Mario Bros. II
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|Mario Bros II|
Screenshot of the game
|Designer(s)||Jim van Der Heyden|
|Genre(s)||Action platform game|
Mario Bros. II is a platform game for Commodore 64. It is unrelated to Nintendo and their Super Mario Bros. 2 and Super Mario Bros.: The Lost Levels games. It is presented as an amateur fan sequel to the Game & Watch game Mario Bros.
Mario Bros. II is inspired by the Game & Watch title Mario Bros., as envisioned for Commodore 64 supposedly as a sequel to the arcade version. Like the arcade Mario Bros., the game consists of a single screen for gameplay. The player simultaneously controls both Mario and Luigi as they work in a factory creating cakes for a harsh employer. The brothers build cakes by moving vertically to transfer items between the conveyor belts which are oriented to operate in alternating directions. Missing an item causes the player to lose a life, with game over reached when the player has no remaining lives.
Development and release
The game was developed by amateur Commodore 64 programming group Thundersoft, a sub-group of the Dutch demo group RIFFS that would meet at the Oosterhout Computer Club. The unofficial effort was not a port, and was never commercially available. It was only distributed as PD software to demonstrate the coders' skills at porting the game.
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