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Morpheus, please understand that what you're doing led to your accounts being banned for vandalism and disruptive behaviour.
there'smorethanoneperson(quiteacouple)herewhowe all share accounts so whoever that is you're confusing me but yes we all try to edit from time to time cause we are all editors so whoever uses that name deal with them & we all have rights, live life
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{{Redirect|Resident Evil 1|the first live-action Resident Evil film|Resident Evil (film)}}
{{Redirect|Resident Evil 1|the first live-action Resident Evil film|Resident Evil (film)}}
{{Infobox video game
{{Infobox VG
|title=Resident Evil
|title = Resident Evil
|image=[[File:Resident Evil 1 cover art.jpg|250px]]
|image=[[Image:Resident Evil 1 cover art.jpg]]
|developer = [[Capcom Production Studio|Capcom Production Studio 4]] <br> [[Westwood Studios]] (PC Port)
|caption=PAL version box art
|publisher = [[Capcom]]<br>[[Virgin Interactive]] (Europe and PC version only)<br>[[Nintendo]] (Nintendo DS Version)
|developer={{collapsible list|title=[[Capcom]]|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PS/Win/NDS'''<br />Capcom<br />'''Sega Saturn'''<br />[[Nextech]]<ref>{{cite web |url=http://www.nex-ent.co.jp/Product.html |title=Products |publisher=[[Nex Entertainment|Nex Entertainment Co., Ltd.]] |accessdate=14 November 2010}}</ref>}}
|designer = '''Director''' <br />Shinji Mikami <br />'''General Producer''' <br />Tokuro Fujiwara
|publisher={{collapsible list|title=Capcom|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PlayStation'''<br />{{vgrelease|[[Japan|JP]]/[[North America|NA]]|Capcom}}{{vgrelease|PAL=[[Virgin Interactive]]}}'''Microsoft Windows'''<br />{{vgrelease|JP=Capcom}}{{vgrelease|[[North America|NA]]/[[PAL region|PAL]]|Virgin Interactive}}'''Sega Saturn'''<br />Capcom<br />'''Nintendo DS'''{{vgrelease|[[Japan|JP]]/[[North America|NA]]/[[Europe|EU]]|Capcom}}{{vgrelease|AUS=[[Nintendo Australia]]}}}}
|composer = [[Makoto Tomozawa]]<br/>[[Akari Kaida]]<br /> [[Masami Ueda]]
|director=[[Shinji Mikami]]
|series= [[Resident Evil (series)|''Resident Evil'' series]]
|producer=Masayuki Akahori
|engine =
|artist=Isao Ohishi
|released = {{collapsible list
|writer=Kenichi Iwao<br />Yasuyuki Saga<br />Takahiro Arimitsu
|title= F/A March 22,1996
|composer=Makoto Tomozawa<br />[[Akari Kaida]]<br />Masami Ueda
|1 = '''PlayStation:'''<br />[[Image:Flag of Japan.svg|22px|Japan]] March 22,1996<br />{{flagicon|CAN}} {{flagicon|USA}} March 30,1996 [Long Box]<br />{{flagicon|CAN}} {{flagicon|USA}} 1996 [Jewel Case]<br />{{flagicon|France}} {{flagicon|Germany}} {{flagicon|EU}} August 1,1996<br />'''Personal Computer [Power VR] (Published by NEC the Japanese release was bundled with 1 of NEC's Power VR graphic cards):'''<br />{{flagicon|Japan}} December 6,1996<br />{{flagicon|EU}} September 17,1997<br />{{flagicon|USA}} September 30,1997<br />{{flagicon|Germany}} 1997<br />'''Saturn (Japanese Pre-ordered copies came with the The True Story Behind BioHazard book):'''<br />{{flagicon|Japan}} July 25,1997<br />{{flagicon|CAN}} {{flagicon|USA}} August 31,1997<br />{{flagicon|EU}} October 1,1997<br />{{flagicon|Brazil}} 1997<br />'''PlayStation [Director's Cut] (Includes demo for Resident Evil 2/BioHazard 2):'''<br />{{flagicon|Japan}} September 25,1997<br />{{flagicon|CAN}} {{flagicon|USA}} September 30,1997<br />{{flagicon|France}} {{flagicon|Germany}} {{flagicon|Italy}} {{flagicon|Spain}} {{flagicon|EU}} December 10,1997<br />'''PlayStation [Director's Cut] (No demo included):'''<br />{{flagicon|USA}} 1997<br />'''Personal Computer [Big Box, JPY 6800]:'''<br />{{flagicon|Japan}} 1997<br />'''Personal Computer [PC Home, 1,000,000 Commemorative Ver.]:'''<br />{{flagicon|Japan}} 1997<br />'''PlayStation [Director's Cut - Dual Shock ver.] (Japanese version comes with BioHazard 1.5 footage & extra weapons memory card saves for BioHazard 1 & 2) (Greatest Hits label for North America):'''<br />{{flagicon|Japan}} August 6,1998<br />{{flagicon|CAN}} {{flagicon|USA}} September 14,1998<br />'''Personal Computer [Big Box Special Price Pack, JPY 3800]:'''<br />{{flagicon|Japan}} December 17,1998<br />'''PlayStation [Platinum]:'''<br />{{flagicon|France}} {{flagicon|Germany}} {{flagicon|Italy}} {{flagicon|Spain}} {{flagicon|EU}} 1998<br />'''Personal Computer [Ultra 2000]:'''<br />{{flagicon|Japan}} 1999<br />'''Personal Computer (Published or Distributed by Canopus):'''<br />{{flagicon|Japan}} 199X<br />'''PlayStation [The White Label/Value Series]:'''<br />{{flagicon|EU}} October 27, 2000<br />{{flagicon|GER}} 2000<br />'''PlayStation [The White Label]:'''<br />{{flagicon|France}} {{flagicon|EU}} 2000<br />'''Personal Computer [The White Label]:'''<br />{{flagicon|Germany}} {{flagicon|EU}} 2000<br />'''PlayStation (Part of BioHazard: 5th Anniversary Special Package~Nightmare Returns~):'''<br />{{flagicon|Japan}} March 22,2001<br />'''GameCube [Remake](Japanese version comes with a 59 block memory card, two BioHazard stickers for the memory card and a Capcom paper which advertises a Capcom URL):'''<br />{{flagicon|Japan}} March 22,2002<br />{{flagicon|Argentina}} {{flagicon|Brazil}} {{flagicon|Canada}} {{flagicon|Mexico}} {{flagicon|USA}} April 30,2002<br />{{Flagicon|France}} {{flagicon|Germany}} {{flagicon|Spain}} {{flagicon|UK}} {{flagicon|Australia}} September 13,2002<br />{{flagicon|Italy}} {{flagicon|The Netherlands}} {{flagicon|EU}} 2002<br />'''GameCube [Remake] (Part of BioHazard: Collector's Box):'''<br />{{flagicon|Japan}} August 7,2003<br />'''GameCube [Remake] (Player's Choice):'''<br />{{flagicon|Anguilla}} {{flagicon|Antigua and Barbuda}} {{flagicon|Argentina}} {{flagicon|Aruba}} {{flagicon|Bahamas}} {{flagicon|Barbados}} {{flagicon|Belize}} {{flagicon|Bermuda}} {{flagicon|Bolivia}} {{flagicon|Brazil}} {{flagicon|British Virgin Islands}} {{flagicon|Canada}} {{flagicon|Cayman Islands}} {{flagicon|Chile}} {{flagicon|Clipperton Island}} {{flagicon|Colombia}} {{flagicon|Costa Rica}} {{flagicon|Cuba}} {{flagicon|Dominica}} {{flagicon|Dominican Republic}} {{flagicon|Ecuador}} {{flagicon|El Salvador}} {{flagicon|French Guiana}} {{flagicon|Greenland}} {{flagicon|Grenada}} {{flagicon|Guadeloupe}} {{flagicon|Guatemala}} {{flagicon|Guyana}} {{flagicon|Haiti}} {{flagicon|Honduras}} {{flagicon|Jamaica}} {{flagicon|Martinique}} {{flagicon|Mexico}} {{flagicon|Montserrat}} {{flagicon|Navassa Island}} {{flagicon|Netherlands Antilles}} {{flagicon|Nicaragua}} {{flagicon|Panama}} {{flagicon|Paraguay}} {{flagicon|Peru}} {{flagicon|Puerto Rico}} {{flagicon|Saint Barthelemy}} {{flagicon|Saint Kitts and Nevis}} {{flagicon|Saint Lucia}} {{flagicon|Saint Martin}} {{flagicon|Saint Pierre and Miquelon}} [[Image:Flag of Saint Vincent and the Grenadines.svg|22px|Saint Vincent and the Grenadines]] {{flagicon|Trinidad and Tobago}} {{flagicon|Turks and Caicos Islands}} {{flagicon|United States}} {{flagicon|U.S. Virgin Islands}} {{flagicon|Uruguay}} {{flagicon|Venezuela}} 2003 <br />'''GameCube [Remake] (Part of BioHazard: Double Feature/Pure Evil 2-Pack)''':<br />[[Image:Flag of Japan.svg|22px|Japan]] 2003 or December 17,2004<br />[[Image:Flag of the United States.svg|22px|United States]] December 22,2004<br />'''Nintendo DS [Deadly Silence] (The Japanese version also had a Limited Pack special edition that came with special packaging (with an obi around it), regular game, a DS binder, and a S.T.A.R.S. strap.):'''<br />{{flagicon|Japan}} January 19,2006<br />{{flagicon|Canada}} {{flagicon|USA}} February 7/14,2006<br />{{flagicon|UK}} {{flagicon|AUS}} {{flagicon|EU}} March 30,2006<br>'''GameCube [Remake] (Part of Resident Evil: 10th Anniversary Collection):'''<br />{{flagicon|USA}} October 24,2006<br />'''PlayStation 3/PlayStation Portable [Director's Cut] (PlayStation Network's PlayStation Store):'''<br />{{flagicon|Japan}} November 22,2006<br />{{flagicon|CAN}} {{flagicon|US}} May 27/28,2009<br/>{{flagicon|EU}} March 31,2011<br />'''Nintendo DS [Deadly Silence] [Best Price!]:'''<br />{{flagicon|Japan}} January 25,2007<br />'''Nintendo DS [Deadly Silence] [New Best Price!]:'''<br />{{flagicon|Japan}} December 25,2008<br />'''Wii [Remake] (Part of the Resident Evil Archives series in Australia,Europe & North America):'''<br />{{flagicon|Japan}} December 25,2008<br />{{flagicon|CAN}} {{flagicon|US}} June 23,2009<br />{{flagicon|AUS}} June 25 or July 2,2009<br />{{flagicon|UK}} June 26,2009<br />'''Wii [Remake] [Best Price!]:'''<br />{{flagicon|Japan}} December 3,2009<br />'''Wii [Remake] [Best Price! Reprint]:'''<br />{{flagicon|Japan}} June 30,2011<br />'''*Besides the game & game manual most pack-in extras included in the releases like obis,registration forms, ads, survey cards,cleaning products like sponges,safety guidelines manuals,stickers,demoes,videos, etc. are not mentioned here unless noted.}}
|series=''[[Resident Evil]]''
|modes = [[Single-player]]
|platforms=[[PlayStation (console)|PlayStation]]<br />[[Microsoft Windows]]<br />[[Sega Saturn]]<br />[[Nintendo DS]]<br />[[PlayStation Network]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: M (Mature)<br>[[Computer Entertainment Rating Organization|CERO]]: D (17 and up)<br>[[British Board of Film Classification|BBFC]]: 15<br>BBFC: 18 (PC version)<br>[[PEGI]]: 16+
|released={{collapsible list|title=March 22, 1996|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''PlayStation'''<br />{{vgrelease|JP=March 22, 1996|NA=March 30, 1996|PAL=August 1, 1996}}''Director's Cut''<br />{{vgrelease|JP=September 25, 1997|NA=September 30, 1997|PAL=December 10, 1997}}''Director's Cut Dual Shock Ver.''<br />{{vgrelease|JP=August 6, 1998|NA=September 14, 1998}}'''Microsoft Windows'''<br />{{vgrelease|JP=December 6, 1996|PAL=September 17, 1997}}{{vgrelease|NA=September 30, 1997}}'''Sega Saturn'''<br />{{vgrelease|JP=July 25, 1997|NA=August 31, 1997|PAL=October 1, 1997}}'''Nintendo DS'''<br />{{vgrelease|JP=January 19, 2006|NA=February 7, 2006|PAL=March 30, 2006}}'''PlayStation Network'''<br />{{vgrelease|JP=November 22, 2006<ref>{{cite web|title=BIO HAZARD DIRECTOR'S CUT |url=http://www.jp.playstation.com/software/title/jp0102npjj00004_000000000000000001.html |work=PlayStation.com(Japan)|publisher=Sony|date=2006-11-22|accessdate=2010-09-10}}</ref>|NA=May 28, 2009|PAL=March 23, 2011}}}}
|platforms = [[Sega Saturn|Saturn]], [[PlayStation]], [[PlayStation 3]], [[PlayStation Portable]], [[Microsoft Windows-Based Personal Computer|Windows PC]], [[Nintendo DS|DS]]; [[enhanced remake|remade]] for [[Nintendo GameCube|GameCube]] and [[Wii]]
|genre=[[Survival horror]]
|genre = [[3D computer graphics|3D]] [[science fiction]]/[[action-adventure game|action-adventure]]/[[survival horror]]/[[third-person shooter|third-person]]/[[shooter game|shooter]]
|modes=[[Single-player video game|Single-player]]
|requirements = '''PC:''' [[Windows 95]], [[Pentium|Pentium 90]] [[central processing unit|CPU]], [[Graphics card|3D card]] with 4 MB [[Random access memory|RAM]], 4X [[CD-ROM]] drive, [[16-bit]] [[sound card]]
|ratings={{vgratings|ACB=MA15+|BBFC=15|CERO=D|ESRB=M|PEGI=16}}
|media=[[Optical disc]], [[memory stick]], [[Online distribution|download]]
}}
}}


