March 14, 2017). 開発ブログ第3回. Atlus. Archived from the original on October 20, 2017. Retrieved May 27, 2019.
  48. ^ a b "Making". キャサリン・フルボディ 公式ビジュアル&シナリオコレクション [Catherine: Full Body Official Visual & Scenario Collection] (in Japanese). Kadokawa Shoten. April 1, 2019. ISBN 4-0491-2401-7.
  49. ^ Soejima, Shigenori (September 13, 2010). 副島です。 (in Japanese). Catherine Developer Blog. Archived from the original on March 10, 2016. Retrieved December 26, 2016.
  50. ^ James, Thomas (March 6, 2015). "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]". Gematsu. p. 2. Archived from the original on March 7, 2015. Retrieved March 17, 2015.
  51. ^ Soejima, Shigenori (November 1, 2010). デザイナー副島です (in Japanese). Catherine Developer Blog. Archived from the original on March 28, 2016. Retrieved December 26, 2016.
  52. ^ Wong, Alistair (November 13, 2017). "Atlus Reveals The Design Secrets Behind Persona 5's Distinctive UI". Siliconera. Archived from the original on November 13, 2017. Retrieved November 13, 2017.
  53. ^ Hussain, Tamoor (February 26, 2011). "'No plans to release Catherine in North America' - Atlus". Computer and Video Games. Archived from the original on February 27, 2011. Retrieved December 26, 2016.
  54. ^ Sahdev, Ishaan (March 1, 2011). "Catherine Officially Confirmed For Summer 2011". Siliconera. Archived from the original on March 3, 2011. Retrieved December 26, 2016.
  55. ^ a b c "Catherine Localization Studio Interview". Kotowari. July 21, 2011. Archived from the original on June 30, 2016. Retrieved December 26, 2016.
  56. ^ Schreier, Jason (February 7, 2013). "Demons, High Schools, And Sex: Just Another Day At Atlus Games". Kotaku. Archived from the original on August 24, 2016. Retrieved December 26, 2016.
  57. ^ Yip, SPencer (April 27, 2011). "Alternate Catherine Cover Art For North America? [Update]". Siliconera. Archived from the original on January 9, 2015. Retrieved December 26, 2016.
  58. ^ "Atlus Wants You To Play With Official Catherine Website, Now Live". Develop. May 23, 2011. Archived from the original on December 26, 2016. Retrieved December 26, 2016.
  59. ^ North, Dale (July 18, 2011). "Catherine 'Love Is Over' deluxe unboxing video". Destructoid. Archived from the original on April 5, 2016. Retrieved December 26, 2016.
  60. ^ Mackowiak, Andre (July 22, 2011). "Catherine: Deutschland-Release durch Deep Silver [3. Upd.]" (in German). Gamers Global. Archived from the original on June 8, 2013. Retrieved December 26, 2016.
  61. ^ Yip, Spencer (July 22, 2011). "Catherine Charmed Her Way Into Europe". Siliconera. Archived from the original on December 22, 2011. Retrieved December 26, 2016.
  62. ^ Sliwinski, Alexander (July 22, 2011). "Catherine heading to Europe with Deep Silver". Joystiq. Archived from the original on February 1, 2015. Retrieved December 26, 2016.
  63. ^ Cullen, Johnny (December 7, 2011). "Catherine confirmed for February 10 in Europe". VG247. Archived from the original on October 13, 2016. Retrieved December 26, 2016.
  64. ^ Mitchell, Richard (December 1, 2011). "Catherine to get 'Stray Sheep' edition in Europe". Joystiq. Archived from the original on March 14, 2015. Retrieved December 26, 2016.
  65. ^ Serrels, Mark (August 17, 2011). "Catherine Finally Coming To Australia". Australia. Archived from the original on December 26, 2016. Retrieved December 26, 2016.
  66. ^ "Catherine for PlayStation 3". QV Software. Archived from the original on January 31, 2012. Retrieved December 26, 2016.
  67. ^ "Catherine for Xbox 360". QV Software. Archived from the original on March 20, 2012. Retrieved December 26, 2016.
  68. ^ Brown, Fraser (January 10, 2019). "Catherine Classic is out now on PC, and more Atlus games could follow". PC Gamer. Archived from the original on January 10, 2019. Retrieved January 10, 2019.
  69. ^ a b Khan, Imran (January 10, 2019). "Sega Brings Catherine To PC Without Enhanced Edition Content". Game Informer. Archived from the original on May 25, 2019. Retrieved May 27, 2019.
