Deus Ex: Human Revolution

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by GabeIglesia (talk | contribs) at 21:16, 28 December 2012 (Missing comma). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Developer(s)Eidos Montreal
Nixxes Software (PC)[3][4]
Feral Interactive (Mac)[5]
Publisher(s)Square Enix[6]
Feral Interactive (Mac)[5]
Producer(s)David Anfossi[7]
Designer(s)Jean-François Dugas
Artist(s)Jonathan Jacques-Belletête (Art Director)
Visual Works (CGI)
Writer(s)Mary DeMarle[8]
James Swallow
Composer(s)Michael McCann[9]
SeriesDeus Ex
EngineModified Crystal Engine[10]
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
Mac OS X[11]
Cloud (OnLive)
ReleaseMicrosoft Windows, PlayStation 3 & Xbox 360
  • NA: 2011-08-23
  • AU: 2011-08-25
  • EU: 2011-08-26
  • JP: 2011-10-20
[1]
Mac OS X
  • NA: 2012-04-26
  • EU: 2012-04-26
[2]
Genre(s)Action role-playing, first-person shooter, stealth
Mode(s)Single-player

Deus Ex: Human Revolution is a cyberpunk-themed action role-playing video game developed by Eidos Montreal and published by Square Enix, which also produced the game's CGI sequences. Released in August 2011, it is the third game in the Deus Ex series, and a prequel to the original game released in 2000.[13] The Mac OS X version of the game, an "Ultimate Edition" which also contains The Missing Link downloadable content, is published by Feral Interactive and was released on April 26, 2012.[5]

The game is set in 2027, 25 years before the first game in the series, at a time when multinational corporations have grown in power beyond the control of national governments. The game follows Adam Jensen, the newly hired security director at Sarif Industries, a growing biotechnology firm. After terrorists brutally attack Sarif's Detroit-based headquarters, the mortally wounded Jensen is forced to undergo radical life-saving surgeries that replace large areas of his body with advanced prostheses. Returning to work, he becomes embroiled in the global politics of the human enhancement movement in the search for those responsible for the attack. A central theme to the game is the rise of corporations in globalization, espionage, human survival, poverty, and the ethics of advancing humans with artificial replacements for body parts.

Human Revolution received critical acclaim upon its release, with many reviewers praising the open-ended nature of the game and the weight of social interaction on the outcome of events.[14]

Gameplay

A street corner in Lower Hengsha, one of the game's hub levels.

The different "pillars of gameplay", as called by the developers, are "Combat", "Stealth", "Hacking", and "Social". Players can switch between these gameplay types whenever they please, and certain pillars may flow into others. For example, a failed hack may sound an alarm and start a fight, and social skills might lead to the player gaining access to certain areas more easily than otherwise possible (thus avoiding the need for stealth or combat).

In the series, Augmentations are technological modifications to the human body that grant the user superhuman abilities. While augmentations in the first two games were based on nanotechnology, Human Revolution instead features mechanical augmentations as it precedes the first games chronologically. As players progress through the game, they can activate augmentations catering to each of the four gameplay types.[15] These augmentations are unlocked by either earning enough experience to level up or by purchasing an item, known as a Praxis Kit, from L.I.M.B. clinics earning the player a distributable skill point called Praxis.

While the player character is highly capable of bringing death on his enemies, the player is never forced into acts of lethal violence, except during boss fights. Therefore, the use of lethal force becomes an ethical choice for the player. In fact, players are awarded the Pacifist achievement/trophy only by completing the whole game (including the prologue chapter) without any NPCs dying by the player's hands. This includes not only direct actions such as the player character shooting and killing an opponent, for example, but also indirect methods like re-programming security robots or turrets to fire at and eventually kill the player's enemies. Even accidental kills like the player character performing a non-lethal takedown resulting in the NPC falling into electrified water or off a ledge make it impossible to earn Pacifist unless the player reloads a previous saved game. The only opponents the player may kill and yet still receive Pacifist are aforementioned bosses as well as non-human NPCs like security robots.

Augmentations, while enhancing the player's performance in each of the gameplay types, also allow players to craft their own methods of play as they see fit. For example, players can prioritize augmentations that either improve the player character's combat prowess or his hacking abilities while (mostly or completely) neglecting the other without ever being unable to complete a mission objective.

Weapons fire distinct ammunition types instead of depleting a unified pool (as was the case in Invisible War). They can also be upgraded like in Deus Ex via a variety of so-called "weapon mods" to improve their performance, such as reducing the time it takes to reload, increasing magazine size, adding a laser targeting device for increased accuracy, and so on.[13]

Deviating from previous titles in the series, Human Revolution uses a regenerating health model. This change was made because the developers did not want players to get into a situation where they were unable to progress due to low health, and would be forced to "scrounge for med packs" and food.[13] This 'scrounging' breaks the flow of the game when the player retreats to search the entire level for medical supplies. In combat, only brief exposure to enemy attacks is necessary to kill the player, so regenerative health is only a major factor between fights, not during them. The player can, however, use medical supplies (such as painkillers) and various alcoholic beverages to regenerate the character's health, and even boost it up to twice the normal amount.[16]

Similarly to regenerative health, the game also features a new regenerative energy system, deviating from the previous title's use of items to restore energy. While players will still need to use items to boost their energy cell charge past one, the first cell or any cell partially full will gradually recharge. Despite upgrades to the energy recharge portion in the skills, ultimately only the first cell will recharge by itself when completely depleted.

