Embracer Group
Formerly | Nordic Games Publishing AB (2008–2016) |
---|---|
Company type | Public |
Nasdaq Stockholm: THQN B | |
ISIN | SE0009241706 |
Industry | Video game industry |
Founded | December 2008 |
Founders |
|
Headquarters | , Sweden |
Key people | |
Revenue | 4,700.14 million kr[2] (2018) |
402.63 million kr[2] (2018) | |
293.82 million kr[2] (2018) | |
Total assets | 6,404.39 million kr[2] (2018) |
Total equity | 3,330.12 million kr[2] (2018) |
Number of employees | 1,947[3] (2018) |
Parent |
|
Subsidiaries | See § Subsidiaries |
Website | thqnordic-investors.com |
THQ Nordic AB (formerly Nordic Games Publishing AB) is a Swedish video game holding company based in Karlstad. The company was established under the name Nordic Games in December 2008, forming the video game publishing subsidiary of game retailer Game Outlet Europe. Co-founders include Game Outlet Europe founder Lars Wingefors, who operates as the company's chief executive officer, Pelle Lundborg and Nik Blower. In 2011, Nordic Games established a second office, Nordic Games GmbH, in Vienna, Austria, and soon shifted its publishing operations to the new office.
In August 2016, Nordic Games, together with its Viennese office, was renamed THQ Nordic, using the "THQ" trademark that it had acquired in 2014, and in November 2016, the company became a public company listed on Nasdaq First North. Throughout 2018, THQ Nordic acquired Koch Media Holding (parent of Koch Media) and Coffee Stain Holding (parent of Coffee Stain Studios), both of which operate independently under THQ Nordic, complementary to THQ Nordic GmbH. As of 14 November 2018, THQ Nordic employs 1,947 people, of which 5 at its Karlstad headquarters, 1,897 through THQ Nordic GmbH, Koch Media Holding, and their subsidiaries, as well as 45 through Coffee Stain Holding and its subsidiaries.[3]
History
The original Nordic Games (1990s–2004)
At an early age, Swedish entrepreneur Lars Wingefors began successfully selling a diverse range of products, including Christmas magazines and plastic bags, and when he was 13 years old, he founded LW Comics, a company that sold second-hand comic books.[4][5] He established the business as a mail order company using a 2,000-entry customer register he had acquired from another, defunct mail order company.[4] The company made close to 300,000 kr annually.[4] At age 16, Wingefors established a second company, Nordic Games, which did the same as LW Comics, though with used video games instead of comics.[4] In its first year, the company generated 5 million kr in revenue.[4] With growing income throughout the 1990s, Nordic Games was turned into a retail chain—in the same vein as British video game retail company Game—and opened seven stores across Sweden.[4] The company also acquired Spel- & Tele shopen, a game shop in Linköping, Sweden, that had been founded by Pelle Lundborg four years prior.[6]
Towards the end of the 1990s, Nordic Games was suffering from a poor corporate structure, and Wingefors was asked to either seek new partners or bring in venture capital, though he instead opted to sell the company to Gameplay Stockholm, the Swedish subsidiary of Europe-wide retailer Gameplay.com, in March 2000 for Gameplay.com stock valued at £5.96 million.[4][7] Under Gameplay, Nordic Games failed to generate much revenue; the company tried to establish mobile game, digital distribution and cable TV box businesses, all of which did not gain traction.[4] When the dot-com bubble burst, Gameplay faced financial issues, and Nordic Games was sold back to Wingefors in May 2001 for a symbolic sum of 1 kr (at the time equivalent to £0.07).[4][8][9] Wingefors brought in venture capitalists and reformed the company to only sell newly released games, but the company faced strong competition and finally filed for bankruptcy in 2004.[4]
The new Nordic Games (2004–2011)
Wingefors invested the money he had left into a new limited company and, together with potential customers acting as investors, reformed Nordic Games under the name Game Outlet Europe.[4] The new company saw success with purchasing unsold stock from larger video game companies, such as Electronic Arts, repackaging them on pallets in its Karlstad headquarters, and selling them on the international market and through other retail chains, such as Jula, Coop and ICA.[4][5] In December 2008, a new company with the name Nordic Games was established as the video game publishing subsidiary of Game Outlet Europe.[6] The subsidiary started out with seven people, including Wingefors—as primary shareholder—based at the company's headquarters in Karlstad, Lundborg—as chief executive officer—based in Malaga, Spain, and Nik Blower, based in London, England.[6][10]
