They also have an external development branch that funds and provides support for a wide variety of games. External development also runs an incubation program which has funded and housed independent developers, including Thatgamecompany.[1]
| Game Title |
US Release Date |
Platform |
Notes |
| Kinetica |
October 14, 2001 |
PlayStation 2 |
Internally developed |
| God of War |
March 22, 2005 |
PlayStation 2 |
Internally developed |
| The Con |
October 18, 2005 |
PlayStation Portable |
Collaborated development with Think & Feel Inc. |
| Neopets: The Darkest Faerie |
November 26, 2005 |
PlayStation 2 |
Collaborated development with Idol Minds |
| Blast Factor |
November 17, 2006 |
PlayStation 3 |
Collaborated development with Bluepoint Games |
| flOw |
February 22, 2007 |
PlayStation 3 |
Incubated development with Thatgamecompany |
| God of War II |
March 13, 2007 |
PlayStation 2 |
Internally developed |
| Calling All Cars! |
May 10, 2007 |
PlayStation 3 |
Collaborated development with Incognito Entertainment |
| God of War: Betrayal |
June 20, 2007 |
Mobile phone |
Collaborated development with Javaground |
| PixelJunk Racers |
September 13, 2007 |
PlayStation 3 |
Developed by Q-Games |
| Everyday Shooter |
October 11, 2007 |
PlayStation 3 |
Developed by Queasy Games |
| Warhawk |
August 28, 2007 |
PlayStation 3 |
Collaborated development with Incognito Entertainment |
| PixelJunk Monsters |
January 24, 2008 |
PlayStation 3 |
Developed by Q-Games |
| Twisted Metal Head-On: Extra Twisted Edition |
February 5, 2008 |
PlayStation 2 |
Collaborated development with Eat Sleep Play |
| God of War: Chains of Olympus |
March 4, 2008 |
PlayStation Portable |
Collaborated development with Ready at Dawn |
| flOw (PSP) |
March 6, 2008 |
PlayStation Portable |
Port handled by SuperVillain Studios |
| PixelJunk Eden |
July 31, 2008 |
PlayStation 3 |
Developed by Q-Games |
| Linger in Shadows |
October 9, 2008 |
PlayStation 3 |
Collaborated development with Plastic |
| Everyday Shooter (PSP) |
December 4, 2008 |
PlayStation Portable |
Port handled by Backbone Entertainment |
| Flower |
February 12, 2009 |
PlayStation 3 |
Incubated development with Thatgamecompany |
| Fat Princess |
July 3, 2009 |
PlayStation 3 |
Collaborated development with Titan Studios and Atomic Operations |
| God of War Collection |
November 17, 2009 |
PlayStation 3 |
Port handled by Bluepoint Games |
| God of War III |
March 16, 2010 |
PlayStation 3 |
Internally developed |
| PixelJunk Monsters Deluxe (PSP) |
April 27, 2010 |
PlayStation Portable |
Developed by Q-Games |
| Fat Princess: Fistful of Cake (PSP) |
May 4, 2010 |
PlayStation Portable |
Port handled by Super Villain Studios |
| God of War: Ghost of Sparta |
November 2, 2010 |
PlayStation Portable |
Collaborated development with Ready at Dawn |
| PixelJunk Shooter |
December 10, 2010 |
PlayStation 3 |
Developed by Q-Games |
| PixelJunk Shooter 2 |
March 1, 2011 |
PlayStation 3 |
Developed by Q-Games |
| PixelJunk SideScroller |
October 25, 2011 |
PlayStation 3 |
Developed by Q-Games |
| God of War: Origins Collection |
September 13, 2011 |
PlayStation 3 |
Port handled by Ready at Dawn |
| Carnival Island |
November 15, 2011 |
PlayStation 3 |
Collaborated development with Magic Pixel Games |
| Twisted Metal |
February 14, 2012 |
PlayStation 3 |
Collaborated development with Eat Sleep Play |
| Escape Plan |
February 22, 2012 |
PlayStation Vita |
Collaborated development with Fun Bits Interactive |
| Journey |
2012 |
PlayStation 3 |
Incubated development with Thatgamecompany |
| Sound Shapes |
2012 |
PlayStation Vita |
Collaborated development with Queasy Games |
| Sorcery |
2012 |
PlayStation 3 |
Collaborated development with The Workshop |
| Datura |
2012 |
PlayStation 3 |
Collaborated development with Plastic |
| PixelJunk 4am |
2012 |
PlayStation 3 |
Developed by Q-Games |
| Starhawk |
2012 |
PlayStation 3 |
Collaborated development with LightBox Interactive |
| God of War IV |
TBA |
PlayStation 3 |
Rumour |