Jump to content

Horizon Zero Dawn

This is a good article. Click here for more information.
From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Wikibenboy94 (talk | contribs) at 22:13, 17 June 2020 (Plot: Unnecessary and lengthy. Page linked should directly refer to events.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Horizon Zero Dawn
Developer(s)Guerrilla Games
Publisher(s)Sony Interactive Entertainment
Director(s)Mathijs de Jonge
Producer(s)Lambert Wolterbeek Muller
Programmer(s)Michiel van der Leeuw
Artist(s)Jan-Bart van Beek
Writer(s)
  • John Gonzalez
  • Ben McCaw
Composer(s)
EngineDecima
Platform(s)
Release
  • PlayStation 4
    • NA: 28 February 2017
    • PAL: 1 March 2017
  • Microsoft Windows
  • Q2 2020
Genre(s)Action role-playing
Mode(s)Single-player

Horizon Zero Dawn is an action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment. The plot follows Aloy, a hunter in a world overrun by machines, who sets out to uncover her past. The player uses ranged weapons, a spear, and stealth to combat mechanical creatures and other enemy forces. A skill tree provides the player with new abilities and bonuses. The player can explore the open world to discover locations and take on side quests. It was released for the PlayStation 4 in 2017, and will be released for Microsoft Windows in mid-2020.

Horizon Zero Dawn is Guerrilla Games' first intellectual property since Killzone in 2004 and its first role-playing game. Development began in 2011 after the completion of Killzone 3, with director Mathijs de Jonge considering it the riskiest idea pitched at the time. The game engine, Decima, was developed for Killzone Shadow Fall and altered for Horizon Zero Dawn. Being set in a post-apocalyptic setting, anthropologists were consulted to authenticate the world's decay over a millennium. The soundtrack was led by composer Joris de Man, featuring contributions from The Flight.

Horizon Zero Dawn was praised by critics for its open world, story, visuals, combat, characterisation, and the performance of voice actress Ashly Burch; however, the dialogue, melee combat, and character models received some criticism. The game won numerous awards and sold over 10 million copies by February 2019, making it one of the best-selling PlayStation 4 games. An expansion, The Frozen Wilds, was released in November 2017. A sequel, Horizon Forbidden West, will be released for the PlayStation 5.

Gameplay

Aloy using her spear against a Watcher

Horizon Zero Dawn is an action role-playing game played from a third-person view.[1][2] Players take control of Aloy, a hunter who ventures through a post-apocalyptic land ruled by robotic creatures.[3][4] Aloy can kill enemies in a variety of ways – setting traps such as tripwires using the Tripcaster,[5][6] shooting them with arrows,[7] using explosives,[8] and a spear.[9] Machine components, including electricity and the metal they are composed of, are vital to Aloy's survival; she can loot their remains for crafting resources.[7][10] Ammo, resource satchels, pouches, quivers, resistance, antidotes, health potions, and traps can all be crafted.[11] Weapons have modification slots for dealing more damage.[12] Aloy wears a Focus, a small head piece that scans machines to determine their susceptibilities,[13] identify their location, their level, and the nature of loot they will drop.[4] One machine, the Stalker, can enable cloaking technology to avert the gaze of Aloy's Focus scan.[14] Machines attack with defensive and offensive measures, and in either case react to a perceived threat by charging at it with brute force or projectiles. Exhibiting the behaviour of wild animals, some machines are inclined to move in herds, and others, with the ability to fly, do so in flocks. Unless hacked with the Override Tool, or sufficiently hit with corruption arrows, machines do not exert aggressive force against each other.[6] Aloy also engages in battle with human enemies, such as bandits and the Eclipse cult.[6][15]

Aloy can dodge, sprint, slide, or roll to evade her enemies' advances.[16] Hiding in foliage to ambush nearby enemies can ensure immediate takedowns.[7] Swimming may reach enemies stealthily or places otherwise unreachable on foot.[6] She is able to hack a selection of machines with the Override Tool, some of which can be turned into makeshift mounts.[9][17] Explorable ruins called Cauldrons unlock additional machines to override.[18] Three categories occur in the skill tree: "Prowler" concerns stealth, "Brave" improves combat, and "Forager" increases healing and gathering capabilities.[19] To level up, Aloy attains experience points from individual kills and completing quests.[20] Upgrades in each category result in more adept use of the skills learned, with "Prowler" leading to silent takedowns, "Brave" to aiming a bow in slow motion, and "Forager" to an enlarged medicine pouch.[21][22] The Frozen Wilds added "Traveller", which unlocks the ability to jump off a mount to attack enemies.[23] The game has a seamless open world with a day-night cycle and dynamic weather system.[10][24][25]

The map is composed of forest, jungle, desert, and snowy mountain regions.[26][18] Mountainous terrain is traversed with the employment of parkour,[27] and aided by the use of zip-lines.[28] Corruption Zones constitute areas that heighten difficulty and are populated by corrupted machines that behave with more aggression.[9] To uncover more of the map, Aloy must scale large giraffe-like machines known as Tallnecks.[29] Twenty-five robotic creature designs are present in the game.[30] Save points and fast travel can be accessed by interacting with campfires, once discovered.[19] The quest structure unfolds to accommodate the exploration of tribes, while the main story covers the entire world.[31] Side quests involve Aloy completing tasks, like gathering materials, coming to the aid of individuals in danger of being killed, solving mysteries, assuming control of bandit camps, eliminating criminals and more difficult machines, accomplishing various challenges at any of the five Hunting Grounds,[6][32] and obtaining an ancient armour that makes Aloy almost impervious to damage.[12] A dialogue wheel is used to communicate with non-player characters.[13] Collectibles include vantages that offer visual information of the Old World, metal flowers that contain poetry, and old relics, such as ancient mugs and tribal artefacts.[33]

Synopsis

Setting

The story is set in the 31st century, in a world where humans live in scattered tribal-like populations with limited access to technology. Their technologically advanced predecessors are remembered as the "Old Ones". Large robotic creatures, known as "machines", dominate the Earth. For the most part, they peacefully coexist with humans, who occasionally hunt them for parts. However, a phenomenon known as the "Derangement" has caused machines to become more aggressive towards humans, and larger and deadlier machines have begun to appear. There are three tribes that are prominently featured: the Nora, the Carja, and the Oseram. The Nora are fierce hunter-gatherers who live in the mountains and worship nature as the "All-Mother". The Carja are desert-dwelling city builders who worship the Sun. The Oseram are tinkerers known for their metalworking, brewing, and arguing.[6]