  70. ^ a b Walker, Ian. "An Inside Look At The Competitive Catherine Gaming Scene". Paste. Archived from the original on January 8, 2017. Retrieved January 7, 2017.
  71. ^ Kemps, Heidi. "The Kings of Catherine". Red Bull. Archived from the original on January 8, 2017. Retrieved January 7, 2017.
  72. ^ McWhertor, Michael. "Watch Evo 2015, the year's biggest fighting game tournament, all weekend". Polygon. Archived from the original on January 11, 2017. Retrieved January 7, 2017.
  73. ^ Gach, Ethan (January 21, 2017). "The Weekend In Esports: League Of Legends And Genesis 4 Return". Kotaku. Archived from the original on January 28, 2017. Retrieved June 3, 2019.
  74. ^ Gach, Ethan. "Watch The King Of Catherine Tournament Going On Right Now". Kotaku. Archived from the original on January 8, 2017. Retrieved January 7, 2017.
  75. ^ a b c d e Willoughby, Shane (August 23, 2011). "Exclusive Interview: Troy Baker – The New James Sunderland". The Gaming Library. Archived from the original on November 26, 2011. Retrieved December 26, 2016.
  76. ^ a b c Willoughby, Shane (July 3, 2011). "Catherine Speaks! TGL Interviews Laura Bailey & Travis Willingham". The Gaming Library. Archived from the original on July 4, 2011. Retrieved December 26, 2016.
  77. ^ a b c d Sahdev, Ishaan (March 29, 2011). "Michelle Ruff On Her Experience Playing Katherine In Catherine". Siliconera. Archived from the original on May 17, 2016. Retrieved December 26, 2016.
  78. ^ Wood, Chandler (September 7, 2015). "A Chat With Laura Bailey – The Most Cast Female Voice Actor in Video Games Last Year". PlayStation Lifestyle. Archived from the original on August 17, 2016. Retrieved December 26, 2016.
  79. ^ a b c d Weekly Famitsu (in Japanese). Enterbrain (1554): 72–73. September 13, 2018.
  80. ^ Ike, Sato (July 20, 2018). "Atlus Artist Shigenori Soejima Talks About His Work And Designing Catherine Characters". Siliconera. Archived from the original on July 21, 2018. Retrieved June 3, 2019.
  81. ^ Romano, Sal (September 12, 2018). "Catherine: Full Body launches February 14, 2019 in Japan". Gematsu. Archived from the original on September 15, 2018. Retrieved September 15, 2018.
  82. ^ "「キャサリン・フルボディ」,先着特典「ペルソナ5 ジョーカー」を用いたプレイ動画が公開" (in Japanese). 4gamer. December 20, 2018. Archived from the original on February 21, 2019. Retrieved February 20, 2019.
  83. ^ Romano, Sal (November 16, 2018). "Catherine: Full Body DLC 'Ideal Voice' set trailer". Gematsu. Archived from the original on June 2, 2019. Retrieved June 3, 2019.
  84. ^ Loveridge, Lynzee (May 24, 2019). "IGN: Catherine: Full Body Game's English Release Changes Deadname Credits". Anime News Network. Archived from the original on May 24, 2019. Retrieved May 27, 2019.
  85. ^ Romano, Sal (February 14, 2019). "Catherine: Full Body launches September 3 in the Americas and Europe". Gematsu. Archived from the original on February 20, 2019. Retrieved June 3, 2019.
  86. ^ Schweitzer, Ben (February 23, 2011). "Catherine Original Soundtrack Liner Notes". Video Game Music Online. Archived from the original on May 2, 2015. Retrieved December 26, 2016.
  87. ^ Meguro, Shoji (November 5, 2010). 目黒です! 2 (in Japanese). Catherine Developer Blog. Archived from the original on March 22, 2016. Retrieved December 26, 2016.
  88. ^ a b Meguro, Shoji (September 17, 2010). 目黒です! 1 (in Japanese). Catherine Developer Blog. Archived from the original on December 14, 2012. Retrieved December 26, 2016.
  89. ^ a b c キャサリン・フルボディ - Message. Atlus. Archived from the original on March 30, 2019. Retrieved June 3, 2019.
  90. ^ a b 「CRI ADX2」が実現した11人分の“理想の声”―『キャサリン・フルボディ』の緻密なサウンドデザインを開発陣に訊く. GameBusiness.jp. February 13, 2019. Archived from the original on March 21, 2019. Retrieved June 3, 2019.
  91. ^ 「キャサリン・フルボディ」体験版の配信が本日スタート。ゲームのイメージソングはSEKAI NO OWARIの楽曲「Re:set」に決定 (in Japanese). 4Gamer.net. January 11, 2019. Archived from the original on February 21, 2019. Retrieved February 20, 2019.
