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* [[Lolita Fashion]]
* [[Lolita Fashion]]
* [[Society for Creative Anachronism]]
* [[Society for Creative Anachronism]]
* [http://www.cosplay1.com Cosplay]


==References==
==References==

Revision as of 11:39, 4 February 2011

Cosplay (コスプレ, kosupure), short for "costume play",[1] is a type of performance art in which participants don costumes and accessories to represent a specific character or idea. Characters are often [2] drawn from popular fiction in Japan, but recent trends have included American cartoons and Sci-Fi as well as other pop-culture. Favorite sources include manga, anime, tokusatsu, comic books, graphic novels, video games, hentai and fantasy movies. Any entity from the real or virtual world that lends itself to dramatic interpretation may be taken up as a subject. Inanimate objects are given anthropomorphic forms and it is not unusual to see genders switched, with women playing male roles and vice versa.

Cosplayers often interact to create a subculture centered around role play. A broader use of the term cosplay applies it to any costumed role play in venues apart from the stage, regardless of the cultural context.

Terminology

Cosplayers depicting Malice Mizer

The term cosplay represents a contraction of the English words costume play. The term was coined by Nobuyuki Takahashi of the Japanese studio Studio Hard while attending the 1984 Los Angeles Science Fiction Worldcon.[3] He was impressed by the hall and the costumed fans and reported on both in Japanese science fiction magazines. The coinage reflects a common Japanese method of abbreviation in which the first two moras of a pair of words are used to form an independent compound. Costume becomes kosu (コス), and play becomes pure (プレ).

Practice of cosplay

Venues

"Jingūbashi" passes over Yamanote Line south of Harajuku Station, Tokyo, at the Meiji Shrine gate. It is a famous gathering place for cosplayers.

Cosplayers typically come from the ranks of otaku--that is, fans of Japanese comic books, known as manga. They gather at public events such as comic-book and video game trade shows, as well as at dedicated cosplay parties at nightclubs or amusement parks. In Japan teenagers gather with like-minded friends in places like Tokyo's Harajuku district to engage in cosplay. Since 1998 Tokyo's Akihabara district has contained a large number of cosplay cafés, catering to devoted anime and cosplay fans. The waitresses at such cafés dress as game or anime characters; maid costumes are particularly popular. In areas outside of Japan, cosplay is primarily done at manga and anime conventions.

The single largest event featuring cosplay is the semiannual doujinshi market, Comiket. This event, held in Japan during summer and winter, attracts hundreds of thousands of manga fans. Thousands of cosplayers congregate on the roof of the exhibition center. The largest event for cosplayers outside Asia is the annual San Diego Comic-Con held in the California city in the USA.

Cosplayers in Japan refer to themselves as reiyā (レイヤー); pronounced "layer". Those who photograph players are called cameko, short for "Camera Kozō" or "Camera Boy". Originally the cameko give prints of their photos to players as gifts. Increased interest in cosplay events both on the part of photographers and cosplayers willing to model for them have led to formalisation of procedures at events such as Comiket. Photography takes place within a designated area removed from the exhibit hall.

Cosplay at fan events likely originated in Japan in 1978.[4] Cosplay nevertheless gets a mixed reception in Japan even today. Events in districts such as Akihabara draw many cosplayers, yet there is no shortage of people in Japan who regard cosplay as a frivolous endeavor.[5]

Costumes

File:Parasite eve cosplay 1356.jpg
A cosplayer as Eve from the Parasite Eve video game.

Cosplay differs from Halloween and Mardi Gras costume wear not only in existing independent of any particular holiday, but in its goal. The object of cosplay is interpretation: one attempts to become one's character much as a stage actor inhabits a role. Costumes are expected to adhere meticulously to the attire known to be worn by the character represented. Even more generic costumes get an elaborately artistic treatment. Cosplayers may purchase or create costumes through fan labor. Cosplayers often educate themselves in crafting specialities such as sculpture, face paint, fiberglasswork, fashion design and the like in the effort to render the look and texture of a costume accurately.[6]

Once in costume, cosplayers adopt the affect, mannerisms and body language of the characters they portray. The cosplayers do this because once they have that certain costume on, they feel and act like the character that they are dressed up as. Cosplayers often gather to view the costumes of others, show off their own creations, take pictures, share tips, and participate in contests. This activity is maintained between major events through participation in online forums. Major events include but are not limited to anime and comic book conventions as well as costume balls such as Labyrinth of Jareth Masquerade.

