Oculus Rift: Difference between revisions
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=== Consumer version === |
=== Consumer version === |
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The Oculus Rift Kickstarter campaign seeks to get the initial Oculus Rift HMD into the hands of developers, to allow them to integrate their games with the device. A consumer-oriented 'Oculus Rift 2.0' is in the works, and will be aimed at a general market and feature improved components. An increased field of view, improved head tracking, weapon tracking, increased resolution, and wireless operation are some of the features under consideration for the Oculus Rift 2.0.<ref name="AutoFU-6"/> Palmer Luckey has said that such a [[Head-mounted display]] (HMD) should be possible in |
The Oculus Rift Kickstarter campaign seeks to get the initial Oculus Rift HMD into the hands of developers, to allow them to integrate their games with the device. A consumer-oriented 'Oculus Rift 2.0' is in the works, and will be aimed at a general market and feature improved components. An increased field of view, improved head tracking, weapon tracking, increased resolution, and wireless operation are some of the features under consideration for the Oculus Rift 2.0.<ref name="AutoFU-6"/> Palmer Luckey has said that such a [[Head-mounted display]] (HMD) should be possible in 1504. |
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== Software == |
== Software == |
Revision as of 14:26, 27 March 2013
Type | Head-mounted display |
---|---|
Invention date | 2012 |
Inventor(s) | Palmer Luckey (founder)[1] |
Manufacturer | Oculus VR, Inc. |
Cost | Developer kit: $300,[2] Consumer version: $200-$300 [3] |
Resolution | Developer kit: 1280×800 (640×800 per eye),[4] Consumer version: >=1920x1080 |
Horizontal FOV | Developer kit: > 90 degrees,[4] Consumer version: TBA |
Diagonal FOV | Developer kit: > 110 degrees,[4] Consumer version: TBA |
Head Tracking | Developer kit: 1000Hz absolute 3DOF orientation (gyr/acc/mag), but no position. Consumer version: TBA |
Platform | PC[4] and Android |
Connection | Developer kit: DVI / HDMI and USB,[4] Consumer version: TBA |
The Oculus Rift is an upcoming high field of view (FOV), low-latency, consumer-priced virtual reality (VR) head-mounted display (HMD). It is being developed by Oculus VR, who have raised $2.4 million from a Kickstarter campaign.[4] The company was founded by Palmer Luckey and the co-founders of Scaleform.[5] The Oculus Rift has been endorsed by John Carmack, Gabe Newell, Cliff Bleszinski, Michael Abrash, Tim Sweeney, Chris Roberts, David Helgason, and others.
Design
Some of the elements of the Oculus Rift dev kit have not been announced yet, but the company has released information on some of the specifications for the developer kit.
What is known is that the field of view is more than 90 degrees horizontal (110 degrees diagonal). That is more than double the FOV of most competing devices, and is the primary feature of the device. It is intended to fill almost the wearer's whole view, and the real world is completely blocked out, to create a strong sense of immersion. The resolution is 1280×800 (16:10 aspect ratio) which is split between both eyes, rendering the effective resolution at 640×800 in stereoscopic 3D. The view is taller than it is wide (4:5 aspect ratio). However, because the Rift is not 100% overlap, the combined resolution is effectively wider than 640. The resolution is lower than some other HMDs and is one of the Rift's weaknesses. Oculus is aiming for at least 1920x1080 (960x1080 per eye) for the consumer version. The lenses in the Oculus Rift warp the image so that pixels are closer together in the centre and stretched further apart at the edges, so it would look pin-cushioned, except that the software corrects for that using a pixel shader. The developer version Oculus Rift has DVI and HDMI input on the control box, and comes with one DVI and two HDMI cables, and a DVI to HDMI adapter.
Originally the prototype used a 5.6 inch screen, but after the unexpectedly successful Kickstarter, Oculus discovered that panel wasn't available in sufficient quantities. So they changed their design to use a new, 7 inch screen. The pixel switching time is significantly faster, reducing latency and motion blur when turning one's head quickly. The pixel fill is also better, reducing the screen door effect and making individual pixels less noticeable. The LCD is brighter and the color depth is 24 bits per pixel. However, it makes the Rift dev kit larger and heavier than the prototypes. The 7 inch screen also makes the stereoscopic 3D no longer 100% overlap, with the left eye seeing extra area to the left and the right eye seeing extra area to the right. This resembles normal human vision, which does not 100% overlap either, although the overlap area is smaller on the Rift than in real life.
