Comparison of virtual reality headsets

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Comparison chart of virtual reality headset resolutions.

This is a list of virtual reality headsets, which are head-mounted displays used to present virtual reality environments.

There are two primary categories of VR devices:

  • Standalone - devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include:
    • Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR.
    • Google Daydream, a virtual reality platform built into Google's Android operating system since version 7.1.
  • Tethered - headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include:

Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the upcoming Oculus Link feature that allows the standalone device to also serve as a tethered headset.

Early VR[edit]

Name Release Date (Y-M-D) Head tracking Positional tracking Display Resolution (per eye) Field of view Price Other
Forte VFX1 1995 Pitch & roll: 70º
Yaw
No Dual 0.7" LCDs 263x230 45° Diagonal $599
IIS VFX3D 2000 Pitch & roll: ±70°
Yaw: 360°
No Dual 0.7" LCDs ≈380x337 35° Diagonal 6DoF dual controllers

Tethered VR (PC-based and PlayStation VR)[edit]

Name Release Date (Y-M-D) Positional tracking Display Resolution (per eye) PPD Aspect Ratio (per eye) Refresh rate Field of view Audio Connectivity Weight Price Platform Other
Razer OSVR HDK 1.4[1] 2015-09 Yes OLED[2] 960x1080 9.6 8:9 90 Hz 100° 1x HDMI

1x USB 2.0

650 g[3] $299 SteamVR and OSVR
Oculus Rift[4] 2016-3-28 Outside-in

(Constellation)

OLED 1080x1200[5] 9.81 9:10 90 Hz 110°[4] Built-in headphones[6] 1x HDMI 1.4+
2x USB3.0
(+1x USB 3.0 for touch camera)
470 g[7] Discontinued[8] Oculus PC 6DoF dual controllers[6]
HTC Vive[4] 2016-4-5 Yes OLED 1080x1200[5] 9.81 9:10 90 Hz 110° 1x 3.5mm audio jack, optional headphones 1x HDMI 1.4+
DisplayPort 1.2+
2x 3.0 (one usable for accessories)[9]
468 g (improved revision)
550 g (launch units)[7]
$399[10] SteamVR 6DoF dual controllers
Razer OSVR HDK 2[11] 2016-7-20 (pre-orders)[12] 5.5" OLED[2] 1080x1200[2] 9.81 9:10 90 Hz 110° $399[2] SteamVR and OSVR
PlayStation VR[13] 2016-10-1 Outside-in (using the PlayStation Camera) OLED (RGB) 960x1080[5] 9.6 8:9 120 Hz

90 Hz[14]

100° 1x 3.5 mm audio jack 610 g (2016 model)
600 g (2017 model)
$299 (headset, camera, and a game)[15]
Move controllers sold separately for $99[16]
PlayStation 4
PlayStation 5 (future)[17]
Motion controller input using PlayStation Move and PlayStation Aim
Fove 0[18] 2017-01-22 (pre-orders)[19] Yes 5.7" OLED 1280x1440 14.22 (max)
11.63 (min)
8:9 70 Hz 110° (max)
90° (min)[18]
1x 3.5 mm audio jack[18] HDMI 1.4
USB 3.0
USB 2.0[18]
520 g[18] $600[20] PC Eye-tracking
StarBreeze StarVR 2016-8-1 (Initial)[21]

2017-10-1 (Mass)[22]

Outside-in, external optical sensor with fiducial markers Dual 5.5" LCDs 2560x1440 12.19 16:9 90 Hz 210° Horizontal

130° Vertical

380 g[23] PC
Pimax 4K[24][25] 2017-1-1 No LCD 1920×2160 17.45 8:9 60 Hz 110º 2x 3.5 mm audio jack
built-in headphones (removable)
1x HDMI 1.4b[25] 620 g $375[25] SteamVR
VRgineers VRHero 5K[26][27] 2017-3-8 Yes (AR tracking, Optitrack and Lighthouse) Dual LCDs 2560x1440 N/A 16:9 90 Hz
60 Hz
N/A 3.5 mm audio jack, built-in microphone DisplayPort 1.2 1080 g
Discontinued PC Headset only
Deepoon VR E3[28] 2017-3-29[29] Yes (360º laser room-scale positioning) AMOLED 1280x1440 11.63 8:9 70 Hz 110º 3.5 mm audio jack 297 g $336 (Basic) or

$731 (with positioning)

