Fortress (chess)

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This article uses algebraic notation to describe chess moves.

In chess, the fortress is an endgame drawing technique in which the side behind in material sets up a zone of protection around their king that cannot be penetrated by the opponent. This only works when the opponent does not have a passed pawn or cannot create one, unless that pawn can be stopped (e.g. see the opposite-colored bishops example). An elementary fortress is a theoretically drawn (i.e. a book draw) position with reduced material in which a passive defense will maintain the draw (Müller & Pajeken 2008:183).

Fortresses commonly have four characteristics:

  1. Useful pawn breakthroughs are not possible
  2. If the stronger side has pawns, they are firmly blocked
  3. The stronger side's king cannot penetrate, either because it is cut off or near the edge of the board
  4. Zugzwang positions cannot be forced, because the defender has waiting moves available (de la Villa 2008:23).

Fortresses pose a problem for computer chess: computers are unable to reason about fortress-type positions except to the extent that their endgame tablebase allows.[citation needed]

Contents

[edit] Fortress in a corner

Chess zhor 26.png
Chess zver 26.png a8 kd b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 pl b6 kl c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 bl f1 g1 h1
Chess zhor 26.png
Bishop and wrong rook pawn: draw
Chess zhor 26.png
Chess zver 26.png a8 kd b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 pl b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 nl c5 kl d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Knight protecting rook pawn on the seventh rank: draw

Perhaps the most common type of fortress, often seen in endgames with only a few pieces on the board, is where the defending king is able to take refuge in a corner of the board and cannot be chased away or checkmated by the superior side. These two diagrams furnish two classic examples. In both cases, Black simply shuffles his king between a8 and the available square adjacent to a8 (a7, b7, or b8, depending on the position of the white king and pawn). White has no way to dislodge Black's king, and can do no better than a draw by stalemate or some other means.

Note that the bishop and wrong rook pawn ending (i.e. where the pawn is a rook pawn whose promotion square is the color opposite to that of the bishop) at right is a draw even if the pawn is on the seventh rank or further back on the a-file. Heading for a bishop and wrong rook pawn ending is a fairly common drawing resource available to the inferior side (Müller & Pajeken 2008:183).

The knight and rook pawn position at right, however, is only a draw if White's pawn is already on the seventh rank, making this drawing resource available to the defender much less frequently. If, for example, White's pawn is moved back to a6, White wins immediately with 1.Kb6! Kb8 2.a7+ and White either checkmates or queens his pawn on the next move.

Serper-Nakamura
Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 kd e5 f5 g5 pd h5
a4 b4 c4 d4 e4 pd f4 g4 h4
a3 b3 c3 bd d3 e3 pl f3 g3 pd h3 pl
a2 b2 c2 d2 e2 kl f2 nl g2 pl h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 22.png
White to play.
Serper-Nakamura
Chess zhor 22.png
Chess zver 22.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 22.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 bd f5 g5 pd h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 pd h3 pl
a2 b2 c2 d2 e2 f2 g2 pl h2
a1 b1 c1 d1 e1 kd f1 g1 h1 kl
Chess zhor 22.png
Black to play. White has achieved a fortress.

A fortress is often achieved by a sacrifice, such as of a piece for a pawn. In the game between Grigory Serper and Hikaru Nakamura, U.S. Chess Championship 2004, White would lose after 1. Nd1 Kc4 or 1. Nh1 Be5 or 1. Ng4 Bg7. Instead he played 1. Nxe4! Kxe4 2.Kf1! heading for h1. After another 10 moves the position in the second diagram was reached. Black has no way of forcing White's king away from the corner, so he played 12... Kf2 and after 13. h4 gxh4 the game was drawn by stalemate.

Chess zhor 26.png
Chess zver 26.png a8 b8 rd c8 d8 e8 f8 g8 kd h8 Chess zver 26.png
a7 rl b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 pl h6 kl
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
The back-rank defense in rook and pawn versus rook endings: another type of fortress in a corner.

