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Nascar 98.jpg
North American PlayStation cover art featuring the cars of Jeff Gordon, Dale Earnhardt, Bobby Labonte, and John Andretti
Developer(s)Stormfront Studios
Publisher(s)EA Sports
SeriesEA Sports NASCAR series
Platform(s)Sega Saturn, PlayStation
  • EU: 1997
  • NA: November 13, 1997
  • EU: November 1997
  • NA: 1997
Genre(s)Sim racing
Mode(s)Single-player, multiplayer

NASCAR '98 is a racing simulator video game developed by Stormfront Studios,[1] published by EA Sports, and released in 1997 for the Sega Saturn and the Sony PlayStation. This was the first game in the EA Sports NASCAR series.


The original (non-collector's edition) version includes 24 NASCAR cars and drivers,[1] including Jeff Gordon, Dale Earnhardt, Mark Martin, Dale Jarrett, Rusty Wallace, John Andretti, and Terry Labonte; 10 official NASCAR tracks, including Charlotte Motor Speedway, Bristol Motor Speedway, and the then Sears Point International Speedway, the short track at Suzuka Japan, and six fantasy circuits; and in-depth car setups. One player can race with all 24 cars or two players can race with 8 cars on the track. There are single-race and Championship Season game modes, and gameplay settings allow the player to race with varying levels of race length, AI difficulty, and realism, among other settings. The AI doesn't pit during long races.


Instant replay

NASCAR '98 includes an instant replay feature, allowing the user to view the race back until about 30 seconds before the action was paused. It can be watched from any of several angles. Non-user cars cannot be focused on in instant replays.

Damage, wrecks, and cautions

NASCAR '98 has a limited damage system. Portions of the car appear to dent inward after contact, but otherwise nothing changes graphically. A hard enough impact might result in a mechanical failure, or a tire in the region hit hardest might come loose from the car. AI cars stop immediately after contact, while user cars stop accelerating until they slow to a near stop or make contact with a wall or other car. Non-contact random damage consists of an engine failure, in which white smoke pours out from behind the AI car, which slows down and pull to the inside of the track, heading for the pit lane. User cars cannot blow an engine.

Cars can flip, but only after contact with another car and then only rear over front. A car is taken out of the race shortly after a flip in the same way it would after a lost tire.

A caution flag appears after an AI car is taken out of the race. A blue tow truck appears in front of the broken car, and the field gathers into a line just long enough for all the cars to line up. Pitting under caution is not an option, and most cautions do not last a whole lap except at Bristol.

Driver profiles

In the main menu, there is an option to view a small profile about each driver, featuring a small picture of the driver, a small rotating version of their car, a short biography, and that user's stats for racing with that driver.

Collectors edition

To commemorate the 50th anniversary of NASCAR, a collector's edition for PlayStation with a new cover featuring a black and white picture of one of Richard Petty's 3rd generation (1971–1974) Dodge Chargers racing modern 1998 cars of the day was released. Additions to the game included 'King of NASCAR' Richard Petty in his trademark No. 43 car and Darlington Raceway, the original super speedway. The game came with a NASCAR 50th anniversary key chain as well.


Review scores
EGM7.75/10 (PS1)[2]
7.0/10 (SAT)[3]
GameSpot7.9/10 (PS1)[4]
6.5/10 (SAT)[5]
IGN8/10 (PS1)[6]
Sega Saturn Magazine69% (SAT)[7]

NASCAR 98 received mostly positive reviews, with critics praising the authentic handling,[2][5][6][7][8][9] multiplayer mode,[4][7][8] smooth and detailed graphics,[2][3][4][5][6][8][9] and the comprehensive usage of NASCAR licensing, with real world cars, drivers, tracks, and sponsorships.[2][3][4][5][6][7][8][9] Glenn Rubenstein of GameSpot was particularly pleased at the greater number of cars and relatively small tracks, which together ensure that the player is constantly vying for a place.[4] IGN stated that "With a smooth frame rate and very little draw-in, NASCAR 98 looks and moves almost flawlessly. Even with a crowded track the game moves butter smooth."[6] Some warned that the game would appeal only to hardcore simulation fans, and the average gamer would have more fun with an arcade-style racer.[2][3][5][7] However, Kelly Rickards said in Electronic Gaming Monthly, "You don't have to be a fan of NASCAR to enjoy this game. I don't follow the sport, but I can appreciate all the good things EA did with this game."[3] GamePro gave the PlayStation version a 4.5 out of 5 for graphics and sound and a perfect 5.0 for control and fun factor, commenting, "The popularity of NASCAR racing has mushroomed - it's now only rivaled by the NFL - and this game's powerful combination of sleek graphics, detailed features, and fender-crumpling action will satisfy any serious race fan."[8]

Reviews for the Saturn port were somewhat less favorable than those for the PlayStation original due to the prominent pop-up and other graphical differences.[3][7][9] Most felt the game was still good enough to be recommended for Saturn owners.[3][5][9] Sega Saturn Magazine was an exception; additionally citing grainy textures, and the PAL conversion's conspicuous borders and slower speed, they gave it a tentative recommendation to simulation-lovers only.[7] GamePro instead argued, "If you have both systems, the PlayStation NASCAR '98 easily laps the Saturn version. But in a season where Saturn titles are few and far between, NASCAR's a solid buy for Sega racers looking for new tracks to conquer." They gave it 3.5 for sound and a 4.0 for graphics, control, and fun factor.[9]


  1. ^ a b "NASCAR 98: EA's New Sim Could Solidify them as King of the Racers". Electronic Gaming Monthly. No. 95. Ziff Davis. June 1997. p. 97.
  2. ^ a b c d e "Review Crew: NASCAR 98". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 197.
  3. ^ a b c d e f g "Review Crew: NASCAR 98". Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 162.
  4. ^ a b c d e Rubenstein, Glenn. "NASCAR 98 Review". GameSpot. Retrieved 10 February 2020.
  5. ^ a b c d e f Smith, Josh. "NASCAR 98 Review". GameSpot. Retrieved 10 February 2020.
  6. ^ a b c d e "NASCAR '98". IGN. September 23, 1997. Retrieved 10 February 2020.
  7. ^ a b c d e f g Nutter, Lee (January 1998). "Review: NASCAR '98". Sega Saturn Magazine. No. 27. Emap International Limited. pp. 72–73.
  8. ^ a b c d e Air Hendrix (November 1997). "NASCAR '98 Blasts Across the Finish in First Place". GamePro. No. 110. IDG. p. 156.
  9. ^ a b c d e f Air Hendrix (January 1998). "NASCAR '98". GamePro. No. 112. IDG. p. 118.

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