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Capcom later released a new game in the series for the platform titled ''[[Resident Evil Gaiden]]''.
Capcom later released a new game in the series for the platform titled ''[[Resident Evil Gaiden]]''.


===GameCube remake===
===Nintendo Gamecube version===

{{Infobox video game
|title=Resident Evil
|developer=[[Capcom Production Studio 4|Capcom Production]]<br />{{collapsible list|title=[[Capcom Production Studio 4|Studio 4]]|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''Nintendo GameCube'''<br />{{nowrap|Capcom Production Studio 4<ref name="productionstudio4" />}}<br />'''Wii'''<br />Capcom<br />[[Happy Happening]]}}
|publisher={{collapsible list|title=[[Capcom]]|titlestyle=font-weight:normal;font-size:12px;background:transparent;text-align:left|'''Nintendo GameCube'''<br />{{vgrelease|[[Japan|JP]]/[[North America|NA]]/[[Europe|EU]]|Capcom}}{{vgrelease|[[Australia|AUS]]|[[Nintendo Australia]]}}'''Wii'''<br />{{vgrelease|[[Japan|JP]]/[[North America|NA]]/[[Europe|EU]]|Capcom}}{{vgrelease|[[Australia|AUS]]|[[THQ|THQ Asia Pacific]]}}}}
|director=[[Shinji Mikami]]
|producer=Hiroyuki Kobayashi
|composer=Shusaku Uchiyama<br />Makoto Tomozawa<br />Misao Senbongi
|series=''[[Resident Evil]]''
|platforms=[[Nintendo GameCube]]<br />[[Wii]]
|released='''Nintendo GameCube'''<br />{{vgrelease|JP=March 22, 2002|NA=April 30, 2002|PAL=September 13, 2002}}'''Wii'''<br />{{vgrelease|JP=December 25, 2008|NA=June 23, 2009|PAL=June 26, 2009}}
|genre=[[Survival horror]]
|modes=[[Single-player video game|Single-player]]
|ratings={{vgratings|ACB=MA15+|BBFC=15|CERO=D|ESRB=M|PEGI=16+}}
}}
In 2002, a [[Video game remake|remade]] version of the game, known as ''Resident Evil'' in Western regions and as ''Biohazard'' in Japan, was released for the [[Nintendo GameCube]]. This was part of an exclusivity agreement between [[Capcom]] and [[Nintendo]] that spanned three new games. The title includes a variety of new gameplay elements, environments, and story details as well as state of the art visuals. [[Shinji Mikami]] has stated that the remake is "70% different from the original."<ref name="GSpot_NGC" />
In 2002, a [[Video game remake|remade]] version of the game, known as ''Resident Evil'' in Western regions and as ''Biohazard'' in Japan, was released for the [[Nintendo GameCube]]. This was part of an exclusivity agreement between [[Capcom]] and [[Nintendo]] that spanned three new games. The title includes a variety of new gameplay elements, environments, and story details as well as state of the art visuals. [[Shinji Mikami]] has stated that the remake is "70% different from the original."<ref name="GSpot_NGC" />