The back-rank defense in some rook and pawn versus rook endgames is another type of fortress in a corner (see diagram at left). The defender perches his king on the pawn's queening square, and keeps his rook on the back rank (on the "long side" of the king, not, e.g., on h8 in the diagram position) to guard against horizontal checks. If 1.Rg7+ in the diagram position, Black heads into the corner with 1...Kh8! Note that this defense works only against rook pawns and knight pawns (Mednis 1982:15-17).

Seirawan, 2003
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 rl d8 e8 f8 g8 bd h8 kd Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6 kl
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Rook versus bishop, with the defending king in the "safe" corner. White to move, draw.

In the ending of a rook versus a bishop, the defender can form a fortress in the "safe" corner—the corner that is not of the color on which the bishop resides (see diagram). White must release the potential stalemate, but he cannot improve his position (Seirawan 2003:200-201).

1. Rc3 Ba2
2. Rc2 Bb3
3. Rc7 Bg8
de la Villa, 2008
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 bd c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 kd f3 g3 pd h3
a2 b2 c2 d2 e2 f2 g2 pl h2
a1 b1 c1 d1 e1 f1 kl g1 h1
Chess zhor 26.png
Draw with bishop on either color if the white king does not leave the corner

In this position from de la Villa, White draws if his king does not leave the corner. It is also a draw if the bishop is on the other color (de la Villa 2008:25).

[edit] Rook and pawn versus queen

Van der Poel vs. Smits, 2000
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 ql h8 Chess zver 26.png
a7 b7 c7 d7 kd e7 pd f7 g7 h7
a6 b6 c6 d6 e6 f6 rd g6 h6
a5 b5 c5 d5 e5 kl f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
The basic fortress with rook and pawn on the second rank versus a queen

In the diagram at right, Black draws by moving his rook back and forth between the d6 and f6 squares, or moves his king when checked, staying behind the rook and next to the pawn. This fortress works when all of these conditions are met:

  1. the pawn is still on its second rank
  2. the pawn is on files b through g
  3. the pawn is protecting its rook on the third rank
  4. the opposing king is beyond the defender's third rank
  5. the defending king protects its pawn (Snape 2003:91).

The white king is not able to cross the rank of the black rook and the white queen is unable to do anything useful.

1. Qd5+ Rd6
2. Qb5+ Kd8
3. Qb8+ Kd7
4. Qb5+ ½-½
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 xx b7 xx c7 xx d7 xx e7 xx f7 xx g7 xx h7 xx
a6 b6 xx c6 xx d6 xx e6 xx f6 xx g6 xx h6
a5 b5 xx c5 d5 e5 f5 g5 xx h5
a4 b4 xx c4 d4 e4 f4 g4 xx h4
a3 xx b3 xx c3 d3 e3 f3 g3 xx h3 xx
a2 b2 xx c2 xx d2 xx e2 xx f2 xx g2 xx h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Drawing places of a white pawn, from White's perspective

Positions such as these (when the defending rook and king are near the pawn and the opposing king cannot attack from behind) are drawn when: (see diagram)

  • the pawn is on the c, d, e, or f file and the second, sixth, or seventh rank
  • the pawn is anywhere on the b or g file
  • the pawn is on the a or h file and the third or seventh rank.

Otherwise, the queen wins (Grivas 2008:297).

[edit] Similar example

Whitaker-Ferriz, 1959
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 qd b5 c5 d5 e5 f5 kd g5 h5 pd
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 rl f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 pl h2 kl
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Position after 50. Re3

In this 1959 game between Whitaker and Ferriz, White sacrificed a rook for a knight in order to exchange a pair of pawns and reach this position, and announced that it was a draw because (1) the queen cannot mate alone, and (2) the black king and pawn cannot approach to help (Whitaker & Hartleb 1960). However, endgame tablebase analysis shows Black to have a forced win in 19 moves starting with 50... Qc7+ (the only winning move), again illustrating how tablebases are redefining traditional endgame theory.

