Mario Bros. II
|Mario Bros II|
|Designer(s)||Jim van Der Heyden|
|Genre(s)||2D action platformer|
|Mode(s)||Multiplayer (Two players only)|
Mario Bros. II is a 1987 computer game for Commodore 64, inspired by Mario Bros. Game & Watch. It is unrelated to Nintendo and its Nintendo Entertainment System video game Super Mario Bros. 2 (released as Super Mario USA in Japan) or Super Mario Bros.: The Lost Levels. It is unofficially presented as an amateur fan art sequel to the arcade hit, Mario Bros.
Mario Bros. II is an unofficial title inspired by the Game & Watch title Mario Bros., as envisioned for Commodore 64 supposedly as a sequel to the arcade version. Like the arcade Mario Bros., the game consists of a single screen for gameplay. In this game, the player simultaneously controls both Mario and Luigi as they work in a factory creating cakes for a stereotypically harsh employer. The brothers build cakes by moving vertically to transfer items between the conveyor belts which are oriented to operate in alternating directions. Missing an item causes the player to lose a life, with game over reached when the player has no remaining lives.
Development and release
The game was developed by amateur Commodore 64 programming group Thundersoft, a sub-group of the Dutch demo group RIFFS that would meet at the Oosterhout Computer Club. The unofficial effort was not a port, and was never commercially available. It was only distributed as PD software to demonstrate the coders' skills at porting the game.
- "Gameplay information". Retro Gamer. Retrieved 2011-03-21.
- "Release information". GameFAQs. Retrieved 2011-03-20.
- "Release information (second reference)". GB64. Retrieved 2011-03-20.
- "# of players information". Game Base 64. Retrieved 2011-03-21.
- "Additional gameplay information". Lemon 64. Retrieved 2011-03-21.
- "RIFFS information". The C-64 Scene Database. Retrieved 2012-09-30.