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{{Future game}}
{{Infobox CVG| title = Kingdom Hearts II
|image = <center>[[Image:Cover large.jpg|250px]]</center>
|image = <center>[[Image:Cover large.jpg|250px]]</center>
|developer = [[Square Enix]]
|developer = [[Square Enix]]

Revision as of 20:23, 27 June 2006

Template:Future game

|image =

File:Cover large.jpg

|developer = Square Enix |publisher = Square Enix, Buena Vista Games |designer = Tetsuya Nomura |engine = |released = Japan December 22, 2005
United States of America March 28, 2006
European Union Autumn 2006
Australia Q3 2006 |genre = Action-RPG |modes = Single player |ratings = CERO: All Ages
ESRB: Everyone 10+ |platforms = PlayStation 2 |media = 1 DVD-ROM |requirements = 1 DualShock 2 Controller, Memory Card (8Mb) |input = |preceded by = Kingdom Hearts: Chain of Memories |followed by = }} Kingdom Hearts II (キングダムハーツII, Kingudamu Hātsu Tsū) is an RPG video game developed by Square Enix and partly published by Buena Vista Games, directed by Tetsuya Nomura, character designer of several popular games such as Final Fantasy VII. Kingdom Hearts II was first released in 2005 in Japan for the PlayStation 2. After one month of availability, it sold a million copies in North America.

Kingdom Hearts II is the followup to the 2002 PlayStation 2's Disney Interactive/Squaresoft RPG Kingdom Hearts, and its 2004 Game Boy Advance sequel, Kingdom Hearts: Chain of Memories. The game's story centers around a group of heroes continuing to search for lost friends while trying to decipher and defeat the mysterious Organization XIII with the help of a large cast of characters from both Disney and Square Enix properties.

The in-game music is composed by Yoko Shimomura, who composed the music for the first game, and the theme song "Passion" ("Sanctuary" for the international release) is written and performed by Japanese pop music star Utada Hikaru.

Plot overview

Kingdom Hearts II begins where Kingdom Hearts: Chain of Memories left off. Sora and his companions have been asleep for about a year, regaining their memories. When Sora awakens, he eventually arrives in Twilight Town, the place where a mysterious boy, Roxas, lived before he left suddenly. Gaining new clothes and powers, Sora began his journey anew, unaware of the events that have taken place in Chain of Memories. Sora continues his quest by unlocking paths to new worlds, fighting the Heartless and Nobodies, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns how much he and Roxas have in common.

Nobody

Template:Spoiler Sora, Donald and Goofy have been asleep for the past year in order to regain their lost memories. In order to hasten the process, Riku and DiZ plot to find Sora's Nobody, who was, at the time, a member of the Organization XIII. Roxas, meanwhile, has recently left the Organization to look for Sora. Riku confronts Roxas at the World that Never Was and is defeated. In order to defeat Roxas, Riku takes on the form of Xehanort's Heartless, and uses the power of darkness to defeat him. He then takes Roxas to DiZ's hideout and sends him into a digitilized clone of Twilight Town, leaving Roxas with no memories of his time in the Organization. Naminé, under DiZ's influence uses her powers to restore Sora's memories, which, in turn, affects Roxas.

During his time in Twilight Town, Roxas has recurring dreams of Sora's adventures and increasingly mysterious activity is taking place in Twilight Town during Roxas' summer vacation. After obtaining the Keyblade to defend himself from the Nobodies, Roxas comes in contact with a young man in black named Axel. Axel appears to know Roxas, though Roxas has no recollection of him. Roxas eventually makes his way into an abandoned mansion where Naminé informs him that he is a Nobody, although he did not quite know what a Nobody was at that time. DiZ also briefly appears. Then Roxas discovers Sora, Donald and Goofy sleeping in the hidden basement of the mansion. Roxas seems to disappear at this point as Sora, Donald and Goofy awake from their year-long slumber. The three friends awaken, and search the town for the King, only to be ambushed and overpowered by Nobodies. A cloaked Mickey jumps in and saves them at the last second. He gives them instructions to board the train and runs off.