Gender roles

File:Animegao.altonthompson.jpg
An animegao or kigurumi cosplayer ("doller") in Taipei, Taiwan.

Portraying a character of the opposite sex is "crossplay" while portraying a character who dresses as the opposite sex (from the cosplayer) is called "crossdress". Examples may serve to clarify the distinction. A female cosplayer representing a male character who wears standard masculine attire is both crossdressing and crossplaying. A female cosplayer who dresses as a male character who wears unisex clothing or feminine attire is crossplaying but not crossdressing. A man portraying that same character would be crossdressing but not crossplaying.

The practicality of crossplay and crossdress stems in part from the abundance in manga of male characters with delicate and somewhat androgynous features. Such characters, known as bishōnen (beautiful youths), are an Asian version of the elfin boy archetype represented in Western tradition by figures such as Peter Pan and Ariel.[7]

The animegao, or "dollers", represent a niche group in the realm of cosplay. Their approach makes them a subgroup of what is called in Japan kigurumi--that is, "mascot"-style role players. Dollers are often male cosplayers representing female characters. Female dollers are also found who represent male characters, especially male characters that lend themselves to the treatment, such as robots, space aliens and animals. Dollers wear bodysuits and masks that completely hide their real features so that the original appearance of their characters may be reproduced as literally as possible. Their costumes display all the abstractions and stylizations characteristic of the cartoon art, such as the oversized eyes and tiny mouths so often encountered in manga.

Cosplay in Western culture

Canadian cosplayer Liana K as Power Girl.
Comic and anime conventions are a popular place for cosplay also in the Western world. This image is from Animecon 2009 in Helsinki.

The popularity of cosplay in Japan encourages the misconception that cosplay is specifically a Japanese or Asian hobby. The term "cosplay", though Japanese in origin, described a phenomenon which was witnessed in the United States. For almost fifty years, costuming has had a widespread following and continues to experience growing popularity in North America and Europe, and has more recently spread throughout South America and Australia.

Western cosplay's origins are based primarily on science fiction and historical fantasy as opposed to animation. It is more common for Western cosplayers to recreate characters from live-action series such as Star Trek, Star Wars, Doctor Who, The Lord of the Rings, and Harry Potter than it is for Japanese cosplayers. Similarly, animated series may be the origin for many recreations. Western costumers also include subcultures of hobbyists who participate in Renaissance faires or the Society for Creative Anachronism, and historical re-enactments such as Civil War battles.

The increasing popularity of Japanese animation outside of Asia during the late 1990s led to an increase in American and other Western cosplayers who portray Japanese characters. Anime conventions have become more numerous in the West in the last decade. They now compete with science fiction, comic, and historical conferences in attendance. At these gatherings, cosplayers, like their Japanese counterparts, meet to show off their work, take photos, and compete in costume contests. Anime conventions attendees are mostly seen dressed up as Japanese animated characters, but many others dress up as famous Western comic book characters, or as famous characters from movies like Star Wars, Predator, and Pirates of the Caribbean. It is also quite common to see many dress up as Disney characters or as popular characters from games such as The Legend of Zelda, Mario Brothers, and Halo.

In North America trick or treating is a popular children's activity. While traditionally Halloween costumes consisted of dressing as spirits or monsters, Halloween has increasingly become a day in which cosplay is encouraged by people of all ages and is widely accepted - including in the workplace and schools.

Differences in taste still exist across cultures. Some costumes that are worn without hesitation by Japanese cosplayers tend to be avoided by Western cosplayers, such as outfits that evoke Nazi-era uniforms.

