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Revision as of 00:29, 9 April 2009
This article includes a list of references, related reading, or external links, but its sources remain unclear because it lacks inline citations. (February 2008) |
In the Dungeons & Dragons fantasy roleplaying game, dwarves are a humanoid race, one of the primary races available for play as player characters. The dwarf first appeared as a character class in the original 1974 edition of Dungeons & Dragons.
Variations from the standard dwarf archetype are commonly called subraces, which include hill dwarves, gray dwarves (duergar), and mountain dwarves. In 3rd edition and earlier versions of Dungeons & Dragons, azers physically resembled dwarves, though they were unrelated. In the 4th Edition of the game, they are somewhat related to dwarves.
Description
Dwarves average four feet in height, with squat, broad bodies[citation needed]. Male dwarves grow thick facial hair. It is often a sign of extreme sadness and mourning for a dwarf to shave his beard. Some authors, such as R. A. Salvatore have at times had the female of the species grow beards as well, though the game rules' official position is that they do not. In specific campaign settings, the potential for female dwarven facial hair sees much variation: In the World of Greyhawk some females can grow beards but those generally shave; in the Forgotten Realms they generally grow sideburns but not beards or mustaches, though some can grow beards; and in Eberron they do not grow facial hair at all. In older editions of the game, female dwarves did grow beards in various campaign settings.
Religion
The dwarves believe themselves to be the creations of Moradin. According to their legends, Moradin fashioned the dwarves into a likeness of himself using gems and metal. He then breathed life into them.
In many campaign settings, the dwarven pantheon of gods consists of the leader Moradin, as well as Abbathor, Berronar Truesilver, Clanggedin Silverbeard, Dugmaren Brightmantle, Dumathoin, Muamman Duathal, and Vergadain. Other dwarven gods may be present in different campaign settings.
Relations with other races
Dwarves get along fine with gnomes, who are often regarded as close cousins of the dwarven race. Dwarves are accepting of humans, half-elves and halflings. Dwarves often do not get to know humans well as they live longer than the average human, and prefer to become friendly with the humans' family in general. Dwarves have a mistrustment of half orcs, and a failure to appreciate elves, who they only ally with in their many battles against orcs, goblins, gnolls, bugbears and trolls.
Dwarven Subraces
Duergar
In Dungeons & Dragons, the duergar, or gray dwarves are a cruel and evil subrace of dwarves. In the game, they typically make their homes in the Underdark, a vast web of interconnecting tunnels and caverns. The duergar are very similar in appearance to surface dwarves, but have distinct pale gray skin, no hair, and bright eyes[citation needed]. Duergar usually dress in drab clothing that matches the color of stone[who?]. Duergar are usually hard-hearted lawful evil.
Duergar have the ability to become invisible in the Forgotten Realms campaign setting, where they dwell in the Underdark in cities such as Gracklstugh.
Psionics
The Expanded Psionics Handbook and the open System Reference Document identify Duergar as naturally psionic, with a racial bonus to power points. Psi-like abilities include invisibility and expansion.
Society
In the game, the duergar alternate between working in concert with the drow and being at odds with them, as the drow believe themselves superior even to the duergar[who?]. Duergar are stoic and hard-working, toiling under the gaze of Laduguer, their strict and unforgiving deity, in order to create wealth[citation needed]. They have a deep-seated grudge against other dwarven races due to their exile from their midst and legends stating that the rest of dwarvenkind abandoned the duergar to Illithid rule thousands of years ago.
Other Subraces
- Aleithian dwarves: Deep-dwelling psionic dwarves who follow the dragon god Sardior.
- Badlands dwarves: Dwarves who have adapted to life in the inhospitable wastes, developing a natural knack for finding water and tolerance to heat and thirst.
- Deep dwarves: Underground-dwelling dwarves with a greater ability to see in the dark, but a sensitivity to light. They are more resistant to magic and poison than standard dwarves.
- Dream dwarves: Contemplative dwarves in touch with the world around them, which they call the "earth dream."
- Frost dwarves: Extraplanar dwarves found on the Iron Wastes of the Infinite Layers of the Abyss. They were once duergar enslaved by frost giants.
- Glacier dwarves: Dwarves that reside in cold glaciers, mining a special material known as blue ice. These dwarves have great skill at crafting with ice and magical ice, and are tolerant to cold weather.
- Hill dwarves: The standard dwarven race.
- Mountain dwarves: These dwarves live deeper underground and have fairer skin than hill dwarves.
- Seacliff dwarves: These dwarves make their home in high seaside cliffs. They are excellent swimmers.
Dwarves in various campaign settings
Dwarves in Dark Sun
On Athas, the planet of the Dark Sun campaign setting, every dwarf chooses a focus in life, one task that they will try to achieve with stubborn determination. Athasian dwarves do not live underground, but some communities focus on uncovering buried dwarven strongholds from the Green Age.
Physically, the dwarves of Athas are unique in that they have no hair at all, contrary to the image of beard-laden dwarves in more traditional campaign settings. Athasian dwarves can breed with humans to produce muls, who are sterile offsprings that share the strength and resiliency of dwarves with the size of humans.
Dwarves in Dragonlance
In the Dragonlance setting, the dwarves are divided into three distinct groups, the hill dwarves, the mountain dwarves and the gully dwarves. These three groups are again divided into clans as follows:
Hill Dwarves The hill dwarves consist of a single clan called the Neidar. They are very similar to the mountain dwarves but are slightly more forthcoming towards other races and cultures. Flint Fireforge was a Neidar.