Plot

Aloy (Ashly Burch) was cast out from the Nora tribe at birth and raised by an outcast named Rost (JB Blanc). As a child, she obtained a Focus, a small augmented reality device that gives her special perceptive abilities. After coming of age, Aloy enters a competition called the Proving to win the right to become a Nora Brave, and by extension, a member of the Nora tribe. Aloy wins the competition, but the Nora are attacked by cultists. Aloy is almost killed by their leader, Helis (Crispin Freeman), but is saved by Rost, who sacrifices himself to save her. When Aloy awakes, a Matriarch explains that the cultists had gained control of corrupted machines. Aloy learns that as an infant, she was found at the foot of a sealed door. Oseram foreigner Olin (Chook Sibtain) informs Aloy that the cultists are part of a group called the Eclipse, and indicates that Aloy was targeted due to her resemblance to an Old World scientist named Dr. Elisabet Sobeck (also voiced by Burch). Aloy locates the remnants of the company Faro Automated Solutions and discovers that the old world was destroyed nearly 1,000 years ago after Faro lost control of its automated "peacekeeper" military robots. The robots, which could self-replicate and consumed biomass as fuel, overran the planet and consumed the biosphere, stripping Earth of all life. Project Zero Dawn, a top secret project spearheaded by Dr. Sobeck, was a plan to create an automated terraforming system to eventually shut the robots down and restore life to Earth.[6][34]

Aloy is contacted by Sylens (Lance Reddick), a secretive figure interested in uncovering what happened to the "Old Ones". Aloy eventually learns that Dr. Sobeck was sent to an Orbital Launch Base to complete Zero Dawn and Sylens reveals that the base is located under the Citadel, the centre of Eclipse power. Aloy heads for the base and inside, she finds out that Zero Dawn was a vast underground system of databases, factories, and cloning facilities controlled by a single artificial intelligence, GAIA (Lesley Ewen). Once all life had been extinguished, GAIA developed a countermeasure to deactivate all of the Faro robots and build its own robots to restore the Earth's biosphere. Once the planet was habitable again, GAIA reseeded life on Earth based on stored DNA and taught the first human clones not to repeat their predecessors' past mistakes. However, APOLLO, the system designed to teach the new humans, was sabotaged by Faro in a fit of nihilism, and the Cradle-born humans were reduced to a tribal, subsistence society. HADES (John Gonzalez) was one of GAIA's subsystems designed to enact controlled extinction if the outcome of Zero Dawn was not favourable for human existence. Reaching Dr. Sobeck's office, Aloy downloads a registry to give her access to the door from which she was born. She is captured by Helis and sentenced to death at the Citadel, but escapes with the help of Sylens. Aloy helps the Nora tribe fight off the Eclipse and ends up at the door beneath the Nora mountain.[6][34]

She finds a recording left behind by GAIA, revealing that a signal of unknown origin caused HADES to activate and seize control of her functions. As a last resort, GAIA self-destructed in order to stop HADES. Without GAIA to maintain the terraforming process, the entire system began to break down. As a contingency plan, GAIA created a clone of Dr. Sobeck in the form of Aloy, in the hope that she would find GAIA's message, destroy HADES, and restore GAIA's functions. Aloy learns that Dr. Sobeck sacrificed her life to ensure the Faro robot swarm would not find GAIA. Aloy manages to obtain the master override necessary to destroy HADES. Sylens admits that he was the original founder of the Eclipse, originally tempted by HADES' promises of knowledge. With Sylens's help, Aloy surmises that HADES means to send a signal to reactivate the Faro robots to once again extinguish all life on Earth. Aloy kills Helis and helps fight off waves of corrupted machines, before stabbing HADES with Sylens' lance and activating the master override, ending the war. She journeys to Dr. Sobeck's old home, finding her corpse, and has a moment of mourning for her predecessor. In a post-credits scene, HADES is shown to still be alive, but trapped by Sylens, who intends to interrogate HADES to find out who sent the signal that activated it in the first place.[6]

The Frozen Wilds

Aloy travels to The Cut, the home of the Banuk Tribe after hearing word of dangerous machines appearing and a mountain belching smoke. She learns from local chieftain Aratak (Richard Neil) that the Banuk have been attempting to battle a Daemon on the mountain, "Thunder's Drum", which is apparently the cause of the machines in the area attacking the Banuk. However, their first attack had been a failure, and their shaman, Ourea, had disappeared afterwards. Aloy searches for Ourea, coming across strange robotic towers which corrupt any nearby machines. She finds Ourea (Necar Zadegan) in an Old World facility that had been converted into a Banuk shrine, and is housing an artificial intelligence called the Spirit, which she believes is a machine spirit. Aloy is able to establish communications with the Spirit, which warns Ourea that the Daemon is blocking its transmissions before being cut off. Aloy and Ourea agree to work together to save the Spirit. Aloy must first oust Aratak and replace him as chieftain, since he refuses to let Ourea go to Thunder's Drum. It is revealed that Ourea and Aratak are siblings.[35]

Aloy challenges Aratak, but daemonic machines ambush them in the final stretch of the challenge. They team up to fight off the machines, and impressed by Aloy's skills, Aratak concedes leadership to her. Aloy, Ourea, and Aratak head for Thunder's Drum. They infiltrate the Old World facility built inside the mountain where Aloy discovers that the Spirit is actually CYAN (Laurel Lefkow), an AI designed to prevent the Yellowstone Caldera from erupting. Traveling further inside, they discover that the Daemon has already overtaken much of the facility, but CYAN suggests using lava from the caldera to destroy the infected areas while preserving the facility. It is also revealed that the Daemon is in fact HEPHAESTUS (Stefan Ashton Frank), another of GAIA's subsystems that manufactures machines. The group fights through HEPHAESTUS' defenses and Ourea sacrifices herself to override CYAN's core, allowing it to transfer to an auxiliary data center and initiate destruction of the facility. Aloy and Aratak escape narrowly. Aloy returns to the Banuk Shrine, where CYAN has transferred herself to, and CYAN provides additional information about the Old World but warns that HEPHAESTUS is still active somewhere, and will continue to build machines designed specifically to kill humans, which is why it tried to seize control of CYAN and its facilities. Aratak thanks Aloy for all of the help she has provided to the Banuk, and Aloy puts him back in charge of his people before parting ways.[35]

Development

Guerrilla Games began developing Horizon Zero Dawn following the release of Killzone 3 in 2011.[36] When conceiving the idea for a new game, about 40 concepts were pitched. Among these was Horizon Zero Dawn, which game director Mathijs de Jonge considered "the most risky" of the concepts and was pitched in 2010 by art director Jan-Bart van Beek.[37][38] When this concept was chosen, a team of 10–20 began building prototypes of the game.[37][38] Approximately 20 different stories were written for the game, exploring varying concepts for the game, such as different player characters. John Gonzalez, who previously acted as lead writer for Fallout: New Vegas (2010), was hired to write the game's story as narrative director, with Ben McCaw as lead writer. The main elements of the story and the character of Aloy remained intact since early development.[37][38][39] Upon the completion of Killzone Shadow Fall in late 2013, the remainder of the staff began working on Horizon Zero Dawn.[40] Guerrilla cancelled another game to allow the entire team to focus on the development of Horizon.[41] Sony would later admit to being reluctant about having the main character be female and conducted focus testing to see if such a decision was marketable.[42] The game had an estimated budget of over 45 million.[43]

