Mario Kart

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Mario Kart
The current Mario Kart logo style, used since Mario Kart DS.
Genre(s)Racing
Developer(s)Nintendo
Intelligent Systems (Super Circuit)
Retro Studios (Mario Kart 7)
Namco/Namco Bandai (Arcade GP series)
Publisher(s)Nintendo
Creator(s)Shigeru Miyamoto
First releaseSuper Mario Kart
August 27, 1992 (1992-08-27)
Latest releaseMario Kart Arcade GP VR
July 14, 2017 (2017-07-14)

Mario Kart (マリオカート, Mario Kāto) is a series of go-kart-style racing video games developed and published by Nintendo as spin-offs from its trademark Super Mario series. The first in the series, Super Mario Kart, was launched in 1992 on the Super Nintendo Entertainment System to critical and commercial success.[1]

There have been six Mario Kart games released for home consoles, three portable games, and four Namco co-developed arcade games, for a total of thirteen. The latest title in the main series, Mario Kart 8 Deluxe, was released on Nintendo Switch in April 2017. The series has sold over 100 million copies worldwide to date.

History

The original logo style, used up until Mario Kart Arcade GP 2.

The first title in the Mario Kart series is Super Mario Kart which was released for the Super Nintendo Entertainment System in 1992. The development of the first game was overseen by Shigeru Miyamoto, the Japanese video game designer who created the original Super Mario Bros., as well as many other successful games for Nintendo. Darran Jones of NowGamer suggests that the original success of Super Mario Kart was the result of including characters previously seen in Mario Bros. games, while also being a new type of racing game.[2]

Gameplay

Mario driving upside-down using the anti-gravity mechanic introduced in Mario Kart 8.

In the Mario Kart series, players compete in go-kart races, controlling one of a selection of characters, typically from the Mario franchise. Up to twelve characters can compete in each race, the exact number varies between titles.

One of the features of the series is the use of various power-up items obtained by driving into item boxes laid out on the course. These power-ups include mushrooms to give players a speed boost, Koopa Shells to be thrown at opponents, and banana peels that can be laid on the course as hazards. The type of weapon received from an item box is often random, though sometimes influenced by the player's current position in the race.[3] For example, players lagging far behind may receive more powerful items while the leader will only receive small defensive items. Called rubber banding, this gameplay mechanism allows other players or computers a realistic chance to catch up to the leading player.

As the series has progressed, each new installment has introduced new gameplay elements, such as new courses, items, modes, and playable characters.[3] These changes include:

Courses

Many course themes recur throughout the series. Most are based on an existing area in the Mario franchise (Bowser's Castle being among the most prominent), but there are a number of courses that have not appeared elsewhere, but still belong in the Mushroom Kingdom, such as Rainbow Road.[3] Each game in the series includes at least 16 original courses and up to 6 original battle arenas.[3] Each game's tracks are divided into four "cups", or groups in which the player has to have the highest overall placing to win. Most courses can be done in three laps. The first game to feature courses from previous games was Mario Kart: Super Circuit, which contained all of the tracks from the original Super NES game. Starting with Mario Kart DS, each entry in the series has featured 16 "nitro" (courses belonging to its own game) and 16 "retro" tracks (courses from previous Mario Kart titles), spread across four cups each with four races. In Mario Kart 8, 16 additional tracks are available across two downloadable packages, eight for each package downloaded, including seven retro courses, four original courses, and five courses based on other Nintendo franchises, including Excitebike, F-Zero, The Legend of Zelda, and Animal Crossing.[5]

Modes of play

Each installment features a variety of different modes. The following four modes recur most often in the series:

