Jaguar (microarchitecture)
General information | |
---|---|
Launched | Mid-2013 |
Discontinued | present |
Common manufacturer | |
Cache | |
L1 cache | 64 KB per core[1] |
L2 cache | 1 MB to 2 MB shared |
Architecture and classification | |
Technology node | 28 nm |
Instruction set | AMD64 (x86-64) |
Physical specifications | |
Sockets |
|
Products, models, variants | |
Core names |
|
History | |
Predecessor | Bobcat - Family 14h |
Successor | Puma - Family 16h (2nd-gen) |
The AMD Jaguar Family 16h is a low-power microarchitecture designed by AMD. It is used in APUs succeeding the Bobcat Family microarchitecture in 2013 and being succeeded by AMD's Puma architecture in 2014. It is two-way superscalar and capable of out-of-order execution. It is used in AMD's Semi-Custom Business Unit as a design for custom processors and is used by AMD in four product families: Kabini aimed at notebooks and mini PCs, Temash aimed at tablets, Kyoto aimed at micro-servers, and the G-Series aimed at embedded applications. Both the PlayStation 4 and the Xbox One use chips based on the Jaguar microarchitecture, with more powerful GPUs than AMD sells in its own commercially available Jaguar APUs.[2]
Design
- 32 KiB instruction + 32 KiB data L1 cache per core, L1 cache includes parity error detection
- 16-way, 1–2 MiB unified L2 cache shared by two or four cores, L2 cache is protected from errors by the use of error correcting code
- Out-of-order execution and speculative execution
- Integrated memory controller
- Two-way integer execution
- Two-way 128-bit wide floating-point and packed integer execution
- Integer hardware divider
- Consumer processors support two DDR3L DIMMs in one channel at frequencies up to 1600 MHz[3]
- Server processors support two DDR3 DIMMS in one channel at frequencies up to 1600 MHz with ECC[4]
- As a SoC (not just an APU) it integrates Fusion controller hub
- Jaguar does not feature clustered multi-thread (CMT), meaning that execution resources are not shared between cores
Instruction set support
The Jaguar core has support for the following instruction sets and instructions: MMX, SSE, SSE2, SSE3, SSSE3, SSE4a, SSE4.1, SSE4.2, AVX, F16C, CLMUL, AES, BMI1, MOVBE (Move Big-Endian instruction), XSAVE/XSAVEOPT, ABM (POPCNT/LZCNT), and AMD-V.[1]
Improvements over Bobcat
- Over 10% increase in clock frequency[5]
- Over 15% improvement in instructions per clock (IPC)[5]
- Added support for SSE4.1, SSE4.2, AES, CLMUL, MOVBE, AVX, F16C, BMI1[5]
- Up to four CPU cores
- L2 cache is shared between cores
- FPU datapath width increased to 128-bit[5]
- Added hardware integer divider
- Enhanced cache prefetchers
- Doubled bandwidth of load-store units
- C6 and CC6 low power states with lower entry and exit latency[5]
- Smaller, 3.1 mm2 area per core
- Integrated Fusion controller hub (FCH)
- Video Coding Engine
Features
Processors
Consoles
Chip (device) |
Release date | Fab | Die area (mm2) | CPU | GPU | Memory | Storage | API support | Special features | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Archi- tecture |
Cores | Clock (GHz) | L2 cache | Archi- tecture |
Core config[a] | Clock (MHz) | GFLOPS[b] | Pixel fillrate (GP/s)[c] | Texture fillrate (GT/s)[d] | Other | Size | Bus type & width | Band- width (GB/s) |
