Jump to content

Outline of software engineering

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 37.111.13.75 (talk) at 21:40, 2 August 2020. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

The following outline is provided as an overview of and topical guide to software engineering:

Software engineering – application of a systematic, disciplined, quantifiable approach to the development, operation, and maintenance of software; that is the application of engineering to software.[1]

Technologies and practices

Skilled software engineers use technologies and practices from a variety of fields to improve their productivity in creating software and to improve the quality of the delivered product.

Software applications

Software engineers build software (applications, operating systems, system software) that people use.

Applications influence software engineering by pressuring developers to solve problems in new ways. For example, consumer software emphasizes low cost, medical software emphasizes high quality, and Internet commerce software emphasizes rapid development.

Software engineering topics

Many technologies and practices are (mostly) confined to software engineering, though many of these are shared with computer science.

Programming languages
Ada APL B
COBOL Pascal C C++
C# Clojure Common Lisp D
ColdFusion Delphi Dylan Eiffel
Erlang Fortran F# Groovy
Java Lasso ML OCaml
Perl PHP PL/SQL Prolog
Go Rust Swift (Apple programming language) JavaScript
Haskell Python Ruby Scala
Scheme Smalltalk Tcl T-SQL
Verilog VHDL Visual Basic Visual Basic .NET
Assembly language • • • Scripting language • • • List of programming languages

Programming paradigm, based on a programming language technology

Databases

Graphical user interfaces

Programming tools

Libraries

Design languages

Patterns, document many common programming and project management techniques

Processes and methodologies

Platforms

A platform combines computer hardware and an operating system. As platforms grow more powerful and less costly, applications and tools grow more widely available.

Other Practices

Other tools

Computer science topics

Skilled software engineers know a lot of computer science including what is possible and impossible, and what is easy and hard for software.

Mathematics topics

Discrete mathematics is a key foundation of software engineering.

Other

Life cycle phases

Deliverables

Deliverables must be developed for many SE projects. Software engineers rarely make all of these deliverables themselves. They usually cooperate with the writers, trainers, installers, marketers, technical support people, and others who make many of these deliverables.

Business roles

Management topics

Business topics

Software engineering profession

History of software engineering

History of software engineering

Pioneers

Many people made important contributions to SE technologies, practices, or applications.

See also

Notable publications

  • About Face: The Essentials of User Interface Design by Alan Cooper, about user interface design. ISBN 0-7645-2641-3
  • The Capability Maturity Model by Watts Humphrey. Written for the Software Engineering Institute, emphasizing management and process. (See Managing the Software Process ISBN 0-201-18095-2)
  • The Cathedral and the Bazaar by Eric Raymond about open source development.
  • The Decline and Fall of the American Programmer by Ed Yourdon predicts the end of software development in the U.S. ISBN 0-13-191958-X
  • Design Patterns by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides. ISBN 0-201-63361-2
  • Extreme Programming Explained by Kent Beck ISBN 0-321-27865-8
  • "Go To Statement Considered Harmful" by Edsger Dijkstra.
  • Internet, Innovation and Open Source:Actors in the Network — First Monday article by Ilkka Tuomi (2000) source
  • The Mythical Man-Month by Fred Brooks, about project management. ISBN 0-201-83595-9
  • Object-oriented Analysis and Design by Grady Booch. ISBN 0-8053-5340-2
  • Peopleware by Tom DeMarco and Tim Lister. ISBN 0-932633-43-9
  • The pragmatic engineer versus the scientific designer by E. W. Dijkstra [1]
  • Principles of Software Engineering Management by Tom Gilb about evolutionary processes. ISBN 0-201-19246-2
  • The Psychology of Computer Programming by Gerald Weinberg. Written as an independent consultant, partly about his years at IBM. ISBN 0-932633-42-0
  • Refactoring: Improving the Design of Existing Code by Martin Fowler, Kent Beck, John Brant, William Opdyke, and Don Roberts. ISBN 0-201-48567-2
  • The Pragmatic Programmer: from journeyman to master by Andrew Hunt, and David Thomas. ISBN 0-201-61622-X

See also:

Related fields

See also

References

External links

Professional organizations
Professionalism
Education
Standards
Government organizations
Agile
Other organizations
Demographics
Surveys
Other