The game's concept explores the juxtaposition between the danger and beauty of the world, particularly analysing the concept of humanity not being the dominant species. The team aimed to emphasise the game's exploration element by featuring a quest system, as well as including items throughout the world that can be used to craft or replenish health.[37] The team wished for the game to have a simple user interface design, specifically avoiding complicated menus for crafting, and considered the game to be a technical challenge.[44] They felt that the game engine, Decima,[45] which was designed for games such as the Killzone series and was previously used for Killzone Shadow Fall,[46] was difficult to alter for Horizon, in terms of draw distance and loading. To discover how some game elements work differently in open world games, the team sought help from talent in the design, art and technical fields.[44] In extrapolating the game world, Guerrilla turned to anthropologists and researched the formation of tribal cultures as well as how building materials would decay over a millennium.[38] The game's quest system and narrative design took inspiration from other role-playing video games, ranging from the "Relaxed" quest design of RPG Maker games to the "Strict" quest design of hack and slash games. They defined "Relaxed" quest design as having few centralised systems for managing quest progression, and "Strict" quest design as having a rigid structure and predefined elements, with the team deciding the latter.[47][48]

Lead composer Joris de Man used experimental instrumentation in the score

Lance Reddick and Ashly Burch's involvement was revealed in January 2017.[30][49] Burch voiced Aloy,[30] whose likeness was portrayed by Hannah Hoekstra[50] and motion capture was performed by Amanda Piery in London. Following an auditioning process in 2014, Burch was called in to do the E3 2015 trailer and proceeded to work on the game for two years in Los Angeles, providing facial motion capture as well.[51]

The game's soundtrack was composed by Joris de Man, The Flight, Niels van der Leest, and Jonathan Williams, with vocalist Julie Elven serving as the primary performer.[52][53] Lucas van Tol, music supervisor and senior sound designer, provided the composers with a game design document, insisting on an intimate sound for the score. For the tribal theme, they experimented with bows on piano wire and resonator guitars (with layered tracks of harmonicas on top of the latter) and playing cellos with plectrums or the back of a bow to convey how contemporary instruments would be played by someone to whom the instruments were unknown; de Man also used a contrabass flute and made synth pads from blowing on a Thai bamboo flute, noting "distant pads and ambiences, and wide, spread out chords seemed to work well". Circuit-bent synthesizers and percussive loops, run through impulse responses of metal and iron being beaten, were devoted to making a thematic identifier for the machines based on technology and metal. Van Tol required that the music be supplied in stems so that different pieces could be combined. The positive response to the first E3 trailer's main theme led it to be included in the main menu. The composers also did the motion capture for diegetic music vignettes, portraying in-game tribal musicians.[54][55] The four-hour soundtrack was released via digital music platforms on 10 March 2017.[56][57]

Release

The concept art as well as the game's codename, Horizon, were leaked in September 2014.[58] Horizon Zero Dawn was officially announced during Sony's E3 2015 press conference.[59] The game was featured as the cover story in the September 2015 issue of Edge and the October 2016 issue of Game Informer.[60][61] At E3 2016, Sony had a life-sized cosplay version of one of the machines greet the trade show attendees.[62] Originally set to be released in 2016, the game was delayed to February 2017 so as to give additional time for the development team to polish the game.[63] It was released to manufacturing in late January 2017,[64] and launched to North American markets on 28 February 2017, in Europe, Australia and New Zealand on 1 March and Asia on 2 March for the PlayStation 4.[65][66] Horizon Zero Dawn is forward compatible with the PS4 Pro,[28] allowing it to run up to 4K resolution.[67] In April 2017, a making-of documentary was released on Dutch public television.[68] By March 2017, a story expansion had already been set in motion.[69] New Game Plus, an Ultra Hard difficulty mode, additional trophies and aesthetic features were introduced with a patch released in July 2017.[70] The expansion, The Frozen Wilds, was released on 7 November 2017.[71][72] The Complete Edition, which contains the base game, The Frozen Wilds, and all additional downloadable content (DLC), was released on 5 December 2017.[73] A port for Microsoft Windows, featuring all DLC, will be released in mid-2020.[74] A tabletop game adaptation is being developed by Steamforged Games.[75]

Reception

Horizon Zero Dawn received "generally favorable" reviews from critics, according to review aggregator Metacritic.[76] The open world exploration, story depth, visual aesthetics, challenging combat, Aloy's character development and voice actress Ashly Burch's performance were acclaimed by reviewers, while the dialogue, aspects of melee combat and character models faced the most reproval.

Destructoid's Chris Carter commended Ashly Burch and Lance Reddick for their performances, with the character of Aloy receiving credit for maintaining a "captivating" and "interesting" consistency in the narrative and action sequences. Carter also lauded the focus on exploration and discovery, which he said grew more effective as he traversed more of the land. The game world itself was subject to compliment for its "beautiful" day-night cycle and weather system. According to Carter, the challenging nature of the machines and varied methods with which to battle them brought a real sense of fun to the combat.[77] Matt Buchholtz of EGMNow likewise praised Burch as well as the game world, which he found to be mesmerising. Considered the most powerful part of the game, the Focus feature gained approval for complementing the combat in a way that "forces you to become a hunter".[27] Writing for Game Informer, Jeff Marchiafava opined that, unlike with other open world video games, searching for audio logs and emails provided the plot with a "remarkable sense of discovery". He was thankful that story-based missions dominated the overall experience, arguing that they worked to detail the game world and inspired variation in the gameplay.[78]

Peter Brown at GameSpot reflected on Aloy's character development with amazement, adding that the process matured Aloy and grew her confidence. One constant thrill to Brown came from combating the machines, which he said took the spotlight and never lost its flair. He appreciated also that the main quests encouraged one to explore the environment.[79] Zoe Delahunty-Light, writing for GamesRadar+, was fascinated with the intricacies of the game world and found integral value in the lore scattered among the ruins. She echoed Brown's view that fighting machines maintained excitement throughout.[80] Giant Bomb's Jeff Gerstmann declared Horizon Zero Dawn as "a near-perfect story" with a satisfying conclusion, and emphasised that it contained substantial depth.[81] Lucy O'Brien at IGN admired its weight in meaning, while welcoming the charm of the protagonist's personality. A considerable impression was made with the combat, which was stated as the game's most compelling accomplishment.[82] Writing for Polygon, Philip Kollar applauded the game as what he dubbed the "refutation" of Guerrilla Games' past work, a change of pace he described as "refreshing". Aloy was observed to be perfectly coupled with the story in that she offered the curiosity to seek out its many mysteries. Kollar perceived the Focus as "key to combat" and the machines as engaging foes in battle.[83] Colm Ahern of VideoGamer.com wrote in his verdict, "Destroying large robot beasts while frantically switching between weapons is intoxicating, but the strength of Horizon Zero Dawn is in Aloy's engaging quest to find out who she really is".[84]

