Jump to content

Metal Gear Survive

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Soetermans (talk | contribs) at 14:25, 6 June 2018 (→‎External links: spying not part of Survive). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Metal Gear Survive
Developer(s)Konami Digital Entertainment
Publisher(s)Konami Digital Entertainment
Director(s)Yota Tsutsumizaki
Producer(s)
  • Yuji Korekado
  • Noriaki Okamura
Designer(s)
  • Yota Tsutsumizaki
  • Yuji Kaine
  • Yu Sahara
Programmer(s)Kazuhide Hatsuyama
Artist(s)
  • Mineshi Kimura
  • Ikuya Nakamura
Writer(s)
  • Ryo Yoshigami
  • Gakuto Mikumo
  • Toshiki Kitamura
  • Yota Tsutsumizaki
Composer(s)
  • Haruna Kubo
  • Takanori Kaneko
  • Pedro Avelar
  • Karin Nakano
SeriesMetal Gear
EngineFox Engine
Platform(s)
Release
  • NA: February 20, 2018
  • JP: February 21, 2018
  • PAL: February 22, 2018
Genre(s)Action-adventure, survival
Mode(s)Single-player, multiplayer

Metal Gear Survive is an action-adventure survival game developed and published by Konami Digital Entertainment. It was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One in February 2018. It is the first Metal Gear game to be developed following the series' creator Hideo Kojima's departure from Konami in late 2015.[1][2] The game takes place in the time period between Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain, and follows a soldier of Big Boss' who enters a parallel dimension and joins forces with a local command centre in order to unravel the mysteries of a strange virus that turns people into zombie-like creatures.

Metal Gear Survive's announcement was met with a negative reception from Metal Gear fans, namely in response to Konami's recent controversial business decisions and Kojima's departure from the company, as well as frustration at its divergent genre and theme when compared to prior Metal Gear titles. Upon release, the game received mixed reviews; mostly positive responses were given to its gameplay, with its rewarding sense of progression in single-player and satisfaction from multiplayer and co-op receiving praise, however concern was expressed over some of the mechanics, with the majority of complaints being directed at the story, characters, and inclusion of microtransactions.

Gameplay

Metal Gear Survive is a survival action-adventure game with tower defense elements and minor stealth mechanics, played from a third-person perspective. It features a cooperative multiplayer mode, in which the player can be joined by up to three other players to complete missions.

A large portion of the gameplay consists of the player exploring the world which is mostly covered by "The Dust", a mysterious toxic cloud that obstructs vision, disables the in-game map and requires the player to monitor their oxygen level. Players venture out to gather resources such as food and crafting materials as well as to activate the various portal generators scattered throughout the map. These generators serve as the games fast-travel system and are each unlocked by completing a tower-defense segment. Metal Gear Survive tasks players with managing thirst and hunger by scavenging for water and hunting animals for food. Players can then return to base camp in order to cook food and later purify water for safe drinking. There is also an injury system, which requires players to use different medical supplies to heal ailments such as bleeding or food poisoning.

The main enemies of Survive are crystalline zombie-like creatures called "Wanderers" with many variants introduced as the story progresses. The enemies in Survive can be overcome using either stealth or a large variety of weapons and gadgets earned gradually through finding crafting recipes or broken weapons. Players begin with access to melee weapons such as spears, machetes and shock-batons. Eventually bows with several kinds of arrows and firearms such as pistols, shotguns and sniper rifles are acquired. Due to the difficulty of attacking enemies head-on, players are encouraged to use a device that allows them to erect various fences, barricades and other structures. Available gadgets include grenades, Molotov cocktails, decoys, automated gun-turrets and a plethora of traps. Killing enemies earns players "Kuban Energy", the game's currency which can be used to level-up and acquire new skills. After completing the main story, four additional "sub-classes" are unlocked which have their own set of skills gained by leveling up. Class skills range from straight stat bonuses, special attacks, mobility skills and even stealth camouflage.

Players are able to upgrade their base camp by building defenses, advanced crafting stations, farms, animal cages and rainwater collectors. Other survivors can be rescued from The Dust to provide base camp with support staff. Base staff can also be organized into an exploration team and sent out to automatically acquire resources. Eventually, players can initiate a tower defense segment at base camp, allowing them to defend against attacks and earn rewards. Players are able to purchase "Survive Coins" which can be used to unlock various features such as a resource booster, base defender, emotes, additional exploration teams and additional load-out slots beyond the initial four. Players can unlock character slots which act as the game's New Game Plus mode. Survive Coins can be earned as in-game rewards and login bonuses as well.

