Tamerlane chess

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This is an old revision of this page, as edited by Cazaux (talk | contribs) at 13:19, 8 August 2020 (re-putting Ferz on King's left and Wazir on King's right as indicated in the sources and references.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

abcdefghijk
10a10 black upside-down bishopb10c10 black upside-down knightd10e10 black upside-down rookf10g10 black upside-down rookh10i10 black upside-down knightj10k10 black upside-down bishop10
9a9 black rookb9 black knightc9 black bishopd9 black giraffee9 black upside-down queenf9 black kingg9 black queenh9 black giraffei9 black bishopj9 black knightk9 black rook9
8a8 black pawnb8 black pawnc8 black pawnd8 black pawne8 black pawnf8 black pawng8 black pawnh8 black pawni8 black pawnj8 black pawnk8 black pawn8
7a7b7c7d7e7f7g7h7i7j7k77
6a6b6c6d6e6f6g6h6i6j6k66
5a5b5c5d5e5f5g5h5i5j5k55
4a4b4c4d4e4f4g4h4i4j4k44
3a3 white pawnb3 white pawnc3 white pawnd3 white pawne3 white pawnf3 white pawng3 white pawnh3 white pawni3 white pawnj3 white pawnk3 white pawn3
2a2 white rookb2 white knightc2 white bishopd2 white giraffee2 white queenf2 white kingg2 white upside-down queenh2 white giraffei2 white bishopj2 white knightk2 white rook2
1a1 white upside-down bishopb1c1 white upside-down knightd1e1 white upside-down rookf1g1 white upside-down rookh1i1 white upside-down knightj1k1 white upside-down bishop1
abcdefghijk
Tamerlane chess board in the “masculine” array.
abcdefghijk
10a10 black upside-down bishopb10c10 black upside-down knightd10e10 black upside-down queenf10 black kingg10 black queenh10i10 black upside-down knightj10k10 black upside-down bishop10
9a9 black rookb9 black knightc9 black bishopd9 black giraffee9 black upside-down rookf9 black pawng9 black upside-down rookh9 black giraffei9 black bishopj9 black knightk9 black rook9
8a8 black pawnb8 black pawnc8 black pawnd8 black pawne8 black pawnf8g8 black pawnh8 black pawni8 black pawnj8 black pawnk8 black pawn8
7a7b7c7d7e7f7g7h7i7j7k77
6a6b6c6d6e6f6g6h6i6j6k66
5a5b5c5d5e5f5g5h5i5j5k55
4a4b4c4d4e4f4g4h4i4j4k44
3a3 white pawnb3 white pawnc3 white pawnd3 white pawne3 white pawnf3g3 white pawnh3 white pawni3 white pawnj3 white pawnk3 white pawn3
2a2 white rookb2 white knightc2 white bishopd2 white giraffee2 white upside-down rookf2 white pawng2 white upside-down rookh2 white giraffei2 white bishopj2 white knightk2 white rook2
1a1 white upside-down bishopb1c1 white upside-down knightd1e1 white queenf1 white kingg1 white upside-down queenh1i1 white upside-down knightj1k1 white upside-down bishop1
abcdefghijk
Tamerlane chess board in the “feminine” array.
abcdefghijk
10a10 black upside-down bishopb10c10 black upside-down knightd10e10 black upside-down queenf10 black kingg10 black queenh10i10 black upside-down knightj10k10 black upside-down bishop10
9a9 black rookb9 black knightc9 black upside-down rookd9 black bishope9 black giraffef9 black pawng9 black giraffeh9 black bishopi9 black upside-down rookj9 black knightk9 black rook9
8a8 black pawnb8 black pawnc8 black pawnd8 black pawne8 black pawnf8g8 black pawnh8 black pawni8 black pawnj8 black pawnk8 black pawn8
7a7b7c7d7e7f7g7h7i7j7k77
6a6b6c6d6e6f6g6h6i6j6k66
5a5b5c5d5e5f5g5h5i5j5k55
4a4b4c4d4e4f4g4h4i4j4k44
3a3 white pawnb3 white pawnc3 white pawnd3 white pawne3 white pawnf3g3 white pawnh3 white pawni3 white pawnj3 white pawnk3 white pawn3
2a2 white rookb2 white knightc2 white upside-down rookd2 white bishope2 white giraffef2 white pawng2 white giraffeh2 white bishopi2 white upside-down rookj2 white knightk2 white rook2
1a1 white upside-down bishopb1c1 white upside-down knightd1e1 white queenf1 white kingg1 white upside-down queenh1i1 white upside-down knightj1k1 white upside-down bishop1
abcdefghijk
Tamerlane chess board in the third[1] array.
Timur The Conqueror, the inventor of the game