Trends

The appearance of cosplayers at manga events makes such events a popular draw for photographers. As this became apparent in the late 1980s a new variant of cosplay developed in which cosplayers attended events mainly for the purpose of modeling their characters for still photography rather than engaging in continuous role play. Rules of etiquette were developed to minimize awkward situations involving boundaries. Cosplayers pose for photographers in designated areas removed from the exhibit hall. Photographers do not press them for personal contact information or private sessions, follow them out of the area or take photos of exhibits in the hall itself without permission. The rules allow the symbiotic relationship between photographers and cosplayers to continue with the least inconvenience to each.[4]

Recent cosplay events in Asia show an increase in the popularity of non-Asian fantasy and science fiction characters. This reflects the international success of films such as The Dark Knight, The Matrix, Star Wars and Lord of the Rings and their associated books.[citation needed]

Cosplay in Taiwanese Culture

  • Beginning–1990
Taiwan's first cosplays with the form similar to present day was started in 1990, but only temporarily and without specialization. Not many details were recorded due to the small number of participants.
  • 1991–1997
Most cosplayers started to make their costumes themselves, though professionals still lacked in this field.
During 1992–1993, the time was harsh, but it allowed them to make costumes by themselves, including accessories.
In 1994 to 1997, the environment of cosplay began to grow. There were almost several hundred cosplayers in Taiwan.
In 1997, the biennial doujin event started, and cosplay grew in popularity.
  • 1998–2005
Cosplay becomes more popular and well-known. Cosplayers' community rises sharply. Most of them start to go private to photo takings, other than public events. The Yam blog and Wretch blog for assembling people with the same interest rise abruptly. At the same time there is the launch of the discussion on the differences between several splendid attire culture such as cosplay dressing and various styles of lolita fashion.Since 2002, Fancy Frontier(FF) and Petit Fancy(PF) start to be held in National Taiwan University and Kaohsiung. Not only many young Taiwanese cosplayers, but many Japanese cosplayers join the biggest ACG(Animation, Comics, Games) festival in Taiwan nation.
  • 2006–present
A magazine introducing cosplay COSmania was first published in 2006 February. Cosplay becomes much more popular.

Cosplay in Chinese culture

As anime is becoming more popular in China, Chinese have started to become involved in cosplay, as the Japanese and the Western countries.

Hong Kong

The cosplay sphere in Hong Kong are separated as two sides, with one mainly including Chinese citizens (sometimes Japanese also included) and one mainly including non-Chinese citizens (such as Europeans and Americans). The ambiance between two sides are different at all, since the status of Chinese-citizen-mainly side has been turning.

  • 1990s
For local Chinese citizens, cosplay first showed up in a form similar to that of the present in Hong Kong in 1993, when a group of people rented a kiosk and one of them wore a costume on some animations to attract people passing by. Since 1997, more and more local events are held, such as Comic World HK.
  • 2000–present
After the 1990s, the multimedia started to keep an eye on cosplays. Most of the universities in Hong Kong also launched their own cosplay events, and the most popular one is the Cosplay Party by Hong Kong University. Nowadays there are almost 20 events held with cosplay sessions every year in Hong Kong.
With an aid of easy accessibility of multimedia and the Internet, cosplay has been being far more popular and familiar. The number of people taking part in cosplay has also increased sharply.
However, some of the conservative cosplayers think that, the standard and behavior of the new-coming cosplayers with less experiences or morals are unacceptable, and consider those are interfering the conservatives' public image. Some of those conservatives began to do attack in speech, even creating violent rebellions or triad-society-like behaviors to approach their external political purposes. Moreover, someone created several biased words to describe for those who cosplay with the discrepancy between the appearance of the cosplayer and the character, and for those who cosplay without able to understand the character that he/she is impersonating, even unilaterally fabricating themselves-centred inflexible so-called definitions of cosplay to force all the people to obey it without condition.
This makes the conflict among some cosplayers, and threatens the harmonious and rational environment of Chinese-citizen-mainly side cosplay sphere in Hong Kong. Such the conditions have been criticized by other cosplayers, netizens and some citizens. Some of the Hong-Kong-resided cosplayers even change to participate the cosplay events in other cities, such as in Macau and Guangzhou.
Events in Hong Kong
  • Private events
    • It is not really an event, but someone inviting other cosplayers (mostly impersonating the characters from the same issue) privately, and go together a place to cosplay. The purpose for this kind of gathering is mainly for photography. The relatively popular places for such the functions in Hong Kong could be such as Tai Po Waterfront Park or Kowloon Park.

