PlayStation Move motion controller.
|Manufacturer||Sony Computer Entertainment|
|Type||Motion controller (Video game controller)|
|Generation||Seventh generation era, Eighth generation era|
|Units shipped||15 million (as of November 11, 2012)|
PlayStation Move is a motion-sensing game controller platform by Sony Computer Entertainment (SCE), first released for the PlayStation 3 (PS3) video game console. Based around a handheld motion controller wand, PlayStation Move uses a PlayStation Eye camera to track the wand's position, and inertial sensors in the wand to detect its motion. First revealed on 2 June 2009, PlayStation Move launched in mainland Europe and most Asian markets on 15 September 2010, in Australasia on 16 September 2010, in North America and the UK on 17 September 2010, in Japan on 21 October 2010. Hardware available at launch included the main PlayStation Move motion controller, a supplementary PlayStation Move navigation controller, and an optional PlayStation Move charging station. It competes with the Wii Remote Plus and Kinect motion controllers introduced with the Wii and Xbox 360 home consoles, respectively.
Although PlayStation Move was introduced on the pre-existing PlayStation 3 console, Sony stated prior to release that it was treating Move's debut as its own major "platform launch", with an aggressive marketing campaign to support it. The tagline for PlayStation Move from E3 2010 was "This Changes Everything", including partnerships with Coca-Cola, as part of the "It Only Does Everything" marketing campaign which debuted with the redesigned "Slim" PlayStation 3.
On February 20, 2013, Sony unveiled the PlayStation 4, revealing that the console will support PlayStation Move, providing greater tracking precision via the PlayStation 4 Eye, a depth-sensing stereo camera.
As with the standard PlayStation 3 wireless controllers (Sixaxis, DualShock 3), both the main PlayStation Move motion controller and the PlayStation Move navigation controller use Bluetooth 2.0 wireless radio communication, and an internal lithium-ion battery which is charged via a USB Mini-B port on the controller. On the PlayStation 3, up to four Move controllers can be used at once (four Move motion controllers, or two Move motion controllers and two Move navigation controllers).
 Motion controller
The primary component of PlayStation Move, the PlayStation Move motion controller (CECH-ZCM1E) is a wand controller which allows the user to interact with the console through motion and position in front of a PlayStation Eye camera.
The PlayStation Move motion controller features an orb at the head which can glow in any of a full range of colors using RGB light-emitting diodes (LEDs). Based on the colors in the user environment captured by the PlayStation Eye camera, the system dynamically selects an orb color that can be distinguished from the rest of the scene. The colored light serves as an active marker, the position of which can be tracked along the image plane by the PlayStation Eye. The uniform spherical shape and known size of the light also allows the system to simply determine the controller's distance from the PlayStation Eye through the light's image size, thus enabling the controller's position to be tracked in three dimensions with high precision and accuracy.[fn 1] The simple sphere-based distance calculation allows the controller to operate with minimal processing latency, as opposed to other camera-based control techniques on the PlayStation 3.[fn 2]
A pair of inertial sensors inside the controller, a three-axis linear accelerometer and a three-axis angular rate sensor, are used to track rotation as well as overall motion. An internal magnetometer is also used for calibrating the controller's orientation against the Earth's magnetic field to help correct against cumulative error (drift) by the inertial sensors. In addition, an internal temperature sensor is used to adjust the inertial sensor readings against temperature effects. The inertial sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player's back.
The controller face features a large oblong primary button (Move), surrounded by small action buttons (, , , ), and with a regular-sized PS button beneath, arranged in a similar configuration as on the Blu-ray Disc Remote Control. On the left and right side of the controller is a Select and Start button, respectively. On the underside is an analog trigger (T). On the tail end of the controller is the wrist strap, USB port, and extension port.
The motion controller features vibration-based haptic technology. In addition to providing a tracking reference, the controller's orb light can be used to provide visual feedback, simulating aesthetic effects such as the muzzle flash of a gun, or the paint on a brush.
Using different orb colors for each controller, up to four motion controllers can be tracked at once on the PlayStation 3. Demonstrations for the controller have featured activities using a single motion controller, as well as those in which the user wields two motion controllers, with one in each hand. To minimize the cost of entry, Sony stated that all launch titles for PlayStation Move would be playable[dated info] with one motion controller, with enhanced options available for multiple motion controllers.
On the PlayStation 3, image processing for PlayStation Move is performed in the console's Cell microprocessor. According to Sony, use of the motion-tracking library entails some Synergistic Processing Unit (SPU) overhead as well an impact on memory, though the company states that the effects will be minimized. According to Move motion controller co-designer Anton Mikhailov, the library uses 1-2 megabytes of system memory.