Audio | Other | ||||||
Liverpool (PS4) |
Nov 2013 | 28 nm | 348 | Jaguar | 8 cores | 1.6 | 2× 2 MB | GCN 2 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 additional modules HDR10 (except discs)[e] CEC Optional IR sensor |
Durango (Xbox One) |
Nov 2013 | 363 | 1.75 | 768:48:16 12 CU |
853 | 1310 | 13.6 | 40.9 | 2 ACEs | 32 MB | ESRAM[f] | 204 | 3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One additional modules FreeSync (1) HDMI 1.4 through IR sensor and IR out port Kensington lock | |||||
8 GB | DDR3 256-bit |
68 | |||||||||||||||||||
Edmonton (Xbox One S) [6] |
Jun 2016 | 16 nm | 240 | 914 | 1404 | 14.6 | 43.9 | 2 ACEs | 32 MB | ESRAM | 219 | 4KBD/3DBD/DVD/CD[g] 1× 2.5" SATA hard drive USB 3.0 |
Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One S additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) HDMI 1.4 through IR sensor and IR out port Kensington lock | |||||||
8 GB | DDR3 256-bit |
68 | |||||||||||||||||||
(PS4 Slim) | Sep 2016 | 208 | 1.6 | 1152:72:32 18 CU |
800 | 1843 | 25.6 | 57.6 | 8 ACEs | 8 GB | GDDR5 256-bit |
176 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2, GNM, GNMX and PSSL | Dolby Atmos (BD) | PS VR PS4 Slim additional modules HDR10 (except discs) CEC Optional IR sensor | |||||
Neo (PS4 Pro) [7][8][9] |
Nov 2016 | 325 | 2.13 | GCN 4 (Polaris) [10] |
2304:144:32 36 CU |
911 | 4198 | 58.3 | 131.2 | 4 ACEs and 2 HWS Double-rate FP16[h] checkerboard rendering |
8 GB[11] | GDDR5 256-bit |
218 | 3DBD/DVD 1× 2.5" SATA hard drive Easily replaceable hard drive USB 3.0 |
OpenGL 4.2 (4.5), GNM, GNMX and PSSL | Dolby Atmos (BD) S/PDIF |
PS VR PS4 Pro additional modules HDR10 (except discs) Up to 4K@60 Hz CEC Optional IR sensor | ||||
1 GB | DDR3[i] | ? | |||||||||||||||||||
Scorpio (Xbox One X) [12][13][14] |
Nov 2017 | 359 | Customized Jaguar |
2.3 | 2560:160:32 40 CU |
1172 | 6001 | 37.5 | 187.5 | 4 ACEs and 2 HWS | 12 GB | GDDR5 384-bit |
326 | 4KBD/3DBD/DVD/CD 1× 2.5" SATA hard drive USB 3.0 |
Direct3D 11.2 and 12 | Fully Dolby Atmos, DTS:X, and Windows Sonic S/PDIF |
Xbox One X additional modules Fully HDR10 Dolby Vision (streaming) FreeSync (1&2) Up to 4K@60 Hz HDMI 1.4b through IR sensor and IR out port | ||||
Fenghuang (Subor Z+) [15][16][17] |
cancelled [18] | 14 nm [19] | 397 | Zen | 4 cores 8 threads |
3.0 | GCN 5 | 1536:96:32 24 CU |
1300 | 3994 | 41.6 | 124.8 | Double-rate FP16 | 8 GB | GDDR5 256-bit |
154 | 1× 2.5" SATA SSD 1× 2.5" SATA hard drive Easily replaceable drives USB 3.0 |
Vulkan 1.1, Direct3D 12.1 | S/PDIF | Subor Z Plus additional modules Windows 10 Enterprise LTSC | |
Oberon (PS5) [20] |
Nov 2020 | 7 nm | 308 | Zen 2 | 8 cores 16 threads |
3.5 (variable) | 8 MB | RDNA 2 | 2304:144:64 36 CU |
2233 (variable) | 10290 (variable) | 142.9 | 321.6 | Double-rate FP16 Real-time ray tracing Primitive shaders Custom 3D audio blocks |
16 GB | GDDR6 256-bit |
448 | 4KBD Custom 5.5 GB/s PCIe 4.0 x4 NVMe SSD PCIe 4.0 M.2 slot Easily replaceable M.2 SSD USB (except PS5 games) |
Vulkan 1.2 | PS5 TEMPEST 3D AudioTech | PS VR Dedicated DMA controller and I/O coprocessors Custom coherency engines and cache scrubbers Custom decompression block HDR Up to 4K@120 Hz Up to 8K@30 Hz |