[edit] Example with more pawns

Salov-Korchnoi
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 pd g7 h7 kd
a6 b6 c6 d6 e6 f6 g6 h6 pd
a5 b5 c5 d5 e5 f5 rl g5 h5
a4 b4 c4 d4 e4 f4 g4 pl h4
a3 b3 c3 d3 e3 f3 pl g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 qd f1 g1 kl h1
Chess zhor 26.png
Even with equal pawns, Korchnoi could not break through Salov's fifth-rank defense

From the diagram at right, in Salov vs. Korchnoi, Wijk aan Zee 1997,[1] White was able to hold a draw with a rook versus a queen, even with the sides having an equal number of pawns. He kept his rook on the fifth rank blocking in Black's king, and was careful not to lose his rook to a fork or allow a queen sacrifice for the rook in circumstances where that would win for Black. The players agreed to a draw after:

48.Kg2 Kg6 49.Rh5 Qe2+ 50.Kg3 Qf1 51.Kf4 Qe1 52.Rd5 Qc1+ 53.Kg3 Qc7+ 54.Kg2 Qf4 55.Rh5 Kf6 56.Rd5 Ke6 57.Rh5 Qd2+ 58.Kg3 f6 59.Rf5 Qc1 60.Rh5 Qg1+ 61.Kf4 Qe1 62.Rb5 Qc1+ 63.Kg3 Qg1+ 64.Kf4 Qh2+ 65.Ke3 Kf7 66.Rh5 Qg1+ 67.Kf4 Kg6 68.Rd5 Qh2+ 69.Ke3 Kf7 70.Rh5 Qg1+ 71.Kf4 Ke6 72.Rb5 Qh2+ 73.Ke3 Kd6 74.Rf5 Qb2 75.Rh5 Ke6 76.Kf4 Qc3 77.Kg3 Qc7+ 78.Kg2 Qf7 79.Rb5 Qe8 80.Rf5 Qg6 81.Rb5 1/2-1/2

[edit] Opposite-colored bishops

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 kd d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 bl f6 pd g6 h6
a5 b5 c5 bd d5 e5 pd f5 g5 pd h5
a4 b4 c4 d4 e4 kl f4 g4 h4 pd
a3 b3 c3 d3 e3 f3 g3 h3 pl
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Drawing fortress with bishops on opposite colors, Black to move.

In endings with bishops of opposite colors (i.e. where one player has a bishop that moves on light squares, while the other player's bishop moves on dark squares), it is often possible to establish a fortress, and thus hold a draw, when one is one, two, or occasionally even three pawns behind. A typical example is seen in the diagram at right. White, although three pawns behind, has established a drawing fortress, since Black has no way to contest White's stranglehold over the light squares. White simply keeps his bishop on the h3 to c8 diagonal (Dvoretsky 2006:92).

[edit] Example from game

Lautier-Rublevsky, 2003
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 pd g7 kl h7
a6 b6 c6 d6 e6 kd f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 bl h5
a4 b4 c4 d4 e4 f4 pl g4 bd h4 pl
a3 b3 c3 d3 e3 f3 g3 pl h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Black to move gives up a pawn to set up a fortress.

In an endgame with opposite-colored bishops, positional factors may be more important than material. In this position, Black sacrifices a pawn (leaving him three pawns down) to reach a fortress.

1... Kf5!
2. Kxf7 Bh5+
3. Kg7 Bd1
4.Be7 ½-½

After 4... Be2 5. Kh6 Bd1 6. h5 Black just waits by playing 6... Be2 (Müller & Pajeken 2008:191).

[edit] Queen versus two minor pieces

Here are drawing fortresses with two minor pieces versus a queen (Dvoretsky 2006:289). Usually the defending side will not be able to get to one of these positions.

[edit] Bishop and knight

Chess zhor 26.png
Chess zver 26.png a8 kd b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 bd c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 ql e6 f6 g6 h6
a5 b5 c5 kl d5 nd e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Drawing fortress (in either corner which the bishop controls).