Tamerlane chess is a medieval chess variant. Like chess, it is derived from chaturanga. It was developed in Iran[2] during the reign of Emperor Timur (Timur's Chess), also called Tamerlane (1336–1405) and its invention is also attributed to him.[3] Because Tamerlane chess is a larger variant of chaturanga, it is also called Shatranj Kamil (Perfect Chess) or Shatranj Al-Kabir (Large Chess or Great Chess), as opposed to ash-shaghir ("Small Chess"). Although the game is similar to modern chess,[4] it is distinctive in that there are varieties of pawn, each of which promotes in its own way.[5]

Board

A Tamerlane chessboard is made up of 110 uncheckered squares arranged in a 10×11 pattern ("camp"). Additional squares, known as citadels, protrude from the left side on the ninth row and from the right side on the second row, making a total of 112 squares.[3][6] When the opposing king occupies a player's citadel, the game is declared a draw. No piece other than a king may occupy a citadel.

There are several ways for an opening setup to be arranged. A common one is as follows:

  • White's side (bottom row, from the left): elephant, (space), camel, (space), war machine, (space), war machine, (space), camel, (space), elephant.
  • Second row (from the left): rook, knight, picket, giraffe, general, king, vizier, giraffe, picket, knight, rook.
  • Third row (from the left): pawn of pawns, pawn of war engines, pawn of camels, pawn of elephants, pawn of general, pawn of king, pawn of vizier, pawn of giraffes, pawn of pickets, pawn of knights, pawn of rooks.

Black's side mirrors White's.

A Tamerlane chess set. The pieces approximate the appearance of Tamerlane chess pieces in 14th Century Persia.

Pieces

Anglicised versions of piece names are also given here.

  • king (shah) – Moves as a traditional king, but once during the game it may switch places with any of its own pieces to evade check/checkmate or stalemate.
  • general or counsellor (ferz) – Moves one square diagonally
  • vizier or governor (wazir) – Moves one square horizontally or vertically
  • giraffe (zurafa) – Moves one square diagonally and then a minimum of three squares horizontally or vertically (a restricted gryphon)
  • picket (tali'a)[7] – Moves as a bishop in traditional chess, but must move a minimum of two squares
  • knight (faras) – Moves as a knight in traditional chess
  • rook (rukh) – Moves as a rook in traditional chess
  • elephant (pil) – Moves two squares diagonally and is unobstructed by pieces in between
  • camel (jamal/shutur) – Moves one diagonally and two straight, unobstructed by pieces in between. It moves in an "L"-shape, like an orthodox chess knight, with dimensions 3×1 instead of 2×1.
  • war engine (dabbaba) – Moves two horizontally or vertically, unobstructed by pieces in-between
  • pawns – Move as pawns in traditional chess, but with no initial double move or en passant capture. Every piece (including the pawn) has a corresponding pawn. Hence; pawn of king, pawn of vizier, pawn of giraffes, etc.
From left to right: The faras [knight], zurafa [giraffe], pil [elephant], and tali'a [picket].

Rules

Beginning the game

The player going first is determined by a roll of dice.

The object

The object of Tamerlane chess, as in modern chess, is to checkmate the opposing shah [king]. Unlike in modern chess, stalemating an opponent is also a win.