Conversely, Carter saw the characters beyond Aloy and Sylens as uninteresting and bland in their designs. He also disparaged the human artificial intelligence as being worse than that of the machines.[77] To Buchholtz, the weapon system in relation to ammunition appeared convoluted; the ability to only purchase one item at a time "a massive oversight"; and Aloy's ability to only grab marked ledges was confusing for a "parkour master".[27] Marchiafava's only major criticism was that it held too familiar roots with established open world formula.[78] Although Brown drew enjoyment from other aspects of combat, he disparaged the melee for its ineffectiveness and simplicity.[79] Delahunty-Light concurred that the melee fell short of its potential, and also took issue with the jumping mechanic.[80] O'Brien felt the dialogue occasionally contradicted the otherwise intelligent narrative.[82] Kollar bemoaned the character models as its one visual shortcoming.[83]

Japanese game director Yoko Taro listed Horizon Zero Dawn as one of his favourite PlayStation 4 games.[85] Entertainment Weekly ranked it as the fourth best game of 2017,[86] GamesRadar+ ranked it second on their list of the 25 Best Games of 2017,[87] and Eurogamer ranked it 31st on their list of the "Top 50 Games of 2017".[88] The Verge named Horizon Zero Dawn as one of the 15 Best Games of 2017.[89] In Game Informer's Reader's Choice Best of 2017 Awards, it took the lead for "Best Sony Game", coming up in second place for both "Best Action Game" and "Game of the Year".[90][91] Game Informer also awarded it "Best Sony Exclusive" in their Best of 2017 Awards, and also gave it the awards for "Best Story" and "Best Character" (Aloy) in their 2017 Action Game of the Year Awards.[92][93] EGMNow ranked the game third in their list of 25 Best Games of 2017,[94] while Polygon ranked it eighth on their list of the 50 best games of 2017.[95] The game won the Gold Prize and Users Choice Prize at the 2017 PlayStation Awards.[96] It was nominated for "Best PS4 Game" at Destructoid's Game of the Year Awards 2017.[97] It also won the awards for "Best PlayStation 4 Game" and "Best Graphics" at IGN's Best of 2017 Awards,[98][99] whereas its other nominations were for "Game of the Year", "Best Action-Adventure Game", and "Best Art Direction".[100][101][102] It was nominated for "Best Looking Game" at Giant Bomb's 2017 Game of the Year Awards.[103] In 2018, it won the awards for Best PS4 Game, Best Performance for Ashly Burch, Best Art Direction, Best Soundtrack, Best Story, Best Post-Release Content, Best PlayStation Console Exclusive, and Best Use of PS4 Pro at PlayStation Blog's Game of the Year Awards.[104]

Sales

Horizon Zero Dawn was the best-selling game during its release week in the UK.[105] It surpassed No Man's Sky as the biggest launch of a new intellectual property on the PlayStation 4 and was the most successful launch of any kind on the platform since Uncharted 4: A Thief's End,[106] as well as Guerrilla Games' biggest debut to date.[107] The game sold close to 117,000 copies in its first week in Japan, becoming the second best-selling game that week.[108] Horizon Zero Dawn was the second most downloaded game on the American PlayStation 4 store for February. Because its launch day occurred on the last day of February, only one day of sales was counted.[109] It was the best-selling game in its week of release in Australia.[110] In March 2017, it was the second best-selling game in the UK and the highest-selling PlayStation 4 game.[111] Horizon Zero Dawn was also the best-selling game on PlayStation Store that month.[112] It was ranked number one in the UK sales chart in April 2017, while hitting eighth place in the Japanese chart.[113] By February 2018, over 7.6 million copies had been sold,[114] increasing to over 10 million a year later, making it one of the best-selling PlayStation 4 games.[115]

Accolades

Year Award Category Result Ref
2015 Game Critics Awards Best of Show Nominated [116]
Best Original Game Won
Best Console Game Nominated
Best Action/Adventure Game Nominated
2016 Best of Show Nominated [117][118]
Best Original Game Won
Best Console Game Nominated
Best Action/Adventure Game Nominated
Gamescom 2016 Best Preview/Vision Won [119]
Golden Joystick Awards Most Wanted Game Nominated [120][121]
The Game Awards Most Anticipated Game Nominated [122]
2017 Develop Awards New Games IP Nominated [123][124]
Animation Won
Visual Design Nominated
Music Design Nominated
Best Writing Nominated
Creative Outsourcer - Audio (Nimrod) Nominated
The Independent Game Developers' Association Awards Audio Design Nominated [125]
Diversity Award Nominated
Role Playing Game Won
Ping Awards Best International Game Nominated [126]
Golden Joystick Awards Best Storytelling Won [127][128][129]
Best Visual Design Runner-Up
Best Gaming Performance (Ashly Burch) Won
Best PlayStation Game Won
Ultimate Game of the Year Runner-Up
Best Audio Nominated
The Game Awards Game of the Year Nominated [130]
Best Game Direction Nominated
Best Narrative Nominated
Best Art Direction Nominated
Best Performance (Ashly Burch) Nominated
Best Action/Adventure Game Nominated
Titanium Awards Game of the Year Nominated [131][132]
Best Artistic Design Nominated
Best Narrative Design Won
Best Adventure/Role-Playing Game Nominated
Best Interpretation (Michelle Jenner) Won
Best Soundtrack Nominated
2018 New York Game Awards Big Apple Award for Best Game of the Year Nominated [133]
Herman Melville Award for Best Writing Nominated
Statue of Liberty Award for Best World Nominated
Great White Way Award for Best Acting in a Game (Ashly Burch) Nominated
45th Annie Awards Outstanding Achievement for Character Animation in a Video Game Nominated [134]
Writers Guild of America Awards 2017 Outstanding Achievement in Videogame Writing Won [135][136]
21st Annual D.I.C.E. Awards Game of the Year Nominated [137][138]
Adventure Game of the Year Nominated
Outstanding Achievement in Animation Nominated
Outstanding Achievement in Art Direction Nominated
Outstanding Achievement in Character (Aloy) Nominated
Outstanding Achievement in Original Music Composition Nominated
Outstanding Achievement in Story Won
Outstanding Technical Achievement Won
Outstanding Achievement in Game Design Nominated
Outstanding Achievement in Game Direction Nominated
Emotional Games Awards 2018 Best Emotional Game Nominated [139]
Best Emotional Artistic Achievement Nominated
NAVGTR Awards Animation, Technical Won [140][141]
Art Direction, Period Influence Nominated
Character Design Nominated
Control Precision Nominated
Direction in a Game Cinema Nominated
Game Design, New IP Won
Game Engineering Won
Game of the Year Nominated
Game, Original Action Won
Graphics, Technical Won
Innovation in Game Technology Won
Lighting/Texturing Nominated
Original Dramatic Score, New IP Won
Performance in a Drama, Lead (Ashly Burch) Nominated
Sound Effects Nominated
Use of Sound, New IP Nominated
Writing in a Drama Nominated
Italian Video Game Awards People's Choice Won [142]
Game of the Year Nominated
Best Art Direction Nominated
Best Game Design Nominated
Best Narrative Nominated
Best Character (Aloy) Nominated
Best Evolving Game (The Frozen Wilds) Nominated
SXSW Gaming Awards Excellence in Visual Achievement Won [143][144]
Excellence in Animation Nominated
Most Promising New Intellectual Property Won
Excellence in Gameplay Nominated
Excellence in Design Nominated
Video Game of the Year Nominated
Game Developers Choice Awards Best Audio Nominated [145][146]
Best Design Nominated
Best Narrative Nominated
Best Technology Won
Best Visual Art Nominated
Game of the Year Nominated
16th Annual Game Audio Network Guild Awards Audio of the Year Nominated [147]
Music of the Year Nominated
Sound Design of the Year Nominated
Best Original Soundtrack Album Nominated
Best Cinematic/Cutscene Audio Nominated
Best Dialogue Nominated
Best Original Instrumental Won
Best Original Choral Composition Won
14th British Academy Games Awards Artistic Achievement Nominated [148][149]
Audio Achievement Nominated
Best Game Nominated
Game Design Nominated
Music Nominated
Narrative Nominated
Original Property Won
Performer (Ashly Burch) Nominated
Famitsu Awards Rookie Award Won [150]
Ivor Novello Awards Best Original Video Game Score Won [151]

