Intelligent Systems
File:Intelligent Systems Logo.svg | |
Native name | [株式会社インテリジェントシステムズ] Error: {{Lang}}: unrecognized language code: jp (help) |
---|---|
Romanized name | Kabushiki Gaisha Interijento Shisutemuzu |
Company type | Kabushiki gaisha |
Industry | Video games |
Founded | December 1986[1] |
Headquarters | , |
Number of locations | 1 |
Key people | Shouzou Kaga Yuka Tsujiyoko |
Products | Various video game titles |
Number of employees | 151 (2018)[1] |
Website | intsys |
Intelligent Systems Co., Ltd. is an independent Japanese video game developer closely affiliated with Nintendo and best known for developing the Fire Emblem, Wars, and Paper Mario series. Originally, the company was headquartered at the Nintendo Kyoto Research Center in Higashiyama-ku, Kyoto,[2] but later moved to a building near Nintendo's main headquarters in October 2013.[3]
History
Intelligent Systems started out in the video game industry when programmer Tohru Narihiro was hired by Nintendo to port Famicom Disk System software to the standard ROM-cartridge format that was being used outside Japan on the NES. Similarly to the origins of HAL Laboratory, the team soon became an auxiliary program unit for Nintendo that provided system tools and hired people to program, fix, or port Nintendo-developed software. Much of the team's original work consists of minor contributions to larger titles developed by Nintendo R&D1 and Nintendo EAD.[4]
Chief programmer Tohru Narihiro programmed his first video games, Famicom Wars and Fire Emblem: Shadow Dragon and the Blade of Light, towards the end of the Famicom's life cycle, although the game design, graphic design, and music was provided by the Nintendo R&D1 team. Because of Narihiro's success, Intelligent Systems began to hire graphic designers, programmers, and musicians to extend the company from an auxiliary–tool developer to a game development group. The company continued to develop new entries in the Wars and Fire Emblem franchises, although they haven't released a title for the former in 11 years.
Gameography
- Notes
- ^ a b c d e f g h i j k Co-developed by Nintendo R&D1.
- ^ Responsible for porting the original game to the Game Boy.
- ^ a b Released as Game Boy Wars Advance 1+2 in Japan on 2004.
- ^ Co-developed by Saru Brunei.
- ^ a b c d e f g h Co-developed by Nintendo SPD Group No. 1.
- ^ a b c d Co-developed by Nintendo SPD Group No. 2.
- ^ Co-developed by Nintendo SDD.
- ^ Co-developed by Nintendo EPD.
Cancelled
Title | System | Ref(s) |
---|---|---|
Dragon Hopper | Virtual Boy | [9] |
Fire Emblem 64 | Nintendo 64DD | [10] |
Untitled Fire Emblem game | Wii | [11] |
Crashmo World | Wii U | [12] |
See also
- OrCAD (distributed by Intelligent Systems Japan, KK)
References
- ^ a b "History" (in Japanese). Intelligent Systems. Retrieved January 7, 2019.
- ^ "Location". Intelligent Systems. Archived from the original on 2010-06-19. Retrieved 2010-08-29.
{{cite web}}
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suggested) (help) - ^ Nintendo-Online.de
- ^ https://www.giantbomb.com/intelligent-systems-co-ltd/3010-333/
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af "Intelligent Systems - Works - Games". www.intsys.co.jp (in Japanese). Retrieved 2019-01-28.
- ^ Christian Nutt (23 April 2010). "The Elegance Of Metroid: Yoshio Sakamoto Speaks". Gamasutra. United Business Media LLC. Retrieved 5 August 2010.
- ^ Whitehead, Thomas (May 28, 2014). "Nintendo of America Confirms Pushmo World Release Details". Nintendo Life. Retrieved June 6, 2014.
- ^ Lehew, Alex (November 12, 2015). "Fire Emblem Fates releases February 19th; release details revealed". The Tanooki. Retrieved November 13, 2015.
- ^ "Nintendo Kills the Virtual Boy". GamePro. No. 101. IDG. February 1997. p. 27.
- ^ VincentASM. "Making of Fire Emblem 64". Serenes Forest. Retrieved 27 December 2015.
- ^ VincentASM. "Making of Fire Emblem: The Illusive Wii Fire Emblem". Serenes Forest. Retrieved 27 December 2015.
- ^ Jenni. "Crashmo World Apparently Was In Development For the Nintendo Wii U". Siliconera. Retrieved 28 December 2016.