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''[[Wii Fit]]'' was first released in Japan on December 1, 2007 and released in all other regions the following year. ''[[Wii Fit]]'' is the first game to use the [[Wii Balance Board]] peripheral, wherewith it was bundled. As a fitness-oriented game, it measures a user's weight, telling the user his or her health based on [[Body Mass Index]], and provides minigames for the user to exercise or to improve posture. It is currently the third-best-selling console game of all time of those not packaged with a console.{{Citation needed|date=December 2010}} An [[Video game remake|enhanced version]], ''[[Wii Fit Plus]]'', was released in late 2009.
''[[Wii Fit]]'' was first released in Japan on December 1, 2007 and released in all other regions the following year. ''[[Wii Fit]]'' is the first game to use the [[Wii Balance Board]] peripheral, wherewith it was bundled. As a fitness-oriented game, it measures a user's weight, telling the user his or her health based on [[Body Mass Index]], and provides minigames for the user to exercise or to improve posture. It is currently the third-best-selling console game of all time of those not packaged with a console.{{Citation needed|date=December 2010}} An [[Video game remake|enhanced version]], ''[[Wii Fit Plus]]'', was released in late 2009.


''[[Wii Chess]]'', released in 2008, is a [[chess]] game released in Japan and European territories for the Wii. It was called ''Wii Chess'' in Europe but in Japan it is a WiiWare title called ''Tsūshin Taikyoku: World Chess''. ''[[Wii Music]]'', released in 2008, focused on using the Wii Remote and Nunchuk to simulate playing instruments.
''[[Wii Chess]]'', released in 2008, is a [[chess]] game released in Japan and European territories for the Wii. It was called ''Wii Chess'' in Europe but in Japan it is a WiiWare title called ''Tsūshin Taikyoku: World Chess''.
''[[Wii Music]]'', released in 2008, focused on using the Wii Remote and Nunchuk to simulate playing instruments.


''[[Wii Sports Resort]]'', released in 2009, is the successor to ''Wii Sports''. It is one of the first titles to require the [[Wii MotionPlus]] accessory, which was bundled with the game. Though the game was originally a standalone title, it is now [[Pack-in game|bundled]] with the Wii console.
''[[Wii Sports Resort]]'', released in 2009, is the successor to ''Wii Sports''. It is one of the first titles to require the [[Wii MotionPlus]] accessory, which was bundled with the game. Though the game was originally a standalone title, it is now [[Pack-in game|bundled]] with the Wii console.

Revision as of 23:54, 27 December 2012

Wii Game Series
Genre(s)Simulation video games
Minigame compilations
Fitness games
Developer(s)Nintendo EAD Group 2 and 5
Nd Cube
XING
Publisher(s)Nintendo
Creator(s)Shigeru Miyamoto
Platform(s)Wii, Wii U
First releaseWii Sports
November 19, 2006
Latest releaseWii Play Motion
2011
Spin-offs12

The Wii game series is a series of physical simulation video games, spawned by the Wii & Wii U consoles, that are similar in design, especially in their casual gameplay style and Mii integration. All the games have control schemes that simulate real life activities with the Wii Remote (except for the Wii Fit sub-series, which mainly uses the Wii Balance Board).

All games in the series involve the use of the Wii remote or other peripherals to add a sense of realism to the gameplay. All the games feature Mii integration. So far there are 10 games in the series.

Games

Wii series Release Timeline
2006Wii Sports Wii Play
2007Wii Fit
2008Wii Chess Wii Music
2009Wii Sports Resort Wii Fit Plus
2010Wii Party
2011Wii Play: Motion
2013Wii Fit U

Wii Sports, the first game in the series, was a launch game for the Wii console, first released in North America on November 19, 2006. The game was sold bundled with the console in all regions except Japan and South Korea. Wii Sports is known for starting a new development direction for Nintendo involving simple gameplay, simple graphics, and motion control. It is currently the best-selling video game of all time.[1]

Wii Play, the next game in the series, was a launch game for the Wii in Japan, first released on December 2, 2006. It features a compilation of nine minigames, such as Shooting Range or Table Tennis, that are used to teach the user how to use the Wii remote. It is currently the best-selling non-bundled video game of all time.[2]

Wii Fit was first released in Japan on December 1, 2007 and released in all other regions the following year. Wii Fit is the first game to use the Wii Balance Board peripheral, wherewith it was bundled. As a fitness-oriented game, it measures a user's weight, telling the user his or her health based on Body Mass Index, and provides minigames for the user to exercise or to improve posture. It is currently the third-best-selling console game of all time of those not packaged with a console.[citation needed] An enhanced version, Wii Fit Plus, was released in late 2009.