The PlayStation Move navigation controller (originally referred to as the PlayStation Move sub-controller and also known as the navi-controller) is a one-handed supplementary controller designed for use in conjunction with the PlayStation Move motion controller for certain types of gameplay. Replicating the major functionality of the left side of a standard PlayStation 3 gamepad, the PlayStation Move navigation controller features a left analog stick (with L3 button function), a D-pad, and L1 and L2 analog triggers. The navigation controller also features and action buttons, as well as a PS button. Since all controls correspond to those of a standard PlayStation 3 gamepad, a Sixaxis or DualShock 3 controller can be used in place of the navigation controller in PlayStation Move applications.
Announced at E3 2010, the PlayStation Move charging station is a charging base unit designed to charge two PlayStation Move controllers (any combination of motion controllers or navigation controllers).
The PlayStation Move shooting attachment is an accessory for the PlayStation Move motion controller that adapts the motion controller into a handgun form. The motion controller is fitted into the gun barrel so that the motion controller's T trigger is interlocked with the trigger on the gun attachment, while leaving all the topmost buttons accessible through a hole in the top, similar to the Wii Zapper.
The PlayStation Move Sharp Shooter Attachment is an accessory for the PlayStation Move motion controller that adapts both the motion controller and navigation controller into a submachine gun form, which features an adjustable shoulder support. The motion controller is fitted into the gun barrel so that the motion controller's T trigger is interlocked with the trigger, and the navigation controller is clipped into a holder below this gun barrel. However, the accessory goes far deeper by adding several extra buttons and controls (via the EXT connector on the base of the Move Motion Controller). These extra buttons include and buttons (on both sides, located near the T and M buttons), RL button (located under the gun's magazine) and pump-action mechanism (located under the barrel) which both can be used to reload (or alternately may serve another function depending on future game design), 3-setting Firing Rate control, M-button lock, and secondary M button (located below the Trigger) for easy access. The peripheral is officially supported by Killzone 3, Dead Space: Extraction, SOCOM 4: U.S. Navy SEALs and Resistance 3.
At E3 2012, a new accessory was shown, called the PlayStation Move Racing Wheel. The racing wheel utilises the motion tracking capabilities of the Move controller to steer vehicles in video games and also features vibration feedback, paddle-style gear shifters and twist throttle controls. The grips are able to fold outwards to imitate motorcycle handlebars. Sony has stated that it will be available in Late 2012 at a price of US$39.99, and will support games like LittleBigPlanet Karting, Gran Turismo 5, Need for Speed: Hot Pursuit, Burnout Paradise, and MotorStorm: Apocalypse, among others. In Sony's press release, they stated that, if "paired with the precise tracking of PS Move, the Racing Wheel is a completely functional unit that offers second-to-none mechanics to control all aspects of your favorite racing games."
 Bundle packages
In addition to selling the controllers individually, Sony also provides several different bundle options for PlayStation Move hardware such as: software/camera bundles with a PlayStation Eye, a Move motion controller and motion-control enabled software; console bundles which include a PS3 console, DualShock 3 controller, PlayStation Eye, and Move motion controller; and bundles with a Move motion controller with select games.
Though the games with the bundles vary in each region, most bundles come with the PlayStation Move Demo Disc which contains demos for eleven different games. The bundles in Europe and Oceania however, come with the PlayStation Move Starter Disc with a setup tutorial and nine demos (same as the Demo Disc, except without Kung Fu Rider and Time Crisis). The demos included are for the games Beat Sketcher, Echochrome II, EyePet, Kung Fu Rider, Sports Champions, Start the Party!, The Shoot, Tiger Woods PGA Tour 11, Time Crisis: Razing Storm, Tumble, and TV Superstars.
In North America, bundles are available with the game Sports Champions or the PlayStation Move edition of EyePet. In Japan, bundles with Beat Sketch!, Biohazard 5 Alternative Edition or Big 3 Gun Shooting are available. All bundles, as well as the stand alone controller will also include the demo disk for a limited time. In Europe, a bundle will be released with a demo disc. In Asian countries outside Japan such as Singapore, the bundles are available with the games Sports Champions, Start the Party! and Kung Fu Rider.
PlayStation Move stems from early work on the EyeToy, a webcam-based controller for the PlayStation 2 conceived in 1999 and released in 2003. Early in the EyeToy's inception, developers experimented with color-based 3D wand tracking, including prototypes using spheres.[fn 3] By the time it was released, the EyeToy's focus was on hands-free applications. With the emergence of affordable inertial sensors and the success of the Wii Remote motion controller wand, in 2008 Sony began work on productizing its own motion controller wand, revisiting the sphere-tracking concept for use with the PlayStation Eye, integrating inertial sensors, and refining the device from an engineering and a design perspective.
