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* [http://www.nintendo.co.jp/3ds/index.html Official Nintendo 3DS website] {{ja}}
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{{Nintendo 3DS}}
{{Nintendo hardware}}
{{Nintendo hardware}}
{{Dedicated video game handheld consoles}}
{{Dedicated video game handheld consoles}}

Revision as of 10:40, 2 March 2011

Nintendo 3DS
File:Nintendo 3DS Blue.png
ManufacturerNintendo
Product familyNintendo 3DS
TypeHandheld game console
Units sold371,326[5]
Units shipped400,000 [6]
MediaNintendo 3DS and DS Game Cards
StorageCartridge save, SD card, Flash Memory
GraphicsDigital Media Professionals (DMP) PICA200 GPU[7][8]
Connectivity2.4 GHz Wi-Fi
Online servicesNintendo Wi-Fi Connection
Backward
compatibility
Nintendo DS, Nintendo DSi
PredecessorNintendo DS series (DS, DS Lite, DSi, and DSi XL)
RelatedFamicom 3D System
Virtual Boy
WebsiteOfficial US Website
Official Europe Website
Official Japan Website
Official Australia Website

The Nintendo 3DS (ニンテンドー3DS, Nintendō Surii Dii Esu) is a portable game console by Nintendo, which can produce "3D effects without the need for any special glasses" via a process called autostereoscopy.[9] The device was released in Japan on February 26, 2011 for ¥25,000, and will be available in Europe on March 25, 2011 at a retailer-defined price, in North America on March 27, 2011 priced at $249.99 USD.[10][11], and in Australia on March 31, 2011 for $349.95 AUD. It succeeds the Nintendo DS series of handhelds,[9] and will primarily compete with Sony's Next Generation Portable.[12] The Nintendo 3DS features backward compatibility with Nintendo DS series software, including Nintendo DSi software.[9]

Announcing the device on March 23, 2010, Nintendo officially unveiled the device at the Electronic Entertainment Expo 2010 (E3 2010)[9] on June 15, 2010,[13] with the company inviting attendees to play with the console.[14]

History

Nintendo had been experimenting with 3D technology since the late 1980s. Famicom Grand Prix II: 3D Hot Rally was the first game developed by Nintendo to take advantage of the technology, and utilized special goggles with a liquid crystal shutter in order to make images appear to pop out of the screen.[15] In 1995, Gunpei Yokoi, the creator of the Game Boy, began developing the Virtual Boy. This console is the first that was capable of displaying stereoscopic 3D graphics, using parallax. The system was released much earlier than intended, so that Nintendo could allocate more resources to the then-Ultra 64, and the Virtual Boy went on to become a commercial failure for Nintendo.[16][17][18] Shigeru Miyamoto was dissatisfied with the wire-frame models the console displayed and practicality of the system, feeling that the concept was ahead of its time.[19]

The failure of the Virtual Boy left many at Nintendo doubting the viability of 3D gaming.[20] Despite this, Nintendo continued to investigate incorporating 3D technology into other products. The Nintendo GameCube, released in 2001, is Nintendo's second 3D capable system.[21] Every GameCube system produced features the capability to display true stereoscopic 3D, but only the launch title Luigi's Mansion was designed to utilise the technology. As 3D displays were not widespread at the time and producing a compatible display was deemed prohibitively expensive to consumers, this functionality was never enabled.[22]

Nintendo next attempted putting a display later used for the Nintendo 3DS into a Game Boy Advance SP.[23] However, the resolution for such a display was not sharp and precise enough at the time, and Nintendo was not satisfied with the experiment.[24] With the development of the Nintendo DS and at the insistence of Hiroshi Yamauchi, the company investigated achieving 3D visuals at an exhibition at Shigureden, a theme park.[25] Visitors navigate around the park with the aid of guide software on a Nintendo DS system. Although nothing was produced, Nintendo was able to conduct extensive research and develop the methodology that was later used to develop the Nintendo 3DS.[26]