Another major change seen in Deus Ex: Human Revolution is the highlighting of objects a player can interact with, explained via the in-game plot as tactical vision Augmentation. This feature can be seen in the gameplay preview released in March 2011.[17] This highlighting of objects can be turned off in the game options.[18] Human Revolution is primarily a first-person game, but switches to a contextual third-person viewpoint when using the cover system, climbing ladders, activating certain augmentations, or for melee combat.[19]

Synopsis

Setting

This cyberpunk-inspired game takes place during the year 2027, 25 years before Deus Ex. Nanotechnological augmentations have yet to be developed and biomechanical augmentations are the current state of the art. The player's character, Adam Jensen (voiced by Elias Toufexis), is a private security officer with Sarif Industries, a leading biotech company that specializes in human augmentations. After an attack on his company leaves him horrifically injured and forced to undergo augmentation to survive, "the conspiracy begins."[13] The player travels to several locations over the course of the game: Detroit, Hengsha (a fictional city on Hengsha Island in the Yangtze River near Shanghai), Montreal, Singapore, and Panchaea, a facility in the Arctic Ocean.[10]

Themes

Human Revolution deals with the ethics of transhumanism, and raises the question of whether humanity's reach has exceeded its grasp. "Mankind is using mechanical augmentations," director Jean-Francois Dugas said before the game's release, "but there is still much to be determined in terms of their effect on society and the ultimate direction it will lead us in."[10] The Greek myth of Daedalus and Icarus appears in Adam Jensen's dreams as an allegory to this thought, and also—given that both Daedalus and Icarus were the names of artificial intelligences in Deus Ex—an intellectual bridge to the original game. With correct provocation in the final location of Human Revolution, Hugh Darrow likens himself to Daedalus having seen his creation seemingly spiral out of control. The pace of technological development is reflected visually by a Renaissance theme. Characters supportive of the human augmentation movement dress themselves and decorate their homes in reinterpreted late-medieval Italian style, and the game as a whole has a sepia-tinted colour palette reminiscent of historic manuscripts. In contrast, characters who are opposed to or are of neutral persuasion toward the human enhancement movement wear clothing that is more reminiscent of contemporary fashions.[20] As was the case in Deus Ex, conspiracy theories and immensely powerful corporations feature strongly, using human augmentation as just one more method of manipulation.[10]

Plot

The story opens with Adam Jensen escorting his former girlfriend and genius scientist Megan Reed to a summit in Washington to reveal a leap forward in augmentation technology, made by Sarif Industries. But, before they can leave, the building is attacked by a mysterious group of mercenaries called the Tyrants. Megan and several other scientists are apparently killed during the raid and their leader, Jaron Namir, severely injures Adam before shooting him in the head. With his injuries unable to be properly healed, the CEO of Sarif Industries, David Sarif, uses augmentation technology to save Adam's life. Six months after the attack, Adam (now augmented to the point of being a cyborg) is recalled from sick-leave to intervene in an attack-turned-hostage crisis launched by the anti-augmentation extremist movement Purity First. While inside, he finds an augmented hacker stealing data from the system, who is forced to commit suicide by a controlling force when discovered (and later, the police deny the hacker was augmented, implying a high-level cover-up). After retrieving the hacker's neural hub, Adam and his slightly hostile co-worker Pritchard trace the signal to a hidden FEMA base, where the Tyrant mercenaries are holding up with large stocks of weapons. After confronting Namir, Adam has to fight Barrett, one of Namir's henchmen. Barrett is defeated and gives Adam an address in Hengsha City, an island city off the coast of China, before unsuccessfully trying to suicide-bomb him.

Adam, together with his pilot Faridah Malik, travel to Hengsha to find the man who was apparently controlling the hacker, Arie van Bruggen. Adam finds that van Bruggen has earned a death mark from the head of Tai Yong Medical, Zhao Yun Ru, and is being hidden by the Triad group known as the Harvesters. When Adam finds van Bruggen, the hacker gives him a way into Tai Yong Medical. Once there, he finds a recording that reveals that Megan and the other scientists were kidnapped not killed, and that their locator chips were rendered useless. It also reveals that Eliza Cassan, a news reader and key figure in the media, is somehow involved, her company having used their satellites to block the chips during the kidnapping. When he finds Zhao and confronts her, she reveals that she is working with a powerful group of people who are "bigger than Sarif, bigger than Tai Yong....[and]....control global interests at a whim", before sounding the alarm, forcing Adam to escape and find Eliza in Montreal.

