Comparison of virtual reality headsets

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This is a list of virtual reality headsets, which are head-mounted displays used to present virtual reality environments.

Main list[edit]

Name Release Date (Y-M-D) Head tracking Positional tracking Display Resolution (per eye) Aspect Ratio Refresh rate Field of view Processor Weight Price Type (VR system) Other
Forte VFX1 1995 Pitch & roll: 70º
Yaw
No Dual 0.7" LCDs 263x230 45° Diagonal $599
IIS VFX3D 2000 Pitch & roll: ±70°
Yaw: 360°
No Dual 0.7" LCDs ~380x337
Oculus Rift 2016-3-28 Accelerometer,
gyroscope
magnetometer
[1]
Yes OLED 1080x1200[1] 9:5 90 Hz 110° Diagonal

~90° Horizontal

~ 470 g $399*[2] PC 6DoF dual controllers,
built-in headphones[3]
Oculus Rift S[4] Spring 2019 Inside-out

(Oculus Insight)

LCD 1280x1440 80 Hz N/A $399 PC
HELMET VISION 2016-11-2 Accelerometer,
gyroscope
magnetometer
[1]
Yes 8" OLED 1920x1200 16:10 120° Horizontal Intel Atom x5-Z8300 Processor Quad core 1.44-1.84GHz $549 Standalone (Windows 10) Panoramic lens, 6DoF controller,
built-in headphones[3]
HTC Vive 2016-4-5 Accelerometer,
gyroscope,
structured light[5]
Yes OLED 1080x1200[1] 9:5 90 Hz 110° Horizontal ~ 555 g $599*[6] PC (Steam VR) 6DoF dual controllers
HTC Vive Pro[7] 2018-4-5 Accelerometer,
gyroscope,
structured light[5]
Yes OLED 1440x1600[1] 9:5 90 Hz 110° € 879 PC (Steam VR) 6DoF dual controllers,
built-in headphones,
two frontal cameras.
PlayStation VR 2016-10-1 Accelerometer,
gyroscope[1]
Yes 5.7" RGB OLED 960x1080[1] 16:9 120 Hz 100° ~ 610 g $299 Console 6DoF dual controllers
Samsung Gear VR 2015-11-1 Accelerometer,
gyroscope,
proximity sensor[8]
No Super AMOLED** 1280x1440[8]** 16:9 96º ~ 318 g $99[8][9] Mobile (Oculus Mobile)
Razer OSVR HDK 1.4 Accelerometer,
gyroscope,
magnetometer[10]
5.5" OLED[10] 960x1080 16:9 90 Hz
Razer OSVR HDK 2 Accelerometer,
gyroscope,
magnetometer[10]
5.5" OLED[10] 1080x1200[10] 9:5 90 Hz $399[10] PC
Fove VR 5.7" OLED 1280x1440 16:9 ~400 g[11] $599[11] PC Eye-tracking
StarBreeze StarVR 2016-8-1 (Initial)[12]

2017-10-1 (Mass)[13]

Accelerometer,
gyroscope,
magnetometer
Outside-in, external optical sensor with fiducial markers Dual 5.5" LCDs 2560x1440 32:9 90 Hz 210° Horizontal

130° Vertical

N/A 380 g[14] PC
Avegant Glyph 1280x720[15] 434 g[15] $699[9][15]
Pimax 4K[16] 2017-1-1 gyroscopes,
accelerometer,
magnetometer
light sensor
No LCD 1920×2160 16:9 60 Hz 110º 620 g ~$300 PC (Steam VR)
Pimax 8K[17] Under Development Accelerometer
gyroscope
structured light
Yes Dual LCDs 3840x2160 32:9 90 Hz 200º Diagonal

120° Vertical

~$800 PC (Steam VR) 6DoF dual controllers
VRgineers VRHero 5K 2017-3-8 Accelerometer, gyroscope Yes (external clip-on for AR Tracking, Optitrack and Lighthouse) Dual LCDs 2560x1440 32:9 60 Hz 170º PC Custom-build non-fresnel lenses
Deepoon VR E3[18] 2017-3-1 Yes Yes (360º laser room-scale positioning) AMOLED 1280x1440 16:9 110º AMD Ryzen 7 297 g $336 (Basic) or

$731 (with positioning)

