Dreamcast
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![]() Top: Logo as used in NTSC regions. Bottom: North American Dreamcast with European controller and VMU | |
Manufacturer | Sega |
---|---|
Type | Video game console |
Generation | Sixth generation era |
Discontinued | 2001[1] |
Units sold | 10.6 million[2][3] |
Media | CD, 1.2 GB GD-ROM |
CPU | 200 MHz Hitachi SH4 RISC |
Storage | VMU, Nexus Memory Card, Zip Drive (unreleased) |
Graphics | 100 MHz PowerVR2 CLX2 |
Online services | SegaNet, Dreamarena |
Best-selling game | Sonic Adventure, 2.5 million (as of June 2006)[4] |
Predecessor | Sega Saturn |
The Dreamcast (ドリームキャスト, Dorīmukyasuto) is a video game console which was released by Sega in late 1998 and was the successor to the Sega Saturn. It was the first entry in the sixth generation of video game consoles, releasing before its contemporaries — Sony's PlayStation 2, Microsoft's Xbox and the Nintendo GameCube.
Sega discontinued the Dreamcast in North America in March 2001[1] and withdrew entirely from the console hardware business, making it the company's final console. However, support of the system continued in Europe and Oceania until the end of 2002, as well as in Japan, where consoles were still sold until 2006 and new licensed games continued to be released. According to Bernie Stolar, former President and CEO of Sega of America, the Dreamcast was discontinued because the new chairman of Sega wanted the company to focus on software.[5]
Despite its short lifespan, the Dreamcast had received cult status for its history and features. It was widely hailed as ahead of its time, and is still held in high regard for pioneering online console gaming—it was the first console to include a built-in modem and Internet support for online play.[6][7] As of 2011, the console is still supported through various MIL-CD independent releases.
History
Development
In 1997, the Sega Saturn was struggling in North America, and Sega of America president Bernie Stolar was pressed by Sega's Japanese headquarters to develop a new platform. Two competing teams were tasked with developing the console–a skunkworks group headed by IBM researcher Tatsuo Yamamoto and another team led by Sega hardware engineer Hideki Sato.
Sato and his group chose the Hitachi SH4 processor architecture and the VideoLogic PowerVR2 graphics processor for their prototype. Yamamoto and his Skunkworks group also opted for the SH4, but with 3dfx hardware. Initially, Sega decided to use Yamamoto's design and suggested to 3Dfx that they would be using their hardware in the upcoming console, but Sega later opted to use the PowerVR hardware of Sato's design. This was attributed to 3Dfx leaking details and technical specifications of the then-secret Dreamcast project when declaring their Initial Public Offering[8] in June 1997 a move which readers on Gamespy.com named one of the dumbest mistakes in video game history.[9] Sega's shift in design prompted a lawsuit by 3dfx that was eventually settled.[10][11][12][13]
With Sega's machine, no operating system resides in the device until it is loaded in on a disc with each game. The advantage, Sega executives say, is that developers can always ship products that use the version of an operating system with the newest features and performance enhancements. The operating system used by some Dreamcast titles was developed by Microsoft after two years of work with Sega. It was an optimized version of Windows CE supporting DirectX. According to Richard Doherty, president of Envisioneering Group, "Microsoft had initially wanted Windows CE to be Dreamcast's main operating system. It isn't." [14] The Dreamcast's boot-up sequence was also composed by accomplished Japanese pianist, Ryuichi Sakamoto.[15]
Launch
The Dreamcast was released in November 1998 in Japan; on September 9, 1999 in North America and on October 14, 1999 in Europe and November 30, 1999 in Australia. Despite problems with the Japan launch,[7] the system's launch in the United States was successful. In the United States alone, a record 300,000 units[16] had been pre-ordered[7] and Sega sold 500,000 consoles in just two weeks (including a record 225,132 sold during the first 24 hours). In fact, due to brisk sales and hardware shortages, Sega was unable to fulfill all of the advance orders. Sega confirmed that it made US$98.4 million on combined hardware and software sales with Dreamcast with its September 9, 1999 launch.[17] Four days after its launch in the US, Sega stated 372,000 units were sold bringing in US$132 million in sales.[7]
Launch titles such as Soul Calibur, Sonic Adventure, Power Stone, and Hydro Thunder helped Dreamcast succeed in the first year.[18] Sega Sports titles helped fill the void left by a lack of Electronic Arts sports games on the system.[19] Dreamcast sales grew 156.5% from July 23, 2000 to September 30, 2000 putting Sega ahead of the Nintendo 64 in that period.[20] However, Sony's launch of the much-hyped PlayStation 2 that year marked the beginning of the end for the Dreamcast.[21]
End of production
On January 31, 2001, Sega announced that it was discontinuing Dreamcast support by March of that year.[1] The last North American release was NHL 2K2, which was released in February 2002. With the company announcing no plans to develop a next-generation successor to Dreamcast, this was Sega's last foray into the home console business.
