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Nintendo 3DS system software

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Nintendo 3DS system software
The North American version of the Nintendo 3DS HOME Menu GUI as of version 9.3.0-21, showing the default theme.
DeveloperNintendo (IRD, SPD, SDD)
OS familyNintendo proprietary
Working stateCurrent
Source modelClosed source
Initial release1.0.0-0 / February 26, 2011; 13 years ago (2011-02-26)[1]
Latest release11.2.0-35 / October 24, 2016; 8 years ago (2016-10-24)[1]
Available inEnglish, German, Spanish, French, Italian, Dutch, Portuguese, Russian, Japanese, Korean, simplified Chinese, traditional Chinese
(Not all languages are necessarily supported on any one console due to region-based system software variations, as well as region-locking.)
Update methodDirect Download
Game Card
PlatformsNintendo 3DS family
Preceded byNintendo DS line
Nintendo DSi (system software)
Official website

The Nintendo 3DS system software is a set of updatable firmware versions and software frontend on the Nintendo 3DS family of video game consoles. Updates, which are downloaded via the system's Internet connection, allow Nintendo to add and remove features and software. All updates also include all changes from previous updates.

Home Menu

The Home Menu is a graphical shell similar to the Nintendo DSi Menu and Wii U Menu for Nintendo 3DS and Nintendo 2DS systems. It is used to launch software stored on Nintendo DS and Nintendo 3DS Game Cards, applications installed on a SD card and DSiWare titles installed in the system's internal memory. Application icons are set in a grid navigable with the touchscreen or D-pad, and may be re-arranged via drag-and-drop. The amount of icons per column can also be changed, from 1 icon up to 6. The menu can display up to 120 application tiles. On the upper screen, a special 3D animated logo is displayed for each individual app, as well as system information such as wireless signal strength, date and time, and battery life, while on the bottom screen, application icons are displayed. It is also possible to change the screen's brightness while in the menu.[2] Using the Home button, users can suspend the current software that is running and bring up the Home Menu, allowing the user to launch certain multitasking applications, such as the Internet Browser and Miiverse.

Similarly to the Nintendo DSi, the menu has upgradeable firmware. Game cards can also be hot-swapped while in the menu. The power button prompts the user to either put the console into sleep mode, or shut it down.

On April 25, 2012, a system update brought the introduction of a folder system.[3] Up to 60 folders can be created. Applications can be dragged on top of a folder in order to move it, and from then on, more apps can be added to the folder using the same procedure, up to 60 apps per folder. A title for the folder is automatically created in order of creation (from "1" to "60"), but the name can also be edited by the user. Only the first character of the title will be displayed on the folder's icon. When apps inside folders receive StreetPass or SpotPass notifications, a notification icon will appear on top of the folder[3]

On June 20, 2013, a system update brought the introduction of the Save Data Backup feature.[4] This feature allows the user to back up save data from downloadable Nintendo 3DS software and most Virtual Console games. Creating a backup of save data allows users to delete software from the SD card without losing save data. The backup created will then be automatically restored when the user re-downloads software from the Nintendo eShop. A total of 30 save data backups can be stored at a time. It is not possible to back up save data from retail versions of Nintendo 3DS software, DSiWare, and Game Boy Advance software.[5]

On October 6, 2014, the 9.0 system update added support for Themes, allowing users to further customize their Home Menu with a theme that adds new backgrounds and changes the folder icons, background music, and sound effects to match the theme. A new application called Nintendo Badge Arcade allows further customising of the menu, by using badges that are won in a pay-to-play crane game; these badges can then be accessed/used via an additional menu within the HOME Menu that is installed upon loading the game and then placed and removed like normal software icons/folders. Some badges act as shortcuts to access specific pre-installed applications, such as StreetPass Mii Plaza.

Nintendo 3DS Camera

"Nintendo 3DS Camera" is a built-in photo and video recorder with an integrated media gallery and photo editing functionality. The app uses the system's two front-facing cameras to take 3-D photos, and the user-facing camera to take regular 2-D photos. All photographs are taken at a resolution of 640 × 480 px (VGA), or 0.3 megapixels. In addition to manual recording controls, timers can be set to take a photo three or ten seconds after pressing the "Take" button, or by means of voice commands such as saying "OK!" when wishing to take a photo.[6]

