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*In the past, ''Smite'' featured a game mode called Domination, played on a map with an Egyptian visual theme. Two teams of five players fought for the control of three Obelisks distributed in three lanes. Each team had a counter of 400 tickets. Controlling two or more obelisks reduced the enemy's counter. Much like in Arena, the objective was to reduce the enemy tickets to zero. Domination was removed in late 2014 due of its multiple bugs and errors, as well as small regular player base, being dropped in favor of another game mode (Siege), which was in development at the time.
*In the past, ''Smite'' featured a game mode called Domination, played on a map with an Egyptian visual theme. Two teams of five players fought for the control of three Obelisks distributed in three lanes. Each team had a counter of 400 tickets. Controlling two or more obelisks reduced the enemy's counter. Much like in Arena, the objective was to reduce the enemy tickets to zero. Domination was removed in late 2014 due of its multiple bugs and errors, as well as small regular player base, being dropped in favor of another game mode (Siege), which was in development at the time.


===Matchmaking===
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The matchmaking system uses a modified version of [[TrueSkill]] ranking system.<ref name="trueskill">[http://forum.hirezstudios.com/phpbb/viewtopic.php?f=249&t=73024&p=925742#p925742 View topic – MatchMaking, How does it work?]. forum.hirezstudios.com. Retrieved on December 10, 2012.</ref> Around December 2013, there was a feature added that allowed players to choose between US and EU servers, but was later removed from the game due to issues with the matchmaking system. This feature was eventually re-added. Originally, most modes used to operate on queues with 3-minute match-making timers. Every three minutes, matches would be made from the group of people in queue at that time. In late 2014, that system was replaced with a more traditional non-timed queues one (a more popular format in many MOBAs) that look for an optimal match instead of just the best match ups at the present time. In this system, if it takes 5 minutes or more to match a player, the game will gradually lower its requirements until a match is found. The matchmaking system will also try to give the opposing team better solo players if there are teamed players together on a side.<ref name="match">[http://www.smitewiki.com/Matchmaking Matchmaking]. Smite Wiki (June 2, 2012). Retrieved on December 10, 2012.</ref>

In Ranked Leagues, players are matched by a variation of [[Elo rating system|Elo]], a system that rates players with a number that indicates how well the individual skill of that player is. The player will be matched with players that have a similar rating as them. The goal of this system is to have 2 individual teams that have a similar TOTAL Elo.


==Development==
==Development==

Revision as of 15:19, 30 November 2016

Smite
Developer(s)Hi-Rez Studios
Publisher(s)Hi-Rez Studios
EngineUnreal Engine 3
Platform(s)Microsoft Windows
PlayStation 4
Xbox One
OS X
ReleaseMicrosoft Windows
Xbox One
PlayStation 4
OS X
Genre(s)Multiplayer online battle arena[3]
Mode(s)Multiplayer[3]

Smite is a third-person multiplayer online battle arena (MOBA) video game developed and published by Hi-Rez Studios for Microsoft Windows, PlayStation 4 and Xbox One.[4] In Smite, players control a god, goddess, or other mythological figure and take part in team based combat, using abilities and tactics against other player-controlled gods and non-player-controlled minions. The game has multiple pvp modes, many playable characters, and has a successful esports scene with multiple tournaments, including the annual Smite world championship which has a large US$1 million dollar prize pool and is hosted in Atlanta, Georgia, United States.

Gameplay

Smite features many different game modes, with the largest being Conquest.[5] Players are formed into two teams, with five players to each team. All players begin at opposite sides of a map at their team's 'fountain'. Before the players enter the map, they are granted an amount of gold (usually 1,500) to buy starting items. These items grant special bonuses or abilities that enhance the player's god. There are three continuous 'lanes' running from one side of the map to the other. Each lane is defended by a 'Phoenix' which is accompanied by a pair of extra defensive towers. Phoenixes and towers deal a large amount of damage to any enemies that come too close. The goal of each game is to destroy the opposing team's Phoenixes and the Titan, a giant warrior who must be defeated to win the game. The players are accompanied by 'minions', small soldiers with a weak attack; these minions spawn at the Phoenixes every thirty seconds and run along their lane until they meet opposition and attack immediately. Minions will attack not only players and other minions but also towers, Phoenixes and the Titan; in fact, their presence is required for players to deal full damage to these objectives. Defensive positions will prioritize enemy minions over players, allowing players to attack a tower without receiving damage; however, towers will fire upon players if there are no minions nearby or the player attacks an enemy player under their tower. If a game is going badly for a certain team it can decide to surrender, though this requires a majority of the team (4 players to 1) to agree.