Journey

After speaking with Yen Sid at the "Tower", the party is informed that they must once again visit many worlds to protect them from both the Heartless and the Nobodies in an attempt to stop Organization XIII. Meanwhile, Maleficent is resurrected, and joins with Pete to bring about her revenge on Sora.

Sora and his friends fly to each world on their Gummi Ship, defeating the Heartless and Nobodies and unlocking pathways to worlds both familiar and unknown. They discover much of the worlds' troubles are down to either Pete and the Heartless, or the Organization's Nobodies. During this time, Sora is constantly reminded of Riku, Kairi and his home on the Destiny Islands.

Meanwhile, Kairi is still on the Destiny Islands, waiting for Sora and Riku's return. She has stopped going back to the small island where they once played. She releases a letter in a bottle into the ocean in the hopes that Sora, whose name she has forgotten, or Riku will find it and return to the Islands. Later on, she is walking along the beach and finds a dark portal used by the Organization. She relucantly steps inside and winds up in Twilight Town. Her visit is short-lived as she is kidnapped by Axel.

Eventually, Sora and his friends finally meet up with King Mickey at Hollow Bastion. He reveals that Ansem, the main antagonist of Kingdom Hearts, was merely an impostor and actually the Heartless of Ansem the Wise's apprentice Xehanort, and that the real Ansem was still alive somewhere, but before he can reveal more, an army of Heartless storm Hollow Bastion. The four go off to fight the army.

After fighting their way through the Heartless, Sora and co. find Xemnas, the leader of Organization XIII. Xemnas leaves through a dark portal with King Mickey in pursuit, both of them disappearing. Axel appears and tells Sora how the Organization is using Sora to slay Heartless in order to release the captive hearts inside in order to form Kingdom Hearts. The Organization's second in command, Saïx, shows up and Axel runs for it. Saïx explains that Axel had gone AWOL and left the Organization and kidnapped Kairi, but Saïx had taken her from Axel. Sora asks Saïx to let him into the realm of darkness to find Kairi, but Saïx refuses to take him to her. Maleficent suddenly appears and defends Sora from Saïx's Nobodies, telling him to devise a way to defeat the Nobodies. When Sora refuses, Maleficent teleports him, Donald, and Goofy into the dark realm where a cloaked Riku leaves a gift.

Sora and his friends return to Twilight Town, where they meet up with Hayner, Pence and Olette, who lead them to the Mansion. They are attacked by Nobodies, but Mickey appears and fends them off. They all journey to the Mansion's basement, where use the teleporter they enter DiZ's alternate Twilight Town. Sora, Donald and Goofy find a portal that seemingly leads to the Organization's base. They go inside and find themselves in "Betwixt and Between", where they are ambushed by an army of Nobodies. Axel steps in and defends them against the Nobodies, but at the cost of his own life. As he fades away, he says "I just wanted to see Roxas again."

Homecoming

Upon arriving at the World That Never Was, Sora is attacked by a hooded member of the Organization and the two fight alone. Sora bests him, and the figure reveals himself to be Roxas. But the fight seemed to be all in Sora's head. Sora, Donald and Goofy continue towards the Organization's base, the Castle That Never Was, as they make their way through "Dark City".

Kairi, meanwhile, has been in a holding cell in the castle. She is freed by Naminé who escorts her through the castle to search for Sora. When they enter the castle, Sora, Donald, and Goofy are reunited with Kairi and Riku. But Riku has taken the form of Xehanort's Heartless so he could use the powers of darkness to fight the Organization. The company fight their way up the castle, facing the members who referred to Sora as "Roxas". Riku revealed Roxas as Sora's Nobody who merged back into Sora prior to his awakening.

At the same time this occurred, Mickey encounters DiZ who reveals himself to be none other than Ansem the Wise. He plans to use a device to encode Kingdom Hearts into data to prevent Xemnas from attaining the form of a god. By the time Sora and gang finds the two near the peak, Ansem the Wise is coming to the conclusion that hearts cannot be encoded by data and what a fool he is. He apologizes for all the pain he has caused, and especially expresses his regret to Roxas, even though he is unsure if Roxas can even hear him. The machine explodes, taking Ansem the Wise and a chunk of Kingdom Hearts with it. After the explosion, Sora and his friends are overjoyed to find that Riku has returned to his true form. When asked why he tried to do so much on his own, Riku replies: "Because I'm not a total sap like you."