SteamVR and own PC platform Eye-tracking
Dell Visor[30][31] 2017-10-17 Inside-out LCD (RGB subpixel) 1440x1440 13.09 1:1 90 Hz 110º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0
590 g (1.3 lb) $350 ($450 with controllers) SteamVR and Windows MR 6DoF dual controllers tracked by HMD
Asus HC102[32] 2018-02-20 [33] Inside-out LCD 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0
400 g $399 (controllers included) SteamVR and Windows MR 6DoF dual controllers tracked by HMD
Acer AH101[34][35] 2017-10-17 Inside-out LCD 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0
350 g $399.99 (controllers included) SteamVR and Windows MR 6DoF dual controllers tracked by HMD
HP WMR headset[35] 2017-10-17 Inside-out LCD 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 834 g $449 (controllers included) SteamVR and Windows MR 6DoF dual controllers tracked by HMD
Lenovo Explorer[36] 2017-10-4 Inside-out LCD 1440x1440 13.09 1:1 90 Hz 110º 3.5 mm audio jack 380 g $349 ($449 with controllers) SteamVR and Windows MR 6DoF dual controllers tracked by HMD
Samsung Odyssey[37] 2017-11-7 Inside-out AMOLED 1440x1600 13.09 9:10 90 Hz 110º integrated AKG headphones, built-in microphone 644 g $500 SteamVR and Windows MR 6DoF dual controllers tracked by HMD,
built-in headphones
VRgineers VRHero 5K Plus[38][39] 2017-11-29[40] Yes (AR tracking, Optitrack and Lighthouse) OLED 2560x1440 N/A 16:9 90 Hz
70 Hz
60 Hz
N/A 3.5 mm audio jack, built-in microphone DisplayPort 1.2 1080 g
Discontinued PC Headset only
HTC Vive Pro[41] 2018-4-5 Yes AMOLED[42] 1440x1600[5] 13.09 9:10 90 Hz 110° Built-in headphones (removable)
USB-C 3.0[43]
DisplayPort 1.2
USB-C 3.0
550 g (1.22 lb)[44] $1,099
$799 (headset only)[41]
SteamVR 6DoF dual controllers,
built-in headphone, dual frontal cameras.
Samsung Odyssey+[45] 2018-10-22 Inside-out AMOLED 1440x1600 13.09 9:10 90 Hz 110º 590g $500 SteamVR and Windows MR 6DoF dual controllers tracked by HMD,
built-in headphones, Anti-SDE display
VRgineers XTAL[46][47] 2018-6-26 Yes (AR Tracking, Optitrack and Lighthouse) OLED 2560x1440 N/A 16:9 70 Hz[48] N/A 770 g Discontinued PC Leap Motion hand-tracking, eye-tracking, automatic IPD setting
StarVR One[49][50] 2018-8-14 Outside-in (Lighthouse) AMOLED 1830x1464 8.71 5:4 90 Hz 210º 450 g $3,200[51] SteamVR Tobii eye tracking
Pimax 5K Plus[52] 2018-11-30[53] Outside-in LCD 2560x1440 21.33 (max)
12.05 (min)
16:9 90 Hz 170 (max)
120 (min)[54]
3.5 mm audio jack, built-in microphone 1x proprietary DisplayPort 1.4/USB 3.0 connector
2x USB Type-C connectors
514 g $699 SteamVR No controllers or tracking base stations included
VRgineers XTAL (upgraded lenses)[55][56] 2018-12-11 Yes (AR Tracking, Optitrack and Lighthouse) OLED 2560x1440 N/A 16:9 70 Hz[48] N/A 1210 g
770 g (headset only)
$5,800 PC Leap Motion hand-tracking, eye-tracking, automatic IPD setting
HP Reverb[57][58][59] 2019 Inside-out LCD 2160x2160 18.94 1:1 90 Hz 114º removable headphones, two integrated microphones, 3.5 mm audio jack 498 g[60] $599 (consumer version)[60]

$649 for pro

SteamVR and Windows MR 6DoF dual controllers
Varjo VR-1[61] 2019-02-19 Yes AMOLED and OLED 1920x1080 (central focal area), 1440x1600 (peripheral display) 60 (central display), 16.55 (peripheral display) 3.5 mm audio jack[62] 60 Hz (central display)

90 Hz (peripheral display)

87º optical fiber cables with USB-C 605 g $5,995 SteamVR Eye-tracking. VR & AR
Oculus Rift S[63][64] 2019-05-21 Inside-out

(Oculus Insight)

LCD 1280x1440 11.63 8:9 80 Hz 110º In-line audio speakers
1x 3.5 mm audio jack
DisplayPort 1.2
USB 3.0
561 g[64] $399 Oculus PC 6DoF dual controllers
HTC Vive Cosmos[65][66] 2019-10-03 Inside-out LCD 1440x1700 13.09 72:85 90 Hz 110º In-line audio speakers USB-C 3.0, DisplayPort 1.2, proprietary connection for mods 702 g $699 SteamVR 6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking)
Pimax 8K[67] 2019-02-19 Yes Dual LCDs 3840x2160 (panel) 2560x1440 (signal) 22.58 16:9 80 Hz