It will include Oculus' new 1000Hz Adjacent Reality Tracker that will allow for much lower latency 3DOF head tracking than almost any other tracker. It uses a combination of 3-axis gyros, accelerometers, and magnetometers, which make it capable of absolute head orientation tracking without drift.[6][7] This new tracker was first shown in all the CES 2013 demonstrations (but with the old screens). Previous prototypes and demonstrations used a Hillcrest tracker that is normally 120Hz, with a special firmware that John Carmack requested to get it to run at 250Hz. Tracker latency is a very important issue for Virtual Reality because the display needs to update as soon as you turn your head for it to seem real.
A USB interface is used for sending tracking data to the host machine and powering the device, partially negating the need for an external power supply. However since its power requirements slightly exceed the rating for USB, it will come with a power adapter that can optionally be used to connect the control box to the power-point for those computers that don't provide enough USB power.
The weight of the headset will be approximately 379g[8], an increase of about 90 grams due to the new 7 inch screen size. It will not include headphones.
The dev kit has a dial on each side that can be turned with a screwdriver and goes from -5 to 5. Purpose of those dials is to allow for a display to move closer or further away from the eyes. Rift development kit includes interchangeable lenses that will allow for simple Dioptric correction. Adjustment for the Interpupillary distance, which varies from person to person, is done in software. It is less of an issue for the Rift, which has a large exit pupil, but still desired.
Development
Genesis
As an HMD designer at a military research lab, ICT MxR, Palmer Luckey earned a reputation for having the largest personal collection of HMDs in the world, and is a longtime moderator in Meant to be Seen's discussion forums.[citation needed]
Through MTBS' forums,[9] Palmer was tinkering with the idea of creating a new head mounted display that was both more effective than what is currently on the market, and inexpensive for gamers. Coincidentally, John Carmack had been "...learning the lay of the land" at MTBS,[10] and also happened upon Palmer Luckey's developments. After sampling an early unit, Carmack saw the potential in what Palmer was developing, and took steps to support his effort.
Electronic Entertainment Expo 2012
Before Electronic Entertainment Expo (E3) 2012, id Software had previously announced in May that the company would develop an edition of Doom 3, subsequently known as the BFG Edition, compatible with head-mounted display units. During the convention, Carmack introduced a 'homebrew' prototype of the Oculus Rift featuring a 5.6 inch LCD display, visible via dual lenses that were positioned over the eyes to provide a 90 degrees horizontal and 110 degrees vertical, stereoscopic 3D perspective.[11][12]
Fundraising campaign
Following a demonstration of the Oculus Rift prototype at the Electronic Entertainment Expo (E3) in June 2012, the company announced a Kickstarter campaign on 1 August 2012. Within four hours of the announcement, Oculus secured its objective of $250,000 to further develop the headset.[1][13] In less than 36 hours, the Kickstarter campaign surpassed $1 million dollars in funding,[14] eventually ending with $2,437,429 in funding.[15]
Developer version
Oculus first made available the "dev kit" version of the Oculus Rift throughout the month of August 2012, as a reward on Kickstarter for backers who pledged $300 or more, although it will not ship until March 2013. There was also a limited run of 100 unassembled Rift prototype kits for $275 pledges that would ship a month earlier. Both versions were supposed to include Doom 3 BFG Edition, although it wasn't ready in time, so a $20 steam voucher or $25 Oculus voucher was included instead.[4] Dev kit pre-orders were again made available on 26 September 2012, still for $300, on their website, and sold at a rate of 4-5 per minute for the first day, before slowing down.[16] Dev kit preorders are expected to start being delivered in "May 2013".[17] Oculus are currently still accepting "dev kit" preorders on their oculusvr.com website.[7] The dev kit was intended for developers, and in response to surprisingly high sales, Palmer Luckey emphasized that it may not be suitable for anyone else and that consumers should wait for the consumer version in 2014.[18]
Consumer version
The Oculus Rift Kickstarter campaign seeks to get the initial Oculus Rift HMD into the hands of developers, to allow them to integrate their games with the device. A consumer-oriented 'Oculus Rift 2.0' is in the works, and will be aimed at a general market and feature improved components. An increased field of view, improved head tracking, weapon tracking, increased resolution, and wireless operation are some of the features under consideration for the Oculus Rift 2.0.[19] Palmer Luckey has said that such a Head-mounted display (HMD) should be possible in 1504.
Software
Games and game platforms must be specifically designed to work correctly with the Oculus Rift. Oculus is producing an SDK (software development kit) to assist developers with integrating the Oculus Rift with their games. The SDK will include code, samples, and documentation, and will be accessible to anyone who purchased a developer kit from the Kickstarter, or a preorder from their website.[5] According to Oculus, game integration will begin with PCs and smartphones and be followed by consoles (much later).