Background

Although it had been discussed before then, speculation about a true successor to the Nintendo DS series began to ramp up in late 2009. In mid-October, tech tabloid Bright Side of News reported that graphics processing unit (GPU) developer Nvidia had won the microprocessor contract for the device with its Nvidia Tegra system-on-a-chip series.[27] Later that month, speaking about the future for Nintendo's portable consoles, company president Satoru Iwata mentioned that while mobile connectivity via subscription mobile broadband "doesn't fit Nintendo customers," he was interested in exploring an option similar to the Whispernet service for the Amazon Kindle, in which users are not charged for the mobile connectivity, and the costs are cross-subsidized.[28]

Though Nintendo has expressed interest in including motion-sensing capabilities in its handhelds since before the release of the original Nintendo DS,[29] in January 2010 an alleged comment by Satoru Iwata from an interview with Asahi Shimbun led to a minor dispute between the publication and Nintendo over whether Iwata confirmed that the successor to the Nintendo DS would incorporate a motion sensor.[30] In February 2010, video gaming website Computer and Video Games (CVG) reported that a select "handful" of Japanese developers were in possession of software development kits (SDKs) for the Nintendo DS successor, with The Pokémon Company given special priority. According to CVG's insider at an unspecified third-party development studio, the hardware features a "tilt" function that is similar to that of the iPhone, "but does a lot more." The insider noted that the distributed hardware is not for the final product, but of trial hardware for developers to provide feedback on.[31]

On March 23, 2010, Nintendo officially announced the Nintendo 3DS.[32] According to industry analysts, the timing of Nintendo's original announcement, which had drawn attention away from the launch of the company's still-new Nintendo DSi XL handheld, was likely intended to preempt impending news leaks about the product by the Japanese press.[33] In April 2010, a picture of a possible development build of the internal components of the 3DS was released as part of a U.S. Federal Communications Commission (FCC) filing by Mitsumi.[34] An analysis of the image showed that it was likely genuine as it featured components known to be used in the Nintendo DS line along with features of the 3DS that had not been announced like a 5:3 top screen, and a control nub similar to those used in Sony PSP systems.[35]

E3 2010 Unveiling

The E3 unveiling involved an eloborate stage with moving set pieces.

In June 2010, video gaming website IGN reported that according to "several developers who have experienced 3DS in its current form", the system possesses processing power that "far exceed[s] the Nintendo Wii" and with 3D shaders, they could make games that "look close to current generation visuals on the Xbox 360 and PlayStation 3". They also cited "several developer sources" as saying that the system does not use the Nvidia Tegra mobile chipset.[36]

The system was officially revealed at Nintendo's conference at E3 2010 on June 15, 2010. The first game revealed was Kid Icarus: Uprising, with several other titles from third parties also announced, including Square Enix with Kingdom Hearts and Final Fantasy, Konami with Metal Gear Solid 3: Snake Eater 3D, Warner Bros. Interactive with a Batman title, Ubisoft with Assassin's Creed: Lost Legacy, Capcom with Resident Evil: Revelations and Super Street Fighter 4 3D Edition, and Activision with DJ Hero. Other Nintendo titles were later revealed after the conference, such as Mario Kart 3DS, Animal Crossing, and remakes of Star Fox 64[37] and The Legend of Zelda: Ocarina of Time in 3D.[38] The 3DS design shown at E3 was almost final, but subject to minor changes.[39]

Pre-launch events

On September 29, 2010, Nintendo of Japan announced the release date of the Nintendo 3DS in Japan to be February 26, 2011. Furthermore, several additional features were announced. The inclusion of a Mii Studio (similar to the Mii Channel on Wii), Virtual Console (including Game Boy, Game Boy Color, and "Classic Games" in 3D), a cradle for recharging the system's battery, multitasking, several included augmented reality games, included 2 gigabyte SD card, and stored game data as well as the final name for the 3DS tag mode, now called StreetPass and SpotPass collectively. The colors available at launch will be Aqua Blue and Cosmo Black, and the launch price in Japan is 25,000 yen.[40] The final physical design was also revealed at this event.[41]

On January 19, 2011, Nintendo held two simultaneous press conferences in Amsterdam and New York City, where they revealed all of the features on the Nintendo 3DS.[42] In North America, the release date was confirmed as March 27, 2011 with a retail price of $249.99. In Europe, a release date was announced for March 25, 2011, though they said that pricing would be down to retailers. Most retailers have priced the handheld between £219.99 and £229.99,[43] though some retailers, such as Amazon, have lowered the price following Sony's announcement of the PSP's successor on January 26, 2011,[44] with some retailers pricing the handheld at around £200 as of February 2011.[45]