72 Hz 64 Hz

170º (horizontal)
130º (vertical)[68]
USB 3.0, DP 1.4[69] $899[69] SteamVR 6DoF dual controllers
Valve Index[70][71][72] 2019-05-01[73] Yes LCD 1440x1600 11.07 9:10 144 Hz
120 Hz
90 Hz
80 Hz
130° (maximum) Off-ear speakers, 3.5 mm audio jack, built-in microphone Custom cable 809 g $999 (headset, 2 tracking stations, 2 controllers)
$499 (headset)
SteamVR Valve Index Controllers (6DoF with finger tracking)
Varjo VR-2[74][75] 2019-10-15 Yes AMOLED and OLED 1920x1080 (central focal area), 1440x1600 (peripheral) 60 (central display), 16.55 (peripheral display) 9:10 60 Hz (central display)

90 Hz (peripheral display)

87º 2x DisplayPort 1.2 / 2x mini DisplayPort 1.2
1x USB-A 3.0
605 g $5800 (headset only, mandatory support license) SteamVR Hand tracking (Ultraleap), eye tracking

* Including price of VR touch peripherals.

Cancelled Tethered VR headsets[edit]

Name Positional tracking Display Resolution (per eye) PPD Aspect Ratio (per eye) Refresh rate Field of view Audio Connectivity Weight Price Platform Other
LG SteamVR Headset[67] Yes OLED 1440x1280 13.09 45:20 90 Hz 110º SteamVR 6DoF dual controllers

Put on hold indefinitely[76]

Standalone (mobile device mounts and all-in-ones)[edit]

Name Release Date (Y-M-D) Positional tracking Display Resolution (per eye) PPD Aspect Ratio (per eye) Refresh rate Field of view Audio On-board

processor

Weight Price Platform Other
GFL Developer Kit[77] 2018-5-24 Outside-in (Lighthouse) OLED 1280x1440 11.63 16:9 110º[78] Nvidia Jetson TX2 Google Daydream and SteamVR
HELMET VISION 2016-11-2 Yes 8" OLED 1920x1200 16 16:10 120° Horizontal Intel Atom x5-Z8300 Processor Quad core 1.44-1.84 GHz $549 Windows MR Panoramic lens, 6DoF controller,
built-in headphones[6]
Samsung Gear VR 2015-11-1 No Super AMOLED** 1280x1440[79]** N/A 8:9 96º ~318 g $99[79][80] Oculus Mobile
Avegant Glyph 1280x720[81] N/A 16:9 434 g[81] $699[80][81]
Microsoft Hololens 2016-10-12 Inside-out N/A Intel 32-bit (1 GHz) 579 g $3000 (developers)

$5000 (enterprise)

Windows MR AR.

Gesture commands.

Pico VR Goblin[82][83] 2016 No 1280x1440 14.22 8:9 70 Hz 90º Snapdragon 820 $269 Own platform
Qualcomm Snapdragon VR820[84] 2016-9-1 Inside-out 1440x1440 N/A 1:1 70 Hz Snapdragon 820 Google Daydream
Pico VR Neo CV[85][86] 2017-1-1 Yes 1500x1500 14.70 1:1 90 Hz 102º Snapdragon 820 $239 (Lite)

$540 (Standard)

Own platform
Qualcomm Snapdragon 835 VRDK[87] 2017-2-1 Inside-out 1440x1440 N/A 1:1 70 Hz Snapdragon 835 Google Daydream
Oculus Go[88] 2018-5-1 No LCD 1280x1440 12.8 8:9 72 Hz

60 Hz

100º (estimate)[89][90] Snapdragon 821 467 g $199 - €219 (32 GB version) Oculus Mobile 3DoF controller

Built-in speakers

Oculus Quest[91][92] 2019-05-21 Inside-out OLED 1440x1600 14.4 9:10 72 Hz[93] 100º (estimate)[89][94] Snapdragon 835 571 g $399 Oculus Mobile 6DoF dual controllers tracked by HMD
Pico VR Neo[95] TBA Yes AMOLED 1440x1600 N/A 9:10 90 Hz Snapdragon 835 Own platform 6DoF hand tracking dual controllers
Alcatel Vision 2016-9-1 1080x1020 N/A 18:17 Google Daydream
HTC Vive Focus[96] 2018-1

(initially only in China)

Inside-out AMOLED[97] 1440x1600 13.09 9:10 75 Hz 110º Snapdragon 835 $599 VivePort 3DoF controller
Woxter Neo VR100[98] 2017-8? No 960x1080 N/A 8:9 Octacore 2 GHz €180 Android / Google Play
Lenovo Mirage Solo[99] 2018-5-5 Inside-out LCD 1280x1440 11.63 8:9 75 Hz 110º Snapdragon 835 645 g €399 Google Daydream 3DoF controller
Google Daydream View[100] 2018-10-17 No Mobile Screen Depends on device N/A Depends on device Depends on device 100º 261 g Discontinued[101] Google Daydream 3 DoF Controller

** Not included in the headset.

Upcoming devices[edit]

The following devices have been announced but were not released yet, therefore provided information is subject to change.