Arriving at Eliza's station, he finds it both cleared of workers and full of enemy soldiers. Making his way into the heart of the base, guided in part by a holographic image of Eliza he finds in her office, he finds himself in a large computer complex. Here, he finds the true Eliza: a highly advanced AI created by the same group Zhao is working with. After confronting another of the mercenaries that attacked Sarif Industries, Eliza shows him a hologram of Jaron Namir talking with Iasias Sandoval, the aide of Bill Taggart, an outspoken opposer of augmentation technology and a key figure in the Humanity Front, a legal anti-augmentation organization. Eliza then helps him to escape and tells him to talk with David Sarif, warning him that "everybody lies". Confronting Sarif, Adam learns that the force behind it all is an infamous secret society, called at times the Illuminati, who have been secretly controlling events in history for centuries. Either after or without confronting Bill Taggart, Adam finds Sandoval and the doctor reveals to him that the chips could not be removed without killing the scientists, so they were adjusted to a lower bandwidth, so they can still be found. Then one of the trackers surfaces in Hengsha, that of scientist Vasili Sevchenko. When Adam arrives, his ride is ambushed and, depending on what the player does, his pilot Malik is killed. He later finds that Sevchenko is dead and that the signal is coming from his augmented arm, being used by Tong, the leader of the Harvesters. They direct him to a facility belonging to Belltower, a corrupt law enforcement group. Advised to plant a bomb there, Adam creates a massive distraction that both allows Tong's son Tracer to escape Hengsha and for Adam himself to stow away in a hibernation pod. Throughout most of this part of the game, and several following levels, Adam experiences glitches in his augmentation software. This is apparently becoming common and people are being urged to get new chip upgrades from LIMB clinics.

Waking a few days later in a secret facility in Singapore, Adam finds and convinces each of the three surviving scientists to create a simultaneous distraction and lower the level of guards around Megan. After learning more facts from the other scientists, he works out what the Illuminati are planning; they kidnapped the team, created the chip faults and took over many of the global corporations to implant a new bio-chip that acts as a kill-switch for augmented humans, allowing the Illuminati to control most of the world. Adam meets Zhao again, who tries to use the kill-switch on him (whether it succeeds or not depends on the player's own actions), then she orders Namir to kill him. After defeating Namir, Adam finds and confronts Megan, berating her for apparently co-operating with the people who almost killed him. Megan, assuring him that the kidnapping was real, then reveals more about her discovery; the key to cleanly blending augmentations with living tissue was Adam's own DNA, and the Illuminati wanted to use it for their own interests. Also, she reveals that Hugh Darrow, a founder of the augmentation technology, has been secretly plotting against them. It is then that they see a broadcast from Panchaea, a facility built in the northern hemisphere to prevent global warming via iron seeding. There, Hugh Darrow starts up the control signal, but instead of deactivating them, it starts driving augmented people across the world insane.

While Megan escapes with the other scientists, Adam travels to Panchaea, where he finds Darrow witnessing the chaos. Darrow explains that he is doing this to expose the Illuminati and warn the world of the dangers of augmentation technology. He offers Adam the chance to expose the truth about the conspiracy (ending the Illuminati's control and causing augmentation technology to be permanently banned). As he travels through the complex, Adam finds both Taggart and Sarif alive, and each offer him different alternatives; Sarif suggests they shift the blame onto the Humanity Front (opening the way for further experiments with augmentation technology), while Taggart suggests he blame it on tainted augmentation anti-rejection drugs (prompting the world to strictly regulate augmentation, further consolidating the Illuminati's power). Adam finally goes to the heart of the complex, where rests the Hyron Project: augmentation taken to its extreme in the shape of a human-quantum hybrid supercomputer. There he also finds Zhao, who is preparing to hack the signal using Hyron and rework it to the benefit of the Illuminati. Adam destroys the computer and kills Zhao. Finally, he comes to the control center where he is contacted by Eliza, who offers him a choice of four possible options to end the game: following Sarif, Taggart or Darrow's advice or destroying Panchaea completely, leaving the world with no answers and no-one alive to talk. All of these choices leads to a slightly different ending, in which Adam reflects on how his augmentations have interfered with his own human nature and hopes that mankind will make the right choices in the future.

In a post-credits scene foreshadowing the events of Deus Ex, Bob Page is heard talking to Morgan Everett about using the remaining "wreckage" of the Hyron Project for something they can use in the 'Morpheus Initiative'. Megan Reed is revealed to be working for him on "the nanite virus chimera" (i.e. the Gray Death). It is also implied, in the achievement unlocked by viewing the scene ("The D Project"), that Adam's DNA will be used as the basis for the creation of the Denton brothers.

Voice cast

Development

Deus Ex 3 was announced on May 17, 2007, in an interview with Patrick Melchior, the director of Eidos France, on the French-Canadian television show M. Net.[22] An initial teaser trailer was released on November 26, 2007,[23] and around one year later PC Zone ran a first preview which detailed some of the game's mechanics and setting and provided the first true artwork and screenshots.[13] Several of the design decisions mentioned, most notably the introduction of regenerating health, precipitated an initial backlash amongst many fans of the original Deus Ex.[24] In November 2009 it was announced that Square Enix was to publish the game, and that the CGI sequences were to be created at its Japanese Visual Works studio with direction from Goldtooth Creative in Canada. The results of this international partnership were first seen in the teaser trailer shown at the 2010 Game Developers Conference (by which point the game's subtitle had changed to Human Revolution and its release pushed back to "early 2011"), which was expanded to a three-minute trailer at E3 2010. E3 2010 also saw a second major preview of the game, this time in PC Gamer UK, which provided engine-rendered screenshots and gameplay details.[19]