Revision as of 22:09, 28 January 2012

Resident Evil
File:Resident Evil 1 cover art.jpg
Developer(s)Capcom Production Studio 4
Westwood Studios (PC Port)
Publisher(s)Capcom
Virgin Interactive (Europe and PC version only)
Nintendo (Nintendo DS Version)
Designer(s)Director
Shinji Mikami
General Producer
Tokuro Fujiwara
Composer(s)Makoto Tomozawa
Akari Kaida
Masami Ueda
SeriesResident Evil series
Platform(s)Saturn, PlayStation, PlayStation 3, PlayStation Portable, Windows PC, DS; remade for GameCube and Wii
Release
F/A March 22,1996
  • PlayStation:
    Japan March 22,1996
    Canada United States March 30,1996 [Long Box]
    Canada United States 1996 [Jewel Case]
    France Germany European Union August 1,1996
    Personal Computer [Power VR] (Published by NEC the Japanese release was bundled with 1 of NEC's Power VR graphic cards):
    Japan December 6,1996
    European Union September 17,1997
    United States September 30,1997
    Germany 1997
    Saturn (Japanese Pre-ordered copies came with the The True Story Behind BioHazard book):
    Japan July 25,1997
    Canada United States August 31,1997
    European Union October 1,1997
    Brazil 1997
    PlayStation [Director's Cut] (Includes demo for Resident Evil 2/BioHazard 2):
    Japan September 25,1997
    Canada United States September 30,1997
    France Germany Italy Spain European Union December 10,1997
    PlayStation [Director's Cut] (No demo included):
    United States 1997
    Personal Computer [Big Box, JPY 6800]:
    Japan 1997
    Personal Computer [PC Home, 1,000,000 Commemorative Ver.]:
    Japan 1997
    PlayStation [Director's Cut - Dual Shock ver.] (Japanese version comes with BioHazard 1.5 footage & extra weapons memory card saves for BioHazard 1 & 2) (Greatest Hits label for North America):
    Japan August 6,1998
    Canada United States September 14,1998
    Personal Computer [Big Box Special Price Pack, JPY 3800]:
    Japan December 17,1998
    PlayStation [Platinum]:
    France Germany Italy Spain European Union 1998
    Personal Computer [Ultra 2000]:
    Japan 1999
    Personal Computer (Published or Distributed by Canopus):
    Japan 199X
    PlayStation [The White Label/Value Series]:
    European Union October 27, 2000
    Germany 2000
    PlayStation [The White Label]:
    France European Union 2000
    Personal Computer [The White Label]:
    Germany European Union 2000
    PlayStation (Part of BioHazard: 5th Anniversary Special Package~Nightmare Returns~):
    Japan March 22,2001
    GameCube [Remake](Japanese version comes with a 59 block memory card, two BioHazard stickers for the memory card and a Capcom paper which advertises a Capcom URL):
    Japan March 22,2002
    Argentina Brazil Canada Mexico United States April 30,2002
    France Germany Spain United Kingdom Australia September 13,2002
    Italy Netherlands European Union 2002
    GameCube [Remake] (Part of BioHazard: Collector's Box):
    Japan August 7,2003
    GameCube [Remake] (Player's Choice):
    Anguilla Antigua and Barbuda Argentina Aruba The Bahamas Barbados Belize Bermuda Bolivia Brazil British Virgin Islands Canada Cayman Islands Chile Clipperton Island Colombia Costa Rica Cuba Dominica Dominican Republic Ecuador El Salvador French Guiana Greenland Grenada Guadeloupe Guatemala Guyana Haiti Honduras Jamaica Martinique Mexico Montserrat Navassa Island Netherlands Antilles Nicaragua Panama Paraguay Peru Puerto Rico Saint Barthélemy Saint Kitts and Nevis Saint Lucia Collectivity of Saint Martin Saint Pierre and Miquelon Saint Vincent and the Grenadines Trinidad and Tobago Turks and Caicos Islands United States United States Virgin Islands Uruguay Venezuela 2003
    GameCube [Remake] (Part of BioHazard: Double Feature/Pure Evil 2-Pack):
    Japan 2003 or December 17,2004
    United States December 22,2004
    Nintendo DS [Deadly Silence] (The Japanese version also had a Limited Pack special edition that came with special packaging (with an obi around it), regular game, a DS binder, and a S.T.A.R.S. strap.):
    Japan January 19,2006
    Canada United States February 7/14,2006
    United Kingdom Australia European Union March 30,2006
    GameCube [Remake] (Part of Resident Evil: 10th Anniversary Collection):
    United States October 24,2006
    PlayStation 3/PlayStation Portable [Director's Cut] (PlayStation Network's PlayStation Store):
    Japan November 22,2006
    Canada United States May 27/28,2009
    European Union March 31,2011
    Nintendo DS [Deadly Silence] [Best Price!]:
    Japan January 25,2007
    Nintendo DS [Deadly Silence] [New Best Price!]:
    Japan December 25,2008
    Wii [Remake] (Part of the Resident Evil Archives series in Australia,Europe & North America):
    Japan December 25,2008
    Canada United States June 23,2009
    Australia June 25 or July 2,2009
    United Kingdom June 26,2009
    Wii [Remake] [Best Price!]:
    Japan December 3,2009
    Wii [Remake] [Best Price! Reprint]:
    Japan June 30,2011
    *Besides the game & game manual most pack-in extras included in the releases like obis,registration forms, ads, survey cards,cleaning products like sponges,safety guidelines manuals,stickers,demoes,videos, etc. are not mentioned here unless noted.
Genre(s)3D science fiction/action-adventure/survival horror/third-person/shooter
Mode(s)Single-player

Resident Evil, known as Bio Hazard or Biohazard (バイオハザード, Baiohazādo) in Japan, is a survival horror video game by Capcom. The first installment in the Resident Evil series was originally released in 1996 for the PlayStation and was subsequently ported to the Sega Saturn and PC. In 2002, a remake of the game was released for the Nintendo GameCube featuring new graphics, voice acting and many gameplay changes. A Nintendo DS port of the original was released in 2006 titled Resident Evil: Deadly Silence.