References

  1. ^ Donaldson, Alex (27 June 2016). "Horizon: Zero Dawn appears to be a proper RPG, and an exciting one". VG247. Videogaming247 Ltd. Archived from the original on 1 July 2016.
  2. ^ Farokhmanesh, Megan (24 June 2015). "Horizon Zero Dawn aims to fill the open-world gap between GTA and Skyrim". Polygon. Vox Media. Archived from the original on 24 June 2015.
  3. ^ Conditt, Jessica (16 June 2015). "Robot dinos, archery and mystery in 'Horizon: Zero Dawn'". Engadget. AOL. Archived from the original on 18 June 2015.
  4. ^ a b Makuch, Eddie (14 June 2016). "Horizon Zero Dawn and the Thrill of the Hunt". GameSpot. CBS Interactive. Archived from the original on 4 June 2017.
  5. ^ Welsh, Oli (30 July 2015). "Looking to the Horizon: how Guerrilla moved on". Eurogamer. Gamer Network. Archived from the original on 4 June 2017.
  6. ^ a b c d e f g h i Guerrilla Games (28 February 2017). Horizon Zero Dawn (PlayStation 4). Sony Interactive Entertainment.
  7. ^ a b c Hulst, Hermen (16 June 2015). "Horizon Zero Dawn announced for PS4, from Guerrilla Games". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 18 June 2015.
  8. ^ USgamer Team (12 April 2017). "Horizon Zero Dawn Guide: How to Get the Best Weapons in the Game". USgamer. Gamer Network. Archived from the original on 4 June 2017.
  9. ^ a b c McWhertor, Michael (30 January 2017). "Horizon Zero Dawn hands-on". Polygon. Vox Media. Archived from the original on 30 January 2017.
  10. ^ a b Fulton, Will (17 June 2015). "Horizon Zero Dawn is even better than the mind-blowing trailer made you think". Digital Trends. Archived from the original on 18 June 2015.
  11. ^ Parkin, Jeffrey (27 February 2017). "Horizon Zero Dawn guide to crafting and resources". Polygon. Vox Media. Archived from the original on 4 June 2017.
  12. ^ a b Parkin, Jeffrey (27 February 2017). "Horizon Zero Dawn how to get the best weapons and outfit". Polygon. Vox Media. Archived from the original on 1 March 2017.
  13. ^ a b O'Connor, James (14 June 2016). "Horizon Zero Dawn gameplay demo shown at E3". VG247. Videogaming247 Ltd. Archived from the original on 1 July 2016.
  14. ^ Parkin, Jeffrey (1 March 2017). "Horizon Zero Dawn guide: How to kill every machine". Polygon. Vox Media. Archived from the original on 4 June 2017.
  15. ^ Tapsell, Chris (7 April 2017). "Horizon Zero Dawn: To Curse the Darkness – Infiltrate the Eclipse Base, find the Derelict Tallneck and crash the Eclipse Focus Network". Eurogamer. Gamer Network. Archived from the original on 4 June 2017.
  16. ^ Tapsell, Chris (7 April 2017). "Horizon Zero Dawn walkthrough: Guide and tips for completing the post-apocalyptic adventure". Eurogamer. Gamer Network. Archived from the original on 4 June 2017.
  17. ^ Mahboubian-Jones, Justin (22 June 2016). "Horizon: Zero Dawn's monsters can become your BFF". Digital Spy. Hearst Communications. Archived from the original on 4 June 2017.
  18. ^ a b Tapsell, Chris (7 April 2017). "Horizon Zero Dawn Override Cauldron locations – how to ride machines with Sigma, Rho, Xi, and Zeta mounts". Eurogamer. Gamer Network. Archived from the original on 4 June 2017.
  19. ^ a b McAllister, Gillen (30 January 2017). "19 new things we discovered from playing Horizon Zero Dawn". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 4 June 2017.
  20. ^ Roberts, David (23 February 2017). "6 ways to get easy XP in Horizon: Zero Dawn". GamesRadar. Future plc. Archived from the original on 4 June 2017.
  21. ^ Parkin, Jeffrey (27 February 2017). "Horizon Zero Dawn beginner's guide". Polygon. Vox Media. Archived from the original on 28 February 2017.
  22. ^ Marchiafava, Jeff (28 February 2017). "Horizon Zero Dawn: Beginner Tips, Upgrade Guides, And Other Valuable Lessons". Game Informer. GameStop. Archived from the original on 4 June 2017.
  23. ^ Loveridge, Sam (1 November 2017). "Horizon Zero Dawn: Frozen Wild's new skill tree is focused on making your mount more useful". GamesRadar. Archived from the original on 3 March 2018.
  24. ^ Te, Zorine (16 June 2015). "Horizon: Zero Dawn Is Prehistoric and Modern All At Once". GameSpot. CBS Interactive. Archived from the original on 5 July 2015.
  25. ^ Hillier, Brenna (16 June 2015). "What is Guerrilla Games' Horizon: Zero Dawn?". VG247. Videogaming247 Ltd. Archived from the original on 1 July 2016.
  26. ^ Prell, Sam (9 February 2017). "Leaked Horizon: Zero Dawn map looks huge and gives us hints at what Aloy will encounter". GamesRadar. Future plc. Archived from the original on 4 June 2017.
  27. ^ a b c d Buchholtz, Matt (22 February 2017). "Horizon Zero Dawn review". EGMNow. EGM Media, LLC. Archived from the original on 4 June 2017.
  28. ^ a b Prell, Sam (9 September 2015). "Horizon: Zero Dawn in 4K is the trailer you need to see if you're thinking about a PS4 Pro". GamesRadar. Future plc. Archived from the original on 4 June 2017.
  29. ^ Machkovech, Sam (30 January 2017). "Sony's Horizon: Zero Dawn recharges the open-world genre with herd mentality". Ars Technica. Condé Nast. Archived from the original on 4 June 2017.
  30. ^ a b c Wilson, Aoife (30 January 2017). "Can Horizon: Zero Dawn really be a AAA game without cynicism?". Eurogamer. Gamer Network. Archived from the original on 4 June 2017.
  31. ^ Lemne, Bengt (6 July 2016). "Guerrilla Games on Horizon: Zero Dawn's quest structure". Gamereactor. Gamez Publishing A/S. Archived from the original on 4 June 2017.
  32. ^ Parkin, Jeffrey (27 February 2017). "Horizon Zero Dawn quest guide". Polygon. Vox Media. Archived from the original on 4 June 2017.
  33. ^ Staff (9 March 2017). "Horizon Zero Dawn collectibles: vantages, ancient vessels, metal flowers and Banuk artifacts". VG247. Videogaming247 Ltd. Archived from the original on 4 June 2017.
  34. ^ a b Guerrilla Games (28 February 2017). Horizon Zero Dawn (PlayStation 4). Sony Interactive Entertainment. Level/area: Credits.
  35. ^ a b Guerrilla Games (7 November 2017). The Frozen Wilds (PlayStation 4). Sony Interactive Entertainment.