With every game, players have to choose a god (alternatively referred to as an "immortal") to play. Currently, players can choose between 82 gods and immortals from eight different pantheons: Chinese, Egyptian, Greek, Hindu, Japanese, Mayan, Norse, and Roman. Two players on the same team cannot choose the same god (with the exception of some Match of the Day variants, which rotate daily), although they are free to choose gods from the same or different pantheons.[6] The player controls the god in a third person perspective, which is a unique characteristic of this multiplayer online battle arena game, as other games of this genre are typically played from a top-down perspective. Each god has a basic attack and four abilities with varying effects, such as area damage, crowd control, buffs and many more. These spells are acquired and upgraded when a player's god levels up by gaining experience from being in range of minions when they are killed, taking down towers or phoenixes and killing enemy players. The maximum level is 20 and each successive level is harder to reach. Gold, which is used to buy equipment that increases power, defense, and passive effects, potions, wards and abilities, is accumulated through standard periodic income, by slaying enemies (player and NPC alike), or by selling owned items.[6]

The large areas between the lanes make up what is called the 'jungle', where computer-controlled monsters such as packs of cyclopes or furies (the latter alternately referred to as harpies) periodically spawn at specific locations distributed symmetrically across the map. Killing certain monsters in said jungle causes a 'buff' to drop on the ground, where it can be picked up by a player. This buff grants the player one of the following buffs for a limited time, depending on which monster was killed: mana (mana regen & cooldown reduction bonus), damage (basic damage & power bonus), speed (movement speed bonus), or attack speed (in-hand attack speed & power bonus). There are two special neutral monsters who spawn less frequently, the Fire Giant and the Gold Fury. When killed, they grant the entire team who killed it a powerful damage buff for a medium length of time or a set amount of Gold, respectively. There also exist monsters which do not offer a buff, only experience and gold.[7]

Game modes

There are several game types separated in five main groups: Practice which contains the main tutorial, solo versions of several Normal game modes, along with a practice exclusive, Jungle Practice, that allows players to test characters and items. Co-Op contains cooperative versions of most game modes. Normal contains Arena, Conquest, Assault, Joust, Siege, Clash, and Match of the Day. Ranked contains competitive versions of the Conquest, Joust and Duel game modes, and is available to players who have mastered a specified minimum number of gods and are Level 30. Custom allows players to create custom matches based on any available game mode.[6]

