Jones began his programming career in the game industry on a number of Interplay's Star Trek titles and assisted in the creation and maintenance of a multi-OS windowing and resource system called GNW. While at Interplay, he worked on the critically acclaimed Fallout as co-Lead Programmer and was responsible for much of the engine architecture and optimizations. After Fallout, Chris left Interplay to join Troika Games during which time he designed the engine used to complete Arcanum: Of Steamworks and Magick Obscura. After Arcanum, Chris returned to Black Isle Studios and shortly after became the Lead Programmer for the Baldur's Gate 3 project and was responsible for re-designing the engine and building a solid programming team. In 2003, Chris left Black Isle Studios to become one of the founders of Obsidian Entertainment.