It was one of the first games to be dubbed a "survival horror." Accordingly, Game Informer refers to "the original Resident Evil" as "one of the most important games of all time."[1] The inspiration for Resident Evil was the earlier Capcom game Sweet Home. Shinji Mikami was initially commissioned to make a horror game set in a haunted mansion like Sweet Home,[2] which Resident Evil was originally intended to be a remake of.[3]

Gameplay

The player's character is a member of a special law enforcement task force who is trapped in a mansion populated by dangerous mutated creatures. The objective of the game is to uncover the mystery of the mansion and ultimately escape alive. The game's graphics consist of 3D polygonal characters and objects superimposed over pre-rendered backdrops with pre-determined camera angles. The player controls the character by pushing the d-pad or analog stick left or right to rotate the character and then move the character forward or backwards by the pushing the d-pad up or down.

A screenshot of a puzzle that has to be solved at the beginning of the game. The environmental graphics are pre-rendered, whereas the characters and the objects that can be interacted with are real-time polygonal models.

To fulfill the game's objective, the player uncovers various documents that provide exposition about the game's narrative, as well as clues that help them solve various puzzles within the mansion. Key items are also available that give the player access to other items or new areas. The player can arm their character with weapons to defend themselves from enemies, although the ammunition available for each firearm is limited and the player must learn to conserve the ammunition they have for situations where they will really need it. To restore the character's health, the player uses first-aid sprays or three types of healing herbs that can be mixed together in different combinations for different healing effects. The carrying capacity of the player is limited depending on the character and items that the player does not wish to carry at the moment can be stored into an item box to be retrieved for later use. To save their progress, the player must pick up an ink ribbon and use it on any of the typewriters scattered through key locations in the game. However, the supply of ink ribbons the player can acquire is also limited much like the player's ammo and healing supplies.

The various enemies the player encounters include infected creatures like flesh-eating zombies, zombie dogs, giant spiders, crows and artificial creatures with codenames such as "Hunters" and "Chimeras", as well as the game's ultimate adversary, a new type of biological weapon known as the "Tyrant".

Plot

Setting

A series of bizarre murders have occurred on the outskirts of Raccoon City, with signs of cannibalism on the victims' remains. The Raccoon Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) are assigned to investigate the murders. S.T.A.R.S. is divided into two teams: Alpha and Bravo. Bravo team is sent first, but after contact with them is lost, Alpha team is sent to investigate their disappearance.

Characters

The player has a choice between Alpha team members Chris Redfield or Jill Valentine as the main character. Jill has more firepower and a lockpick that enables her to access areas and items easily, while Chris has limited firepower but is more durable in terms of taking damage from enemies. The game's supporting characters includes Barry Burton, Alpha team's weapons expert who provides Jill with additional firepower; Rebecca Chambers, a surviving member of Bravo team who supports Chris with her medical expertise; Albert Wesker, the captain of STARS and leader of Alpha team; and Brad Vickers, the helicopter pilot who sends transmissions to them as he tries to find them in the helicopter. Other minor characters include Joseph Frost, the sixth member of Alpha team whose sudden death sets the story into motion, Enrico Marini, the leader of Bravo team who gives the player the game's most critical plot twist, Richard Aiken, who gives the player a radio used to receive Brad's transmissions, Kenneth Sullivan, a member of Bravo team killed just after Alpha team arrives, and Forest Speyer, whose corpse is found on the balcony by the player.

Story

The game begins on July 24, 1998 after Alpha team locates Bravo team's helicopter, but there are no signs of survivors; only a severed hand is found. While searching the area for further clues, Alpha team is attacked by ferocious dogs, one of which kills one of the team's members, Joseph Frost. Alpha's helicopter pilot, Brad Vickers, panics and takes off alone. Pursued by the dogs who killed their colleague, Alpha team is forced to seek refuge within a nearby mansion, which is believed to be abandoned.

With the dogs roaming outside, the four remaining Alpha team members (Albert Wesker, Chris Redfield, Jill Valentine and Barry Burton) are trapped within. Depending on which character is the player, one of the members of Alpha team is separated from the others during the chase and does not make it to the mansion (Barry if Chris, Chris if Jill). A gunshot rings out, and the player character moves to investigate. At this point, the player takes control of the character and begins to explore the mansion. One of the first discoveries is a member of Bravo team, Kenneth J. Sullivan, being eaten by a zombie. While searching the mansion, the character finds the other members of Bravo team, such as Richard Aiken, dying of poison, who gives the character his radio before dying; Forest Speyer, found dead on the balcony; and Enrico Marini, who reveals that one member of the team is a traitor before being shot and killed by an unseen attacker. The character eventually finds the mansion to be riddled with puzzles, traps, and horrors. Scattered documents suggest that a series of illegal experiments were being undertaken on the property by a clandestine research team, under the authority and supervision of the Umbrella Corporation, a biomedical conglomerate. The creatures roaming the mansion and surrounding region are the results of these experiments, which have exposed the mansion's personnel and various animals and insects to a highly contagious and mutagenic biological agent known as the T-virus.

After navigating a series of underground tunnels, passageways and buildings, the player discovers a secret underground laboratory containing the Umbrella Corporation's experiments, including the Tyrant. In the lab, the player learns that Wesker is a double agent working for Umbrella. Wesker is killed after that by one of the creations. The player finds the other playable character in a cell, put there by Wesker, and manages to get him/her out by activating the self-destruct system. Chris, Jill and the helper character (Rebecca if Chris, Barry if Jill) head for the heliport, but the other two are separated from the player due to more creatures. The player gets up to the heliport and manages to contact Brad and meet the other two survivors there, but they are attacked by the Tyrant, a giant humanoid monster created through prolonged exposure to the T-virus. After the Tyrant is defeated, Chris, Jill and Barry/Rebecca manage to escape the premises in the team helicopter.