In February 2011, Nintendo held four hands-on events in the UK named "Believe Your Eyes". February 5th and 6th saw simultaneous events in London and Manchester, while the 12th and 13th saw events in Glasgow and Bristol. Invites to the events were offered first to Club Nintendo members, then later to members of the public via an online registration form.[46] Guests watched two brief performances and trailers, then received time to play a selection of games on 3DS devices. Attendees were then allowed into a second room, containing further games to play (mainly augmented reality-based), and in-device videos.[citation needed]

Release

Nintendo sold its entire allotment of 400,000 Nintendo 3DS units during its February 2011 release in Japan amid reports of lines and pre-order sellouts.[47] The Nintendo 3DS sold 371,326 units after the launch. [48]

Hardware

The Nintendo 3DS is based on a custom PICA200 graphics processor from a Japanese start-up Digital Media Professionals (DMP).[49] It has two screens; the top screen is a 3.53 in (90 mm) 5:3 3D screen with a resolution of 800×240 pixels (400×240 pixels per eye, WQVGA) that is able to produce an autostereoscopic three-dimensional effect (one without 3D glasses), while the bottom screen is a 3.02 in (77 mm) 4:3 non-3D resistive touch panel with a resolution of 320×240 pixels (QVGA).[50] The 3DS weighs approximately 230 grams (8.1 oz) and, when closed, is 134 mm (5.3 in) wide, 74 mm (2.9 in) broad, and 21 mm (0.83 in) thick.[50]

The system features several additions to the design of the original DS, including a slider on the side of the device that adjusts the intensity of the 3D effect, a round nub analog input called the "Circle Pad", an accelerometer, and a gyroscope. The 3DS has two cameras on the outside of the device, capable of taking 3D photos, as well as a camera positioned above the top screen on the inside of the device which faces the player, capable of taking 2D photos and capturing 2D video; all cameras have a resolution of 640×480 pixels (0.3 megapixel). The system will support a 2.4 GHz 802.11 Wi-Fi connectivity with enhanced security WPA2.[51] An included cradle allows for faster downloads and uploads, and will act as a charger.[50]

On the issue of piracy, game developer THQ claims that the Nintendo 3DS features sophisticated anti-piracy technology which Nintendo believes is able to significantly curb video game piracy, which had increasingly depressed the handheld market with the proliferation of cheap flash memory and the rise in file sharing.[52]

Features

Activity log

The Activity Log tracks both game play, noting which games have been played and for how long, as well as physical activity, counting every step taken while carrying a 3DS. The feature encourages walking more every day to earn Play Coins, which can be used with compatible games and applications to acquire special content and a variety of other benefits.[53][54]

Augmented reality

"Target Shooting" augmented reality tech demo at E3 2010.

Several augmented reality games are included on the 3DS with 6 paper cards that interact with the games.[40]

Backward compatibility

In addition to its own software, the Nintendo 3DS is backward compatible with Nintendo DS software, including DSi software. At launch, the Nintendo 3DS cards hold up to 2GB of game data and look almost exactly the same as those of the current DS. However, there is a small tab jutting out on the one side, which prevents 3DS cards from being inserted into a Nintendo DS.[55] DS games cannot be played with 3D visuals on the 3DS. The games are displayed in a scaled and stretched fashion due to the differences between the DS's top screen and the 3DS's top screen unless the user holds down the Start and Select buttons upon launch of the DS software.

3DS Messaging Service

The Nintendo 3DS also supports a new messaging system, similar to that of the DS line's PictoChat. The service allows users to send and receive messages from their friends on their friends list via Nintendo Wi-Fi Connection. The 3DS will alert the user when they have received a new message via the Notification LED. This service replaces the traditional PictoChat that was seen in previous DS models.[56]

Virtual Console service

It was announced at the Nintendo of Japan press event on September 29, 2010 that the 3DS will have a Virtual Console Service with Game Boy and Game Boy Color games, as well as games in 3D. Purchases are made through the "Nintendo eShop", using a cash-based system instead of a points-based system as used for the Wii and DSi.[57]