There are various options and filters available when taking photos or recording video. In addition to the "Normal" mode, there is a "Low-Light" option, which is useful when taking photos and recording video in dark lighting conditions. Other options include manual controls such as the color type (normal, black and white, sepia, negative or solarize), sharpness, contrast and brightness. Real-time photo filters are also available including "Sparkle", which adds moving stars to the photo, "Dream", which adds a dream-like bright light to the photo, "Pinhole", which lightens the center of the screen and darkens the edges and "Mystery", which adds a random finish to the photo. There is also a special mode called "Merge", which takes a photo of the user facing the inner camera and merges the photo from someone facing the outer cameras.[6]

On December 7, 2011, a system update added the ability to record 3-D video along three special recording options. "Interval Shot" allows sequences of images to be recorded in short-timed intervals to create time-lapse photography; "Frame Pick" edits still images together to create stop motion animation; and "Montage" lets the user pause and resume recording seamlessly.[7] However, all recording modes only allow a single video to be up to ten minutes long.[8]

Despite being more advanced than its predecessor, the software has fewer features than its predecessor, Nintendo DSi Camera.

Nintendo 3DS Sound

"Nintendo 3DS Sound" is a built-in music player and sound recorder. Supported audio codecs include MP3 audio (with .mp3 filename extensions) and AAC audio (with .mp4, .m4a, and .3gp filename extensions). Audio files can be played from an SD card, with visualizations displayed on the upper screen. Music can be played while the console is in Sleep Mode, using the system's headphone jack. When using headphones with an included mic and button, the button can toggle play/pause and skip to the next and previous track. A set of sound manipulation options are available, as well as several audio filters. Ten-second voice recordings can be also be recorded, edited with audio filters, and manipulated through modulation and playback speed. Users may save and modify up to 18 of these in the console's memory and up to 180 on an SD card.[9] These can then be used throughout other applications such as Swapnote.[citation needed]

There is a StreetPass function built-into the app. When the user StreetPass's someone who also has StreetPass enabled, both users exchange song data such as the song's name, artist, album, release year, and how many times it has been played. There is also a compatibility chart between the users involved. Depending the amount of matching songs from both users a score will be displayed, ranging from 0% to 100%, with the latter being the most compatible.[9]

Despite being more advanced than its predecessor, the software features fewer filters and themes than its predecessor, Nintendo DSi Sound.

Pre-installed Applications

Multitasking applications

The Nintendo 3DS is capable of suspending an application and running one of six multitasking applications. Once a game or application is running, the user can press the Home button to suspend it and temporarily open the Home Menu. It is then possible to open another specially designed multitasking application built into the system without closing the currently suspended software. Attempting to open a game or application while another is already running will result in a warning prompt.[2] These multitasking applications include:

  • Game Notes, which allows users to write and save notes, with screenshots from both screens of the current suspended software present to aid the user.
  • Friend List, a list of registered friends, with information such as their current status as well as current/favorite application; up to 100 friends can be registered by exchanging friend codes. The top LED light will flash orange if a registered friend comes online while the 3DS is active (not in sleep mode).
  • Notifications, whilst receiving notifications the top LED light will flash either blue or green, depending if it is a SpotPass or StreetPass notification, respectively.
  • Internet Browser
  • Miiverse, a social networking service dedicated to games and other applications; comments and software screenshots can be posted on dedicated software communities.
  • Camera, a lightweight version of Nintendo 3DS Camera with most features omitted, accessed by holding the L and R buttons; QR codes can be read by the camera.
  • Change Theme/Badges, allows users to change their Theme and add/remove Badges at any time.

Miiverse and the Internet Browser are disabled while certain software (such as Super Smash Bros. for Nintendo 3DS) are suspended, due to that software's high usage of the 3DS's resources. However, this is not the case with the New Nintendo 3DS, which has upgraded hardware to allow this.

Network features

Nintendo Network

Nintendo Network is Nintendo's unified network infrastructure similar to Sony's PlayStation Network and Microsoft's Xbox Live, and succeeds the previous Nintendo Wi-Fi Connection service. The Nintendo 3DS was the first system to support the new network infrastructure. Nintendo outlined that, while Nintendo Wi-Fi Connection had been created as a way for developers to experiment with their own network infrastructures and concepts, the Nintendo Network was created to be a fully unified network service. The new network infrastructure provides the means for a unified online multiplayer experience and other online interactions such as leaderboards and communication, as well as software downloads and streaming media services.