Anaconda (Xbox Series X) |
Nov 2020 | 360 | 3.6 (3.8 w/o SMT) |
4 MB | 3328:208:64 52 CU |
1825 | 12147 | 116.8 | 379.6 | Double-rate FP16 Real-time ray tracing Mesh shaders Variable rate shading ANN acceleration |
10 GB | GDDR6 320-bit |
560 | 4KBD Custom 2.4 GB/s NVMe SSD Custom expansion card USB 3.1 (except XSX games) |
DirectX 12 Ultimate | Custom spatial audio block MS Project Acoustics Fully Dolby Atmos, DTS:X, and Windows Sonic |
Custom decompression block HDR VRR Up to 4K@120 Hz Up to 8K@30 Hz CEC | ||||
6 GB | GDDR6 192-bit[j] |
336 | |||||||||||||||||||
Lockhart (Xbox Series S) |
197 | 3.4 (3.6 w/o SMT) |
1280:80:32 20 CU |
1565 | 4006 | 50.1 | 125.2 | 8 GB | GDDR6 128-bit |
224 | |||||||||||
2 GB | GDDR6 32-bit |
56 | |||||||||||||||||||
Van Gogh "Aerith" (Steam Deck)[21] |
Dec 2021 | 163 | 4 cores 8 threads |
2.4-3.5 | 2 MB | 512:32:16 8 CU |
1000-1600 | 1000-1600 | 16-25.6 | 32-51.2 | Double-rate FP16 Real-time ray tracing Variable rate shading |
16 GB | LPDDR5 128-bit |
88 | 64 GB eMMC (PCIe Gen 2 × 1) 256 GB NVMe SSD (PCIe Gen 3 × 4) 512 GB NVMe SSD (PCIe Gen 3 × 4) microSD card slot |
DirectX 9-12 Ultimate, OpenGL 4.6, Vulkan 1.2 | |||||
Van Gogh "Sephiroth"(Steam Deck OLED) |
Nov 2023 | 6 nm | 131 | 102 | 256 GB NVMe SSD (PCIe Gen 3 × 4) 512 GB NVMe SSD (PCIe Gen 3 × 4) 1 TB NVMe SSD (PCIe Gen 3 × 4) microSD card slot |
- ^ Unified shaders : Texture mapping units : Render output units
- ^ Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
- ^ Pixel fillrate is calculated as the number of ROPs multiplied by the base (or boost) core clock speed.
- ^ Texture fillrate is calculated as the number of TMUs multiplied by the base (or boost) core clock speed.
- ^ UHD BD is the only video disc format supporting HDR.
- ^ Cache
- ^ "Digital" version does not have an optical drive.
- ^ Feature preview of Rapid Packed Math, introduced in GCN 5.
- ^ Swap
- ^ A plain 320-bit 20 GB version could be made by just replacing four 1 GB GDDR6 chips by 2 GB ones.
Desktop
SoCs using Socket AM1:
Model | CPU | GPU | TDP | Memory | Socket | ||||
---|---|---|---|---|---|---|---|---|---|
Cores | Frequency | L2 Cache | Model | Cores (unified shaders : texture mapping units : render output units) |
Frequency | ||||
Athlon 5370 | 4 | 2.2 GHz | 2 MB | Radeon R3 | 128:8:4[22] | 600 MHz | 25 W | DDR3-1600 | AM1 |
Athlon 5350[23] | 2.05 GHz | ||||||||
Athlon 5150 | 1.6 GHz | ||||||||
Sempron 3850 | 1.3 GHz | 450 MHz | |||||||
Sempron 2650 | 2 | 1.45 GHz | 1 MB | 400 MHz | DDR3-1333 |
Desktop/Mobile
Target segment |
Model | CPU | GPU | TDP | Memory | Turbo Core | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Frequency | Max. Turbo | L2 Cache | Model | Config. | Frequency | Turbo | |||||
Notebooks /Mini-PCs[24] |
A6-5200 | 4 | 2.0 GHz | — | 2 MB | HD 8400 | 128:8:4[25] | 600 MHz | — | 25 W | DDR3L-1600 | No |
A4-5100 | 1.55 GHz | HD 8330 | 500 MHz | 15 W | ||||||||
A4-5000 | 1.5 GHz | HD 8330 | 500 MHz | |||||||||
Notebooks | E2-3000 | 2 | 1.65 GHz | 1 MB | HD 8280 | 450 MHz | ||||||
E1-2500 | 1.4 GHz | HD 8240 | 400 MHz | DDR3L-1333 | ||||||||
E1-2100 | 1.0 GHz | HD 8210 | 300 MHz | 9 W | ||||||||
Tablets | A6-1450 | 4 | 1.4 GHz | 2 MB | HD 8250 | 400 MHz | 8 W | DDR3L-1066 | Yes | |||