Wii Chess, released in 2008, is a chess game released in Japan and European territories for the Wii. It was called Wii Chess in Europe but in Japan it is a WiiWare title called Tsūshin Taikyoku: World Chess.

Wii Music, released in 2008, focused on using the Wii Remote and Nunchuk to simulate playing instruments.

Wii Sports Resort, released in 2009, is the successor to Wii Sports. It is one of the first titles to require the Wii MotionPlus accessory, which was bundled with the game. Though the game was originally a standalone title, it is now bundled with the Wii console.

Wii Party, released in 2010, is a game where players partake in various party games.[3] It is the first game in the series in which Shigeru Miyamoto was not involved in development.

Wii Play: Motion, released in 2011, is the sequel to Wii Play and is the most recent released game in the series. It includes twelve minigames, and it is bundled with the Wii Remote Plus, which is required to play. The minigames were created by various developers, including Good-Feel, Skip Ltd., and Arzest Corporation.

Future

The next entry in the Wii Fit subseries is Wii Fit U, which was announced at E3 2012 as a title for the Wii U console.

Commercial reception

The Wii series has become one of the best-selling video game franchises, with each game in the Wii series selling millions of copies. Wii Sports in particular is regarded as the best-selling video game of all time.[4] Wii Fit, within 18 months by June 2009, helped health games generate revenues of $2 billion, most of which was grossed by Wii Fit's 18.22 million sales at the time.[5] The largest subset of the franchise is the Wii Sports sub-series.[6] The total sales of the series and the games are listed below:

Game(s) Sales
Wii Sports games (as of March 2012)
Wii Sports 79.6 million[7]
Wii Sports Resort 30.14 million[7]
Sub-series total 109.74 million
Wii Fit games (as of March 2012)
Wii Fit 22.67 million[8]
Wii Fit Plus 20.48 million[7]
Sub-series total 43.15 million
Wii Play games (as of March 2012)
Wii Play 28.02 million[8][9]
Wii Play: Motion 1.26 million[7]
Sub-series total 29.28 million
Other games
Wii Party 7.94 million (as of March 2012)[7][10]
Wii Music 2.65 million (as of March 2009)[11]
Overall series total
Overall series total 192.76 million

See also

References

  1. ^ Reisenger, Don. "'Wii Sports': Best-selling, but not best of all time". CNet. Retrieved November 27, 2010.
  2. ^ "Financial Results Briefing for the Six-Month Period ended December 2009" (PDF). Nintendo. October 31, 2009. p. 11. Retrieved January 29, 2010.
  3. ^ Harris, Craig (October 3, 2010). "Wii Party Review". p. 1. Retrieved December 6, 2010.
  4. ^ Tom Ivan (May 8, 2009). "Wii Sports The Best Selling Game Ever?". Edge. Retrieved 2011-04-29.
  5. ^ Kris Pigna (2009-06-28). "Health Games Generate $2 Billion in Worldwide Sales". 1UP.com. Retrieved 2011-05-01.
  6. ^ Kyle Orland (January 28, 2011). "Super Mario Galaxy 2 Sells 6.15M Worldwide, Wii Sports Series Passes 102M". Gamasutra. Retrieved 2011-04-29.
  7. ^ a b c d e "Financial Results Briefing for the Fiscal Year Ended March 2012" (PDF). Nintendo. 2012-04-27. p. 6. Retrieved 2012-05-14.
  8. ^ a b "Nintendo Top Selling Software Sales Units: Wii". Nintendo. 2012-03-31. Retrieved 2012-05-20.
  9. ^ "Financial Results Briefing for the Fiscal Year Ended March 2010: Supplementary Information" (PDF). Nintendo. 2010-05-07. p. 6. Retrieved 2010-05-07.
  10. ^ "Financial Results Briefing for the Nine-Month Period Ended December 2011" (PDF). Nintendo. 2012-01-27. p. 6. Retrieved 2012-02-08.
  11. ^ "Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information" (PDF). Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. 2009-05-08. p. 6. Retrieved 2009-05-08.