  • Grand Prix – Players compete in various "cups," groups of four courses each (five in Super Mario Kart) with difficulty levels based on the size of the engine, larger engines meaning faster speeds. Before Mario Kart 8 there were four difficulties: 50cc, 100cc, 150cc, and 150cc Mirror (courses that are mirrored in terms of direction). Mario Kart 8 added a fifth difficulty level: 200cc. Players earn points according to their finishing position in each race and the top three players with the most points overall will receive a trophy.
  • Time Trial – The player races alone in order to finish any course in the fastest time possible. The best time is then saved as a ghost, which the player can race against in later trials. Since Mario Kart: Double Dash, a new function called Staff Ghosts is introduced, staff Ghosts are members of the Nintendo team that set staff times for one to try and beat. One's personal best has to be better than the staff time of a ghost in order to unlock Expert Staff Ghosts, which only appeared in Mario Kart Wii and Mario Kart 7, which in turn unlock characters, vehicles, or stamps, in addition to viewing ghost data.
  • VS Race – Multiple human players race against each other on any course with customized rules such as team racing and item frequency. The mode also includes single-player VS races and CPU controlled players to compete in VS races as well since Mario Kart DS (except for Mario Kart 7). Super Circuit, however, features a Quick Run mode, which shares similarities with VS mode.
  • Battle – Multiple human players use racing items to battle each other in a closed arena. Each player starts with three balloons and loses a balloon with every hit sustained; the last player possessing at least one balloon wins. Different battle types were added as the series progressed, as well as single-player battles. Starting with Mario Kart Wii, there is a time limit for each battle. For Mario Kart 8, the battles take place on race courses. Mario Kart 8 Deluxe reintroduces arena-style tracks.

List of Mario Kart games

Release timeline
1992Super Mario Kart
1993
1994
1995VB Mario Kart (cancelled)
1996Mario Kart 64
1997
1998
1999
2000
2001Super Circuit
2002
2003Double Dash!!
2004
2005Mario Kart DS
Mario Kart Arcade GP
2006
2007Mario Kart Arcade GP 2
2008Mario Kart Wii
2009
2010
2011Mario Kart 7
2012
2013Mario Kart Arcade GP DX
2014Mario Kart 8
2015
2016
2017Mario Kart 8 Deluxe
Mario Kart Arcade GP VR

Console games

At one point, there was also a game in the series planned for the Virtual Boy in 1995. Tentatively entitled VB Mario Kart, it was likely to be the first sequel to Super Mario Kart. The game was cancelled due to the Virtual Boy's failure, but was revealed in a 2000 issue of German gaming magazine The Big N.[8]

Arcade games

Other appearances

Several Mario Kart-related items appear in the Super Smash Bros. series, with Super Smash Bros. Brawl in particular featuring a Mario Circuit stage based on Figure-8 Circuit from Mario Kart DS,[12] Super Smash Bros. for Nintendo 3DS featuring a Rainbow Road stage based on its appearance in Mario Kart 7, and Super Smash Bros. for Wii U featuring a Mario Circuit stage based on its appearance in Mario Kart 8, along with the returning Mario Circuit stage from Brawl.

Certain courses from the series have also appeared in F-Zero X, Fortune Street, the Mario & Sonic series, and Paper Mario: Color Splash. Various items from the series can also be seen in games such as Nintendogs and Animal Crossing.

Merchandise

The Mario Kart series has had a range of merchandise released.

Among them are a slot car racer series based on Mario Kart DS, which comes with Mario and Donkey Kong figures, while Wario and Luigi are available separately. A line of radio-controlled karts have also been marketed, with are controlled by Game Boy Advance-shaped controllers, and feature Mario, Donkey Kong, and Yoshi. There are additional, larger karts that depict the same trio and are radio-controlled by a GameCube-shape controller.

Japanese figurines of Mario, Luigi, Peach, Toad, Yoshi, Wario, Donkey Kong, and Bowser are also available for purchase as well as for Mario Kart 64, figures of Mario, Luigi, Wario, Bowser, Donkey Kong, and Yoshi were made by Toybiz. There are also Sound Drops inspired by Mario Kart Wii with eight sounds from the game. A land-line telephone featuring Mario holding a lightning bolt while seated in his kart, has also been marketed.

K'Nex released Mario Kart Wii sets, with Mario, Luigi, Yoshi, Donkey Kong, and Bowser in karts and bikes, as well as tracks from the game.[13] Mario Kart 7 and Mario Kart 8 K'Nex sets have also been released.