Name Release Date (Y-M-D) Positional tracking Display Resolution (per eye) Aspect Ratio (per eye) Refresh rate Field of view Audio On-board

processor

Weight Price Platform Other
Samsung ExynosVR III[102] Under Development 1280x1440 / 4K 8:9 / other 90 Hz / 75 Hz M2 Dual 2.5 GHz (GPU: ARM Mali-G71 MP20 GPY) Standalone Eye-tracking, hand-tracking, facial exp. recognition

Cancelled devices[edit]

Name Positional tracking Display Resolution (per eye) Aspect Ratio (per eye) Refresh rate Field of view Audio On-board

processor

Weight Price Platform Other
HTC Daydream Standalone[103][104][105] Inside-out Snapdragon 835 Google Daydream

PC-based devices[edit]

The following tables compare general and technical information for a selection of retail head-mounted display. See the individual display's articles for further information. Please note that the following table may be missing some information.

Other information[edit]

None Announced Rift Vive OSVR 1.4 HELMET VISION
Additional optional ports

for accessories/expansion

1x USB 3.0

1x 3.5mm audio jack for headphones

1x USB 3.0 (external)

2x USB 2.0 (internal)

3x USB 3.0
Included input device(s) Xbox One Controller

Oculus Remote

2x SteamVR controllers

with 6DOF tracking

None HELMET VISION Controller with 6DOF tracking
Optional input device (in addition to traditional PC input devices) Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available 2H 2016 price TBD[106] Vive Trackers for tracking real world objects and also for body tracking None None
Safety features Guardian system using play area boundary and constellation cameras Chaperone system using play area boundary and front-facing camera None Announced None Announced


Additional features Bluetooth connectivity (in Vive link Box[107]) for

communication and calling.

None announced Wifi & Bluetooth connectivity for

communication

Optics and audio[edit]

Device Rift Vive OSVR HELMET VISION
Display technology OLED OLED OLED OLED
Resolution 1080x1200 per eye 1080x1200 per eye 960 x 1080 per eye[citation needed] 1920x1200
Display elements 2[108] 2 1 1
Optical design Fresnel/Traditional

(Hybrid)

Fresnel/Traditional

(Hybrid)

Dual aspheric lens Panoramic lens
Total resolution 2160x1200 2160x1200 1920x1080 1920x1200
Native display refresh rate 90 Hz 90 Hz 60 Hz 60 Hz
Frame interpolation Asynchronous Timewarp[109] Automatic Interleaved Reprojection[110] Asynchronous Timewarp Automatic Interleaved
Field of view 80°h x 90°v[111][unreliable source] 105°h x 105°v[111][unreliable source] 100° 120°
Audio technology USB DAC with built-in

headphones (no 3.5mm jack)

USB DAC with 3.5mm

Jack

USB DAC with 3.5mm jack Built-in headphones

(Stereo sound)

Tracking[edit]

Device Rift Vive OSVR Rift S Quest
Tracking technology Camera-based with constellation Scanning laser with photodiodes Camera-based with constellation Camera-Based, Insight Tracking Camera-Based, Insight Tracking
Tracking device IR camera 2x "Lighthouse"[112] IR laser emitters IR camera 5 x Cameras 4 x Cameras
Tracking device connectivity USB 3.0 Power Only (+ Wireless link

between emitters)

USB 2.0 USB 3.0 Built In Built In
Positional tracking area TBD 4.5m x 4.5m TBD ? ?
Directional tracking 6DOF 6DOF 6DOF

(facing camera)

6DOF Inside-Out 6DOF Inside-Out

VR support in game engines[edit]

Video Game Engines with VR support
Platform Unity Unreal Engine CryEngine Godot Platform-specific SDK
SteamVR Yes[113] Yes[114] Yes, CryEngine V[115] Yes[116]
Oculus PC (Rift and Rift S) Yes[117] Yes[114] Yes[118] Yes[116] Oculus PC SDK
Oculus Mobile Yes Yes No No Oculus Mobile SDK
Windows Mixed Reality Yes, Unity 2017.2 and later[119] Yes, Unreal Engine 4 and later Unknown Unknown
Open Source Virtual Reality Yes[120] Yes[121] Yes[122] Yes, via OpenHMD OSVR SDK

References[edit]