  36. ^ Sliva, Marty (17 June 2015). "E3 2015: Horizon: Zero Dawn's Incredible Balance of Action and RPG". IGN. Ziff Davis. Archived from the original on 5 July 2015.
  37. ^ a b c d Kato, Matthew (26 June 2015). "The Origins & World Of Horizon Zero Dawn". Game Informer. GameStop. Archived from the original on 5 July 2015.
  38. ^ a b c d Weber, Harrison (3 February 2017). "1 Hour with Horizon Zero Dawn: A total noob's perspective". GamesBeat. Archived from the original on 4 June 2017.
  39. ^ Roding, Jeroen (2 November 2017). "Building a Tribe: How Guerrilla Created the Banuk". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 3 November 2017.
  40. ^ Yin-Poole, Wesley (30 September 2013). "Killzone dev Guerrilla confirms work on new IP has begun". Eurogamer. Gamer Network. Archived from the original on 5 July 2015.
  41. ^ Scammell, David (19 September 2016). "Guerrilla cancelled work on a second project to focus on Horizon: Zero Dawn". VideoGamer.com. Archived from the original on 4 June 2017.
  42. ^ Crecente, Brian (18 June 2015). "Sony was worried about a female protagonist in Killzone dev's new IP". Polygon. Archived from the original on 19 June 2015.
  43. ^ Kist, Reinier (26 February 2017). "Horizon Zero Dawn: hoe de grootste Nederlandse mediaproductie tot stand kwam". NRC Handelsblad (in Dutch). Archived from the original on 8 October 2017.
  44. ^ a b Kato, Matthew (26 June 2015). "The Origins & World Of Horizon Zero Dawn". Game Informer. GameStop. Archived from the original on 5 July 2015.
  45. ^ Alexander, Jem (4 April 2017). "Decima Engine: New Horizons". Develop. NewBay Media. Archived from the original on 4 June 2017.
  46. ^ Scammell, David (18 June 2015). "Horizon: Zero Dawn is 1080p/30fps, runs on modified version of Killzone: Shadow Fall engine". VideoGamer.com. Archived from the original on 25 June 2015.
  47. ^ Bailey, Kat (28 February 2017). "Horizon Zero Dawn's Quest Design Was Inspired By Everything From Vampire the Masquerade to Skyrim". USgamer. Gamer Network. Archived from the original on 4 June 2017.
  48. ^ "GDC Vault – Building Non-linear Narratives in 'Horizon: Zero Dawn'". GDC Vault. UBM plc. Archived from the original on 4 June 2017.
  49. ^ Cork, Jeff (11 January 2017). "New Horizon Zero Dawn Trailer Reveals More Of Aloy's Weird World". Game Informer. GameStop. Archived from the original on 4 June 2017.
  50. ^ Travis, Ben (1 March 2017). "How Horizon Zero Dawn's game world was inspired by Planet Earth, tribal culture, and a Dutch actress". London Evening Standard. Archived from the original on 4 June 2017.
  51. ^ Schreier, Jason (13 April 2017). "Podcast: The Voice Of Horizon Zero Dawn". Kotaku. Univision Communications. Archived from the original on 4 June 2017.
  52. ^ McMillan, Emily (16 June 2016). "Composers revealed for Horizon Zero Dawn". Video Game Music Online. Archived from the original on 4 July 2016.
  53. ^ Roding, Jeroen (6 December 2017). "Horizon Zero Dawn soundtrack white vinyl edition box set launches today". PlayStation Blog. Sony Interactive Entertainment.
  54. ^ Cleaver, Sean (26 May 2017). "Behind the music of Horizon Zero Dawn". Develop. NewBay Media. Archived from the original on 4 June 2017.
  55. ^ Kerr, Chris (29 May 2017). "Q&A: Creating Horizon: Zero Dawn's neo-prehistoric soundtrack". Gamasutra. UBM plc. Archived from the original on 4 June 2017.
  56. ^ Greening, Chris (4 March 2017). "Four-hour soundtrack for Horizon Zero Dawn pre-released on Spotify". Video Game Music Online. Archived from the original on 4 June 2017.
  57. ^ Makuch, Eddie (6 March 2017). "Listen To Horizon Zero Dawn's Amazing Soundtrack Right Here". GameSpot. CBS Interactive. Archived from the original on 4 June 2017.
  58. ^ Karmali, Luke (16 September 2014). "Guerrilla Games New Project Could Feature Robot Dinosaurs". IGN. Ziff Davis. Archived from the original on 18 June 2015.
  59. ^ Hilliard, Kyle (15 June 2015). "Killzone Creators Announce Horizon: Zero Dawn". Game Informer. GameStop. Archived from the original on 5 July 2015.
  60. ^ "Edge #283". Edge. Front cover: Future plc. September 2015.
  61. ^ Wallace, Kimberley (6 September 2016). "October Cover Revealed – Horizon Zero Dawn". Game Informer. GameStop. Archived from the original on 4 June 2017.
  62. ^ Grubb, Jeff (14 June 2016). "This Horizon: Zero Dawn cosplay is wreaking havoc at E3". GamesBeat. Archived from the original on 4 June 2017.
  63. ^ Sarkar, Samit (6 June 2016). "Horizon Zero Dawn delayed to February 2017". Polygon. Vox Media. Archived from the original on 6 June 2016.
  64. ^ Makuch, Eddie (31 January 2017). "Horizon: Zero Dawn Goes Gold". GameSpot. CBS Interactive. Archived from the original on 4 June 2017.
  65. ^ Sarkar, Samit (16 March 2017). "Horizon Zero Dawn sales top 2.6M units in under two weeks". Polygon. Vox Media. Archived from the original on 4 June 2017.
  66. ^ Walker, Alex (21 February 2017). "Horizon Zero Dawn's Photo Mode Is Great Fun". Kotaku. Archived from the original on 4 December 2017.
  67. ^ Leadbetter, Richard (2 October 2016). "Inside PlayStation 4 Pro: How Sony made the first 4K games console". Eurogamer. Gamer Network. Archived from the original on 27 October 2016.
  68. ^ Takahashi, Dean (17 April 2017). "Horizon: Zero Dawn's new documentary shows how Guerrilla made such an impactful game". GamesBeat. Archived from the original on 4 June 2017.
  69. ^ Mahboubian-Jones, Justin (17 March 2017). "Horizon Zero Dawn to receive an expansion". Digital Spy. Hearst Communications. Archived from the original on 4 June 2017.
  70. ^ Krishna, Swapna (7 July 2017). "Play 'Horizon Zero Dawn' all over again with New Game+". Engadget. Archived from the original on 8 July 2017.
  71. ^ Makuch, Eddie (12 June 2017). "E3 2017: Horizon Zero Dawn Expansion Gets A Snowy First Trailer". GameSpot. CBS Interactive. Archived from the original on 13 June 2017.