At Gamescom 2010,[25] producer David Anfossi told VG247 he was creating downloadable content for the game which, he says, is "an extension of Deus Ex: Human Revolution." On December 16, 2010, Square Enix announced that the game had been pushed back to their next fiscal year, which began April 6, 2011.[26] At the Penny Arcade Expo East in March 2011, it was announced that the game was being released on August 23, 2011 in North America and August 26, 2011 in Europe. On May 31, 2011, a preview build of the game was leaked online.[27][28] The Japanese release of the game has been given a CERO Z rating, but it will have one cutscene edited because it shows a man's internal organs exposed and a sexual object.[29][30] Originally Eidos had intended to make the PC retail version of the game region locked. The reason behind this was due to DVD limitations which meant the languages on the game had to be split.[31] However, due to negative reaction from the public, this lock was not implemented.[32]

Music

The soundtrack for Deus Ex: Human Revolution was composed and produced by Michael McCann. It has received Best Original Score nominations from the British Academy of Film & Television (2012), 2011 Spike TV Video Game Awards, 2011 Hollywood Music in Media Awards (2 nominations), 2011 Cue Awards (4 nominations), 2012 Canadian Video Game Awards and the 2011 G4TV X-Play Awards. A 25 track retail soundtrack was released on 15 November 2011 as a physical CD and digital download. A shorter, 12 track version of the soundtrack was also included in the Augmented (Collector's) Edition of the game.

Deus Ex: Human Revolution Original Soundtrack (Retail Edition)
No.TitleLength
1."Icarus - Main Theme"3:41
2."Opening Credits"2:15
3."Main Menu"1:50
4."First and Last"3:14
5."Detroit City Ambient (Part 1)"2:03
6."Detroit Marketplace"3:45
7."The Mole"2:24
8."Barret Boss Fight"2:49
9."Home"2:17
10."Jewel of the Orient"1:03
11."Lower Hengsha Ambient (Part 1)"2:21
12."Singapore Ambient (Part 2)"2:24
13."After the Crash"4:03
14."The Hive"3:56
15."Harvesters"2:57
16."Honghua Brothel" (extended)3:17
17."Everybody Lies"4:40
18."LIMB Clinic"1:44
19."Penthouse"1:36
20."Hengsha Daylight (Part 1)"4:25
21."Entering TYM"1:54
22."Return to Hengsha"2:43
23."And Away We Go"1:17
24."Namir" (trailer edit)2:30
25."Endings"2:10
Deus Ex: Human Revolution Original Soundtrack (Augmented Edition)
No.TitleLength
1."Icarus - Main Theme"3:44
2."Opening Credits"2:14
3."Main Menu"1:50
4."Barret Boss Fight"2:48
5."Detroit City Ambient Part 1"2:02
6."And Away We Go"1:17
7."Lower Hengsha Ambient Part 1"2:16
8."Return to Hengsha"2:27
9."HongHua Brothel"1:55
10."Everybody Lies"4:42
11."LIMB Clinic"1:41
12."Endings"2:10

Marketing

Editions

An "Augmented Edition" was released in select European countries, Australia, New Zealand, and the United States. It includes a making-of documentary, motion-comic, E3 trailer, game soundtrack by Michael McCann, animated storyboard, and a 40-page Artbook. In Germany, the Augmented Edition was released as the "Limited Edition". In-game, the player will receive an additional mission, weapons, and credits via the included Explosive Mission Pack and the Tactical Enhancement Pack.[33] The Augmented Edition available in North America does not include the Explosive Mission Pack or the Tactical Enhancement Pack [33]. These packs were available solely as pre-order bonuses from select retailers[34] but are currently available for the PC on Steam. In addition, there is a "Collector's Edition" which includes all the contents of the Augmented Edition as well as a Play Arts Kai figure of the game's protagonist, Adam Jensen. This edition was released exclusively in Europe.[35] A "Nordic" or "Benelux Edition" was released as the default game version in Nordic countries and Benelux, which included both the Explosive Mission Pack and the Tactical Enhancement Pack.[citation needed] Additionally, a separate "Limited Edition" was released in the UK that contained the game along with the Explosive Mission Pack.

Toys

Action figures based on the protagonist Adam Jensen as well as the mercenaries Yelena Fedorova and Lawrence Barrett were released by Square Enix in the Play Arts Kai action figure line during August 2011 in Japan.[36][37]

Downloadable content

The Missing Link

A purchasable downloadable content pack, The Missing Link, was released on October 18, 2011 for the PC and Xbox 360, with the PlayStation 3 content being available the day after.[38] According to VideoGamer.com, the content adds approximately 5 hours of gameplay.[38]

The DLC addresses criticism of the core game's boss battles, featuring a boss developed in-house by Eidos Montreal whom the player is not required to kill.[39]

Plot

The Missing Link occurs during the period of time that Adam is aboard the cargo ship from Hengsha to Singapore.