Plot

Following the evacuation of Big Boss and Kazuhira Miller from the besieged Mother Base, the surviving members of MSF who were left behind at wreckage of Mother Base collect their dead and prepare to bury them at sea with aid from the UN. While inspecting the dead soldiers, a member of the UN's aid team requests to take the body of a fallen soldier who was apparently killed in the attack.

The fallen soldier assisted in the defense of Mother Base during the attack before a large worm hole opened above the sinking facility. Though the soldier was able to avoid being sucked into the worm hole, their left arm was severed after the worm hole closed and they fell to their death.

Six months after, the fallen soldier awakens in a government facility, seemingly unharmed. The facility is managed by Wardenclyffe Section, a government research group dedicated to the investigation of mysterious infectious organisms and worm hole technology. The UN aid that recovered the fallen soldier is revealed to be a chief researcher of Wardenclyffe Section. The researcher, known as Goodluck, enlists the fallen soldier to enter a worm hole to be transported to Dite, a hostile and desolate alternate dimension that serves as a dumping ground for wormholes. The fallen soldier is chosen due to the fact that they were infected with a strange parasitic organism upon contact with the worm hole, an organism that restored the soldier's severed arm but rendered them a potential danger to mankind. The soldier's objective in Dite is to find and synthesize a potential cure for the infection and to rescue other people who may have been transported to Dite through worm holes.

The soldier, given the moniker of "Captain" by Goodluck, is transported through a wormhole into Dite and is instructed to make their way to an established Base Camp. Along the way, the Captain encounters Reeve, an XOF soldier that was presumably sucked into the worm hole above Mother Base. The two make an unsteady alliance and continue to Base Camp. They encounter hostile creatures known as Wanderers, former humans infected with a strange parasitic organism that renders them zombie-like and with prominent crystalline structures protruding out of their heads.

The Captain and Reeve make it to Base Camp and discover it abandoned. Upon further investigation they are greeted by Virgil AT-9, a dormant artificial intelligence that was part of an earlier investigation team sent to Dite prior to the Captain's arrival, known as the Charon Corps. Virgil had remained dormant due to an emergency shutdown following the disappearance and dissolving of the Charon Corps under mysterious circumstances. Due to the shutdown, much of Virgil's internal memory is lost and their records of the Charon Corps and their research is scattered across Dite's wasteland. Save for a few pockets of breathable air, much of Dite is covered in a thick, toxic fog known as Dust.

Virgil aids the Captain in reestablishing Base Camp and resuming normal operations. In order to expand Base Camp and to restore Virgil's memory and capabilities, the Captain is tasked with finding memory boards scattered across Dite. Eventually the Captain also comes across numerous human survivors such Miranda, a compassionate and enthusiastic nurse; Nicholas, a police officer; and Chris, a paraplegic boy effected by an unknown disease and works well with computers. All along the way the Captain battles Wanderers and encounters a large, unknown creature that roams the Dust.

After some time, Virgil is able to open a worm hole that could potentially transport the inhabitants of Base Camp back to Earth using an on-site wormhole digger. However, the worm hole collapses and fails due to insufficient energy. The Captain is tasked with securing Iris energy, a powerful and extremely pure source of energy that could power the wormhole digger without fail. While doing so, the Base Camp survivors are contacted by Joseph Gruen, head of Wardenclyffe Section. Gruen reveals that Goodluck has acted against Section orders and that the Captain's mission was orchestrated entirely by Goodluck and not authorized by the Section. The discovery of a secret black box within Virgil, seemingly planted by Goodluck himself, supports these claims. With Goodluck terminated, Gruen vows the bring the survivors home.

Upon obtaining sufficient Iris Energy, a new worm hole is opened and Gruen goads Virgil into maximizing energy output to the worm hole, despite the fact that it is not necessary and there is plenty of energy to spare. The surge in energy attracts the attention of the Lord of Dust, the same large, towering creature the Captain encountered in the Dust. With the creature advancing on Base Camp at an alarming pace, the survivors are forced to quickly make their way to the worm hole, barely making it before the Lord of Dust is able to follow them in.

The survivors find themselves transported to a largely forested jungle area. It is revealed that they have not been transported home but rather have simply been moved to another area of Dite. Virgil plays a number of tapes planted by Goodluck within the discovered black box inside Virgil. In them, Goodluck reveals that he has committed suicide, and that these posthumous messages are to instruct the Captain and survivors to destroy the Lord of Dust. It is revealed that Dite is actually Earth in the 22nd century, and that the Lord of Dust is the cause.