  72. ^ Roding, Jeroen (7 August 2017). "Horizon Zero Dawn: The Frozen Wilds Launches November 7". PlayStation Blog. Archived from the original on 16 August 2017.
  73. ^ Sheridan, Connor (4 October 2017). "Horizon Zero Dawn: Complete Edition bundles the vanilla game and Frozen Wilds for the holidays". GamesRadar. Archived from the original on 8 October 2017.
  74. ^ Chin, Monica (10 March 2020). "Sony confirms Horizon Zero Dawn is coming to PC". The Verge. Archived from the original on 21 March 2020.
  75. ^ Avard, Alex (3 August 2018). "An official Horizon Zero Dawn board game is in the works, with adorable robot dino figures and everything". GamesRadar. Archived from the original on 16 August 2018.
  76. ^ a b "Horizon: Zero Dawn PlayStation 4". Metacritic. CBS Interactive. Archived from the original on 4 June 2017.
  77. ^ a b c Carter, Chris (20 February 2017). "Review: Horizon Zero Dawn". Destructoid. ModernMethod. Archived from the original on 4 June 2017.
  78. ^ a b c Marchiafava, Jeff (20 February 2017). "Hunting Bigger Game – Horizon Zero Dawn – PlayStation 4". Game Informer. GameStop. Archived from the original on 4 June 2017.
  79. ^ a b c Brown, Peter (20 February 2017). "Horizon: Zero Dawn Review". GameSpot. CBS Interactive. Archived from the original on 20 February 2017.
  80. ^ a b c Delahunty-Light, Zoe (20 February 2017). "Horizon: Zero Dawn review: "A world that begs you to explore every corner"". GamesRadar. Future plc. Archived from the original on 4 June 2017.
  81. ^ a b Gerstmann, Jeff (20 February 2017). "Horizon: Zero Dawn Review". Giant Bomb. CBS Interactive. Archived from the original on 21 February 2017.
  82. ^ a b c O'Brien, Lucy (20 February 2017). "Horizon: Zero Dawn Review". IGN. Ziff Davis. Archived from the original on 4 April 2017.
  83. ^ a b c Kollar, Philip (20 February 2017). "Horizon Zero Dawn review". Polygon. Vox Media. Archived from the original on 12 May 2017.
  84. ^ a b Ahern, Colm (20 February 2017). "Horizon Zero Dawn Review". VideoGamer.com. Archived from the original on 4 June 2017.
  85. ^ Taro, Yoko (11 July 2017). "Discover the Creators: Yoko Taro's Favorite PS4 Games". PlayStation Blog. Archived from the original on 11 July 2017.
  86. ^ Morales, Aaron; Abrams, Natalie (29 December 2017). "The Year's Best Games". Entertainment Weekly. No. 1496–97. pp. 92–94. Archived from the original on 12 January 2018.
  87. ^ Staff (22 December 2017). "The best games of 2017: Page 3". GamesRadar+. Archived from the original on 26 March 2018.
  88. ^ Staff (27 December 2017). "Eurogamer's Top 50 Games of 2017: 40-31". Eurogamer. Archived from the original on 28 December 2017.
  89. ^ Staff (15 December 2017). "The 15 best games of 2017". The Verge. Archived from the original on 15 December 2017.
  90. ^ Cork, Jeff (4 January 2018). "Reader's Choice Best of 2017 Awards". Game Informer. Archived from the original on 12 January 2018.
  91. ^ Cork, Jeff (4 January 2018). "Reader's Choice Best of 2017 Awards (Page 5)". Game Informer. Archived from the original on 12 January 2018.
  92. ^ Staff (4 January 2018). "Game Informer's Best Of 2017 Awards". Game Informer. Archived from the original on 8 January 2018.
  93. ^ Miller, Matt (5 January 2018). "2017 Action Game of the Year Awards". Game Informer. Archived from the original on 8 January 2018.
  94. ^ Staff (31 December 2017). "EGM's Best of 2017: Part Five: #5 ~ #1". EGMNow. Archived from the original on 14 January 2018.
  95. ^ Staff (18 December 2017). "The 50 best games of 2017". Polygon. Archived from the original on 21 December 2017.
  96. ^ Moyse, Chris (30 November 2017). "Here are the winners of the official PlayStation Awards 2017". Destructoid. Archived from the original on 3 December 2017.
  97. ^ Devore, Jordan (11 December 2017). "Nominees for Destructoid's Best PS4 Game of 2017". Destructoid. Archived from the original on 12 January 2018.
  98. ^ "Best of 2017 Awards: Best PlayStation 4 Game". IGN. Archived from the original on 4 December 2017.
  99. ^ "Best of 2017 Awards: Best Graphics". IGN. Archived from the original on 22 December 2017.
  100. ^ "Best of 2017 Awards: Game of the Year". IGN. Archived from the original on 4 December 2017.
  101. ^ "Best of 2017 Awards: Best Action-Adventure Game". IGN. Archived from the original on 11 December 2017.
  102. ^ "Best of 2017 Awards: Best Art Direction". IGN. Archived from the original on 16 December 2017.
  103. ^ Staff (25 December 2017). "Game of the Year 2017 Day One: Old, Disappointing, Shopkeepers, and Looks". Giant Bomb. Archived from the original on 26 December 2017.
  104. ^ Massongill, Justin (11 January 2018). "Game of the Year 2017: The Winners, As Voted By You". PlayStation Blog. Archived from the original on 19 January 2018.
  105. ^ Parfitt, Ben (6 March 2017). "Horizon Zero Dawn beats Zelda to No.1". MVC. NewBay Media. Archived from the original on 6 March 2017.
  106. ^ Phillips, Tom (6 March 2017). "Horizon: Zero Dawn is Sony's biggest PS4 franchise debut". Eurogamer. Gamer Network. Archived from the original on 4 June 2017.
  107. ^ Devore, Jordan (16 March 2017). "Record-breaking launch for Sony and Guerrilla". Destructoid. ModernMethod. Archived from the original on 4 June 2017.
  108. ^ Romano, Sal (8 March 2017). "Media Create Sales: 2/27/17 – 3/5/17". Gematsu. Archived from the original on 4 June 2017.
  109. ^ Massongill, Justin (8 March 2017). "PlayStation Store: February's Top Downloads". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 4 June 2017.
  110. ^ Grixti, Shannon (9 March 2017). "Horizon Zero Dawn Beats Zelda: Breath of the Wild To The Top Spot In Australia". Press Start. Southern Cross Austereo. Archived from the original on 4 June 2017.
  111. ^ Dring, Christopher (4 April 2017). "Ghost Recon: Wildlands was the UK's best-selling game of March". GamesIndustry.biz. Gamer Network. Archived from the original on 4 June 2017.
  112. ^ Dutton, Fred (13 April 2017). "Horizon Zero Dawn was the best-selling game on PlayStation Store in March". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 4 June 2017.