StreetPass and SpotPass Mode

The system supports multiplayer gameplay via a local wireless connection or over the Internet. Expanding upon the connectivity of the Nintendo DS, the Nintendo 3DS features an "always on" background connectivity system that trademarks suggested was named "CrossPass",[58] which can automatically seek and connect to wireless network nodes such as Wi-Fi hotspots, sending and downloading information in the background while in sleep mode or while playing a game. In Nintendo's September 29th conference, the confirmed Western names of the CrossPass Tag Mode service would be StreetPass and SpotPass, with SpotPass being the ability for the 3DS to seek Wi-Fi signals and automatically download content while in sleep mode and StreetPass being the passive communication between 3DS systems held by users, an example being the sharing of Mii avatars.[59]

The background connectivity allows users to exchange software content regardless of what software is currently in the console. Sharing content is stored in a "data slot" in the console. Using this data slot, Nintendo 3DS users can readily share and exchange content for multiple games at the same time, whenever they are connected, even when playing unrelated games.[60] Using the console's background connectivity, a Nintendo 3DS in StreetPass Mode can automatically discover other 3DS units within range, establish a connection, and exchange content for mutually-played games, all transparently and without requiring any user input, even when the console is dormant. For example, in Super Street Fighter IV: 3D Edition, if the user passes someone with the same software, he has a battle to collect trophies from the other player.[61]

It can be customized to fit the user's preferences, including opting out of it altogether for selected software.[62] One application being considered is functionality to "automatically acquire magazine and newspaper articles", similar to networked e-book reader applications.[63] An included cradle allows for faster downloads and uploads, and will act as a charger.[50] Other improvements to online functionality include how Friend Codes are implemented, with only one code necessary for each console, as opposed to the DS and Wii where individual Friend Codes are required for each piece of software.[64]

3D video content

The system also has 3D movie and video playback capability. Nintendo has made deals with Warner Bros, Disney, and DreamWorks to deliver 3D movies.[65] Although no titles have been announced yet, the trailers for DreamWorks' How to Train Your Dragon, Warner Bros' Legend of the Guardians: The Owls of Ga'Hoole, and Disney’s film Tangled were shown on the 3DS during the E3 Expo.[66] On September 29, 2010, Nintendo of Japan announced that it will be partnering with Fuji TV and other Japanese broadcasters to distribute free 3D videos to Japanese Nintendo 3DS owners.[67] [68] On January 19, 2011, Nintendo of Europe announced at their press conference that they will be partnering with EuroSport and Sky 3D to bring content to the Nintendo 3DS at a later date in 2011. Richard Goleszowski is also locked to bring exclusive 3D episodes of Shaun the Sheep to European Nintendo 3DS market by the end of the year.[69]

Mii

Mii are available on the system. There is a Mii Maker on 3DS with the ability to import from the Wii, though not vice versa due to additional character parts, and can create a Mii from a photo taken by one of the cameras. Miis can also be loaded by capturing special QR codes with one of the cameras. There is also a Street Pass Mii Plaza to house all the Miis the player has gathered in StreetPass Mode.

3DS vs DS series

Comparison of Nintendo 3DS, Nintendo DSi XL, Nintendo DSi, Nintendo DS Lite, and Nintendo DS
Model Nintendo 3DS Nintendo DSi XL Nintendo DSi Nintendo DS Lite Nintendo DS
Console
File:Nintendo 3DS Blue.png


An opened clamshell dual-screen handheld device. A camera is embedded in the internal hinge.