The bishop and knight fortress is another type of fortress in a corner. If necessary, the king can move to one of the squares adjacent to the corner, and the bishop can retreat to the corner. This gives the inferior side enough tempo moves to avoid zugzwang. For example: (Müller & Lamprecht 2001:339-41)

1. Kb5 Ka7
2. Qd8 Ba8
3. Ka5 Bb7.

[edit] Two bishops

Lolli, 1763
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 kd c7 d7 e7 f7 g7 h7
a6 b6 bd c6 bd d6 e6 ql f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 kl c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Drawing fortress (in any corner), the Lolli position

In the two bishop versus queen ending, the queen wins if the Lolli position is not reached, but some of them take up to seventy-one moves, so the fifty-move rule comes into play. From the diagram:

1. Qe7+ Kc8
2. Qe6+ Kb7
3. Qd6 Ba7
4. Qe7+ Kb6!
5. Qd8+ Kb7!
6. Ka5 Bc5!

and White cannot prevent ... Bb6, which gets back to the Lolli position (Müller & Lamprecht 2001:339-41).

[edit] Two knights

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 nd f6 nd g6 h6
a5 b5 c5 d5 e5 kd f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 kl f3 g3 h3
a2 ql b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Drawing fortress

In the two knights fortress, the knights are next to each other and their king should be between them and the attacking king. The defender must play accurately, though (Müller & Lamprecht 2001:339-41).

Lolli, 1763
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 ql e5 f5 g5 h5
a4 b4 nd c4 nd d4 e4 f4 g4 h4
a3 b3 c3 kd d3 e3 f3 kl g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Draw

There are several drawing positions with two knights against a queen. The best way is to have the knights adjacent to each other on a file or rank, with their king between them and the enemy king. This is not a true fortress since it is not static. The position of the knights may have to change depending on the opponent's moves. In this position (Lolli, 1763),

1. Qd1 Nd2+
2. Ke2 Nb3

and Black has an ideal defensive position.

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 nd f7 g7 h7
a6 xx b6 xx c6 d6 nd e6 kd f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 ql g4 h4
a3 b3 c3 d3 kl e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
White to move. Draw with the queen anywhere except the marked squares.

If the knights cannot be adjacent to each other on a file or rank, the second best position is if they are next to each other diagonally (see diagram).

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 nd e7 f7 g7 h7
a6 b6 c6 d6 e6 kd f6 nd g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 kl f3 ql g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Draw, but Black must keep his king in a good position.

The third type of defensive formation is with the knights protecting each other, but this method is more risky (Nunn 2002:300ff).

[edit] With pawns

Ree-Hort
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 kd f8 nd g8 ql h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7 rd
a6 b6 c6 d6 pd e6 f6 g6 pd h6
a5 b5 c5 bd d5 pl e5 f5 pd g5 pl h5
a4 b4 c4 d4 e4 f4 pl g4 h4 nl
a3 b3 c3 d3 e3 f3 g3 kl h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Black to play.
Ree-Hort
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 nd g8 ql h8 Chess zver 26.png
a7 b7 c7 d7 e7 kd f7 g7 h7
a6 b6 c6 d6 pd e6 f6 g6 pd h6
a5 b5 c5 d5 pl e5 f5 pd g5 pl h5
a4 b4 c4 d4 e4 f4 pl g4 h4
a3 b3 c3 d3 e3 f3 kl g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 bd b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Draw agreed. Black has established an impenetrable fortress.

Sometimes the two minor pieces can achieve a fortress against a queen even where there are pawns on the board. In Ree-Hort, Wijk aan Zee 1986 [2] (diagram at left), Black had the material disadvantage of rook and bishop against a queen. Dvoretsky writes that Black would probably lose after the natural 1...Bf2+? 2.Kxf2 Rxh4 because of 3.Kg3 Rh7 4.Kf3, followed by a king march to c6, or 3.Qg7!? Rxf4+ 4.Kg3 Rg4+ 5.Kf3, threatening 6.Qf6 or 6.Qc7 (Dvoretsky 2006:315). Instead, Hort forced a draw with 1...Rxh4!! 2.Kxh4 Bd4! (imprisoning White's queen) 3.Kg3 Ke7 4.Kf3 Ba1 (diagram at right), and the players agreed to a draw. White's queen has no moves, all of Black's pawns are protected, and his bishop will shuttle back and forth on the squares a1, b2, c3, and d4.