Development

Resident Evil was created by a team of staff members who would later become part of Capcom Production Studio 4.[4]

English localization

A scene from the uncut intro. Chris smokes a cigarette.

The original PlayStation version of Resident Evil featured several considerable changes between its original Japanese release and its English-language counterparts. The North American and European versions of the intro were heavily cut from the one featured in the Japanese releases. Shots of mangled corpses, a "Cerberus" zombie dog being shot, and Joseph's death were edited out, as well as scenes featuring the character Chris Redfield smoking a cigarette. The Japanese PlayStation version, Bio Hazard, also features a vocal ending theme performed by Fumitaka Fuchigami that was not in any other versions of the game.

In the game itself, the auto-aiming function was disabled and the numbers of ink ribbons found by the player were reduced. Capcom also planned to eliminate the "fourth dimensional" item boxes for the North American version (meaning that any item the player stored in one item box could not be retrieved in another), but they were restored for the released version of the game in North America.[2] The later released GameCube version of the game features a hidden difficulty setting called "Real Survival," which eliminates the fourth dimensional item boxes.

The Japanese releases all contain English voice acting with Japanese captions and text. Japanese voice acting for the game was also recorded, but was left unused.[5][6] According to Mikami, the Japanese voice acting was removed from the game as he found the quality of the performances to be unsatisfactory.[7]

Title change

The game was originally called Bio Hazard in Japan. However, it was decided to change the name in the US and Europe after Chris Kramer, the Director of Communications at Capcom, pointed out that it would be impossible to trademark "Biohazard" in the US. Among others, another game and a band already were using the name. Capcom therefore decided to run a contest within its company to find a new name. They eventually settled on Resident Evil, since the game takes place in a mansion.[8] Interviewed by GamesRadar, Chris Kramer said:

"I thought it was super-cheesy; can’t remember what I felt was a better alternative, probably something stupid about zombies – but the rest of the marketing crew loved it and were ultimately able to convince Capcom Japan and Mikami-san that the name fit."

Release history

Director's Cut

An updated version of Resident Evil for the PlayStation, titled Resident Evil: Director's Cut, was released on September 1997, a year and a half after the original game's release. Director's Cut was produced to compensate for the delay of the sequel, Resident Evil 2, and was originally bundled with a playable demo of that game.

The main addition to Director's Cut is an "arranged" version of the game that changes the location of nearly every vital item in the mansion, as well as the enemy placement. The main characters, as well as Rebecca, are given a new wardrobe and the player's handgun is replaced by an improved model where any shot fired has a random chance of decapitating a zombie, killing it instantly. The original version of the game is included as well, along with a new "beginner" mode where the enemies are easier to kill and the amount of ammunition that can be found by the player is doubled. Additionally, the auto-aim function was restored in all modes, though it is not noted in the in-game controls so the player must accidentally stumble upon it.

The North American and European releases of the Director's Cut were marketed as featuring the original, uncensored footage as seen in the Japanese releases. However, the Full Motion Video (FMV) sequences were still censored. Capcom claimed the omission was the result of a localization mistake made by the developers and offered the uncensored intro as a free download from their website. The French and German PAL versions of Director's Cut feature the uncensored FMVs, in colored versions.

Dual Shock Ver.

A second release of Director's Cut, known as the Dual Shock Ver., was released in Japan and North America. The Dual Shock Ver. featured support for the DualShock controller's analog controls and vibration functions, as well as a new symphonic soundtrack by Mamoru Samuragoch, replacing the original soundtrack by Makoto Tomozawa, Akari Kaida, and Masami Ueda. The Japanese Dual Shock Ver. came packaged with a bonus disc that contained downloadable save data and footage of the Japanese dubbed version of the opening cut scene and other footage, along with gameplay footage of Resident Evil 1.5, the canceled version of Resident Evil 2.

Resident Evil: Director's Cut Dual Shock Ver. was later released for the PlayStation 3 and PlayStation Portable as a downloadable game available from the PlayStation Network.[9]

Sega Saturn version

The Sega Saturn version added an unlockable Battle Game minigame in which the player must traverse through a series of rooms from the main game and eliminate all enemies within them with the weapons selected by the player. This minigame features two exclusive enemies not in the main game: a zombie version of Wesker and a gold-colored Tyrant. The player's performance is graded at the end of the minigame. The Saturn version also features exclusive enemy monsters, such as a re-skinned breed of Hunters known as Ticks and a second Tyrant prior to the game's final battle. Exclusive outfits for Jill and Chris were added as well.

Windows version

The Windows version featured the uncensored footage from the Japanese version, but the opening intro is in full color rather than black and white. Support for 3D accelerators was added as well, allowing for much sharper graphics. Two new unlockable weapons were added, a MAC-10 for Jill and an FN Minimi for Chris. New unlockable outfits for Chris and Jill were added as well.

Unreleased Game Boy Color version

A Game Boy Color version of Resident Evil was planned,[10] but later canceled by Capcom, citing that the port was of poor quality.[11]

However, on November 28th 2011. it was announced a fundraiser would be held to try and get a beta version of the game out to the public. on January 23rd, 2012 it was revealed that a second build is also available if the people in question raise enough money. the original forum post can be found here: http://www.assemblergames.com/forums/showthread.php?t=36392

Capcom later released a new game in the series for the platform titled Resident Evil Gaiden.

