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|First appearance||Dungeons & Dragons (1974)|
|Alignment||Usually Lawful Evil|
Kobolds are a fictional race of humanoid creatures, featured in the Dungeons & Dragons roleplaying game and other fantasy media. They are generally depicted as small reptilian humanoids with long tails, distantly related to dragons.
Publication and depiction history
Kobolds appeared as monsters alongside goblins, orcs, and trolls in the 1971 wargame Chainmail, as part of Gary Gygax's "fantasy supplement" inspired by The Hobbit and other fantasy novels. This supplement inspired the first editions of Dungeons & Dragons (1974), where kobolds appear again. In these early appearances, they are only described as creatures similar to goblins.
Kobolds also featured as opponents in the very first playtest run by Gary Gygax for the original D&D rules in 1972.: 65–66
Kobolds were first depicted as hairless humanoids with small horns in Gygax's Monster Manual (1977) for Advanced Dungeons & Dragons (AD&D), which describes them as aggressive, tribal creatures living in dark forests or subterranean settings.
In 1987, Roger E. Moore published the editorial "Tucker's kobolds" in the magazine Dragon, describing a game scenario where a horde of well-prepared kobolds uses guerrilla tactics to significantly challenge a far more powerful party of adventurers. This editorial became popular among roleplaying fans, and helped kobolds gain traction. The AD&D 2nd Edition Monstrous Manual (1993) introduced Urds, a race similar to kobolds with batlike wings.
Later editions of the game emphasized more draconic aspects, and suggest that kobolds are biologically related to dragons, and view them as an object of worship and servitude. In the 3rd edition, the original kobolds were replaced henceforth by the new draconic ones.
A notable kobold character in media adaptations of Dungeons & Dragons is Deekin Scalesinger, an aspiring bard introduced in Shadows of Undrentide expansion pack for the role-playing video game Neverwinter Nights developed by BioWare. Deekin is originally a follower of the white dragon Tymofarrar, who orders Deekin's kin to travel to a small village called Hilltop located in the Silver Marches and attack a dwarven wizard named Drogan Droganson. Deekin encounters and assists the protagonist of Shadows of Undrentide, an apprentice of Drogan, and later persuades the adventurer to take him along as a traveling companion. Deekin returns as a henchman in the second Neverwinter Nights expansion pack, Hordes of the Underdark, where he is depicted as growing in power and stature, even manifesting dragon-like abilities and features as a Dragon Disciple. Deekin makes a cameo appearance in Neverwinter Nights II developed by Obsidian Entertainment.
The best characters are really your friends that you play with, but this kobold bard is an exception. Most characters would annoy you if they talked in third person, but Deekin pulls it off. He's working on a book and often narrates what's going on around him, even fessing up to passing gas. Deekin refuses to partake in the typical kobold way of life; after all, who would want to be a generic monster?
Kimberley Wallace, The Best BioWare Characters
Screen Rant compiled a list of the game's "10 Most Powerful (and 10 Weakest) Monsters, Ranked" in 2018, calling this one of the weakest, saying "When a dungeon master has run several low-level Dungeons & Dragons adventures, they will inevitably grow weary of using the same creatures from before and will want to shake things up. That's the moment when they prepare to paint over the serial numbers and replace the goblins with kobolds."
Kimberley Wallace of Game Informer considered Deekin to be one of best video game characters developed by BioWare.
- Hoffer, Christian (2020-02-06). "Every Dungeons & Dragons Campaign Should Include Kobolds". ComicBook.
- "13 Most Powerful D&D Monsters (And 12 Weakest)". CBR. 2018-10-10. Retrieved 2021-01-06.
- Gygax, Gary; Peren, Jeff (1972). Chainmail: Rules for Medieval Miniatures (PDF) (2nd ed.). Guidon Games. pp. 25–32.
[W]e are including a brief set of rules which will allow the medieval miniatures wargamer to [...] refight the epic struggles related by J. R. R. Tolkien, Robert E. Howard, and other fantasy writers.
- Gygax, Gary; Arneson, Dave (1974). Dungeons & Dragons: Single Volume Edition (PDF). Tactical Study Rules. p. 49.
Treat these monsters as if they were goblins except that they will take [fewer attacks].
- Ewalt, David M. (2013). Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It. Scribner. ISBN 978-1-4516-4052-6.
- Gygax, Gary (1979). Monster Manual (PDF). TSR Games. p. 58. ISBN 0-935696-00-8.
Kobolds are usually found in dank, dark places such as dismal overgrown forests or subterranean settings. [...] The hide of kobolds runs from very dark rusty brown to a rusty black. They have no hair.
- Moore, Roger E (November 1987). "Tucker's Kobolds" (PDF). Dragon. No. #127. TSR.
- Caroll, Bart. "Excerpt: Kobold". Dungeons & Dragons. Wizards of the Coast.
- Stewart, Doug (1993). Monstrous Manual. TSR. p. 214. ISBN 1-5607-6619-0.
- Kestrel, Gwendolyn F.M.; Wilkes, Jennifer Clarke; Liquette, Kolja Raven (2006). Races of the Dragon (PDF). Wizards of the Coast. p. 48. ISBN 0-7869-3913-3. Archived from the original (PDF) on 2021-08-24. Retrieved 2021-01-06.
The body and soul of any kobold is dedicated to dragons, whether literally or figuratively. Kobolds search for the dragon in themselves, and they pledge themselves to the dragon in their rites of passage. In the presence of an actual dragon, kobolds are servile, doing anything required of them. Kobolds see dragons as older and wiser kin and cultural heroes.
- Kimberley Wallace (August 15, 2013). "The Best BioWare Characters". Game Informer. Retrieved April 1, 2020.
- "Dungeons & Dragons: 10 Most Powerful (and 10 Weakest) Monsters, Ranked". Screen Rant. May 20, 2018.
- Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 92. ISBN 0-87975-653-5.
- Hergenrader, Trent (2019). Collaborative Worldbuilding for Writers and Gamers. Bloomsbury Academic. pp. 95–98. ISBN 978-1-3500-1667-5.
- Greenwood, Ed (1995). "Elminster's Notebook". Dragon. No. 216. TSR.
- Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. Living Greyhawk Gazetteer. Renton, WA: Wizards of the Coast, 2000.
- Sargent, Carl. Monster Mythology. Lake Geneva, WI: TSR, 1992.