[edit] Knight versus a rook and pawn

Em. Lasker-Ed. Lasker
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 nl b4 kl c4 d4 e4 f4 kd g4 h4
a3 b3 pd c3 d3 e3 f3 g3 rd h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
A surprising draw.

At the great New York 1924 tournament, former world champion Emanuel Lasker was in trouble against his namesake Edward Lasker, but surprised everyone by discovering a new endgame fortress (Lasker 1951:314-15).[3] Despite having only a knight for a rook and pawn, White draws by moving his knight back and forth between b2 and a4. Black's only real winning try is to get his king to c2. However, to do so Black has to move his king so far from the pawn that White can play Ka3-b2 and Nc5xb3, when the rook versus knight ending is an easy draw. The game concluded:

93.Nb2 Ke4 94.Na4 Kd4 95.Nb2 Rf3 96.Na4 Re3 97.Nb2 Ke4 98.Na4 Kf3 99.Ka3! Ke4 If 99...Ke2, 100.Nc5 Kd2 101.Kb2! (101.Nxb3+?? Kc2 and Black wins) and 102.Nxb3 draws. 100.Kb4 Kd4 101.Nb2 Rh3 102.Na4 Kd3 103.Kxb3 Kd4+ 1/2-1/2

[edit] Bishop versus rook and bishop pawn on the sixth rank

from de la Villa, page 220
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 kd g8 h8 Chess zver 26.png
a7 b7 rl c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 xo f6 pl g6 h6
a5 b5 c5 d5 xo e5 kl f5 g5 h5
a4 b4 c4 bd d4 e4 f4 g4 h4
a3 b3 xo c3 d3 e3 f3 g3 h3
a2 xo b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Black draws

A bishop can make a fortress versus a rook and a bishop pawn on the sixth rank, if the bishop is on the color of the pawn's seventh rank square and the defending king is in front of the pawn. In this position, White would win if he gotten the king to the sixth rank ahead of the pawn. Black draws by keeping the bishop on the diagonal from a2 to e6, except when giving check. The bishop keeps the white king off e6 and checks him if he goes to g6, to drive him away. A possible continuation:

1... Ba2
2. Kf4 (2. f7 is an interesting attempt, but then Black moves 2... Kg7! and then 3... Bxf7, with a draw. 2... Kg7 prevents 3. Kf6, which would win.)
2... Bc4
3. Kg5 Bd5! (the only move to draw, since the bishop must be able to check the king if it goes to g6)
4. Rc7 Ba2!
5. Kg6 Bb1+!
6. Kh6 Ba2!
7. Ra7

if 7. f7 Bxf7!, the pawn can be safely captured when the white king is on h6

7... Bc4, draw because White cannot make progress (de la Villa 2008:219-21).

[edit] Defense perimeter (pawn fortress)

A defense perimeter is a drawing technique in which the side behind in material or otherwise at a disadvantage sets up a perimeter, largely or wholly composed of a pawn chain, that the opponent cannot penetrate. Unlike other forms of fortress, a defense perimeter can often be set up in the middlegame with several pieces remaining on the board.

