King of the Hill (chess)

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search

King of the Hill is a chess variant in which, in addition to checkmate, a player can also win by moving their king to one of the central four squares.[1][2] This is analogous to sannin shogi's rule that allows a player to win by legally moving their king to the center. The king's move to a central square must be legal in ordinary chess, and in particular the king cannot move into check. All other rules of chess apply.

See also[edit]

  • – website supports King of the Hill
  • Lichess – online chess server supporting King of the Hill


  1. ^ "King of the Hill • Bring your King to the center to win the game. •". Retrieved 2017-09-24.
  2. ^ " Center of attention". Retrieved 2017-09-24.