Reunited, the group heads up towards the peak of the castle, where Xemnas awaits. Xemnas fights Sora and is defeated. Xemnas goes inside Kingdom Hearts and is eventually defeated, or so it seems. Roxas and Naminé briefly appear and discuss the promise they had made before returning to their original selves, Sora and Kairi, finally complete. But Xemnas separates Sora and Riku from the others for a final battle, where he is defeated and thus all traces of Xehanort are finally no more. However, Sora and Riku end up stranded in the realm of darkness. The two discuss their adventures and accept the fact that they are stranded in darkness forever, at peace because the realm of light is finally safe.

Kairi's letter in a bottle washes onshore. Sora and Riku read it and the "door to light" suddenly appears. With newfound hope, the two friends step inside and find themselves back home at the Destiny Islands where they are greeted by their overjoyed friends. The credits roll with Sora returning Kairi's good luck charm that she gave him in the first game. The game ends with Sora, Riku and Kairi reading a mysterious letter from Mickey.

A teaser for what appears to be a fourth title in the series can be seen after Kairi, Riku and Sora read the letter if the player accomplishes certain tasks.

Template:Endspoiler

Worlds

File:KH2PortRoyal.jpg
Sora, Donald Duck, Goofy and Jack Sparrow in the Port Royal world of Kingdom Hearts II.

As in the first Kingdom Hearts game, the player can access different worlds with themes based mostly on Disney films.

Worlds based on Disney films

Original worlds

New gameplay features

Gameplay has been revamped from the first game; there are various new features offering the potential of more interesting and diverse play than the original.

Drive Gauge

One of the new features is a meter known as the Drive Gauge that the player can use for Drive Forms and Summons. It requires a certain amount of levels to be able to use a Drive Form or Summon, and when it is invoked a separate Drive Gauge is shown where it shows how long Sora can maintain that form or summon until its power runs out. At first the player can only have a maximum of three levels for the normal drive gauge, but it can be improved to a maximum of seven levels throughout the game by defeating certain bosses. Drive is the only gauge that does not get recharged at a Save Point, as opposed to HP and Magic.

Drive Forms

Sora can "fuse" with party members to become more powerful and acquire different attributes as well. Three out of the five Forms allow Sora to use two Keyblades instead of one, and the second Keyblade may be equipped in the Items Menu for this purpose. There are five Drive Forms, all with different methods of increasing their level.

The first two Forms have Sora merge with one of his permanent party members, Donald or Goofy. Valor Form focuses on physical attacks, including wielding two Keyblades and the ability to jump higher. Wisdom Form gives priority to magic and long distance attacks, having the basic attack be an energy projectile. Bursts of running speed is Wisdom Form's ability.

The other two Forms have Sora combine with both other party members to attain greater power than in the other two Forms. Master Form increases both magic and strength, although not to the individual extent of Valor and Wisdom. Two Keyblades are utilized and Sora is able to double jump. Final Form is the most powerful of the Drive Forms, increasing all attributes, but can only be used for a short length of time as compared to the other Forms. Two Keyblades are used psychokinetically and the option to glide is available.

AntiForm is a side-effect of Driving too much in battle, turning Sora into a creature of darkness with both partners disappearing. Sora's speed is increased in both attacking and movement, to offset the weak strength and defense of this Form. Many battle options, such as healing or reaction commands cannot be used while in this Form.

Final Form and AntiForm are the two Forms which are not given to the player by a person or event in the game, and are somewhat "secret" in the sense that the player has to discover the Forms themselves.

Summons

File:KH2Stitch.jpg
The Stitch Summon involves music.