  1. ^ Peckham, Matt (6 January 2015). "Here's the $200 Competitor Oculus Should Worry About". Time. Archived from the original on 24 January 2015. Retrieved 16 October 2019.
  2. ^ a b c d "Razer | OSVR Hacker Dev Kit". Razer. Archived from the original on 2015-07-18. Retrieved 2016-04-02.
  3. ^ "Razer OSVR Hacker Developer Kit 1.4 Review". Retrieved 2019-05-07.
  4. ^ a b c Orland, Kyle (11 April 2016). "The Ars VR headset showdown—Oculus Rift vs. HTC Vive". Ars Technica. Retrieved 6 October 2019.
  5. ^ a b c d "PlayStation VR is cheaper than Oculus Rift and HTC Vive". BBC News. 15 March 2016.
  6. ^ a b c "Oculus Rift vs. Vive Pro". 2018-04-18. Retrieved 2018-07-17.
  7. ^ a b Lang, Ben (6 April 2017). "New HTC Vives Weigh 15% Less Than They Did at Launch". Road to VR. Retrieved 4 October 2019.
  8. ^ Robertson, Adi (March 20, 2019). "The Oculus Rift is out of stock almost everywhere, still shipping 'while supplies last'". The Verge. Vox Media, Inc. Retrieved 23 May 2019. While we don’t comment on specific shipment windows or allocations, [we] can confirm [the] original Rift is still available for sale at Oculus.com and from our retail partners while supplies last.
  9. ^ "HTC Vive Teardown". IFixit. 26 April 2016. Retrieved 11 October 2019.
  10. ^ "Vive | Product". www.htcvive.com. Retrieved 2018-04-02.
  11. ^ Summers, Nick. "OSVR improves the display on its new developer headset". Engadget. Archived from the original on 13 June 2016. Retrieved 3 October 2019.
  12. ^ Matney, Lucas (20 July 2016). "Razer opens pre-orders for OSVR HDK 2 virtual reality headset". TechCrunch. Retrieved 16 October 2019.
  13. ^ "Tips and Specs - PlayStation Virtual Reality Headset". PlayStation.com. Sony Interactive Entertainment LLC. Retrieved 7 October 2019.
  14. ^ Lang, Ben (2015-09-17). "Sony Confirms New 90Hz Display Mode for PlayStation VR". Road to VR. Retrieved 2019-05-03.
  15. ^ Griffiths, Brendan (1 October 2019). "The best cheap PlayStation VR bundles, prices and deals in October 2019". Techradar. Retrieved 13 October 2019.
  16. ^ Brown, Mike (23 November 2018). "Why You'll Want to Buy the Move Controllers for PlayStation VR". Inverse. Retrieved 13 October 2019.
  17. ^ Rubin, Peter (19 April 2019). "Exclusive: What to Expect From Sony's Next-Gen PlayStation". Wired. Retrieved 13 October 2019.
  18. ^ a b c d e Peñaflorida, Rexly (16 September 2016). "'FOVE 0' VR HMD Hardware, Minimum System Specs Finalized". Tom's Hardware. Retrieved 3 October 2019.
  19. ^ Feltham, Jamie (20 January 2017). "Eye-Tracking VR Headset FOVE 0 Costs $599, Starts Shipping (Update)". UploadVR. UVR Media LLC. Retrieved 3 October 2019.
  20. ^ Stein, Scott (4 January 2017). "Fove 0's eye-tracking VR is here, and it points to the future (hands-on)". CNET. Retrieved 3 October 2019.
  21. ^ "Starbreeze's spec heavy StarVR headset is now shipping to IMAX VR centres". Wareable. Retrieved 2017-06-26.
  22. ^ "Starbreeze's StarVR headset to enter mass production late 2017". MCV UK. Retrieved 2017-06-26.
  23. ^ "HTC Vive vs StarVR| Comparison virtual reality specifications". all-smart.eu. Retrieved 2017-06-26.
  24. ^ Zelenika, Kresimir (2016-11-10). "Hands On Review: PIMAX 4K VR Headset". VR World. Archived from the original on 10 November 2016. Retrieved 2017-06-20.
  25. ^ a b c Pirzada, Usman (9 June 2017). "The PIMAX 4K VR Headset Hands On Review: Affordable PC VR For The Masses At $375?". WCCFTech. Retrieved 11 October 2019.
  26. ^ Jagneaux, David (19 July 2017). "Hands-On: The VRHero Is A 5K Resolution Headset From VRgineers". UploadVR. Retrieved 20 October 2019.
  27. ^ "Technical Specifications |". VRGineers.com. Archived from the original on 27 July 2017. Retrieved 20 October 2019.
  28. ^ Timo (6 June 2017). "DeePoon E3 - Virtual Reality 3D glasses Quelle". Techreviewer. Retrieved 8 October 2019.