Nintendo Gamecube version

In 2002, a remade version of the game, known as Resident Evil in Western regions and as Biohazard in Japan, was released for the Nintendo GameCube. This was part of an exclusivity agreement between Capcom and Nintendo that spanned three new games. The title includes a variety of new gameplay elements, environments, and story details as well as state of the art visuals. Shinji Mikami has stated that the remake is "70% different from the original."[12]

The room with the puzzle shown above, as it appears in the remake with enhanced environment and character graphics. In this scene, Chris attacks a zombie with a dagger, one of several new defense items.

The game is notable for its nearly photo-realistic environments, all of which are pre-rendered. The remake features all-new graphics and sound, and also incorporates gameplay elements from the later installments such as the use of body language to indicate the main character's health and the 180-degree turn. In addition, it introduced a new running style that was also used in Resident Evil Zero, and several new areas were added to the game. The overall plot remains largely unchanged. The original live-action FMV segments were redone in CG, with the voice acting done by a new cast. The script was rewritten to have a more serious tone and improved translation, as opposed to the unprofessional dialogue and roughly-translated script of the original. Gameplay mechanics are largely the same although most of the puzzles have been changed and the player can equip a defensive weapon that can be used when seized by an enemy. These defensive weapons include a dagger which can be used by both playable characters, whilst they also each have their own defensive weapon exclusive to them. Jill uses a taser, whilst Chris is able to find stun grenades. These weapons can be set to either automatic or manual use by the player, saving them from taking damage, although they cannot be used unless grabbed.

Additionally, the remake features many unlockable game modes, secrets, and various endings not found in the original. It also restores the George Trevor subplot, and splices other main characters of the Resident Evil games, such as William Birkin and Alexia Ashford into the game's backstory.

The GameCube version of Resident Evil sold over 1.35 million copies.[13]

Deadly Silence

A Nintendo DS port of the original Resident Evil, titled Resident Evil: Deadly Silence was made to commemorate the tenth anniversary of the series. Deadly Silence includes a "Classic Mode", the original game with minimal enhancements and touch-screen support, and a "Rebirth Mode", containing a greater number of enemies and a series of new puzzles that make use of the platform's specifications.

The game makes use of the dual screen display with the top screen used to display the map, along with the player's remaining ammunition and health (determined by the color of the background); while the bottom screen displays the main action, and can be switched to show the player's inventory. The DS version also includes updated play mechanics: the 180-degree turn introduced in Resident Evil 3, along with the knife button and tactical reload from Resident Evil 4. The updated controls are applicable to both Classic and Rebirth modes. Dialog and loading screens can now be skipped. The live-action footage was still censored, even in the game's Japanese release; however, the scene showing Kenneth's decapitated head was kept.

In "Rebirth", new puzzles are added that use the system's touch-screen. "Knife Battle" sequences, viewed from a first-person perspective, are also added, in which the player must fend off incoming enemies by swinging the knife via the stylus. One particular puzzle requires the player to resuscitate an injured comrade by blowing into the built-in microphone. The player can also shake off enemies by using the touch screen, performing a melee attack.

The game also includes wireless LAN support for up to four players with two different multiplayer game modes. The first is a cooperative mode in which each player must help each other solve puzzles and escape the mansion together. The other is a competitive mode in which the objective is to get the highest score out of all the players by destroying the most monsters, with the tougher monsters being worth more points. There are three playable multiplayer stages and nine playable characters.

Wii version

A Wii version of the Resident Evil remake originally released for the GameCube was released in Japan on December 25, 2008. As with the previous Wii version of Resident Evil Zero, the game saw minimal changes in its transition to the Wii.[14] The Wii version was released in North America and Europe in June 2009 under the title Resident Evil Archives: Resident Evil.[15]

Novelization

The Umbrella Conspiracy
AuthorS. D. Perry
LanguageEnglish
SeriesResident Evil
GenreHorror
PublisherPocket Books
Publication date
October 1, 1998
Publication placeUnited States
Media typePrint (Paperback)
Pages304 pp
ISBNISBN 0-671-02439-6 Parameter error in {{ISBNT}}: invalid character
Preceded byZero Hour 
Followed byCaliban Cove 

Resident Evil: The Umbrella Conspiracy is a 1998 novelization of the 1996 video game Resident Evil, was written by author S.D. Perry as the first book in her series of Resident Evil novels. The novel combines Jill's and Chris scenarios into one narrative and features all five of the main characters (including Barry Burton, Rebecca Chambers and Albert Wesker).

The book also takes liberty with some of the original source materials; the most notable difference being the inclusion of an original character named Trent, an insider from Umbrella Corporation who provides Jill with information about the Spencer Mansion prior to the events of the mansion incident. Since the book was written a few years before the Nintendo GameCube remake, the novelization omits the presence of Lisa Trevor in the mansion. However, the book does allude to the original version of George Trevor's Journal from The True Story Behind Bio Hazard, as well as the short story it contained, Bio Hazard: The Beginning, which involved the disappearance of Chris Redfield's friend, Billy Rabbitson. Another notable difference in the novels is moving the location of Raccoon City from the Midwest to Pennsylvania, apparently about an hour's drive from New York. Overall,despite having been written before the retcon introduced in REmake and RE 0, the book still maintains overall similarity to what the story warped into in the early 2000s.

Reception

The game received positive reviews from critics. For example, GameSpot praised the game, describing it as "one of those rare games that's almost as entertaining to watch as it is to play",[30] while Computer Gaming World gave a more mixed review for the Windows version in explaining that they "tried to hate it with its graphic violence, rampant sexism, poor voice acting and use of every horror cliché, however...it's actually fun."[38]

The PlayStation game was a best seller in North America. In total, according to Capcom's Investor Relations website, the original Resident Evil has sold over 2.75 million units. The Director's Cut version, including the Dual Shock edition, sold an additional 2.33 million copies.[13]

The GameCube version of Resident Evil received critical acclaim. GameSpot said this about the remake: "Capcom has nearly perfected its craft and created the best Resident Evil ever".[12] IGN mentioned at the time that the remake was "the prettiest, most atmospheric and all-around scariest game we've ever played".[33] The original game was put into the Guinness World Records: Gamer's Edition 2008 for the "Worst Game Dialogue Ever".

