2K Los Angeles

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2K Los Angeles
Kush Games, Inc. (2002–2007)
IndustryVideo game industry
FoundedJanuary 2002; 16 years ago (2002-01)
FounderUmaro Mayer
Defunct2008 (2008)
Key people
Graeme Bayless (President)

2K Los Angeles (formerly Kush Games, Inc.) was an American video game developer based in Camarillo, California. Founded by Umaro Mayer in January 2002, the company was part of Visual Concepts, which itself was a part of Sega. Both Kush Games and Visual Concepts were sold to Take-Two Interactive and subsequently became part of their new 2K Sports label. Kush Games was renamed 2K Los Angeles in February 2007 before being shut down in 2008.


Kush Games was founded by Umaro Mayer in January 2002 to develop video games with a focus on non-violence.[1] Kush Games exclusively developed sports games together with its parent company, Visual Concepts, and for Sega, Visual Concepts' parent.[2] On January 24, 2005, Visual Concepts and Kush Games were acquired by Take-Two Interactive for US$24 million.[3] The publisher's 2006 Form 10-K filing later showed that a total of US$32.2 million had been paid to Sega for the acquisition of Visual Concepts and affiliate properties by January 2006.[4] On January 25, 2005, the day following the acquisition, Take-Two Interactive announced their new publishing label, 2K Games, and its 2K Sports division, the latter of which would henceforth manage Visual Concepts and Kush Games.[5]

In February 2007, Kush Games was rebranded 2K Los Angeles.[6] The company's founder and until-then President, Mayer, left the company and was succeeded by Graeme Bayless.[7] Mayer, together with partner George Simmons, went on to found Zindagi Games in July 2007.[1] 2K Los Angeles was shut down in 2008.[8]

Games developed[edit]

Year Title Platform(s) Publisher(s)
as Kush Games
2002 NCAA College Basketball 2K3 GameCube, PlayStation 2, Xbox Sega
2003 ESPN NHL Hockey PlayStation 2, Xbox
ESPN College Hoops
2004 ESPN NHL 2K5
2005 Major League Baseball 2K5 2K Sports
NHL 2K6 PlayStation 2, Xbox, Xbox 360
2006 Major League Baseball 2K6 GameCube, PlayStation 2, PlayStation Portable, Xbox, Xbox 360
NHL 2K7 PlayStation 2, PlayStation 3, Xbox, Xbox 360
2007 Major League Baseball 2K7 Game Boy Advance, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox, Xbox 360
as 2K Los Angeles
2007 NHL 2K8 PlayStation 2, PlayStation 3, Xbox 360 2K Sports
2008 Major League Baseball 2K8 PlayStation 2, PlayStation 3, PlayStation Portable, Wii Xbox 360


  1. ^ a b Gonzalez, Hector (March 25, 2016). "Sale of Camarillo gaming company could fetch $75M". Camarillo Acorn. Retrieved February 3, 2018.
  2. ^ Feldman, Curt; Thorsen, Tor (January 24, 2005). "Sega officially out of the sports game". GameSpot. Retrieved February 3, 2018.
  3. ^ Adams, David (January 24, 2005). "Take Two Buys Visual Concepts". IGN. Retrieved February 3, 2018.
  4. ^ Sinclair, Brendan (January 31, 2006). "Take-Two reveals acquisition prices, hints at future lawsuits". GameSpot. Retrieved February 17, 2018.
  5. ^ Jenkins, David (January 25, 2005). "Take-Two Acquires Visual Concepts, Announces 2K Games Brand". Gamasutra. Retrieved February 3, 2018.
  6. ^ Ahearn, Nate (March 4, 2008). "MLB 2K8 Review". IGN. Retrieved February 3, 2018.
  7. ^ GamesIndustry International (August 17, 2007). "2K Sports Announces More Gameplay Features for NHL® 2K8". GamesIndustry.biz. Retrieved February 3, 2018.
  8. ^ Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". Kotaku. Retrieved February 3, 2018.