  29. ^ VR, Deepoon. "China's DPVR Launches New PC Helmet E3". www.prnewswire.com. Retrieved 2017-06-26.
  30. ^ Bruce, James (7 November 2017). "Dell Visor Mixed Reality Headset Review [Updated]". MakeUseOf. Retrieved 13 October 2019.
  31. ^ "Dell Visor Shipping Globally Tomorrow, October 17". VR and Fun. 16 October 2017. Retrieved 13 October 2019.
  32. ^ Carbotte, Kevin (12 June 2018). "Asus Windows Mixed Reality Headset Review: Nice, But High-Priced". Tom's Hardware. Retrieved 13 October 2019.
  33. ^ "Asus Windows VR Headset Finally Launches, Priced at $430". 2018-02-20. Retrieved 2018-07-17.
  34. ^ Smith, Sherri (20 October 2017). "Acer Mixed Reality Headset Review: It's Empty in Here". Tom's Guide. Retrieved 13 October 2019.
  35. ^ a b "Comparing Windows Mixed Reality headsets from Acer, ASUS, Dell, HP, Lenovo and Samsung". 2017-09-13. Retrieved 2018-07-17.
  36. ^ Lacort, Javier (2017-08-31). "Lenovo Explorer, la realidad mixta de Windows empieza a florecer" (in Spanish). Retrieved 2017-09-01.
  37. ^ "Samsung Odyssey Windows VR Headset Now Available – Everything You Need to Know". Virtual Reality Pulse. Retrieved 2017-11-25.
  38. ^ Lang, Ben (1 February 2018). "Hands-on: VRHero "5K" Plus Aims for Visual Fidelity Above All Else". Road to VR. Retrieved 20 October 2019.
  39. ^ "VRHero 5K (Plus) Technical Specifications". VRgineers.com. Archived from the original on 29 December 2017. Retrieved 20 October 2019.
  40. ^ "VRHero 5K Plus: The world's first VR headset with high-density OLED displays—topping those of the new iPhone X—delivering unparalleled image quality in virtual reality" (PDF). VRgineers.com. Retrieved 20 October 2019.
  41. ^ a b Orland, Kyle; Machkovech, Sam (4 March 2018). "HTC Vive Pro review: Eye-popping VR, with a price that's a little too real". Ars Technica. Retrieved 4 October 2019.
  42. ^ "OLED-info HTC Vive Pro". www.oled-info.com. Retrieved 2019-05-30.
  43. ^ "Vive Pro Product Description". Retrieved 2019-05-13.
  44. ^ "Review: HTC Vive Pro". Focus on VR. 24 December 2018. Retrieved 4 October 2019.
  45. ^ "Samsung's Odyssey+ Costs $500, Uses Anti-Screen Door Effect Display". Retrieved 2019-07-11.
  46. ^ Lang, Ben (26 June 2018). "VRgineers Reveals Improved 'XTAL' Professional Headset with Auto IPD Adjustment & Leap Motion". Road to VR. Retrieved 20 October 2019.
  47. ^ "VRgineers Unveils XTAL, a New Smart Headset for Professionals Packed with Novel Technology". VRgineers.com. Retrieved 20 October 2019.
  48. ^ a b "XTAL Technical Specification". VRgineers.com. Retrieved 20 October 2019.
  49. ^ Osborne, Joe (14 August 2018). "StarVR One is the most powerful VR headset yet, and you can't have one". Techradar. Retrieved 19 October 2019.
  50. ^ Hamilton, Ian (14 August 2018). "StarVR One: 90 FPS, SteamVR Tracking 2.0 With 'Nearly' Human FoV". UploadVR. Retrieved 19 October 2019.
  51. ^ "StarVR - Developer Program". StarVR.com. Retrieved 19 October 2019.
  52. ^ Carbotte, Kevin (2 March 2019). "Pimax 5K Plus Review: A Fresh Look at Ultrawide VR". Tom's Hardware. Retrieved 4 October 2019.
  53. ^ Hayden, Scott (30 November 2018). "Pimax Announces General Sale of "8K" & "5K" Headsets with 80+ Day Waiting Period". Road to VR. Retrieved 4 October 2019.
  54. ^ Bruce, James (12 September 2019). "Pimax 5K Plus Ultrawide VR Headset Offers a Glimpse Into the Future". MakeUseOf. Retrieved 4 October 2019.
  55. ^ "VRgineers Reveals Improved 'XTAL' Professional Headset with Wider FOV". Road to VR. 11 December 2018. Retrieved 20 October 2019.
  56. ^ "XTAL Technical Specification". VRgineers.com. Archived from the original on 30 June 2019. Retrieved 20 October 2019.
  57. ^ "HP Reverb VR Headset Hands-On: HTC Vive Pro's Got Competition". Tom's Hardware. 2019-03-19. Retrieved 2019-03-19.
  58. ^ Goode, Lauren (2019-03-19). "HP's New Reverb VR Headset Bumps Up the Resolution". Wired. ISSN 1059-1028. Retrieved 2019-03-19.