Like the previous game, Sora can Summon a Disney character to aid him in battle when attaining each of their respective Items. As Summons use the Drive Gauge instead of the MP bar, Sora cannot Drive and Summon at the same time. The character will replace the two computer-controlled characters and fight alongside Sora for as long as the Drive Gauge allows. Instead of the Summoned character being limited to only one action, the Summoned character now has a menu of his own to perform multiple actions, some solo actions and some cooperative actions with Sora. There are four Summons.

  • Chicken Little is the titular character of Chicken Little. Chicken, when Summoned, chucks baseballs and/or firecrackers at enemies when on his own. His attack with Sora, called FPS, is, as suggested, a first-person shooter-like mode where Chicken can throw baseballs and firecrackers in rapid fire from a first person view. He also has other abilities, such as healing Sora when damage is dealt to enemies.
  • Genie is the blue genie in a lamp who helps the titular character of Aladdin. Genie attacks with a humorous recreation of the Keyblade, and has a command to mimic any of Sora's acquired Drive forms.
  • Stitch is the cute, but destructive antihero of Lilo & Stitch. He will climb around the menu screens as well as the screen itself (as if he were on the surface), and do various things while shooting the enemies with his plasma guns somewhat nonchalantly. His team attack with Sora is a ukulele jam session, where different buttons can be pressed to prompt different musical attacks to cause damage. He also constantly heals Sora's MP and HP bars throughout the battle.
  • Peter Pan is the boy who never grows up, and the titular character of Peter Pan. Peter comes with Tinker Bell, who was a Summon by herself in the first Kingdom Hearts (while Peter was a temporary party member), and flies around attacking with a dagger, as he did in the first game. Tinker Bell constantly heals Sora at the same time, which she also did as a lone Summon. Also, Tinker Bell will revive Sora once in battle if all his health is lost. His team attack with Sora is cinematic, as Sora will be reminded of his adventures in Neverland in the first game (with pictures floating across the screen) while Pan and Sora fly around hitting anything in their path.

Leveling up

The player can level up Drive Forms or Summons throughout gameplay. Each Drive Form needs to be leveled up separately, while Summons can be leveled up through continued use by using any of them. Leveling each of these Forms can be useful for Sora's progress in the game. Each Drive Form (with the exception of AntiForm) and Summon has a maximum of seven levels. Not only does leveling the Drive Forms and Summons make them last longer, but leveling up the Drive Forms also passes on new equippable abilities to Sora that are able to be used outside of battle. Valor Form teaches Sora the High Jump ability, Wisdom Form teaches the Quick Run ability, Master Form teaches Aerial Dodge, and Final Form teaches Glide. Learning all of Sora's Drive Form abilities helps in combat as well as making field travel faster.

Reaction Command

The Reaction Command, similar to the Resident Evil 4 and God of War real time reaction commands but much simpler, is used during fights, and can allow Sora to perform certain actions by pressing the Triangle button when timed correctly. For example, against "Dusk" Nobodies, Sora will slide behind the normally evasive opponents and set up for a combo. Reaction Commands can also trigger counter moves as well. For example, "Sniper" Nobodies shoot a red bullet at Sora, but with a well timed Reaction Command, Sora will kick the bullet back at it. Reaction Commands are often pivotal in defeating bosses and certain enemies.

Limits

File:KH2TeamAttackSimba.jpg
Simba and Sora's team attack knock rocks up from the ground and have Sora and Simba roar intensely to do damage.

A gameplay addition gives Sora a special linked attack with any of the guest characters, and the effect varies depending on the character teaming up with Sora. In the Olympus Coliseum world, for example, Sora has the option to perform a linked attack with Auron when battling enemies. Later in the game Sora will also be able to perform team attacks with Donald and Goofy individually in similar fashion and later, with both. The combination attacks cannot be used simultaneously with any of Sora's Drive forms. Using a Limit will use up all of Sora's MP.

Magic abilities

Sora's magic spells from Kingdom Hearts has been modified. MP (Magic Points) is now measured in a bar and starts at 100, with slight increases after certain story events are completed. When MP is depleted, an automatically filling pink bar appears and when it is completely filled, MP is fully restored. Fire, Blizzard, Thunder and Cure spells from the first Kingdom Hearts remain, although their effects have been changed. Gravity, Aero and Stop have been replaced by Magnet and Reflect. Magnet will pull in enemies closer to Sora, allowing him to set up for multiple combinations; and Reflect creates a temporary shield around Sora, and shatters into all directions for a limited distance. All spells also undergo the three stages of spell upgrades usually seen in Final Fantasy (e.g. Fire, Fira and Firaga). Spells also have differing effects in drive forms, usually a strength increase. They can also be used in combos.