A4-1350[26] | — | HD 8210 | — | DDR3-1066 | No | |||||||
A4-1250 | 2 | 1 MB | HD 8210 | DDR3L-1333 | ||||||||
A4-1200[27] | HD 8180 | 225 MHz | 3.9 W | DDR3L-1066 |
Server
Opteron X1100-series "Kyoto" (28 nm)
Model | Stepping | CPU | Memory support |
TDP | Released | Part number | Release price (USD) | |||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Frequency | Turbo | L2 Cache | Multi | Vcore | |||||||
X1150 | B0 | 4 | 2.0 GHz | — | 2 MB | DDR3 | 17 W | May 2013 | OX1150IPJ44HM | $64 |
Opteron X2100-series "Kyoto" (28 nm)
Model | Stepping | CPU | GPU | Memory support |
TDP | Released | Part number | Release price (USD) | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cores | Frequency | Turbo | L2 Cache | Multi | Vcore | Model | Config | Frequency | Turbo | |||||||
X2150 | B0 | 4 | 1.9 GHz | — | 2 MB | HD 8400 | 800 MHz | — | DDR3 | 22 W | May 2013 | OX2150IAJ44HM | $99 | |||
X2170 | 4 | 2.4 GHz | — | 2 MB | HD 8400 | 800 MHz | — | DDR3 | 25 W | September 2016 | OX2170IXJ44JB |
Embedded
Model | CPU | GPU | TDP | Memory | ||||
---|---|---|---|---|---|---|---|---|
Cores | Frequency | L2 Cache | Model | Config. | Frequency | |||
GX-420CA | 4 | 2.0 GHz | 2 MB | HD 8400E | 128:8:4[citation needed] | 600 MHz | 25 W | DDR3-1600 ECC |
GX-416RA[28][29][30][31] | 1.6 GHz | — | 15 W | |||||
GX-415GA | 1.5 GHz | HD 8330E | 128:8:4[citation needed] | 500 MHz | ||||
GX-412TC[32] | 1.0 GHz | — | 6 W | DDR3-1333 ECC | ||||
GX-411GA | 1.1 GHz | HD 8210E | 128:8:4[citation needed] | 300 MHz | 15 W | DDR3-1600 ECC | ||
GX-217GA | 2 | 1.65 GHz | 1 MB | HD 8280E | 450 MHz | |||
GX-210HA | 1.0 GHz | HD 8210E | 300 MHz | 9 W | DDR3-1333 ECC | |||
GX-210JA | HD 8180E | 225 MHz | 6 W | DDR3-1066 ECC |
Jaguar derivative and successor
In 2017 a derivative of the Jaguar microarchitecture was announced in the APU of Microsoft's Xbox One X (Project Scorpio) revision to the Xbox One.[33] The Project Scorpio APU is described as a 'customized' derivative of the Jaguar microarchitecture, utilizing eight cores clocked at 2.3 GHz.[34][35]
The Puma successor to Jaguar was released in 2014 and targeting entry level notebooks and tablets.[36]
References
- ^ a b "Software Optimization Guide for Family 16h Processors". AMD. Retrieved August 3, 2013.
- ^ "Xbox One vs. PS4: How the final hardware specs compare". ExtremeTech. November 22, 2013. Retrieved January 25, 2014.
- ^ "AMD releases 5 Kabinis and 3 Temashes". SemiAccurate. Retrieved July 16, 2013.
- ^ "AMD launches Opteron X-Series, Moving Jaguar into Servers". Bright Side Of News. Retrieved July 16, 2013.
- ^ a b c d e "Slide detailing improvements of Jaguar over Bobcat". AMD. Retrieved August 3, 2013.
- ^ MACHKOVECH, SAM (2 August 2016). "Microsoft hid performance boosts for old games in Xbox One S, told no one". Ars Technica. Retrieved 2 August 2016.
- ^ Walton, Mark (10 August 2016). "PS4 Neo: Sony confirms PlayStation event for September 7". Ars Technica. Retrieved 10 August 2016.
- ^ Walton, Mark (19 April 2016). "Sony PS4K is codenamed NEO, features upgraded CPU, GPU, RAM—report". Ars Technica. Retrieved 10 August 2016.
- ^ Smith, Ryan (8 September 2016). "Analyzing Sony's Playstation 4 Pro Hardware Reveal: What Lies Beneath". Anandtech. Retrieved 8 September 2016.