The Nintendo 3DS uses a Friend Code system much like the original Wii to connect to the network, with the exception that only one code necessary for each console.[10] This makes it much easier and more flexible for players to interact with each other over the Internet.[11] Regardless of this, as of November 18, 2012, some Nintendo Network services require a Nintendo Network ID account in order to be accessed, such as Nintendo eShop and Miiverse. This account can be shared with a Wii U and with future Nintendo consoles. The Nintendo Network administration team has moderators on staff to remove inappropriate content from its services, such as Miiverse.[12]

SpotPass and StreetPass

StreetPass is a close proximity data exchange functionality which allows game content to be exchanged between Nintendo 3DS systems. Using the console's background connectivity in sleep mode, a Nintendo 3DS can automatically discover other Nintendo 3DS systems within range, establish a connection, and exchange content for mutually played games, all transparently and without requiring any user input. For example, in Super Street Fighter IV: 3D Edition, if the user passes by someone with the same software, they will initiate a battle to collect trophies from each other.[13] Each application's StreetPass content is stored in one of twelve "data slots" in the console. Using this data slot, Nintendo 3DS users can readily share and exchange content for multiple games at the same time whenever they are connected, regardless of what game card is currently in the console.[14]

SpotPass is an "always on" background network connectivity system which can automatically seek and connect to wireless network nodes such as Wi-Fi hotspots, sending and downloading information in the background while in sleep mode or playing a game. SpotPass also makes uses of certified hotspots with partners such as AT&T in North America and The Cloud in the United Kingdom. Users are able to connect to these hotspots automatically and free of charge.[15] Content that can be downloaded via SpotPass include full game and application downloads, firmware updates, patches, and specific in-game content. It can be customized to fit the user's preferences, including opting it out altogether for selected software.[16] An application similar to an e-book reader is being considered to use this functionality to "automatically acquire magazine and newspaper articles".[17]

On August 5, 2013, a system update introduced a new feature called StreetPass Relay. This feature allows users to exchange StreetPass data when passing by a certified Nintendo Zone hotspot with the last Nintendo 3DS user to pass by that same hotspot, if he or she too had StreetPass enabled. In the United States, there are over 29,000 Street Pass Relay Points, while Europe is set to see approximately 30,000.[18][19] A day later, the feature also became available in Japan.[20] On [date], StreetPass Relay points were updated in North America and Europe to allow up to six users to be stored for exchange instead of one.[citation needed]

StreetPass Mii Plaza

StreetPass Mii Plaza is a StreetPass application which comes pre-installed on every Nintendo 3DS system. In it, players meet other players' Miis over StreetPass and online through Nintendo Network, and interact with them. In this application, the player's Mii can be customized with hats earned from mini games, along with a short customizable message and other information. When new Mii characters are encountered by the system, they will appear at the plaza gate. The player can then use them to play various mini games before encountering more Mii characters.[21] Meeting the same Mii characters multiple times adds extra functionality, such as personalized messages and the ability to rate them. The application comes with three minigames, while further minigames can be purchased optionally.[22]

Nintendo Zone Viewer

The Nintendo Zone logo.

Nintendo Zone Viewer was a built-in application that detects and makes use of certified SpotPass hotspots. When a hotspot is detected, a notification will appear in the system's Home Menu. In this application, users can see game trailers, game screenshots, download game demos and view information about current and upcoming Nintendo 3DS titles. After the player leaves the hotspot the app remains on their Nintendo 3DS system, although no content can be accessed.[23]

Firmware

The Nintendo 3DS firmware can run in four different modes. NATIVE_FIRM is the native running firmware for Nintendo 3DS software (including the Home Menu). SAFE_MODE_FIRM is used for safe mode applications, such as the System Settings and System Updater. TWL_FIRM is the Nintendo DSi's native firmware and it is used for Nintendo DS/DSi backward compatibility. Finally, AGB_FIRM is the Game Boy Advance's native firmware and it is used to run Game Boy Advance Virtual Console games. The NATIVE_FIRM is different for the New Nintendo 3DS.[26]

There also exist some custom firmware (CFW) for the Nintendo 3DS systems, such as Luma3DS, rxTools, ReiNand and NTR CFW.[27]

Nomenclature

The nomenclature of a firmware version, as it's shown on the 3DS System Settings, is divided into three parts: the first three digits represent the firmware version without eShop features (which is the one stored on retail cartridges); the number after the dash represents improvements related to the eShop and can only be obtained via online update; and finally, the letter at the end represents the region of the console. The possible letters are for China (C), Europe and Australia (E), Japan (J), South Korea (K), Taiwan (T), and the Americas (U) which are the six regions with exclusive firmwares for each one.