The idea behind the new Nordic Games was to invest in the development of games that would fill gaps in the video game market; Wingefors and Lundborg had noticed that the line-up of games for Nintendo platforms was lacking karaoke games similar to SingStar, which was exclusive to PlayStation consoles.[6] Based on 100-page requirement documents from Nintendo, which included that the game's microphones should be produced by Logitech, and four months of research at a karaoke bar in Watford, England, Nordic Games assembled a song list for the game and started producing what would later become We Sing.[6] Around this time, Nordic Games also released Dance Party Club Hits, a dance game that came packaged with a dancing mat.[6] In 2009, Nordic Games had a turnover of 50 million kr, of which 75% were accounted for by We Sing's sales.[6] For 2010, the company projected a turnover of 200 million kr, while at the same time, Lundborg was looking for new investors in the company to make it independent from Game Outlet Europe.[6] By March 2011, Nordic Games Holding had been established as a holding company, with Game Outlet Europe and Nordic Games aligned as its subsidiaries.[4]
International expansion (2011–present)
In June 2011, Nordic Games Holding acquired the assets of insolvent publisher JoWooD Entertainment and its subsidiaries.[11][12] The acquired assets were transferred to Nordic Games GmbH, a subsidiary office of Nordic Games that had been established in Vienna, Austria, earlier that year.[13] Several former JoWooD employees were hired by Nordic Games GmbH to work on backlog sales of former JoWooD properties, and the publishing team from Nordic Games was soon integrated into Nordic Games GmbH to facilitate operations.[14] In April 2013, Nordic Games Licensing, on behalf of Nordic Games Holding (now renamed Nordic Games Group), acquired many assets of bankrupt publisher THQ, all of which were again moved to Nordic Games GmbH.[15]
In June 2014, Nordic Games acquired the "THQ" trademark, intending to use the name as a publishing label for its THQ properties.[16] In August 2016, Nordic Games announced that both itself and its Viennese subsidiary had been renamed as THQ Nordic (as THQ Nordic AB and THQ Nordic GmbH, respectively).[16] According to Wingefors and THQ Nordic GmbH's Reinhard Pollice, the name change was undergone to capitalise on the good reputation of THQ's past, although they avoided naming the companies just "THQ" to avoid connections to THQ's more recent, troubled history being made.[16] On 22 November 2016, THQ Nordic published its initial public offering and became a public company listed on the Nasdaq First North stock exchange, being valuated at 1.9 billion kr, while Wingefors retained a 50% ownership in the company.[17]
In February 2018, THQ Nordic acquired Koch Media Holding, the parent company of Austrian media company Koch Media, which in turn owned and operated the Deep Silver video game label, for €121 million.[18] Koch Media was set to operate independently under THQ Nordic, separate from THQ Nordic GmbH.[18] To better reflect its holding function and to avoid confusion between THQ Nordic and its Viennese office, THQ Nordic stated that it planned to rename itself.[18] In June 2018, the company issued 7.7 million new Class B shares to raise $168 million, which would be used for future acquisitions.[19] In November 2018, THQ Nordic acquired Coffee Stain Holding, the Swedish holding company that houses developer Coffee Stain Studios and affiliated companies, for 317 million kr in cash consideration.[20] Coffee Stain became THQ Nordic's "third leg", operating independently like Koch Media.[20] Through the two acquisitions and continued sales from THQ Nordic GmbH, THQ Nordic's net sales rose by 713%, to US$447.6 million, in the 2018 fiscal year.[21] In December 2018, gaming business website GamesIndustry.biz named Wingefors as one of their People of the Year 2018.[10] In February 2019, THQ Nordic issued 11 million new Class B shares, raising 2.09 billion kr ($225 million).[22]
At the end of its first fiscal quarter of 2019, THQ Nordic acquired Game Outlet Europe from Nordic Games Group for 10 million kr.[23] In August 2019, the company acquired investment company Goodbye Kansas Game Invest (GKGI) for 42.4&npbs;million kr.[24] GKGI held minority investments in five startup developers—Palindrome Interactive, Fall Damage, Neon Giant, Kavalri Games and Framebunker—as well as royalty rights to the THQ Nordic GmbH-published Biomutant.[24] GKGI's investments in Bearded Dragons, Goodbye Kansas VR and IGDB were retained by its previous parent company, Goodbye Kannsas.[24] GKGI had been founded in 2016 and by the time of the acquisition had four full-time employees.[25] To avoid further confusion with THQ Nordic GmbH and clarify its position as a holding company, THQ Nordic plans to assume the name "Embracer Group".[26] The name change is subject to approval at the company's annual general meeting scheduled for 17 September 2019, on which date the company expects to overhaul its website and visual identity.[26]
Subsidiaries
- Game Outlet Europe
- Goodbye Kansas Game Invest
- THQ Nordic GmbH
- Black Forest Games
- Bugbear Entertainment (90%) [20]
- Experiment 101
- Foxglove Studios
- Grimlore Games
- Gunfire Games
- HandyGames
- Mirage Game Studios
- Pieces Interactive
- Piranha Bytes
- Rainbow Studios
- Koch Media Holding GmbH
- Koch Media
- 18point2
- Deep Silver
- Koch Films GmbH
- Milestone srl
- Ravenscourt
- Warhorse Studios
- Koch Media
- Coffee Stain Holding AB [27]
References
- ^ a b c "Board and Management". THQ Nordic AB.