  92. ^ a b "Catherine for Xbox 360 Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. July 15, 2011. Archived from the original on August 20, 2012. Retrieved July 22, 2011.
  93. ^ a b "Catherine for PlayStation 3 Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. July 15, 2011. Archived from the original on August 19, 2012. Retrieved July 22, 2011.
  94. ^ "Catherine Classic for PC Reviews - Metacritic". Metacritic.com. January 10, 2019. Archived from the original on March 19, 2019. Retrieved April 29, 2019.
  95. ^ a b "Review: Catherine Review". ComputerAndVideoGames.com. Archived from the original on November 3, 2012. Retrieved July 22, 2011.
  96. ^ "Catherine Review, Catherine Xbox 360 Review". GameSpot.com. Archived from the original on August 20, 2011. Retrieved July 22, 2011.
  97. ^ "Catherine Video Game | Reviews, Trailers & Interviews". GameTrailers.com. Archived from the original on July 19, 2011. Retrieved July 22, 2011.
  98. ^ a b Colin Moriarty (February 17, 2011). "Catherine Review – PlayStation 3 Review at IGN". Ps3.ign.com. Archived from the original on July 17, 2011. Retrieved July 22, 2011.
  99. ^ Hoggins, Tom (January 10, 2019). "Catherine review | Surreal cult classic now available on PC". The Telegraph. Archived from the original on April 11, 2019. Retrieved April 29, 2019.
  100. ^ "Catherine import review". GamesRadar. March 8, 2011. Archived from the original on October 13, 2012. Retrieved July 22, 2011.
  101. ^ "Catherine Super Easy Patch Now Available For PlayStation 3". Andriasang.com. Archived from the original on October 24, 2012. Retrieved July 22, 2011.
  102. ^ Bissell, Tom. "Sexyweird: On Catherine". Grantland.com. Archived from the original on October 15, 2011. Retrieved October 13, 2011.
  103. ^ Lanier, Lix (November 2013). "Top Ten Female Villains". Game Informer (247). GameSpot. p. 24.
  104. ^ Auerbach, David (July 24, 2014). "The Most Sexist Video Game of All Time?". Slate. Archived from the original on July 24, 2014. Retrieved July 25, 2014.
  105. ^ Short, Emily (September 29, 2011). "Analysis: Atlus' Catherine And Gender Stereotypes". Gamasutra. Archived from the original on May 9, 2012.
  106. ^ "Having Faith in Your Games". GameSpot. October 7, 2011. Archived from the original on May 26, 2019.
  107. ^ Ivan, Tom (February 23, 2011). "Catherine tops Marvel Vs Capcom in Japanese chart battle". Computer and Video Games. Archived from the original on November 2, 2012. Retrieved March 10, 2011.
  108. ^ Kietzmann, Ludwig (August 11, 2011). "NPD: Catherine sold 78K copies in July". Joystiq. Archived from the original on October 21, 2012. Retrieved August 12, 2011.
  109. ^ Downin, Jonathan (October 19, 2011). "Catherine tops 500,000 units sold". GameSpot. Archived from the original on October 23, 2011. Retrieved October 19, 2011.
  110. ^ Gantayat, Anoop (October 19, 2011). "More on Catherine's Sales and Persona in 2012 From the Atlus Earnings Briefing". Andriasang.com. Archived from the original on January 9, 2015. Retrieved August 12, 2014.
  111. ^ Romano, Sal (February 20, 2019). "Media Create Sales: 2/11/19 – 2/17/19". Gematsu. Archived from the original on February 23, 2019. Retrieved May 27, 2019.
  112. ^ Ike, Sato (March 10, 2019). "This Week In Sales: Dead or Alive Or Left Alive". Siliconera. Archived from the original on March 30, 2019. Retrieved May 27, 2019.
  113. ^ Green, Scott (December 5, 2011). ""Catherine" and "Ghost Trick" Nominated for Annie Award". Crunchyroll. Archived from the original on February 6, 2012. Retrieved December 21, 2011.
  114. ^ a b c d e "National Academy of Video Game Trade Reviewers - 2011 Awards". National Academy of Video Game Trade Reviewers. Archived from the original on April 4, 2019. Retrieved June 3, 2019.
  115. ^ a b c "Minecraft Wins Game Of The Year". National Academy of Video Game Trade Reviewers. Archived from the original on May 26, 2019. Retrieved June 3, 2019.
  • Atlus Staff (July 26, 2011). Catherine Manual. Atlus USA.

External links[edit]