Nintendo's own customer rewards program Club Nintendo released merchandise from the series as well. These included a Mario Kart 8 soundtrack, a Mario Kart Wii-themed stopwatch, and gold trophies modeled after those in Mario Kart 7. Before Club Nintendo, a Mario Kart 64 soundtrack was offered by mail.

In 2014, McDonald's released Mario Kart 8 toys with Happy Meals. They featured eight of the characters in karts that were customizable with stickers.

Reception

Aggregate review scores
Game Metacritic GameRankings
Super Mario Kart 94/100 94%
Mario Kart 64 83/100 87%
Mario Kart: Super Circuit 93/100 92%
Mario Kart: Double Dash 87/100 87%
Mario Kart DS 91/100 91%
Mario Kart Wii 82/100 82%
Mario Kart 7 85/100 85%
Mario Kart 8 88/100 88%
Mario Kart 8 Deluxe 93/100 93%

The Mario Kart series has received acclaim from both critics and fans. Nintendo Power listed the series as being one of the greatest multi-player experiences, citing the diversity in game modes as well as the entertainment value found.[14]

Guinness World Records listed six records set by the Mario Kart series, including "First Console Kart Racing Game", "Best Selling Racing Game" and "Longest Running Kart Racing Franchise." Guinness World Records ranked the original Super Mario Kart number 1 on the list of top 50 console games of all time based on initial impact and lasting legacy.[15]

The series has sold over 100 million copies.[16] Mario Kart Wii is the best selling installment in the series, selling 36.38 million as of June 2015.[17]

References

  1. ^ Crecente, Brian (2009-26-2). "Super Mario Kart: Most Influential Video Game in History." Kotaku. Retrieved January 27, 2012.
  2. ^ Jones, Darran (November 28, 2011). "Super Mario Kart: The Complete History of Nintendo's Kart Racer". NowGamer. Imagine Publishing Ltd. Archived from the original on June 25, 2013. Retrieved September 15, 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ a b c d e f g Dan. "Mario Kart Franchise Retrospective". WatchMojo.com. Retrieved February 5, 2012.
  4. ^ Sato, Yoshi (February 6, 2008). "Mario Kart Wii Detailed". 1up.com. Retrieved May 21, 2013.
  5. ^ a b Farokhmanesh, Megan (August 26, 2014). "Link, F-Zero and Animal Crossing are coming to Mario Kart 8 as DLC". Polygon. Retrieved August 26, 2014.
  6. ^ "Virtual Console バーチャルコンソール" (in Japanese). Nintendo. Retrieved July 14, 2008.
  7. ^ "Download New BIT.TRIP Kicks, Speeding Karts, Magic Castles and More". Nintendo of America. November 23, 2009. Retrieved November 23, 2009.
  8. ^ "VB Mario Kart". Big N. Retrieved November 3, 2013.
  9. ^ Arcade Heroes Namco Formally Announces Mario Kart Arcade Grand Prix DX - Arcade Heroes
  10. ^ http://vrzone-pic.com/en/activity/mariocart.html
  11. ^ http://www.nintendoeverything.com/mario-kart-arcade-gp-vr-announced-for-bandai-namcos-virtual-reality-arcade-played-with-htc-vive/
  12. ^ "Smash Bros. DOJO!!". Smashbros.com. Archived from the original on September 28, 2012. Retrieved September 21, 2012.
  13. ^ "K'NEX Mario Kart Wii Building Sets". Knex.com. October 20, 2011. Archived from the original on September 2, 2012. Retrieved September 8, 2012. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  14. ^ Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. p. 47.
  15. ^ Ivan, Tom (February 28, 2009). "Guinness ranks top 50 games of all time". Computer and Video Games. Retrieved March 14, 2009.
  16. ^ Futter, Mike (June 2, 2014). "Mario Kart 8 Speeds To Over 1.2 Million Sales In Opening Weekend". Game Informer. GameStop. Retrieved June 2, 2014.
  17. ^ "Financial Results Briefing for the Fiscal Year Ended March 2014: Supplementary Information" (PDF). Financial Results Briefing for the 74th Fiscal Term Ended March 2014. Nintendo. May 8, 2014. p. 4. Retrieved July 2, 2014.

External links