Adam is discovered and captured aboard the ship. Two Belltower commanders, Pieter Burke and Netanya Keitner, torture him for information on his identity. After the EMP chair holding him captive is mysteriously deactivated, Adam is able to retrieve his armor with the help of an unknown hacker, who contacts him via radio. The ship docks at Rifleman Bank Station, a seaborne regional Belltower supply hub. After escaping into the station, Adam discovers that it was Keitner who set him free. Disillusioned with the unethical nature of local Belltower operations, she wants Adam to find concrete proof of illegal research that she can use to deliver to Interpol. She also instructs Adam to obtain weaponry from Garvin Quinn, resident technician and black market weapons trader.

After infiltrating the station's secure wing, Adam discovers that the station is in reality a massive detention camp - hundreds of innocents are kidnapped across the globe to further Illuminati research for the Hyron Project. As the biological parameters are stringent, most captives die after being subjected to experimentation. After overhearing a conversation between Burke and two of the scientists, Gary Savage and Tiffany Kavanagh, Adam is able to gain access to a concealed elevator that takes him to a massive undersea research facility. Kavanagh, who already had misgivings about the inhumane nature of the research, agrees to turn informant. Burke discovers Keitner's mutiny, however, and have his soldiers kill her. Burke then initiates "Code Yellow": pumping toxic gas into both the detention camp and the research facility to eliminate any witnesses. As he can only redirect the gas flow, Adam is forced to choose between Kavanagh and the prisoners. A secret path nearby allows him to save both.

Adam then backtracks through the base and confronts Burke, who can be either killed or incapacitated. Adam is then contacted by the hacker, who informs him that another ship is about to depart to Reed's location. He then reveals himself as both "Quinn" and Keitner's Interpol contact. He explained that he was withholding the truth from both Jensen and Keitner to use them as pawns against Belltower, and in extension, the Illuminati. Quinn then proceeds to either commend or question Jensen's actions (based on whether he saved or lost Kavanagh), before placing him back in a cryosleep pod. The pod is then delivered via helicopter onto the departing ship.

Related media

Deus Ex: Icarus Effect

The novel, written by James Swallow, is a prequel story set before and parallel to the beginning of Human Revolution. The story goes deeper into the Tyrants' workings and consist of several characters from the original Deus Ex. It was released on 11 February 2011, about six months before the game was released.[40]

The two main protagonists, Belltower mercenary Ben Saxon and U.S Secret Service agent Anna Kelso, both suffer personal loss at the Tyrants' hands. Kelso conducts her own unauthorized investigation after losing her superior and best friend to a terrorist attack in Washington D.C. After losing his entire Belltower squad to a botched operation in the Australian civil war, Saxon is recruited into the Tyrants' ranks by Jaron Namir to replace an operative killed by Kelso in the D.C. attack. When Kelso makes a breakthrough, she is discovered and fired from the service. Aided by a group of hackers called the Juggernaut Collective, she finds out that she has been betrayed and is detained by her own colleagues. Broken free by the Juggernaut collective and their allied terrorist organization, the New Sons of Freedom, she is framed for a massacre the Tyrants conduct to kill the superior who sold her out. Saxon completes missions and initiation trials with the Tyrants, and begins questioning their goals and methods. After sparing Kelso in the massacre, he is contacted by the mysterious "Janus". Under the hackers direction, he discovers the Tyrants' true purpose and atrocities, the sabotage that killed his Belltower comrades being just one of them. After an intense fight with the rest of the group, he escapes the Tyrants' jet at cruising altitude.

Aided by the Juggernaut Collective and New Sons of Freedom, Anna and Ben come across each other. Gradually realizing the magnitude of the conspiracy, facing personal vendettas and hard choices, they eventually foil the Tyrants' plans to assassinate the leader of the Humanity Front, William Taggart, in Geneva. In a final confrontation with Namir and his Tyrants, the two save each other's lives and retreat to a safe location in Costa Rica, knowing that the future of the world still hangs in the balance.[41]

DC Comics series

The six-issue series, written by Robbie Morrison, adds a story between Jensen and Malik's first departure from Detroit to Hengsha. The series goes deeper into Adam's past as a police officer and Sarif's relationship with William Taggart and Zhao Yun Ru.

En route to Hengsha, Adam and Faridah are diverted to Ciudad Juarez to save Sarif's niece from cartel captors. After the rescue is successful, they return to Detroit where the girl is re-united with her mother, a high-ranking member of the Humanity Front. After a Humanity Front rally is attacked by a terrorist using technology from Sarif Industries, Jensen follows a lead to Montreal and encounters Katrina Sutherland, a British security contractor. Together they find out that the mastermind behind the attack is Quincy Durant, Adams former SWAT-commander, now turned into a heavily augmented terrorist.

Adam and Katrina develop a romantic relationship. Sarif meets William Taggart and Zhao Yun Ru in London, who gives him an offer to cooperate with them. Sarif refuses. Returning to Detroit with Jensen and Malik, he is attacked by Durant. Jensen fights Durant back, only to discover that he has taken Katrina hostage. Durant gives Adam two options; kill himself, or he will kill Katrina. Just as Adam is about to take his own life in a hopeless attempt to save Katrina, she attacks Durant. She saves Adam, but kills both Durant and herself in the process. Her death deeply affects Adam, who continues his original mission, heading for Hengsha.