History of updates

  • Version 1: Version 1.0 released on February 26, 2011, was the default system software version included with every original Nintendo 3DS at launch. Version 1.1 made some enhancements such as improvements in overall wireless connection.[28]
  • Version 2: Version 2.0 released on June 6, 2011, added the Nintendo eShop and the Internet Browser, as well as the support for System Transfer from a Nintendo DSi or Nintendo DSi XL system. It also introduced the over the air wifi system update feature.[29] System version 2.1.0-4 is still used currently to dump the OTP region on old3DS (old3ds, old3dsxl, and 2ds) consoles. This is achieved by getting ARM9 code execution via an exploit in the 2.1.0-4 Internet Browser to dump the OTP region, which was unprotected on system versions <3.0.0-X. On New3DS, a different exploit can be used to dump the hash of the OTP region on 9.2.0-20 using ARM9 kernel access. This hash can be utilized the same way as an OTP region dump on an old3DS.
  • Version 3: Version 3.0 released on December 4, 2011, added new features for Nintendo 3DS Camera, new content for StreetPass Mii Plaza, new features and usability improvements for Nintendo eShop and support for 3D video recording. It also allowed System Transfer between two Nintendo 3DS systems.[30] Version 3.0 also protected the console unique OTP region key data using the same function that locks the bootloader extremely early in boot, preventing the OTP region from being dumped, as was possible on <3.0.0-X.
  • Version 4: Version 4.0 released on April 24, 2012, contained usability improvements to Nintendo eShop, the ability to add folders to the HOME Menu, and the ability to patch games (both retail and download).[31] System versions 4.X contains the first homebrew exploit, called MSET, that used a DS mode flashcart to install a ROP chain that consistently crashed and took over the system from launching Nintendo DS Profile from Nintendo DS Connections within System Settings.[32] Version 4.1 was pre-installed on launch Nintendo 3DS XL consoles.[28]
  • Version 5: Version 5.0 released on March 25, 2013, added the ability to perform Sleep Mode downloads of purchased titles even while Nintendo eShop is running and added support for Save Data Transfer Tool.[33] It also patched the MSET exploit that existed in 4.X.
  • Version 6: Versions 6.0, released on June 17, 2013, through 6.2 made changes to the StreetPass Mii Plaza and Save data backup features as well as adding the StreetPass relay functionality.[34] System versions 6.X also worked a new version of the MSET exploit. Version 6.0 was pre-installed on launch Nintendo 2DS consoles.
  • Version 7: Version 7.0 released on December 9, 2013, added a Software Update Notification and supports for Nintendo Network IDs and Miiverse. It patched the MSET exploit for good, and it also removed the limit to system transfers and changed the start-up method of Nintendo 3DS Camera from the HOME Menu. Version 7.2 contained improvements to Parental Controls.[35]
  • Version 8: Version 8.0 released on July 7, 2014 was a minor update.[36] Version 8.1 was pre-installed on Japanese launch New Nintendo 3DS and New Nintendo 3DS XL consoles.
  • Version 9: Version 9.0 released on October 6, 2014, added the ability to use themes to customize the design and sounds of the HOME Menu.[37] ARM9 kernel access is only possible on system versions 9.0, 9.1, and 9.2, as memchunkhax, the ARM9 kernel exploit, was patched in system version 9.3, and running the Homebrew Launcher to get ARM11 userland access to run the ARM9 kernel exploit requires system version 9.0+ to run.[38][39] Versions 9.3 added the ability to randomly shuffle through multiple themes, and 9.6 added the ability to save HOME menu layouts. 9.6 is also the last update that does not use the official changelog used for all other subsequent updates, which states, "Further improvements to overall system stability and other minor adjustments have been made to enhance the user experience."

[40][41] Version 9.0 was pre-installed on European/Oceanian launch New Nintendo 3DS and European/Oceanian/North American Launch New Nintendo 3DS XL consoles. Version 9.8 was preinstalled on the North American release of the New 3DS (as part of the Animal Crossing:Happy Home Designer Bundle), and version 10.7 was preinstalled on the Super Mario 3D Land New 3DS bundle, exclusive to Target and Walmart in the US.