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 bl e8 f8 g8 h8 Chess zver 26.png
a7 b7 rd c7 d7 e7 pd f7 g7 h7
a6 rd b6 c6 d6 pd e6 f6 pd g6 h6
a5 bd b5 kd c5 pd d5 e5 pl f5 g5 pd h5
a4 b4 pd c4 d4 pl e4 f4 pl g4 pl h4 pd
a3 pd b3 c3 pl d3 e3 f3 g3 h3 pl
a2 pl b2 pl c2 bl d2 e2 kl f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
White, on move, forces a draw.
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 kd e8 f8 g8 h8 Chess zver 26.png
a7 b7 rd c7 d7 e7 pd f7 g7 h7
a6 rd b6 c6 d6 pd e6 pl f6 pd g6 h6
a5 bd b5 c5 pd d5 pl e5 f5 pl g5 pd h5
a4 b4 pd c4 pl d4 e4 f4 g4 pl h4 pd
a3 pd b3 pl c3 d3 e3 f3 g3 h3 pl
a2 pl b2 c2 d2 e2 kl f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Black, ahead two rooks and a bishop, cannot breach White's defense perimeter.

The position at left, a chess problem by W.E. Rudolph (La Strategie 1912), illustrates the defense perimeter. White already has a huge material disadvantage, but forces a draw by giving up his remaining pieces to establish an impenetrable defense perimeter with his pawns. White draws with 1.Ba4+! Kxa4 (1...Kc4 2.Bb3+! Kb5 3.Ba4+ repeats the position) 2.b3+ Kb5 3.c4+ Kc6 4.d5+ Kd7 5.e6+! Kxd8 6.f5! (diagram at right). Now Black is up two rooks and a bishop (normally an overwhelming material advantage) but has no hope of breaking through White's defense perimeter. The only winning attempts Black can make are to place his rooks on b5, c6, etc. and hope that White captures them. White draws by ignoring all such offers and simply shuffling his king about (Kmoch 1959:174-75).


Petrosian-Hazai
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 kd d8 e8 f8 g8 h8 Chess zver 26.png
a7 qd b7 c7 pd d7 e7 f7 g7 h7
a6 b6 c6 d6 pd e6 f6 g6 h6
a5 pd b5 pl c5 pd d5 pl e5 pd f5 g5 pd h5 pd
a4 nl b4 c4 pl d4 e4 pl f4 pd g4 h4
a3 pl b3 c3 d3 e3 f3 pl g3 bd h3 pl
a2 kl b2 ql c2 d2 e2 f2 g2 pl h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Black to play.
Petrosian-Hazai
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 kd d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 c7 d7 e7 f7 g7 h7
a6 b6 pd c6 d6 pd e6 f6 g6 h6
a5 pd b5 pl c5 pd d5 pl e5 pd f5 g5 h5
a4 b4 c4 pl d4 e4 pl f4 pd g4 h4 pd
a3 pl b3 c3 d3 e3 f3 pl g3 bd h3 pl
a2 kl b2 c2 d2 ql e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
White cannot penetrate Black's fortress.

The above example may seem fanciful, but Black achieved a similar defense perimeter in Arshak Petrosian-Hazai, Schilde 1970[4] (diagram at left). In the position at left, Black has a difficult endgame, since White can attack and win his a-pawn by force, and he has no counterplay. Black tried the extraordinary 45...Qb6!?, to which White replied with the obvious 46.Nxb6+? This is actually a critical mistake, enabling Black to establish an impenetrable fortress. White should have carried out his plan of winning Black's a-pawn, for example with 46.Qc1 (threatening 47.Nxb6+ cxb6 48.h4! gxh4 49.Qh1 and Qh3, winning) Qa7 47.Qd2 followed by Kb3, Nc3, Ka4, and Na2-c1-b3. 46...cxb6 Now Black threatens 47...h4, locking down the entire board with his pawns, so White tries to break the position open. 47.h4 gxh4 48.Qd2 h3! 49.gxh3 Otherwise 49...h2 draws. 49...h4! (diagram at right) Black has established his fortress, and now can draw by simply moving his king around. The only way White could attempt to breach the fortress would be a queen sacrifice at some point (for example Qxa5 or Qxe5), but none of these give White winning chances as long as Black keeps his king near the center. The players shuffled their kings, and White's queen, around for six more moves before agreeing to a draw (Müller & Pajeken 2008:200) (Soltis 1975:249-50).


