Windmill (chess)

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Torre-Repetto vs Lasker, Moscow International Tournament, 1925
Solid white.svg a b c d e f g h Solid white.svg
8  black rook  black king  black king  black king  black rook  black knight  black king  black king 8
7  black pawn  black bishop  black king  black king  black king  black pawn  black pawn  black king 7
6  black king  black king  black king  black pawn  black pawn  black king  black king  black pawn 6
5  black king  black queen  black king  black king  black king  black king  white bishop  white queen 5
4  black king  white pawn  black king  white pawn  black king  black king  black king  black king 4
3  black king  black king  black king  black king  white knight  black king  white rook  black king 3
2  white pawn  black king  black king  black king  black king  white pawn  white pawn  white pawn 2
1  black king  black king  black king  black king  white rook  black king  white king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
White plays 25. Bf6!, sacrificing his queen in order to set up the windmill, and ends up ahead in material.

In chess, a windmill is a tactic in which a combination of discovered checks and regular checks, usually by a rook and a bishop, can win massive amounts of material. This tactic is also sometimes referred to as a see-saw.[1] In the game pictured at right,[2] Carlos Torre-Repetto makes use of the windmill tactic against Emanuel Lasker to win two pawns and a bishop and enter into a winning endgame (although the bishop had to be given back). The move 25. Bf6!, hanging the queen, sets up the windmill. Black must accept the sacrifice, as his own queen is unprotected, and any attempt to stop the windmill would simply give White the queen. Then 25. ... Qxh5 26. Rxg7+ Kh8 27. Rxf7+ Discovered check, by the bishop. White simply repeats the regular check/discovered check pattern, taking as many pieces as he can with his rook. 27. ...Kg8 28. Rg7+ Kh8 29. Rxb7+ Kg8 30. Rg7+ Kh8 31. Rg5+ Kh7 32. Rxh5 White concludes the windmill by taking the black queen.

Another example is in Bobby Fischer's Game of the Century, from moves 18 to 23. In this case, the windmill involved a knight and a bishop.

An illustrative position depicting the windmill is depicted below.[3]

Matsukevich
Solid white.svg a b c d e f g h Solid white.svg
8  black king  black king  black king  black king  black king  black knight  black king  black king 8
7  black king  black bishop  black knight  black bishop  black knight  black bishop  white rook  black king 7
6  black king  black king  black king  black king  black king  black king  black bishop  black knight 6
5  black king  black king  black king  black king  black king  black king  black knight  black king 5
4  black king  black king  black king  black king  black king  black king  black bishop  black king 4
3  black king  black king  white bishop  black king  black king  black king  black knight  black king 3
2  black king  white king  black king  black king  black king  black king  black bishop  black king 2
1  black rook  black king  black king  black king  black king  black king  black king  black king 1
Solid white.svg a b c d e f g h Solid white.svg
Illustrative position, White to move

There could follow: 1. Rxg6+ Kh7 2. Rg7+ Kh8 3. Rxg5+ Kh7 4. Rg7+ Kh8 5. Rxf7+ Kg8 6. Rg7+ Kh8 7. Rxe7+ Kg8 8. Rg7+ Kh8 9. Rxg4+ Kh7 10. Rg7+ Kh8 11. Rxg3+ Kh7 12. Rg7+ Kh8 13. Rxd7+ Kg8 14. Rg7+ Kh8 15. Rxc7+ Kg8 16. Rg7+ Kh8 17. Rxb7+ Kg8 18. Rg7+ Kh8 19. Rxg2+ Kh7 20. Rg7+ Kh8 21. Kxa1 and now Black must lose one of his two remaining knights (on f8 and h6).

[edit] References

  1. ^ David Hooper and Kenneth Whyld, The Oxford Companion to Chess (2nd ed. 1992), Oxford University Press, p. 363. ISBN 0-19-866164-9.
  2. ^ Chessgames.com
  3. ^ The Mammoth Book of Chess by Graham Burgess, 3rd ed., 2009, p. 54

[edit] External links

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