The motion controller was revealed at Sony's E3 2009 press conference on 2 June 2009, with a live demonstration using an engineering prototype. Tentatively referred to as the PlayStation Motion Controller, the device was originally stated to be available in Q1/Q2 2010. As of August 2009, the controller features and design had not been finalized.
Soon after revealing the motion controller to developers, Sony indicated that it was exploring the possibility of using the motion controller in combination with a standard PlayStation 3 gamepad, such as having the player use "the motion controller as a sword and use DualShock 3 as a shield."[fn 4] One combination control scheme was demonstrated in September 2009 at the Tokyo Game Show for Biohazard 5: Alternative Edition, making particular use of the DualShock 3's analog stick. Although users found the setup to work well, some found holding a DualShock with one hand to be somewhat awkward. At the time Sony was already rumored to be in the design phase of a supplementary controller akin to that of the Nunchuk controller for the Wii Remote.
In January 2010, Sony announced a revised release target, stating instead that the motion controller would launch in Q3/Q4 of 2010. On March 10, Sony revealed the official name and logo at the Game Developers Conference, showcasing the final motion controller design, and unveiling the PlayStation Move navigation controller (then referred to as the PlayStation Move sub-controller), to be launched concurrently with the motion controller. The logo is a colored squiggle-like shape, representing a light trail from the sphere of a PlayStation Move motion controller being waved. Newly revealed in the final motion controller was the inclusion of an internal magnetometer.
Prior to the Game Developers Conference 2010, the PlayStation Move motion controller was known by several names. Initially given little guidance on what to call the device when it was unveiled in June 2009, many in the video game press informally referred to the controller as the "magic wand" or simply "Wand" due to the controller's wand design and glowing orb. Sony had used the term "PlayStation Motion Controller" from the motion controller's introduction, but many perceived it to be used merely as a description. Sony gradually clarified "Motion Controller" as the tentative name, but by this time media attention had shifted to rumored final names. In September 2009, statements in two unconnected interviews at the Tokyo Game Show led to speculation that the controller may be referred to by developers as the "Sphere". In December, a brief reference to the motion controller as "Gem" by Electronic Arts CEO John Riccitiello during a media industry conference presentation prompted an admission by Sony that "Gem" was an early code name for the controller.
In January 2010, video game blog VG247 reported that Sony had named its PS3 motion control platform "Arc". The name was observed to liken the controller's glowing orb to the charged sphere of a Tesla coil or a plasma globe electrode. The report was supported by evidence emerging in the following weeks, including a registration of the playstationarc.com domain name to SCE dated October 2009 (shortly after the Tokyo Game Show) and numerous references to "Arc" by president Brian Farrell of video game publisher THQ during the company's February earnings conference call. Responding to speculation that Farrell's statements effectively confirmed the name, SCEA senior director of corporate communications Patrick Seybold stated that they did not, and that Farrell was referring to "Arc" as a "rumored code name."
On March 1, it was reported that Sony submitted Japanese trademark application filing for "PlayStation Arc". A week later on March 8, Sony was reportedly considering a hasty renaming due to a trademark held by competitor Microsoft for its Arc-brand PC accessories, which could present trademark conflicts. On March 9, Sony submitted a European trademark filing for "PlayStation Move", which was announced as the official name the next day at Sony's press conference at the Game Developers Conference. Video gaming blog Joystiq reports several anonymous Sony sources claiming that the PlayStation Move logo presented at the conference resembles a letter "A" because it is the same design for when the name was "PlayStation Arc", in which the "A" would stand for "Arc".
On the box art of PlayStation Move games, underneath the PlayStation 3 logo banner, a blue bar with white letters indicates when a game supports the PlayStation Move. When a game can only be played with the PlayStation Move, the box art carries a "PlayStation Move Required" label. When a game supports traditional Sixaxis/DualShock 3 controls and PlayStation Move controls it carries a "PlayStation Move Features" (or "PlayStation Move Compatible") label.
Alongside Sony Computer Entertainment Worldwide Studios and its second-party partners, a total of 36 third-party game development companies had confirmed that they would support the PlayStation Move by the time the finalized controller was announced in March 2010.