PC (Steam VR and own platform) Eye-tracking
LG Steam VR Headset[17] TBA Accelerometer
gyroscope
structured light
Yes OLED 1440x1280 45:20 90 Hz 110º PC (Steam VR) 6DoF dual controllers
Dell Visor[19][20] 2017-10-1 Accelerometer,
gyroscope,
magnetometer[21]
Inside-out LCD (RGB subpixel) 1440x1440 2;1 90 Hz 110º $350 ($450 with controllers) PC (Windows MR / Steam VR) 6DoF dual controllers tracked by HMD
Asus HC102[22] 2018-02-20 [23] Accelerometer,
gyroscope,
magnetometer,
proximity sensor[21]
Inside-out LCD 1440x1440 2;1 90 Hz 95º 400 g $399 (controllers included) PC (Windows MR / Steam VR) 6DoF dual controllers tracked by HMD
Acer WMR headset[21] 2017-10-17 Accelerometer,
gyroscope,
magnetometer,
proximity sensor
Inside-out LCD 1440x1440 2;1 90 Hz 95º 350 g $399 (controllers included) PC (Windows MR / Steam VR) 6DoF dual controllers tracked by HMD
HP WMR headset[21] 2017-10-17 Accelerometer,
gyroscope,
proximity sensor
Inside-out LCD 1440x1440 2;1 90 Hz 95º 834 g $449 (controllers included) PC (Windows MR / Steam VR) 6DoF dual controllers tracked by HMD
HP Reverb[24][25][26] 2019 Accelerometer, gyroscope, magnetometer Inside-out LCD 2160x2160 90Hz 114º 500g $600 for regular

$649 for pro

PC (Windows MP / Steam VR) 6DoF
Lenovo Explorer[27] 2017-10-4 Accelerometer,
gyroscope,
magnetometer,
proximity sensor[21]
Inside-out LCD 1440x1440 2;1 90 Hz 110º 380 g $349 ($449 with controllers) PC (Windows MR / Steam VR) 6DoF dual controllers tracked by HMD
Samsung Odyssey[28] 2017-11-7 Accelerometer,
gyroscope,
magnetometer,
proximity sensor,
IPD sensor[21]
Inside-out AMOLED 1440x1600 9:5 90 Hz 110º 644 g $500 PC (Windows MR / Steam VR) 6DoF dual controllers tracked by HMD,
built-in headphones
VRgineers VRHero 5K Plus 2017-11-30 Accelerometer, gyroscope Yes (external clip-on for AR Tracking, Optitrack and Lighthouse) Dual OLEDs 2560x1440 32:9 70 Hz 170º PC Custom-build non-fresnel lenses
Varjo Alpha Proto[29] Under Development Yes Yes OLED 3000 ppi on fovea area (human-eye resolution) 90 Hz 100º PC (Steam VR) Eye-tracking. VR & AR
Microsoft Hololens 2016-10-12 Yes Inside-out Intel 32-bit (1GHz) 579 g $3000 (developers)

$5000 (enterprise)

Standalone (Windows MR) AR.

Gesture commands.

Pico VR Goblin[30][31] 2016 Yes No 1280x1440 16:9 70 Hz 90º Snapdragon 820 $269 Standalone (own platform)
Pico VR Neo CV[32][33] 2017-1-1 Yes Yes 1500X1500 2:1 90 Hz 102º Snapdragon 820 $239 (Lite)

$540 (Standard)

Standalone (own platform)
Pico VR Neo[34] TBA Yes Yes AMOLED 1440x1600 9:5 90 Hz Snapdragon 835 Standalone (own platform) 6DoF hand tracking dual controllers
Qualcomm Snapdragon VR820[35] 2016-9-1 Yes Inside-out 1440x1440 2:1 70 Hz Snapdragon 820 Standalone (Daydream)
Qualcomm Snapdragon 835 VRDK[36] 2017-2-1 Yes Inside-out 1440x1440 2;1 70 Hz Snapdragon 835 Standalone (Daydream)
Alcatel Vision 2016-9-1 1080x1020 Standalone
Samsung ExynosVR III[37] Under Development Yes 1280x1440 / 4K 16:9 90 Hz / 75 Hz M2 Dual 2.5 GHz (GPU: ARM Mali-G71 MP20 GPY) Standalone Eye-tracking, hand-tracking, facial exp. recognition
Woxter Neo VR100[38] 2017-8? Yes No 960x1080 16:9 Octacore 2 GHz €180 Standalone (Android / Google Play)
Oculus Go[39] 2018-5-1 Yes No LCD 1280x1440 16:9 60-72 Hz 110º Snapdragon 821 467 g $199 - €219 (32 GB version) Standalone (Oculus Mobile) 3DoF controller

Built-in speakers

Oculus Quest[40][41] 2019-2Q Yes Inside-out OLED 1440x1600 9:5 72 Hz [42] Snapdragon 835 $399 Standalone (Oculus) 6DoF dual controllers tracked by HMD
Lenovo Mirage Solo[43] 2018-5-5 Yes Inside-out LCD 1280x1440 16:9 75 Hz 110º Snapdragon 835 645 g €399 Standalone (Daydream) 3DoF controller
HTC Daydream Standalone[44][45] Canceled Yes Inside-out Snapdragon 835 Standalone (Daydream)
HTC Vive Focus[46] 2018-1

(initially only in China)