Film adaptation

On 12 July 2012, it was announced that a film adaptation based on the game was being planned by Eidos Montreal and CBS Films, who secured the film rights to the game.[42] On 15 November 2012, it was announced that Scott Derrickson would be directing the film, together with co-writing the script with C. Robert Cargill, who also worked with Derrickson on Sinister. In the same article, it was revealed that Roy Lee and Adrian Askarieh would be the film's producers, and John P. Middleton would be executive-producer. [43]

Reception

Critical reception

Deus Ex: Human Revolution has received widespread critical acclaim. Reviewers who had access to the game in February 2011 praised the open-ended experience of the game, similar to the first Deus Ex,[56][57] the importance of conversations in the missions,[58] and also the depth of the storyline.[59] PC Gamer UK gave the game a score of 94 and the Editor's Choice, describing it as a game that "puts almost everything else in the genre to shame." [50] Official Xbox Magazine UK gave the game a 10/10.[51] Official PlayStation Magazine UK gave it an 8/10, citing frustrations in ammo quantities, load times, and boss fights. PCPowerPlay praised the game highly saying "Yes, Eidos Montreal made a few missteps. But the fact that it got so much right is what matters. Human Revolution plays like a love letter to Deus Ex." Awarding the game a 9/10 citing "One of the finest PC games ever crafted. Eidos Montreal has touched the sun." Common criticisms included the game's inclusion of boss fights, which removed the element of player-choice and flexibility in combat. IGN gave the game 9.0, praising the nonlinearity of the main story quests and the side quests, saying, "Each of them has several layers, several angles to be explored or not, several perspectives to be considered and several possible outcomes." IGN also praised the freeform nature of the game, stating that they, "never felt punished for [their] playstyle", and that there was room for both stealth and 'all guns blazing', and that every path always had advantages and disadvantages, but ultimately, all led to success. PC Gamer UK rated Deus Ex: Human Revolution "action game of the year" for 2011.[60]

Many reviews criticized the game's endings system and boss fights. Specifically, for a game that promotes stealth and non-lethality, many reviewers found the boss fights (where Jensen is essentially forced into lethal firefights) incongruous. The British Daily Mirror newspaper wrote "the boss battles feel out of place",[61] PSM3 considered the game "Rich, atmospheric and open-ended, but let down by twitchy AI and out-of place boss fights".[62] Gamespot said "Poor boss fights remove the element of choice",[54] and finally Game Informer mentioned "horribly repetitious arena fights against super-powered foes that can usually drop Jensen before he even knows what hit him."[53] Square Enix had outsourced the development of the boss fights to GRIP Entertainment.[63]

Criticisms in regards to the boss fights were taken into account in the development of the DLC The Missing Link, which were developed in-house by Eidos Montreal, rather than being outsourced to GRIP Entertainment. Eidos Montreal Production Co-ordinator Marc-Andre Dufort stated: "You can actually not kill the boss. You can do a non lethal takedown on him. And you can kill him from afar. You can even kill him without him seeing you. It's more of a bigger challenge than a standard boss fight like we have in many games."[64] The improved boss gained positive criticism from IGN's Keza MacDonald, who suggested that The Missing Link "rights the wrongs done to us by Human Revolution's boss battles, ending with a brilliant boss encounter that lets you put all of your skills and cunning to use. It's a tantalising glimpse at how good these fights could have been in the main story, if we hadn't been forced into face-to-face confrontations that felt totally antithetical to the rest of the game."[65]

The game has sold 2.18 million copies across all platforms as of September 30, 2011, 800,000 of which were sold in North America and 1.38 million in Europe.[66]

GameStop reaction

GameStop, a video game retailer, came under fire from critics when customers discovered that content had been removed from the original packaging of the game.[67][68][69] They had instructed employees to remove coupons for free access to Human Revolution on OnLive, an online gaming service. They stated that the coupon promoted a competitor of one of its subsidiaries, Spawn Labs and Impulse, which it had recently acquired in April 2011.

As an apology, GameStop began giving customers a $50 Gift Card in-store to those who purchased copies of Deus Ex: Human Revolution for PC prior to August 26 and who brought the issue up to their staff.[67]

