X-Men vs. Street Fighter
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X-Men vs. Street Fighter | |
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Developer(s) | Capcom |
Series | Street Fighter |
Platform(s) | Arcade, PlayStation, Sega Saturn |
Release | PlayStation: JPN September 9 1996 EUR September 10 1996 NA October 4 1996 Saturn: NA October 31 1997[1] |
Genre(s) | Versus fighting |
Mode(s) | Up to 2 players simultaneously |
Arcade system | CPS-2 |
X-Men vs. Street Fighter (known as XSF to Street Fighter fans) is an arcade game released by Capcom in 1996 and is the first game in the Marvel vs. Capcom series of fighting games. It features characters from the X-Men franchise and characters from the Street Fighter game series.
It was the first game to blend a tag team style of combat with the well-known Street Fighter gameplay, as well as incorporating elements from Capcom's previous fighting games in the Marvel Comics franchise, X-Men: Children of the Atom and Marvel Super Heroes. It was also ported to the Sega Saturn and Sony PlayStation home consoles, however, the tag team system was omitted from the Playstation ports due to memory limitations.
Due to insufficient beta testing, every character in this game has at least one infinite combo; ironically, it is nevertheless praised by some Street Fighter fans as being the most "fun" entry of the four Marvel vs. Capcom games for precisely this reason.
Gameplay
X-men vs. Street Fighter uses a system similar to the style developed in Marvel Super Heroes, and adds the tag team gameplay feature. Instead of picking one character, a player picks two. The starting character can then tag the waiting one in at any time by hitting the Fierce and Roundhouse buttons, which activates the "Variable Attack"; the incoming player will jump in with an attack and taunt briefly. During their taunt, they are vulnerable to counter attack.
There are other ways to bring your other character in; the "Variable Counter", which replaces the Infinity Counter of Marvel Super Heroes, breaks your block to bring your teammate in with a counter attack at the cost of a level of super meter. Also, the "Variable Combination" is a two-man super attack which costs two levels, and will switch your character as long as neither character gets hit during their super moves.
Unlike some other tag-team games such as Tekken Tag Tournament, X-Men vs. Street Fighter requires both characters to be defeated in order to win the match.
In the home ports of the game, gameplay is altered so that only one character is active, while the second character will come in for Variable Counters and Combinations.
The X-Men characters come largely unchanged from X-Men: Children of the Atom and Marvel Super Heroes, with the exception of Rogue, Gambit and Sabretooth, who were new to the series. The Street Fighter characters used their Street Fighter Alpha forms and their moves were given upgrades to match the larger-than-life atmosphere of the Marvel games (for example, Ryu's Hadouken is much larger than it is in other games).
Story
Characters
X-Men characters
- Cyclops
- Wolverine
- Storm
- Rogue
- Gambit
- Magneto
- Juggernaut
- Sabretooth
- Apocalypse is the final boss of the game. After defeating him, the character that defeated Apocalypse is forced to fight his or her teammate. (The game will not accept new challengers at this time, even in the arcade version). If you can defeat your CPU-controlled teammate, you will get an ending, usually a character-oriented joke.
Street Fighter characters
- Ryu
- Ken
- Chun-Li
- Charlie (Nash in the Japanese version)
- Dhalsim
- Zangief
- M. Bison (Vega in the Japanese version)
- Cammy
- Akuma (Gouki in the Japanese version)
Development
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Versions and re-releases
Version 1
- Ryu and Akuma are able to recover from their hop kick in midair.
- Ryu's Hurricane Super will push the opposing player down, allowing the player to recover.
Version 2
The most common version found in arcades
- Ryu and Akuma can not recover from their hop kick.
- Ryu's Hurricane Super pushes the opposing player up rather than down.
Version 3
- Storm cannot use her Lightning Attack multiple times without landing between attacks.
- Cyclops' aerial Fierce and Juggernaut's aerial Fierce and Roundhouse pushes the player straight down.
- Wolverine's Drill Claw does not throw the opposing player across the screen.
- Dhalsim's drill attacks have been given startup time, so he can no longer chain them together in a combo.
- Chun-Li's invulnerability glitch after her Senretsu Kyaku (Lightning Leg super) has been fixed.
Home versions
X-Men vs. Street Fighter was ported to the Sega Saturn and the Sony PlayStation in 1996. For the Saturn version, the game required a 4 MB RAM cart (which was packed with the game). This version is a 100% perfect arcade translation and retains all of the arcade's animation.[3] It was released in Japan only.
For the PlayStation version, because of the PS1's poor sprite capabilities, as well as low system RAM, this version had to make sacrifices for the game to work on the PS1. Notable absences include several frames of animation being cut, slow gameplay, and the game's key feature, no "true" tag-team gameplay[3] (though a limited version of this appears via a code).
Reception
The PlayStation port of the game did not receive particularly favorable reviews, earning a "passable" 6.0 at IGN[3] and a "bad" 3.6 at GameSpot.[4]
The Saturn version received better reviews, getting a 7.4 "good" review at GameSpot.[1]
References
- ^ a b Jeff Gerstmann. "X-Men vs. Street Fighter". ZDNet. Retrieved 2006-12-13.
- ^ a b c Alexis Bousiges. "X-Men vs. Street Fighter". Arcade History. Retrieved 2006-12-12.
- ^ a b c IGN Staff. "X-Men vs. Street Fighter: It's half the game it used to be". IGN. Retrieved 2006-12-12.
- ^ "X-Men vs. Street Fighter review". GameSpot. ZDNET. Retrieved 2006-12-12.