  59. ^ "HP Reverb VR Headset might've hit the sweet spot". SlashGear. 2019-03-19. Retrieved 2019-03-19.
  60. ^ a b Carbotte, Kevin (15 May 2019). "HP Reverb VR Headset Review: Windows Mixed Reality Never Looked So Good". Tom's Hardware. Retrieved 4 October 2019.
  61. ^ Lang, Ben (19 February 2019). "Varjo Launches VR-1 with Retina-quality Fixed-foveated Display & Eye-tracking, Priced at $6,000". Road to VR. Retrieved 16 October 2019.
  62. ^ "Using headphones and audio". Varjo.com. Retrieved 16 October 2019.
  63. ^ Statt, Nick (2019-03-20). "Oculus unveils the Rift S, a higher-resolution VR headset with built-in tracking". The Verge. Retrieved 2019-03-21.
  64. ^ a b Carbotte, Kevin (30 June 2019). "Oculus Rift S Review: First-Gen VR Gets a Reboot". Tom's Hardware. Retrieved 7 October 2019.
  65. ^ Shilov, Anton (2019-09-13). "HTC Unveils Final Specs & Availability Date of Cosmos VR Headset for PCs". AnandTech. Retrieved 2019-09-30.
  66. ^ Carbotte, Kevin (3 October 2019). "HTC Vive Cosmos VR Headset Review: Solid Upgrade". Tom's Hardware. Retrieved 4 October 2019.
  67. ^ a b "GDC 2017: Hands-on With LG's SteamVR Headset". UploadVR. 2017-03-01. Retrieved 2017-06-20.
  68. ^ "Pimax 8K Series". Pimaxvr.com. Retrieved 4 October 2019.
  69. ^ a b "Pimax 8K VR Headset". Pimax Technology. Retrieved 2019-05-01.
  70. ^ Carbotte, Kevin (9 August 2019). "Valve Index VR Headset and Controllers Review: First Benchmarks". Tom's Hardware. Retrieved 17 October 2019.
  71. ^ Dingman, Hayden (28 June 2019). "Valve Index review: The new bar for VR headsets". PC World. IDG Communications, Inc. Retrieved 2 October 2019.
  72. ^ Lang, Ben (1 May 2019). "Index's 'Off-ear' Headphones Are Its Most Surprising Innovation". Road to VR. Retrieved 17 October 2019.
  73. ^ Machkovech, Sam (2019-04-30). "Valve Index reveal: The best of VR's first generation—but is it worth $999?". Ars Technica. Retrieved 2019-05-02.
  74. ^ Lang, Ben (15 October 2019). "Varjo Launches VR-2 Headset with SteamVR Support, Improved 'Bionic Display', and Hand-tracking Option". Road to VR. Retrieved 16 October 2019.
  75. ^ "Introducing Varjo VR-2". Varjo.com. Retrieved 16 October 2019.
  76. ^ "r/oculus - What happened to the LG SteamVR headset?". reddit. Retrieved 2019-04-28.
  77. ^ Carbotte, Kevin (24 May 2018). "Nvidia's Jetson TX2 Powers GameFace Labs' Standalone VR Headset". Tom's Hardware. Retrieved 13 October 2019.
  78. ^ "Features | GameFace Labs". GameFace Labs. Retrieved 13 October 2019.
  79. ^ a b "Gear VR for Galaxy Note5, Galaxy S6 edge+, Galaxy S6 edge, and Galaxy S6". Samsung Electronics America. Retrieved 2016-04-02.
  80. ^ a b "The best VR headsets". Wareable. Retrieved 2016-04-02.
  81. ^ a b c "Avegant Glyph | Product". www.avegant.com. Archived from the original on 2016-04-07. Retrieved 2016-04-02.
  82. ^ "Pico Interactive | VR for all - instant, easy and ultra portable". Pico Interactive | VR for all - instant, easy and ultra portable. Retrieved 2017-07-31.
  83. ^ "The standalone Pico Goblin VR headset will arrive this summer for $249". Wareable. Retrieved 2017-07-31.
  84. ^ "A new era in virtual reality with the Snapdragon VR820 reference platform | Qualcomm". Qualcomm. 2016-09-01. Retrieved 2017-03-02.
  85. ^ "The Pico Neo CV Is A Fully Untethered, Positionally Tracked VR Headset". UploadVR. 2017-01-05. Retrieved 2017-03-02.
  86. ^ "Pico Neo CV: This is virtually freedom". Wareable. Retrieved 2017-03-02.
  87. ^ "Qualcomm Introduces Snapdragon 835 Virtual Reality Development Kit | Qualcomm". Qualcomm. 2017-02-23. Retrieved 2017-03-02.
  88. ^ "Oculus Go, el standalone de 199 dólares compatible con Gear VR". www.realovirtual.com (in Spanish). Retrieved 2017-10-11.
  89. ^ a b Harding, Scharon (20 December 2018). "What Is FOV? A Basic Definition". Tom's Hardware. Retrieved 2 October 2019.
  90. ^ Green, Sam. "Oculus Go Review". VR Geeks. Retrieved 2 October 2019.