Sega Europe continued to support the Dreamcast until Summer 2002, with BigBen Interactive publishing the last batch of PAL titles such as Evil Twin: Cyprien's Chronicles, Cannon Spike, Heavy Metal: Geomatrix, Razor Freestyle Scooter and Conflict Zone [22] During the following years, unreleased games like Propeller Arena, Hellgate, System Shock 2 and Half-Life were leaked to the Internet in essentially completed, playable forms.
Although production of the Dreamcast ended in 2001, Sega of Japan continued selling refurbished systems and releasing new games until 2007. Many of the games were initially developed for Sega's NAOMI arcade hardware, including Sega's final first-party Dreamcast game, Sonic Team's Puyo Puyo Fever, released on February 24, 2004.[23]
The last Dreamcast units were sold through the Sega Direct division of Japan in early 2006. These refurbished units were bundled with Radilgy,[23] and a phone card. The last Dreamcast games published by Sega of Japan were the 2007 releases Trigger Heart Exelica and Karous.[23]
3 other NAOMI games Exzeal, Illmatic Envelope: Illvelo and Mamonoro were supposed to be ported to the Dreamcast, when Sega abruptly decided to discontinue the production of GD-ROM's.[24]
The Dreamcast continues to be supported by homebrew developers. Thousands of freeware and open source applications have been released since the end of production. Even after 2007, new commercial games were released (now on CD-ROM instead of GD-ROM and without official SEGA license), most notably Rush Rush Rally Racing and Last Hope.
Legacy
The Dreamcast introduced numerous features that would be standard to future consoles. All models were shipped with modems allowing users to browse the net and play games online via dedicated server through SegaNet (Dreamarena in Europe), a precursor to services such as Playstation Network. ChuChu Rocket! was Sonic Team's first online multiplayer game. Alien Front Online was the first online console game to feature live in-game voice chat. It also featured such early downloadable content, such as items and missions for games such as Phantasy Star Online and Skies of Arcadia. Jet Set Radio, a Dreamcast original, popularized cel-shaded graphics. Shenmue had introduced a game with vast scope and Seaman was one of the first virtual pet games for a console.[25] In 2009, IGN named the Dreamcast the 8th greatest video game console of all time, out of a field of 25.[26]
Independent commercial games such as Feet of Fury, Last Hope and DUX have also been released.[27] And on June 10, 2010, at E3 Sega announced that Dreamcast titles would soon be available on Xbox Live Arcade and PlayStation Network. The first two titles to be released are Sonic Adventure and Crazy Taxi, followed by Sega Bass Fishing and Space Channel 5 Part 2.[28]
Hardware
![](http://upload.wikimedia.org/wikipedia/commons/thumb/4/4e/Sega-Dreamcast-Internals.jpg/220px-Sega-Dreamcast-Internals.jpg)
![](http://upload.wikimedia.org/wikipedia/commons/thumb/7/7e/Sega-Dreamcast-Motherboard-Top.jpg/220px-Sega-Dreamcast-Motherboard-Top.jpg)
![]() | This section needs expansion. You can help by adding to it. (September 2010) |
The system's processor is a 200 MHz SH-4 with an on-die 128-bit vector graphics engine, 360 MIPS and 1.4 GFLOPS (single precision), using the vector graphics engine. The graphics hardware is a PowerVR2 CLX2 chipset, capable of 7.0 million polygons/second peak performance and trilinear filtering. Graphics hardware effects include gouraud shading, z-buffering, anti-aliasing, per-pixel translucency sorting (also known as order independent translucency) and bump mapping. The system supports approximately 16.78 million colors (24-bit) color output and displays interlaced or progressive scan video at 640x480 video resolution.
For sound, the system features a Yamaha AICA Sound Processor with a 32-Bit ARM7 RISC CPU operating at 45 MHz,[29] 64 channel PCM/ADPCM sampler (4:1 compression), XG MIDI support and 128 step DSP.
The Dreamcast has 16 MB 64 Bit 100 MHz main RAM, 8 MB 4x16-bit 100 MHz video RAM and 2 MB 16-bit 66 MHz sound RAM.[30] The hardware supports VQ Texture Compression at either asymptotically 2bpp or even 1bpp [31]
The system reads media using a 12x maximum speed (Constant Angular Velocity) Yamaha GD-ROM Drive.