The GameCube remake of Resident Evil sold over 1.35 million units. All PlayStation and GameCube versions of the game have sold 6.43 million units in total as of September 2011.[13]

References

  1. ^ "Enter The Survival Horror... A Resident Evil Retrospective". Game Informer (174): 132. 2007. {{cite journal}}: Unknown parameter |month= ignored (help)
  2. ^ a b The True Story Behind Bio Hazard (in Japanese).
  3. ^ Time Machine: Sweet Home, Computer and Video Games
  4. ^ "Production Studio 4" (in Japanese). Capcom Co., Ltd. {{cite web}}: |archive-url= requires |url= (help); Missing or empty |url= (help)CS1 maint: unrecognized language (link)
  5. ^ Bio Hazard: Complete disc, bundled with Bio Hazard: Director's Cut Dual Shock Ver.
  6. ^ Bio Hazard Symphony Op. 91, Disc 2 Track 9
  7. ^ "We also recorded Japanese voices (for the game), not just English ones. They were discarded because they were really lame." (英語だけでなくじつは日本語のボイズ収録も行なった。 カッコ悪かったのでボツに。, Eigo dake de naku jitsu wa nihongo no boisu shūroku mo okonatta. Kakkowarukatta node botsu ni.), The True Story Behind BIO HAZARD, page 157.
  8. ^ "GR Asks: Why was Biohazard renamed Resident Evil? | GamesRadar". GamesRadar. 2009-04-08. Retrieved 2010-02-02.
  9. ^ "Sony Announces downloadable PS1 Games for PSP".
  10. ^ "Resident Evil (GBC) preview". IGN.
  11. ^ "Resident Evil Passes On". IGN.
  12. ^ a b c Shane Satterfield (April 29, 2002). "Resident Evil Review, Resident Evil GameCube Review - GameSpot.com". GameSpot. Retrieved August 26, 2011.
  13. ^ a b c "CAPCOM Platinum Titles". Capcom. September 30, 2011. Retrieved January 25, 2012.
  14. ^ "Resident Evil Set for Wii".
  15. ^ Tom Bramwell (2009-04-28). "Resident Evil Wiimake out this June News | Wii | Eurogamer". Eurogamer. Retrieved 2010-02-02.
  16. ^ "Resident Evil: Deadly Silence for DS Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved August 26, 2011.
  17. ^ "Resident Evil for GameCube Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved August 26, 2011.
  18. ^ "Resident Evil for PlayStation Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved August 26, 2011.
  19. ^ "Resident Evil Archives: Resident Evil for Wii Reviews, Ratings, Credits, and More at Metacritic". Metacritic. Retrieved August 26, 2011.
  20. ^ "Resident Evil: Deadly Silence for DS - GameRankings". GameRankings. Retrieved August 26, 2011.
  21. ^ "Resident Evil for GameCube - GameRankings". GameRankings. Retrieved August 26, 2011.
  22. ^ "Resident Evil for PC - GameRankings". GameRankings. Retrieved August 26, 2011.
  23. ^ "Resident Evil for PlayStation - GameRankings". GameRankings. Retrieved August 26, 2011.
  24. ^ "Resident Evil for Saturn - GameRankings". GameRankings. Retrieved August 26, 2011.
  25. ^ "Resident Evil Archives: Resident Evil for Wii - GameRankings". GameRankings. Retrieved August 26, 2011.
  26. ^ Mike Weigand (April 29, 2002). "Resident Evil Review from GamePro". GamePro. Archived from the original on 2010-07-17. Retrieved August 26, 2011.
  27. ^ James Mielke (March 27, 2006). "Resident Evil DS Review for DS from 1UP.com". 1UP. Retrieved August 26, 2011.
  28. ^ Greg Kasavin (February 6, 2006). "Resident Evil: Deadly Silence Review, Resident Evil: Deadly Silence DS Review - GameSpot.com". GameSpot. Retrieved August 26, 2011.
  29. ^ Ryan Mac Donald (November 21, 1997). "Resident Evil Review, Resident Evil PC Review - GameSpot.com". GameSpot. Retrieved August 26, 2011.
  30. ^ a b Staff (December 1, 1996). "Resident Evil Review, Resident Evil PlayStation Review - GameSpot.com". GameSpot. Retrieved August 26, 2011.
  31. ^ Ryan MacDonald (November 6, 1997). "Resident Evil Review, Resident Evil Saturn Review - GameSpot.com". GameSpot. Retrieved August 26, 2011.
  32. ^ Craig Harris (February 6, 2006). "Resident Evil: Deadly Silence - Nintendo DS Review at IGN". IGN. Retrieved August 26, 2011.
  33. ^ a b Matt Casamassina (April 26, 2002). "Resident Evil - GameCube Review at IGN". IGN. Retrieved August 26, 2011.
  34. ^ Staff (November 25, 1996). "Resident Evil - PlayStation Review at IGN". IGN. Retrieved August 26, 2011.
  35. ^ Matt Casamassina (July 7, 2009). "Resident Evil Archives Review - Wii Review at IGN". IGN. Retrieved August 26, 2011.
  36. ^ William Harms (February 10, 2006). "GameSpy: Resident Evil: Deadly Silence". GameSpy. Retrieved August 26, 2011.
  37. ^ Hector Guzman (May 1, 2002). "GameSpy: Resident Evil". GameSpy. Retrieved August 26, 2011.
  38. ^ Computer Gaming World. 1998. {{cite journal}}: Missing or empty |title= (help); Unknown parameter |month= ignored (help)

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