An original DS
Production Current Current Current Current Discontinued
Launch Price JP¥25,000
USD$249.99[3]
GBP£/EUR€ - Set by individual retailers[70]
AU$349.95[4]
JP¥20,000
US$189.99
EUR€179.99
GBP£159.99
AU$299.95
JP¥18,900
US$169.99
EUR€169.99
GBP£149.99
AU$299.95
JP¥16,800
US$129.99
EUR€149.99
GBP£99.99
AU$199.95
JP¥15,000
US$149.99
EUR€149.99
GBP£99.99
AU$199.95
Weight 230 grams (8.1 oz)[71] 314 grams (11.1 oz) 214 grams (7.5 oz) 218 grams (7.7 oz) 275 grams (9.7 oz)
Display Autosteroscopic 3.53 in (90 mm), 800 x 240 px (effectively 400 x 240 WQVGA per eye)[72] 4.2 in (107 mm), 256 x 192 px 3.25 in (83 mm), 256 x 192 px 3.0 in (76 mm), 256 x 192 px 3.0 in (76 mm), 256 x 192 px
3.02 in (77 mm), 320 x 240 QVGA[71]
24-bit color 16-bit color
5 brightness levels 4 brightness levels Backlight on/off toggle
Battery 3-5 hours, depending on screen brightness and 3D effect
(1300 mAh)[73]
13-17 hours on the lowest brightness setting
4-5 hours on the brightest
(1050 mAh)[74]
9-14 hours on the lowest brightness setting
3-4 hours on the brightest
(840 mAh)[75]
15-19 hours on the lowest brightness setting
5-8 hours on the brightest
(1000 mAh)[76]
6 to 10 hours
(850 mAh)
5-8 hours for DS compatibility mode
Camera One 2D front-facing and two 3D rear-facing 0.3 MP (VGA) sensors[77] Front and rear-facing 0.3 MP sensors No camera
Physical controls D-pad,
Push-buttons,
touchscreen,
volume slider,
3D depth slider,
Circle Pad,
wireless communications switch
D-pad,
Push-buttons,
touchscreen,
volume slider/buttons,
power button/slider
Connectivity Integrated 802.11b/g,
microphone,
3-axis accelerometer,
3-axis gyroscope[51]
Integrated 802.11b/g,
microphone[78]
Integrated 802.11b (only compatible with WEP support),
microphone[79]
Card slots 3DS/DSi/DS, SD DSi/DS, SD DS, Game Boy Advance
Storage TBA Internal 256 MB NAND flash memory Internal 256 KB NAND flash memory
Expandable via SD card slot
Memory TBA 16 MB SRAM 4 MB SRAM — expandable via Game Boy Advance slot
Processor TBA 133 MHz ARM9 and 33 MHz ARM7 67 MHz ARM9[49][80] and 33 MHz ARM7
Graphics PICA200 by Digital Media Professionals[81] Nintendo proprietary
VRAM TBA No VRAM
Dimensions 134 mm (5.3 in) wide × 74 mm (2.9 in) deep × 21 mm (0.83 in) high[71] 161 mm (6.3 in) wide × 91.4 mm (3.60 in) deep × 21.2 mm (0.83 in) high 137 mm (5.4 in) wide × 74.9 mm (2.95 in) deep × 18.9 mm (0.74 in) high 133 mm (5.2 in) wide × 73.9 mm (2.91 in) deep × 21.87 mm (0.861 in) high 148.7 mm (5.85 in) wide × 84.7 mm (3.33 in) deep × 28.9 mm (1.14 in) high
Stylus Extendable up to 100 mm (3.9 in) long[82] 129.3 mm (5.09 in) long × 10 mm (0.39 in) wide 92 mm (3.6 in) long × 4.9 mm (0.19 in) wide 87.5 mm (3.44 in) long × 4.9 mm (0.19 in) wide 75 mm (3.0 in) long × 4 mm (0.16 in) wide
Region Locking Regional lockout for 3DS software between Japan, America and Europe/Australia[83] Regional lockout for Nintendo DS games with exclusive DSi content and DSiWare[84] All Nintendo DS hardware and software is region-free
Preloaded applications 3DS Camera,
3DS Download Play,
3DS Messaging System,
3DS Sound,[85]
3D Videos,
Activity Log,[53][86]
AR Games,
Face Raiders,
Mii Maker,
Mii Plaza,
StreetPass
DS Download Play,
PictoChat,
Flipnote Studio,
Nintendo DSi Browser,
Nintendo DSi Camera,
Nintendo DSi Shop,
Nintendo DSi Sound,
Brain Age Express: Math,
Brain Age Express: Arts & Letters,
Photo Clock
DS Download Play,
PictoChat,
Flipnote Studio,
Nintendo DSi Browser,
Nintendo DSi Camera,
Nintendo DSi Shop,
Nintendo DSi Sound
DS Download Play,
PictoChat