Yes Inside-out AMOLED[47] 1440x1600 9:5 75 Hz 110º Snapdragon 835 $599 Standalone (VivePort) 3DoF controller
GameFace LD[48][49] Under Development Yes Inside-out OLED 2560x1440 32:9 120º Tegra chip Standalone (Daydream) and PC (Steam VR)
VRgineers XTAL 2018-6-26 Accelerometer, gyroscope Yes (external clip-on for AR Tracking, Optitrack and Lighthouse) Dual LCDs 2560x1440 32:9 70 Hz 170º 770 g $5,800 PC Integrated Leap Motion hand-tracking sensor, Eye-tracking, Automatic IPD setting, Custom-build non-fresnel lenses
Google Daydream View[50] 2018-10-17 Yes (mobile) No Mobile Screen N/A Depends on device 100º 261 g $99.00 Mobile 3 DoF Controller
Valve HMD[51] Under Development Yes Yes LCD 2880×1600 9:5 90 Hz 135º $--.-- PC Knuckles Controllers - 6DoF with finger tracking

Possible eye-tracking (not confirmed)

* Including price of VR touch peripherals.

** Not included in the headset.

PC-based devices[edit]

The following tables compare general and technical information for a selection of retail head-mounted display. See the individual display's articles for further information. Please note that the following table may be missing some information.

General information[edit]

None Announced Rift Vive OSVR HELMET VISION
Manufacturer Oculus VR HTC Razer / Sensics HELMET VISION
Status Retail Retail Development kit Retail
US price at launch $399[52] $499[53] $299(Dev Kit)[54] $549
Latest release Consumer release Consumer release Development Kit 1.4 Consumer release
Shipping Date March 28, 2016 April 5, 2016 September 2015 November 2, 2016
License Proprietary Proprietary

(open source API to closed library)

Open Open
License Owner Oculus Valve/ HTC Open Open
Weight 470g[55] 555g[55] Unknown Unknown
PC interface 1x HDMI 1.4+

2xUSB 3.0 (+1 USB 3.0 for touch camera)

1x HDMI 1.4+/DisplayPort 1.2+

1x USB 2.0 or 3.0

1x HDMI

1x USB 2.0

Standalone(Windows10)
Additional optional ports

for accessories/expansion

None 1x USB 3.0

1x 3.5mm audio jack for headphones

1x USB 3.0 (external)

2x USB 2.0 (internal)

3x USB 3.0
Included input device(s) Xbox One Controller

Oculus Remote

2x SteamVR controllers

with 6DOF tracking

None HELMET VISION Controller with 6DOF tracking
Optional input device (in addition to traditional PC input devices) Oculus Touch controllers with 6DOF tracking (using included extra optical camera) available 2H 2016 price TBD[56] Vive Trackers for tracking real world objects and also for body tracking None None
Safety features Guardian system using play area boundary and constellation cameras Chaperone system using play area boundary and front-facing camera None Announced None Announced


Additional features None announced Bluetooth connectivity (in Vive link Box[57]) for

communication and calling.

None announced Wifi & Bluetooth connectivity for

communication

Optics and audio[edit]

Device Rift Vive OSVR HELMET VISION
Display technology OLED OLED OLED OLED
Resolution 1080x1200 per eye 1080x1200 per eye 960 x 1080 per eye[citation needed] 1920x1200
Display elements 2[58] 2 1 1
Optical design Fresnel/Traditional

(Hybrid)

Fresnel/Traditional

(Hybrid)

Dual aspheric lens Panoramic lens
Total resolution 2160x1200 2160x1200 1920x1080 1920x1200
Native display refresh rate 90Hz 90Hz 60Hz 60Hz
Frame interpolation Asynchronous Timewarp[59] Automatic Interleaved Reprojection[60] Asynchronous Timewarp Automatic Interleaved
Field of view 80°h x 90°v[61][unreliable source] 105°h x 105°v[61][unreliable source] 100° 120°
Audio technology USB DAC with built-in

headphones (no 3.5mm jack)

USB DAC with 3.5mm

Jack

USB DAC with 3.5mm jack Built-in headphones

(Stereo sound)

Software[edit]

Device Rift Vive OSVR
Games supported list list list
Bundled software with pre-order Eve: Valkyrie

Lucky's Tale

Job Simulator: The 2050 Archives

Fantastic Contraption

Tiltbrush

None
Primary development kit Oculus PC SDK Steam VR / OpenVR API OSVR SDK
Third-Party SDK Support Unity[62]

Unreal Engine[63]

CryEngine[64]

Godot Engine[65]

Unity[66]

Unreal Engine[63]

CryEngine (V)[67]

Godot Engine[65]

Unity,[68] Unreal Engine, CryEngine

Tracking[edit]

Device Rift Vive OSVR
Tracking technology Camera-based with constellation Scanning laser with photodiodes Camera-based with constellation
Tracking device IR camera 2x "Lighthouse"[69] IR laser emitters IR camera
Tracking device connectivity USB 3.0 Power Only (+ Wireless link

between emitters)

USB 2.0
Positional tracking area TBD 4.5m x 4.5m TBD
Directional tracking 6DOF 6DOF 6DOF

(facing camera)

References[edit]

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