  91. ^ "Hands-on With 'Santa Cruz' Inside Out Position Tracking Oculus Prototype - UploadVR". UploadVR. 2016-10-06. Retrieved 2017-07-05.
  92. ^ "With the cord-free Quest, Oculus finally makes high-quality VR easy". Digital Trends. 2018-09-27. Retrieved 2018-10-02.
  93. ^ "GDC 2018: Oculus Go And Santa Cruz Have 72Hz Modes". UploadVR. 2018-03-21. Retrieved 2018-03-23.
  94. ^ Lang, Ben (29 March 2019). "Everything We Know (Officially) About the FOV and IPD of Rift S & Quest". Road to VR. Retrieved 2 October 2019.
  95. ^ "Pico Interactive | VR for all - instant, easy and ultra portable". Pico Interactive | VR for all - instant, easy and ultra portable. Retrieved 2017-07-31.
  96. ^ "HTC reveals standalone Vive Focus VR headset and cancels Daydream plans". The Verge. Retrieved 2017-11-25.
  97. ^ "HTC's Vive Focus is the company's new standalone VR headset". 2017-11-13. Retrieved 2018-07-17.
  98. ^ "Woxter Neo VR100 el nuevo concepto de gafas VR de Woxter". VirtualWorld, Realidad Virtual, Mixta y Aumentada (in Spanish). 2017-01-05. Retrieved 2017-11-25.
  99. ^ "HTC Vive and Lenovo are developing standalone Daydream VR headsets". Engadget. Retrieved 2017-11-25.
  100. ^ "WhatVR Headset Comparison Table". WhatVR. Retrieved 2018-07-23.
  101. ^ Protalinski, Emil (15 October 2019). "Google discontinues Daydream VR". VentureBeat. Retrieved 16 October 2019.
  102. ^ "Samsung Reveals 4K ExynosVR Standalone Reference Design With Eye-Tracking". UploadVR. 2017-07-03. Retrieved 2017-07-05.
  103. ^ devindra. "HTC Vive and Lenovo are developing standalone Daydream VR headsets". Engadget. Retrieved 2017-07-27.
  104. ^ "VIVE™ | New HTC VIVE standalone VR headset with Google Daydream. No phone or PC required". www.vive.com. Retrieved 2017-07-27.
  105. ^ Roettgers, Janko (14 November 2017). "HTC Cancels Google Daydream Standalone VR Headset". Variety. Retrieved 21 October 2019.
  106. ^ "Touch by Oculus | Oculus". www.oculus.com. Retrieved 2016-02-23.
  107. ^ "Steam Community :: Group Announcements :: SteamVR". steamcommunity.com. Retrieved 2016-03-25.
  108. ^ "Oculus Rift CV1 Teardown". iFixit. Retrieved 2016-04-09.
  109. ^ "Asynchronous Timewarp Examined". developer.oculus.com. Retrieved 2016-02-23.
  110. ^ "SteamVR Developer Hardware: Interleaved Reprojection now enabled for all applications by default". steamcommunity.com. Retrieved 2016-03-29.
  111. ^ a b "StressLevelZero on Twitch stream confirms fov as around 80h90v • /r/oculus". reddit. Retrieved 2016-03-29.
  112. ^ Buckley, Sean. "This Is How Valve's Amazing Lighthouse Tracking Technology Works". Gizmodo. Retrieved 2016-02-23.
  113. ^ "SteamVR Plugin - Asset Store". www.assetstore.unity3d.com. Retrieved 2016-02-24.
  114. ^ a b "Virtual Reality technology is evolving rapidly and becoming more powerful and immersive by the day. Even if you're starting with a simple project to learn VR or AR, build your team, your assets and your workflow around a technology that can deliver on your creative vision - now and in the future". www.unrealengine.com. Archived from the original on 2015-06-29. Retrieved 2016-02-24.
  115. ^ "CRYENGINE V - CRYENGINE Home - Documentation". docs.cryengine.com. Retrieved 2016-03-16.
  116. ^ a b Engine, Godot. "Godot Engine - Update on recent VR developments". godotengine.org. Retrieved 2018-12-21.
  117. ^ Technologies, Unity. "Unity - Manual: Oculus". docs.unity3d.com. Retrieved 2016-02-24.
  118. ^ "VR - Oculus Rift - Technical Documentation - Documentation". docs.cryengine.com. Retrieved 2016-02-24.
  119. ^ "Microsoft Mixed Reality". Unity. Retrieved 2019-05-09.
  120. ^ "OSVR Plugin - Asset Store". www.assetstore.unity3d.com. Retrieved 2016-02-24.
  121. ^ "Native OSVR support comes to Unreal game engine". TechCrunch. Retrieved 2019-04-19.
  122. ^ "VR - OSVR - CRYENGINE Programming - Documentation". docs.cryengine.com. Retrieved 2019-04-19.