References

  1. ^ "Square Enix announces new Deus Ex: Human Revolution Japanese Release Date". Retrieved 2011-09-24.
  2. ^ a b "Deus Ex: Human Revolution Mac release date announced • News • Eurogamer.net". Eurogamer. 2012-04-04. Retrieved 2012-04-04.
  3. ^ "Interview: Deus Ex Human Revolution game director Jean-François Dugas". Shacknews.com. 2011-03-23. Retrieved 2011-06-01.
  4. ^ "‪Deus Ex: Human Revolution – The Nixxes connection explained". YouTube. Retrieved 2011-06-01.
  5. ^ a b c "Feral Interactive: Deus Ex: Human Revolution release announcement". Cite error: The named reference "feralinteractive.com" was defined multiple times with different content (see the help page).
  6. ^ Martin, Joe (November 25, 2009). "Deus Ex 3 is Eidos and Square Enix joint effort". bit-tech. Retrieved 2009-11-25.
  7. ^ "Teams - Deus Ex: Human Revolution". Eidos Montreal. Retrieved 2011-12-06.
  8. ^ Mattas, Jeff (2011-03-16). "Interview: Mary DeMarle, Lead Writer for Deus Ex: Human Revolution". Shacknews. Retrieved 2011-08-29.
  9. ^ "Deus Ex: Human Revolution Features Cybernoir Score by Composer Michael McCann". IGN.
  10. ^ a b c d Bramwell, Tom (June 4, 2010). "Deus Ex: Human Revolution". Eurogamer.
  11. ^ "Mac Announcement" (PDF). Retrieved 2011-12-06.
  12. ^ "Deus Ex: Human Revolution system requirements announced". New Game Network. May 9, 2011. Retrieved 2011-05-09.
  13. ^ a b c d e Robinson, Andy (October 4, 2008). "Deus Ex 3: First Details". PC Zone. Retrieved October 4, 2008.
  14. ^ "Critical Reception: Eidos Montreal's Deus Ex: Human Revolution". 24 August 2011.
  15. ^ David Sillmen (2008-11-24). "Deus Ex 3 – do sveta kyberpunku a renesance". bonusweb.idnes.cz. bonusweb.idnes.cz. Retrieved 2008-11-24.
  16. ^ MyImmortal (16 June 2010). "Deus Ex: Human Revolution FAQs (updated 07/06/2010)". Eidos Forums. Eidos Interactive. Retrieved 20 June 2010. (...) Going with the classic health pack system still forces players to retreat from confrontations and break the flow of the game to look for health packs when they run out of them (...) Overall, the team wants the player to stay in the events surrounding him and experience the tension indefinitely.
  17. ^ "The Latest on Deus Ex: Human Revolution". 25 March 2011.
  18. ^ "Deus Ex: Human Revolution will offer highlighting options".
  19. ^ a b Francis, Tom (June 3, 2010). "Deus Ex: Human Revolution E3 preview". PC Gamer UKTemplate:Inconsistent citations{{cite news}}: CS1 maint: postscript (link)
  20. ^ "GDC: Creating Deus Ex 3's Unique Visual Direction". Edge Magazine. March 22, 2010.
  21. ^ "Elias Toufexis". IMDB. Retrieved 4 July 2012.
  22. ^ Hatfield, Daemon (May 17, 2007). "Eidos Confirms Next Deus Ex". IGN. Retrieved May 18, 2007.
  23. ^ Crecente, Brian (November 26, 2007). "Deus Ex 3 Teaser". Kotaku. Retrieved November 26, 2007.
  24. ^ Burnes, Andrew (October 4, 2008). "Deus Ex 3: First Details Make Me Sad". VE3D. Retrieved October 4, 2008.
  25. ^ Eidos Montreal confirms downloadable content plans for Deus Ex: Human Revolution Johnny Cullen, VG247.com. Last accessed August 18, 2010.
  26. ^ Deus Ex: Human Revolution Delayed Matthew Kato, gameinformer.com. Last accessed February 2, 2011.
  27. ^ Alex (May 31, 2011). "Deus Ex: Human Revolution preview build leaked on torrent sites". Gamepur. Retrieved June 1, 2011.
  28. ^ Shane Baxtor (June 1, 2011). "12 Hour Deus Ex Human Revolution Demo out..aka Leaked Pre Build lol". TweakTown. Retrieved June 1, 2011.
  29. ^ Ashcraft, Brian (2011-08-08). "In Japan, Deux Ex Is Sexual Object Free". Kotaku.
  30. ^ Spencer (2011-08-08). "Deus Ex: Human Revolution Stealth Edited For Japan". Siliconera. Retrieved 2011-08-09.
  31. ^ Serrels, Mark (2011-08-18). "Deus Ex Human Revolution On The PC Is Region Locked". Kotaku.
  32. ^ Serrels, Mark (2011-08-19). "Now Deus Ex: Human Revolution WON'T Be Region Locked On The PC". Kotaku.
  33. ^ a b "Deus Ex: Human Revolution Augmented Edition". www.eidosmontreal.com. 2011-07-20. Retrieved 2008-11-24.
  34. ^ "Deus Ex: Human Revolution Pre-Order". www.eidosmontreal.com. 2011-07-20. Retrieved 2008-11-24.
  35. ^ "Deus Ex: Human Revolution Collector's Edition detailed". Destructoid.com.
  36. ^ Poe, Heidi (2011-08-27). "''Deus Ex: Human Revolution'' Play Arts Kai Action Figures Released". Game Swag. Retrieved 2012-08-13.
  37. ^ "SQUARE ENIX SHOP: Merchandise, Final Fantasy, Dragon Quest". Square Enix. 2012. Retrieved 2012-08-13.
  38. ^ a b Smith, Jamin (2011-10-14). "Deus Ex: The Missing Link gets date and price". VideoGamer.com. Retrieved 2011-10-14.