Mickey's help

In certain boss battles, if Sora is knocked out, a second option may be available, called "I won't give up!" It allows the player to control Mickey Mouse. Mickey is fast and has a high amount of maneuverability, as his size may indicate. He also can jump twice as high as Sora and has brutal attacks and combo ability. He even has the ability to shoot blasts of magic from the tip of his keyblade, both on ground and in air. These shots can pass through multiple enemies and even hit a single enemy more than once. Mickey's MP bar also recharges very quickly if ever reduced to "zero." However, the player must revive Sora to finish off the boss; this is done by pressing the triangle button repeatedly to fill up Mickey's Drive Gauge. This can also be done by constantly attacking the opponent. After the Drive Gauge, which has a level of three, is full, pressing the triangle button will bring Sora back to life with full HP and Drive. If Mickey has his HP bar reduced to "zero", Sora will be automatically revived but will have half of his max HP and no MP.

Different command menus

A new feature is that each world has its own Command Menu, some of which are animated. For instance, Olympus Coliseum's design shows an image of the top of the Coliseum, while Port Royal's design shows a ship's steering wheel and the Pirates of the Caribbean logo. If the player desires, the Command Menu's design can be changed to the original Kingdom Hearts design in the options menu. There are two different Command Menus; a normal one, used for attacking, accessing magic, using items, and drive, and a secondary menu, which is used to attack, summon, switch party members in and out and perform combination attacks.

Gummi Ship control

The Gummi Ship has retained its basic system of travelling from Kingdom Hearts, but major changes have been made. For instance, now in the Gummi world map, the player does not pick the world the player wants to travel to by moving the cursor to it. Instead, the player must control the Gummi Ship from a top-down view and fly to the worlds the player wishes to enter. These worlds are not open from the beginning as the player must unlock the routes that separates Sora from them. When the player enters these routes, a new level loads and the player will be controlling the ship from a third-person point of view.

Maps

It is optional to have a map in the top-right corner of the screen. In addition, mini-maps can be found in each world. On these maps, a Keyblade indicates Sora's or Roxas's location and the direction that he's facing.

Disney characters

In addition to the Disney characters that return from Kingdom Hearts, there are also characters from Disney's movies including Megara, Pegasus, Pain, Panic and the Hydra from Hercules, Lumiere, Cogsworth, Mrs. Potts, Chip, and Wardrobe from Beauty and the Beast, Eric from The Little Mermaid, and Santa Claus as depicted in The Nightmare Before Christmas. Stitch from Lilo & Stitch and the titular characters of Chicken Little and Peter Pan act as new summons. Characters from the previously unexplored worlds of Mulan, Pirates of the Caribbean, Tron and The Lion King also play parts in the game.

Yen Sid the sorcerer, Mickey's master in the movie Fantasia, makes an appearance, inhabiting a mysterious tower. Also appearing in the tower is Maleficent's pet raven, Diablo. Merlin returns in Disney Castle and Hollow Bastion, revealing the existence of Timeless River to the heroes. Flora, Fauna, and Merryweather from Sleeping Beauty give Sora his new outfit. Scrooge McDuck also makes an appearance in Hollow Bastion trying to recreate a "seasalt-flavored ice cream".

Pete is also in the game as an ever-persistent enemy to Sora, Donald and Goofy, appearing in many worlds. He works with the resurrected Maleficent, who refuses to relent in her desire for power.

Horace Horsecollar, Clarabelle Cow and Clara Cluck make appearances in the Timeless River.

Final Fantasy characters

File:KH2SquallCloud.jpg
Squall and Cloud in the Hollow Bastion world of Kingdom Hearts II.