Mainland China

Cosplayers in Beijing

The topics of cosplay in mainland China are mainly from Chinese classical issues and modern Japanese anime issues. Sometimes other exotic issues are also included.

Beijing Cosplayers in an outdoor Cosplay show, 2010, Aug.

In 2002, the YACA animation organization was founded, and began a stage for cosplay. After on, there are some public cosplay events held every year in Guangzhou.

In 2009, at the 2nd China International Copyright Expo, a China Cosplay Competition was held in Beijing. There were initial internet video trials, then the finals were held at the expo.

In 2010, a few cosplay shows organized by internet media had been held in Beijing and two more in October, 2010.

Singapore

This event has been running officially since 1999. Prior to this, the initial organizer, the Miyuki Animation Club, used to hold informal cosplaying get-togethers at their home Community Club. The first EOY event was held at Suntec City in December 1999. Subsequent locations changed to the Singapore Expo when it was organized by the Shiro Tsubasa Animation Club later, and then the National Library at Victoria Street when Black Alice took over. In 2010 it will be held at Republic Polytechnic.

The first AFA was held at Suntec City in 2008, with Ichirou Mizuki and May'n as the invited guests. This event has grown to include Danny Choo, Alodia Gosiengfiao, JAM Project, Scandalm and AKB48 as performing guests. Much cosplaying actually takes place outside the event venue, on the empty space on level 3.

This event is organized by the Ngee Ann Polytechnic Japan Visual Arts Club, and held in their lecture halls.

Related phenomena

Final Fantasy X Cosplay at Anime Boston
Cosplay at Anime Boston
House Ravenclaw cosplay at Anime Boston

The Internet has enabled many cosplayers to create "social networks" and web sites centered around cosplay activities. Forums allow them to share stories, photographs, news and tips.

The exponential growth in the number of people picking up cosplay as a hobby since 1990 has made the phenomenon influential in popular culture. This is particularly the case in Asia where cosplay influences Japanese street fashion and popular culture. Businesses increasingly seek to cater to cosplayers' interest in apparel, accessories, and collectibles.[citation needed]

Magazines

Japan is home to two especially popular cosplay magazines, Cosmode (コスモード) and Dengeki Layers (電撃Layers). Cosmode has the largest share in the market. An English digital version of Cosmode has been created.[8]

Film and television

MTV has produced an episode of the documentary series True Life, focusing on fandom and cosplay.[9]

A film titled "Cosplayers: The Movie" was released in 2009 by Martell Brothers Studios.[10] The film explores the anime subculture in North America with footage from anime conventions and interviews with fans, voice actors and artists. According to the creator's website the film is available for free viewing on both Youtube and Crunchyroll.[11]

According to cosplayfilm.com, a new feature length documentary film will be released in late 2010 and will focus on the personal lives of a small band of cosplayers. As of Jan 2010, the film is casting in the Chicago area. The filmed is tentatively titled: Cosplay, Cosplay! [12]

Apparel

Cosplayers obtain their apparel through many different methods. Manufacturers produce and sell packaged outfits for use in cosplay, in a variety of qualities. These costumes are often sold online, but also can be purchased from dealers at conventions. There are also a number of individuals who work on commission, creating custom costumes, props or wigs designed and fitted to the individual; some social networking sites for cosplay have classified ad sections where such services are advertised.[13] Other cosplayers, who prefer to create their own costumes, still provide a market for individual elements, accessories, and various raw materials, such as unstyled wigs or extensions, hair dye, cloth and sewing notions, liquid latex body paint, face paint, shoes, costume jewelry and prop weapons. Most cosplayers engage in some combination of methods to obtain all the items necessary for their costume; for example they may commission a prop weapon, sew their own clothing, buy character jewelry from a cosplay accessory manufacturer, and buy a pair of off-the-rack shoes and modify them to match the desired look.