Team Fortress 2 was the first game to add support for the Oculus Rift, and can be played right now with the Oculus Rift dev kit by using the "-vr" command line option. Hawken is likely to be the second game to support the Rift, and was prominently featured in the Kickstarter, and Oculus is using that game as a demo now at GDC. Doom 3: BFG Edition was originally going to be the first game to officially support the Oculus Rift,[5] but after the change of tracker and the change to the 7" panel, iD have not yet updated the game to support it.
The Gallery: Six Elements is the first announced game being designed specifically for the Oculus Rift and Virtual Reality, rather than adding Rift support to an existing game. This is considered important because many existing games use features that don't translate well to VR, such as a HUD, cutscenes, menus, third person sections, fast movement speeds, not being able to see your body, etc. It is currently on Kickstarter.[1]
Epic Games, creators of the Unreal Engine, have announced that the engine will integrate support for the Oculus Rift. David Helgason, CEO of Unity Technologies, has announced support for the Oculus Rift with the Unity engine. John Carmack of id Software has stated that he plans to make the Oculus Rift a concurrent part of the Doom 4 development cycle to ensure that it works well with the game at launch.[20] Star Citizen, the upcoming space role-playing simulator from Chris Roberts (creator of Wing Commander and Freelancer) is being built with Oculus support.
Several prominent figures from the games industry, notably John Carmack, the co-founder of Id Software, Gabe Newell, the co-founder of Valve Corporation, Michael Abrash, the author of Zen of Graphics and Graphics Programming Black Book, Cliff Bleszinski, former design director at Epic Games, and David Helgason, the founder of Unity 3D publicly endorsed the campaign. Markus Persson, founder of Mojang, has stated that the company's games will likely support the Oculus Rift.[21] Michael Abrash, who is researching virtual reality and augmented reality at Valve said "I personally would like to get our games running on the Rift and make it a great experience and then ship it for that, I would like to do that. Whether that will be the case, whether we’ll be able to make it work that well and whether we’ll think the experience is that great, that’s not my decision" during a presentation on virtual reality at QuakeCon 2012.[18]
This is a list of compatible games, which are planned or confirmed for release. Where the games have already been released, the dates relate to release of Rift support.
Title | Status | Enabled By | Features | Development Stage | Game Engine | Release Date (for VR) | Genre | Notes |
---|---|---|---|---|---|---|---|---|
0x10c | Planned[22] | In Game | Pre-Alpha | Sandbox, Space simulation | ||||
Doom 3: BFG Edition | Planned (Delayed)[23] | In Game | 3D/FOV/Warp/Tracking | Unknown | iD Tech 4 | Unknown | FPS, Horror | |
Doom 4 | Planned[24] | In Game | 3D/FOV/Warp/Tracking | Alpha | iD Tech 5 | TBD | FPS, Horror | |
Dream | Planned[25] | In Game | Unknown | Alpha | Unreal Engine 3 | Q2/2013 | First Person Adventure | |
FRACT OSC | Planned[26] | In Game | Alpha | Unknown | First Person Music Puzzle | |||
The Gallery: Six Elements | In Kickstarter | In Game | 3D/FOV/Warp/Tracking (Developed exclusively for Oculus RIFT) | Pre-Alpha | Unity 4 | Beta: August 2013
Full release: March 2014 |
Immersive First Person Adventure [27] | Kickstarter page |
Hawken | Confirmed[28] | In Game | 3D/FOV/Warp/Tracking | Ready | Unreal Engine 3 | TBD [29] | FPS, Mech | |
iRacing.com | Planned[30] | In-Game | Unknown | Unknown | iRacing.com Motorsport Simulations | TBD | Racing Simulation | |
Kairo | Planned[26] | In Game | Alpha | post-launch | First Person Puzzle | |||
Miner Wars 2081 | Confirmed[31] | In Game | Unknown | Ready | Vrage | Dec 2012 | ||
Minecraft | Planned[22] | In Game | Unknown | Final | Java | TBD | Sandbox, Survival | |
Montague's Mount | Planned[32] | In Game | Alpha | Unknown | TBD | First Person Adventure | ||