Seventeen characters from the Final Fantasy series appear. Auron of Final Fantasy X can be Sora's partner in battle in Hercules' world. Yuna, Rikku and Paine from Final Fantasy X-2 appear as fairies at Hollow Bastion. Younger versions of Seifer Almasy, Fujin (called "Fuu"), and Raijin (called "Rai") from Final Fantasy VIII appear in Twilight Town, as a "disciplinary committee". Selphie Tilmitt, a Final Fantasy VIII character, is Kairi's classmate in a few scenes.

Squall Leonhart (Leon) of Final Fantasy VIII, and Cloud Strife, with his own side story, and Yuffie Kisaragi as depicted in Final Fantasy VII: Advent Children return as cameos in Hollow Bastion. Aerith Gainsborough also appears, albeit wearing a modified version of her Before Crisis clothing. Tifa Lockhart of Final Fantasy VII also makes her first cameo in the series, wearing her Advent Children attire. Cid Highwind also returns, but he is still wearing the same attire as in the previous game; he has a speaking role this time around as opposed to caption bubbles in Kingdom Hearts. Sephiroth, Cloud's ever-present enemy, comes along as well, battling Cloud. He is an optional boss.

The Moogles, featured in many different Final Fantasy titles, serve as shopkeepers at various places in worlds. However, because of the dangers of the worlds, they only appear as holograms. As part of a longtime Final Fantasy running gag, two other shopkeepers in Twilight Town and Hollow Bastion are named Biggs and Wedge. A more recent reference, another of the shopkeeps is named Wantz, after the brother of renowned merchant O'aka XXIII from Final Fantasy X.

Also, several other Final Fantasy related subjects make appearances through Gummi Ship models which can be obtained in the game. For example, the Fenrir is a Gummi Ship that features Cloud Strife on his motorcycle the Fenrir from the Final Fantasy VII: Advent Children movie. Other models include: Cait Sith, Tonberry, Mandragora, Moogle, Highwind α, PuPu, and Cactuar.

It had been stated by Nomura that, although the first game strictly stuck to characters Nomura designed, this time around they were going to "take some risks", which implied that characters from the Final Fantasy games without involvement from Nomura could make an appearance. One of these was Vivi Ornitier of Final Fantasy IX, who appears in Twilight Town as a member in Seifer's group. Another non-Nomura character included is Setzer Gabbiani of Final Fantasy VI, as a challenger in Twilight Town.

Changes in differing versions

File:Censorship2-US.JPG
Xigbar's telescopic sight view has been altered from the Japanese version (top) to the English version (bottom).

Besides typical English translation and localization, the English version of Kingdom Hearts II differs from the original Japanese version, in the content of gameplay and several scenes.

The Hydra boss in Olympus Coliseum has its green blood from the Japanese version changed into black and purple smoke in the English version. An earlier cutscene retains the green blood. Ironically enough, the Hydra's green blood was already shown in Hercules.

The World That Never Was boss Xigbar's telescopic sight view has been edited from the Japanese version to replace its crosshair with three circles and remove the black shading around the sides that implied a telescopic sight. An attack animation was also altered; in the Japanese version, Xigbar combined his two hand-held guns to create a sniper rifle, which was used to snipe the player's party during the telescoping sight sequence. In the English version, Xigbar's animation does not combine his guns, instead twirling them around, and shooting at Sora with a single gun.

Port Royal contains the most content edits. Cutscenes have been edited to remove some of the violence such as Barbossa's sword sticking out of Jack Sparrow's chest in one scene. Another edit has William Turner not aim his gun at his head as he threatens to commit suicide. Undead pirates, who act as enemies at certain times, do not catch fire when affected by Fire magic in the English version, unlike the Japanese version. Furthermore, the pirates' muskets have been slightly modified so to resemble crossbows, though they still fire with an audible shooting sound effect, and Sora's reaction command in response to this is still named "Return Fire".