Software library

Health risks

Nintendo has publicly stated that the 3D mode of the 3DS is not intended for use by children ages six and younger, citing possible harm to their vision. Nintendo suggests that younger players use the device's 2D mode instead,[87] although the American Optometric Association has assured parents that 3D gaming in moderation would not be harmful for children.[88] Nintendo has stated that a parental control involving a PIN will allow parents to disable autostereoscopic effects.[89]

See also

References

  1. ^ Harris, Craig (2010-09-28). "Nintendo Conference 2010 Details". IGN.
  2. ^ "Supplementary Information about Earnings Release" (pdf). Nintendo. October 29, 2010. p. 9. Retrieved November 7, 2010.
  3. ^ a b Kaluszka, Aaron (2011-01-19). "3DS North American Price, Date, Colors Set". Nintendo World Report.
  4. ^ a b Nick Vuckovic (8 February 2011). "Nintendo 3DS launches in Australia on March 31st for $349". Vooks.net. Retrieved 8 February 2011.
  5. ^ http://blogs.wsj.com/japanrealtime/2011/03/01/nintendo-3ds-nearly-sold-out-in-japan/?KEYWORDS=nintendo+3ds+sales
  6. ^ [1]
  7. ^ Yam, Marcus (2010-06-22). "DMP's Pica200 GPU is Behind Nintendo 3DS". Tom's Guide.
  8. ^ Ishaan (2010-06-21). "This Is What's Powering The 3DS' Graphics". Siliconera. Retrieved 2010-08-05. And so, we finally know who's providing the graphics chip for the Nintendo 3DS.
  9. ^ a b c d "Launch of New Portable Game Machine" (PDF) (Press release). Minami-ku, Kyoto: Nintendo. 23 March 2010. Retrieved 2010-03-23.
  10. ^ "Nintendo's 3DS Hits the U.S. On March 27 for $249.99". Kotaku.
  11. ^ "Nintendo's 3DS Hits Europe On March 25". Kotaku.
  12. ^ Alexander, Leigh (15 January 2010). "Analyst: DS Successor To Hit In Next 15 Months?". Gamasutra. Think Services. Retrieved 2010-04-04. In the year 2010, Nintendo's continuing face-off against the PSP seems less relevant than the overall sea change in the portable market brought about by the explosive iPhone.
  13. ^ Tabuchi, Hiroko (23 March 2010). "Nintendo to Make 3-D Version of Its DS Handheld Game". Retrieved 2010-04-24. It takes place June 15–17, 2010, at the Los Angeles Convention Center.
  14. ^ Tabuchi, Hiroko (23 March 2010). "Nintendo to Make 3-D Version of Its DS Handheld Game". The New York Times. The New York Times Company. Retrieved 2010-04-04. 'We wanted to give the gaming industry a head's up about what to expect from Nintendo at E3,' said Ken Toyoda, chief spokesman at Nintendo. 'We'll invite people to play with the new device then.'
  15. ^ "Iwata Asks: Nintendo 3DS". Retrieved 2011-01-12. Miyamoto: I suppose so. To go way back, I even made a 3D Famicom game on disk that you played wearing goggles. We made that with you, Iwata-san. Iwata: Right, right! The first work Miyamoto-san and I did together was a racing game for the Family Computer Disk System that you played wearing goggles. [...] A game called Famicom Grand Prix II: 3D Hot Rally.
  16. ^ Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro.com. Retrieved 2007-11-25.
  17. ^ Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children by David Sheff, 1993, Random House.
  18. ^ "Iwata Asks: Nintendo 3DS". Retrieved 2011-01-12. Iwata: Virtual Boy was, I think, a commercial failure. Normally, I think it would have been understandable if Nintendo experienced a kind of trauma with regard to the whole 3D genre. But Nintendo continued to doggedly make attempts in 3D technology. And you could say that those attempts have now finally borne fruit. I feel like that is an interesting progression of topics.
  19. ^ "Iwata Asks: Nintendo 3DS". Retrieved 2011-01-12. Miyamoto: At the time, as I was working on the Nintendo 64 system, part of me thought we should use wire frames to render 3D graphics, but I also thought that wire frame images weren't terribly appealing. [...] If nothing but wire-frame fighter craft had appeared and Mario and other beloved characters had never shown up, that would be a little sad. But if you only changed the depth of a 2D image of Mario, it wouldn't bring out the real appeal of Virtual Boy. So the Virtual Boy system was a complicated affair. [...] Virtual Boy had two big tasks to accomplish, and it went out into the world without satisfying either one. It's not so much that the machine itself was wrong as a product, but that we were wrong in how we portrayed it.