Montas | Planned[33] | In Game | 3D/FOV/Warp/Tracking | Alpha | Unreal Engine 3 | Q4 2013 [34] | Horror Adventure | |
Outerra | Planned | Game Engine | 3D/FOV/Warp/Tracking | Alpha | Outerra | December 2012 | ||
Positron | Confirmed | Game Engine | 3D/FOV/Warp/Tracking | Beta | Bytrix Engine | April 2013 | Arcade Racing / Puzzle | |
Project CARS | Planned[35] | In-Game | Unknown | Pre-Alpha | Madness | TBD | Racing Simulation | |
Rawbots | Planned[36] | Game Engine | Unknown | Alpha | Unknown | TBD | ||
Receiver | Planned[37] | Game Engine | Unknown * | Alpha | Unity 3.5 | TBD | FPS | Pending support in Unity Engine |
rFactor 2 | Planned[38] | In-Game | Unknown | Ready | isiMotor2 | TBD | Racing Simulation | |
Rogue System | Planned[39] | In Game | 3D/FOV | Pre-Alpha | Nuclear Fusion | TBD | Space Combat Simulation | |
Routine | Planned[40] | Game Engine | Unknown | Alpha | Unreal Engine 3 | Q1 2013 | ||
Star Citizen | Confirmed[41] | In Game | 3D/FOV/Warp/Tracking | Pre-Alpha | CryEngine 3— | est. Nov 2014 | Space Simulation | |
Strike Suit Zero | Confirmed [42] | Unknown | 3D/FOV | Pre-Alpha | Xed | January 2013 | Space Flight Combat | |
Sinful Robot | Confirmed [43] | Porn, First Person Simulator | ||||||
Team Fortress 2 | Released | In Game | 3D/FOV/Warp/Tracking | Released | Source Engine | March 20, 2013 | Multiplayer FPS | |
Unnamed Game by Xiphos Studios | Planned[44] | Game Engine | 3D/FOV/Warp/Tracking | Pre-Alpha | Unreal Engine 3 | TBD | First Person RPG | |
Wishful Lie | Planned[45] | In Game | Alpha | Unknown | Unknown | First Person Horror | ||
ZED Absolution | Planned[46] | In Game | Alpha | Unknown | Unknown | Arcade Shooter |
Certain titles will also be playable on the Rift via the Vireio Perception driver.[47] Games currently with full or partial Vireio Perception support:
Left 4 Dead 2, Half-Life 2, Portal 2, Skyrim, Mirror's Edge, AaAaAA!!!, Unreal Tournament 3, Dear Esther, and DiRT 2.
Another option for playing existing games is the VorpX driver [48] that offers enhanced support for a wide variety of games from DX9-DX11, including:
Fallout 3, The Elder Scrolls IV: Oblivion, Skyrim, Half-Life 2, Flight Simulator X, rFactor, COD: Black Ops, Crysis, Far Cry and many more.
Related projects
While working as a designer at the University of Southern California Institute for Creative Technologies, Palmer Luckey behind the Oculus Rift worked on the FOV2GO project, an inexpensive kit consisting of a simple housing and optics to allow someone to put together a cheap HMD using a mobile phone as the display device.[49][50][51] The FOV2GO project is now available as a template allowing anyone to build the unit themselves.[52]
A team from the University of Southern California is working on creating a fully immersive virtual reality experience called "Project Holodeck", which will utilize four Kinect sensors as well as the Oculus Rift HMD to give the user the impression of being inside of a complete virtual world.[53][54]
References
- ^ a b "Oculus Rift virtual reality headset gets Kickstarter cash". BBC. 1 August 2012. Retrieved 1 August 2012.
- ^ Kuchera, Ben (1 August 2012). "Ready for your $300 prototype VR goggles? The Oculus Rift Kickstarter is live". Penny Arcade. Retrieved 1 August 2012.
- ^ Oculus Rift and the Virtual Reality Revolution
- ^ a b c d e f g "Oculus Rift: Step Into the Game". Retrieved 1 August 2012.
- ^ a b c The Official Website of Oculus VR | Oculus Rift™ - A Virtual Reality Headset for Immersive 3D Gaming
- ^ Former Apple Talent Developing Oculus Rift Headtracker, “9 DOF” and 760Hz Gyro Sampling
- ^ a b Oculus Rift: Step Into the Game by Oculus » Online Pre-Orders Live! — Kickstarter
- ^ Inside Oculus: a tour of virtual reality's would-be savior
- ^ Meant to be Seen - View topic - Oculus "Rift" : An open-source HMD for Kickstarter
- ^ The #1 Stereoscopic 3D Gaming (S-3D Gaming, 3D Gaming) Resource | Meant to be Seen - John Carmack Talks VR at QuakeCon 2012
- ^ Welsh, Oli (7 June 2012). "John Carmack and the Virtual Reality Dream". Eurogamer. Retrieved 1 August 2012.
