1980 in video games
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1980 saw the release of a number games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Space Panic, Zork I, and Olympic Decathlon. The Atari VCS (later the Atari 2600) grew in popularity with ports of Space Invaders, Asteroids, and support from new developer Activision.
Events
Awards
- Electronic Games hosts the first Arcade Awards, the first video game awards ceremony. It awards games released during 1978-1979, with Space Invaders winning the overall Game of the Year award.
Business
- New companies: Brøderbund, Bug-Byte, HAL Laboratory, Human Engineered Software, Mindscape, On-Line Systems, Sirius, Sir-Tech.
- Mattel creates the original five-programmer Intellivision game design team, nicknamed the Blue Sky Rangers in 1982 by a magazine writer in a TV Guide interview.
- The arcade game market in the US generates $2.81 billion in revenue[1] (equivalent to $10.4 billion in 2024).
Notable releases
Games
- Arcade
- May 22, Namco releases Pac-Man (originally Puckman in Japan). It becomes the highest-grossing game of all time.[2] It has the first gaming mascot character, established the maze chase genre, opened gaming to female audiences,[3] introduced power-ups,[4] and featured cutscenes.[5]
- May, Stratovox from Sun Electronics is the first game with voice synthesis.
- July, Atari, Inc. releases the cold war inspired Missile Command.
- October, Nichibutsu releases the vertically-scrolling Crazy Climber, the first video game with a climbing mechanic and an objective of climbing to the top of the level.
- November 12, Stern Electronics releases Berzerk, with designer Alan McNeil's signature on the monitor glass of each cabinet.
- November, Namco releases Rally-X, the first game with a bonus round. It also features multi-directional scrolling.
- November, Universal releases Space Panic, the first game with platforms and ladders. The term platform game was still several years in the future.
- Atari releases first-person, 3D tank shooter Battlezone.
- Cinematronics releases Star Castle. In 1982 the Atari 2600 port ends up as Yars' Revenge.
- Midway's Wizard of Wor is released, allowing two players to fight simultaneously in monster-filled mazes.
- The multi-stage Phoenix sports one of the first video game bosses, in the form of a purple alien in a mothership.
- Console
- Atari, Inc.'s port of Space Invaders becomes the killer app for the VCS and the first console title to sell a million copies. Atari's port of Asteroids is also popular.
- The first batch of games from Activision, all for the Atari VCS, hits stores: Dragster, Fishing Derby, Boxing, Bridge, and Checkers.
- Computer
- December, Infocom releases Zork I, the first Zork game and the first Infocom game.
- Rogue is written by Michael Toy, Glenn Wichman, and Ken Arnold, spawning the genre of roguelike games.
- Edu-Ware releases The Prisoner for the Apple II, loosely based upon the 1960s TV series of the same name.
- Strategic Simulations releases its first game: Computer Bismarck for the TRS-80.
- Microsoft publishes Olympic Decathlon for the TRS-80, a track and field video game which precedes Konami's Track & Field and The Activision Decathlon by three years.
- On-Line Systems publishes its first title, the graphic adventure Mystery House for the Apple II.
- Handheld
- Nintendo releases the Game & Watch series of LCD handheld electronic games by Gunpei Yokoi.
Hardware
- Arcade
- December, Data East releases the DECO Cassette System, the first standardized arcade platform, for which many games are developed during the golden age of arcade video games.
- Home
- Mattel releases the Intellivision video game console.
- Sinclair Research releases the ZX80 home computer and Acorn Computers release the Atom, the first 'domestic' computers to play games in the UK.
- Tandy releases the first version of the Tandy Color Computer.
References
- ^ Video Game Myth Busters - Did the "Crash" of 1983/84 Affect Arcades?, The Golden Age Arcade Historian (December 27, 2013)
- ^ Steve L. Kent (2001), The ultimate history of video games: from Pong to Pokémon and beyond: the story behind the craze that touched our lives and changed the world, Prima, p. 143, ISBN 0-7615-3643-4, retrieved May 1, 2011,
Despite the success of his game, Iwatani never received much attention. Rumors emerged that the unknown creator of Pac-Man had left the industry when he received only a $3500 bonus for creating the highest-grossing video game of all time.
- ^ The Essential 50 - Pac-Man, 1UP
- ^ Playing With Power: Great Ideas That Have Changed Gaming Forever, 1UP
- ^ Gaming's Most Important Evolutions Archived June 15, 2011, at the Wayback Machine, GamesRadar+