  • Conquest is the main mode of the game, a 5v5 mode featuring a traditional three-lane MOBA map with a Greek visual ("The Siege of Olympus"). As with the traditional MOBA gameplay, Conquest is played with two teams of five players, with the main objective being to kill the enemy team's Titan. There is also a Ranked league Conquest mode that allows up to 2 teamed players of must be of a similar divisions in order to play. Conquest is considered to be the most competitive of the modes, and is advised only for those with knowledge of the game. Because of this, the player has to reach Level 5 before they can play Conquest.
  • Arena is a 5v5 game mode played with minions and side-objectives including buff camps, on a map with a Roman visual theme ("The Grand Colosseum"). However, rather than having lanes, the map mainly consists of an open area. Minions of both sides spawn and attempt to enter the portal located on the front of the enemy base. Rather than a single end objective, in Arena each team begins with 500 tickets, with the goal being to reduce the enemy team's ticket counter to 0 by killing their players and minions, or escorting friendly minions, including the special super minion called Arena Juggernaut that spawns every 10 player kills, to the enemy portal.[8]
  • Joust is a game mode featuring a map consisting of only one lane with one tower and a Phoenix on each side, and played with two teams of three players. Nonetheless, Joust plays in a very similar way to the Conquest game mode, complete with the Titan in each team's base, a rudimentary jungle and a special jungle boss called the Bull Demon King. Whichever team defeats this creature is granted a small buff, and the enemy team's nearest structure is disabled. There are also two Joust Ranked leagues, one of them a standard 3v3 (where a player can party up with 2 other players of their choice) and the other being a 1v1 variant called Duel. This game mode features a Chinese visual theme ("Sun Wukong and the Sky Palace").
  • Assault is a game mode that is based on the ARAM (All Random All Mid) custom match mode from other MOBA titles. Each player is assigned a random god (however, the player may choose to swap gods with another player or "re-roll" their god for a small price of in-game currency or premium currency), and they are all taking charge in a single lane. In this game mode, the ability to recall is disabled, so the only way to buy items from the shop is to die. The objective is similar to that of Conquest: Destroy the enemy team's two towers, Phoenix, and finally their Titan. This game mode features a Norse visual theme ("Ragnarök").
  • Siege is a game mode somewhat similar to Conquest, played on a map with two lanes, each consisting of two towers and a Phoenix, and the Titan on each team's base, plus a jungle in between the lanes. But unlike Conquest, there is less emphasis on gathering gold/experience to become stronger and more on taking down enemy objectives as soon as possible. To do this, there is a special super minion called Siege Juggernaut, which is more resistant, twice as fast as regular minions, deals bonus damage to structures and allows allied players to quickly teleport to its position. To spawn one, a team needs to fill a counter of 100 points by either killing enemy minions (+1 each), killing enemy players (+5 points each) or clearing neutral camps (+9 each). Once spawned, the Siege Juggernaut will constantly move forward, attacking any enemy units in its path while prioritizing structures. In this mode, there is also a special jungle boss, the Wild Juggernaut. Defeating this monster will instantly spawn a friendly Siege Juggernaut, separate from the counter, allowing for two to appear at once. Siege was originally played with two teams of five, until it was changed after the player base showed a 4v4 gameplay to be more valuable. This game mode features a Mayan visual theme ("The End of the Great Cycle").
  • Clash is a 5v5 game mode that features a map with two lanes, with each lane having one tower and a Phoenix. The main goal is to destroy enemy objectives, including the enemy Titan. This game mode is meant to be a middleground between the Conquest and Arena game modes, and features Conquest's Gold Fury and Fire Giant jungle bosses. This game mode features a Greek visual theme, and the Conquest map can be seen on the background.
  • There are also specialty matches which are available on a daily rotation. These matches are called the "Match[es] of the Day", also known as MotD. These matches are played on a variety of maps with various rules changes in regards to God selection or the in-match item shop. For example, "Battle of the Beards" allows players to only select from Gods with beards. "The Perfect Storm" allows players to choose from the storm gods: Zeus, Thor and Kukulkan; this is an example of a match type in which there can have multiple of the same God on one team.
  • In the past, Smite featured a game mode called Domination, played on a map with an Egyptian visual theme. Two teams of five players fought for the control of three Obelisks distributed in three lanes. Each team had a counter of 400 tickets. Controlling two or more obelisks reduced the enemy's counter. Much like in Arena, the objective was to reduce the enemy tickets to zero. Domination was removed in late 2014 due of its multiple bugs and errors, as well as small regular player base, being dropped in favor of another game mode (Siege), which was in development at the time.

Matchmaking

The matchmaking system uses a modified version of TrueSkill ranking system.[9] Around December 2013, there was a feature added that allowed players to choose between US and EU servers, but was later removed from the game due to issues with the matchmaking system. This feature was eventually re-added. Originally, most modes used to operate on queues with 3-minute match-making timers. Every three minutes, matches would be made from the group of people in queue at that time. In late 2014, that system was replaced with a more traditional non-timed queues one (a more popular format in many MOBAs) that look for an optimal match instead of just the best match ups at the present time. In this system, if it takes 5 minutes or more to match a player, the game will gradually lower its requirements until a match is found. The matchmaking system will also try to give the opposing team better solo players if there are teamed players together on a side.[10]

In Ranked Leagues, players are matched by a variation of Elo, a system that rates players with a number that indicates how well the individual skill of that player is. The player will be matched with players that have a similar rating as them. The goal of this system is to have 2 individual teams that have a similar TOTAL Elo.