Sales and critical response

During its first week of availability in Japan, Kingdom Hearts II sold 727,591 copies. [1] During its first month of availablility in North America Kingdom Hearts II sold over an estimated 1 million copies. [2]

The critical response of the game has been generally positive, most notably a score of 39/40 from Japanese game magazine Famitsu (the fact that Famitsu has only ever given six games 40/40 makes the near perfect score even more significant) [3] [4]. It later went on to tie with Biohazard 4 as Famitsu's Game of The Year 2005 [5]. It also ranked 29th on Famitsu's Top 100 games ever.

Other positive reviews include a 8.7/10 from Gamespot [6], a 4.5/5 from the Official Playstation Magazine, a 9/10 from 1up.com [7] and Gamespy [8], a 4 out of 5 from X-Play [9], and a 10, 9.0, and 9.5 from Electronic Gaming Monthly [10]. IGN.com gave the game a lower score of 7.6/10 [11].

Manga

A manga series has started its serialization in the June 2006 issue (released on May 12th) of the magazine Monthly Shonen Gangan, published by Square Enix. The artist is Shiro Amano, who also did the Kingdom Hearts and Kingdom Hearts: Chain of Memories manga series.

Novel

A novel series, with Tomoko Kanemaki as the author and Shiro Amano as the illustration artist, is currently going on. The first volume titled "Roxas - Seven Days"[12] was released on April 22nd, 2006, covering Roxas' story to the part where Sora woke up and left Twilight Town. The novel holds extra scenes that were not covered in the game, such as interactions between all of the Organization members with each other, and between Axel, Namine and Riku. It is currently only available in Japanese and there is no announcement for an English translation yet.

The second book, "The Destruction of Hollow Bastion", is slated to be released sometime in June 2006.

Voice cast

English language version

Japanese language version


Music

Certain aspects of gameplay are based on music and button coordination, such as the Atlantica world and the Stitch summon.

An original soundtrack CD for Kingdom Hearts II, composed by Yoko Shimomura was released on January 25, 2006 and its catalogue number is TOCT-25871~2.

File:KH2OST(Cover).jpg
The cover of the soundtrack.

The theme songs to Kingdom Hearts II, Passion and Sanctuary (the English version of Passion) are performed by Utada Hikaru, and according to Tetsuya Nomura it ties in even more closely with the game's story than Hikari (Simple and Clean) did with Kingdom Hearts and Kingdom Hearts: Chain of Memories.

The CD single for Passion was released on December 14 2005, with a price of ¥1,050 (roughly 8.78 USD).

The tracklist for the single is as follows:

  1. Passion ~single version~ (4:36)
  2. Passion ~after the battle~ (5:57)

Trivia

  • Allusions to deceased Organization members in Kingdom Hearts: Chain of Memories, such as Marluxia, are made in the game.
  • The name of the world "Space Paranoids" is a reference to one of the fictional video games that Kevin Flynn created in Tron.
  • The plot of Agrabah is loosely based on a direct-to-video movie, The Return of Jafar.
  • This is Pat Morita's last work prior to his death. He provided the voice of the Emperor of China.
  • The text from the intro trailers of Kingdom Hearts and Kingdom Hearts II is quoting a poem written to Sora from Kairi.
  • Unlike Kingdom Hearts and many Final Fantasy titles, this game does not have a soft reset feature.
  • Commodore James Norrington, a secondary character in the Pirates of the Caribbean trilogy who does not appears in Kingdom Hearts II, is mentionned by name when the players inspects the cannons in the fort of Port Royal.
  • All of the character profiles in Jiminy's Journal state the first animated work or video game appearance for the characters. Yuna and Rikku are credited as being from Final Fantasy X-2 (in reality they debuted in Final Fantasy X, though the form they appear in is from X-2). Also, Tigger is listed as having debuted in Winnie the Pooh and the Honey Tree while Piglet is listed making his first appearance in Winnie the Pooh and the Blustery Day; this should be reversed. Also, Goofy, who made his first appearance in Mickey's Revue as Dippy Dawg, is erroneously listed as Two Weeks Vacation in Jiminy's Journal. Mickey's and Minnie's first appearance is listed as Steamboat Willie when it was actually Plane Crazy. The release year of Mulan is listed as 1992 in the Japanese version.

External links

Official sites
Unofficial sites

Template:Kingdom Hearts Series