Accessories
![](http://upload.wikimedia.org/wikipedia/commons/thumb/e/e2/Sega-Dreamcast-Cont-n-VMU.jpg/220px-Sega-Dreamcast-Cont-n-VMU.jpg)
Among the most notable accessories are the Dreamcast VGA adapter which allowed Dreamcast games to be played on computer displays or High-definition television sets in 480p (progressive scan), the vibrating jump pak, and the VMU accessory - a memory card with a small screen that provided a variety of functions for various games. Also made available for specific games were the arcade stick and light gun controllers.
In most regions the Dreamcast included a removable modem. The original Asia/Japan model and all PAL models had a 33.6 kbit/s while consoles sold in Japan and US after September 9, 1999 had a 56 kbit/s modem. Brazilian models manufactured under license by Tec Toy did not include a modem, which was available separately. The regular modem could be replaced with a broadband adapter that was sold separately.
A special link cable was produced allowing the Dreamcast to interact with the Neo Geo Pocket Color.[32][33] As the Neo Geo Pocket Color was unsuccessful in western regions very few games took advantage of this feature.
Games
As of November 2007, the Dreamcast has 688 official games available in its library, and unofficial, independent games continue to be released by certain companies.[34] Games were sold in jewel cases; jewel cases in Europe were twice as thick as their North American counterparts, possibly to have space for thick, multilingual instruction manuals, also to note Europe's cases had two doors instead of one like the US counterparts and could store two disks.
Among the official games are Dreamcast online games that could be played over the Internet. The online servers were run by SegaNet, Dreamarena, and GameSpy networks. Online game support was particularly popular in Japan, with releases of network compatible games such as Tech Romancer and Project Justice. Web browsers were developed by independent companies such as Planetweb to allow access to web sites and included features like Java, uploads, movies, and mouse support. Dreamarena came with games such as Sonic Adventure and ChuChu Rocket!.
There are six games that can still be played online. Quake III Arena and Maximum Pool are still accessible via various servers. 4x4 Evolution and Starlancer are still online through Gamespy. SEGA Swirl can be also be played online with its play by e-mail game. Phantasy Star Online has private servers where people can use the PAL version with an action replay/code breaker boot disc to bypass the online check and connect to the server.
Models
![](http://upload.wikimedia.org/wikipedia/commons/thumb/d/db/Sega-Dreamcast-Sports-Black-Console.jpg/220px-Sega-Dreamcast-Sports-Black-Console.jpg)
Due to its short production span, only a few official Dreamcast models were released. The primary models released in 1999 had a grey tint. The later model disc drives added more protection against piracy.
In the PAL Regions, the logo was blue so as to avoid a trademark dispute with the German video game/DVD publisher, Tivola, who already used an orange swirl as their company logo. The power light, like the Dreamcast logo in NTSC regions, was orange.
Some special Dreamcast models were released in certain regions. In North America, a limited edition black Dreamcast was released with a Sega Sports logo below the Dreamcast logo on the lid with matching Sega Sports-branded black controllers. Electronics Boutique offered a blue Dreamcast through its website.
There were many Japan-only models made. Sega released Sakura Taisen version, and a Hello Kitty version released in 2000 in Japan which, due to its limited production, has become an extremely rare collector's piece. The package contains a keyboard, controller, VMU, mouse, and a Hello Kitty trivia game. Another were the two limited edition Dreamcasts based on Capcom's Resident Evil Code: Veronica game, one a clear pink Claire Redfield model and VMU, and the other a clear dark blue model and VMU, both including the game itself as well. The R7 model ("Regulation#7," referring to the regulation seven in the Japanese penal code pertaining to businesses affecting public morals) consisted of a special refurbished Dreamcast unit that was originally used as a network console in Japanese pachinko parlors, in a newly designed black case. The final Dreamcast models were released in gold.
References
- ^ a b c "Sega Scraps the Dreamcast". BBC. 2001-01-31. Retrieved 2008-08-22.
{{cite news}}
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ignored (help) - ^ Blake Snow (2007-05-04). "The 10 Worst-Selling Consoles of All Time". GamePro. Retrieved 2007-10-28.
- ^ Russell Carroll (2005-09-06). "Good Enough: Why graphics aren't number one". Game Tunnel. Retrieved 2007-10-28.
- ^ Daniel Boutros (2006-08-04). "Sonic Adventure". A Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games. Gamasutra. Retrieved 2007-10-28.