Smirin-HIARCS
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 pd c7 d7 e7 bd f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 kd h6
a5 b5 c5 d5 e5 f5 pd g5 h5
a4 pd b4 c4 d4 nl e4 bd f4 pl g4 pd h4 pd
a3 pl b3 c3 bl d3 e3 pl f3 g3 h3
a2 b2 pl c2 d2 e2 f2 g2 h2 pl
a1 b1 c1 d1 e1 f1 g1 kl h1
Chess zhor 26.png
Position after 46.Kg1: White envisions a pawn fortress.
Smirin-HIARCS
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 b7 pd c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 kd f6 g6 h6
a5 b5 c5 d5 e5 f5 pd g5 h5
a4 pd b4 pl c4 d4 e4 bd f4 pl g4 h4 pd
a3 b3 c3 nl d3 e3 pl f3 g3 pd h3 pl
a2 b2 pl c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 kl h1
Chess zhor 26.png
Position after 51.Nc3: the fortress is complete.

In Smirin-HIARCS, Smirin-Computers match 2002,[5] the super-grandmaster looked to be in trouble against the computer, which has the bishop pair, can tie White's king down with ...g3, and threatens to invade with its king on the light squares. Smirin, however, saw that he could set up a fortress with his pawns. The game continued 46...g3 47.h3! A surprising move, giving Black a formidable protected passed pawn on the sixth rank, but it begins to build White's fortress, keeping Black's king out of g4. 47...Bc5 48.Bb4! Now Smirin gives HIARCS the choice between an opposite-colored bishops endgame (in which, moreover, White will play Be7 and win the h-pawn if Black's king comes to the center) and a bishop versus knight ending in which Smirin envisions a fortress. 48...Bxb4 49.axb4 Kf7 Black could try to prevent White's coming maneuver with 49...Bd3, but then White could play 50.Nf3 Kh5 (forced) 51.Nd4. 50.Nb5! Ke6 51.Nc3! Completing the fortress. Now Black's king has no way in, and his bishop can do nothing, since White's King can prevent ...Bf1, attacking White's only pawn on a light square. The game concluded: 51...Bc2 52.Kg2 Kd6 53.Kg1 Kc6 54.Kg2 b5 55.Kg1 Bd3 56.Kg2 Be4+ 57.Kg1 Bc2 58.Kg2 Bd3 59.Kg1 Be4 60.Kf1 1/2-1/2

[edit] Other examples

Here are some other drawing fortresses (Müller & Pajeken 2008:183-215).

[edit] Fortresses against a bishop

Müller & Pajeken
Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 bl b7 kd c7 d7 e7 f7 g7 h7
a6 b6 pl c6 d6 e6 f6 g6 h6
a5 b5 c5 kl d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Draw
Müller & Pajeken
Chess zhor 26.png
Chess zver 26.png a8 b8 kd c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 pd b7 c7 d7 e7 f7 g7 h7
a6 pl b6 c6 d6 e6 f6 g6 h6
a5 b5 kl c5 d5 bl e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 f2 g2 h2
a1 b1 c1 d1 e1 f1 g1 h1
Chess zhor 26.png
Draw

[edit] Fortresses against a knight

Chess zhor 26.png
Chess zver 26.png a8 b8 c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 nd b7 c7 d7 e7 f7 g7 h7
a6 b6 c6 d6 e6 f6 g6 h6
a5 b5 c5 d5 e5 f5 g5 h5
a4 b4 c4 d4 e4 f4 g4 h4
a3 b3 c3 d3 e3 f3 g3 h3
a2 b2 c2 d2 e2 kl f2 g2 h2 pd
a1 b1 c1 d1 e1 f1 g1 h1 kd
Chess zhor 26.png
White draws with 1.Kf2!
Chess zhor 26.png
Chess zver 26.png a8 b8 kd c8 d8 e8 f8 g8 h8 Chess zver 26.png
a7 pd b7 c7 d7 e7 f7 g7 h7
a6 pl b6 c6 kl d6 e6 f6 g6 h6
a5