- ^ Rosenberg, Adam (14 June 2012). "Hands-On With Oculus Rift, John Carmack's Virtual Reality Goggles". G4TV. Retrieved 1 August 2012.
- ^ Matulef, Jeffrey (1 August 2012). "John Carmack's snazzy VR headset takes to Kickstarter with the Oculus Rift". Eurogamer. Retrieved 1 August 2012.
- ^ Watch the QuakeCon VR Keynote Tonight Live at 7PM EST. Oculus Rift Kickstarter Passes $1 Million Under 36 Hours « Road to Virtual RealityRoad to Virtual Reality
- ^ www.geeky-gadgets.com/oculus-rift-virtual-reality-headset-developer-kits-now-available-to-pre-order-video-27-09-2012/
- ^ Meant to be Seen - View topic - Oculus Rift pre-order open now. GO GO GO
- ^ Pre-Order Oculus Rift Devloper Kit
- ^ a b Watch the QuakeCon Virtual Reality Keynotes Here « Road to Virtual RealityRoad to Virtual Reality
- ^ Oculus Rift 2.0, a 1080p+ High FoV HMD by 2013 Under $1000? « Road to Virtual RealityRoad to Virtual Reality
- ^ John Carmack Talks Doom 4 Oculus Rift Integration in New Interview at QuakeCon 2012 « Road to Virtual RealityRoad to Virtual Reality
- ^ Oculus Rift Kickstarter 230% Funded Before Day 1 Ends, Well on the way to $1 Million; Minecraft Support Coming « Road to Virtual RealityRoad to Virtual Reality
- ^ a b Notch wants 0x10c, Minecraft to support Oculus Rift | Joystiq
- ^ Looking into the world of Carmack's Doom through the Oculus Rift | Joystiq
- ^ 'Doom 4' will incorporate Oculus Rift VR tech | The Verge
- ^ Oculus Rift Community Forums • Dream will be supporting the Oculus Rift at its launch
- ^ a b Steam Greenlight :: Kairo
- ^ https://www.facebook.com/pages/The-Gallery/425237204211296
- ^ Hawken will support Oculus Rift when it launches on Dec. 12 | Joystiq
- ^ http://www.polygon.com/gaming/2012/9/3/3288354/oculus-rift-support-for-hawken-will-come-as-a-patch-after-games
- ^ https://twitter.com/iRacingMyers/status/299289141051523073
- ^ Miner Wars 2081 Occulus Rift Support - Blue's News Story
- ^ Steam Greenlight :: Montague's Mount - Episode 1
- ^ Montas, Survival-Horror Game Uses Oculus Rift For Ultimate Scares
- ^ "Steam Greenlight::Montas". Steam Greenlight. Retrieved 7 March 2013.
- ^ http://forum.wmdportal.com/showthread.php?8930-This-Week-In-Project-CARS-2012-34
- ^ Oculus Rift - Daily - Rawbots Community
- ^ The Oculus Rift, Receiver and Steam Greenlight - Wolfire Games Blog
- ^ http://isiforums.net/f/showthread.php/9919-Oculus-rift-over-10-000-pre-ordered-already-ISI-supporting?p=136030#post136030
- ^ http://www.roguesystemsim.com/Forums/viewtopic.php?f=3&t=102&sid=1bbeb97f2617bdffa39446f143741b0b
- ^ New Sci-Fi Horror Game ‘Routine’ Digs The Eighties, Oculus Rift Support | FleshEatingZipper
- ^ Star Citizen | Roberts Space Industries
- ^ http://www.eurogamer.net/articles/2012-11-08-strike-suit-zero-gets-oculus-rift-support Strike Suit Zero gets Oculus Rift Support, Eurogamer
- ^ http://www.sinfulrobot.com Sinful Robot Official Website
- ^ "Planned First Person RPG". Xiphos Studios. Retrieved 13 November 2012.
- ^ Steam Community :: Error
- ^ Steam Greenlight :: ZED - Absolution
- ^ "Introducing Vireio Perception (3D Driver for Oculus Rift)".
- ^ "VorpX - Virtual Reality 3D-driver".
- ^ Nelson, David (12 June 2012). "MxR Lab Members and Alum Get Play at E3". University of Southern California. Retrieved 2 August 2012.
- ^ "MxR". University of Southern California. Retrieved 2 August 2012.
- ^ "People". University of Southern California. Retrieved 2 August 2012.
- ^ FOV2GO Viewer
- ^ Project Holodeck « Project Holodeck
- ^ Project Holodeck Seeks to Build a Platform for Virtual Reality GamesRoad to Virtual Reality