  • Version 10: Version 10.0 released on September 8, 2015 was a minor update.[42] Some homebrew exploits, such as snshax on system version 10.2, were patched, but for the most part, homebrew was easy to access on 10.X versions because of the browserhax exploit. System version 10.4 added the ability of the system to launch applications in an address space layout randomization (ASLR) mode. This update only utilized this function on the eShop system application.
  • Version 11: Version 11.0 released on May 10, 2016 was a major behind the scenes security update. This update blocked an ARM11 kernel exploit (svchax) and a hardcoded minimum title list and title check function to prevent downgrading via the Homebrew Launcher to system version 9.2.0-20 (where the latest available ARM9 kernel exploit, called memchunkhax 2, still works) from higher system versions. Svchax, and therefore downgrading the system version, still works on system versions 11.0+ if steps are followed to downgrade the console's NATIVE_FIRM from 11.0+ to 10.4, the same one utilized in system versions 10.4.0-X to 10.7.0-X. This can be accomplished by hardmodding the console to dump its NAND contents and replacing the newer NATIVE_FIRM stored in the NAND dump with the 10.4 one. Another method is to system transfer an exploitable DSiWare game with a hacked save from a hacked console with ARM9 access (such as a redNAND or Arm9LoaderHax) to a stock console on 11.0+. The exploitable DSiWare game and its accompanying hacked save can then be used to back up and downgrade the console's NATIVE_FIRM to 10.4, which allows svchax to work once again. The 11.0 updated also added ASLR loading/booting to a couple different homebrew exploit games, Cubic Ninja and The Legend of Zelda: Ocarina of Time 3D.

[43] However, the exploits were later fixed to work with the ASLR mode on 11.0+. In system update 11.1, the list of games set to boot in a physical ASLR mode were expanded to include the homebrew exploit games VVVVVV, Freakyforms Deluxe: Your Creations Alive!, Pokémon Super Mystery Dungeon, Pokémon Omega Ruby and Alpha Sapphire, Citizens of Earth, and Pokémon Picross, a suspected homebrew exploit game in which the exploit has not yet been publicly released. As a result of this ASLR mode, the exploits utilizing these games became broken, but the exploits utilizing Pokémon Omega Ruby and Alpha Sapphire, Pokémon Super Mystery Dungeon, and Freakyforms Deluxe: Your Creations Alive! were later fixed to work on stock 11.0+ consoles with the ASLR mode applied. In system version 11.2, the minimum title list check function was updated to check each title being installed twice instead of once, patching a possible race condition that exists with the minimum title check on 11.0.0-X and 11.1.0-X. In the 11.2 update, the list of ASLR game was expanded further to include the freeware homebrew exploit game Steel Diver: Sub Wars and homebrew exploit game Paper Mario: Sticker Star. This patched steelhax and stickerhax installation on stock 11.2 consoles and above, but the exploits were updated to still work when booted into an ASLR mode. All secondary exploits used to run the Homebrew Launcher on stock 11.0+ consoles (basehaxx, supermysterychunkhax, stickerhax, and oot3dhax) are unable to be installed on stock consoles on 11.0+ because the Homebrew Launcher used to launch homebrew exploit installers is not able to launch ASLR games correctly. However, primary exploits such as Ninjhax and Freakyhax are currently unaffected by the ASLR mode, and can still be installed on any system, stock or custom firmware (CFW), as they do not require access to the Homebrew Launcher to install.

See also

Other gaming platforms from Nintendo:

Other gaming platforms from this generation:

Other gaming platforms from the seventh generation:

References

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  17. ^ Gantayat, Anoop (June 18, 2010). "Nintendo Planning Newspaper and Magazine Viewer for 3DS". andriasang.com. Archived from the original on July 1, 2010. Retrieved 2010-07-16. In a Nikkei interview Thursday morning, Nintendo CEO Satoru Iwata [...] mentioned one possible application for this feature. "We're thinking about functionality where it will automatically acquire newspaper and magazine articles," said Iwata. {{cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (help)
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  26. ^ "3DBrew". yellows8.
  27. ^ Now all New 3DSes can be region-free
  28. ^ a b http://en-americas-support.nintendo.com/app/answers/detail/a_id/231/~/system-menu-update-history
  29. ^ 3D System Update Addresses Ridge Racer Issues
  30. ^ 3DS Firmware Update Available Today
  31. ^ Guide: Nintendo 3DS System Update v. 4.0.0-7
  32. ^ rxTools - Booting from mset (DS Profile) exploit
  33. ^ 3DS system update adds save transfers and improves 'Download Later' feature
  34. ^ 3DS System Update 6.0 Brings New Games to StreetPass Mii Plaza in Europe and Japan
  35. ^ Nintendo 3DS system update adds parental controls
  36. ^ 3DS System Update 8.0.0-18 is Now Live
  37. ^ 3DS System Update 9.0.0-20 Is Now Live with Home Menu Themes
  38. ^ Nintendo 3DS Spider exploit
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  40. ^ 3DS System Update 9.3.0-21 Introduces a Shuffle Option for HOME Menu Themes
  41. ^ Latest 3DS Update Adds HOME Menu Layouts And Prepares Older Systems For amiibo Support
  42. ^ 3DS System Update 10.0.0-27 Is Available Now
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