- ^ Freedman, Andrew (3 November 2017). "Xbox One X vs. PlayStation 4 Pro: Which Powerhouse Should You Get?". Tom's Guide. Retrieved 3 November 2017.
- ^ "PS4 Pro's additional RAM frees up memory for game developers". Polygon. Retrieved 2018-11-23.
- ^ Smith, Ryan (11 June 2017). "Microsoft's Project Scorpio Gets a Launch Date: Xbox One X, $499, November 7th". AnandTech. Retrieved 24 May 2024.
- ^ Walton, Mark (6 April 2017). "Xbox One Project Scorpio specs: 12GB GDDR5, 6 teraflops, native 4K at 60FPS". Ars Technica. Retrieved 24 May 2024.
- ^ Cutress, Ian (21 August 2017). "Hot Chips: Microsoft Xbox One X Scoprio Engine Live Blog". Anandtech. Retrieved 21 August 2017.
- ^ Cutress, Ian (3 August 2018). "AMD Creates Quad Core Zen SoC with 24 Vega CUs for Chinese Consoles". Anandtech.
- ^ Cutress, Ian (6 August 2018). "More Details About the ZhongShan Subor Z+ Console, with Custom AMD Ryzen SoC". Anandtech.
- ^ Leadbetter, Richard (15 September 2018). "Hands-on with the Subor Z-Plus: AMD tech tested in new Chinese console". Retrieved 28 October 2018.
- ^ Judd, Will (16 May 2019). "The Subor Z+ console team has disbanded - but it's not game over yet". Gamer Network.
- ^ Leadbetter, Leadbetter (15 September 2018). Hands-On: Subor Z Plus Chinese PC/Console Hybrid - Ryzen+Vega AMD Analysis!. Eurogamer. Event occurs at 2 minutes 2 seconds. Retrieved 28 October 2018.
- ^ Smith, Ryan (16 April 2019). "Sony Teases Next-Gen PlayStation: Custom AMD Chip with Zen 2 CPU & Navi GPU, SSD Too". Anandtech.
- ^ "Tech Specs". steamdeck.com. Retrieved 2021-07-18.
- ^ AMD Radeon R3 5350 compare Nvidia GeForce GT 520 GPU
- ^ "AMD Introduces New Socketed AMD Sempron and AMD Athlon APU Products with AM1 Platform". AMD. Retrieved 9 April 2014.
- ^ "AMD introduces its Mini-PC based Kabini". Tech News Pedia. Retrieved July 16, 2013.
- ^ Shimpi, Anand. "AMD's Jaguar Architecture: The CPU Powering Xbox One, PlayStation 4, Kabini & Temash". AnandTech. Retrieved August 3, 2013.
- ^ "AMD Expands Elite Mobility APU Line-Up with New Quad-Core Processor". Amd.com. 2013-06-29. Retrieved 2013-10-23.
- ^ "AMD Quanta A4-1200 APU Tablet Prototype". YouTube. 2013-06-29. Retrieved 2013-10-23.
- ^ Shvets, Gennadiy. "AMD G-Series GX-416RA specifications". cpu-world.com. CPU-World. Retrieved 1 March 2015.
- ^ "AMD Embedded G-Series System-on-Chip (SOC)" (PDF). AMD. Retrieved 2013-11-10.
- ^ "Netboard A10". deciso.com. Deciso B.V. Retrieved 1 March 2015.
- ^ Schellevis, Jos. "Under the Hood: AMD G-Series SOC Delivers the Horsepower for Next Generation Firewalls". community.amd.com. Advanced Micro Devices, Inc. Retrieved 1 March 2015.
- ^ "PC Engines apu2c2 product file". pcengines.ch. Retrieved 2016-07-15.
- ^ Leadbetter, Richard (6 April 2017). "Inside the next Xbox: Project Scorpio tech revealed". EuroGamer. Retrieved 6 April 2017.
- ^ Howse, Brett (3 November 2017). "The Xbox One X Review". Anandtech. Retrieved 18 May 2018.
- ^ Carbotte, Kevin (21 August 2017). "Microsoft Details Xbox One X Scorpio Engine SoC". Tom's Hardware. Retrieved 18 May 2018.
- ^ Lal Shimpi, Anand (29 April 2014). "AMD Beema/Mullins Architecture & Performance Preview". Anandtech. Retrieved 17 April 2017.