- ^ a b c d e "THQ NORDIC INTERIM REPORT • 1 JANUARY – 31 DECEMBER 2018" (PDF). Cision. 13 February 2019. Archived from the original (PDF) on 13 February 2019. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ a b "THQ Nordic AB (publ) acquires Coffee Stain" (PDF). THQ Nordic AB. 14 November 2018. p. 13. Archived from the original (PDF) on 14 November 2018. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ a b c d e f g h i j k l m Mellwing, Daniel (1 March 2011). "Han är superentreprenören från Karlstad" [He is the super-entrepreneur from Karlstad]. Entreprenör (in Swedish). Archived from the original on 1 May 2019. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ a b "Dansk arbetsrätt ett föredöme" [Danish labor law an example]. Confederation of Swedish Enterprise (in Swedish). 9 August 2011.
- ^ a b c d e f g h Åkerberg, Nina (28 November 2009). "Svensk tar sig ton i spelvärlden" [Swedish take note in the gaming world]. Dagens industri (in Swedish).
- ^ This Is Money (3 April 2000). "Gameplay.com buys Nordic Games". This Is Money. Archived from the original on 3 May 2019. Retrieved 3 May 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Connell, James (16 May 2001). "Tech Brief:GAME OVER". The New York Times.
- ^ Richardson, Tom (17 May 2001). "Gameplay division sold for £1". The Register. Archived from the original on 19 July 2018. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ a b Batchelor, James (6 December 2018). "People of the Year 2018: Lars Wingefors". GamesIndustry.biz. Archived from the original on 13 December 2018. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Martin, Matt (16 August 2011). "Nordic Games acquires JoWood and The Adventure Company". GamesIndustry.biz. Archived from the original on 17 August 2016. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Leo, Jon (17 August 2011). "Nordic Games Holding acquires JoWood and The Adventure Company". GameSpot. Archived from the original on 6 March 2019. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Cifaldi, Frank (16 August 2011). "Nordic Games Saves JoWood From Insolvency With Acquisition". Gamasutra. Archived from the original on 13 May 2014. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "Group History". Nordic Games Group. Archived from the original on 31 July 2016.
- ^ Tach, Dave (22 April 2013). "Who is Nordic Games?". Polygon. Archived from the original on 23 January 2019. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ a b c Frank, Allegra (16 August 2016). "THQ Nordic is ready to prove itself after a big name change". Polygon. Archived from the original on 27 October 2018. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Samavati, Shaheen (23 November 2016). "THQ Nordic valuation grows to €190 million after IPO on Nasdaq First North". Tech.eu. Archived from the original on 20 June 2018. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ a b c "Analyse: Was THQ Nordic mit Koch Media vor hat" [Analysis: What THQ Nordic has in mind with Koch Media]. GamesWirtschaft (in German). 15 February 2018. Archived from the original on 2 February 2019. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Kidwell, Emma (14 June 2018). "THQ Nordic raises $168 million for future acquisitions". Gamasutra. Archived from the original on 16 June 2018. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ a b c Romano, Sal (14 November 2018). "THQ Nordic acquires Bugbear Entertainment and Coffee Stain Studios". Gematsu. Archived from the original on 2 May 2019. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Bachelor, James (13 February 2019). "THQ Nordic net sales rose 713% to $447.6m in 2018". GamesIndustry.biz. Archived from the original on 13 February 2019. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ Bachelor, James (21 February 2019). "THQ Nordic raises $225m for further acquisitions". GamesIndustry.biz. Archived from the original on 22 February 2019. Retrieved 17 March 2019.
{{cite web}}
: Unknown parameter|dead-url=
ignored (|url-status=
suggested) (help) - ^ "THQ NORDIC AB (PUBL) REG NO.: 556582-6558 INTERIM REPORT 1 • 1 APRIL – 30 JUNE 2019" (PDF). Cision. 14 August 2019.
- ^ a b c Handrahan, Matthew (14 August 2019). "THQ Nordic strengthens portfolio with Goodbye Kansas Game Invest acquisition". GamesIndustry.biz.
- ^ a b c d e f "THQ Nordic AB (publ) acquires Goodbye Kansas Game Invest" (PDF). THQ Nordic. 14 August 2019.
- ^ a b Romano, Sal (14 August 2019). "THQ Nordic to change parent company group name to Embracer Group". Gematsu.
- ^ a b c d e f g "THQ Nordic AB (publ) acquires Coffee Stain" (PDF). THQ Nordic AB. 14 November 2018.
External links
- THQ Nordic
- 2016 initial public offerings
- Companies based in Värmland County
- Companies listed on the Stockholm Stock Exchange
- Holding companies established in 2008
- Holding companies of Sweden
- Karlstad
- Swedish companies established in 2008
- Video game companies established in 2008
- Video game companies of Sweden