The Lord of Dust is a creature whose body exudes large amounts of energy and Dust, with the "Dust" actually not being dust at all, but rather microscopic nano machines. The Lord of Dust's body is composed primarily of a large amalgamation of medical nano machines, a technology used extensively in the future. The Lord of Dust feeds off of Iris energy and frequently utilizes worm holes to transport back in time to build itself up with nano machines. This has caused a time loop on Earth where the planet is stuck in a cycle of rebirth and destruction as the Lord of Dust travels in time, builds itself up, then destroys the world and turns it into the wasteland that is Dite.

The treachery of Gruen is revealed in that he was hoping to bring the Lord of Dust into his timeline in order to use it for its vast stock of energy. Goodluck's final wish is for the Captain to destroy the Lord of Dust and to end the cycle of destruction. After the discovery of more memory boards, Virgil is able to locate a weapon that had been sought by the Charon Corps in their own attempts to destroy the Lord of Dust, and a surviving Charon Corps member that may be able to help. The Captain encounters Dan, the Corps survivor, about to kill Seth, a Mother Base survivor. This leads the survivors to assume that Dan was a traitor to the Charon Corps and ultimately caused the group's disappearance. After having driven off Dan and rescuing Seth, the Captain continues the search for the weapon to destroy the Lord of Dust.

The weapon is revealed to be a Metal Gear. Dan re-emerges, wary of the Captain due to rescuing Seth. Seth is similarly suspicious and wary. While the weapon is being extracted, Dan is driven off by Wanderers. After the weapon is retrieved, the Captain is informed that Seth has betrayed the survivors, taken Chris hostage, and demands to see the Captain in person. The survivors formulate a plan for Reeve to secretly follow the Captain to Seth. Upon meeting the Captain, Seth reveals that after being sucked into a worm hole during the Ground Zeroes Incident, Seth was taken in by the Charon Corps as a survivor. He allowed himself to become infected and influenced by the Dust, not becoming a Wanderer and retaining his humanity. He plotted against the Charon Corps and ultimately caused the disappearance and dissolution of the group. He also infected Virgil with the Dust, forcing the AI to enter emergency shutdown. Holding Chris at gunpoint, Seth demands the Captain join in and the Dust. The Captain complies and is nearly subjected to full infection before Reeve shoots and seemingly kills Seth. Reeve and Chris return to safety before Seth resurrects and transforms into a full blown Wanderer. The Captain is forced to kill Seth. Virgil reveals that contact with Seth has dramatically accelerated the infection process for both itself and the Captain and that it is only matter of days before both of them succumb to the Dust infection.

Dan, proven to not be a conspirator, allies himself with the survivors in the hopes of destroying the Lord of Dust. With the weapon secured, the survivors make preparations to fight the Lord of Dust. The Captain, Reeve, Miranda, Nicholas, and Dan all opt to stay behind and ensure the Lord of Dust's destruction. Chris is chosen to be the one to escape back to their former reality.

With preparations complete, Virgil opens a wormhole to attract the Lord of Dust and to serve as Chris's escape. The Lord of Dust arrives and the survivors utilize weapons retrieved from the recovered Metal Gear to trap the Lord of Dust. The Captain escorts Chris to the worm hole and allows him to be taken through, with Chris promising to come back and rescue the survivors. From here, the story has two endings depending on the player's actions.

If the player decides to follow Chris through the worm hole, the Captain will abandon the survivors and jump through. The Lord of Dust escapes the trap and the remaining survivors are presumed dead. The Captain re-emerges from the worm hole in a large open desert, dressed in their Mother Base uniform. The Captain picks up a photograph that appeared next to them and wanders off into the desert. As the screen cuts to black, the roar of the Lord of Dust is heard.

If the player decides to stay, they are tasked with defending the trap and ensuring the Lord of Dust's demise. After successfully defending the area, the Captain opens fire on the Lord of Dust with a railgun from the Metal Gear, severing the Lord of Dust in two. The survivors are shocked when they see the Lord of Dust reform and begin to escape the trap.

Virgil plays one final message from Goodluck explaining that he "never fulfilled his promise". Goodluck is revealed to be Chris, having made it through the worm hole and ending up above the USS Eldridge in Philadelphia in 1943. Chris fully committed to fulfilling his promise to the survivors, eventually working his way into Wardenclyffe Section. He included voice recordings within Virgil for the Charon Corps and any potential survivors to receive in the hopes that they would be able to destroy the Lord of Dust.

The Lord of Dust, being composed of machines and therefore having no conscience or concept of death, cannot actually die. Virgil volunteers to be consumed by the Lord of Dust and introduce the concept of death to it, having created its own understanding and interpretation of death due to meeting and been with so many people despite being a machine. Virgil understands that by doing so it will very well be destroyed along with the Lord of Dust and bids farewell before launching itself inside the Lord of Dust. The Captain fires the railgun once more and destroys the Lord of Dust for good. The credits roll on the survivors returning to Base Camp.