In order to look more like the character they are portraying many cosplayers also engage in various forms of body modification. Contact lenses that match the color of their character's eyes are a common form of this, especially in the case of characters with particularly unique eyes as part of their trademark look. Another form of body modification cosplayers engage in is to copy any tattoo or special marking that their character might have. Henna tattoos, permanent marker, body paint and in rare cases having a permanent tattoo done are all methods used by cosplayers to achieve the desired look. Permanent and temporary hair dye, spray-in coloring, and specialized extreme styling products are all utilized by some cosplayers whose natural hair can achieve the desired hairstyle.

In addition to making items specifically for use by cosplayers, the fashion industry has taken inspiration from the world of cosplay in popularizing looks such as the Gothic Lolita, based on clothing worn by popular period characters.

Models

Cosplay has influenced the Japanese advertising industry more than it has the commodity market.

Print media increasingly retain cosplayers as models. Good cosplayers are increasingly viewed as fictional characters in the flesh, in much the same way that film actors come to identified in the public mind with specific roles. Cosplayers have model for print magazines like Cosmode, cosplay photography studios,

ADV Films has retained cosplayers for event work previously assigned to agency models. The ability of cosplayers to re-create their chosen characters with accuracy and vitality plays a part in this trend, as does the ability of cosplayers to appeal to an already existing market. E3 was occupied by a mix of both agency girls and cosplayers.[14]

Japan's burgeoning anime industry has been home to the professional cosplayers since the rise of Comiket, Tokyo Game Show, and other such powerhouse conventions.

A cosplay model, also known as a Cosplay Idol, is a promotional model who models cosplay costumes for anime, manga, or video game companies. A successful cosplay model can become the brand ambassador for companies like Cospa. The phenomenon is most apparent in Japan but exists to some degree in other countries as well.

Sexual roleplay

In Japanese slang the term cosplay is also used as a euphemism for sexual play involving costumes.[citation needed] It describes aspects of sexual role play and fetishism. Wearing a schoolgirl uniform before or during sex, for example, is known as seifuku cosplay (制服コスプレ).

Many Japanese love hotels now offer costume rental services. Japanese clubs that specialize in sexual cosplay are known as image clubs. In addition to longstanding role-play clichés (schoolgirl, nurse, policewoman, dominatrix, etc.) such clubs may feature staff portraying popular characters from anime and manga.

Notable cosplayers

See also

References

  1. ^ Stuever, Hank (2000-02-14). "What Would Godzilla Say?". The Washington Post. Retrieved 2008-01-03.
  2. ^ Oxford Dictionaries Retrieved 2011-01-03
  3. ^ Nobuyuki (Nov) Takahashi « YeinJee's Asian Blog: The Origin of the word cosplay
  4. ^ a b Thorn, Matthew (2004) Girls And Women Getting Out Of Hand: The Pleasure And Politics Of Japan's Amateur Comics Community in Fanning the Flames: Fans and Consumer Culture in Contemporary Japan William W. Kelly, ed., State University of New York Press
  5. ^ Super-Gaijin '76: Now Let Us Praise Famous Cosplayers
  6. ^ http://costumes.lovetoknow.com/Cosplay_Costumes Cosplay Costumes at LoveToKnow Costumes
  7. ^ Benesh-Liu, P. (2007, October). ANIME COSPLAY IN AMERICA. Ornament, 31(1), 44-49. Retrieved October 12, 2008, from Academic Search Complete database.
  8. ^ COSMODE Online - A Costume & Style Magazine for the Eccentric - About COSMODE
  9. ^ http://www.animenewsnetwork.com/press-release/2008-11-18/anime-expo-and-mtv-cast-for-true-life
  10. ^ http://www.imdb.com/title/tt1568810/
  11. ^ http://www.martellbrothers.com/id2.php
  12. ^ http://www.cosplayfilm.com
  13. ^ Cosplay.com's Marketplace
  14. ^ Leigh, Cynthia (2007) Cosplay Models: Real Life Japanime Characters
  15. ^ Excite.com Japan
  16. ^ MSNBC
  17. ^ Geek girls gone wild

External links