  39. ^ Wesley Yin-Poole, Euro Gamer, 23 September 2011, http://www.eurogamer.net/articles/2011-09-23-deus-ex-dlc-includes-new-boss-battle, Retrieved 4 December 2011
  40. ^ "Deus Ex; Icarus Effect at Amazon". Amazon.co.uk. Retrieved 22 August 2012.
  41. ^ "Deus Ex; Icarus Effect at Deus Ex Wikia". deusex.wikia.com. Retrieved 22 August 2012.
  42. ^ "Deus Ex: Human Revolution movie on the way". Retrieved July 24, 2012.
  43. ^ Max Nicholson. "Sinister Director to Helm Deus Ex: Human Revolution". IGN. Retrieved 15-11-2012. {{cite web}}: Check date values in: |accessdate= (help)
  44. ^ "Deus Ex: Human Revolution (PC)". Metacritic. Retrieved 2011-08-22.
  45. ^ "Deus Ex: Human Revolution (PlayStation 3)". Metacritic. Retrieved 2011-08-22.
  46. ^ "Deus Ex: Human Revolution (Xbox 360)". Metacritic. Retrieved 2011-08-22.
  47. ^ "''Deux Ex: Human Revolution'' (PC) @ GamesRanking". Gamerankings.com. 2011-08-23. Retrieved 2011-09-02.
  48. ^ "''Deux Ex: Human Revolution'' (PlayStation 3) @ GamesRanking". Gamerankings.com. 2011-08-23. Retrieved 2011-09-02.
  49. ^ "''Deux Ex: Human Revolution'' (Xbox 360) @ GamesRanking". Gamerankings.com. 2011-08-23. Retrieved 2011-09-02.
  50. ^ a b "''PC Gamer UK'' review". Pcgamer.com. 2011-08-22. Retrieved 2011-08-27.
  51. ^ a b "World's first Deus Ex Xbox 360 review in new OXM". Oxm.co.uk. 2011-07-30. Retrieved 2011-08-27.
  52. ^ "Deus Ex: Human Revolution Review". Ign.com. 2011-08-23. Retrieved 2012-05-26.
  53. ^ a b by Madd0x (2011-08-22). "''Game Informer'' review". Gameinformer.com. Retrieved 2011-08-27.{{cite web}}: CS1 maint: numeric names: authors list (link)
  54. ^ a b "''GameSpot'' review". Gamespot.com. 2011-08-23. Retrieved 2011-08-27.
  55. ^ "Deus Ex: Human Revolution Review • Page 1 • Reviews • Eurogamer.net". Eurogamer. August 22, 2011. Retrieved December 2, 2011.
  56. ^ "Hands-on: The first mission of Deus Ex: Human Revolution". Destructoid. 2011-02-24. Retrieved 2011-02-27. It's been a long time since a first-person shooter has presented me with such a challenge that I die over and over. That's the beauty of the Deus Ex series, as it's a role-playing game hiding in a first-person shell. I had to re-wire my play style in order to adapt to the freeing, open-ended experience. I'm interested in seeing just how different I'll be able to play through this game.
  57. ^ "Deus Ex: Human Revolution Impressions Pt. 2". Rock, Paper, Shotgun. 2011-02-24. Retrieved 2011-02-27. I could have done better. I could have done it differently. All I wanted was to load up an old save and play it all over again.
  58. ^ "Deus Ex: Human Revolution Extended Hands-On Preview, Part Two". GameSpot. 2011-02-24. Retrieved 2011-02-27. We won't spoil the story outcome of this first mission, but suffice it to say that after all the engaging in stealth and dragging of bodies, you reach a point where the only weapon you have is your mind and your choice of words—and it's a conversation with at least one life on the line that carries a lasting impact throughout the story. We're excited to see more of this story in the upcoming months as we get closer to Human Revolution's release later this year.
  59. ^ "Deus Ex: Human Revolution". Eurogamer. 2011-02-24. There's a much bigger picture here than the debate between natural and man-made humans: someone, somewhere, is trying to control the destiny of both. Ah, the sweet, sweet smell of conspiracy. The game's afoot. The Deus Ex game's afoot.
  60. ^ http://www.pcgamer.com/2011/12/30/deus-ex-human-revolution-pc-gamer-uks-action-game-of-the-year/
  61. ^ Silver, Dan (2011-08-28). "Deus Ex: Human Revolution - video game review". Retrieved 2011-12-06.
  62. ^ Hussain, Tamoor (2011-08-25). "News: Deus Ex: Human Revolution review round-up in full". ComputerAndVideoGames.com. Retrieved 2011-12-06.
  63. ^ "That Explains A Lot: Deus Ex's Boss Fights Were Outsourced". Maximum PC. 2011-09-19. Retrieved 2011-12-06.
  64. ^ "Deus Ex DLC includes new boss battle • News • Eurogamer.net". Eurogamer. September 23, 2011. Retrieved December 4, 2011.
  65. ^ "Deus Ex Human Revolution: The Missing Link Review - PlayStation 3 Review at IGN". IGN. October 18, 2011. Retrieved December 4, 2011.
  66. ^ "Deus Ex: Human Revolution sells 2.18 million". Eurogamer. November 4, 2011. Retrieved November 7, 2011.
  67. ^ a b Hachman, Mark (2011-08-24). "Gamestop Confirms Removing OnLive Coupons from 'Deus Ex'". PCmag.com.
  68. ^ "GameStop intentionally removing Deus Ex OnLive coupons from retail PC copies". Joystiq.com.
  69. ^ "GameStop opening Deus Ex boxes, removing free game code".

External links

Template:Link FA