Development

On August 21, 2013, Hi-Rez Studios partnered themselves with Tencent, an online media company that publishes video games in China.[11] On June 5, 2014, Hi-Rez Studios announced they partnered with Level Up! Games to bring the game to the Latin American region.[12]

Reception

Smite received generally favorable reviews from critics.[17][18][15][13] The game currently holds a score of 83 out of 100 on Metacritic[15] and 87.62% on GameRankings,[13] based on a dozen reviews by all major video game critics.

Depiction of Hindu gods controversy

In June 2012, some Hindu leaders became upset at the inclusion of several Hindu gods in Smite and the fact that they are player-controlled. The deities that were in question were Kali, Agni, and Vamana, and there was particular opposition to how Kali was dressed. Rajan Zed, the president of Universal Society of Hinduism, released a statement urging Hi-Rez to remove these gods from the game, claiming their presence is trivialized and in other words, offensive to the devoted. Since players control the gods, this is seen as offensive to the faithful.[19]

In response Todd Harris, CEO of Hi-Rez, had this to say:[19]

Smite includes deities inspired from a diverse and ever expanding set of pantheons including Greek, Chinese, Egyptian, and Norse. Hinduism, being one of the world's oldest, largest and most diverse traditions, also provides inspiration toward deities in our game. In fact, given Hinduism's concept of a single truth with multiple physical manifestations one could validly interpret ALL the gods within Smite to be Hindu. And all gods outside of Smite as well. Ponder that for a minute. Anyway, going forward Smite will include even more deities, not fewer.

Despite the response from Hi-Rez, in early July 2012, the Hindu leader who spoke out against the game had not given up on his quest to rid Smite of Hindu deities, and since his initial statement he has gained new backers from other faiths that have come together in support of his stance that the game's content is offensive. Rajin Zed was joined by Rabbi ElizaBeth Beyer and Buddhist Jikai’ Phil Bryan in condemning the game's content as offensive.[20] These leaders have labelled the old Kali model as being depicted in a "pornographic style" which appeared to be their main concern.[21] The Kali character went under a major art and gameplay overhaul in December 2013, which included more concealing armour. Despite the protests, Hi-Rez expanded the Hindu Pantheon roster. After Kali, the Hindu deities of Kumbhakarna, Rama and Ravana were included. Hi-Rez is also planning to add more Hindu Deities.

Professional competition

In mid 2014 Hi-Rez Studios implemented a system by which players could join professional leagues in teams of 5. Players first played in online competititions, then progressed to offline competitions. Next, the teams were ranked according to how well they did within these competitions, and finally, the top teams were invited to compete in the Smite World Championship. From January 9–11, 2015 Hi-Rez Studios hosted the first Smite World Championship.[22][23] Teams from North America, South America, Europe, and China traveled to Atlanta, Georgia for the tournament.[22] The $2.6 million prize pool for the tournament was at the time the third-highest in eSports, behind the third and fourth iterations of Dota 2's The International, and just slightly ahead of the League of Legends World Championships.[24] One of the North American teams, COGnitive Prime, took home the first place prize with a little over $1.3 million.[25]

In July 2015, Stew Chisam, president of Hi-Rez Studios, announced that after discussing the prizing structure of Smite eSports with team owners, players, and members of other eSports communities, Hi-Rez would be placing a cap on the prize pool for the Smite World Championships at $1 million. This decision was based to pay out more money to more players throughout the year instead of paying the bulk of earned prize money at a single event.[26]

In January 2016, the Smite World Championship was held, returning to Atlanta, with the total prize of $1 million awarded.[27] The eventual winners, European runners-up Epsilon eSports, ended the Cinderella-story run of North American runners-up Enemy eSports in a 3-0 sweep in the Grand Finals thanks in large part to the play of André "Yammyn" Brännväll, who was voted tournament most valuable player.