Promotion

Upon reaching the last rank on the board, a pawn is promoted to its corresponding piece. Thus, the pawn of giraffes becomes a giraffe, etc. Exceptions to this are the pawn of kings and pawn of pawns. A pawn of kings becomes a prince. It moves as a king. If both a prince and a king exist simultaneously on the board, one of the two must be captured [like a regular piece] before the other can be checked/checkmated or stalemated to win the game. (This idea of allowing multiple kings on each side through promotion was coincidentally also invented about a century earlier in Japan in the game of dai shogi.)

When the pawn of pawns reaches the last rank, it stays there and cannot be taken. As soon as a situation develops where the opponent cannot escape losing a piece to a pawn, or where a pawn may attack two opposing units at the same time [forked], the player must move his/her pawn to that location. It moves to this location even if the square is occupied, either by an allied or opposing piece. The piece occupying the square is removed from the board. On the pawn's next move, it may capture any piece it is attacking. It then continues forward on the board as a pawn. Upon the second promotion of this pawn, it moves to the starting point of the pawn of king. Upon the third promotion it becomes an adventitious king, which has the moves of the king, with one special exception as described in the next section. If an adventitious king exists on the board simultaneously with a prince and/or a king, they must be captured like a regular piece until only one remains, which must then be checkmated or stalemated to win.[8]

The citadels

The two extra squares that protrude from the left of the ninth rank and the right of the second rank are called citadels [husun, singular hisn]. If, at any time during the game a player can move his king into his opponent's citadel, he can declare the game a draw. This is advantageous for a losing player as being stalemated is considered a loss in Tamerlane chess. Alternatively, if a player has a prince or adventitious king on the board when his shah enters his opponent's citadel, his shah can trade places with either of those pieces, and the game continues. The prince or adventitious king can later move out of the citadel to make way for the king to enter again, but the exchange privilege may only be used once.

The shah [king] ranks higher than the prince, which ranks higher than the adventitious king. Only the highest ranking of the three on the board can enter the opponent's citadel.

The adventitious king has the special honor of being the only piece on the board that can enter his own citadel. Upon entering, it becomes immune, thus blocking the opponent from entering the citadel and declaring a draw.[9]

Other

Once during the game a player may exchange a checked king for another non-royal piece. A player may move into check if he holds multiple kings. There is no castling or en passant moves in Tamerlane chess. Baring the opponent's king is not considered a win in Tamerlane chess, as the bared king still has the chance to enter the opponent's citadel. There is no three-fold repetition or 50-move draw in Tamerlane chess.

Tamerlane Chess Club

A public chess club in Jamestown, NY, named Tamerlane Chess Club, is dedicated to this game as well as other ancient chess variants.[10][11]

References

  1. ^ Muhammad ibn Arabshah. "Aja'ib al-Maqdur fi Nawa'ib al-Taymur". Retrieved 17 July 2020.
  2. ^ "Tamerlane chess". www.chessvariants.com.
  3. ^ a b Cazaux, Jean-Louis and Knowlton, Rick (2017). A World of Chess, p.31. McFarland. ISBN 9780786494279. "Often known as Tamerlane chess, [its invention] is traditionally attributed to the conqueror himself."
  4. ^ Gollon, John (November 21, 1968). "Chess variations, ancient, regional, and modern". C. E. Tuttle Co. – via Google Books.
  5. ^ Marinelli, Filippo (November 21, 1826). "Triple Chess". Valpy – via Google Books.
  6. ^ Falkener, Edward (1892). Games Ancient and Oriental, p.. Longmans, Green and Company. [ISBN unspecified].
  7. ^ Cazaux and Knowlton (2017), p.360, n.21. "Talia means scout, vanguard, outpost, picket, advanced post, spy, a group of soldiers or troops placed on a line forward of a position to warn against an enemy advance."
  8. ^ John Gollon, Chess Variants, Ancient, Regional and Modern, pp. 76–77
  9. ^ H.J.R. Murray, A History of Chess, 1913
  10. ^ "Tamerlane Chess Club". www.facebook.com.
  11. ^ "US Chess MSA - Affiliate Details   (General)". www.uschess.org.

Further reading

External links