- ^ [1]
- ^ "Dreamcast Connects Console Gamers". GameSpy. 2003. Retrieved 2007-07-19.
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ignored (help) - ^ a b c d "Sega Dreamcast". Game Makers. Episode 302. 2008-08-20. G4 (TV channel).
{{cite episode}}
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ignored (|series-link=
suggested) (help) - ^ 3Dfx's Initial Public Offering
- ^ Gamespy 3dfx's Dream is Cast Aside
- ^ ElectronicNews Newspaper, Inc. (1997) 3Dfx sues Sega, NEC over contract Published Sept 8, 1997. Retrieved on 12 February 2009 from http://findarticles.com/p/articles/mi_m0EKF/is_n2184_v43/ai_19746977
- ^ ElectronicNews Newspaper, Inc. (1997) 3Dfx sues Sega, NEC over contract p1 - Citing 3Dfx Director of investor relations Laura Onopchenko; "Sega intentionally led 3Dfx to believe that Sega was committed to the 3Dfx chipset for Sega's new game console, while knowing that it would ultimately choose to use the NEC chipset [,]"
- ^ ElectronicNews Newspaper, Inc. (1997) 3Dfx sues Sega, NEC over contract p1 - Citing 3Dfx Director of investor relations Laura Onopchenko; "Sega received under the false pretenses of the development contract, confidential design and development information and materials, all of which were proprietary and highly confidential property of 3Dfx."
- ^ BusinessWire, Inc (1998). 3Dfx, Sega, NEC and VideoLogic settle 3Dfx[]lawsuit Published on August 4, 1998. Retrieved from http://www.allbusiness.com/legal/legal-services-litigation/6861052-1.html on February 12, 2009.
- ^ "Windows CE notably absent from Dreamcast launch". CNET.com. Retrieved 2010-21-05.
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(help) - ^ "Interview with Kenji Eno". Gamespot. June 1, 2000. Retrieved 2010-21-09.
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(help) - ^ Maclean's 24 September 1999.
- ^ "Dreamcast beats Playstation record". BBC News. 1999-11-24. Retrieved 2008-08-19.
{{cite news}}
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ignored (help) - ^ "Dreamcast Museum". Chronicgames.net. Retrieved 2008-08-11.
- ^ "Sega Sports NFL 2K1 Outsells the Competition on Its Debut; First Ever Online Console Game NFL 2K1 Becomes Number One Football Game This Fall". Business Wire. November 28, 2000. Retrieved 2008-08-19.
- ^ "Price Cut Leads to Surge in Dreamcast Sales". Manjiro Works. Retrieved 2008-08-19.
- ^ "PlayStation 2 Timeline". GameSpy. p. 3. Retrieved 2008-08-19.
- ^ BigBen Interactive S.A. - Company Profile, Information, Business Description, History, Background Information on BigBen Interactive S.A
- ^ a b c "Sega of Japan Dreamcast Release List". Sega of Japan. Retrieved 2009-08-12.
- ^ DCS | Main / ComingSoon browse
- ^ "How Dreamcast changed the video game world". segabits.com. September 9, 2010. Retrieved September 16, 2010.
- ^ http://www.ign.com/top-25-consoles/8.html
- ^ Behind The Scenes With DUX: The Upcoming Dreamcast Shooter | RetroGaming with Racketboy
- ^ "Sega bringing Dreamcast library to PS3, Xbox 360". USA Today. 2010-06-10.
- ^ "Sega Dreamcast Review Part 1". FiringSquad.com. 1999-09-07. Retrieved 2007-07-19.
- ^ In this article, the conventional prefixes for computer memory denote base-2 values whereby “kilobyte” (KB) = 210 bytes, “megabyte” (MB) = 220 bytes.
- ^ "Texture Compression using Low-Frequency Signal Modulation". ACM/Eurographics. 2003-07-26.
- ^ GameFAQs: Neo-Geo Pocket Color (NGPC) Dreamcast Link Guide by Razorclaw X
- ^ DCS | Main / NeoGeoPocketLinkCable browse
- ^ MobyGames Staff, ed. (2006). "MobyGames Game Browser — Dreamcast". MobyGames. Retrieved 2006-08-07.
External links
![](http://upload.wikimedia.org/wikipedia/en/thumb/4/4a/Commons-logo.svg/30px-Commons-logo.svg.png)
- Sega Dreamcast at Sega of Japan (official website) (in Japanese)
- Dreamcast at Curlie
- Dedicated Reddit community