  113. ^ "Horizon Zero Dawn returns to UK number one – Games charts 22 April". Metro. DMG Media. 24 April 2017. Archived from the original on 4 June 2017.
  114. ^ Nunneley, Stephany (28 February 2018). "Horizon Zero Dawn has sold over 7.6 million units, celebrates first anniversary with goodies". VG247. Archived from the original on 28 February 2018.
  115. ^ Hulst, Hermen (28 February 2019). "Horizon Zero Dawn Celebrates Second Anniversary, 10 Million Copies Sold Worldwide". PlayStation Blog. Archived from the original on 1 March 2019.
  116. ^ Makuch, Eddie (5 July 2015). "Fallout 4 Gets E3 2015 Best of Show Award; Full List of Winners Revealed". GameSpot. CBS Interactive. Archived from the original on 4 June 2017.
  117. ^ Hussain, Tamoor (29 June 2016). "All of 2016's Best of E3 nominees". GameSpot. CBS Interactive. Archived from the original on 25 July 2016.
  118. ^ Pereira, Chris (5 July 2016). "Here Are E3 2016's Game Critics Award Winners". GameSpot. CBS Interactive. Archived from the original on 10 July 2016.
  119. ^ "Gamescom 2016". IGN. 21 August 2016. Archived from the original on 27 January 2018.
  120. ^ Loveridge, Sam (15 September 2016). "Golden Joystick Awards 2016 voting now open to the public". Digital Spy. Hearst Communications. Archived from the original on 16 September 2016.
  121. ^ Sheridan, Connor (18 November 2016). "Overwatch scoops five awards, Firewatch wins Best Indie Game: Here are all the Golden Joystick 2016 winners". GamesRadar. Future plc. Archived from the original on 18 November 2016.
  122. ^ Stark, Chelsea (1 December 2016). "The Game Awards: Here's the full winners list". Polygon. Vox Media. Archived from the original on 2 December 2016.
  123. ^ Cleaver, Sean (12 May 2017). "Develop Awards 2017: The Finalists". MCV.
  124. ^ Cleaver, Sean (13 July 2017). "Guerrilla Games win Studio of the Year at the Develop Awards 2017". MCV. Archived from the original on 14 July 2017.
  125. ^ "2017 Winners". The Independent Game Developers' Association. 2 November 2017.
  126. ^ "Nommés aux Ping Awards 2017". Ping Awards (in French). 8 November 2017. Archived from the original on 13 December 2018.
  127. ^ Boyle, Emma (4 October 2017). "Horizon Zero Dawn is going for gold at this year's Golden Joystick Awards". TechRadar. Archived from the original on 8 October 2017.
  128. ^ Chalk, Andy (17 November 2017). "Here are your 2017 Golden Joystick Award winners". PC Gamer. Archived from the original on 18 November 2017.
  129. ^ Dwan, Hannah (3 November 2017). "Golden Joystick Awards 2017 Last chance to vote for your favourite video games of the year". The Daily Telegraph. Archived from the original on 9 January 2018.
  130. ^ Alexander, Julia (7 December 2017). "The Game Awards crowns The Legend of Zelda: Breath of the Wild best game of 2017". Polygon. Archived from the original on 8 December 2017.
  131. ^ "The list of finalists for the Fun & Serious Titanium Awards has been revealed". Fun & Serious Game Festival. 2017. Archived from the original on 12 November 2019.
  132. ^ "Titanium Awards 2017". Fun & Serious Game Festival. 11 December 2017. Archived from the original on 22 March 2018.
  133. ^ Whitney, Kayla (25 January 2018). "Complete list of winners of the New York Game Awards 2018". AXS. Archived from the original on 27 January 2018.
  134. ^ Hipes, Patrick (4 December 2017). "Annie Awards: Disney/Pixar's 'Coco' Tops Nominations". Deadline Hollywood. Archived from the original on 5 December 2017.
  135. ^ Makuch, Eddie (11 January 2018). "Best Video Game Writing Nominees Announced, See Them All Here". GameSpot. Archived from the original on 12 January 2018.
  136. ^ Nyren, Erin (11 February 2018). "WGA Awards: Updated Winners List". Variety. Archived from the original on 12 February 2018.
  137. ^ Makuch, Eddie (14 January 2018). "Game Of The Year Nominees Announced for DICE Awards". GameSpot. Archived from the original on 19 January 2018.
  138. ^ Plunkett, Luke (23 February 2018). "Breath Of The Wild Wins Big At 2018 DICE Awards". Kotaku. Archived from the original on 27 February 2018.
  139. ^ "2018". Emotional Games Awards. Archived from the original on 9 July 2019.
  140. ^ "Nominee List for 2017". National Academy of Video Game Trade Reviewers. 9 February 2018. Archived from the original on 15 February 2018.
  141. ^ "Horizon wins 7; Mario GOTY". National Academy of Video Game Trade Reviewers. 13 March 2018. Archived from the original on 14 March 2018.
  142. ^ "Italian Video Game Nominees and Winners 2018". Italian Video Game Awards. 14 March 2018. Archived from the original on 21 March 2018.
  143. ^ McNeill, Andrew (31 January 2018). "Here Are Your 2018 SXSW Gaming Awards Finalists!". SXSW. Archived from the original on 2 February 2018.
  144. ^ "2018 SXSW Gaming Awards Winners Revealed". IGN. 17 March 2018. Archived from the original on 18 March 2018.
  145. ^ Staff (5 January 2018). "Breath of the Wild & Horizon Zero Dawn lead GDC 2018 Choice Awards nominees!". Gamasutra. Archived from the original on 8 January 2018.
  146. ^ Makuch, Eddie (21 March 2018). "Legend Of Zelda: Breath Of The Wild Wins Another Game Of The Year Award". GameSpot. Archived from the original on 24 March 2018.
  147. ^ "2018 Awards". Game Audio Network Guild. Archived from the original on 14 April 2018.
  148. ^ deAlessandri, Marie (15 March 2018). "Hellblade: Senua's Sacrifice at forefront of BAFTA Games Awards nominations". MCV.
  149. ^ Makedonski, Brett (12 April 2018). "BAFTA names What Remains of Edith Finch its best game of 2017". Destructoid. Archived from the original on 13 April 2018.
  150. ^ "速報】"ファミ通アワード2017" ゲーム・オブ・ザ・イヤーは『ゼルダの伝説 BotW』と『DQXI』がダブル受賞!(大賞受賞画像・コメント追加)". Famitsu (in Japanese). 27 April 2018. Archived from the original on 28 April 2018.
  151. ^ "Winners Announced for the Ivor Novello Awards 2018". Ivor Novello Awards. 31 May 2018. Archived from the original on 3 July 2018.