On June 20, 2016, the Season 3 Smite World Championship was announced to take place January 5-8, 2017. The tournament will take place during the new HiRez Expo and will return to the Cobb Energy Center for the fourth year.

Smite World Championship winner by year

Season Champion Runner up Third place Most valuable player
Season 0 (Launch Tournament) Team SoloMid Team Dignitas COGnitive Gaming Gamehunter (Solo lane; Team SoloMid)
Season 1 COGnitive Prime Titan COGnitive Red MLCSt3alth (Mid lane; COGnitive Prime)
Season 2 Epsilon eSports Enemy Cloud9/Paradigm Yammyn (Mid lane; Epsilon eSports)
Season 3

References

  1. ^ Hillier, Brenna (August 13, 2015). "Smite makes its official Xbox One debut next week". VG247. Retrieved August 13, 2015.
  2. ^ "Smite on PS4 Launches May 31 – PlayStation.Blog". PlayStation.Blog.
  3. ^ a b Smite | Hi-Rez Studios, Inc. Hirezstudios.com. Retrieved on December 10, 2012.
  4. ^ SMITE arriving soon on the Xbox One | Hi-Rez Studios, Inc. Hirezstudios.com (August 12, 2014). Retrieved on August 15, 2014.
  5. ^ Smite Stuff. Smite Stuff. Retrieved on July 21, 2015.
  6. ^ a b c Smite Wiki. Smite Wiki. Retrieved on December 10, 2012.
  7. ^ SMITE Announced – MMORPG.com News. Mmorpg.com. Retrieved on December 10, 2012.
  8. ^ Hi-Rez Studios Introducing New Arena Game Mode To SMITE | Hi-Rez Studios, Inc. Hirezstudios.com (November 1, 2012). Retrieved on December 10, 2012.
  9. ^ View topic – MatchMaking, How does it work?. forum.hirezstudios.com. Retrieved on December 10, 2012.
  10. ^ Matchmaking. Smite Wiki (June 2, 2012). Retrieved on December 10, 2012.
  11. ^ Tencent and Hi-Rez Studios Announce Worldwide Cooperation and Publishing for SMITE | Hi-Rez Studios, Inc. Hirezstudios.com (August 21, 2013). Retrieved on August 15, 2014.
  12. ^ Hi-Rez Studios and Level Up partner to bring SMITE to Latin America | Hi-Rez Studios, Inc. Hirezstudios.com (June 4, 2014). Retrieved on August 15, 2014.
  13. ^ a b c "Smite reviews". Retrieved March 26, 2014.
  14. ^ "SMITE".
  15. ^ a b c "Smite reviews". Retrieved March 26, 2014.
  16. ^ "SMITE". Metacritic.
  17. ^ a b Hicks, Tyler. "I'm smitten". Gamespot. Retrieved March 25, 2014.
  18. ^ a b Jackson, Leah B. "ALMIGHTY BATTLE". IGN. Retrieved March 25, 2014.
  19. ^ a b Hindu Leaders Unhappy With Smite, Hi-Rez Responds. rtsguru.com (June 27, 2012)
  20. ^ Controversy Over Hindu Gods in Smite Not Over. rtsguru.com (July 2, 2012).
  21. ^ SMITE Offends Hindus, Catholics, Jews, With Porno-Style Depiction Of Kali. Cinemablend.com (July 14, 2012). Retrieved on December 10, 2012.
  22. ^ a b "SMITE World Championships 2015". Hirez Studios. Hirez Studios. Retrieved January 23, 2015.
  23. ^ Thursten, Chris (January 11, 2015). "Smite World Championship 2015: Grand Finals in review". PC Gamer. Retrieved May 18, 2015.
  24. ^ "Top 100 Largest Overall Prize Pools". E-Sports Earnings. Retrieved January 23, 2015.
  25. ^ "SWC Results". Hirez Studios. Hi-Rez Studios.
  26. ^ "Smite World Championship prize pool capped at $1 million". Retrieved November 2, 2015.
  27. ^ Fahey, Mike (January 6, 2016). "The 2016 Smite World Championship Starts Tomorrow. Here's What To Expect". Kotaku. Retrieved January 7, 2016.