An after credits scene shows Virgil launching from the carcass of the Lord of Dust and returning to Base Camp, explaining to the Captain that though it is highly damaged it is still functional and will be able to continue assisting the Captain in their mission and, hopefully, returning home.

In an alternate timeline, Joseph Gruen is heard reprimanding "Goodluck" in his mistake regarding the next wormhole being predicted to open above Mother Base during the Ground Zeroes Incident. After Gruen's departure, "Goodluck" deduces that the survivors have destroyed the Lord of Dust and reaffirms his vows to bring them home.

Development

Metal Gear Survive was announced on 16 August 2016 during Gamescom 2016.[1] It was not the first time the concept of a zombie game was toyed with, as Hideo Kojima said on 29 April 2013 that he always wanted to make one during Metal Gear Solid V's development,[3] and Kojima reportedly requested to Platinum Games that the sequel to Metal Gear Rising: Revengeance have Gray Fox fighting against nanomachine-empowered zombies.[4] The game's development was hinted at on 17 December 2015, when Konami started recruiting for a new Metal Gear development staff.[5] The game uses the Fox Engine.[1]

Konami Europe president Tomotada Tashiro described Metal Gear Survive as a "fresh take on the series' famed stealth elements", with a "unique co-op setting that is designed for a truly engrossing multiplayer experience."[1]

In an interview with Dengeki PlayStation, the development staff stated that the player is able to customize their character, use several weapons, and develop their own equipment to suit their play style. They also stated that while it is possible to stealthly maneuver around enemies when playing solo, it is much more difficult taking on waves of them compared to co-op play.[6]

At Tokyo Game Show (TGS) in September 2016, a demo revealed that the Fulton Cannon would make an appearance. The player can optionally retrieve the creatures for resource building, acquire resource building, heal themselves on the main menu, and the player can develop various things from collected resources, from defensive measures to offensive measures. The players can also split up.[7]

During a stage presentation at TGS 2016, Hideo Kojima was asked if he had anything to do with Metal Gear Survive. He stated that the game had "nothing to do with [him]," the Metal Gear series is about "political fiction and espionage", and zombies do not fit into his vision of the series, despite his previous remarks concerning a sequel to Metal Gear Rising: Revengeance with zombies. Yoji Shinkawa also stated that he was not involved with the game. He jokingly said that Metal Gear Survive would have mechs if he worked on it.[8]

The game was released on 20 February 2018 in North America, 21 February 2018 in Japan, and 22 February 2018 in Europe, Australia and New Zealand.[9][10]

Reception

Metal Gear Survive received a generally negative response following its announcement, in part due to the controversies surrounding Konami's recent business decisions and Kojima's departure from the company. Complaints focused on the game's genre and theme (being branded as "generic" as it revolved around fighting zombie-like enemies through co-op and multiplayer), recycled assets from Metal Gear Solid V, microtransactions, constant internet connection requirement and the departure from the general feel of previous Metal Gear games.[24][25][26][27]

Upon release, Metal Gear Survive received "mixed or average" reception from critics, according to review aggregator Metacritic.[11][12][13]

Sales

Debuting at sixth position in UK sales chart, at release, Survive sold 85% less copies than Metal Gear Rising: Revengeance, and 5% of copies sold by Metal Gear Solid V: The Phantom Pain at debut.[28]

The PlayStation 4 version sold 31,359 copies within its first week on sale in Japan, placing it at number three on the all format sales chart.[29] Digital sales of the game have been high, ranking at number one on Sony's sales charts in Japan the week it was released.[30]