 Reception and sales
|Computer and Video Games||9/10|
The PlayStation Move has received positive reviews. Game Informer gave it an 8 out of 10, saying, "The PlayStation Eye and motion controller are a killer combination for accurate and highly responsive motion-based gameplay, and we applaud Sony for getting the hardware right the first time." Kotaku praised its accuracy, design, use of augmented reality and said that "The Playstation [sic] Move is a intuitive, natural feeling way to play games and it brings with it not only a sense of increased immersion to already graphically immersive games, but a new way to play with your reality and a refreshing form of colorful feedback." IGN gave the Move an 8.5 out of 10, noting that the launch line-up of games for the controller was insufficient though it summarized by saying "At the end of the day, the PlayStation Move has the potential to be the best motion control system on the current crop of consoles." Joystiq praised the Move, saying "The hardware's great, and I can see it being used in a multitude of really cool ways, but of course it's only as cool as the games that use it" and that the launch line-up was not worth the purchase, though it believed that the Move would be worth the purchase in early 2011 due to a stronger line-up of games such as SOCOM 4: U.S. Navy SEALs and Killzone 3. CVG gave the Move an extremely positive review and awarded it 9 out of 10, saying that "Sony's motion control gets beyond being a gimmick. We found ourselves constantly itching for 'one more go'." The Guardian strongly criticized the Move's launch line-up, though it noted that the hardware was strong and that after playing with the Move it was "very hard to go back to the relative inaccuracy of the Wii".
On 14 October 2010, it was confirmed by Sony Computer Entertainment Europe (SCEE) president Andrew House, that PlayStation Move had sold around 1.5 million units in Europe during its first month of release. During the same week, Sony Computer Entertainment America (SCEA) Senior Director of Corporate Communications, Patrick Seybold also remarked that Move was performing "extremely well at retail" in North America but no exact sales figures were given. It was later confirmed to have shipped one million units in the Americas region during its first month of release.
On 30 November 2010, it was confirmed via a Sony official press release that the Sony Move Motion Controller had shipped 4.1 million units worldwide in the first two months since its release.
In March 2012 Fergal Gara of Sony UK spoke to Official PlayStation Magazine UK to acknowledge that, despite its high critical acclaim, the device had not lived up to their expectations, in either their target audience or the software support that had been provided for it.
 See also
- According to the Move motion controller's designers, the sphere's position along the camera's image plane can be resolved at a "really sub-pixel level", translating to a spatial XY-axis precision to the nearest millimeter. The motion controller's distance from the camera (Z-axis) can be resolved with a precision of a few centimeters.
- According to SCEE senior designer for PlayStation Move software Mark D. Green, the response time for the motion control system is 22 milliseconds.
- The colored-sphere based 3D wand tracking technology was publicly demonstrated as early as 2000 and 2001.
- The Wireless Controller for PlayStation 3 has some inertial sensing capabilities through the standard Sixaxis feature. Sony had also submitted several patent applications describing techniques in which the port indicator lights of a Wireless Controller could be used as markers for tracking the controller's position and orientation with the PlayStation Eye.
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- Gera, Emily (27 July 2010). "PlayStation Move: Not just another Wii". VideoGamer.com. Pro-G Media. p. 1. Retrieved 22 February 2013. "Also around that time was when the Wii was coming out. The goal with EyeToy was to have a new way to play games and have something that people who wouldn't normally play would play. The Wii had also accomplished that a little bit with a very simple controller. So we realised we didn't have to get rid of the controller as long as we didn't make it too complicated. [The controller] was easy to use, you could get all the benefits of having buttons. But we could also have all the benefits of tracking the controller with a camera, and that's when we basically started the productisation of Move. We pay attention to what's going on [in the market], to the Wii in particular. We tracked how successful that was."
- US application 2006282873, Gary Zalewski, Richard Marks, Xiadong Mao; Marks, Richard & Mao, Xiadong, "Hand-held controlller having detectable elements for tracking purposes", published 2006-12-14, assigned to Sony Computer Entertainment
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- Yoon, Andrew (2009-10-05). "Interview: Super Monkey Ball's Yasuhito Baba". Joystiq. Weblogs, Inc. Retrieved 2009-12-29. "We don't know what's going to happen with both the Sphere [PlayStation Motion Controller] and Natal, really."
- John Riccitiello (2009-12-09) (Windows Media Audio 9.2). UBS 37th Annual Global Media and Communications Conference (podcast). Grand Hyatt New York: UBS. Event occurs at 10:31. http://wmsod.talkpoint.com/ubsx001/120709a_ke/27_MEEDIVX_audio.wma. Retrieved 2009-12-29. "In the coming year, both Sony and Microsoft have announced new controllers. Motion sensor controls, Natal and Gem—these are likely to bring new consumers into the marketplace, and add growth to the sector."
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