  20. ^ "Nintendo 'Traumatized' By 3D Virtual Boy, But '(Laughs)' About It Now". Kotaku.
  21. ^ "Iwata Asks: Nintendo 3DS". Iwata: To go back a little further, the Nintendo GameCube system actually had 3D-compatible circuitry built in [...] Itoi: Nintendo GameCube did? And all the Nintendo GameCube systems around the world? Iwata: Yeah. If you fit it with a certain accessory, it could display 3D images. {{cite web}}: Text "accessdate-2011-01-11" ignored (help)
  22. ^ "Iwata Asks: Nintendo 3DS". Retrieved 2011-01-12. Iwata: We couldn't have done it without selling it for a price far above that of the Nintendo GameCube system itself! We already had a game for it, though - Luigi's Mansion, simultaneously released with Nintendo GameCube.
  23. ^ "Iwata Asks: Nintendo 3DS". Retrieved 2011-01-12. Iwata:For example, a sample screen used in the Nintendo 3DS to illustrate how you can see three-dimensional images without special glasses was functioning on the Game Boy Advance SP system.
  24. ^ "Iwata Asks: Nintendo 3DS". Retrieved 2011-01-12. Iwata: [...] But the resolution of LCD was low then, so it didn't look that great and it never made it to being a product. In order to make images look three-dimensional without special glasses [...] you need high resolution and high-precision technology. We didn't have that to a sufficient degree back then, so the stereoscopic effect wasn't very sharp.
  25. ^ "Iwata Asks: Nintendo 3DS". Retrieved 2011-01-12. Miyamoto: When we were making Shigureden, Yamauchi-san expressed his earnest hope that we could make something "jump out."
  26. ^ "Iwata Asks: Nintendo 3DS". Retrieved 2011-01-12. Miyamoto: We got pretty far along with regard to the methodology, but didn't have enough time to develop it and gave up. But we did get to do a lot of research with regard to the liquid crystal and other matters involved.
  27. ^ Valich, Theo (13 October 2009). "nVidia Tegra wins contract for next-gen Nintendo DS". Bright Side of News*. Bright Side Network. Retrieved 2010-04-04. Currently, we have no information what exact chip is being used [just that nVidia won the contract], but with the debut set for February 2010, the second generation of Tegra chips could make an excellent base [to be launched at Mobile World Congress in Barcelona].
  28. ^ Harding, Robin (30 October 2009). "Nintendo considers Kindle tactics for consoles". Financial Times. Tokyo, Japan. Retrieved 2010-04-04. In reality, if we did this it would increase the cost of the hardware, and customers would complain about Nintendo putting prices up, but it is one option for the future.
  29. ^ Totilo, Stephen (13 May 2004). "http://www.nytimes.com/2004/05/13/technology/taking-the-game-war-to-a-second-front.html?pagewanted=all". The New York Times. The New York Times Company. Retrieved 2010-04-04. To keep costs down, Mr. Miyamoto said, some features were left out of the DS. Maybe next time, he said, he will be able to include a tilt sensor for gyroscopic control. {{cite news}}: External link in |title= (help)
  30. ^ Ashcraft, Brian (2 February 2010). "Nintendo vs. Japanese Newspaper, It Continues!". Kotaku. Gawker Media. Retrieved 2010-04-04. The exec went on to address the issue with the Asahi Shimbun, asserting that the reporter stated, 'The graphics for the next DS will be highly detailed and it will contain a motion sensor, right?' Iwata claims he then replied, 'Those things are naturally being required. But do you think it would sell with just that?' Iwata emphasized that this last part was left completely out.
  31. ^ Ingham, Tim (16 February 2010). "DS2 in the hands of Pokemon Company". Computer and Video Games. Future Publishing. Retrieved 2010-04-04. 'Any kind of March announcement wouldn't fit with the timeline I understand the second DS to be on,' he added.
  32. ^ "Re: Launch of New Portable Game Machine" (PDF). 23 March 2010. Retrieved 2010-06-05.
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