References

  1. ^ a b c d Skrebels, Joe (17 August 2016). "Gamescom 2016: Konami Announces Metal Gear Survive". IGN. Archived from the original on 17 August 2016. Retrieved 17 August 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  2. ^ Vincent, James (17 August 2016). "Metal Gear Survive is Konami's first Metal Gear game without Hideo Kojima". The Verge. Archived from the original on 17 August 2016. Retrieved 17 August 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  3. ^ HIDEO_KOJIMA [@HIDEO_KOJIMA_EN] (19 April 2013). "Want to make a genuine zombie game" (Tweet). Retrieved 29 April 2013 – via Twitter. {{Cite tweet}}: |date= / |number= mismatch (help)
  4. ^ Orry, James (22 February 2013). "Kojima wants Metal Gear Rising 2 to star Cyborg Ninja Gray Fox". VideoGamer.com. Archived from the original on 19 January 2017. Retrieved 22 February 2013. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  5. ^ "Now Recruiting "New Metal Gear" Development Staff". Archived from the original on 11 April 2016.
  6. ^ "Several MGSV:TPP Devs Working On Metal Gear Survive, Creatures Harder to Defeat in Single Player". Play-Asia. 26 August 2016. Archived from the original on 27 August 2016. Retrieved 26 August 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  7. ^ Gordon, Rob. "Metal Gear Survive Gameplay Demo Released". Game Rant. Archived from the original on 2017-02-02. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  8. ^ Robson, Daniel; Otero, Jose (18 September 2016). "Kojima Calls Out Metal Gear Survive's Zombies". IGN. Archived from the original on 18 September 2016. Retrieved 18 September 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  9. ^ Romano, Sal (24 October 2017). "Metal Gear Survive launches February 20 in North America, February 22 in Europe". Gematsu. Archived from the original on 18 January 2018. Retrieved 18 January 2018. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  10. ^ Aurelius, Lucas (26 October 2017). "Metal Gear Survive | Release Date and Details". Aussie Gamers Express. Archived from the original on 18 January 2018. Retrieved 18 January 2018. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  11. ^ a b "Metal Gear Survive for PC Reviews". Metacritic. Retrieved March 2, 2018.
  12. ^ a b "Metal Gear Survive for PlayStation 4 Reviews". Metacritic. Retrieved February 25, 2018.
  13. ^ a b "Metal Gear Survive for Xbox One Reviews". Metacritic. Retrieved February 28, 2018.
  14. ^ Carter, Chris (February 24, 2018). "Review: Metal Gear Survive". Destructoid. Retrieved February 24, 2018.
  15. ^ Plessas, Nick (March 5, 2018). "Metal Gear Survive review". Electronic Gaming Monthly. Retrieved March 5, 2018.
  16. ^ Romano, Sal (March 6, 2018). "Famitsu Review Scores: Issue 1527". Gematsu. Retrieved March 6, 2018.
  17. ^ Vazquez, Suriel (February 27, 2018). "Stripping A Solid Series For Parts - Metal Gear: Survive - PlayStation 4". Game Informer. Retrieved February 27, 2018.
  18. ^ Faulkner, Jason (February 25, 2018). "Metal Gear Survive Review - Good Game, Bad Approach". Game Revolution. Retrieved February 25, 2018.
  19. ^ Hussain, Tamoor (February 27, 2018). "Metal Gear Survive Review: Too Harsh To Enjoy". GameSpot. Retrieved February 27, 2018.
  20. ^ Gerstmann, Jeff (March 5, 2018). "Metal Gear Survive Review". Giant Bomb. Retrieved March 5, 2018.
  21. ^ Rad, Chloi (February 23, 2018). "Metal Gear Survive Review". IGN. Retrieved February 23, 2018.
  22. ^ Kelly, Andy (February 26, 2018). "Metal Gear Survive review". PC Gamer. Retrieved February 26, 2018.
  23. ^ McWhertor, Michael (February 20, 2018). "Metal Gear Survive review". Polygon. Retrieved February 20, 2018.
  24. ^ Barder, Ollie (17 August 2016). "Konami Announces 'Metal Gear Survive,' Shows It Doesn't Understand 'Metal Gear'". Forbes. Archived from the original on 18 August 2016. Retrieved 17 August 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  25. ^ Plunkett, Luke (17 August 2016). "Konami Releasing New Metal Gear Game". Kotaku. Archived from the original on 17 August 2016. Retrieved 17 August 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  26. ^ Minotti, Mike (17 August 2016). "Konami announces its first post-Kojima Metal Gear game: Metal Gear Survive". VentureBeat. Archived from the original on 19 August 2016. Retrieved 17 August 2016. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  27. ^ Hara, Ramon. "Microtransactions And A Constant Online Connection Needed In Metal Gear Survive". Game Tyrant. Archived from the original on 26 January 2018. Retrieved 25 January 2018. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
  28. ^ "Metal Gear Survive UK week 1 sales down considerably compared to The Phantom Pain, Metal Gear Rising". VG247. February 26, 2018. Retrieved February 28, 2018.
  29. ^ Romano, Sal (February 28, 2017). "Media Create Sales: 2/19/18 – 2/25/18". Gematsu. Retrieved March 1, 2018.
  30. ^ http://twinfinite.net/2018/03/metal-gear-survive-beats-monster-hunter-world-sales/ https://store.playstation.com/ja-jp/grid/PN.CH.JP-PN.CH.MIXED.JP-PS4RANKING/1

External links