Reason (software)

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Developer(s)Reason Studios
Operating systemMicrosoft Windows, macOS
TypeDigital audio workstation

Reason is a digital audio workstation developed by the Swedish company Reason Studios (formerly known as Propellerhead Software) for macOS and Windows. The first version was released in 2000.


Propellerhead Software was founded in 1994 by Ernst Nathorst-Böös, Pelle Jubel and Marcus Zetterquist and launched with ReCycle. They became popular in 1996 after releasing the ReBirth RB-338, described by MusicRadar in February 2011 as "one of the most important virtual instruments in the history of electronic music". By the late 1990s, advancements in technology meant that it became feasible for home users to build their own virtual studios from software, and so in 1999, Propellerhead ended development on ReBirth to work on Reason.[1]

Release history[edit]

Reason was first released in November 2000. MusicRadar described it in 2011 as "broadly similar to the likes of Logic and Cubase, but" with its "user interface mimick[ing] a rack full of equipment, allowing instruments, effects and mixers to be linked together in order to create a complete production setup".[1] Subsequent versions came out in September 2002, 2005, September 2007,[1] August 2010,[2] November 2011,[3] April 2013,[4] September 2014,[5] June 2016,[6] October 2017,[7] September 2019,[8] and September 2021.[9] Early versions of the program lacked the ability to record audio, and in September 2009, Propellerhead released Record to work alongside Reason;[10] Record was later merged into Reason 6.[3] The success of the program prompted Propellerhead to rebrand itself as Reason Studios in August 2019.[11]

Reviewing Reason 12, MusicRadar questioned how useful Reason 11 users would find it, but noted that it looked "the best it has in years",[12] while described it as a "brilliant buy" for producers looking for a new digital audio workstation.[13] noted that "existing fans [...] should take a close look", though criticised its user interface, saying that it had "aged considerably" compared to its competition.[14] Much of The Prodigy's Always Outnumbered, Never Outgunned was made on the program,[15] and Goddard. taught himself the program, first by watching YouTube tutorials, then by teaching himself.[16]

See also[edit]


  1. ^ a b c February 2011, Future Music02 (2 February 2011). "A brief history of Propellerhead Reason and Record". MusicRadar. Retrieved 2021-02-27.{{cite web}}: CS1 maint: numeric names: authors list (link)
  2. ^ "Propellerhead Software Reason 5 review". MusicRadar. 25 August 2010. Retrieved 10 July 2023.
  3. ^ a b "Propellerhead Reason 6". Retrieved 10 July 2023.
  4. ^ "James Wiltshire teaches Paralell Processing in Reason 7". 3 April 2013. Retrieved 10 July 2023.
  5. ^ "Reason 8 A 'Radical Rethinking Of Reason's Workflow'". 7 August 2014. Retrieved 10 July 2023.
  6. ^ "Propellerhead creates new musical tools for Reason 9 update". 20 May 2016. Retrieved 10 July 2023.
  7. ^ "Review - Ten Best Things About Reason 10". 9 May 2018. Retrieved 10 July 2023.
  8. ^ "Reason 11". Retrieved 21 March 2024.
  9. ^ "Reason Studios announce the release of Reason 12". Retrieved 10 July 2023.
  10. ^ "Propellerhead Record In-Depth Preview: Recording, Reason-Style; Beta Test Now". 11 May 2009. Retrieved 10 July 2023.
  11. ^ "Propellerhead becomes Reason Studios and releases Reason 11 as a plug-in". 26 August 2019. Retrieved 10 July 2023.
  12. ^ "Reason Studios Reason 12 review". MusicRadar. 9 September 2021. Retrieved 10 July 2023.
  13. ^ "Reason 12 : the classic modernises but offers few new tools". Retrieved 10 July 2023.
  14. ^ "Reason Studios Reason - Review 2022". 12 April 2022. Retrieved 10 July 2023.
  15. ^ "The Prodigy". Retrieved 10 July 2023.
  16. ^ "Meet Drum and Bass Artist Goddard in His Interview With Albawaba". Retrieved 26 June 2023.

External links[edit]