Mountain Dwarves The mountain dwarves consist of several clans, two of these being the Hylar and the Daewar clans.
Gully Dwarves The gully dwarves, or Aghar ("the Anguished") are thought to be the offspring of gnomes and dwarves. Gully dwarves are first referred to in the Dragonlance Chronicles, by Margaret Weis and Tracy Hickman, as a "miserable lot." They are the lowest caste in dwarven society, found all over Krynn, living in filth and squalor in places that had been abandoned by most other living creatures, including animals. Like dwarves, they are clannish, and several clans live together, following the rule of their chieftains or one particular powerful leader. Females lack whiskers on their chins but have them on their cheeks, and may wear tattered overskirts wrapped around their waists extending to their knees. Despite their wretched appearance, gully dwarves generally lead a cheerful existence, though they are incredibly unintelligent creatures. Only a few gully dwarves can conceive of any number higher than 'two' (often counting things as "one and one and one and one--not more than two!") and at least one of that lucky few still licks up spilt ale from the tavern floor rather than "wasting it" by cleaning it up.
Dwarves in the Forgotten Realms
Faerûn has several major dwarven subraces:
- Arctic dwarves: Found in the northernmost reaches of Faerûn, the Inugaakalikurit, or Arctic dwarves, are even smaller than most other dwarves. They are very strong and immune to cold.
- Gold dwarves: Shorter and more charismatic than their shield dwarf cousins, these are the dominant dwarves in southern Faerûn. They primarily reside in an around the Deep Realm, an underground realm surrounding a grand canyon like gorge. The gorge had once been an enormous cavern, which collapsed during a titanic battle between dwarves and drow. The canyon is surrounded by watch towers every twenty to fifty miles with Dwarven Gryphon riders stationed in the watch towers.
- Shield dwarves: The dominant dwarves in the northern parts of Faerûn, these dwarves are taller than their gold dwarf brethren. Primary holds include Citadel Adbar, Mithral Hall, Citadel Felbarr, Hillsafar Hall, and Fireshear. Large Dwarven minorities are also located in Sundabar, Mirabar, and Waterdeep.
- Urdunnir: Also known as orecutter dwarves, these dwarves have the magical ability to shape metal and stone, as well as the ability to walk through solid stone.
- Wild dwarves: Short, primitive dwarves found in the deep jungles of Faerûn.
- Gray dwarves: Or duergar, mainly found in the underdark, with an aversion to light.
Dwarves in Greyhawk
Dwarves in the World of Greyhawk setting are called dwur by the Flan, and are found throughout the Flanaess. They are particularly numerous in the Lortmils, Principality of Ulek, Glorioles, Iron Hills, Crystalmists, and Ratik.
Notable dwarves
- Bruenor Battlehammer — King of Mithril Hall in the Forgotten Realms setting. Bruenor reclaimed his homeland from goblins and more sinister denizens of the deep including a mighty shadow dragon he killed single-handedly. Friend of Drizzt Do'Urden and adoptive father of Cattie-Brie and Wulfgar.
- Flint Fireforge - One of the Heroes of the Lance in the Dragonlance setting.
- Lord Obmi - Bloodthirsty servant of Iuz in the World of Greyhawk setting, and member of the Boneshadow.
Novels
Notable D&D novels prominently featuring dwarves include:
- Dragonlance
- Dark Thane by Jeff Crook.
- Flint the King by Kirchoff and Niles.
- The Gates of Thorbardin by Dan Parkinson.
- Gully Dwarves by Dan Parkinson.
- Stormblade by Nancy Varian Berberick.
- Forgotten Realms
- The War of the Spider Queen series by RA Salvatore.
- The Icewind Dale trilogy by RA Salvatore.
- Greyhawk
- Artifact of Evil by Gary Gygax (TSR, 1986).
Dungeons & Dragons 4th edition (2008-)
The dwarf appears in the Monster Manual for this edition (2008), including the dwarf bolter and the dwarf hammerer.
References
- Baker, Richard, Joseph D. Carriker, and Jennifer Clarke-Wilkes. Stormwrack (Wizards of the Coast, 2005).
- Bambra, Jim. The Complete Book of Dwarves (TSR, 1991).
- Baur, Wolfgang, James Jacobs, and George Strayton. Frostburn (Wizards of the Coast, 2004).
- Cook, David, et al. Monstrous Compendium Volume Two (TSR, 1989).
- Cordell, Bruce, Jennifer Clarke-Wilkes, and JD Wiker. Sandstorm (Wizards of the Coast, 2005).
- Decker, Jesse, Michelle Lyons, and David Noonan. Races of Stone (Wizards of the Coast, 2004).
- Greenwood, Ed. Dwarves Deep (TSR, 1990).
- Cordell, Bruce. Expanded Psionics Handbook (Wizards of the Coast, 2004).
- Scott, Amber. "Ecology of the Duergar." Dragon #325 (Paizo Publishing, 2004).
- Gygax, Gary. Players Handbook (TSR, 1978).
- Holian, Gary, Erik Mona, Sean K Reynolds, and Frederick Weining. Living Greyhawk Gazetteer (Wizards of the Coast, 2000).
- Reynolds, Sean K, et al. Races of Faerûn. (Wizards of the Coast, 2003). ISBN 0-7869-2875-1
- Swan, Rick. The Great Glacier (TSR, 1992).
- Tweet, Jonathan, Monte Cook, and Skip Williams. Player's Handbook Core Rulebook I v.3.5. (Wizards of the Coast, 2003).